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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • SVN Workflow - Chicken Before the Egg - Before merging V1 with V2, I need code from V1 to work on V2

    - by Jake
    Hi, Our distributed team (3 internal devs and 3+ external devs) use SVN to manage our codebase for a web site. We have a branch for each minor version (4.1.0, 4.1.1, 4.1.2, etc...). We have a trunk which we merge each version into when we do a release and publish to our site. An example of the problem we are having is thus: A new feature is added, lets call it "Ability to Create A Project" to 4.1.1. Another feature which depends on the one in 4.1.1 is scheduled to go in 4.1.2, called "Ability to Add Tasks to Projects". So, on Monday, we say 4.1.1 is 'closed' and needs to be tested. Our remote developers usually will start working on features/tickets for 4.1.2 at this point. Throughout the week we will test 4.1.1 and fix any bugs and commit them back to 4.1.1. Then, on Friday or so, we will tag 4.1.1, merge it with trunk, and finally, merge it with 4.1.2. But, for the 4-5 days we are testing, 4.1.2 doesn't have the code from 4.1.1 that some of the new features for 4.1.2 depend on. So a dev who is adding the "Ability to Add Tasks To Projects" feature, doesn't have the "Ability to Create a Project" feature to build upon, and has to do some file copy shenanigans to be able to keep working on it. What could/should we do to smooth out this process? P.S. Apologies if this question has been asked before - I did search but couldn't find what I'm looking for.

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  • How do I pass a lot of parameters to views in Django?

    - by Mark
    I'm very new to Django and I'm trying to build an application to present my data in tables and charts. Till now my learning process went very smooth, but now I'm a bit stuck. My pageview retrieves large amounts of data from a database and puts it in the context. The template then generates different html-tables. So far so good. Now I want to add different charts to the template. I manage to do this by defining <img src=".../> tags. The Matplotlib chart is generate in my chartview an returned via: response=HttpResponse(content_type='image/png') canvas.print_png(response) return response Now I have different questions: the data is retrieved twice from the database. Once in the pageview to render the tables, and again in the chartview for making the charts. What is the best way to pass the data, already in the context of the page to the chartview? I need a lot of charts, each with different datasets. I could make a chartview for each chart, but probably there is a better way. How do I pass the different dataset names to the chartview? Some charts have 20 datasets, so I don't think that passing these dataset parameters via the url (like: <imgm src="chart/dataset1/dataset2/.../dataset20/chart.png />) is the right way. Any advice?

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  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • listView dynamic add item

    - by pengwang
    hello,I used ListView to dynamic add item,but there is a problem about not Smooth add. there are textView and button in my listActivity,Iwant to Press button ,then textView"s text can auto add to listView,but i Pressed button ,it donot work,unless after i enter content , press "OK"Key ,then Pressed button ,textView"s text can auto add to listView. I donot know why. if I continuous Pressed button ,as3 times, then press "Ok"Key ,the content auto add list View but 3 times. public class DynamicListItems extends ListActivity { private static final String ITEM_KEY = "key"; ArrayList<HashMap<String, String>> list= new ArrayList<HashMap<String, String>>(); private SimpleAdapter adapter; private EditText newValue;@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.dynamic_list); newValue = (EditText) findViewById(R.id.new_value_field); setListAdapter(new SimpleAdapter(this, list, R.layout.row, new String[] { ITEM_KEY }, new int[] { R.id.list_value })); ((ImageButton) findViewById(R.id.button)).setOnClickListener(getBtnClickListener()); } private OnClickListener getBtnClickListener() { return new OnClickListener() { public void onClick(View view) { try { HashMap<String, String> item = new HashMap<String, String>(); item.put(ITEM_KEY, newValue.getText().toString()); list.add(item); adapter.notifyDataSetChanged(); } catch (NullPointerException e) { Log.i("[Dynamic Items]", "Tried to add null value"); } } }; }} my another question is how to dynamic delete the item,which event i need to used,could you give me some directions or Code snippets? dynamic_list.xml only contains listView ,button,textView row.xml contains TextView . i amm sorry i donot edit code together.

