Search Results

Search found 7188 results on 288 pages for 'frame buffer'.

Page 74/288 | < Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >

  • INNODB mysql. Plugin disabled

    - by alexcunn
    When I startup mysql on my unbuntu server I will get a message. 121122 17:39:37 [Note] Plugin 'FEDERATED' is disabled. 121122 17:39:37 InnoDB: The InnoDB memory heap is disabled 121122 17:39:37 InnoDB: Mutexes and rw_locks use GCC atomic builtins 121122 17:39:37 InnoDB: Compressed tables use zlib 1.2.3.4 121122 17:39:37 InnoDB: Initializing buffer pool, size = 128.0M InnoDB: mmap(137363456 bytes) failed; errno 12 121122 17:39:37 InnoDB: Completed initialization of buffer pool 121122 17:39:37 InnoDB: Fatal error: cannot allocate memory for the buffer pool 121122 17:39:37 [ERROR] Plugin 'InnoDB' init function returned error. 121122 17:39:37 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 121122 17:39:37 [ERROR] Unknown/unsupported storage engine: InnoDB 121122 17:39:37 [ERROR] Aborting 121122 17:39:37 [Note] mysqld: Shutdown complete a few times I have got a message saying that the plugin is disabled. I use webmin to configure it. Could that be a problem?

    Read the article

  • unable to sniff traffic despite network interface being in monitor or promiscuous mode

    - by user65126
    I'm trying to sniff out my network's wireless traffic but am having issues. I'm able to put the card in monitor mode, but am unable to see any traffic except broadcasts, multicasts and probe/beacon frames. I have two network interfaces on this laptop. One is connected normally to 'linksys' and the other is in monitor mode. The interface in monitor mode is on the right channel. I'm not associated with the access point because, as I understand, I don't need to if using monitor mode (vs promiscuous). When I try to ping the router ip, I'm not seeing that traffic show up in wireshark. Here's my ifconfig settings: daniel@seasonBlack:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:29:9e:b2:89 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:112 errors:0 dropped:0 overruns:0 frame:0 TX packets:112 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:8518 (8.5 KB) TX bytes:8518 (8.5 KB) wlan0 Link encap:Ethernet HWaddr 00:21:00:34:f7:f4 inet addr:192.168.1.116 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::221:ff:fe34:f7f4/64 Scope:Link UP BROADCAST RUNNING MTU:1500 Metric:1 RX packets:9758 errors:0 dropped:0 overruns:0 frame:0 TX packets:4869 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3291516 (3.2 MB) TX bytes:677386 (677.3 KB) wlan1 Link encap:UNSPEC HWaddr 00-02-72-7B-92-53-33-34-00-00-00-00-00-00-00-00 UP BROADCAST NOTRAILERS PROMISC ALLMULTI MTU:1500 Metric:1 RX packets:112754 errors:0 dropped:0 overruns:0 frame:0 TX packets:101 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:18569124 (18.5 MB) TX bytes:12874 (12.8 KB) wmaster0 Link encap:UNSPEC HWaddr 00-21-00-34-F7-F4-00-00-00-00-00-00-00-00-00-00 UP RUNNING MTU:0 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wmaster1 Link encap:UNSPEC HWaddr 00-02-72-7B-92-53-00-00-00-00-00-00-00-00-00-00 UP RUNNING MTU:0 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Here's my iwconfig settings: daniel@seasonBlack:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions. wmaster0 no wireless extensions. wlan0 IEEE 802.11bg ESSID:"linksys" Mode:Managed Frequency:2.437 GHz Access Point: 00:18:F8:D6:17:34 Bit Rate=54 Mb/s Tx-Power=27 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=68/70 Signal level=-42 dBm Noise level=-69 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 wmaster1 no wireless extensions. wlan1 IEEE 802.11bg Mode:Monitor Frequency:2.437 GHz Tx-Power=27 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 Here's how I know I'm on the right channel: daniel@seasonBlack:~$ iwlist channel lo no frequency information. eth0 no frequency information. wmaster0 no frequency information. wlan0 11 channels in total; available frequencies : Channel 01 : 2.412 GHz Channel 02 : 2.417 GHz Channel 03 : 2.422 GHz Channel 04 : 2.427 GHz Channel 05 : 2.432 GHz Channel 06 : 2.437 GHz Channel 07 : 2.442 GHz Channel 08 : 2.447 GHz Channel 09 : 2.452 GHz Channel 10 : 2.457 GHz Channel 11 : 2.462 GHz Current Frequency=2.437 GHz (Channel 6) wmaster1 no frequency information. wlan1 11 channels in total; available frequencies : Channel 01 : 2.412 GHz Channel 02 : 2.417 GHz Channel 03 : 2.422 GHz Channel 04 : 2.427 GHz Channel 05 : 2.432 GHz Channel 06 : 2.437 GHz Channel 07 : 2.442 GHz Channel 08 : 2.447 GHz Channel 09 : 2.452 GHz Channel 10 : 2.457 GHz Channel 11 : 2.462 GHz Current Frequency=2.437 GHz (Channel 6)

