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  • JSF/Seam - new component instance on submit?

    - by purecharger
    And my confusion with JSF continues. This is a continuation of a question asked yesterday, but I feel it warrants a new question. I have a single seam component that expects a URL parameter to be injected for retrieving a List<String> from a method. This works perfectly on the first navigation to the page. The List is used to display many different selectOneRadio groups that populate a <h:form/>. Now on the submit, I cannot get the URL parameter to be injected or otherwise set on the component! Adding <h:inputHidden/> causes FacesExceptions to be thrown. Then I tried setting the List as an instance variable on the object, and when the subsequent call is made on the submit (which I also do not understand why that is done) I check to see if the variable is non-null: if it isn't, return it. Now I found that a new instance of the component is created on submit!!! getList() called this.toString(): .BeanAction@5fd98420 #### This is when submit is clicked getList() called this.toString(): .BeanAction@22aacbce The component has the following annotations: Stateful @Scope(ScopeType.CONVERSATION) @Name("bean") @Restrict("#{identity.loggedIn}") Can someone explain why there is a new instance of the component created? I'm really not quite sure how to go about handling this. I thought the hidden parameter would work, because that is how I would do it with straight HTML, and I'm a little surprised that its not working for JSF/Seam.

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  • AIR:- Desktop Application related to Window Component (Need some work around)

    - by Mahesh Parate
    Create custom component which contains Combobox and Datagrid. Application conations two button 1) Same Window and 2) New Window. (Label of two button) When you click on “Same Window” button your custom component should get added dynamically in your application. And when you click on “New Window” button your custom component should get open in different window (it should get shifted from application and should appear in Window component). Issue faced:- Clicking on Combobox, list is not getting open as change event doesn’t get fired in Native Window as it looses reference from main application. Issue with DataGrid in Native window (AIR). • DataGridEvent.COLUMN_STRETCH event get affected if try to open datagrid in Native Window. • DataGridEvent get fired but takes long time or even stuck while column stretch Note: Application is an Desktop Application. Only one instance is created in Application for your custom component to preserve current state on your custom component it can be Style, data, or other subcomponent state of your custom component (as above mentioned 2 component are just sample). Please find sample code below:- DataGridStretchIssue.mxml:- < ?xml version="1.0" encoding="utf-8"? < mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*" width="800" height="500" < mx:Script < ![CDATA[ import mx.events.FlexEvent; import mx.core.Window; private var dgComp:DataGridComp = new DataGridComp(); private var win:Window; private function clickHandler(event:Event):void{ dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; if(win){ win.close(); } this.addChild(dgComp); } private function openClickHandler(event:MouseEvent):void{ dgComp.x = 50; dgComp.y = 100; win = new Window();; win.width = 800; win.height = 500; win.addChild(dgComp); dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; win.open(true) } ]]> < /mx:Script < mx:HBox <mx:Button id="btnID" click="clickHandler(event)" label="Same Window"/> <mx:Button id="btnIDOpen" click="openClickHandler(event)" label="New Window"/> < /mx:HBox < /mx:WindowedApplication DataGridComp.mxml < ?xml version="1.0" encoding="utf-8"? < mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="100%" <mx:Script> <![CDATA[ import mx.events.DataGridEvent; import mx.collections.ArrayCollection; [Bindable] public var cards:ArrayCollection = new ArrayCollection( [ {label:"Visa", data:1}, {label:"MasterCard", data:2}, {label:"American Express", data:3} ]); private function stretchFn(event:DataGridEvent):void{ trace("--- Stretched---") } ]]> </mx:Script> <mx:HBox> <mx:ComboBox dataProvider="{cards}" width="150"/> <mx:DataGrid columnStretch="stretchFn(event)" > <mx:ArrayCollection> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Price>11.99</mx:Price> <mx:Album>Slanted and Enchanted</mx:Album> </mx:Object> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Album>Brighten the Corners</mx:Album> <mx:Price>11.99</mx:Price> </mx:Object> </mx:ArrayCollection> </mx:DataGrid> </mx:HBox> < /mx:Canvas Can any one suggest me some work around to make my code workable... :)

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  • hibernate - lazy init joined component

    - by robinmag
    I used the mapping solution from this question to have a joined component. But it make hibernate trigger join query to obtain the component event i use fetch="select" in <join> Please tell me how can i make the joined component lazy init. Thank you

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  • What is SSIS order of data transformation component method calls

    - by Ron Ruble
    I am working on a custom data transformation component. I'm using NUnit and NMock2 to test as I code. Testing and getting the custom UI and other features right is a huge pain, in part because I can't find any documentation about the order in which SSIS invokes methods on the component at design time as well as runtime. I can correct the issues readily enough, but it's tedious and time consuming to unregister the old version, register the new version, fire up the test ssis package, try to display the UI, get an obscure error message, backtrace it, modify the component and continue. One of the big issues involves the UI component needing access to the componentmetadata and buffermanager properties of the component at design time, and what I need to provide for to support properties that won't be initialized until after the user enters them in the UI. I can work through it; but if someone knows of some docs or tips that would speed me up, I'd greatly appreciate it. The samples I've found havn't been much use; they seem to be directed to showing off cool stuff (Twitter, weather.com) rather than actual work. Thanks in advance.

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  • .net component installer for COM interop

    - by daemonkid
    I have a .net component that will be called by unmanaged code. I want to create an installer for the .net component that will in one step.. -install it to the desired directory -generate the tlb file -run the regasm command The deployers of this component dont have knowledge of the .net framework. Any ideas? Thanks.

