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  • Make winform run away from the mouse.

    - by JACK IN THE CRACK
    Okay so I'm trying to make a little gag program that will "run away" from the mouse. So, to get the mouse coordinates for the whole screen and not just the form control I had to create a little helper: static class MouseHelper { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool GetCursorPos(ref Point pt); public static Point GetPosition() { Point w32Mouse = new Point(); GetCursorPos(ref w32Mouse); return w32Mouse; } } Now I thought I was going to use the MouseMove event... but that doesn't work for outside the form control either so I have an auto-enabled timer on a 10ms loop called timerMouseMove. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private bool CollisionCheck() { Point win32Mouse = MouseHelper.GetPosition(); if (win32Mouse.X <= Location.X || win32Mouse.X >= (Location.X + Width)) return false; if (win32Mouse.Y <= Location.Y || win32Mouse.Y >= (Location.Y + Height)) return false; return true; } private void timerMouseMove_Tick(object sender, EventArgs e) { if (CollisionCheck()) Location = new Point(Location.X + 1, Location.Y + 1); } } So this works out nicely, at least I have the collision checking working and whatnot. But now, how should I go about figuring which side of the form the mouse has collided with, so that I can update its location to move in the opposite direction the mouse collides with it? And such halp

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  • How to create a semi transparent window in WPF that allows mouse events to pass through

    - by RMK
    I am trying to create an effect similar to the Lights out /lights dim feature in Adobe Lightroom (http://www.youtube.com/watch?v=87hNd3vaENE) except in WPF. What I tried was to create another window over-top of my existing window, make it transparent and put a semi transparent Path geometry on it. But I want mouse events to be able to pass through this semi transparent window (on to windows below). This is a simplified version of what I have: <Window x:Class="LightsOut.MaskWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" AllowsTransparency="True" WindowStyle="None" ShowInTaskbar="False" Topmost="True" Background="Transparent"> <Grid> <Button HorizontalAlignment="Left" Height="20" Width="60">click</Button> <Path IsHitTestVisible="False" Stroke="Black" Fill="Black" Opacity="0.3"> <Path.Data> <RectangleGeometry Rect="0,0,1000,1000 "/> </Path.Data> </Path> </Grid> The window is fully transparent, so on places where the Path doesn't cover, mouse events pass right through. So far so good. The IsHitTestvisible is set to false on the path object. So mouse events will pass through it to other controls on the same form (ie you can click on the Button, because it is on the same form). But mouse events wont pass through the Path object onto windows that are below it. Any ideas? Or better ways to solve this problem? Thanks.

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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  • Webkit and Safari fire mousemove even when mouse doesn't move

    - by Roel
    I've read about issues where the mousemove event is fired twice in Safari/Webkit, but the problem I'm facing is that mousemove fires even when the mouse is not moved. That is: it already fires when the mouse cursor is positioned above the context that the event is attached to when the page is loaded/refreshed. And because I'm attaching it to 'document' (entire viewport of the browser), it fires right away in Safari. I've tried to attach it to to html element, to the body and to a wrapper div. No change. $(document).bind('mousemove', function() { alert('Mouse moved!'); $(document).unbind('mousemove'); }); Is does work ok in other browsers. Anyone seeing what I'm doing wrong? Thanks.

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  • FLex MouseEvent doesn't fire when Mouse stays over element

    - by Tomaszewski
    Hi, i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left. <mx:Canvas id="wrapper" height="80" width="750"> <mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" /> </mx:Canvas> My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event. Any ideas?

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  • How to find what element mouse is over in Prototype

    - by DavidP6
    I have a situation where an element is shown using ajax. I have attached mouseenter and mouseleave events to it to show a menu connected to the element using prototype. This works fine, but the problem I am having is that if a user has his/her mouse in the place where the element is shown before it is shown, the mouseenter does not get triggered and the attached menu does not get shown. I already have an afterFinish function that is called after a SlideDown effect, so I was thinking I could put another function in there to check if the users mouse is over the element or not. How would I go about checking what element the users mouse is over in prototype?

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  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

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  • Python win32api not moving mouse cursor in VirtualBox

    - by wes
    I'm trying to use this Python code: import math for i in xrange(500): x = 500 + math.sin(math.pi * i / 100) * 500 y = 500 + math.cos(i) * 100 x, y = int(x), int(y) win32api.SetCursorPos((x, y)) time.sleep(.01) taken from here to move the mouse cursor in an XP VirtualBox. The mouse icon will flicker to the appropriate graphic (when it hits the edge of a window it turns into the <- resize image, for instance), but it doesn't actually move the visible cursor. I can move the mouse around while the code is running. Same result using the ctypes example in the above link. It works fine in the Win7 host. I have Guest Additions installed, if that matters.

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  • Share Keyboard/Mouse between PC (windows?) and Android

    - by kashiko
    Has anyone come across software that can do this successfully/reliably? I would like to set up my Nexus 7 tablet on a stand under my monitor and use it with the mouse/KB hooked up to my desktop so I can continue to use it while using my desktop without having to pick it up. I was able to find one application which claims to do this (PC Loves Android), but reviews on the Google Play store do not seem to favor it.

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  • mouse touchpad doesnt work after sleep

    - by Saad
    Hey, i just bought a new laptop, th eproblem is that when i put my pc on sleep then after it wakes up the mouse touch pad is all messed up and doesnt work so i have to restart my laptop. Is this some problem with laptop or some other?

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  • How to get back to an active minibuffer prompt in emacs without the mouse

    - by Ryan Thompson
    In emacs, sometimes I will be in the middle of finding a file or switching buffers or doing something in the minibuffer, and I will click somewhere else for some reason. When I go back, the only way to make the minibuffer prompt active again is to click inside the minibuffer, which is annoying because it is a thin area. Is there any way to switch back to an active minibuffer prompt without using the mouse?

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  • Record keyboard/mouse macros for games

    - by Dan
    I want to record a keyboard/mouse macro for automatically playing repetitive flash games. The programs I'm familiar with xnee/gnee/pnee and xmacro don't work under Ubuntu 10.04. (Xnee gives "Xnee failed due to bad data received from RECORD extension" for version 3.02, which is a known issue which I haven't found a solution for, and xmacro just plain doesn't work...) Are there any other methods I could use besides these two programs? Thanks

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  • Stop OS X from switching spaces with mouse

    - by mankoff
    OS X Spaces change when the mouse hovers near the edge of the screen. Does anyone know of an app or 'defaults' command to disable this? Warp looks like it might help, but hasn't changed the behavior for me, even though I tried turning it off, or setting a modifier key.

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  • USB mouse shuts down the laptop!

    - by Ryan
    For the past two days, whenever I plug in my USB mouse (which has been working for a long time, previously) into the laptop, my computer restarts! I tried changing mice, but the same thing happens. I have 3 ports, usually, I try one port and the laser does not come on, then I try another one and the laser comes and and off, then I again take out and put it in any port and the damn thing just turns off the computer. Specs: Windows 7 Ultimate 64-bit, 4GB RAM, Fujitsu 532ah i5 laptop

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  • Scroll modifier for mouse/trackball in windows

    - by askvictor
    I have a trackball (Logitech Trackman Marble in this case, though this could apply to any mouse or pointing device) where I would like to use one of the buttons as a middle-click when I click it, but to trigger scrolling action when I hold it down and move the ball around. I could do this quite easily in Linux by setting scroll-modifier in the X config, but the driver that comes with the trackball (Logitech) only allows one or the other. Is there any way to set this up in Windows 8?

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  • Windows 8 black screen with mouse pointer after login

    - by Sagar Juneja
    I restarted my system today and after logging in, i could see see nothing but a black screen with mouse pointer. I can start task manager via alt+ctrl+del, Task manager and msconfig show fine but when i try to run 'explorer' nothing happens. In safe mode everything seems fine. I do not have any system restore points and repair options from the DVD show "this option is not available for the selected OS" I've also updated my graphic drivers. Didn't help

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  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

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  • Disable a Section of the Mousepad?

    - by Shahmeer Navid
    I purchased a hp envy 4 ultrabook. Its great but I'm infuriated at the touchpad. The click buttons and the touch pad are combined together but the click button area is touch sensitive. I usually rest my thumb on the right click but the mouse cursor goes completely crazy on this machine. Is there any way to disable a section of the touchpad? Basically make the click button area have nothing to do with the pointer function. I did see this post: Disable touch pad for mouse button region on new HP pavillion models? but the solution presented in that only limited the area from which the touchpad can begin. Since I rest my thumb on the click buttons, I would like to completely disable the click button area of the touchpad. Thank you.

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