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  • WPF performance on scaling a large scene

    - by Mark
    I have a full screen app that I want to be able to zoom in on certain areas. I have the code working fine, but I notice that when I get closer in, the zoom in animation (which animates the ScaleTransform.ScaleX and ScaleTransform.ScaleY properties on a Parent canvas) starts to jerk down a little and the frame rate suffers. Im not using any BitmapEffects or anything, and ideally I would like my scene to get more complicated than it currently already is. The scene is quite large, 1980x1024, this is a requirement and cannot be changed. The current layout is like this: <Canvas x:name="LayoutRoot"> <Canvas x:Name="ContainerCanvas"> <local:MyControl x:Name="c1" /> <!-- numerous or ther controls and elements that compose the scene --> </Canvas> </Canvas> The code that zooms in just animates the RenderTransform of the ContainerCanvas, which in tern, scales its children which gives the desired effect. However, Im wondering if I need to swap out the ContainerCanvas for a ViewBox or something like that? Ive never really worked with ViewBox/Viewport controls before in WPF can they even help me out here? Smooth zooming is a huge requirement of the client and I must get this resolved. All ideas are welcome Thanks a lot Mark

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  • jQuery fadeIn/fadeOut loop problem

    - by liebgott
    Hi. I'm trying to do a sequentiall animation with a loop....but i can't accomplish it in a smooth way (some "lag" problems). jQuery var i = 0; var b = 0; var fades = function(){$(".caja").stop(0).each(function(){ $(this).delay(i * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', function(){ $(".cajar").delay(1000).each(function(){ $(this).delay(b * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', fades()); }); b++; }); }); }); i++; })} fades(); CSS .caja{ width: 150px; height: 150px; background-color: black; float: left; margin: 0 10px 0 0; display: none; } .cajar{ width: 150px; height: 150px; background-color: red; float: left; margin: 0 10px 0 0; display: none; } .cajav{ width: 150px; height: 150px; background-color: green; float: left; margin: 0 10px 0 0; display: none; } HTML <div class="caja"></div> <div class="caja"></div> <div class="caja"></div> <div class="cleaner"></div> <div class="cajar"></div> <div class="cajar"></div> <div class="cajar"></div> Thanks!

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • Writing to a log4net FileAppender with multiple threads performance problems

    - by Wayne
    TickZoom is a very high performance app which uses it's own parallelization library and multiple O/S threads for smooth utilization of multi-core computers. The app hits a bottleneck where users need to write information to a LogAppender from separate O/S threads. The FileAppender uses the MinimalLock feature so that each thread can lock and write to the file and then release it for the next thread to write. If MinimalLock gets disabled, log4net reports errors about the file being already locked by another process (thread). A better way for log4net to do this would be to have a single thread that takes care of writing to the FileAppender and any other threads simply add their messages to a queue. In that way, MinimalLock could be disabled to greatly improve performance of logging. Additionally, the application does a lot of CPU intensive work so it will also improve performance to use a separate thread for writing to the file so the CPU never waits on the I/O to complete. So the question is, does log4net already offer this feature? If so, how do you do enable threaded writing to a file? Is there another, more advanced appender, perhaps? If not, then since log4net is already wrapped in the platform, that makes it possible to implement a separate thread and queue for this purpose in the TickZoom code. Sincerely, Wayne

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  • Actionscript 3.0 - drag and throw with easing

    - by Joe Hamilton
    I'm creating a map in flash and I would like to have a smooth movement similar to this: http://www.conceptm.nl/ I have made a start but I'm having trouble taking it to the next stage. My code currently throws the movieclip after the mouse is release but there is no easing while the mouse button is down. Any tips on how I would achieve this? Here is my current code: // Vars var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; // Event Listeners addEventListener(MouseEvent.MOUSE_DOWN, clicked); addEventListener(MouseEvent.MOUSE_UP, released); // Event Handlers function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; mcTestMovieClip.x = mouseX; mcTestMovieClip.y = mouseY; } else{ mcTestMovieClip.x += throwSpeedX; mcTestMovieClip.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= mcTestMovieClip.x; previousPostionY= mcTestMovieClip.y; }

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  • Understanding CABasicAnimation when spinning an object from a random angle....

    - by user157733
    I have spent ages trying to figure this out and I am still having problems. I want to rotate an image a random number of time - say 5 and a bit - then have it stop. I then want to rotate it again FROM ITS STOPPED POSITION. I am having difficulty with this so maybe someone can advise me on the right way to do it. Ok so I am using a CABasicAnimation for the spin like this... CABasicAnimation* rotationAnimation; rotationAnimation = [NSNumber numberWithFloat: 0.0]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 1.0]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = 5.2; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; This works fine. I use a animationDidStop function to transform the image to the new angle so that it actually in the new position (not just appearing that way). This is where my problems start. I have tried the following... removing the toValue line which means the animation starts from where it currently is but when the animation block is repeated it jumps back to this start position every time the block is run storing the value of the end rotation and using this in the toValue so the 2 lines of code become... rotationAnimation = [NSNumber numberWithFloat: previousVal]; rotationAnimation.toValue = [NSNumber numberWithFloat: (M_PI * 1.0)+previousVal]; when I do this the animation still jumps because it is flicking back to the previousVal everytime the block is repeated Therefore my final thought is to check to see if the image is at zero, if not then rotate it to zero, then impliment the block of code to spin multiple times. This seems complicated but is this the ONLY way to achieve this? I am concerned about getting the timings smooth with this method. Any suggestions would be amazing! Thanks

