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  • HTTP POST to Imageshack

    - by Brandon Schlenker
    I am currently uploading images to my server via HTTP POST. Everything works fine using the code below. NSString *UDID = md5([UIDevice currentDevice].uniqueIdentifier); NSString *filename = [NSString stringWithFormat:@"%@-%@", UDID, [NSDate date]]; NSString *urlString = @"http://taptation.com/stationary_data/index.php"; request= [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"---------------------------14737809831466499882746641449"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n", filename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:imageData]]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(returnString); However, when I try to convert this to work with Image Shacks XML API, it doesn't return anything. The directions from ImageShack are below. Send the following variables via POST to imageshack. us /index.php fileupload; (the image) xml = "yes"; (specifies the return of XML) cookie; (registration code, optional) Does anyone know where I should go from here?

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  • Drawing scaled emoji icons on iOS

    - by Eimantas
    I'm trying to implement my own emoji icon keyboard and have some problems. I'm trying to draw emoji icons at the same size as on native iOS emoji keyboard, but when doing simple drawing (standard unicode characters like "\ue415") icons always appear at original size. When trying to increase the font - emoji icons stay of the same size. When applying CGAffineTransform for scaling - drawn icons are bigger, but pixelated and blurred. How should I go about drawing emoji icons bigger, but sharper?

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  • How to stop UITableView moveRowAtIndexPath from leaving blank rows upon reordering

    - by coneybeare
    I am having an issue where in reordering my UITableViewCells, the tableView is not scrolling with the cell. Only a blank row appears and any subsequent scrolling gets an Array out of bounds error without any of my code in the Stack Trace. Here is a quick video of the problem. Here is the relevant code: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return indexPath.section == 1; } - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { BOOL ret = indexPath.section == 1 && indexPath.row < self.count; DebugLog(@"canMoveRowAtIndexPath: %d:%d %@", indexPath.section, indexPath.row, (ret ? @"YES" : @"NO")); return ret; } - (void)delayedUpdateCellBackgroundPositionsForTableView:(UITableView *)tableView { [self performSelectorOnMainThread:@selector(updateCellBackgroundPositionsForTableView:) withObject:tableView waitUntilDone:NO]; } - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { if (fromIndexPath.row == toIndexPath.row) return; DebugLog(@"Moved audio from %d:%d to %d:%d", fromIndexPath.section, fromIndexPath.row, toIndexPath.section, toIndexPath.row); NSMutableArray *audio = [self.items objectAtIndex:fromIndexPath.section]; [audio exchangeObjectAtIndex:fromIndexPath.row withObjectAtIndex:toIndexPath.row]; [self performSelector:@selector(delayedUpdateCellBackgroundPositionsForTableView:) withObject:tableView afterDelay:kDefaultAnimationDuration/3]; } And here is the generated Stack Trace of the crash: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: iPhone Simulator 3.2 (193.3), iPhone OS 3.0 (7A341) *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray removeObjectsInRange:]: index (6) beyond bounds (6)' Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x302ac924 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4 1 libobjc.A.dylib 0x93cb2509 objc_exception_throw + 56 2 CoreFoundation 0x3028e5fb +[NSException raise:format:arguments:] + 155 3 CoreFoundation 0x3028e55a +[NSException raise:format:] + 58 4 Foundation 0x305684e9 _NSArrayRaiseBoundException + 121 5 Foundation 0x30553a6e -[NSCFArray removeObjectsInRange:] + 142 6 UIKit 0x30950105 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 862 7 UIKit 0x30947715 -[UITableView layoutSubviews] + 250 8 QuartzCore 0x0090bd94 -[CALayer layoutSublayers] + 78 9 QuartzCore 0x0090bb55 CALayerLayoutIfNeeded + 229 10 QuartzCore 0x0090b3ae CA::Context::commit_transaction(CA::Transaction*) + 302 11 QuartzCore 0x0090b022 CA::Transaction::commit() + 292 12 QuartzCore 0x009132e0 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 13 CoreFoundation 0x30245c32 __CFRunLoopDoObservers + 594 14 CoreFoundation 0x3024503f CFRunLoopRunSpecific + 2575 15 CoreFoundation 0x30244628 CFRunLoopRunInMode + 88 16 GraphicsServices 0x32044c31 GSEventRunModal + 217 17 GraphicsServices 0x32044cf6 GSEventRun + 115 18 UIKit 0x309021ee UIApplicationMain + 1157 19 XXXXXXXX 0x0000278a main + 104 (main.m:12) 20 XXXXXXXX 0x000026f6 start + 54 NOte that the array out of bounds length is not the length of my elements (I have 9), but always something smaller. I have been trying to solve this for many hours days without avail… any ideas? UPDATE: More code as requested In my delegate: - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { int count = [(UAPlaylistEditDataSource *)self.dataSource count]; if (proposedDestinationIndexPath.section == 0) { return [NSIndexPath indexPathForRow:0 inSection:sourceIndexPath.section]; }else if (proposedDestinationIndexPath.row >= count) { return [NSIndexPath indexPathForRow:count-1 inSection:sourceIndexPath.section]; } return proposedDestinationIndexPath; } …thats about it. I am using the three20 framework and I have not had any issues with reordering till now. The problem is also not in the updateCellBackgroundPositionsForTableView: method as it still crashes when this is commented out.