    Read the article

  • Bonding: works only for download

    - by Crazy_Bash
    I would like to install bonding with 4 links with mode 4. but only "download/receiving" works with bondig. for transmitting the system chooses one link. ifconfig bond0 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 inet addr:ip Bcast:ip Mask:255.255.255.248 inet6 addr: fe80::92e2:baff:fe0f:76b4/64 Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:239187413 errors:0 dropped:10944 overruns:0 frame:0 TX packets:536902370 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:14688536197 (13.6 GiB) TX bytes:799521192901 (744.6 GiB) eth2 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:54969488 errors:0 dropped:0 overruns:0 frame:0 TX packets:2537 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3374778591 (3.1 GiB) TX bytes:314290 (306.9 KiB) eth3 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:64935805 errors:0 dropped:1 overruns:0 frame:0 TX packets:2532 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3993499746 (3.7 GiB) TX bytes:313968 (306.6 KiB) eth4 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:57352105 errors:0 dropped:2 overruns:0 frame:0 TX packets:536894778 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3524236530 (3.2 GiB) TX bytes:799520265627 (744.6 GiB) eth5 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:61930025 errors:0 dropped:3 overruns:0 frame:0 TX packets:2540 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3796021948 (3.5 GiB) TX bytes:314274 (306.9 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:62 errors:0 dropped:0 overruns:0 frame:0 TX packets:62 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:5320 (5.1 KiB) TX bytes:5320 (5.1 KiB) those are my configs: DEVICE="eth2" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth3" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth4" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth5" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE=bond0 IPADDR=<ip> BROADCAST=<ip> NETWORK=<ip> GATEWAY=<ip> NETMASK=<ip> USERCTL=no BOOTPROTO=none ONBOOT=yes NM_CONTROLLED=no cat /proc/net/bonding/bond0 Ethernet Channel Bonding Driver: v3.7.1 (April 27, 2011) Bonding Mode: IEEE 802.3ad Dynamic link aggregation Transmit Hash Policy: layer2 (0) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 802.3ad info LACP rate: slow Aggregator selection policy (ad_select): stable Active Aggregator Info: Aggregator ID: 1 Number of ports: 4 Actor Key: 17 Partner Key: 11 Partner Mac Address: 00:24:51:12:63:00 Slave Interface: eth2 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b4 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b5 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b6 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b7 Aggregator ID: 1 Slave queue ID: 0 /etc/modprobe.d/bonding.conf alias bond0 bonding options bond0 mode=4 miimon=100 updelay=200 #downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 Linux: Linux 3.0.0+ #1 SMP Fri Oct 26 07:55:47 EEST 2012 x86_64 x86_64 x86_64 GNU/Linux what i've tried: downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 mode 6

    Read the article

  • Edit files from Cyberduck in an existing Vim window

    - by Eli Gundry
    I use Cyberduck as my go to FTP client on Windows. I have but one complaint, and that is whenever I click the edit button to edit the remote file with a local version of gVim, it opens in a new window/instance of Vim. This leads to a cluttered desktop as well as not allowing the AutoComplPop to work at it's full potential. What I would like to be able to do is automatically open every file in a new buffer inside of an existing gVim buffer instead of a new window, kind of like the Windows version of gVim and how it has the option to edit a file in a new buffer. Is there anyway to do this in Cyberduck/gVim setting?

    Read the article

  • sending mail using mutt + emacs

    - by lakshmipathi
    How to sent mail from emacs? I have add from address and subject and trapped inside emacs I found this There are two ways to send the message. C-c C-s (mail-send) sends the message and marks the mail buffer unmodified, but leaves that buffer selected so that you can modify the message (perhaps with new recipients) and send it again. C-c C-c (mail-send-and-exit) sends and then deletes the window or switches to another buffer But both ( ctrl+c ctrl+s ) and (ctrl-c crtl+c) are not working ps:Thought it's not programming related. it's programmer environment related question-hoping it won't be closed :)

