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  • How to use SQL file streaming win32 API and support WCF streaming

    - by Mahesh
    I'm using Sql server file stream type to store large files in the backend. I'm trying to use WCf to stream the file across to the clients. I'm able to get the handle to the file using SQLFileStream (API). I then try to return this stream. I have implemenetd data chunking on the client side to retrive the data from the stream. I'm able to do it for regular filestream and memory stream. Also if i convert then sqlfilestream in to memorystream that also works. The only think that doesn't work is when I try to return sqlfilestream. What am I doing wrong. I have tried both nettcpbinding with streaming enabled and http binding with MTOM encoding. This is the error message am getting : Socket connection was aborted. This could be caused by an error processing your mesage or a receive timeout being exceeded by the remote host, or an underlying network issue.. Local socket timneout was 00:09:59.... Here is my sample code RemoteFileInfo info = new RemoteFileInfo(); info.FileName = "SampleXMLFileService.xml"; string pathName = DataAccess.GetDataSnapshotPath("DataSnapshot1"); SqlConnection connection = DataAccess.GetConnection(); SqlTransaction sqlTransaction = connection.BeginTransaction("SQLSileStreamingTrans"); SqlCommand command = new SqlCommand(); command.Connection = connection; command.Transaction = sqlTransaction; command.CommandText = "SELECT GET_FILESTREAM_TRANSACTION_CONTEXT()"; byte[] transcationContext = command.ExecuteScalar() as byte[]; SqlFileStream stream = new SqlFileStream(pathName, transcationContext, FileAccess.Read); // byte[] bytes = new byte[stream.Length]; // stream.Read(bytes, 0, (int) stream.Length); // Stream reeturnStream = stream; // MemoryStream memoryStream = new MemoryStream(bytes); info.FileByteStream = stream; info.Length = info.FileByteStream.Length; connection.Close(); return info; [MessageContract] public class RemoteFileInfo : IDisposable { [MessageHeader(MustUnderstand = true)] public string FileName; [MessageHeader(MustUnderstand = true)] public long Length; [MessageBodyMember(Order = 1)] public System.IO.Stream FileByteStream; public void Dispose() { if (FileByteStream != null) { FileByteStream.Close(); FileByteStream = null; } } } ANy help is appreciated

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  • How to do long polling from iPhone application?

    - by Hitesh Manchanda
    I want to create a iPhone chat application and i do not have any experience of socket programming so can u please help me understand How can i do long polling from iPhone application? Also can NSURLConnection be used for this purpose or we need to use some low level API? Are there any libraries available for the same?

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  • What Parallel computing APIs make good use of sockets?

    - by Ole Jak
    My program uses sockets, what Parallel computing APIs could I use that would help me without obligating me to go from sockets to anything else? When we are on a cluster with a special, non-socket infrastructure system this API would emulate something like sockets but using that infrastructure (so programs perform much faster than on sockets, but still use the sockets API).

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  • Interfacing Android Nexus One with Arduino + BlueSmirf

    - by efgomez
    I'm a bit new to all of this, so bear with me - I'd really appreciate your help. I am trying to link the Android Nexus One with an arduino (Duemilanove) that is connected to a BlueSmirf. I have a program that is simply outputting the string "Hello Bluetooth" to whatever device the BlueSmirf is connected to. Here is the Arduino program: void setup(){ Serial.begin(115200); int i; } void loop(){Serial.print("Hello Bluetooth!"); delay(1000); } One my computer BT terminal I can see the message and connect no problem. The trouble is with my android code. I can connect to the device with android, but when I look at the log it is not displaying "Hello Bluetooth". Here is the debug log: 04-09 16:27:49.022: ERROR/BTArduino(17288): FireFly-2583 connected 04-09 16:27:49.022: ERROR/BTArduino(17288): STARTING TO CONNECT THE SOCKET 04-09 16:27:55.705: ERROR/BTArduino(17288): Received: 16 04-09 16:27:56.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:56.712: ERROR/BTArduino(17288): Received: 15 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 15 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 1 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 15 ect... Here is the code, I'm trying to put only the relative code but if you need more please let me know: private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); InputStream inStream = null; boolean run = false; //...More Connection code here... The more relative code is here: byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + bytes); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } I am reading bytes = inStream.read(buffer). I know bytes is an integer, so I tried sending integers over bluetooth because "bytes" was an integer but it still didn't make sense. It almost appears that is sending incorrect baud rate. Could this be true? Any help would be appreciated. Thank you very much.