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  • UISearchBar and UINavigationController

    - by Calvin L
    I have an .xib file connected to a ViewController, which is init'ed as the root controller of an instance of UINavigationController in my appDelegate. In that view, I have a UISearchBar and a UITableView below it. When the view loads up, there's a navigationBar at the top, followed by a ~20 pixel gap, and then the UISearchBar, and the table beneath it: My problem is that when I enter the UISearchBar to type something, the navigation bar disappears (which is fine), but the search box is all screwy: I'm pretty new to this (a couple of weeks), so I'm not quite sure what's going on. Can anyone help me shed some light on this?

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  • Shake based application

    - by Sid
    hii frnz, i am developing an application which deletes rows from a table view when the user shakes the iPhone.i have created a navigation based project. now when the user shakes the iPhone i want that the title of navigation bar should change to "DELETE" and a delete button should appear on the navigation bar on the same view (but this operation should take place only when the user shakes the iPhone )otherwise when a user selects a particular row then it should move to next view.I have written the followin code but its not working.plz help me out..... (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NSLog(@"hiiiii"); if (isShaked == NO) { //logic to move to next view goes here. } else { self.title = @"Delete Rows"; delete=[[UIBarButtonItem alloc] initWithTitle:@"Delete rows" style: UIBarButtonItemStyleBordered target:self action:@selector(deleteItemsSelected)] ; self.navigationItem.rightBarButtonItem=self.delete; MyTableCell *targetCustomCell = (MyTableCell *)[tableView cellForRowAtIndexPath:indexPath]; [targetCustomCell checkAction]; [self.tempArray addObject: [myModal.listOfStates objectAtIndex:indexPath.row]]; //[delete addTarget:self action:@selector(deleteItemsSelected:) forControlEvents:UIControlEventTouchUpInside]; self.tempTableView = tableView; } } -(void)deleteItemsSelected { //for(int i = 0; i <= [tempArray count]; i++) //{ //} [myModal.listOfStates removeObjectsInArray:tempArray]; [tempTableView reloadData]; } checkAction method is a custom cell method which is used to put a tickmark on the row selected

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  • How do I keep music playing after the user presses the hold button on the iPhone?

    - by Carlos Vargas
    Hey guys how can I make an app keep playing an mp3 after pressed the hold/power button. Here is the code I use for preparing the AVAudioPlayer: - (void)PrepareAudio:(int)index { NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%@",[_Audio objectAtIndex:Game]] ofType:@"mp3"]; NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; MusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: newURL error: nil]; [newURL release]; [MusicPlayer setVolume: 1.5]; } And this is the code when I press the button play: - (IBAction)PushPlay: (id)sender { if(!MusicPlayer.playing) [MusicPlayer play]; } Best Regards Carlos Vargas

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  • Growing UITextView and UITableViewCell

    - by Arie Pieter
    I'd like to emulate the compose mail screen of Apples iPhone app. At this moment I have a UITableView with some cells. The last cell contains a UITextView. I managed to get the scrolling the way I like, but one problem remains: how to let the UITextView and the UITableViewCell automatically grow in height when the user enters a new line of text? There has been written a lot about this, I know. But I couldn't find any solution. Can anybody help me or just give a hint? Thanks APC

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  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

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  • Cocoa threading question.

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • Building a list of favorites from Core Data

    - by Jim
    I'm building an app with two tabs. The first tab has a main tableview that connects to a detail view of the row. The second tab will display a tableView based on the user adding content to it by tapping a button on the detail view. My question is this. What is the correct design pattern to do this? Do I create a second ManagedObjectContext/ManagedObjectContextID then save that context to a new persistent store or can the MOC be saved to the existing store without affecting the original tableview? I've looked at CoreData Recipes and CoreData Books and neither deal with multiple stores although books does deal with multiple MOC's. Any reference would be great.