    Read the article

  • Can't connect to samba using openVPN

    - by Arthur
    I'm fairly new to using VPN. For a home project I'm running a OpenVPN server. This server runs within a network 192.168.2.0 and subnet 255.255.255.0 I can connect to this net work using the ip range 5.5.0.0 I guess the subnet is 255.255.255.192, but I'm not really sure about that. When connecting to my VPN network I can access the server via 5.5.0.1 and I can see the samba shares created on that machine. However I'm not allowed to connect to the samba share. When I look at the samba log of the computer which tries to connect I can see these messages: lib/access.c:338(allow_access) Denied connection from 5.5.0.132 (5.5.0.132) These are the share definition in /etc/samba/smb.conf interfaces = 192.168.2.0/32 5.5.0.0/24 security = user # wins-support = no # wins-server = w.x.y.z. // A LOT OF MORE SETTINGS AND COMMENTS hosts allow = 127.0.0.1 192.168.2.0/24 5.5.0.132/24 hosts deny = 0.0.0.0/0 browseable = yes path = [path to share] directory mask = 0755 force create mode = 0755 valid users = [a valid user, which i use to login with] writeable = yes force group = [the group i force to write with] force user = [the user i force to write with] This is the output of the ifconfig command as0t0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:5.5.0.1 P-t-P:5.5.0.1 Mask:255.255.255.192 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:200 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) as0t1 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:5.5.0.65 P-t-P:5.5.0.65 Mask:255.255.255.192 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:200 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) as0t2 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:5.5.0.129 P-t-P:5.5.0.129 Mask:255.255.255.192 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:xxxx errors:0 dropped:0 overruns:0 frame:0 TX packets:xxxx errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:200 RX bytes:xxxx (xxxx MB) TX bytes:12403514 (xxxx MB) as0t3 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:5.5.0.193 P-t-P:5.5.0.193 Mask:255.255.255.192 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:7041 errors:0 dropped:0 overruns:0 frame:0 TX packets:9797 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:200 RX bytes:xxxx (xxxx KB) TX bytes:xxxx (xxxx MB) eth1 Link encap:Ethernet HWaddr 00:0e:2e:61:78:21 inet addr:192.168.2.100 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: xxxx:xxxx:xxxx:xxxx:7821/64 Scope:Link UP BROADCAST RUNNING PROMISC MULTICAST MTU:1500 Metric:1 RX packets:xxxx errors:0 dropped:0 overruns:0 frame:0 TX packets:xxxx errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:xxxx (xxxx MB) TX bytes:xxxx (xxxx MB) Interrupt:16 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:xxxx errors:0 dropped:0 overruns:0 frame:0 TX packets:xxxx errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:xxxx (xxxx MB) TX bytes:xxxx (xxxx MB) Can anyone tell me what is going wrong? My server is running Ubuntu 12.04 LTS

    Read the article

  • Deleting slow on X11 emacs

    - by Malvolio
    I'm running GNU Emacs 21.4.1 on a (remote) remote Linux ((CentOS) box, using my MacBook as the X-server. Works fine, unless I try to delete a word, line, or region. Then it locks up for 30 seconds or so. It sounds like a minor thing, but you realize how often you do a delete when you have to stop for 30 seconds every time. My theory is that Emacs is trying to put the text in the X-server cut-and-paste buffer, which is trying to put it in the OSX cut-and-paste buffer and somewhere along the way, the process is blocked until it times out. (My only evidence for this theory is (a) copy-region behaves the same way and (b) deleted text doesn't show up in the buffer.) Any suggestions appreciated. Edit: (setq interprogram-cut-function nil) fixed me right up. Which makes perfect sense. Thanks, Trey.

    Read the article

  • VLC Caching levels

    - by Svish
    When I open the Preferences of VLC and go to Input & Codecs, I have a setting called Default Caching Level. I can choose between Cusom Lowest latency Low latency Normal High latency Higher latency I'm used to caching being set in seconds or something like that. So, more seconds/higher buffer means less chane of buffer underrun while streaming. What is latency? What does it mean to set it lower or higher? In what cases should I go in what direction? If I'm struggling with buffer underruns, should I set it to lower or higher latency?

    Read the article

  • [python] voice communication for python help!

    - by Eric
    Hello! I'm currently trying to write a voicechat program in python. All tips/trick is welcome to do this. So far I found pyAudio to be a wrapper of PortAudio. So I played around with that and got an input stream from my microphone to be played back to my speakers. Only RAW of course. But I can't send RAW-data over the netowrk (due the size duh), so I'm looking for a way to encode it. And I searched around the 'net and stumbled over this speex-wrapper for python. It seems to good to be true, and believe me, it was. You see in pyAudio you can set the size of the chunks you want to take from your input audiobuffer, and in that sample code on the link, it's set to 320. Then when it's encoded, its like ~40 bytes of data per chunk, which is fairly acceptable I guess. And now for the problem. I start a sample program which just takes the input stream, encodes the chunks, decodes them and play them (not sending over the network due testing). If I just let my computer idle and run this program it works great, but as soon as I do something, i.e start Firefox or something, the audio input buffer gets all clogged up! It just grows and then it all crashes and gives me an overflow error on the buffer.. OK, so why am I just taking 320 bytes of the stream? I could just take like 1024 bytes or something and that will easy the pressure on the buffer. BUT. If I give speex 1024 bytes of data to encode/decode, it either crashes and says that thats too big for its buffer. OR it encodes/decodes it, but the sound is very noisy and "choppy" as if it only encoded a tiny bit of that 1024 chunk and the rest is static noise. So the sound sounds like a helicopter, lol. I did some research and it seems that speex only can convert 320 bytes of data at time, and well, 640 for wide-band. But that's the standard? How can I fix this problem? How should I construct my program to work with speex? I could use a middle-buffer tho that takes all available data to read from the buffer, then chunk this up in 320 bits and encode/decode them. But this takes a bit longer time and seems like a very bad solution of the problem.. Because as far as I know, there's no other encoder for python that encodes the audio so it can be sent over the network in acceptable small packages, or? I've been googling for three days now. Also there is this pyMedia library, I don't know if its good to convert to mp3/ogg for this kind of software. Thank in in advance for reading this, hope anyone can help me! (:

    Read the article

  • WinMo > ASMX WebException - how to get details?

    - by eidylon
    Okay, we've got an application which consists of a website hosting several ASMX webservices, and a handheld application running on WinMo 6.1 which calls the webservices. Been developing in the office, everything works perfect. Now we've gone to install it at the client's and we got all the servers set up and the handhelds installed. However the handhelds are now no longer able to connect to the webservice. I added in extra code in my error handler to specifically trap WebException exceptions and handle them differently in the logging to put out extra information (.Status and .Response). I am getting out the status, which is returning a [7], or ProtocolError. However when I try to read out the ResponseStream (using WebException.Response.GetResponseStream), it is returning a stream with CanRead set to False, and I thus am unable to get any further details of what is going wrong. So I guess there are two things I am asking for help with... a) Any help with trying to get more information out of the WebException? b) What could be causing a ProtocolError exception? Things get extra complicated by the fact that the client has a full-blown log-in-enabled proxy setup going on-site. This was stopping all access to the website initially, even from a browser. So we entered in the login details in the network connection for HTTP on the WinMo device. Now it can get to websites fine. In fact, I can even pull up the webservice fine and call the methods from the browser (PocketIE). So I know the device is able to see the webservices okay via HTTP. But when trying to call them from the .NET app, it throws ProtocolError [7]. Here is my code which is logging the exception and failing to read out the Response from the WebException. Public Sub LogEx(ByVal ex As Exception) Try Dim fn As String = Path.Combine(ini.CorePath, "error.log") Dim t = File.AppendText(fn) t.AutoFlush = True t.WriteLine(<s>===== <%= Format(GetDateTime(), "MM/dd/yyyy HH:mm:ss") %> =====<%= vbCrLf %><%= ex.Message %></s>.Value) t.WriteLine() t.WriteLine(ex.ToString) t.WriteLine() If TypeOf ex Is WebException Then With CType(ex, WebException) t.WriteLine("STATUS: " & .Status.ToString & " (" & Val(.Status) & ")") t.WriteLine("RESPONSE:" & vbCrLf & StreamToString(.Response.GetResponseStream())) End With End If t.WriteLine("=".Repeat(50)) t.WriteLine() t.Close() Catch ix As Exception : Alert(ix) : End Try End Sub Private Function StreamToString(ByVal s As IO.Stream) As String If s Is Nothing Then Return "No response found." // THIS IS THE CASE BEING EXECUTED If Not s.CanRead Then Return "Unreadable response found." Dim rv As String = String.Empty, bytes As Long, buffer(4096) As Byte Using mem As New MemoryStream() Do While True bytes = s.Read(buffer, 0, buffer.Length) mem.Write(buffer, 0, bytes) If bytes = 0 Then Exit Do Loop mem.Position = 0 ReDim buffer(mem.Length) mem.Read(buffer, 0, mem.Length) mem.Seek(0, SeekOrigin.Begin) rv = New StreamReader(mem).ReadToEnd() mem.Close() End Using Return rv.NullOf("Empty response found.") End Function Thanks in advance!

    Read the article

  • Commit in SQL

    - by PRajkumar
    SQL Transaction Control Language Commands (TCL)                                           (COMMIT) Commit Transaction As a SQL language we use transaction control language very frequently. Committing a transaction means making permanent the changes performed by the SQL statements within the transaction. A transaction is a sequence of SQL statements that Oracle Database treats as a single unit. This statement also erases all save points in the transaction and releases transaction locks. Oracle Database issues an implicit COMMIT before and after any data definition language (DDL) statement. Oracle recommends that you explicitly end every transaction in your application programs with a COMMIT or ROLLBACK statement, including the last transaction, before disconnecting from Oracle Database. If you do not explicitly commit the transaction and the program terminates abnormally, then the last uncommitted transaction is automatically rolled back.   Until you commit a transaction: ·         You can see any changes you have made during the transaction by querying the modified tables, but other users cannot see the changes. After you commit the transaction, the changes are visible to other users' statements that execute after the commit ·         You can roll back (undo) any changes made during the transaction with the ROLLBACK statement   Note: Most of the people think that when we type commit data or changes of what you have made has been written to data files, but this is wrong when you type commit it means that you are saying that your job has been completed and respective verification will be done by oracle engine that means it checks whether your transaction achieved consistency when it finds ok it sends a commit message to the user from log buffer but not from data buffer, so after writing data in log buffer it insists data buffer to write data in to data files, this is how it works.   Before a transaction that modifies data is committed, the following has occurred: ·         Oracle has generated undo information. The undo information contains the old data values changed by the SQL statements of the transaction ·         Oracle has generated redo log entries in the redo log buffer of the System Global Area (SGA). The redo log record contains the change to the data block and the change to the rollback block. These changes may go to disk before a transaction is committed ·         The changes have been made to the database buffers of the SGA. These changes may go to disk before a transaction is committed   Note:   The data changes for a committed transaction, stored in the database buffers of the SGA, are not necessarily written immediately to the data files by the database writer (DBWn) background process. This writing takes place when it is most efficient for the database to do so. It can happen before the transaction commits or, alternatively, it can happen some times after the transaction commits.   When a transaction is committed, the following occurs: 1.      The internal transaction table for the associated undo table space records that the transaction has committed, and the corresponding unique system change number (SCN) of the transaction is assigned and recorded in the table 2.      The log writer process (LGWR) writes redo log entries in the SGA's redo log buffers to the redo log file. It also writes the transaction's SCN to the redo log file. This atomic event constitutes the commit of the transaction 3.      Oracle releases locks held on rows and tables 4.      Oracle marks the transaction complete   Note:   The default behavior is for LGWR to write redo to the online redo log files synchronously and for transactions to wait for the redo to go to disk before returning a commit to the user. However, for lower transaction commit latency application developers can specify that redo be written asynchronously and that transaction do not need to wait for the redo to be on disk.   The syntax of Commit Statement is   COMMIT [WORK] [COMMENT ‘your comment’]; ·         WORK is optional. The WORK keyword is supported for compliance with standard SQL. The statements COMMIT and COMMIT WORK are equivalent. Examples Committing an Insert INSERT INTO table_name VALUES (val1, val2); COMMIT WORK; ·         COMMENT Comment is also optional. This clause is supported for backward compatibility. Oracle recommends that you used named transactions instead of commit comments. Specify a comment to be associated with the current transaction. The 'text' is a quoted literal of up to 255 bytes that Oracle Database stores in the data dictionary view DBA_2PC_PENDING along with the transaction ID if a distributed transaction becomes in doubt. This comment can help you diagnose the failure of a distributed transaction. Examples The following statement commits the current transaction and associates a comment with it: COMMIT     COMMENT 'In-doubt transaction Code 36, Call (415) 555-2637'; ·         WRITE Clause Use this clause to specify the priority with which the redo information generated by the commit operation is written to the redo log. This clause can improve performance by reducing latency, thus eliminating the wait for an I/O to the redo log. Use this clause to improve response time in environments with stringent response time requirements where the following conditions apply: The volume of update transactions is large, requiring that the redo log be written to disk frequently. The application can tolerate the loss of an asynchronously committed transaction. The latency contributed by waiting for the redo log write to occur contributes significantly to overall response time. You can specify the WAIT | NOWAIT and IMMEDIATE | BATCH clauses in any order. Examples To commit the same insert operation and instruct the database to buffer the change to the redo log, without initiating disk I/O, use the following COMMIT statement: COMMIT WRITE BATCH; Note: If you omit this clause, then the behavior of the commit operation is controlled by the COMMIT_WRITE initialization parameter, if it has been set. The default value of the parameter is the same as the default for this clause. Therefore, if the parameter has not been set and you omit this clause, then commit records are written to disk before control is returned to the user. WAIT | NOWAIT Use these clauses to specify when control returns to the user. The WAIT parameter ensures that the commit will return only after the corresponding redo is persistent in the online redo log. Whether in BATCH or IMMEDIATE mode, when the client receives a successful return from this COMMIT statement, the transaction has been committed to durable media. A crash occurring after a successful write to the log can prevent the success message from returning to the client. In this case the client cannot tell whether or not the transaction committed. The NOWAIT parameter causes the commit to return to the client whether or not the write to the redo log has completed. This behavior can increase transaction throughput. With the WAIT parameter, if the commit message is received, then you can be sure that no data has been lost. Caution: With NOWAIT, a crash occurring after the commit message is received, but before the redo log record(s) are written, can falsely indicate to a transaction that its changes are persistent. If you omit this clause, then the transaction commits with the WAIT behavior. IMMEDIATE | BATCH Use these clauses to specify when the redo is written to the log. The IMMEDIATE parameter causes the log writer process (LGWR) to write the transaction's redo information to the log. This operation option forces a disk I/O, so it can reduce transaction throughput. The BATCH parameter causes the redo to be buffered to the redo log, along with other concurrently executing transactions. When sufficient redo information is collected, a disk write of the redo log is initiated. This behavior is called "group commit", as redo for multiple transactions is written to the log in a single I/O operation. If you omit this clause, then the transaction commits with the IMMEDIATE behavior. ·         FORCE Clause Use this clause to manually commit an in-doubt distributed transaction or a corrupt transaction. ·         In a distributed database system, the FORCE string [, integer] clause lets you manually commit an in-doubt distributed transaction. The transaction is identified by the 'string' containing its local or global transaction ID. To find the IDs of such transactions, query the data dictionary view DBA_2PC_PENDING. You can use integer to specifically assign the transaction a system change number (SCN). If you omit integer, then the transaction is committed using the current SCN. ·         The FORCE CORRUPT_XID 'string' clause lets you manually commit a single corrupt transaction, where string is the ID of the corrupt transaction. Query the V$CORRUPT_XID_LIST data dictionary view to find the transaction IDs of corrupt transactions. You must have DBA privileges to view the V$CORRUPT_XID_LIST and to specify this clause. ·         Specify FORCE CORRUPT_XID_ALL to manually commit all corrupt transactions. You must have DBA privileges to specify this clause. Examples Forcing an in doubt transaction. Example The following statement manually commits a hypothetical in-doubt distributed transaction. Query the V$CORRUPT_XID_LIST data dictionary view to find the transaction IDs of corrupt transactions. You must have DBA privileges to view the V$CORRUPT_XID_LIST and to issue this statement. COMMIT FORCE '22.57.53';

