Search Results

Search found 5157 results on 207 pages for 'node'.

Page 74/207 | < Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >

  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

    Read the article

  • wpf treeview collapse/expand option disappeared

    - by Muhammad Adnan
    I used following code <!-- TreeView --> <Style x:Key="{x:Type TreeView}" TargetType="TreeView"> <Setter Property="OverridesDefaultStyle" Value="True" /> <Setter Property="SnapsToDevicePixels" Value="True" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="TreeView"> <Border Name="Border" CornerRadius="1" Background="{StaticResource WindowBackgroundBrush}" BorderBrush="{StaticResource SolidBorderBrush}" BorderThickness="1"> <ScrollViewer Focusable="False" CanContentScroll="False" Padding="4"> <ItemsPresenter/> </ScrollViewer> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <!-- TreeViewItem --> <Style x:Key="TreeViewItemFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Border> <Rectangle Margin="0,0,0,0" StrokeThickness="5" Stroke="Black" StrokeDashArray="1 2" Opacity="0"/> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="{x:Type TreeViewItem}" TargetType="{x:Type TreeViewItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="1,0,0,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="FocusVisualStyle" Value="{StaticResource TreeViewItemFocusVisual}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeViewItem}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <Border Name="Bd" Grid.Column="0" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}"> <ContentPresenter x:Name="PART_Header" ContentSource="Header" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"/> </Border> <ItemsPresenter x:Name="ItemsHost" Visibility="Visible" Grid.Row="1" Grid.Column="0"/> </Grid> <ControlTemplate.Triggers> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="HasHeader" Value="false"/> <Condition Property="Width" Value="Auto"/> </MultiTrigger.Conditions> <Setter TargetName="PART_Header" Property="MinWidth" Value="75"/> </MultiTrigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="HasHeader" Value="false"/> <Condition Property="Height" Value="Auto"/> </MultiTrigger.Conditions> <Setter TargetName="PART_Header" Property="MinHeight" Value="19"/> </MultiTrigger> <Trigger Property="IsSelected" Value="true"> <Setter TargetName="Bd" Property="Background" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter TargetName="Bd" Property="Background" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </Window.Resources> <Grid> <TreeView> <TreeViewItem Header="Node 1"> <TreeViewItem Header="Node 1.1"> <TreeViewItem Header="Node 1.1.1" /> </TreeViewItem> </TreeViewItem> <TreeViewItem Header="Node 2"> <TreeViewItem Header="Node 2.1"> <TreeViewItem Header="Node 2.1.1" /> </TreeViewItem> <TreeViewItem Header="Node 2.2"> <TreeViewItem Header="Node 2.2.1" /> </TreeViewItem> </TreeViewItem> </TreeView> </Grid> taken from this url... http://stackoverflow.com/questions/1526925/can-i-have-a-treeview-without-the-tree-structure NOW I AM HAVING PROBLEM. I LOST COLLAPSE/EXPAND OPTIONS... HOW CAN I HAVE WITH THIS CODE...

    Read the article

  • Merge functionality of two xsl files into a single file (not a xsl import or include issue)

    - by anuamb
    I have two xsl files; both of them perform different tasks on source xml one after another. Now I need a single xsl file which will actually perform both these tasks in single file (its not an issue of xsl import or xsl include): say my source xml is: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# <CREDIT_DER/ </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 My first xsl (tr1.xsl) removes all nodes whose value is blank or null: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="@*|node()"> <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template </xsl:stylesheet The output here is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# </LVL21 </R7P1_1 </LIST_R7P1_1 And my second xsl (tr2.xsl) does a global replace (of #+# with text blank'') on the output of first xsl: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0" <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:template match="@*|*"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet So my final output is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ </LVL21 </R7P1_1 </LIST_R7P1_1 My concern is that instead of these two xsl (tr1.xsl and tr2.xsl) I only need a single xsl (tr.xsl) which gives me final output? Say when I combine these two as <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" <xsl:template match="@*|node()" <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:call-template name="globalReplace" <xsl:with-param name="outputString" select="."/ <xsl:with-param name="target" select="'#+#'"/ <xsl:with-param name="replacement" select="''"/ </xsl:call-template </xsl:template <xsl:template match="@|" <xsl:copy <xsl:apply-templates select="@*|node()"/ </xsl:copy </xsl:template </xsl:stylesheet it outputs: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT <CREDIT_DER/ </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 Only replacement is performed but not null/blank node removal.