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  • Variant datatype library for C

    - by Joey Adams
    Is there a decent open-source C library for storing and manipulating dynamically-typed variables (a.k.a. variants)? I'm primarily interested in atomic values (int8, int16, int32, uint, strings, blobs, etc.), while JSON-style arrays and objects as well as custom objects would also be nice. A major case where such a library would be useful is in working with SQL databases. The most obvious feature of such a library would be a single type for all supported values, e.g.: struct Variant { enum Type type; union { int8_t int8_; int16_t int16_; // ... }; }; Other features might include converting Variant objects to/from C structures (using a binding table), converting values to/from strings, and integration with an existing database library such as SQLite. Note: I do not believe this is question is a duplicate of http://stackoverflow.com/questions/649649/any-library-for-generic-datatypes-in-c , which refers to "queues, trees, maps, lists". What I'm talking about focuses more on making working with SQL databases roughly as smooth as working with them in interpreted languages.

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  • Redraw and flicker issues

    - by AngryHacker
    I have an Outlook style app. So basically I have a sidebar on the left and on the right I have a panel control (pnlMainBody) that hosts content. The content is typically a user control that I add to the panel when user clicks appropriate button in the side bar. The way I add the user control to the panel is as follows: // _pnlEmails is the User Control that I am adding to the panel _pnlEmails = new pnlEmails(); _pnlEmails.Dock = DockStyle.Fill; this.pnlMainBody.Controls.Add(_pnlEmails); Some of the user controls that I add to the main panel are quite complex UI-wise. So when this.pnlMainBody.Controls.Add(_pnlEmails); fires, I see the control appear on the screen, then it resizes itself to fill the body of the panel control. It's quite ugly actually, so I was wondering whether there is a way to not show the resizing until it's actually done resizing? I've tried setting the user control's .Visible to false. I've tried doing .SuspendLayout, all to no avail. Is there a way to do this so the screen transitions are smooth?

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  • How do I find the most “Naturally" direct route using A-star (A*)

    - by Greg B
    I have implemented the A* algorithm in AS3 and it works great except for one thing. Often the resulting path does not take the most “natural” or smooth route to the target. In my environment the object can move diagonally as inexpensively as it can move horizontally or vertically. Here is a very simple example; the start point is marked by the S, and the end (or finish) point by the F. | | | | | | | | | | |S| | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | As you can see, during the 1st round of finding, nodes [0,2], [1,2], [2,2] will all be added to the list of possible node as they all have a score of N. The issue I’m having comes at the next point when I’m trying to decide which node to proceed with. In the example above I am using possibleNodes[0] to choose the next node. If I change this to possibleNodes[possibleNodes.length-1] I get the following path. | | | | | | | | | | |S| | | | | | | | | | |x| | | | | | | | | | |x| | | | | | | | | | |x| | | | | | | | |x| | | | | | | | |x| | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | And then with possibleNextNodes[Math.round(possibleNextNodes.length / 2)-1] | | | | | | | | | | |S| | | | | | | | | |x| | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | All these paths have the same cost as they all contain the same number of steps but, in this situation, the most sensible path would be as follows... | | | | | | | | | | |S| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Is there a formally accepted method of making the path appear more sensible rather than just mathematically correct?

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  • iPhone UITableView stutters with custom cells. How can I get it to scroll smoothly?

    - by Charles S.
    I'm using a UITableView to display custom cells created with Interface Builder. The table scrolling isn't very smooth (it "stutters") which leaves me to believe cells aren't being reused. Is there something wrong with this code? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TwitterCell"; TwitterCell *cell = (TwitterCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ //new cell NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"TwitterCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[TwitterCell class]]) { cell = (TwitterCell *)currentObject; break; } } } if([self.tweets count] > 0) { cell.lblUser.text = [[self.tweets objectAtIndex:[indexPath row]] username]; cell.lblTime.text = [[self.tweets objectAtIndex:[indexPath row]] time]; [cell.txtText setText:[[self.tweets objectAtIndex:[indexPath row]] text]]; [[cell imgImage] setImage:[[self.tweets objectAtIndex:[indexPath row]] image]]; } else { cell.txtText.text = @"Loading..."; } cell.selectionStyle = UITableViewCellSelectionStyleNone; return cell; }

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  • web browser become slow or no response after several ajax calls

    - by Patrick
    I'm totally newbie to jquery and ajax, my recently project is to help the representatives (reps) to manage customer quotations online. I have a page which displays all the quotations in a big table. I've managed to use ajax to fetch and display the quotations which associate to a particular rep after i click that rep's name. But the only problem is the speed of response. The first few clicks are ok and very smooth. But after several tries, the response become slow and I cant even scroll down the webpage, and later on the web browser craches.... Please have a look at my ajax code. here it is: <!-- AJAX FETCH QUOTES DATA + Tablesorter + FIXED TABLE HEADER--> <script type="text/javascript"> //<![CDATA[ $(function(){ $("a.repID").click(function(){ $('div#loader').append("<p align='center'><img src='images/loadingbar2.gif' id='loading' /></p>"); var repID = $(this).attr("title"); $.ajax({ type:'POST', url:'quote_info.php', data:'repID=' + repID, cache: false, success:function(data) { $("#container").html('<div id="content">' + data + '</div>'); $("#loading").fadeOut(500, function() {$(this).remove();}); $("#sortme").tablesorter(); $('.tbl').fixedtableheader(); } }); return false; }); }); </script> <!-- AJAX FETCH QUOTES DATA + Tablesorter + FIXED TABLE HEADER-->

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  • Stackpanel add item animation

    - by grzegorz_p
    Hello, I've been struggling a while with marquee-style image scrolling control. At a moment, I stuck up with templated ItemsControl: <Window.Resources> <DataTemplate x:Key="itemsTemplate"> <Image Source="{Binding AbsolutePath}"></Image> </DataTemplate> </Window.Resources> <ItemsControl ItemTemplate="{StaticResource itemsTemplate}" x:Name="ic" ItemsSource="{Binding ElementName=mainWindow, Path=DataItems}" VirtualizingStackPanel.IsVirtualizing="True"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Vertical" VerticalAlignment="Bottom" VirtualizingStackPanel.IsVirtualizing="True" > </VirtualizingStackPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> ItemsControl is bound to ObservableCollection, so I can add items at runtime. As soon as item goes off-screen it's removed from ObservableCollection. The last thing to do is implementing custom item add behavior (smooth slide-in instead of insert-translateothers behavior). Shall I derive from StackPanel to achieve such effect or just perform DoubleAnimation on currently adding item? Any suggestions appreciated.

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  • (solved) jQuery click and drag/scroll window: jagged movement

    - by Josh
    Edit: derp, using pageX/Y instead of clientX/Y -- apparently scrollBy expects input with that offset rather than the other. Jaggy movement gone. I am getting jagged movement when doing small scroll increments using the following bindings. Can anyone point me in the right direction for how to smooth this out? FYI, its intermittent. It seems like, if I click and hold for a second, then drag at a decent speed there are no problems. Edit: What the hell? I get this output on debug... obvious jog backwards and forwards. This will happen in succession and seems to have no correlation with the mouse, other than the mouse is moving. x 398 : 403 y 374 : 377 x 403 : 399 y 377 : 374 x 399 : 404 y 374 : 377 Josh sococo.client.panMap = function(e){ e.preventDefault(); var movex = sococo.client.currX - e.pageX ; var movey = sococo.client.currY - e.pageY; console.log( sococo.client.currX +" : " + e.pageX ); window.scrollBy(movex,movey); sococo.client.currY = e.pageY; sococo.client.currX = e.pageX; } $(document).mousedown( function(e){ e.preventDefault(); sococo.client.currX = e.pageX; sococo.client.currY = e.pageY; $(document).bind( "mousemove", sococo.client.panMap ); }); $(document).mouseup( function(e){ e.preventDefault(); $(document).unbind( "mousemove", sococo.client.panMap ); });

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  • Rails 3 with Ruby 1.9.1 on Heroku

    - by stephen murdoch
    I've decided that I am going to man-up and start using Rails 3 from now on but the following note found here puts me off a bit: Note that Ruby 1.8.7 has marshaling bugs that crash both Rails 2.3.x and Rails 3.0.0. Ruby 1.9.1 outright segfaults on Rails 3.0.0, so if you want to use Rails 3 with 1.9.x, jump on 1.9.2 trunk for smooth sailing. I use Heroku for my deployment and as far as I am aware they do not plan to add 1.9.2 to the stack until it's stable (which might be in August) so I was thinking of doing it with 1.9.1. and seeing what happens. I know that there is a 3rd beta release now but the comments on the blog imply that it's still a little bit buggy. Is DHH inferring that you shouldn't touch Rails 3 at all if you are on 1.9.1? What are other Heroku-ists doing regarding Rails 3? Anyone using it for any production apps? I guess I'll only know once I've tried but any advice would be nice.