    Read the article

  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

    Read the article

  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

    Read the article

  • What relationship do software Scrum or Lean have to industrial engineering concepts like theory of constraints?

    - by DeveloperDon
    In Scrum, work is delivered to customers through a series of sprints in which project work is time boxed to a fixed number of days or weeks, usually 30 days. In lean software development, the goal is to deliver as soon as possible, permitting early feedback for the next iteration. Both techniques stress the importance of workflow in which software work product does not accumulate in development awaiting release at some future date. Both permit new or refined requirements and feedback from QA and customers to be acted on with as little delay as possible based on priority. A few years ago I heard a lecture where the speaker talked briefly about a family of concepts from industrial engineering called theory of constraints. In the factory, they use an operations model based on three components: drum, buffer, and rope. The drum synchronizes work product as it flows through the system. Buffers that protect the system by holding output from one stage as it waits to be consumed by the next. The rope pulls product from one work station to the next. Historically, are these ideas part of the heritage of Scrum and Lean, or are they on a separate track? It we wanted to think about Scrum and Lean in terms of drum-buffer-rope, what are the parts? Drum = {daily scrum meeting, monthly release)? Buffer = {burn down list, source control system)? Rope = { daily meeting, constant integration server, monthly releases}? Industrial engineers define work flow in terms of different kinds of factories. I-Factories: straight pipeline. One input, one output. A-Factories: many inputs and one output. V-Factories: one input, many output products. T-Plants: many inputs, many outputs. If it applies, what kind of factory is most like Scrum or Lean and why?

    Read the article

  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

    Read the article

  • Is this a dual monitor reset bug?

    - by Tentresh
    My two displays are: Intel GMA x4500 Laptop (1280x800 native resolution of the built-in display) External display (1920x1080) A few minutes after I login to my dual monitor setup, it gets reset to mirror screens. If I restore the settings via the displays application, everything is fine. On each reset, the following messages are written into /var/log/Xorg.0.log: [ 60.852] (II) PM Event received: Capability Changed [ 60.852] I830PMEvent: Capability change [ 132.920] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 132.920] (II) intel(0): Printing DDC gathered Modelines: [ 132.920] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 134.228] (II) intel(0): Allocated new frame buffer 1280x800 stride 5120, tiled Whereas right on startup or manual resolution reset, /var/log/Xorg.0.log reports the expected frame buffer allocation: [ 1562.382] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 1562.382] (II) intel(0): Printing DDC gathered Modelines: [ 1562.382] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 1576.740] (II) intel(0): Allocated new frame buffer 3200x1080 stride 12800, tiled Is Ubuntu 12.04 not compatible with my video card? Can this be solved within Ubuntu? I like its interface, but manually fiddling with resolution on every login is not bearable.

