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  • iphone sdk - why is the video returned not full res?

    - by ADAM
    im developing an app for the iphone and im able to get a video using a UIImagePickerController the problem is that the video thats returned by the UIImagePickerControllerMediaURL is not full resoultion -- its only 480 x 360 as opposed to 640 x 480 like the videos that sync to my itunes. -please someone tell me this is not a limitation of the current sdk? - how can i work around it and is there a way to set the uiimage picker so its taking full res video?

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  • Base SDK Missing? No, I fixed that. Still?!

    - by Moshe
    XCode 3.2.3 Beta does not allow building for below 3.2. I opened a project that was made in an earlier XCode. For some reason, the base SDK is reported as missing even after changing it to 4.0. Other projects from earlier XCode do not have this issue. What can I do?

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  • Is it possible to restart the phone with Android SDK or NDK?

    - by J Andy
    Is it possible to programmatically restart the phone from a application (service) running on top of the Dalvik VM? If the SDK does not provide this functionality, then how about using the NDK and calling some functions provided by the kernel? I know this option is not preferred (not stable enough libs), but if it's the only option, I'll have to consider that as well.

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  • Accessing weakly typed facebook sdk result object properties in .NET 3.5 using the API?

    - by John K
    Consider the following in .NET 3.5 (using the Bin\Net35\Facebook*.dll assemblies): var app = new FacebookApp(); var result = app.Get("me"); // want to access result properties with no dynamic ... in the absence of the C# 4.0 dynamic keyword this provides only a generic object. How best should I access the properties of this result value? Are there helper or utility methods or stronger types in the facebook C# sdk, or should I use standard .NET reflection techniques?

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  • HTG Explains: Just How Bad Are Android Tablet Apps?

    - by Chris Hoffman
    Apple loves to criticize the state of Android tablet apps when pushing its own iPad tablets. But just how bad is the Android tablet app situation? Should you avoid Android tablets like the Nexus 7 because of the apps? It’s clear that Apple’s iPad is way ahead when it comes to the sheer quantity of tablet-optimized apps. It’s also clear that some popular apps — particularly touch-optimized games — only show up on iPad. But that’s not the whole story. The Basics First, let’s get an idea of the basic stuff that will work well for you on Android. An excellent web browser. Chrome has struggled with performance on Android, but hits its stride on the Nexus 7 (2013). Great, tablet-optimized apps for all of Google’s services, from YouTube to Gmail and Google Maps. Everything you need for reading, from Amazon’s Kindle app for eBooks, Flipboard and Feedly for new articles from websites, and other services like the popular Pocket read-it-later service. Apps for most popular media services, from Netflix, Hulu, and YouTube for videos to Pandora, Spotify, and Rdio for music. A few things aren’t available — you won’t find Apple’s iTunes and Amazon still doesn’t offer an Amazon Instant Video app for Android, while they do for iPad and even their own Android-based Kindle Fire devices. Android has very good app coverage when it comes to consuming content, whether you’re reading websites and ebooks or watching videos and listening to music. You can play almost any Android smartphone game, too. For content consumption, Android is better than something like Windows 8, which lacks apps for Google services like YouTube and still doesn’t have apps for popular media services like Spotify and Rdio. How Android Scales Smartphone Apps Let’s look at how Android scales smartphone apps. Now, bear with us here — we know “scaling” is a dirty word considering how poorly Apple’s iPad scales iPhone apps, but it’s not as bad on Android. When an iPad runs an iPhone app, it simply doubles the pixels and effectively zooms in. For example, if you had  Twitter app with five tweets visible at once on an iPhone and ran the same app on an iPad, the iPad would simply “zoom in” and enlarge the same screen — you’d still see five tweets, but each tweet would appear larger. This is why developers create optimized iPad apps with their own interfaces. It’s especially important on Apple’s iOS. Android devices come in all shapes and sizes, so Android apps have a smarter, more intelligent way to adapt to different screen sizes. Let’s say you have a Twitter app designed for smartphones and it only shows five tweets at once when run on a phone. If you ran the same app on a tablet, you wouldn’t see the same five tweets — you’d see ten or more tweets. Rather than simply zooming in, the app can show more content at the same time on a tablet, even if it was never optimized for tablet-size screens. While apps designed for smartphones aren’t generally ideal, they adapt much better on Android than they do on an iPad. This is particularly true when it comes to games. You’re capable of playing almost any Android smartphone game on an Android tablet, and games generally adapt very well to the larger screen. This gives you access to a huge catalog of games. It’s a great option to have, especially when you look at Microsoft’s Window 8 and consider how much better the touch-based app and game selection would be if Microsoft allowed its users to run Windows Phone games on Windows 8. 7-inch vs 10-inch Tablets The Twitter example above wasn’t just an example. The official Twitter app for Android still doesn’t have a tablet-optimized interface, so this is the sort of situation you’d have to deal with on an Android tablet. On the popular Nexus 7, Twitter is an example of a smartphone app that actually works fairly well — in portrait mode, you can see many more tweets on screen at the same time and none of the space really feels all that wasted. This is important to consider — smartphone apps like Twitter often scale quite well to 7-inch screens because a 7-inch screen is much closer in form factor to a smartphone than a 10-inch screen is. When you begin to look at 10-inch Android tablets that are the same size as an iPad, the situation changes. While the Twitter app works well enough on a Nexus 7, it looks horrible on a Nexus 10 or other 10-inch tablet. Running many smartphone-designed apps — possible with the exception of games — on a 10-inch tablet is a frustrating, poor experience. There’s much more white, empty space in the interface. It feels like you’re using a smartphone app on a large screen, and what’s the point of that? A tablet-optimized Twitter app for Android is finally on its way, but this same situation will repeat with many other types of apps. For example, Facebook doesn’t offer a tablet-optimized interface, but it’s okay on a Nexus 7 anyway. On a 10-inch screen, it probably wouldn’t be anywhere near as nice an experience. It goes without saying that Facebook and Twitter both offer iPad apps with interfaces designed for a tablet-size screen. Here’s another problematic app — the official Yelp app for Android. Even just using it on a 7-inch Nexus 7 will be a poor experience, while it would be much worse on a larger 10-inch tablet app. Now, it’s true that many — maybe even most — of the popular apps you might want to run today are optimized for Android tablets. But, when you look at the situation when it comes to popular apps like Twitter, Facebook, and Yelp, it’s clear Android is still behind in a meaningful way. Price Let’s be honest. The thing that really makes Android tablets compelling — and the only reason Android tablets started seeing real traction after years of almost complete dominance by Apple’s iPads — is that Android tablets are available for so much cheaper than iPads. Google’s latest Nexus 7 (2013) is available for only $230. Apple’s non-retina iPad Mini is available at $300, which is already $70 more. In spite of that, the iPad Mini has much older, slower internals and a much lower resolution screen. It’s not as nice to look at when it comes to reading or watching movies, and the iPad Mini reportedly struggles to run Apple’s latest iOS 7. In contrast, the new Nexus 7 has a very high resolution screen, speedy internals, and runs Android very well with little-to-no lag in real use. We haven’t had any problems with it, unlike all the problems we unfortunately encountered with the first Nexus 7. For a really comparable experience to the current Nexus 7, you’d want to get one of Apple’s new retina iPad Minis. That would cost you $400, another $170 over the Nexus 7. In fact, it’s possible to regularly find sales on the Nexus 7, so if you waited you could get it for just $200 — half the price of the iPad mini with a comparable screen and internals. (In fairness, the iPad certainly has better hardware — but you won’t feel if it you’re just using your tablet to browse the web, watch videos, and do other typical tablet things.) This makes a tablet like the popular Nexus 7 a very good option for budget-conscious users who just want a high-quality device they can use to browse the web, watch videos, play games, and generally do light computing. There’s a reason we’re focusing on the Nexus 7 here. The combination of price and size brings it to a very good place. It’s awfully cheap for the high-quality experience you get, and the 7-inch screen means that even the non-tablet-optimized apps you may stumble across will often work fairly well. On the other hand, more expensive 10-inch Android tablets are still a tougher sell. For $400-$500, you’re getting awfully close to Apple’s full-size iPad price range and Android tablets don’t have as good an app ecosystem as an iPad. It’s hard to recommend an expensive, 10-inch Android tablet over a full-size iPad to average users. In summary, the Android app tablet app situation is nowhere near as bad as it was a few years ago. The success of the Nexus 7 proves that Android tablets can be compelling experiences, and there are a wide variety of strong apps. That said, more expensive 10-inch Android tablets that compete directly with the full-size iPad on price still don’t make much sense for most people.  Unless you have a specific reason for preferring an Android tablet, it’s tough not to recommend an iPad if you’re looking at spending $400+ on a 10-inch tablet. Image Credit: Christian Ghanime on Flickr, Christian Ghanime on Flickr     

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  • Info on UIDeviceFamily key in Info.plist

    - by dbv
    The iPad programming guide says I have to include the UIDeviceFamily key in Info.plist. It also says that the transitioning a target to iPad should have added the key. It didn't. I tried creating blank projects, both iPad-only and universal, and neither got that key. Google comes up short too. What's the story on this mysterious key? The simulator doesn't mind the fact it's missing.

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  • Syncing Music Everywhere with Google Music and iTunes Match - Will This Work?

    - by dragonmantank
    I have the following devices: Personal Laptop running Windows 7/Ubuntu 11.10 (mostly use Ubuntu) Media Server running Windows 7 with PS3 Media Server and iTunes Work Laptop running OSX Snow Leopard iPad iPhone 4S The iPhone just replaced my Droid 2 Global. What I had been doing was using Google Music to watch the folders iTunes was storing music in and moving any new files up to Google Music. The Droid would pull music down from the cloud via streaming or me telling it to make it available offline, I had folders set up with PS3 Media Server to stream them to TV's via DLNA, and used RDP to play music through my speakers in the office. So far it's worked well. Since I've replaced the Droid 2 though with an iPhone, I've lost the syncing ability with Google Music and have to do it via iTunes (I knew this would happen, no big suprise). I got to thinking though - Apple does offer iTunes Match, which allows your devices to stream/download the music from 'the cloud,' much like Google Music. I could then listen to whatever I Wanted (for the most part) on my phone, iPad, and laptops by syncing via iTunes Match. I don't want to loose my MP3s though, and since I've never used iTunes Match, I wonder if the following is a viable solution: Sign up for iTunes Match on my media server Let it scan my library and make available my songs in AAC in the cloud Not delete the media server MP3s Set up other devices to sync to iTunes Match Continue to get MP3s via Amazon or other services and add to iTunes Let the MP3s sync to Google Music, and let the MP3's add to the AAC versions on my devices I think the main kicker is I don't want to lose the MP3 versions of my songs as those will work just fine on all my devices and I generally rip at 320kbps. I don't mind spending $25/year if it means that I can easily shift the music from device to device without much thinking, but I'm not going to pay $25/year to end up converting my library over to AAC just to save myself the hassle of manually syncing my iPad and iPhone.

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  • some PDF's to iPhones via ActiveSync are corrupt

    - by longneck
    we have two server applications (one .NET/ASP web app, the other a native Windows app) that generate PDF's that are then emailed to our users on Exchange 2010. the apps deliver the emails to the Exchange server via SMTP, and our iPhone/iPad users receive their email via activesync. pretty much all of the PDF's generated by the web app and many of the PDF's generated by the Windows app fail to open on an iPhone or iPad. tapping the attachment shows the screen that would display the PDF with the name of the file at the top but the bottom of the screen is completely grey. one thing i have figured out is that the attachment on the iPad is uuencoded. forwarding the attachment to another email address shows the uuencoded format. here's a sample: begin 600 unknown M)5!$1BTQ+C0-)>+CS],-"C8@,"!O8FH\/"](6S8U-B`Q-#A=+TQI;F5A<FEZ M960@,2]%(#DQ-#8O3"`Q,S`Q.2].(#$O3R`Y+U0@,3(X-3,^/@UE;F1O8FH- ---snip--- M,C8T,"`P,#`P,"!N#0IT<F%I;&5R#0H\/"]3:7IE(#8^/@T*<W1A<G1X<F5F .#0HQ,38-"B4E14]&#0H` ` end whereas the normal version of the file looks like a normal PDF: %PDF-1.4 %âãÏÓ 6 0 obj<</H[656 147]/Linearized 1/E 9698/L 13571/N 1/O 9/T 13405>> ---snip--- trailer <</Size 6>> startxref 116 %%EOF so i think the problem is that the attachment is being double uuencoded somewhere, or the iPhone is failing to recognize that the attachment is uuencoded and not decoding it. any suggestions on where to begin troubleshooting this problem?

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  • change width of UIAlertView in iPad

    - by Krishnan
    Hi Friends, Is there any way to change the frame of the UIAlertView in iPhone or iPad. I tried changing the frame in the following delegate method- (void)willPresentAlertView:(UIAlertView *)alertView; but even then the width of the Alertview remained unchanged. And I think a small Alertview in iPad will not make sense. And I guess there must be a way to achieve it, at least in iPad. Thanks, krishnan.

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  • best-practive to display flash on Iphone / Ipad ?

    - by terrani
    Hi, I have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practive to convert flash website to iphone / ipad compatible? I am thinking HTML 5.

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  • Run a universal app as a 'legacy' iPhone app on an iPod

    - by Paul Alexander
    I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing. How can I build the project so that the iPad will run the app in compatibility mode?

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  • What is the difference between #ifdef __IPHONE_3.2 and #if __IPHONE_3.2?

    - by Jonathan
    Hi, I have an iphone app that needs to work for 3.1.3 for the iPhone and 3.2 for the iPad. It is an iPhone app that I want to work on the iPad. The main difference is the MPMoviePlayerController which introduces/and deprecates lots of things in 3.2. Since, the iPhone OS only goes up to 3.1.3 and the iPad is on 3.2, I need to seperate my code so it only compiles the required code for the respective OS. I can't use [[UIDevice currentDevice] model] because I end up with deprecated warnings on the 3.1.3 code. Also, UIUserInterfaceIdiomPad is new in 3.2 so it doesn't work well with 3.1.3... So, I decided to use this, which only compiles what is necessary for the particular OS: #if __IPHONE _3_2 //do 3.2 iPad stuff #else //do 3.1.3 iPhone/iPod Touch stuff #endif My question is... What is the difference between these? #ifdef __IPHONE_3_2 and #if __IPHONE_3_2 Thank you

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  • iPhone SDK - How is data shared in a unversal app

    - by norskben
    Stack overflow I want to make a universal version of my app available, but I am wondering how is data managed between the iPad and the iPhone versions? -Are they completely independent? or if I have a plist in the iPad app, does it also appear in the iPhone app. If so, is there any syncing etc etc. I have a few months experience with single iPad or iPhone apps, but never a universal. Thanks again.

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  • iOS iPad Master Detail template can't interact with detail view

    - by CraigularB
    I have an iPad app generated from the Master-Detail template in XCode. The iPad Storyboard has under the Detail View Controller a View that holds a ScrollView which holds an ImageView. In the DetailViewController.m file I added the following code to allow the ScrollView to move and zoom the image: -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.comicImage; } This works great on the iPhone (it's a universal app) but not the iPad; I can scroll and zoom the image on the iPhone no problem, but on the iPad it's like the ScrollView isn't responding to the touches, and I can't figure out how to pass the touches on to the ScrollView. I've already deactivated the popover controller from appearing with a right swipe like this: self.splitViewController.presentsWithGesture = NO; How do I make it so the user can interact with the ScrollView in the DetailViewController?

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  • Javascript on mobile os, android and ipad

    - by albanx
    Hello I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events? 1.It's really true? .ongesturestart=function(e){ .ongesturechange=function(e){ .ongestureend=function(e){ 2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events. 3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad? Thanks

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  • xcode convert iPhone to iPad

    - by user1625435
    help please. my code that change UIImageView is: - (void) viewDidLoad { background.image = [UIImage imageNamed:@"myImage.png"]; } It works good on iPhone and also on iPad but, how can I change "myImage.png" to "myImageHD.png" when I will run this app on my iPad???? I just need to show myImageHD if my app will run on iPad. IT CAN BE DONE WITH XIB FILE, BUT I NEED WITH CODE TO FIX IT. To detect if app run on iPad, and show myImageHD. Thanks.

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  • google android sdk [closed]

    - by user34373
    Possible Duplicate: google android with nmap I am trying to install a port scanner on android sdk which is installed on ubuntu.I have two problems: how to install any linux application on android SDK?? how to copy the data from the local hard drive to the emulator??

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  • Not able to install iPhone final 3.2 SDK

    - by user34475
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • DirectX SDK Setup is freezing

    - by bcsanches
    On my windows XP machine when I try to install the DirectX SDK the setup freezes on the first screen. When I click on the "next" button the system does some processing and stays on the same window. Clicking again on the next button does nothing. The directX SDK log only contains a single entry for each try: 12/01/09 09:49:03: DXSDKSetup: CLR version number = 2.0.50727 any ideas? Thank you!

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