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  • Ruby IRC bot don't works.

    - by JavaNoob
    require "socket" server = "irc.rizon.net" port = "6667" nick = "Ruby IRC Bot" channel = "#0x40" s = TCPSocket.open(server, port) s.print("USER Testing", 0) s.print("NICK #{nick}", 0) s.print("JOIN #{channel}", 0) This irc bot don't connect to the IRC server, What are i'm doing wrong?

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  • C# Sockets and Proxy Servers

    - by Tristan
    Hi Guys, I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar Cheers -Tristan

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  • Get error with connect to server “Trust anchor for certification path not found.”

    - by user3693568
    I wrote code in android for connecting to server with ssl, I use BKS algorithm, I can create socket but when I send data to switch, I get this error javax.net.ssl.SSLHandshakeException: java.security.cert.CertPathValidatorException: Trust anchor for certification path not found. It is wonderful for me, I can connect to another server in local network with another BKS file and I can get response from that server, but with correct certificate in outside network, I cannot connect to another server, is it possible with network problem? Best regards

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  • Sending large serialized objects over sockets is failing only when trying to grow the byte Array, bu

    - by FinancialRadDeveloper
    I have code where I am trying to grow the byte array while receiving the data over my socket. This is erroring out. public bool ReceiveObject2(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[1024]; byte[] byArrAll = new byte[0]; bool bAllBytesRead = false; int iRecLoop = 0; // grow the byte array to match the size of the object, so we can put whatever we // like through the socket as long as the object serialises and is binary formatted while (!bAllBytesRead) { if (m_socClient.Receive(buffer) > 0) { byArrAll = Combine(byArrAll, buffer); iRecLoop++; } else { m_socClient.Close(); bAllBytesRead = true; } } MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (System.Runtime.Serialization.SerializationException se) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + se.Source + "Error : " + se.Message; return false; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } private byte[] Combine(byte[] first, byte[] second) { byte[] ret = new byte[first.Length + second.Length]; Buffer.BlockCopy(first, 0, ret, 0, first.Length); Buffer.BlockCopy(second, 0, ret, first.Length, second.Length); return ret; } Error: mscorlibError : The input stream is not a valid binary format. The starting contents (in bytes) are: 68-61-73-43-68-61-6E-67-65-73-3D-22-69-6E-73-65-72 ... Yet when I just cheat and use a MASSIVE buffer size its fine. public bool ReceiveObject(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[5000000]; m_socClient.Receive(buffer); MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } This is really killing me. I don't know why its not working. I have lifted the Combine from a suggestion on here too, so I am pretty sure this is not doing the wrong thing? I hope someone can point out where I am going wrong

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  • .NET Sockets and Proxy Servers

    - by Tristan
    I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar

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  • Winsock Connect Problem with Eset Nod32

    - by AFgone
    Dear All, my socket library which is implemented using winsock2 is working properly. But when ESET Nod32 installed on the computer, connect() function returns 0(zero) ,that is success, even if remote host is not available. I looked with netstat -b command and saw that ekrn.exe is accepting the client. And after couple of seconds it sends zero byte of information,which means graceful close. So how can I overcome this problem? Many thanks, regards...

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  • Differnce between linux write and sendfile syscall

    - by JosiP
    Hi Im programming webserver (C), which should send big files. My question is: What are the main differneces in two syscalls: write and sendfile. Does sendfile depends on size of socket system buffer ? I noticed that write often writes less then i requested. For example, if got many requests for one file: should i open it, copy into memory and use 'write', or maybe i can do 'sendfile' for each client ? thx in advance for all answers

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  • Byte = 8bits, but why doesn't BitConverter think so

    - by Paul Farry
    Given the following information Public Enum Request As Byte None = 0 Identity = 1 License = 2 End Enum Protected mType As Communication.Request mType = Communication.Request.Identity Debug.Print (BitConverter.GetBytes(mType).Length.tostring) 2 Why does bitconverter report that mType is a length of 2. I would have thought that passing a Byte into BitConverter.GetBytes would just return the Byte. I mean it's no big deal because it's only sending a very small block of data across a TCP Socket, but I'm just intrigued why it thinks it's 2 bytes.