    Read the article

  • Mutating the expression tree of a predicate to target another type

    - by Jon
    Intro In the application I 'm currently working on, there are two kinds of each business object: the "ActiveRecord" type, and the "DataContract" type. So for example, we have: namespace ActiveRecord { class Widget { public int Id { get; set; } } } namespace DataContracts { class Widget { public int Id { get; set; } } } The database access layer takes care of "translating" between hierarchies: you can tell it to update a DataContracts.Widget, and it will magically create an ActiveRecord.Widget with the same property values and save that. The problem I have surfaced when attempting to refactor this database access layer. The Problem I want to add methods like the following to the database access layer: // Widget is DataContract.Widget interface DbAccessLayer { IEnumerable<Widget> GetMany(Expression<Func<Widget, bool>> predicate); } The above is a simple general-use "get" method with custom predicate. The only point of interest is that I 'm not passing in an anonymous function but rather an expression tree. This is done because inside DbAccessLayer we have to query ActiveRecord.Widget efficiently (LINQ to SQL) and not have the database return all ActiveRecord.Widget instances and then filter the enumerable collection. We need to pass in an expression tree, so we ask for one as the parameter for GetMany. The snag: the parameter we have needs to be magically transformed from an Expression<Func<DataContract.Widget, bool>> to an Expression<Func<ActiveRecord.Widget, bool>>. This is where I haven't managed to pull it off... Attempted Solution What we 'd like to do inside GetMany is: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( predicate.Body, predicate.Parameters); // use lambda to query ActiveRecord.Widget and return some value } This won't work because in a typical scenario, for example if: predicate == w => w.Id == 0; ...the expression tree contains a MemberAccessExpression instance which has a MemberInfo property (named Member) that point to members of DataContract.Widget. There are also ParameterExpression instances both in the expression tree and in its parameter expression collection (predicate.Parameters); After searching a bit, I found System.Linq.Expressions.ExpressionVisitor (its source can be found here in the context of a how-to, very helpful) which is a convenient way to modify an expression tree. Armed with this, I implemented a visitor. This simple visitor only takes care of changing the types in member access and parameter expressions. It may not be complete, but it's fine for the expression w => w.Id == 0. internal class Visitor : ExpressionVisitor { private readonly Func<Type, Type> dataContractToActiveRecordTypeConverter; public Visitor(Func<Type, Type> dataContractToActiveRecordTypeConverter) { this.dataContractToActiveRecordTypeConverter = dataContractToActiveRecordTypeConverter; } protected override Expression VisitMember(MemberExpression node) { var dataContractType = node.Member.ReflectedType; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); var converted = Expression.MakeMemberAccess( base.Visit(node.Expression), activeRecordType.GetProperty(node.Member.Name)); return converted; } protected override Expression VisitParameter(ParameterExpression node) { var dataContractType = node.Type; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); return Expression.Parameter(activeRecordType, node.Name); } } With this visitor, GetMany becomes: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var visitor = new Visitor(...); var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( visitor.Visit(predicate.Body), predicate.Parameters.Select(p => visitor.Visit(p)); var widgets = ActiveRecord.Widget.Repository().Where(lambda); // This is just for reference, see below Expression<Func<ActiveRecord.Widget, bool>> referenceLambda = w => w.Id == 0; // Here we 'd convert the widgets to instances of DataContract.Widget and // return them -- this has nothing to do with the question though. } Results The good news is that lambda is constructed just fine. The bad news is that it isn't working; it's blowing up on me when I try to use it (the exception messages are really not helpful at all). I have examined the lambda my code produces and a hardcoded lambda with the same expression; they look exactly the same. I spent hours in the debugger trying to find some difference, but I can't. When predicate is w => w.Id == 0, lambda looks exactly like referenceLambda. But the latter works with e.g. IQueryable<T>.Where, while the former does not (I have tried this in the immediate window of the debugger). I should also mention that when predicate is w => true, it all works just fine. Therefore I am assuming that I 'm not doing enough work in Visitor, but I can't find any more leads to follow on. Can someone point me in the right direction? Thanks in advance for your help!

    Read the article

  • Execute a remote command after sudo - su anotheruser in Rundeck

    - by Bera
    I'm new with Rundeck and completely amazed with it and I'm trying to execute a job and my scenario is detailed below: Rundeck is configured with ssh passwordless authentication for user master between node Server (rundeck server) and node Target (remote Solaris host) for user "master" In node Target I want to execute a script /app/acme/stopApp.sh with a user appmanager Normally and manually, when I need to run script above I proceed with ssh master@server sudo su - appmanager or simply ssh -t master@server 'sudo su - appmanager' works without password and finally run (as appmanager) /app/acme/stopApp.sh But I'm not sure how can I reproduce these steps using Rundeck. I read in some previous messages that for each job line rundeck use a new ssh connection, so the workflow below always fails for me with the messages: sudo: no tty present and no askpass program specified Remote command failed with exit status 1 Please someone could help me with some information to solve this issue. Without this functionality I wouldn't be able to introduce a little DevOps in my department. I read the user guide and admin guide but I couldn't find an easy example, neither in this forum, to follow.

    Read the article

  • Puppetmaster don't notice changes to site.pp

    - by tore-
    Hi, I've just setup a new production environment with puppet. Using 0.25.4 in client/server. Ruby is at 1.8.5, CentOS 5.4. I've made a simple manifest for configuring yum-updatesd, but the puppetmaster doesn't seem to notice changes done to site.pp: err: Could not parse for environment production: Could not match 'node' at /etc/puppet/manifests/site.pp:1 err: Could not retrieve catalog from remote server: Error 400 on SERVER: Could not parse for environment production: Could not match 'node' at /etc/puppet/manifests/site.pp:1 Notice, it says line 1. But line 1 contains an import statement: # cat -n /etc/puppet/manifests/site.pp 1 import "update-notification" 2 3 node default { 4 include update-notification 5 update-notification::configure() 6 } I've tried to reboot the server, delete and recreate site.pp, start and stop puppetmaster and puppet, with no luck. What am I missing?

    Read the article

  • Parallel prologue and epilogue in Grid Engine

    - by ajdecon
    We have a cluster being used to run MPI jobs for a customer. Previously this cluster used Torque as the scheduler, but we are transitioning to Grid Engine 6.2u5 (for some other features). Unfortunately, we are having trouble duplicating some of our maintenance scripts in the Grid Engine environment. In Torque, we have a prologue.parallel script which is used to carry out an automated health-check on the node. If this script returns a fail condition, Torque will helpfully offline the node and re-queue the job to use a different group of nodes. In Grid Engine, however, the queue "prolog" only runs on the head node of the job. We can manually run our prologue script from the startmpi.sh initialization script, for the mpi parallel environment; but I can't figure out how to detect a fail condition and carry out the same "mark offline and requeue" procedure. Any suggestions?

    Read the article

  • Good ways to restart all the computers in a remote cluster?

    - by vgm64
    I have a cluster that I manage and from time to time I get emails from each node (and head node) begging to be restarted after an automatic upgrade. Currently, my best solution so far is a shell script like: $> cat cluster_reboot.sh ssh [email protected] reboot ssh [email protected] reboot ssh [email protected] reboot ssh [email protected] reboot ssh [email protected] reboot ssh [email protected] reboot I end up just typing the root password six times, but it works, I guess. Is there a better way? Can I force the head node to reboot the computers for me?