    Read the article

  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

    Read the article

  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

    Read the article

  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

    Read the article

  • Matrix loading problems with jbullet and lwjgl

    - by Quintin
    The following code does not load the matrix correctly from jbullet. //box is a RigidBody Transform trans = new Transform(); trans = box.getMotionState().getWorldTransform(trans); float[] matrix = new float[16]; trans.getOpenGLMatrix(matrix); // pass that matrix to OpenGL and render the cube FloatBuffer buffer = ByteBuffer.allocateDirect(4*16).asFloatBuffer().put(matrix); buffer.rewind(); glPushMatrix(); glMultMatrix(buffer); glBegin(GL_POINTS); glVertex3f(0,0,0); glEnd(); glPopMatrix(); the jbullet is configured as so: CollisionConfiguration = new DefaultCollisionConfiguration(); dispatcher = new CollisionDispatcher(collisionConfiguration); Vector3f worldAabbMin = new Vector3f(-10000,-10000,-10000); Vector3f worldAabbMax = new Vector3f(10000,10000,10000); AxisSweep3 overlappingPairCache = new AxisSweep3(worldAabbMin, worldAabbMax); SequentialImpulseConstraintSolver solver = new SequentialImpulseConstraintSolver(); dynamicWorld = new DiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); dynamicWorld.setGravity(new Vector3f(0,-10,0)); dynamicWorld.getDispatchInfo().allowedCcdPenetration = 0f; CollisionShape groundShape = new BoxShape(new Vector3f(1000.f, 50.f, 1000.f)); Transform groundTransform = new Transform(); groundTransform.setIdentity(); groundTransform.origin.set(new Vector3f(0.f, -60.f, 0.f)); float mass = 0f; Vector3f localInertia = new Vector3f(0, 0, 0); DefaultMotionState myMotionState = new DefaultMotionState(groundTransform); RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass, myMotionState, groundShape, localInertia); RigidBody body = new RigidBody(rbInfo); dynamicWorld.addRigidBody(body); dynamicWorld.clearForces(); Nothing is rendered on the screen. What am I doing wrong?

    Read the article

  • Ubuntu 12.04 dual monitor reset bug

    - by Tentresh
    My two displays are: Intel GMA x4500 Laptop (1280x800 native resolution of the built-in display) External display (1920x1080) Few minutes after I login to my dual monitor setup its get reset to mirror screens. If I restore the settings via displays application everything is fine. On each reset the following messages are written into /var/log/Xorg.0.log: [ 60.852] (II) PM Event received: Capability Changed [ 60.852] I830PMEvent: Capability change [ 132.920] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 132.920] (II) intel(0): Printing DDC gathered Modelines: [ 132.920] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 134.228] (II) intel(0): Allocated new frame buffer 1280x800 stride 5120, tiled Whereas right on startup or manual resolution reset /var/log/Xorg.0.log reports the expected frame buffer allocation: [ 1562.382] (II) intel(0): EDID vendor "SEC", prod id 12869 [ 1562.382] (II) intel(0): Printing DDC gathered Modelines: [ 1562.382] (II) intel(0): Modeline "1280x800"x0.0 68.94 1280 1296 1344 1408 800 801 804 816 -hsync -vsync (49.0 kHz) [ 1576.740] (II) intel(0): Allocated new frame buffer 3200x1080 stride 12800, tiled Is Ubuntu 12.04 not compatible with my video card? Can this be solved within Ubuntu? I like it's interface, but manually fiddling with resolution on every login is not bearable.

    Read the article

  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

    Read the article

  • how to use iptables to block the IP of device connected to openwrt router

    - by scola
    I have two routers(A,B).the A connect to internet with IP:192.168.1.1 The openwrt router B connect the lan of A by bridge with static IP:192.168.1.111. I am learning to use iptables to control the devices connected to B(wlan) . I use my phone to connect wifi of B,the phone's IP is IP:192.168.1.100.it can surf the internet normally. I want to block the phone's IP to make the phone can not connect to internet. refer to http://bredsaal.dk/some-small-iptables-on-openwrt-tips iptables -A input_wan -s 192.168.1.100 --jump REJECT iptables -A forwarding_rule -d 192.168.1.100 --jump REJECT but it do not work.the phone still connect to internet normally. and I tried other chain(INPUT,OUTPUT,FORWARD).so many chains confused me. iptables -I OUTPUT -o br-lan -s 192.168.1.100 -j DROP and it do not work again. I'm sure that the iptables have no problem. root@OpenWrt:/etc# iptables -L|grep Chain Chain INPUT (policy ACCEPT) Chain FORWARD (policy DROP) Chain OUTPUT (policy ACCEPT) Chain forward (1 references) Chain forwarding_lan (1 references) Chain forwarding_rule (1 references) Chain forwarding_wan (1 references) Chain input (1 references) Chain input_lan (1 references) Chain input_rule (1 references) Chain input_wan (1 references) Chain output (1 references) root@OpenWrt:/etc# ifconfig br-lan Link encap:Ethernet HWaddr 0C:82:68:97:57:BA inet addr:192.168.1.111 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::e82:68ff:fe97:57ba/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14976 errors:0 dropped:0 overruns:0 frame:0 TX packets:7656 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2851980 (2.7 MiB) TX bytes:1902785 (1.8 MiB) eth0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:58201 errors:0 dropped:11 overruns:0 frame:0 TX packets:45012 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:54591348 (52.0 MiB) TX bytes:5711142 (5.4 MiB) Interrupt:4 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:312 errors:0 dropped:0 overruns:0 frame:0 TX packets:312 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39961 (39.0 KiB) TX bytes:39961 (39.0 KiB) mon.wlan0 Link encap:UNSPEC HWaddr 0C-82-68-97-57-BA-00-48-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4900 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:1223807 (1.1 MiB) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:37346 errors:0 dropped:0 overruns:0 frame:0 TX packets:49662 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:3808021 (3.6 MiB) TX bytes:54486310 (51.9 MiB) root@OpenWrt:/etc/config# cat network config 'interface' 'loopback' option 'ifname' 'lo' option 'proto' 'static' option 'ipaddr' '127.0.0.1' option 'netmask' '255.0.0.0' config 'interface' 'lan' option 'ifname' 'eth0' option 'type' 'bridge' option 'proto' 'static' option 'ipaddr' '192.168.1.111' option 'netmask' '255.255.255.0' option 'gateway' '192.168.1.1' option dns 192.168.1.1 and how to use iptables to control the network of wlan? Thanks in advance and sorry for poor English.