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  • How expose the properties of an component created in an activex form

    - by Salvador
    You can publish the properties of an control that is inside a activex form? example I have a form with an TAdoconnection component, I wish the properties of this component can be modified by the user when he loads my activex control. UPDATE @TOndrej gives me a very nice sample, but this sample only works for components derived from an activex control, how can accomplish this same efffect with an VCL component like an Timage or TMemo? is possible publish all the properties without rewrite each property to expose manually?

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  • JTextPane insert component, faulty vertical alignment

    - by John O
    I have a JTextPane, into which I need to insert a JComponent. I'm using JTextPane.insertComponent(Component). The item is indeed inserted, but the vertical positioning is too high. Instead of having the bottom of the component aligned with the baseline of the current line of text, the component is way above that position, blocking out/over-painting lines of text appearing above. I have tried calling setAlignmentY(float) with various values, on both the inserted component and the JTextPane, but it doesn't affect the behavior at all. My guess: there seems to be some state inside my JTextPane or its Document that I need to be changing. But I don't know what it is. John

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  • FLEX components: updating import statements to move the component into another folder

    - by Patrick
    hi, I've just imported a Flex component into my project. I have a theory question about importing. all the imports statements in the component source files started with "com.subFolder.etc", but I have preferred to move the component folders into "componentName" and to replace all import statements as "componentName.com.subFolder.etc" Is this ok ? Everything works perfectly, but I was wondering if the method is correct. thanks

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  • How to make use of c++ xpcom component from javascript xpcom component.

    - by Prashant
    I have developed a xpcom component using c++. I have GetHWND() method in my component. I have also developed another xpcom component using javascript. I want to make use of GetHWND function in javascript xpcom component. I am using following code to do so. netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect"); var myComponent = Components.classes['@dougt/WebLock'].createInstance(Components.interfaces.IWebLock); myComponent = myComponent.QueryInterface(Components.interfaces.IWebLock); var res = myComponent.GetHWND(mainWindow.content.document); But it is giving error as "ReferenceError: netscape is not defined". I did google search but did not find the solution to it. I am using Mozilla Firefox and I want it to get worked for the same. Please help me to come out of this problem. Thanks in advance.

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  • Order of calls to set functions when invoking a flex component

    - by Jason
    I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions: [Bindable] private var _dataSetLoader:DataSetLoader; public function get dataSetLoader():DataSetLoader {return _dataSetLoader;} public function set dataSetLoader(dataSetLoader:DataSetLoader):void { trace("setting dSL"); _dataSetLoader = dataSetLoader; } [Bindable] private var _table:Table = null; public function set table(table:Table):void { trace("setting table"); _table = table; _dataSetLoader.load(_table.definition.id, "viewData", _table.definition.id); } This component is nested in another component as follows: <ve:TableDataViewer width="100%" height="100%" paddingTop="10" dataSetLoader="{_openTable.dataSetLoader}" table="{_openTable.table}"/> Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function. So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?

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  • Using open source SNES emulator code to turn a rom file into a self-contained executable game

    - by Baron von Monkeydorf
    Would it be possible to take the source code from a SNES emulator (or any other game system emulator for that matter) and a game ROM for the system, and somehow create a single self-contained executable that lets you play that particular ROM without needing either the individual rom or the emulator itself to play? Would it be difficult, assuming you've already got the rom and the emulator source code to work with?

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  • C# COM+ component isn't getting the constructor string

    - by Kyle W
    I've created a COM+ component in C# with a strong name, COM Visible, ProgId, etc... I've then registered the assembly with regasm, and imported it into the COM+ Applications in Component Services. It runs just fine, and loads up the DLL, except that the constructor string that is passed in is always empty. The method signature is protected override void Construct(string constructString), and it is being called before the method on the actual component. In the component details in COM+ Applications, the constructor string is checked and a value is entered. Any help is appreciated.

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  • Accessing children of loaded swf in Flex Image component

    - by pfunc
    I am loading an external swf into an component. It loads everything fine and I can see buttons working in the swf, but I can't seem to figure out how to add children to this swf from the core mxml file. I have tried tracing out all the children of the image component but can't find where or how to do this. This is the image component: <Image id="image" mask="{ maskCanvas }" source="{ _source }" mouseDown="image.startDrag()" visible="{ _source != null &amp;&amp; image.percentLoaded == 100 }" showEffect="{ fadeInEffect }" complete="imageComplete()" doubleClickEnabled="true" doubleClick="onDoubleClick()" /> And in my AS, I am trying to do something like this: myComponent.image.addChild("myMC"); But i either don;t see the clip or there I get an error about not being able to add the child to a ui component.

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  • How to count time securely in a Flash game?

    - by user352353
    Hello. I'm developing a Flash game in ActionScript 2, and the issue if that this game has to count the time securely. It can't count the time from the Date class because the Flash Player takes the time from the local computer, and the user can change the local time so the time reported would be fake. I haven't considerend to take the time from the server because there's a 3WH (3 way handshake) time and it would not be practical. What do you sugest me??

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  • Tapestry5 display grid component using a hashmap

    - by Eldred
    Hi there I am trying to attempt to display a hashmap using a grid component. If I use List list = CollectionFactory.newList(MyHashMap) it returns a list however on my template page I see Empty and false when passing my parameter t:souce="list" to my grid component, therefore my grid component only returns one row. Some code snippets would be a great help. Many thanks

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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