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  • UISearchDisplayController "shouldReloadTableForSearchString return NO" reloads table

    - by Jeena
    Why does my UISearchDisplayController show "No results" even if the shouldReloadTableForSearchString method returns NO? Shouldn't it just do nothing and stay black? How can I prevent it from doing so? #import "RootViewController.h" #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (tableView == self.searchDisplayController.searchResultsTableView) { return 0; } return 10; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [NSString stringWithFormat:@"row %d", indexPath.row]; return cell; } #pragma mark SearchController stuff - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { return NO; } - (void)dealloc { [super dealloc]; } @end

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  • Struggling with currency in Cocoa.

    - by Meltemi
    I'm trying to do something I'd think would be fairly simple: Let a user input a dollar amount, store that amount in an NSNumber (NSDecimalNumber?), then display that amount formatted as currency again at some later time. My trouble is not so much with the setNumberStyle:NSNumberFormatterCurrencyStyle and displaying floats as currency. The trouble is more with how said numberFormatter works with this UITextField. I can find few examples. This thread from November and this one give me some ideas but leaves me with more questions. I am using the UIKeyboardTypeNumberPad keyboard and understand that I should probably show $0.00 (or whatever local currency format is) in the field upon display then as a user enters numerals to shift the decimal place along: Begin with display $0.00 Tap 2 key: display $0.02 Tap 5 key: display $0.25 Tap 4 key: display $2.54 Tap 3 key: display $25.43 Then [numberFormatter numberFromString:textField.text] should give me a value I can store in my NSNumber variable. Sadly I'm still struggling: Is this really the best/easiest way? If so then maybe someone can help me with the implementation? I feel UITextField may need a delegate responding to every keypress but not sure what, where and how to implement it?! Any sample code? I'd greatly appreciate it! I've searched high and low... Edit1: So I'm looking into NSFormatter's stringForObjectValue: and the closest thing I can find to what benzado recommends: UITextViewTextDidChangeNotification. Having really tough time finding sample code on either of them...so let me know if you know where to look?

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • UITextField in UITableView to becomeFirstResponder.

    - by f0rz
    Hi ! I have a problem which I dont have a clue how to work around. Maybe anyone of you could help me to the correct directions... Simple I have a UITableView with each cell containing a UITextField. When I´m editing a cell (UITextField) and hit Return Key, a new row is inserted under the current cell. After that I reloadData on the TableView, the new row is showed. Everything is OK here. Now to my problem, I want to [UITextField becomeFirstResponder] on the newest added row. But I could not find anyway to accomplish this. I could post code but didn't find that necessary. Cheers.

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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • Difference of 2 NSArray's for animated insert/delete in UITableView

    - by Alexander Cohen
    At some point in my Application, I have an NSArray whose contents change. Those contents are shown in a UITableView. I'm trying to find a way to find the diff between the contents of before and after of the NSArray so i can pass the correct indexPaths to insertRowsAtIndexPaths:withRowAnimation: and deleteRowsAtIndexPaths:withRowAnimation: in order to have the changes nicely animated. Any ideas? thx

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  • Converting NSDecimalNumber to NSString

    - by 4thSpace
    I'm retrieving a key from an object that looks like this: po obj { TypeID = 3; TypeName = Asset; } The key value is being retrieved like this: NSString *typeId = (NSString*)[obj objectForKey:@"TypeID"]; Rather than typeId being an NSString, it is an NSDecimalNumber. Why is that? How do I convert it to an NSString?

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  • Sanity check: UIBarButtonItem crashes trying to perform action

    - by Giao
    One of my users is reporting a crash on his device, an iPhone 3GS. Other devices of the same type are not reporting similar behavior. He's sent me a crash log and based on reading it, I'm not sure how to proceed. I hope I'm not interpreting the crash log incorrectly but it doesn't look like my action has been called yet. This is how I'm creating and setting up the UIBarButtonItem: - (void)viewDidLoad { [super viewDidLoad]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addLog:)]; self.navigationItem.rightBarButtonItem = addButton; [addButton release]; } This is the my action method: - (IBAction)addLog:(id)sender { MyViewController *myController = [[MyViewController alloc] initWithNibName:@"MyNib" bundle:nil]; UINavigationController *subNavigationController = [[UINavigationController alloc] initWithRootViewController: myController]; [self presentModalViewController:subNavigationController animated:YES]; [myController release]; [subNavigationController release]; } This is the crash log: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x0007e98c __kill + 81 libSystem.B.dylib 0x0007e97c kill + 4 2 libSystem.B.dylib 0x0007e96e raise + 10 3 libSystem.B.dylib 0x0009361a abort + 34 4 MyApp 0x000042e8 0x1000 + 13032 5 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 6 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 7 UIKit 0x00094d4e -[UIBarButtonItem(Internal) _sendAction:withEvent:] + 86 8 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 9 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 10 UIKit 0x00041ffe -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 11 UIKit 0x00041fd0 -[UIControl sendAction:to:forEvent:] + 32 12 UIKit 0x00041d2a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 13 UIKit 0x0004263e -[UIControl touchesEnded:withEvent:] + 330 14 UIKit 0x00041656 -[UIWindow _sendTouchesForEvent:] + 318 15 UIKit 0x00041032 -[UIWindow sendEvent:] + 74

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  • How to set the tableview's top using contentinset property while being at the bottom of the table

    - by neha
    Hi all, I'm having a tableview with 20 rows and 250 as their rowheight. While I'm at the bottom of the tableview, I want to shift the tableview upwards by 65px. I tried doing self.tableView.contentInset = UIEdgeInsetsMake(-65.0f, 0.0f, 0.0f, 0.0f); Also self.tableView.contentInset = UIEdgeInsetsMake((4633.0f - 65.0f), 0.0f, 0.0f, 0.0f); where 4633.0f is my contentoffset.y, but with no success. When the last cell is pulled upwards, I'm showing a view below the last cell with an activity indicator on it to depict that more data is getting loaded. I need to keep that view visible for 2 seconds so I want to push the tableview cells up and after that I want to bring the tableview to its original position and reset the view below that. I'm doing this [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; // self.tableView.contentInset = UIEdgeInsetsMake((4633.0f - 65.0f), 0.0f, 0.0f, 0.0f); self.tableView.contentInset = UIEdgeInsetsMake(- 65.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; and then calling a function to reset it back as self.tableView.contentInset = UIEdgeInsetsMake(0.0f, 0.0f, 0.0f, 0.0f); Can anybody please suggest how to do it? Thanx in advance.

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  • UIAlertViewDelegate method didDismissWithButtonIndex gets called while the phone is sleeping/locked.

    - by Rob
    I have a UIAlertView who's didDismissWithButtonIndex delegate method calls pops the view controller (same class, it's the alertview delegate and the viewcontroller) to return the user to the previous screen. The issue is that when you lock the phone before the [alert show]; is called, something is calling didDismissWithButtonIndex while the phone is locked. Since the response to that is to pop the view controller, which releases and deallocs it, I crash on the callback. What is causing this phantom button press? Seems like a framework bug, but I hate jumping to that conclusion. I'm definitely not hitting the button, because I hit a breakpoint in my code right before it's displayed. Then I lock the phone. Then I continue. I see it do the show, return to the event loop, and then, while the phone is still locked, hit my breakpoint in didDismissWithButtonIndex. There are a few internet/forum postings about similar spurious delegate calls, but no concrete answers. This is on the simulator, and the device, both OS 2.2 and OS 3.0. I'm assuming I'm missing something, but what? Update: Yeah, I created a simple project with just two view controllers, where when the 2nd view controller displays it creates the alert, and shows it. Then I NSLog in the delegate method, and when the phone is locked, it fires once while locked, and then again when it's unlocked and the button is clicked...2 log messages. But when not locked, there's only one. I guess I'll open an issue, but it seems awfully obvious to have survived this long without anyone complaining. :-) I'm going to try and work around it by making an isActive flag value when the willResignActive/didBecomeActive notifications arrive, and if the app isn't active skipping the delegate body. Update I went ahead in July after I posted this and created radar 7097363 for this issue. There's been no response. The workaround in practice works quite well, checking the active status when processing the delegate, and skipping the action if the the app is inactive.

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  • iPhone zoom to userLocation

    - by Taylor Satula
    Hi, I need help making my iPhone app zoom to the users current location. I have seen this answered before on StackOverflow ( http://stackoverflow.com/questions/2423236/zoom-on-userlocation )but I have no idea what I am doing when it comes to iPhone development (I make websites not iPhone apps). I need it explained extremely simply, down to where the code snippets go starting from a blank project. Any help is very much appreciated. -- Taylor

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