    Read the article

  • reading the file name from user input in MIPS assembly

    - by Hassan Al-Jeshi
    I'm writing a MIPS assembly code that will ask the user for the file name and it will produce some statistics about the content of the file. However, when I hard code the file name into a variable from the beginning it works just fine, but when I ask the user to input the file name it does not work. after some debugging, I have discovered that the program adds 0x00 char and 0x0a char (check asciitable.com) at the end of user input in the memory and that's why it does not open the file based on the user input. anyone has any idea about how to get rid of those extra chars, or how to open the file after getting its name from the user?? here is my complete code (it is working fine except for the file name from user thing, and anybody is free to use it for any purpose he/she wants to): .data fin: .ascii "" # filename for input msg0: .asciiz "aaaa" msg1: .asciiz "Please enter the input file name:" msg2: .asciiz "Number of Uppercase Char: " msg3: .asciiz "Number of Lowercase Char: " msg4: .asciiz "Number of Decimal Char: " msg5: .asciiz "Number of Words: " nline: .asciiz "\n" buffer: .asciiz "" .text #----------------------- li $v0, 4 la $a0, msg1 syscall li $v0, 8 la $a0, fin li $a1, 21 syscall jal fileRead #read from file move $s1, $v0 #$t0 = total number of bytes li $t0, 0 # Loop counter li $t1, 0 # Uppercase counter li $t2, 0 # Lowercase counter li $t3, 0 # Decimal counter li $t4, 0 # Words counter loop: bge $t0, $s1, end #if end of file reached OR if there is an error in the file lb $t5, buffer($t0) #load next byte from file jal checkUpper #check for upper case jal checkLower #check for lower case jal checkDecimal #check for decimal jal checkWord #check for words addi $t0, $t0, 1 #increment loop counter j loop end: jal output jal fileClose li $v0, 10 syscall fileRead: # Open file for reading li $v0, 13 # system call for open file la $a0, fin # input file name li $a1, 0 # flag for reading li $a2, 0 # mode is ignored syscall # open a file move $s0, $v0 # save the file descriptor # reading from file just opened li $v0, 14 # system call for reading from file move $a0, $s0 # file descriptor la $a1, buffer # address of buffer from which to read li $a2, 100000 # hardcoded buffer length syscall # read from file jr $ra output: li $v0, 4 la $a0, msg2 syscall li $v0, 1 move $a0, $t1 syscall li $v0, 4 la $a0, nline syscall li $v0, 4 la $a0, msg3 syscall li $v0, 1 move $a0, $t2 syscall li $v0, 4 la $a0, nline syscall li $v0, 4 la $a0, msg4 syscall li $v0, 1 move $a0, $t3 syscall li $v0, 4 la $a0, nline syscall li $v0, 4 la $a0, msg5 syscall addi $t4, $t4, 1 li $v0, 1 move $a0, $t4 syscall jr $ra checkUpper: blt $t5, 0x41, L1 #branch if less than 'A' bgt $t5, 0x5a, L1 #branch if greater than 'Z' addi $t1, $t1, 1 #increment Uppercase counter L1: jr $ra checkLower: blt $t5, 0x61, L2 #branch if less than 'a' bgt $t5, 0x7a, L2 #branch if greater than 'z' addi $t2, $t2, 1 #increment Lowercase counter L2: jr $ra checkDecimal: blt $t5, 0x30, L3 #branch if less than '0' bgt $t5, 0x39, L3 #branch if greater than '9' addi $t3, $t3, 1 #increment Decimal counter L3: jr $ra checkWord: bne $t5, 0x20, L4 #branch if 'space' addi $t4, $t4, 1 #increment words counter L4: jr $ra fileClose: # Close the file li $v0, 16 # system call for close file move $a0, $s0 # file descriptor to close syscall # close file jr $ra Note: I'm using MARS Simulator, if that makes any different

    Read the article

< Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >