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  • JavaFX layouts question.

    - by Jhonghee
    I am having some problem understanding layouts in JavaFX. Consider following code. Stage { title: "ListView test" scene: Scene { width: 400 height: 400 content: [ VBox { content: [ ListView { height: 200 width: 200 items: ["item1", "item2"] } ] } ] } } I was expecting ListView showing up in 200 x 200 dimension but no matter how I tried to fix this, the width and height of ListView seemed fixed. But following code works for showing ListView as I intended. Stage { title: "ListView test" scene: Scene { width: 400 height: 400 content: [ ListView { height: 200 width: 200 items: ["item1", "item2"] } ] } } So, what is the problem here? I cannot use ListView within layouts?

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • 0.42 Update 1 RC 2

    I back ported a couple more fixes to the stable release. Changes: Updated version to 0.42.0.6. Fixed ikvmstub to not emit stubs for generic type definitions. Fixed several incorrect usages of Type.IsArray when we only want to deal with vectors. Fixed timezone handing bug for unrecognized timezone names. Several partial trust fixes. Binaries available here: ikvmbin-0.42.0.6.zip Sources: ikvm-0.42.0.6.zip, openjdk6-b16-s...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Upgrading your Internet connection to obselescence

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/upgrading-your-internet-connection-to-obselescence.aspxRecently I was approached by two UK Internet Service Providers to upgrade to a fibre connection. In each case I asked two questions:Can you provide me with a fixed IP Address?Is the equipment to be provided compatible with IPv6?None of the question was satisfactorily answered. One of the persons answering even suggested that granting a fixed IP Address would be a breach of security!I find it very disturbing that two companies that present themselves as innovative should still not be preparing for IPv6. The answer I would have expected was that all new equipment being supplied was IPv6 compatible and that plans were in hand for a switchover to IPv6. Instead new equipment would be supplied that would have to be replaced when IPv6 comes. Equally disturbing was that the call center people who answered did not know why a fixed IP address was important or why the change to IPv6 would have to come.I would rather not name and shame the two companies, however I will be looking elsewhere for my next Internet Service Provider.

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  • ImageMagick - how to enforce min/max heights/widths?

    - by Henryh
    Using ImageMagick, how can I resize an image to have a minimum: height of 150px width of 200px and also have a maximum: height of 225px width of 275px UPDATE: In case it helps, here's a further explanation of what I'm experiencing. I have a buch of images with all different ratio dimensions. Some images have 1:5 height/width ratios. Some have 5:1 height/width ratios. So that I want to do is set that a minimum height/width size for the image but also don't want the image size to be larger than a particular size. If I need to apply white padding to an image to make it fit within my constraint so that I don't have to distort the image, I'd like to do so.

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • NSString sizeWithAttributes: Inaccuracy

    - by dave-gennel
    I want to know the width of an NSString displayed on the screen in pixels. So I can fit an NSTextField its bounds to be exactly the length of the string itself. So I used IB's "Label" NSTextField and for those who don't know what I mean, I got a label with title "Label", font "Lucida Grande 13px", not selectable, not editable, regular size, no background and according to IB its width is 38px wide. If I want to get its width programatically I use [@"Label" sizeWithAttributes: [NSDictionary dictionaryWithObject: [NSFont fontWithName: @"Lucida Grande" size: 13] forKey: NSFontAttributeName]].width Which will give me 33.293457 . So that's about 5 px of the real width..

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  • Center four columns in CSS

    - by Ernest
    Hi everybody, I'm trying to make four columns that are centered on the frontpage. I would like it to look like this example: http://www.clutterpad.com/ My code looks like this: #bottom-container {width:100%;height:250px;position:relative;} #bottom-mid {background-color:white;} #bottom-left, #bottom-mid, #bottom-right {height:250px;} #bottom-left, #bottom-right {width:50%;float:left;} #bottom-left {background-color:white;position:absolute;top:0px;left:0px;} #bottom-right {background-color:white;position:absolute;top:0px;left:50%;} #bottom-mid {position:relative;margin:0px auto; width:1000px;z-index:2;} #column-container {width:100%; margin:20px auto;} .column {width:200px;float:left;font-size:10pt;font-family:Arial;margin:20px 10px;} But it's not working out. How should I code it to look like the example I mentioned before?

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  • PHP getimagesize is not working when is called from a function in function.php (Wordpress)?

    - by janoChen
    PHP getimagesize is not working when is called from a function in function.php. function.php: add_action('wp_head', 'get_image_size'); function get_image_size() { global $width; // I thought this would solve the problem but it didn't global $height; // I thought this would solve the problem but it didn't list($width, $height, $type, $attr) = getimagesize($options['logo']); echo "Image width " .$width; echo "<BR>"; echo "Image height " .$height; echo "<BR>"; } $options['logo'] is returning http://localhost/wordpress/wp-content/uploads/2010/12/logo4.png so the image is being displayed. I also did var_dump to $width and $height but they didn't show up. Any suggestions?

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  • How to sell Agile development to clients [on hold]

    - by Sander Marechal
    Our development shop would really like to do more agile projects but we have a problem getting clients on board. Many clients want a budget and a deadline. It's hard to sell a client on an agile project when our competitors do come up with waterfall-based fixed deadlines and fixed prices. We know their fixed numbers are bad, but the client doesn't know that. So, we end up looking bad to the client because we can't fix the price or a deadline but our competitors can. So, how can you get your sales force to successfully sell a project that uses agile development methods, or a product that is developed using such methods? All the information I found seems to focus on project management and developers.

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  • JavaSript / CSS: Get the size in 'px' instead of percents.

    - by Andrei Ciobanu
    Hello, I have to write a javascript function that is returning the current size (in px) of a div. Unfortunately the div has its weight specified in % instead of px. The style of the div: position: absolute; width: 100%; height: 100%; And my width returning function: function getTableWidth(tableId){ var tabWidth = document.getElementById('pt1::tabb').children[0].children[0].style.width; return tabWidth; } tabWidth is '100%'. Is it possible to return the px width instead of the % width ? NOTE: I don't have access to any html/css , as the page I am working on is generated through a complex framework. I can only embed javascript.

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  • Mozilla Firefox border rendering

    - by zA
    Hi, I've come across a strange thing in Firefox, which has become a problem to me. It seems that Firefox renders borders thinner than other browsers. For example I have just a simple empty div element, and nothing else on the webpage, with a border set to width:3px. In all other browsers, such as IE, Opera, Chrome and Safari, the width looks the same and is in fact 3px wide. But in Firefox I noticed that the border width seemed thinner. So I checked the border width with Firebug, under the Computed tab - Box model. And yes as I suspected, the rendered border in Firefox is thinner. The border width that Firefox rendered is actually 2.2px and not the expected 3px. This small difference with Firefox completely messes up my design. Has anyone else noticed this? Does anyone have a solution for this? Thanks in advance!

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  • New Development Snapshot

    More bug fixing and rounding out IKVM.Reflection. Changes: Fixed resolution of generic type instance names with "fake" type as type argument. Fixed bug in Finalize/finalize special casing for .NET types that caused exception when reflecting on them. Fixed Finalize/finalize special casing for .NET types to also work for java.lang.Throwable derived types. Removed fake core class library types from ikvmstub and added a -bootstrap...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to sell Agile development to (waterfall) clients

    - by Sander Marechal
    Our development shop would really like to do more agile projects but we have a problem getting clients on board. Many clients want a budget and a deadline. It's hard to sell a client on an agile project when our competitors do come up with waterfall-based fixed deadlines and fixed prices. We know their fixed numbers are bad, but the client doesn't know that. So, we end up looking bad to the client because we can't fix the price or a deadline but our competitors can. So, how can you get your sales force to successfully sell a project that uses agile development methods, or a product that is developed using such methods? All the information I found seems to focus on project management and developers.

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  • dynamically changing the selector text

    - by kelly
    I have a 'next' button which fades out a div, shows another, changes out a graphic and then... I want it to change the actual ID of the 'next' button but neither .html nor replaceWith seem to be working. I have this: $(document).ready(function(){ $('#portfolio').fadeTo(500,0.25); $('#account') .animate({width:"10.1875em",height:"11.1875em",duration:'medium'}); $('#next2_btn').click(function(){ $('#content').fadeTo(300, 0.0, function() { $('#content2').show(300, function() { $('#next2_btn').$('#next2_btn'.value).html('<area shape="rect" coords="826,935,906,971" id="next3_btn" href="#">') $('#account').fadeTo(500,1.0) .animate({marginLeft:"220px", width:"2em",'height' :"2em",duration:'medium'}) .animate({     marginLeft:"400px",     marginTop:"35px",     width:"7em",     height:"7em", duration:"medium"     }, 'medium', 'linear', function() {     $('#statusGraphic').replaceWith('<img src="state2_138x28.gif">');     }) .fadeTo(500,0.5); $('#portfolio') .fadeTo(500,1.5) .animate({marginLeft:"-175px", width:"2em",height:"2.5em",duration:'medium'}) .animate({marginLeft:"-330px", width:"8.5em",height:"9.9375em",duration:'medium'}); }); }) })

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  • Agile books for sales people? [on hold]

    - by Sander Marechal
    Are there any good books or other resources on how to sell agile to your clients? Our development shop would really like to do more agile projects but we have a problem getting clients on board. Many clients want a budget and a deadline. It's hard to sell a client on an agile project when our competitors do come up with waterfall-based fixed deadlines and fixed prices. We know their fixed numbers are bad, but the client doesn't know that. So, we end up looking bad to the client because we can't fix the price or a deadline but our competitors can. So, are there any sales-oriented agile resources that cover this? All the books I read focus on project management and developers.

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  • Why am I getting a segmentation fault with this code?

    - by gooswa
    Trying to make a simple rectangle/bin packer in C. Takes a given area and finds placement for any given size rectangle. About after 4 recursions is when I get the segmentation fault. #include <stdio.h> #include <stdlib.h> typedef struct node_type PackNode; struct node_type { int x , y; int width , height; int used; struct node_type *left; struct node_type *right; }; typedef struct point_type PackPoint; struct point_type { int x,y; }; PackNode _clone(PackNode *node) { PackNode clone; clone.used = 0; clone.x = node->x; clone.y = node->y; clone.width = node->width; clone.height= node->height; clone.left = NULL; clone.right= NULL; return clone; } PackNode root; int rcount; PackPoint* recursiveFind(PackNode *node, int w, int h) { PackPoint rp; PackPoint *p = NULL; rcount++; printf ("rcount = %u\n", rcount); //left is not null go to left, if left didn't work try right. if (node->left!=NULL) { //move down to left branch p = recursiveFind(node->left, w, h); if (p!=NULL) { return p; } else { p = recursiveFind(node->right, w, h); return p; } } else { //If used just return null and possible go to the right branch; if (node->used==1 || w > node->width || h > node->height) { return p; } //if current node is exact size and hasn't been used it return the x,y of the mid-point of the rectangle if (w==node->width && h == node->height) { node->used=1; rp.x = node->x+(w/2); rp.y = node->y+(h/2); p = &rp; return p; } //If rectangle wasn't exact fit, create branches from cloning it's parent. PackNode l_clone = _clone(node); PackNode r_clone = _clone(node); node->left = &l_clone; node->right = &r_clone; //adjust branches accordingly, split up the current unused areas if ( (node->width - w) > (node->height - h) ) { node->left->width = w; node->right->x = node->x + w; node->right->width = node->width - w; } else { node->left->height = h; node->right->y = node->y + h; node->right->height = node->height - h; } p = recursiveFind(node->left, w, h); return p; } return p; } int main(void) { root = malloc( root.x=0; root.y=0; root.used=0; root.width=1000; root.height=1000; root.left=NULL; root.right=NULL; int i; PackPoint *pnt; int rw; int rh; for (i=0;i<10;i++) { rw = random()%20+1; rh = random()%20+1; pnt = recursiveFind(&root, rw, rh); printf("pnt.x,y: %d,%d\n",pnt->x,pnt->y); } return 0; }

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  • jQuery script to move an attribute of matched element to their children

    - by UserControl
    I have a set of anchors like <a class="lb" href="#">text</a> <a class="lb" href="#" style="width:200px">text</a> <a class="lb" href="#" style="color: reen; width:200px">text</a> that needs to be transformed to the following: <a class="lb" href="#"><span>text</span></a> <a class="lb" href="#"><span style="width:200px">text</span></a> <a class="lb" href="#" style="color:green"><span style="width:200px">text</span></a> I have no problem creating child span but don't know how to move parent's width styling.

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  • jQuery script to move an attribute of matched elements to their children

    - by UserControl
    I have a set of anchors like <a class="lb" href="#">text</a> <a class="lb" href="#" style="width:200px">text</a> <a class="lb" href="#" style="color: reen; width:200px">text</a> that needs to be transformed to the following: <a class="lb" href="#"><span>text</span></a> <a class="lb" href="#"><span style="width:200px">text</span></a> <a class="lb" href="#" style="color:green"><span style="width:200px">text</span></a> I have no problem creating child span but don't know how to move parent's width styling.

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  • Custom Control Overriding Command Button

    - by pm_2
    I am trying to create a custom command button that defaults width and height to specific settings. I have the following code: public partial class myCommandButton : Button { public magCommandButton() { InitializeComponent(); } [DefaultValue(840)] public override int Width { get { return base.Width; } set { base.Width = value; } } [DefaultValue(340)] public override int Height { get { return base.Height; } set { base.Height = value; } } protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } } However, it won't compile because it tells me that I can not override Width or Height. Can anyone tell me if I'm approaching this wrongly, or if there's a way around this?

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  • Content alignment for Gridviewcolumn in the listview

    - by Pankaj Upadhyay
    Please see the picture below Following is the code for this :: <Grid> <ListView Style="{StaticResource listViewStyle}" Name="transactionListView" HorizontalAlignment="Stretch" VerticalAlignment="Top" ItemsSource="{Binding}" MouseDoubleClick="transactionListView_MouseDoubleClick" IsSynchronizedWithCurrentItem="True" > <ListView.View> <GridView ColumnHeaderContainerStyle="{StaticResource gridViewHeaderColumnStyle}"> <GridView.Columns> <GridViewColumn Width="70" Header="Serial" DisplayMemberBinding="{Binding Path=Serial}" /> <GridViewColumn Width="100" Header="Date" DisplayMemberBinding="{Binding Path=Date, StringFormat={}{0:dd-MM-yyyy}}" /> <GridViewColumn Width="200" Header="Seller" DisplayMemberBinding="{Binding Path=Seller}" /> <GridViewColumn Width="200" Header="Buyer" DisplayMemberBinding="{Binding Path=Buyer}" /> <GridViewColumn Width="70" Header="Bales" DisplayMemberBinding="{Binding Path=Bales}" /> </GridView.Columns> </GridView> </ListView.View> </ListView> </Grid>

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  • Release Notes 12/12/2012

    This past week the CodePlex team worked on several fixes to improve the stability of our TFS infrastructure, including applying TFS 2012 Update 1. We apologize for the recent downtime. We are not completely out of the woods, but we appreciate your patience as we work through the issues. Additional Bug Fixes: Fixed several issues with character encoding within file paths. Fixed issue where the number of pull requests and forks were disappearing after selecting either link. Fixed issue blocking license changes when special characters exist in copyright holder field. Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • Get the size in 'px' instead of percents.

    - by Andrei Ciobanu
    Hello, I have to write a javascript function that is returning the current size (in px) of a div. Unfortunately the div has its weight specified in % instead of px. The style of the div: position: absolute; width: 100%; height: 100%; And my width returning function: function getTableWidth(tableId){ var tabWidth = document.getElementById('pt1::tabb').children[0].children[0].style.width; return tabWidth; } tabWidth is '100%'. Is it possible to return the px width instead of the % width ? NOTE: I don't have access to any html/css , as the page I am working on is generated through a complex framework. I can only embed javascript.

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  • CSS issue with margin: auto

    - by user1702273
    Hi am having an issue with the margin auto of my website where i have a wrapper div with the width set to 1000px and the margins top and bottom to 0 and left and right to auto. I have a navigation menu in the side bar, where i used java script to replace the same div with different tables. when i click a link in the menu the wrapper shifts right some px and the comes to original, I don't want that action i want the wrapper to be static and not to vary at any time. how can i achieve that. when i set the margin to just 0, so problem with positioning. But i want the wrapper to be centered. Here is my css code: body { background-color:#E2E3E4; color:#333; margin:0; padding:0; font-size: 12px; } #wrapper { width:1000px; margin:0 auto; margin-bottom:10px; } #header1 { width:1000px; height:44px; margin:0 auto; background-color:#ED6B06; } #header2 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header3 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header2 p { margin:0 auto; font-size:20pt; color: #364395; font-smooth: auto; margin-left:15px; margin-top:5px; } #welcome { width:600px; float:left; padding:10px; margin:0 auto; } #status{ margin:0 auto; width:50px; float:right; padding:10px; margin-top:3px; margin-right:15px; } #content { width:780px; float:right; } #sidebar { width:150px; margin-top:15px; margin-left:10px; float:left; border-right:1px solid #EDE9DE; margin-bottom:25px; } #footer { clear:both; margin:0 auto; width:1000px; height:44px; border-top:1px solid #EDE9DE; } HTML: <html> <head> <link rel="stylesheet" type="text/css" href="style/style.css" media="screen" /> <title>Pearson Schools Management Portal</title> </head> <body id="home"> <div id="wrapper"> <?php include('includes/header1.php'); ?> <?php include('includes/header2.php'); ?> <?php include('includes/header3.php'); ?> <div id="content"> <h2>Welcome to Portal!</h2> </div> <!-- end #content --> <?php include('includes/sidebar.php'); ?> <?php include('includes/footer.php'); ?> </div> <!-- End #wrapper --> <link rel="stylesheet" type="text/css" media="screen" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/base/jquery-ui.css"> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://jzaefferer.github.com/jquery-validation/jquery.validate.js"></script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"></script> <?php include('scripts/index_data.js'); ?> </body>

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