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  • Complex error handling

    - by Caspin
    I've got a particularly ornery piece of network code. I'm using asio but that really doesn't matter for this question. I assume there is no way to unbind a socket other than closing it. The problem is that open(), bind(), and listen() can all throw a system_error. So I handled the code with a simple try/catch. The code as written in broken. using namespace boost::asio; class Thing { public: ip::tcp::endpoint m_address; ip::tcp::acceptor m_acceptor; /// connect should handle all of its exceptions internally. bool connect() { try { m_acceptor.open( m_address.protocol() ); m_acceptor.set_option( tcp::acceptor::reuse_address(true) ); m_acceptor.bind( m_address ); m_acceptor.listen(); m_acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); m_acceptor.close(); return false; } return true; } /// don't call disconnect unless connect previously succeeded. void disconnect() { // other stuff needed to disconnect is ommited m_acceptor.close(); } }; The error is if the socket fails to connect it will try to close it in the catch block and throw another system_error about closing an acceptor that has never been opened. One solution is to add an if( acceptor.is_open() ) in the catch block but that tastes wrong. Kinda like mixing C-style error checking with c++ exceptions. If I where to go that route, I may as well use the non-throwing version of open(). boost::system::error_code error; acceptor.open( address.protocol, error ); if( ! error ) { try { acceptor.set_option( tcp::acceptor::reuse_address(true) ); acceptor.bind( address ); acceptor.listen(); acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); acceptor.close(); return false; } } return !error; Is there an elegant way to handle these possible exceptions using RAII and try/catch blocks? Am I just wrong headed in trying to avoid if( error condition ) style error handling when using exceptions?

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  • Qt Sockets and Endianness

    - by cake
    Hello I'm writing a program that uses QUdpSocket for transmiting data over the network. This is my first socket program, and I've come across an interesting problem called Endianness. My actual question in, do I have to worry about Endianness when I'm using QNetwork as my sockets library? If I do have to worry, what do I have to do to properly avoid Endianness problems? Thanks in advance.

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  • is there an scp/sftp client library available for flex?

    - by nont
    I need to send files securely from Adobe Air. In any other language, my first thought would be sftp/scp, but I don't see any libraries to do that in Flex. I'm new to flex, so I'm not sure where to look for code examples and repos. It looks like the raw socket interface is available, so I could write one if no good examples exist. Of course, I'm trying to avoid that.

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  • LSP packet modify

    - by kellogs
    Hello, anybody care to share some insights on how to use LSP for packet modifying ? I am using the non IFS subtype and I can see how (pseudo?) packets first enter WSPRecv. But how do I modify them ? My inquiry is about one single HTTP response that causes WSPRecv to be called 3 times :((. I need to modify several parts of this response, but since it comes in 3 slices, it is pretty hard to modify it accordingly. And, maybe on other machines or under different conditions (such as high traffic) there would only be one sole WSPRecv call, or maybe 10 calls. What is the best way to work arround this (please no NDIS :D), and how to properly change the buffer (lpBuffers-buf) by increasing it ? int WSPAPI WSPRecv( SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount, LPDWORD lpNumberOfBytesRecvd, LPDWORD lpFlags, LPWSAOVERLAPPED lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine, LPWSATHREADID lpThreadId, LPINT lpErrno ) { LPWSAOVERLAPPEDPLUS ProviderOverlapped = NULL; SOCK_INFO *SocketContext = NULL; int ret = SOCKET_ERROR; *lpErrno = NO_ERROR; // // Find our provider socket corresponding to this one // SocketContext = FindAndRefSocketContext(s, lpErrno); if ( NULL == SocketContext ) { dbgprint( "WSPRecv: FindAndRefSocketContext failed!" ); goto cleanup; } // // Check for overlapped I/O // if ( NULL != lpOverlapped ) { /*bla bla .. not interesting in my case*/ } else { ASSERT( SocketContext->Provider->NextProcTable.lpWSPRecv ); SetBlockingProvider(SocketContext->Provider); ret = SocketContext->Provider->NextProcTable.lpWSPRecv( SocketContext->ProviderSocket, lpBuffers, dwBufferCount, lpNumberOfBytesRecvd, lpFlags, lpOverlapped, lpCompletionRoutine, lpThreadId, lpErrno); SetBlockingProvider(NULL); //is this the place to modify packet length and contents ? if (strstr(lpBuffers->buf, "var mapObj = null;")) { int nLen = strlen(lpBuffers->buf) + 200; /*CHAR *szNewBuf = new CHAR[]; CHAR *pIndex; pIndex = strstr(lpBuffers->buf, "var mapObj = null;"); nLen = strlen(strncpy(szNewBuf, lpBuffers->buf, (pIndex - lpBuffers->buf) * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "var com = null;\r\n", 17 * sizeof(CHAR))); pIndex += 18 * sizeof(CHAR); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), pIndex, 1330 * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "if (com == null)\r\n" \ "com = new ActiveXObject(\"InterCommJS.Gateway\");\r\n" \ "com.lat = latitude;\r\n" \ "com.lon = longitude;\r\n}", 111 * sizeof (CHAR))); pIndex = strstr(szNewBuf, "Content-Length:"); pIndex += 16 * sizeof(CHAR); strncpy(pIndex, "1465", 4 * sizeof(CHAR)); lpBuffers->buf = szNewBuf; lpBuffers->len += 128;*/ } if ( SOCKET_ERROR != ret ) { SocketContext->BytesRecv += *lpNumberOfBytesRecvd; } } cleanup: if ( NULL != SocketContext ) DerefSocketContext( SocketContext, lpErrno ); return ret; } Thank you

