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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • SIGSEGV problem

    - by sickmate
    I'm designing a protocol (in C) to implement the layered OSI network structure, using cnet (http://www.csse.uwa.edu.au/cnet/). I'm getting a SIGSEGV error at runtime, however cnet compiles my source code files itself (I can't compile it through gcc) so I can't easily use any debugging tools such as gdb to find the error. Here's the structures used, and the code in question: typedef struct { char *data; } DATA; typedef struct { CnetAddr src_addr; CnetAddr dest_addr; PACKET_TYPE type; DATA data; } Packet; typedef struct { int length; int checksum; Packet datagram; } Frame; static void keyboard(CnetEvent ev, CnetTimerID timer, CnetData data) { char line[80]; int length; length = sizeof(line); CHECK(CNET_read_keyboard((void *)line, (unsigned int *)&length)); // Reads input from keyboard if(length > 1) { /* not just a blank line */ printf("\tsending %d bytes - \"%s\"\n", length, line); application_downto_transport(1, line, &length); } } void application_downto_transport(int link, char *msg, int *length) { transport_downto_network(link, msg, length); } void transport_downto_network(int link, char *msg, int *length) { Packet *p; DATA *d; p = (Packet *)malloc(sizeof(Packet)); d = (DATA *)malloc(sizeof(DATA)); d->data = msg; p->data = *d; network_downto_datalink(link, (void *)p, length); } void network_downto_datalink(int link, Packet *p, int *length) { Frame *f; // Encapsulate datagram and checksum into a Frame. f = (Frame *)malloc(sizeof(Frame)); f->checksum = CNET_crc32((unsigned char *)(p->data).data, *length); // Generate 32-bit CRC for the data. f->datagram = *p; f->length = sizeof(f); //Pass Frame to the CNET physical layer to send Frame to the require link. CHECK(CNET_write_physical(link, (void *)f, (size_t *)f->length)); free(p->data); free(p); free(f); } I managed to find that the line: CHECK(CNET_write_physical(link, (void *)f, (size_t *)f-length)); is causing the segfault but I can't work out why. Any help is greatly appreciated.

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  • Read and write struct in C

    - by Sergey
    I have a struct: typedef struct student { char fname[30]; char sname[30]; char tname[30]; Faculty fac; int course; char group[10]; int room; int bad; } Student; I read it from the file: Database * dbOpen(char *fname) { FILE *fp = fopen(fname, "rb"); List *lst, *temp; Student *std; Database *db = malloc(sizeof(*db)); if (!fp) return NULL; FileNameS = fname; std = malloc(sizeof(*std)); if (!fread(std, sizeof(*std), 1, fp)) { db->head = db->tail = NULL; return db; } lst = malloc(sizeof(*lst)); lst->s = std; lst->prev = NULL; db->head = lst; while (!feof(fp)) { fread(std, sizeof(*std), 1, fp); temp = malloc(sizeof(*temp)); temp->s = std; temp->prev = lst; lst->next = temp; lst = temp; } lst->next = NULL; db->tail = lst; fclose(fp); return db; } And I have a problem... At the last record i have a such file pointer: `fp 0x10311448 {_ptr=0x00344b90 "???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? _ _iobuf * ` And i read last record 2 times... Save file code: void * dbClose(Database *db) { FILE *fp = fopen(FileNameS, "w+b"); List *lst, *temp; lst = db->head; while(lst != NULL) { fwrite(lst->s, sizeof(*(lst->s)), 1, fp); temp = lst; lst = lst->next; free(temp); } free(db); fclose(fp); }

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  • What is the proper use of boost::fusion::push_back?

    - by Kyle
    // ... snipped includes for iostream and fusion ... namespace fusion = boost::fusion; class Base { protected: int x; public: Base() : x(0) {} void chug() { x++; cout << "I'm a base.. x is now " << x << endl; } }; class Alpha : public Base { public: void chug() { x += 2; cout << "Hi, I'm an alpha, x is now " << x << endl; } }; class Bravo : public Base { public: void chug() { x += 3; cout << "Hello, I'm a bravo; x is now " << x << endl; } }; struct chug { template<typename T> void operator()(T& t) const { t->chug(); } }; int main() { typedef fusion::vector<Base*, Alpha*, Bravo*, Base*> Stuff; Stuff stuff(new Base, new Alpha, new Bravo, new Base); fusion::for_each(stuff, chug()); // Mutates each element in stuff as expected /* Output: I'm a base.. x is now 1 Hi, I'm an alpha, x is now 2 Hello, I'm a bravo; x is now 3 I'm a base.. x is now 1 */ cout << endl; // If I don't put 'const' in front of Stuff... typedef fusion::result_of::push_back<const Stuff, Alpha*>::type NewStuff; // ... then this complains because it wants stuff to be const: NewStuff newStuff = fusion::push_back(stuff, new Alpha); // ... But since stuff is now const, I can no longer mutate its elements :( fusion::for_each(newStuff, chug()); return 0; }; How do I get for_each(newStuff, chug()) to work? (Note: I'm only assuming from the overly brief documentation on boost::fusion that I am supposed to create a new vector every time I call push_back.)

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  • How do I destruct data associated with an object after the object no longer exists?

    - by Phineas
    I'm creating a class (say, C) that associates data (say, D) with an object (say, O). When O is destructed, O will notify C that it soon will no longer exist :( ... Later, when C feels it is the right time, C will let go of what belonged to O, namely D. If D can be any type of object, what's the best way for C to be able to execute "delete D;"? And what if D is an array of objects? My solution is to have D derive from a base class that C has knowledge of. When the time comes, C calls delete on a pointer to the base class. I've also considered storing void pointers and calling delete, but I found out that's undefined behavior and doesn't call D's destructor. I considered that templates could be a novel solution, but I couldn't work that idea out. Here's what I have so far for C, minus some details: // This class is C in the above description. There may be many instances of C. class Context { public: // D will inherit from this class class Data { public: virtual ~Data() {} }; Context(); ~Context(); // Associates an owner (O) with its data (D) void add(const void* owner, Data* data); // O calls this when he knows its the end (O's destructor). // All instances of C are now aware that O is gone and its time to get rid // of all associated instances of D. static void purge (const void* owner); // This is called periodically in the application. It checks whether // O has called purge, and calls "delete D;" void refresh(); // Side note: sometimes O needs access to D Data *get (const void *owner); private: // Used for mapping owners (O) to data (D) std::map _data; }; // Here's an example of O class Mesh { public: ~Mesh() { Context::purge(this); } void init(Context& c) const { Data* data = new Data; // GL initialization here c.add(this, new Data); } void render(Context& c) const { Data* data = c.get(this); } private: // And here's an example of D struct Data : public Context::Data { ~Data() { glDeleteBuffers(1, &vbo); glDeleteTextures(1, &texture); } GLint vbo; GLint texture; }; }; P.S. If you're familiar with computer graphics and VR, I'm creating a class that separates an object's per-context data (e.g. OpenGL VBO IDs) from its per-application data (e.g. an array of vertices) and frees the per-context data at the appropriate time (when the matching rendering context is current).

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  • Using a function with reference as a function with pointers?

    - by epatel
    Today I stumbled over a piece of code that looked horrifying to me. The pieces was chattered in different files, I have tried write the gist of it in a simple test case below. The code base is routinely scanned with FlexeLint on a daily basis, but this construct has been laying in the code since 2004. The thing is that a function implemented with a parameter passing using references is called as a function with a parameter passing using pointers...due to a function cast. The construct has worked since 2004 on Irix and now when porting it actually do work on Linux/gcc too. My question now. Is this a construct one can trust? I can understand if compiler constructors implement the reference passing as it was a pointer, but is it reliable? Are there hidden risks? Should I change the fref(..) to use pointers and risk braking anything in the process? What to you think? #include <iostream> using namespace std; // ---------------------------------------- // This will be passed as a reference in fref(..) struct string_struct { char str[256]; }; // ---------------------------------------- // Using pointer here! void fptr(const char *str) { cout << "fptr: " << str << endl; } // ---------------------------------------- // Using reference here! void fref(string_struct &str) { cout << "fref: " << str.str << endl; } // ---------------------------------------- // Cast to f(const char*) and call with pointer void ftest(void (*fin)()) { void (*fcall)(const char*) = (void(*)(const char*))fin; fcall("Hello!"); } // ---------------------------------------- // Let's go for a test int main() { ftest((void (*)())fptr); // test with fptr that's using pointer ftest((void (*)())fref); // test with fref that's using reference return 0; }

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  • String manipulation in Linux kernel module

    - by user577066
    I am having a hard time in manipulating strings while writing module for linux. My problem is that I have a int Array[10] with different values in it. I need to produce a string to be able send to the buffer in my_read procedure. If my array is {0,1,112,20,4,0,0,0,0,0} then my output should be: 0:(0) 1:-(1) 2:-------------------------------------------------------------------------------------------------------(112) 3:--------------------(20) 4:----(4) 5:(0) 6:(0) 7:(0) 8:(0) 9:(0) when I try to place the above strings in char[] arrays some how weird characters end up there here is the code int my_read (char *page, char **start, off_t off, int count, int *eof, void *data) { int len; if (off > 0){ *eof =1; return 0; } /* get process tree */ int task_dep=0; /* depth of a task from INIT*/ get_task_tree(&init_task,task_dep); char tmp[1024]; char A[ProcPerDepth[0]],B[ProcPerDepth[1]],C[ProcPerDepth[2]],D[ProcPerDepth[3]],E[ProcPerDepth[4]],F[ProcPerDepth[5]],G[ProcPerDepth[6]],H[ProcPerDepth[7]],I[ProcPerDepth[8]],J[ProcPerDepth[9]]; int i=0; for (i=0;i<1024;i++){ tmp[i]='\0';} memset(A, '\0', sizeof(A));memset(B, '\0', sizeof(B));memset(C, '\0', sizeof(C)); memset(D, '\0', sizeof(D));memset(E, '\0', sizeof(E));memset(F, '\0', sizeof(F)); memset(G, '\0', sizeof(G));memset(H, '\0', sizeof(H));memset(I, '\0', sizeof(I));memset(J, '\0', sizeof(J)); printk("A:%s\nB:%s\nC:%s\nD:%s\nE:%s\nF:%s\nG:%s\nH:%s\nI:%s\nJ:%s\n",A,B,C,D,E,F,G,H,I,J); memset(A,'-',sizeof(A)); memset(B,'-',sizeof(B)); memset(C,'-',sizeof(C)); memset(D,'-',sizeof(D)); memset(E,'-',sizeof(E)); memset(F,'-',sizeof(F)); memset(G,'-',sizeof(G)); memset(H,'-',sizeof(H)); memset(I,'-',sizeof(I)); memset(J,'-',sizeof(J)); printk("A:%s\nB:%s\nC:%s\nD:%s\nE:%s\nF:%s\nG:%s\nH:%s\nI:%s\nJ:%\n",A,B,C,D,E,F,G,H,I,J); len = sprintf(page,"0:%s(%d)\n1:%s(%d)\n2:%s(%d)\n3:%s(%d)\n4:%s(%d)\n5:%s(%d)\n6:%s(%d)\n7:%s(%d)\n8:%s(%d)\n9:%s(%d)\n",A,ProcPerDepth[0],B,ProcPerDepth[1],C,ProcPerDepth[2],D,ProcPerDepth[3],E,ProcPerDepth[4],F,ProcPerDepth[5],G,ProcPerDepth[6],H,ProcPerDepth[7],I,ProcPerDepth[8],J,ProcPerDepth[9]); return len; }

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  • Cpp some basic problems

    - by DevAno1
    Hello. My task was as follows : Create class Person with char*name and int age. Implement contructor using dynamic allocation of memory for variables, destructor, function init and friend function show. Then transform this class to header and cpp file and implement in other program. Ok so I've almost finished my Person class, but I get error after destructor. First question is how to write this properly ? #include <iostream> using namespace std; class Person { char* name; int age; public: int * take_age(); Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete *[] name; delete * take_age(); } friend void(Person &p); int * Person::take_age(){ return age; } void init(char* n, int a) { name = n; age = a; } void show(Person &p){ cout << "Name: " << p.name << "," << "age: " << p.age << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p.show(); system("PAUSE"); return 0; } And now with header/implementation part : - do I need to introduce constructor in header/implementation files ? If yes - how? - my show() function is a friendly function. Should I take it into account somehow ? I already failed to return this task on my exam, but still I'd like to know how to implement it.

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  • std::ostream interface to an OLE IStream

    - by PaulH
    I have a Visual Studio 2008 C++ application using IStreams. I would like to use the IStream connection in a std::ostream. Something like this: IStream* stream = /*create valid IStream instance...*/; IStreamBuf< WIN32_FIND_DATA > sb( stream ); std::ostream os( &sb ); WIN32_FIND_DATA d = { 0 }; // send the structure along the IStream os << d; To accomplish this, I've implemented the following code: template< class _CharT, class _Traits > inline std::basic_ostream< _CharT, _Traits >& operator<<( std::basic_ostream< _CharT, _Traits >& os, const WIN32_FIND_DATA& i ) { const _CharT* c = reinterpret_cast< const _CharT* >( &i ); const _CharT* const end = c + sizeof( WIN32_FIND_DATA ) / sizeof( _CharT ); for( c; c < end; ++c ) os << *c; return os; } template< typename T > class IStreamBuf : public std::streambuf { public: IStreamBuf( IStream* stream ) : stream_( stream ) { setp( reinterpret_cast< char* >( &buffer_ ), reinterpret_cast< char* >( &buffer_ ) + sizeof( buffer_ ) ); }; virtual ~IStreamBuf() { sync(); }; protected: traits_type::int_type FlushBuffer() { int bytes = std::min< int >( pptr() - pbase(), sizeof( buffer_ ) ); DWORD written = 0; HRESULT hr = stream_->Write( &buffer_, bytes, &written ); if( FAILED( hr ) ) { return traits_type::eof(); } pbump( -bytes ); return bytes; }; virtual int sync() { if( FlushBuffer() == traits_type::eof() ) return -1; return 0; }; traits_type::int_type overflow( traits_type::int_type ch ) { if( FlushBuffer() == traits_type::eof() ) return traits_type::eof(); if( ch != traits_type::eof() ) { *pptr() = ch; pbump( 1 ); } return ch; }; private: /// data queued up to be sent T buffer_; /// output stream IStream* stream_; }; // class IStreamBuf Yes, the code compiles and seems to work, but I've not had the pleasure of implementing a std::streambuf before. So, I'd just like to know if it's correct and complete. Thanks, PaulH

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  • Using boost::iterator

    - by Neil G
    I wrote a sparse vector class (see #1, #2.) I would like to provide two kinds of iterators: The first set, the regular iterators, can point any element, whether set or unset. If they are read from, they return either the set value or value_type(), if they are written to, they create the element and return the lvalue reference. Thus, they are: Random Access Traversal Iterator and Readable and Writable Iterator The second set, the sparse iterators, iterate over only the set elements. Since they don't need to lazily create elements that are written to, they are: Random Access Traversal Iterator and Readable and Writable and Lvalue Iterator I also need const versions of both, which are not writable. I can fill in the blanks, but not sure how to use boost::iterator_adaptor to start out. Here's what I have so far: template<typename T> class sparse_vector { public: typedef size_t size_type; typedef T value_type; private: typedef T& true_reference; typedef const T* const_pointer; typedef sparse_vector<T> self_type; struct ElementType { ElementType(size_type i, T const& t): index(i), value(t) {} ElementType(size_type i, T&& t): index(i), value(t) {} ElementType(size_type i): index(i) {} ElementType(ElementType const&) = default; size_type index; value_type value; }; typedef vector<ElementType> array_type; public: typedef T* pointer; typedef T& reference; typedef const T& const_reference; private: size_type size_; mutable typename array_type::size_type sorted_filled_; mutable array_type data_; // lots of code for various algorithms... public: class sparse_iterator : public boost::iterator_adaptor< sparse_iterator // Derived , array_type::iterator // Base (the internal array) (this paramater does not compile! -- says expected a type, got 'std::vector::iterator'???) , boost::use_default // Value , boost::random_access_traversal_tag? // CategoryOrTraversal > class iterator_proxy { ??? }; class iterator : public boost::iterator_facade< iterator // Derived , ????? // Base , ????? // Value , boost::?????? // CategoryOrTraversal > { }; };

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  • Getting RGB values for each pixel from a 24bpp Bitmap in C

    - by seven
    Hello, i want to read the RGB values for each pixel from a .bmp file , so i can convert the bmp into a format suitable for gba . so i need to get just the RGB for each pixel and then write this information to a file. i am trying to use the windows.h structures : typedef struct { char signature[2]; unsigned int fileSize; unsigned int reserved; unsigned int offset; }BmpHeader; typedef struct { unsigned int headerSize; unsigned int width; unsigned int height; unsigned short planeCount; unsigned short bitDepth; unsigned int compression; unsigned int compressedImageSize; unsigned int horizontalResolution; unsigned int verticalResolution; unsigned int numColors; unsigned int importantColors; }BmpImageInfo; typedef struct { unsigned char blue; unsigned char green; unsigned char red; unsigned char reserved; }Rgb; typedef struct { BmpHeader header; BmpImageInfo info; Rgb colors[256]; unsigned short image[1]; }BmpFile; but i only need RGB struct. So lets say i read "in.bmp": FILE *inFile, *outFile; inFile = fopen("C://in.bmp", "rb"); Rgb Palette[256]; for(i=0;i<256;i++) { fread(&Palette[i],sizeof(Rgb),1,inFile); } fclose(inFile); is this correct ? how do i write only the RGB information to a file ? can anyone please give me some information please . Thank you.

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • C++ adding friend to a template class in order to typecast

    - by user1835359
    I'm currently reading "Effective C++" and there is a chapter that contains code similiar to this: template <typename T> class Num { public: Num(int n) { ... } }; template <typename T> Num<T> operator*(const Num<T>& lhs, const Num<T>& rhs) { ... } Num<int> n = 5 * Num<int>(10); The book says that this won't work (and indeed it doesn't) because you can't expect the compiler to use implicit typecasting to specialize a template. As a soluting it is suggested to use the "friend" syntax to define the function inside the class. //It works template <typename T> class Num { public: Num(int n) { ... } friend Num operator*(const Num& lhs, const Num& rhs) { ... } }; Num<int> n = 5 * Num<int>(10); And the book suggests to use this friend-declaration thing whenever I need implicit conversion to a template class type. And it all seems to make sense. But why can't I get the same example working with a common function, not an operator? template <typename T> class Num { public: Num(int n) { ... } friend void doFoo(const Num& lhs) { ... } }; doFoo(5); This time the compiler complaints that he can't find any 'doFoo' at all. And if i declare the doFoo outside the class, i get the reasonable mismatched types error. Seems like the "friend ..." part is just being ignored. So is there a problem with my understanding? What is the difference between a function and an operator in this case?

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  • Open Cl.I just need to convert the code to using two work items in the for loop .Currentlly it uses one

    - by user1660282
    spmv_csr_scalar_kernel(const int num_rows , const int * ptr , const int * indices , const float * data , const float * x, float * y) { int row = get_global_id(0); if(row < num_rows) { float dot = 0; int row_start = ptr[row]; int row_end = ptr[row+1]; for (int jj = row_start; jj < row_end; jj++) { dot += data[jj] * x[indices[jj]]; } y[row] += dot; } } Above is the Open Cl code for multiplying a sparse matrix in CSR format with a Column vector.It uses one global work item per for loop.Can anybody help me in using two work items in each for loop.I am new to open cl and get a lot of issues if I modify even the smallest thing.Please help me.This a part of my project.I made it this parallel but I wanna make it more parallel.Please help me if you can.plzzzz A single work item executes the for loop from row_start to row_end.I want that this row or for loop is further divided into two parts each executed by a single work item.How do I go on accomplishing that? This is what I could come up with but its returning the wrong output.plzz help __kernel void mykernel(__global int* colvector,__global int* val,__global int* result,__global int* index,__global int* rowptr,__global int* sync) { __global int vals[8]={0,0,0,0,0,0,0,0}; for(int i=0;i<4;i++) { result[i]=0; } barrier(CLK_GLOBAL_MEM_FENCE); int thread_id=get_global_id(0); int warp_id=thread_id/2; int lane=(thread_id)&1; int row=warp_id; if(row<4) { int row_start = rowptr[row]; int row_end = rowptr[row+1]; vals[thread_id]=0; for (int i = row_start+lane; i<row_end; i+=2) { vals[thread_id]+=val[i]*colvector[index[i]]; } vals[thread_id]+=vals[thread_id+1]; if(lane==0){ result[row] += vals[thread_id]; } } }

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  • How to check for local Wi-Fi (not just cellular connection) using iPhone SDK?

    - by Michael
    I'm currently using the following to check whether Wi-Fi is available for my application: #import <SystemConfiguration/SystemConfiguration.h> static inline BOOL addressReachable(const struct sockaddr_in *hostAddress); BOOL localWiFiAvailable() { struct sockaddr_in localWifiAddress; bzero(&localWifiAddress, sizeof(localWifiAddress)); localWifiAddress.sin_len = sizeof(localWifiAddress); localWifiAddress.sin_family = AF_INET; // IN_LINKLOCALNETNUM is defined in <netinet/in.h> as 169.254.0.0 localWifiAddress.sin_addr.s_addr = htonl(IN_LINKLOCALNETNUM); return addressReachable(&localWifiAddress); } static inline BOOL addressReachable(const struct sockaddr_in *hostAddress) { const SCNetworkReachabilityRef target = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr *)hostAddress); if (target != NULL) { SCNetworkReachabilityFlags flags = 0; const BOOL reachable = SCNetworkReachabilityGetFlags(target, &flags); CFRelease(target); return reachable && (flags & kSCNetworkFlagsReachable); } return NO; } This, however, does not return NO as it should when the iPhone is connected only to a cellular network but not a Wi-Fi network. Does anyone know how to fix this? Edit So this is what I ended up using: #import <arpa/inet.h> // For AF_INET, etc. #import <ifaddrs.h> // For getifaddrs() #import <net/if.h> // For IFF_LOOPBACK BOOL localWiFiAvailable() { struct ifaddrs *addresses; struct ifaddrs *cursor; BOOL wiFiAvailable = NO; if (getifaddrs(&addresses) != 0) return NO; cursor = addresses; while (cursor != NULL) { if (cursor -> ifa_addr -> sa_family == AF_INET && !(cursor -> ifa_flags & IFF_LOOPBACK)) // Ignore the loopback address { // Check for WiFi adapter if (strcmp(cursor -> ifa_name, "en0") == 0) { wiFiAvailable = YES; break; } } cursor = cursor -> ifa_next; } freeifaddrs(addresses); return wiFiAvailable; } Thanks "unforgiven" (and Matt Brown apparently).

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  • Some clarification on rvalue references

    - by Dennis Zickefoose
    First: where are std::move and std::forward defined? I know what they do, but I can't find proof that any standard header is required to include them. In gcc44 sometimes std::move is available, and sometimes its not, so a definitive include directive would be useful. When implementing move semantics, the source is presumably left in an undefined state. Should this state necessarily be a valid state for the object? Obviously, you need to be able to call the object's destructor, and be able to assign to it by whatever means the class exposes. But should other operations be valid? I suppose what I'm asking is, if your class guarantees certain invariants, should you strive to enforce those invariants when the user has said they don't care about them anymore? Next: when you don't care about move semantics, are there any limitations that would cause a non-const reference to be preferred over an rvalue reference when dealing with function parameters? void function(T&); over void function(T&&); From a caller's perspective, being able to pass functions temporary values is occasionally useful, so it seems as though one should grant that option whenever it is feasible to do so. And rvalue references are themselves lvalues, so you can't inadvertently call a move-constructor instead of a copy-constructor, or something like that. I don't see a downside, but I'm sure there is one. Which brings me to my final question. You still can not bind temporaries to non-const references. But you can bind them to non-const rvalue references. And you can then pass along that reference as a non-const reference in another function. void function1(int& r) { r++; } void function2(int&& r) { function1(r); } int main() { function1(5); //bad function2(5); //good } Besides the fact that it doesn't do anything, is there anything wrong with that code? My gut says of course not, since changing rvalue references is kind of the whole point to their existence. And if the passed value is legitimately const, the compiler will catch it and yell at you. But by all appearances, this is a runaround of a mechanism that was presumably put in place for a reason, so I'd just like confirmation that I'm not doing anything foolish.

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  • help Implementing Object Oriented ansi-C approach??

    - by No Money
    Hey there, I am an Intermediate programmer in Java and know some of the basics in C++. I recently started to scam over "C language" [please note that i emphasized on C language and want to stick with C as i found it to be a perfect tool, so no need for suggestions focusing on why should i move back to C++ or Java]. Moving on, I code an Object Oriented approach in C but kindda scramble with the pointers part. Please understand that I am just a noob trying to extend my knowledge beyond what i learned in High School. Here is my code..... #include <stdio.h> typedef struct per{ int privateint; char *privateString; struct per (*New) (); void (*deleteperOBJ) (struct t_person *); void (*setperNumber) ((struct*) t_person,int); void (*setperString) ((struct*) t_person,char *); void (*dumpperState) ((struct*) t_person); }t_person; void setperNumber(t_person *const per,int num){ if(per==NULL) return; per->privateint=num; } void setperString(t_person *const per,char *string){ if(per==NULL) return; per->privateString=string; } void dumpperState(t_person *const per){ if(per==NULL) return; printf("value of private int==%d\n", per->privateint); printf("value of private string==%s\n", per->privateString); } void deleteperOBJ(struct t_person *const per){ free((void*)t_person->per); t_person ->per = NULL; } main(){ t_person *const per = (struct*) malloc(sizeof(t_person)); per = t_person -> struct per -> New(); per -> setperNumber (t_person *per, 123); per -> setperString(t_person *per, "No money"); dumpperState(t_person *per); deleteperOBJ(t_person *per); } Just to warn you, this program has several errors and since I am a beginner I couldn't help except to post this thread as a question. I am looking forward for assistance. Thanks in advance.

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  • problem with fifos linux

    - by nunos
    I am having problem debugging why n_bytes in read_from_fifo function in client.c doesn't correspond to the value written to the fifo. It should only write 25 bytes but it tries to read a lot more (1836020505 bytes (!) to be exact). Any idea why this is happening? server.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/wait.h> #include <signal.h> #include <pthread.h> #include <sys/stat.h> typedef enum { false, true } bool; //first read the int with the number of bytes the data will have //then read that number of bytes bool read_from_fifo(int fd, char* var) { int n_bytes; if (read(fd, &n_bytes, sizeof(int))) { printf("going to read %d bytes\n", n_bytes); if (read(fd, var, n_bytes)) printf("read var\n"); else { printf("error in read var. errno: %d\n", errno); exit(-1); } } return true; } int main() { mkfifo("/tmp/foo", 0660); int fd = open("/tmp/foo", O_RDONLY); char var[100]; read_from_fifo(fd, var); printf("var: %s\n", var); return 0; } client.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> typedef enum { false, true } bool; //first write to fd a int with the number of bytes that will be written afterwards bool write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)) * sizeof(char); printf("going to write %d bytes\n", n_bytes); if (write(fd, &n_bytes, sizeof(int) != -1)) if (write(fd, data, n_bytes) != -1) return true; return false; } int main() { int fd = open("/tmp/foo", O_WRONLY); char data[] = "some random string abcdef"; write_to_fifo(fd, data); return 0; } Help is greatly appreciated. Thanks in advance.

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • ASP.NET Repeater and DataBinder.Eval

    - by Fernando
    I've got a <asp:Repeater> in my webpage, which is bound to a programatically created dataset. The purpose of this repeater is to create an index from A-Z, which, when clicked, refreshes the information on the page. The repeater has a link button like so: <asp:LinkButton ID="indexLetter" Text='<%#DataBinder.Eval(Container.DataItem,"letter")%>' runat="server" CssClass='<%#DataBinder.Eval(Container.DataItem, "cssclass")%>' Enabled='<%#DataBinder.Eval(Container.DataItem,"enabled")%>'></asp:LinkButton> The dataset is created the following way: protected DataSet getIndex(String index) { DataSet ds = new DataSet(); ds.Tables.Add("index"); ds.Tables["index"].Columns.Add("letter"); ds.Tables["index"].Columns.Add("cssclass"); ds.Tables["index"].Columns.Add("enabled"); char alphaStart = Char.Parse("A"); char alphaEnd = Char.Parse("Z"); for (char i = alphaStart; i <= alphaEnd; i++) { String cssclass="", enabled="true"; if (index == i.ToString()) { cssclass = "selected"; enabled = "false"; } ds.Tables["index"].Rows.Add(new Object[3] {i.ToString(),cssclass,enabled }); } return ds; } However, when I run the page, a "Specified cast is not valid exception" is thrown in Text='<%#DataBinder.Eval(Container.DataItem,"letter")'. I have no idea why, I have tried manually casting to String with (String), I've tried a ToString() method, I've tried everything. Also, if in the debugger I add a watch for DataBinder.Eval(Container.DataItem,"letter"), the value it returns is "A", which according to me, should be fine for the Text Property. EDIT: Here is the exception: System.InvalidCastException was unhandled by user code Message="Specified cast is not valid." Source="App_Web_cmu9mtyc" StackTrace: at ASP.savecondition_aspx._DataBinding_control7(Object sender, EventArgs e) in e:\Documents and Settings\Fernando\My Documents\Visual Studio 2008\Projects\mediTrack\mediTrack\saveCondition.aspx:line 45 at System.Web.UI.Control.OnDataBinding(EventArgs e) at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.Control.DataBind() at System.Web.UI.Control.DataBindChildren() InnerException: Any advice will be greatly appreciated, thank you EDIT 2: Fixed! The problem was not in the Text or CSS tags, but in the Enabled tag, I had to cast it to a Boolean value. The problem was that the exception was signaled at the Text tag, I don't know why

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  • Implementing Object Oriented: ansi-C approach

    - by No Money
    Hey there, I am an Intermediate programmer in Java and know some of the basics in C++. I recently started to scam over "C language" [please note that i emphasized on C language and want to stick with C as i found it to be a perfect tool, so no need for suggestions focusing on why should i move back to C++ or Java or any other crappy language (e.g: C#)]. Moving on, I code an Object Oriented approach in C but kindda scramble with the pointers part. Please understand that I am just a noob trying to extend my knowledge beyond what i learned in High School. Here is my code..... #include <stdio.h> typedef struct per{ int privateint; char *privateString; struct per (*New) (); void (*deleteperOBJ) (struct t_person *); void (*setperNumber) ((struct*) t_person,int); void (*setperString) ((struct*) t_person,char *); void (*dumpperState) ((struct*) t_person); }t_person; void setperNumber(t_person *const per,int num){ if(per==NULL) return; per->privateint=num; } void setperString(t_person *const per,char *string){ if(per==NULL) return; per->privateString=string; } void dumpperState(t_person *const per){ if(per==NULL) return; printf("value of private int==%d\n", per->privateint); printf("value of private string==%s\n", per->privateString); } void deleteperOBJ(struct t_person *const per){ free((void*)t_person->per); t_person ->per = NULL; } main(){ t_person *const per = (struct*) malloc(sizeof(t_person)); per = t_person -> struct per -> New(); per -> setperNumber (t_person *per, 123); per -> setperString(t_person *per, "No money"); dumpperState(t_person *per); deleteperOBJ(t_person *per); } Just to warn you, this program has several errors and since I am a beginner I couldn't help except to post this thread as a question. I am looking forward for assistance. Thanks in advance.

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  • Changing RGB color image to Grayscale image using Objective C

    - by user567167
    I was developing a application that changes color image to gray image. However, some how the picture comes out wrong. I dont know what is wrong with the code. maybe the parameter that i put in is wrong please help. UIImage *c = [UIImage imageNamed:@"downRed.png"]; CGImageRef cRef = CGImageRetain(c.CGImage); NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(cRef)); size_t w = CGImageGetWidth(cRef); size_t h = CGImageGetHeight(cRef); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; unsigned char* greyPixelData = (unsigned char*) malloc(w*h); for (int y = 0; y < h; y++) { for(int x = 0; x < w; x++){ int iter = 4*(w*y+x); int red = pixe lBytes[iter]; int green = pixelBytes[iter+1]; int blue = pixelBytes[iter+2]; greyPixelData[w*y+x] = (unsigned char)(red*0.3 + green*0.59+ blue*0.11); int value = greyPixelData[w*y+x]; } } CFDataRef imgData = CFDataCreate(NULL, greyPixelData, w*h); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(imgData); size_t width = CGImageGetWidth(cRef); size_t height = CGImageGetHeight(cRef); size_t bitsPerComponent = 8; size_t bitsPerPixel = 8; size_t bytesPerRow = CGImageGetWidth(cRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGBitmapInfo info = kCGImageAlphaNone; CGFloat *decode = NULL; BOOL shouldInteroplate = NO; CGColorRenderingIntent intent = kCGRenderingIntentDefault; CGDataProviderRelease(imgDataProvider); CGImageRef throughCGImage = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpace, info, imgDataProvider, decode, shouldInteroplate, intent); UIImage* newImage = [UIImage imageWithCGImage:throughCGImage]; CGImageRelease(throughCGImage); newImageView.image = newImage;

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • Maps with a nested vector

    - by wawiti
    For some reason the compiler won't let me retrieve the vector of integers from the map that I've created, I want to be able to overwrite this vector with a new vector. The error the compiler gives me is ridiculous. Thanks for your help!! The compiler didn't like this part of my code: line_num = miss_words[word_1]; Error: [Wawiti@localhost Lab2]$ g++ -g -Wall *.cpp -o lab2 main.cpp: In function ‘int main(int, char**)’: main.cpp:156:49: error: no match for ‘operator=’ in ‘miss_words.std::map<_Key, _Tp, _Compare, _Alloc>::operator[]<std::basic_string<char>, std::vector<int>, std::less<std::basic_string<char> >, std::allocator<std::pair<const std::basic_string<char>, std::vector<int> > > >((*(const key_type*)(& word_1))) = line_num.std::vector<_Tp, _Alloc>::push_back<int, std::allocator<int> >((*(const value_type*)(& line)))’ main.cpp:156:49: note: candidate is: In file included from /usr/lib/gcc/x86_64-redhat->linux/4.7.2/../../../../include/c++/4.7.2vector:70:0, from header.h:19, from main.cpp:15: /usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/bits/vector.tcc:161:5: note: std::vector<_Tp, _Alloc>& std::vector<_Tp, _Alloc>::operator=(const std::vector<_Tp, _Alloc>&) [with _Tp = int; _Alloc = std::allocator<int>] /usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/bits/vector.tcc:161:5: note: no known conversion for argument 1 from ‘void’ to ‘const std::vector<int>&’ CODE: map<string, vector<int> > miss_words; // Creates a map for misspelled words string word_1; // String for word; string sentence; // To store each line; vector<int> line_num; // To store line numbers ifstream file; // Opens file to be spell checked file.open(argv[2]); int line = 1; while(getline(file, sentence)) // Reads in file sentence by sentence { sentence=remove_punct(sentence); // Removes punctuation from sentence stringstream pars_sentence; // Creates stringstream pars_sentence << sentence; // Places sentence in a stringstream while(pars_sentence >> word_1) // Picks apart sentence word by word { if(dictionary.find(word_1)==dictionary.end()) { line_num = miss_words[word_1]; //Compiler doesn't like this miss_words[word_1] = line_num.push_back(line); } } line++; // Increments line marker }

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  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

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