    Read the article

  • BackupExec 12 to Bacula questions

    - by LVDave
    We have a 128 node compute cluster for environmental modeling, with a master/head node which we currently backup with a Windows2003 system running BackupExec 12 and a single HP LTO3 tape drive. We have recently ordered an Overland NEO200s 12 slot library, and are considering migrating off Windows to CentOS 5 for the backup server. The master/head node is RHEL5, with the compute nodes currently being migrated from a mix of RHEL3/4/5 to CentOS5. I'm fairly familiar with RH/Centos, but have no experience with Bacula. We've tentatively settled on Bacula as our cluster vendor recommended it. My questions are: 1) Does Bacula support an Overland NEO200s/LTO3 library? 2) Can Bacula catalog/restore tapes written by BE? and 3) I've head of Amanda, but am even more unfamiliar with it than Bacula. Any assistance would be appreciated Dave Frandin

    Read the article

  • Puppetmaster don't notice changes to site.pp

    - by tore-
    I've just setup a new production environment with puppet. Using 0.25.4 in client/server. Ruby is at 1.8.5, CentOS 5.4. I've made a simple manifest for configuring yum-updatesd, but the puppetmaster doesn't seem to notice changes done to site.pp: err: Could not parse for environment production: Could not match 'node' at /etc/puppet/manifests/site.pp:1 err: Could not retrieve catalog from remote server: Error 400 on SERVER: Could not parse for environment production: Could not match 'node' at /etc/puppet/manifests/site.pp:1 Notice, it says line 1. But line 1 contains an import statement: # cat -n /etc/puppet/manifests/site.pp 1 import "update-notification" 2 3 node default { 4 include update-notification 5 update-notification::configure() 6 } I've tried to reboot the server, delete and recreate site.pp, start and stop puppetmaster and puppet, with no luck. What am I missing?

    Read the article

  • Copying 500GB Data to EC2 Instances Local Drive

    - by iCode
    Please do not ask me why (they made me) but I have to copy 500GB data to the local drive every 200 node/instances that I am launching in EC2. For reasons beyond this post, this data must by on the local drive and not EBS drive so I can not benefit from snapshots. What is the fastest way that I can manage to this? Copying from S3 to each node takes a long time. I trying to attached an EBS volume to every node with the data and then copy the data from EBS to the local drive but that also take a long time (several hours_) Now, I am also thinking to use bit torrent but not sure how well it is going to be. What is the best way to copy 500GB of static data to each local drive of 200 ec2 instances? The 500Gb of data is composed several hundred of file with varying size but the biggest file is 20GB.

    Read the article

  • AWS Autoscaling issue with existing nodes in ELB

    - by Ram Prasad
    I already have a ELB setup called MyLoadBalancer. I already have 2 nodes running on it with health checks (that checks a URL on the node to see if they are up) Created an autoscaling group (min 2, Max 10) Associated launchconfig mylaunchconfig that provisions a node using an AMI Created a trigger, that checks for avg min connections of 100 and Max of 500 (checks the load balancer and it is support to increase the node count by 1, if avg connections are 500 and decrease by one if less than 100) as-create-or-update-trigger MyTrigger --auto-scaling-group MyAutoScalingGroup --namespace "AWS/ELB" --measure RequestCount --statistic Average --dimensions "LoadBalancerName=MyLoadBalancer" --period 60 --lower-threshold 500 --upper-threshold 800 --lower-breach-increment=-1 --upper-breach-increment=1 --breach-duration 600 Now the issue is, as soon as I put in the trigger, it start 2 nodes .... but there are already two nodes in the LB. So, why is it provisioning 2 more nodes, when the nodes are there ? is it because it is not recognizing the existing 2 nodes ? then how do I add the existing nodes to the AutoScaling group ?

    Read the article

  • Suggestion for auditd set-up

    - by JVerstry
    Hi, I am trying to learn about securing a Linux box (I am using Ubuntu). Auditd is recommended for monitoring activities on the node. I have managed to install it, but I can't find much information about proper set-up to secure my node. How should I set-up auditd to make my node more secure? What should I monitor? Why? I am looking for set-up examples and recommendation from experienced administrators. Thanks!

    Read the article

  • Migrate apache->tomcat to nginx->tomcat

    - by Slezhuk
    Now we are using apache2 as frontend, and tomcat as backend. We are using mod_proxy_balancer and AJP. Also we are using stickysession by JSESSIONID cookie: <Proxy balancer://backend> BalancerMember ajp://127.0.0.1:8008 min=10 max=100 ping=5 connectiontimeout=40 ttl=60 retry=20 route=node-1 BalancerMember ajp://127.0.0.1:8009 min=10 max=100 ping=5 connectiontimeout=40 ttl=60 retry=20 route=node-2 ProxySet lbmethod=byrequests timeout=30 ProxySet stickysession=JSESSIONID|jsessionid nofailover=Off </Proxy> and using jvmRoute parameter in web.xml to add tail to JSESSIONID cookie: <Engine name="Catalina" defaultHost="localhost" jvmRoute="node-1"> So far i did not found way to do this in nginx. Is there any solution for this? We are not using session replication, so getting sequential requests to same backend is crucial.

    Read the article

  • How to run a service as a user who can't delete or update or create a file

    - by neeraj
    Mongodb is a web based console to try out Mongodb. I have created something similar to try out nodejs. In nodejs I am accepting user input and then I am performing eval on that command. Given the power of nodejs , someone from web console can create a file, delete files on the system or could execute 'rm -rf '. I was thinking will it be okay if I run node as a user called node. This user node will not have any privilege to write anything, create anything or update anything. The only access this user will have is read access. Will that work or that is too much of risk. What is a good strategy to handle such a situation?

    Read the article

  • What is user/owner 24561?

    - by ralphthemagician
    So, I just installed the node.js package from nodejs.org and I was poking around to see what it installed. Over in /usr/local/bin I saw this owner 24561. I see it in a few other places too. What is this? What does it mean? Should it be root like everything else? lrwxr-xr-x 1 root wheel 66 Jun 23 13:02 mate -> /Applications/TextMate.app/Contents/SharedSupport/Support/bin/mate -rwxr-xr-x 1 24561 wheel 18865984 Jun 29 09:32 node -rwxr-xr-x 1 24561 wheel 355 Jun 29 09:32 node-waf lrwxr-xr-x 1 root wheel 38 Jul 3 12:15 npm -> ../lib/node_modules/npm/bin/npm-cli.js What was curious is that I couldn't find any other information about this user by Googling. Using OS X Lion 10.7.4 with Xcode installed if that makes any difference.

    Read the article

  • One bigger Virtual Machine distributed across many OpenStack nodes [duplicate]

    - by flyer
    This question already has an answer here: Can a virtualized machine have the CPU and RAM resources of multiple underlying physical machines? 2 answers I just setup virtual machines on one hardware with Vagrant. I want to use a Puppet to configure them and next try to setup OpenStack. I am not sure If I am understanding how this should look at the end. Is it possible to have below architecture with OpenStack after all where I will run one Virtual Machine with Linux? ------------------------------- | VM with OS | ------------------------------- | NOVA | NOVA | NOVA | ------------------------------- | OpenStack | ------------------------------- | Node | Node | Node | ------------------------------- More details: In my environment Nodes are just virtual machines, but my question concerns separate Hardware nodes. If we imagine this Nodes(Novas) are placed on a separate machines (e.g. every has 4 cores) can I run one Virtual Machine across many OpenStack Nodes? Is it possible to aggregate the computation power of OpenStack in one virtual distributed operating system?

    Read the article

  • Cannot to connect to a Cassandra DB from localhost

    - by DJYod
    Hello, I don't know if I'm on the right site, I installed OpenSolaris a single cassandra node, I don't have other node. On the same server, I install Ruby 1.8 with the gem Cassandra. If I try to connect from my computer to the Cassandra node through the ruby gem cassandra, I can connect perfectly, if I try to to the same from the ruby gem cassandra in the server, it says that there is no listening on 127.0.0.1. I can connect locally to the instance using telnet 127.0.0.1 9160 and it works... any idea? Thank you!