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  • How to send an IM in C or C++ on Windows

    - by dave9909
    Specifically I am talking about using AIM and sending instant messages to an existing AIM screename. How would I accomplish this? I am trying to do it the simplest way possible -efficiency is not that important. I thought maybe all I would have to do is open a socket connections some how but I am probably wrong.

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  • Data store for capturing votes & aggregating them

    - by Nathan de Vries
    I'm interested in using Node.js as a socket server for stream-based communication with tens of thousands of clients. Clients will be sending votes for particular pieces of content, and receiving near-realtime updates of aggregated vote tallies from the server. The datastore needs to support: Storing the votes Summarising the votes in near-realtime Preventing multiple votes within an arbitrary time period (e.g. clients can only vote once for a piece of content every 1 minute) Something that already has client libraries for Node.js would be preferable.

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  • Warning: mysql_real_escape_string()?

    - by Tom
    Hi, I am getting the error; Warning: mysql_real_escape_string() [function.mysql-real-escape-string]: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) Why do I get this error? The mysql_real_escape_string() works on all of my pages apart from one? Is it something to do with MySQL being on a different server to the PHP server - if so, how do I fix it? Thanks Tom

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  • Is there a way to get SSL certificate details using JavaScript?

    - by sHz
    Hi all, I'd like to gather certain details of an SSL certificate on a particular web-site. I know this is straightforward using the openssl tool on Linux/MacOSX. However is the same or similar possible in JavaScript? I understand that the browser handles socket connections and that the SSL handshake occurs prior to any party sending data. However in an XMLHTTPRequest, I'd like to know if its possible to get these details as some sort of response code etc?

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  • Perl Tk : Displaying window in bottom right Corner

    - by pavun_cool
    Hi All. I have planned to do the chatting the exercise Perl socket. In this I want to display the require window using Perl Tk . Here my requirement is that the window has to display in the bottom right corner . It is like Gmail Chat window. What I need to for achieve this thing. By default it displays in top left corner. Thanks in Advance

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  • squirrelmail http error

    - by Permana
    I have install squirrel mail and get this message error when trying to login. 0 : Unable to find the socket transport "http" - did you forget to enable it when you configured PHP? I have create a test user, and when login I type test@localhost I use XAMPP (Basis Package) version 1.7.2

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  • How to deploy http://code.google.com/p/dyuproject/ into app engine

    - by portoalet
    Hi, I am trying to use openid/hybrid in app engine, but so far, no luck. No success with openid4java (because it creates socket etc), and no luck with dyuproject either. How do it deploy dyuproject into my java appengine? I just could not understand the different structure of the code in http://dyuproject.googlecode.com/files/dyuproject.appspot.com-source-2009-10-08.zip It is just so different than the default new google web application. Many thanks.. I have been struggling the whole week

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