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  • Why can't I fade out this table row in IE using jQuery?

    - by George Edison
    I can't get the table row to fade out in IE. It works in Chrome, but not IE. It just becomes really 'light' and stays on the screen. I tried IE8 with and without compatibility mode. <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function hideIt() { $('#hideme').fadeTo("slow", 0.0); } </script> </head> <body> <table> <tr id='hideme'> <td>Hide me!</td> </tr> </table> <button onclick='hideIt();'>Hide</button> </body> </html> Is there a workaround/solution for a smooth fade?

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  • C# Help with a basic pedagogic example of a BackGroundWorker process populating a DataGridView

    - by Roger
    Scenario: I have a windows form that holds a DataGridWiew with 3 pre-defined columns. I have 3 variables declared outside the function and assigned to inside the function. I have a function that enumerates stuff and puts it in the 3 columns, line by line: string VARIABLE1; string VARIABLE2; string VARIABLE3; private void FunctionEnumerateStuff() { foreach (StuffObject STUFF in StuffCollection) { VARIABLE1 = STUFF.SubStuff1.ToString(); VARIABLE2 = STUFF.SubStuff2.ToString(); VARIABLE3 = STUFF.SubStuff3.ToString(); DatagridWiew1.Rows.Add(VALUE1, VALUE2, VALUE3); } } What I want to do, is to execute this function from a BackGroundWorker process, so that the GUI of the application will be smooth and responsive. I have read up on backgroundworkers but I am having trouble relating, because all examples seems to be of entirely different scenarios and most of them are overwelmingly complex. San some helpful pedagogic soul help me and others with a very basic example of how to get this to work in the simplest way possible. Thanks.

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  • jquery slideDown menu

    - by Elliott
    Hi, I have a link which once hovered over a box below slides down, once hover is removed it slides back up. I have it working almost to how I want, although in IE8 (Havent tested in other IE yet) the text in the box which slides down is not centerd. In firefox, when it slides down the corners are not smooth, but they are in IE. Live test here Code: <script type="text/javascript"> $(document).ready(function() { $('#nav_top').corners('5px'); $('#nav_bottom').hide(); $('#nav_bottom').corners(); $('#link').hover(function() { $('#nav_top').corners('10px top'); $('#nav_bottom').stop(true, true).slideDown(); $('#nav_bottom').slideDown("slow"); }, function () { $('#nav_bottom').slideUp("fast"); } ); }); </script> <div id="nav_top"> <a href="javascript:void(0);" id="link">Hover</a> <div id="nav_bottom"> <br />Stuff </div> </div> </div> Any advice, also is it better to use .hover or .mouseEnter / mouseLeave? Thanks

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  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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  • Appropriate wx.Sizer(s) for the job?

    - by MetaHyperBolic
    I have a space in which I would like certain elements (represented here by A, B, D, and G) to each be in its own "corner" of the design. The corners ought to line up as if each of the four elements was repelling the other; a rectangle. This is to be contained within an unresizable panel. I will have several similar panels and want to keep the location of the elements as identical as possible. (I needed something a little more complex than a wx.Wizard, but with the same general idea.) AAAAAAAAAA BB CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC DDD EEE FFF GGG A represents a text in a large font. B represents a numeric progress meter (e.g. "1 of 7") in a small font. C represents a large block of text. D, E, F, and G are buttons. The G button is separated from others for functionality. I have attempted nested wx.BoxSizers (horizontal boxes inside of one vertical box) without luck. My first problem with wx.BoxSizer is that the .SetMinSize on my last row has not been honored. The second problem is that I have no idea how to make the G button "take up space" without growing comically large, or how I can jam it up against the right edge and bottom edge. I have tried to use a wx.GridBagSizer, but ran into entirely different issues. After plowing through the various online tutorials and wxPython in Action, I'm a little frustrated. The relevant forums appear to see activity once every two weeks. "Playing around with it" has gotten me nowhere; I feel as if I am trying to smooth out a hump in ill-laid carpet.

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