    Read the article

  • Puppet class inheritance confusion

    - by EMiller
    I've read the documentation on scope, but I'm still having trouble working this out. I've got two environments that are very similar - so I've got: modules/django-env/manifests/init.pp class django-env { package { "python26": ensure => installed } # etc ... } import "er.pp" modules/django-env/manifests/er.pp $venvname = "er" $venvpath = "/home/django/virtualenvs" class er { file { "$venvpath/$venvname" : ensure => directory } # etc ... } class er-dev { include er } class er-bce-dev { $venvname = "er-bce" include er } manifests/modules.pp import "django-env" manifests/nodes.pp node default { # etc ... } node 'centos-dev' imports default { include django-env include er-bce-dev include er-dev } The result here is that the "inheritance" works - but only the first "er-" item under the 'centos-dev' node is acted upon, I either get er-bce-dev or er-dev, but not both. There must be some basic thing I'm misunderstanding here. Is it the difference between import and include ? (not sure I understand that)

    Read the article

  • Puppet apache module causing 'Error 400 on SERVER: Invalid parameter identifier'

    - by Andy Shinn
    I am receiving the following error when trying to use the latest puppetlabs-apache module from github (https://github.com/puppetlabs/puppetlabs-apache): Error: Could not retrieve catalog from remote server: Error 400 on SERVER: Invalid parameter identifier at /etc/puppet/environments/apache_update/modules/apache/manifests/mod.pp:40 on node zordon.mydomain.com Warning: Not using cache on failed catalog Error: Could not retrieve catalog; skipping run My node config looks like: node 'zordon.mydomain.com' { include template::common include template::puppetagent include template::lamp User::Create sudo::conf { 'joe': priority = 60, content = 'joe ALL=(ALL) NOPASSWD: ALL', require = User::Create['joe'], } } The template::lamp class is what uses apache module: class template::lamp { include myfirewall Firewall Firewall class { 'apache': } class { 'apache::mod::php': } class { 'apache::mod::ssl': } class { 'mysql::server': } } It looks like serverfault markup is getting garbled on Puppet realize statements. The User::Create and Firewall lines are just realizing a user and 2 firewall rules. I have verified that the /var/lib/puppet/lib/puppet/type/a2mod.rb type has the identifier parameter and it is the same MD5 as the server. I am using Puppet 3.0.1 on both agent and master. Any idea what may cause this?

    Read the article

  • Can I configure mod_proxy to use different parameters based on HTTP Method?

    - by Graham Lea
    I'm using mod_proxy as a failover proxy with two balance members. While mod_proxy marks dead nodes as dead, it still routes one request per minute to each dead node and, if it's still dead, will either return 503 to the client (if maxattempts=0) or retry on another node (if it's 0). The backends are serving a REST web service. Currently I have set maxattempts=0 because I don't want to retry POSTs and DELETEs. This means that when one node is dead, each minute a random client will receive a 503. Unfortunately, most of our clients are interpreting codes like 503 as "everything is dead" rather than "that didnt work but please try that again". In order to program some kind of automatic retry for safe requests at the proxy layer, I'd like to configure mod_proxy to use maxattempts=1 for GET and HEAD requests and maxattempts=0 for all other HTTP Methods. Is this possible? (And how? :)

    Read the article

  • Reduce munin logging level

    - by petrus
    Munin is quite verbose, and logs a bunch of things into munin-graph.log, munin-html.log, munin-limits.log and munin-update.log at each run of munin-cron. I already reduced munin-node logging level by setting log_level 0 in munin-node.conf, and that works well. munin-node.log only gets updated when an error message is generated. However I also tried to add the same option in munin.conf, but it makes munin crash. How one can reduce the amount of logs written by munin?

    Read the article

  • open-iscsi does not login into targets on boot

    - by Creshal
    We have a Debian Lenny server with open-iscsi that's configured to log into a target automatically: hostname:~# grep \\.startup /etc/iscsi/iscsid.conf node.startup = automatic hostname:~# grep \\.startup /etc/iscsi/nodes/iqn..../the.correct.ip.address\,port node.startup = automatic node.conn[0].startup = automatic hostname:~# If I issue a restart of open-iscsi via init.d, it works fine. But if I reboot the machine, iscsi starts, but does not even search for targets. I have to manually restart it before it works. Any ideas how to make it find the target on boot?

    Read the article

  • Blackberry XML Parsing Application not working

    - by Nirmal
    Hello All... I found one sample application from the Blackberry knowledgebase. From that application I have put that sample application on my eclipse plugin, and the code is as follows : import javax.microedition.io.*; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; import net.rim.device.api.system.*; import net.rim.device.api.xml.parsers.*; import org.w3c.dom.*; import org.xml.sax.*; class XML_Parsing_Sample extends UiApplication { // creating a member variable for the MainScreen MainScreen _screen = new MainScreen(); // string variables to store the values of the XML document String _node, _element; Connection _connectionthread; public static void main(String arg[]) { XML_Parsing_Sample application = new XML_Parsing_Sample(); // create a new instance of the application // and start the application on the event thread application.enterEventDispatcher(); } public XML_Parsing_Sample() { _screen.setTitle("XML Parsing");// setting title _screen.add(new RichTextField("Requesting.....")); _screen.add(new SeparatorField()); pushScreen(_screen); // creating a screen // creating a connection thread to run in the background _connectionthread = new Connection(); _connectionthread.start();// starting the thread operation } public void updateField(String node, String element) { // receiving the parsed node and its value from the thread // and updating it here // so it can be displayed on the screen String title = "My App"; _screen.add(new RichTextField(node + " : " + element)); if (node.equals(title)) { _screen.add(new SeparatorField()); } } private class Connection extends Thread { public Connection() { super(); } public void run() { // define variables later used for parsing Document doc; StreamConnection conn; try { // providing the location of the XML file, // your address might be different conn = (StreamConnection) Connector .open("http://www.sufalamtech.com/demo/moviewebservice/Test.xml"); // next few lines creates variables to open a // stream, parse it, collect XML data and // extract the data which is required. // In this case they are elements, // node and the values of an element DocumentBuilderFactory docBuilderFactory = DocumentBuilderFactory .newInstance(); DocumentBuilder docBuilder = docBuilderFactory .newDocumentBuilder(); docBuilder.isValidating(); doc = docBuilder.parse(conn.openInputStream()); doc.getDocumentElement().normalize(); NodeList list = doc.getElementsByTagName("*"); _node = new String(); _element = new String(); // this "for" loop is used to parse through the // XML document and extract all elements and their // value, so they can be displayed on the device for (int i = 0; i < list.getLength(); i++) { Node value = list.item(i).getChildNodes().item(0); _node = list.item(i).getNodeName(); _element = value.getNodeValue(); updateField(_node, _element); }// end for }// end try // will catch any exception thrown by the XML parser catch (Exception e) { Dialog.alert("exception = " + e); } }// end connection function }// end connection class }// end XML_Parsing_Sample But when I am running this application, the simulator just showing me a Blank screen with label Requesting... Anybody help me out for this ? Thanks in advance...

    Read the article

  • How to delete empty folders from a given directory in windows with a script

    - by Nicola Peluchetti
    I'm using r.js as a build tool but as of today that tools doesn't give me the ability to delete empty folders in the build dir. I've found these two scripts for /f "usebackq" %%d in ("dir /ad/b/s | sort /R") do rd "%%d" for /f "delims=" %%i in ('dir /s /b /ad ^| sort /r') do rd "%%i">NUL looking around the net but i always get %%i was unexpected at this time. or %%d was unexpected at this time. And i wouldn't know how to tell the script where my directory is. My build script is @echo off where /q r.js || ( echo requirejs node package is not installed. You must install node, npm and then run npm install -g requirejs goto :eof ) node r.js -o app.build.js :end I need to tell the script to remove all empty directories which are located inside ../../js

    Read the article

< Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >