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  • CodePlex Daily Summary for Thursday, October 24, 2013

    CodePlex Daily Summary for Thursday, October 24, 2013Popular ReleasesX-tee.NET: X-tee.NET 1.0.4: Few code generation bug fixes.VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsDirectXTex texture processing library: October 2013: October 21, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGBSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falseNew ProjectsActive shape models for .net: Library to find Facial critical points (contour, nose, eyes, mouth) based on active shape models(wrapper for code.google.com/p/asmlibrary). Not support 64bit.Benson's Project: The Task1 project in ASP.NET calculates the sum of two numbers entered in two textboxes and give the output by label when the button "calculate sum" is clicked.cassan: asp.net mvc 4.5 build boostrap3 websiteCoreRG: This project is a Free GNU, its to fast development.Fractals Explorer: A Windows Phone 7 application for exploring a simple collection of fractals.GingerFight: Some test gameGirapong: Girapong is a game for Windows Phone that consist of an original approach to handle the classical sort of games like Pong, using the accelerometer of the phone.Headlight: -KeyWielder: Simple token generatorMDIContainer: MDIContainer extends WPF to support MDI. It displays your user control as window in a container.MocuGame Library: The MocuGame Library is a set of JavaScript classes made for handling every part of making an HTML5-based game, from audio, to graphics, to input.multi: Make creating multi machine environments simple. MvvmCrystalTool: Library for easy work with MVVM pattern in WP8PeerBlock For Android: PeerBlock For Android lets you control who your phone 'talks to' on the Internet. By selecting appropriate lists of 'known bad' computers, you can block...Pescar2013-Shop-Kristo-Giselle-Grecia: Tp para presentarlo el 10/10 PHP to Dynamics CRM 2011 Online: Connect you PHP webSite to Dynamics CRM 2011 Online throw WebServices. You can: - Create Entities - Update Entities - Delete Entities - Use Fetch QueriesProductive Production: Core functionality for a system to manage the entry of production in a manufacturing environment. The intent will be to provide some base functionality and intProject Of DreamTeam: Space Invaders windows phone / windowsTVShows-EF5: Proyecto básico de integración con diferentes tecnologías.Validation Engine: Validation Engine for WinForms. Engine provides powerful, flexible and easy to use rule based validation for your application. DevExpress and Net.Spring ready.WCF Events: Vis Stud 2010 C# WCF events Demo Solution??? ?, ??? ?.: ??? ?, ??? ?.

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  • CodePlex Daily Summary for Wednesday, October 23, 2013

    CodePlex Daily Summary for Wednesday, October 23, 2013Popular ReleasesImapX 2: ImapX 2.0.0.10: The long awaited ImapX 2.0.0.10 release. The library has been rewritten from scratch, massive optimizations and refactoring done. Several new features introduced. Added support for Mono. Added support for Windows Phone 7.1 and 8.0. Added support for .Net 2.0, 3.0 Simplified connecting to server by reducing the number of parameters and adding automatic port selection. Changed authentication handling to be universal and allowing to build custom providers. Added advanced server featur...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Media Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.Python Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...New ProjectsAssignment 1 - WSCC2013: Assignment 1 - Web Scripting and Content Creation Assignment 1 * Initial web 2.0 site idea * Subversion * Web Application which accepts two numbers, add them aChappie: Chappie Team Main ProjectEnable Meeting Workspaces in SharePoint 2013: This projects provides some site templates to make meeting workspaces available in SharePoint 2013. Entity Framework 6 Contrib: Entity Framework Contrib is dedicated to contribute into Entity Framework 6 with new features that can not be included into EF master branch.ExifToFileName - Rename video audio files using exif tags o files property: The software allows you to rename automatically in the format: yyyy-mm-dd hh.mm.ss.ext all video or image files of a directory.Extensible Console Application Shell: Extensible Console Shell Application for creating plug in based functionality using MEF to easily incorporate new functionality into the shell console app.GameBook Engine: A game book engine.Generic Data Access Table: This is a simple class structure that simulates a database table through reflection for extremely quick data management, ideal for basic testing and simple appsGoogle Maps MVC 4: Google Maps MVC 4Grauers Hide Ribbon Items: A SharePoint Project to hide ribbon items in librariesHandy PRISM 4 Extensions: Collection of handy PRISM 4 extensions which comes handy on day to day usageHashTag .Net Developer's Library: Collection of helpful .Net routines covering serialization, logging, reflection, hosting, cryptography, extensions, validation, and more.How to display CallerID during VoIP Calls on Website: You can follow your calls easily using Ozeki Phone System XE JavaScript API. It is simple to receive notifications on the calls made through your own website.Imagenator: Small image converter app.jean1023changebranch: 11Kormic Cash Registers: An open source cash register application for windows. See the development plan or overview for more information.Line-Graph Drawing Component for WPF: This component allows you to draw lines between UI elements in a WPF application. Those lines and the UI elements are organized as graphs to configure thatOrchard Html Injection: Orchard module for injecting html code into layouts and zones.OS simulation: It's an project that is aimed to create a simulation of operation system for studying purposes.Producttransfer: the demostation of export Project_veilingsite: HTML5 ASP siteProjeto Integrador: Senac - ProjetoSapphireForum: Telerik Academy project. Forum-like application done using ASP.NET Web Forms.Team Hambergite - Conquistador: The project is simple game. You can take question and pick answer.TFS Storage Explorer: TFS Storage Explorer allows browsing the Team Foundation Server (non-version control) storage for TFS 2013 or above.Ticket Management based on TFS: TicketM is an extension to TFS 2012 to do support ticket management. It leverages Work Item Tracking Service of TFS 2012. vwpPMCase: vwpPMCasevwpPMCommunicate: vwpPMCommunicatevwpPMConfiguration: vwpPMConfigurationvwpPMCosts: vwpPMCostsvwpPMHR: vwpPMHRvwpPMPurchase: vwpPMPurchasevwpPMQuality: vwpPMQualityvwpPMRisk: vwpPMRiskvwpPMScope: vwpPMScopevwpPMThesis: vwpPMThesisvwpPmTime: vwpPmTimevwpPMWhole: vwpPMWholeWinner - Scommessa vincente: Winner permette di scommettere diverse quote per gli incontri dei maggiori eventi sportivi, calcolare la vincita partendo da un importo inserito, e salvarla.ymproject: cocos & tools & editor & applications

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  • CodePlex Daily Summary for Friday, August 15, 2014

    CodePlex Daily Summary for Friday, August 15, 2014Popular ReleasesGoogle .Net API: Drive.Sample: Google .NET Client API – Drive.SampleInstructions for the Google .NET Client API – Drive.Sample</h2> http://code.google.com/p/google-api-dotnet-client/source/browse/?repo=samples#hg%2FDrive.SampleBrowse Source, or main file http://code.google.com/p/google-api-dotnet-client/source/browse/Drive.Sample/Program.cs?repo=samplesProgram.cs <h3>1. Checkout Instructions</h3> <p><b>Prerequisites:</b> Install Visual Studio, and <a href="http://mercurial.selenic.com/">Mercurial</a>.</p> ...FineUI - jQuery / ExtJS based ASP.NET Controls: FineUI v4.1.1: -??Form??????????????(???-5929)。 -?TemplateField??ExpandOnDoubleClick、ExpandOnEnter、ExpandToSelectRow????(LZOM-5932)。 -BodyPadding???????,??“5”“5 10”,???????????“5px”“5px 10px”。 -??TriggerBox?EnableEdit=false????,??????????????(Jango_Jing-5450)。 -???????????DataKeyNames???????????(yygy-6002)。 -????????????????????????(Gnid-6018)。 -??PageManager???AutoSizePanelID????,??????????????????(yygy-6008)。 -?FState???????????????,????????????????(????-5925)。 -??????OnClientClick???return?????????(FineU...SEToolbox: SEToolbox 01.042.020 Release 1: Updated Mod support. On startup, only stock items will appear in the Components list. Upon selecting and loading a saved world, the mods for that world only will then be loaded, and only from the local drive. If a mod has not been downloaded in Space Engineers, it will not download it for you. If you are developing a Mod, hitting "Reload" will also reload the mods as well as the saved world. If SEToolbox is crashing when loading a saved world containing mods, it is most likely because one ...Gum UI Tool: Gum 0.6.09: Fixed bug which would not allow plugins to be loaded when the app was distributed. Added animation plugin7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.9.8 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider helping me with a donation Feat : Lock file now holds process ID and RootDir. On subsequent launches script checks if previous process is still alive. In case it is not it will clean up orphaned junction root directory. Ensure no orphaned rootdirs are on disk and no lockfiles in %temp% directory before running this releaseDNN CMS Platform: 07.03.02: Major Highlights Fixed backwards compatibility issue with 3rd party control panels Fixed issue in the drag and drop functionality of the File Uploader in IE 11 and Safari Fixed issue where users were able to create pages with the same name Fixed issue that affected older versions of DNN that do not include the maxAllowedContentLength during upgrade Fixed issue that stopped some skins from being upgraded to newer versions Fixed issue that randomly showed an unexpected error during us...WordMat: WordMat for Mac: WordMat for Mac has a few limitations compared to the Windows version - Graph is not supported (Gnuplot, GeoGebra and Excel works) - Units are not supported yet (Coming up) The Mac version is yet as tested as the windows version.ConEmu - Windows console with tabs: ConEmu 140814 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" HP OneView PowerShell Library: HP OneView PowerShell Library 1.10.1193: Branch to HP OneView 1.10 Release. NOTE: This library version does not support older appliance versions. Fixed New-HPOVProfile to check for Firmware and BIOS management for supported platforms. Would erroneously error when neither -firmware or -bios were passed. Fixed Remove-HPOV* cmdlets which did not handle -force switch parameter correctly Fixed New-HPOVUplinkSet and New-HPOVNetwork Fixed Download-File where HTTP stream compression was not handled, resulting in incorrectly writt...NeoLua (Lua for .net dynamic language runtime): NeoLua-0.8.17: Fix: table.insert Fix: table auto convert Fix: Runtime-functions were defined as private it should be internal. Fix: min,max MichaelSenko release.MFCMAPI: August 2014 Release: Build: 15.0.0.1042 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010/2013 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeOooPlayer: 1.1: Added: Support for speex, TAK and OptimFrog files Added: An option to not to load cover art Added: Smaller package size Fixed: Unable to drag&drop audio files to playlist Updated: FLAC, WacPack and Opus playback libraries Updated: ID3v1 and ID3v2 tag librariesEWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Sense/Net ECM - Enterprise CMS: SenseNet 6.3.1 Community Edition: Sense/Net 6.3.1 Community EditionSense/Net 6.3.1 is an important step toward a more modular infrastructure, robustness and maintainability. With this release we finally introduce a packaging and a task management framework, and the Image Editor that will surely make the job of content editors more fun. Please review the changes and new features since Sense/Net 6.3 and give a feedback on our forum! Main new featuresSnAdmin (packaging framework) Task Management Image Editor OData REST A...Fluffy: Fluffy 0.3.35.4: Change log: Text editorSKGL - Serial Key Generating Library: SKGL Extension Methods 4 (1.0.5.1): This library contains methods for: Time change check (make sure the time has not been changed on the client computer) Key Validation (this will use http://serialkeymanager.com/ to validate keys against the database) Key Activation (this will, depending on the settings, activate a key with a specific machine code) Key Activation Trial (allows you to update a key if it is a trial key) Get Machine Code (calculates a machine code given any hash function) Get Eight Byte Hash (returns an...Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesModern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...New Projectsapple TV: Apple TV project homepageArma 3 Battle Eye Client: Arma3BEClientASP.NET MVC AngularJS w/ Google Maps API: ASP.NET MVC sample using Google Maps API w/ AngularJS.CC-Classwork: Classwork from CoderCampsCompanyPortal: CompanyPortalcore: Building an Internet of Things (IoT, also Cloud of Things or CoT) core, drawing inspirations from the pre-existing Linus Torvalds linux kernel made from GNU/nixCRM Early Bound Class Simplifier: Simplifies the creation of a Dynamics CRM Early Bound Class. Dirección Desconcentrada de Cultura: Este proyecto web se ha elaborado para la dirección desconcentrada de cultura de cajamarca a cargo de los practicantes de UPNC Sitemas computacionales.Energy Trail Site: NGO Site for designing and collaboration work.Hybrid Platform - Build anything: A Platform that built by loosely coupled architecture. You can build applications for Web, Desktop, Mobile, WCF Services - ASP.NET MVC on this concrete platformipad air: a web tool to sim display same as ipad airipad apps: A serices to support Ipad HD devise to request CURD for codeplex.comiphone 6: iphone6iphone air: Opend API lists for IPhone 6(iphone air)iphone apps: Bus API for iphoneiwatch: A priview version for iwtach API Named Colors in Silverlight: This project is a Silverlight dll to add the missing named colors from System.Windows.Media.Color. Once added as a reference, it makes using named colors easy!OOP_2113110295: Name: Nguyen Trung Thao ID 2113110295 Truong Cao Dang Cong Thuong Mon: OOPPagepark: PageparkProjektRepository: Eine virtuelle Forschungsumgebung (VFU) um Forschungsdaten und Artefakte zu sammeln, gemeinsam zu nutzen, erschließen und mit Metadaten anreichern zu könnenRamonaSniffer: This will be the repository to host the zigbee snifferseawol: A Blog system base on node.jsSonar settings for TFS Build: Sample of configurations for Sonar to work with TFS for copy/pasteSon's Homework and learning to code: Just a collection of coding projects to learn from.SunBurn Terrain Editor: A fully functional standalone WYSWYG terrain (height map and color map) editor. Built upon the SunBurn Platform Framework allowing scope for Linux and Mac ports????.????????: 1) ??????? ???????? ?? 2) C# ?????????? (??????) ??? ???????? ?????? ???? (? ??????? *.dbf) ? ????? ???? 3) WinForms-?????????? ??? ???????????? ?????? ????

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Silverlight Project - Slide-in and out Panel - How?

    - by user118190
    I don't know what exactly this feature is, but I would like to simulate this in my Silverlight project. I am a C# developer and am moving to Silverlight and Expression Studio (Blend) for richer UX. Let's say I have some user controls and would like them to come into the screen (slide-in and out) as shown in the following site I found: http://www.templatemonster.com/silverlight-templates/28722.html On the menu, as one clicks on the menu item, the 'screen' slides to the left and then a new 'screen' slides in from the left to right. I really want to learn this stuff, but don't know what these 'features' are called? For example what are these 'screens' called in the xaml world? Also, what is the 'slide-in/out' called in the xaml world? Can someone point me to a good article/whitepaper? Thanks in advance for any advice.

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  • JavaMail not sending Subject or From under jetty:run-war

    - by Jason Thrasher
    Has anyone seen JavaMail not sending proper MimeMessages to an SMTP server, depending on how the JVM in started? At the end of the day, I can't send JavaMail SMTP messages with Subject: or From: fields, and it appears other headers are missing, only when running the app as a war. The web project is built with Maven and I'm testing sending JavaMail using a browser and a simple mail.jsp to debug and see different behavior when launching the app with: 1) mvn jetty:run (mail sends fine, with proper Subject and From fields) 2) mvn jetty:run-war (mail sends fine, but missing Subject, From, and other fields) I've meticulously run diff on the (verbose) Maven debug output (-X), and there are zero differences in the runtime dependencies between the two. I've also compared System properties, and they are identical. Something else is happening the jetty:run-war case that changes the way JavaMail behaves. What other stones need turning? Curiously, I've tried a debugger in both situations and found that the javax.mail.internet.MimeMessage instance is getting created differently. The webapp is using Spring to send email picked off of an Apache ActiveMQ queue. When running the app as mvn jetty:run the MimeMessage.contentStream variable is used for message content. When running as mvn jetty:run-war, the MimeMessage.content variable is used for the message contents, and the content = ASCIIUtility.getBytes(is); call removes all of the header data from the parsed content. Since this seemed very odd, and debugging Spring/ActiveMQ is a deep dive, I created a simplified test without any of that infrastructure: just a JSP using mail-1.4.2.jar, yet the same headers are missing. Also of note, these headers are missing when running the WAR file under Tomcat 5.5.27. Tomcat behaves just like Jetty when running the WAR, with the same missing headers. With JavaMail debugging turned on, I clearly see different output. GOOD CASE: In the jetty:run (non-WAR) the log output is: DEBUG: JavaMail version 1.4.2 DEBUG: successfully loaded resource: /META-INF/javamail.default.providers DEBUG: Tables of loaded providers DEBUG: Providers Listed By Class Name: {com.sun.mail.smtp.SMTPSSLTransport=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], com.sun.mail.smtp.SMTPTransport=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc], com.sun.mail.imap.IMAPSSLStore=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3SSLStore=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], com.sun.mail.imap.IMAPStore=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3Store=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc]} DEBUG: Providers Listed By Protocol: {imaps=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], imap=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], smtps=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], pop3=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc], pop3s=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], smtp=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc]} DEBUG: successfully loaded resource: /META-INF/javamail.default.address.map DEBUG: getProvider() returning javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc] DEBUG SMTP: useEhlo true, useAuth true DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:35:24 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself From: Webmaster <[email protected]> To: Jason Thrasher <[email protected]> Message-ID: <[email protected]> Subject: non-Spring: Hello World MIME-Version: 1.0 Content-Type: text/plain;charset=UTF-8 Content-Transfer-Encoding: 7bit Hello World: message body here . 250 2.0.0 n5I0ZOkD085654 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection BAD CASE: The log output when running as a WAR, with missing headers, is quite different: Loading javamail.default.providers from jar:file:/Users/jason/.m2/repository/javax/mail/mail/1.4.2/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null Loading javamail.default.providers from jar:file:/Users/jason/Documents/dev/subscribeatron/software/trunk/web/struts/target/work/webapp/WEB-INF/lib/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: getProvider() returning provider protocol=smtp; type=javax.mail.Provider$Type@98203f; class=com.sun.mail.smtp.SMTPTransport; vendor=Sun Microsystems, Inc DEBUG SMTP: useEhlo true, useAuth false DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:51:46 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself Hello World: message body here . 250 2.0.0 n5I0pkSc090137 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection Here's the actual mail.jsp that I'm testing war/non-war with. <%@page import="java.util.*"%> <%@page import="javax.mail.internet.*"%> <%@page import="javax.mail.*"%> <% InternetAddress from = new InternetAddress("[email protected]", "Webmaster"); InternetAddress to = new InternetAddress("[email protected]", "Jason Thrasher"); String subject = "non-Spring: Hello World"; String content = "Hello World: message body here"; final Properties props = new Properties(); props.setProperty("mail.transport.protocol", "smtp"); props.setProperty("mail.host", "mail.authsmtp.com"); props.setProperty("mail.port", "465"); props.setProperty("mail.username", "myusername"); props.setProperty("mail.password", "secret"); props.setProperty("mail.debug", "true"); props.setProperty("mail.smtp.auth", "true"); props.setProperty("mail.smtp.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.setProperty("mail.smtp.socketFactory.fallback", "false"); Session mailSession = Session.getDefaultInstance(props); Message message = new MimeMessage(mailSession); message.setFrom(from); message.setRecipient(Message.RecipientType.TO, to); message.setSubject(subject); message.setContent(content, "text/plain;charset=UTF-8"); Transport trans = mailSession.getTransport(); trans.connect(props.getProperty("mail.host"), Integer .parseInt(props.getProperty("mail.port")), props .getProperty("mail.username"), props .getProperty("mail.password")); trans.sendMessage(message, message .getRecipients(Message.RecipientType.TO)); trans.close(); %> email was sent SOLUTION: Yes, the problem was transitive dependencies of Apache CXF 2. I had to exclude geronimo-javamail_1.4_spec from the build, and just rely on javax's mail-1.4.jar. <dependency> <groupId>org.apache.cxf</groupId> <artifactId>cxf-rt-frontend-jaxws</artifactId> <version>2.2.6</version> <exclusions> <exclusion> <groupId>org.apache.geronimo.specs</groupId> <artifactId>geronimo-javamail_1.4_spec</artifactId> </exclusion> </exclusions> </dependency> Thanks for all of the answers.

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  • Cannot Open Shared Object cygmpfr-1.dll

    - by Nathan Campos
    I'm testing CeGCC, that is a gcc built to cross-compile applications to Windows CE devices. As everyone do to test compilers, I've done a Hello World program: #include <stdio.h> int main() { printf("Hello, World!"); return 0; } As I'm using Windows now(because this is my other laptop), I'm using Cygwin. But when I tried to compile I got some errors, as you can see on the terminal log: C:\Dev\WinCE\Testarm-mingw32ce-gcc test.c /opt/mingw32ce/libexec/gcc/arm-mingw32ce/4.4.0/cc1.exe: error while loading shared libraries: cygmpfr-1.dll: cannot open shared object file: No such file or directory C:\Dev\WinCE\Test What can I do?

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  • Unable to find standard libraries when compiling Objective-C using GNUstep on Windows

    - by Jason Roberts
    I just installed GNUstep on my Windows XP machine and I'm attempting to compile the following Objective-C Hello World program from the command line: #import <Foundation/Foundation.h> int main(int argc, const char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Hello world\n"); [pool drain]; return 0; } When I try to compile the program from the command line like so gcc hello.m -o hello I end up getting the following error hello.m:1:34: Foundation/Foundation.h: No such file or directory Is there something I need to do order to inform the compiler of where the standard Objective-C libraries are located?

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  • Proper usage of JTidy to purify HTML

    - by Raj
    Hello, I am trying to use JTidy (jtidy-r938.jar) to sanitize an input HTML string, but I seem to have problems getting the default settings right. Often strings such as "hello world" end up as "helloworld" after tidying. I wanted to show what I'm doing here, and any pointers would be really appreciated: Assume that rawHtml is the String containing the input (real world) HTML. This is what I'm doing: InputStream is = new ByteArrayInputStream(rawHtml.getBytes("UTF-8")); Tidy tidy = new Tidy(); tidy.setQuiet(true); tidy.setShowWarnings(false); tidy.setXHTML(true); ByteArrayOutputStream baos = new ByteArrayOutputStream(); tidy.parseDOM(is, baos); String pure = baos.toString(); First off, does anything look fundamentally wrong with the above code? I seem to be getting weird results with this. Thanks in advance!

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  • Strange jboss console error

    - by c0mrade
    Hello everyone, I'm creating additional module to already multi-module maven project. And for this one I want everything to be like in other modules(meaning dependencies) just to test hello world, then I'll go do some more complex stuff. And it does print hello world as it should when deployed onto jboss server, but I get some strange error on console, had anyone had similar experience? and how can I fix it? Here it is : 15:48:35,789 ERROR [STDERR] log4j:ERROR A "org.jboss.logging.appender.FileAppender" object is not assignable to a "org.apache.log4j.Appender" variable. 15:48:35,789 ERROR [STDERR] log4j:ERROR The class "org.apache.log4j.Appender" was loaded by 15:48:35,790 ERROR [STDERR] log4j:ERROR [BaseClassLoader@9a8d9b{vfszip:/C:/jboss-5.1.0.GA/server/default/deploy/new-module-0.0.1-SNAPSHOT.war/}] whereas object of type 15:48:35,790 ERROR [STDERR] log4j:ERROR "org.jboss.logging.appender.FileAppender" was loaded by [org.jboss.bootstrap.NoAnnotationURLClassLoader@506411]. 15:48:35,790 ERROR [STDERR] log4j:ERROR Could not instantiate appender named "FILE".

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  • Publish content to Facebook C#

    - by Kyle
    I apologize if this has already been answered, but all the information out there on Facebook publishing is so confusing and conflicting, I haven't been able to get anything to work yet. I'm trying to set up an application that runs on my local server to publish content to my organization's fan page (this will tie in with my WCMS to cross-post content). I believe I want a Facebook Connect application to do this which I've set up properly in Facebook and gotten an application key and secret. Here's the code I'm trying to execute, but each time it's run I get "User has not authorized access" even if I'm just trying to publish to the application wall. ConnectSession fbSession = new ConnectSession("APP_KEY", "APP_SECRET"); Api fbAPI = new Api(fbSession); fbAPI.Stream.Publish("hello world"); I've also tried: fbAPI.Stream.Publish("hello world", null, null, FAN_PAGE_ID, APP_ID); I've granted my application access to publish on the fan page.

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  • Installing Java3D on Eclipse

    - by Matt
    I'm trying to use Java3D in my project. This is the error I receive: 29-Dec-2010 1:01:29 AM javax.media.j3d.NativePipeline getSupportedOglVendor SEVERE: java.lang.UnsatisfiedLinkError: no j3dcore-ogl-chk in java.library.path Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-d3d in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:189) at java.security.AccessController.doPrivileged(Native Method) at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:180) at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:137) at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:948) at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280) at World.<init>(World.java:10) at Start.main(Start.java:12) I have copied the .jar files into my project's lib folder and linked them in Project - Properties - Add Jar File. There was also a .dll file in the Java3D download that I haven't touched or included in any way. What am I missing?

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  • Create a permalink with Javascript

    - by Jon Romero
    I have a textbox where a user puts a string like this: "hello world! I think that __i__ am awesome (yes I am!)" I need to create a correct url like this: hello-world-i-think-that-i-am-awesome-yes-i-am How can be done using reg expressions? Also, is it possible to do it with Greek (for example)? "Ge?a s?? ??sµe" turns to geia-sou-kosme In other programming languages (python/ruby) I am using a translation array. Should I do the same here?

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  • Reference a GNU C (POSIX) DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks. Edit: Examined my DLL with Dependency Walker (great tool, thanks) and it seems to export the function correctly. Question: should I be referencing it as the function name Dependency Walker seems to find (_Z5hellov)? Edit2: Just to show you I have tried it, linking directly to the dll at relative or absolute path (i.e. not using LoadLibrary): [DllImport(@"C:\.....\helloworld.dll")] public static extern int hello(); static void Main(string[] args) { int theResult = hello(); Console.WriteLine(theResult.ToString()); Console.ReadKey(); } This fails with: "Unable to load DLL 'C:.....\helloworld.dll': Invalid access to memory location. (Exception from HRESULT: 0x800703E6) *Edit 3: * Oleg has suggested running dumpbin.exe on my dll, this is the output: Dump of file helloworld.dll File Type: DLL Section contains the following exports for helloworld.dll 00000000 characteristics 4BD5037F time date stamp Mon Apr 26 15:07:43 2010 0.00 version 1 ordinal base 1 number of functions 1 number of names ordinal hint RVA name 1 0 000010F0 hello Summary 1000 .bss 1000 .data 1000 .debug_abbrev 1000 .debug_info 1000 .debug_line 1000 .debug_pubnames 1000 .edata 1000 .eh_frame 1000 .idata 1000 .reloc 1000 .text Edit 4 Thanks everyone for the help, I managed to get it working. Oleg's answer gave me the information I needed to find out what I was doing wrong. There are 2 ways to do this. One is to build with the gcc -mno-cygwin compiler flag, which builds the dll without the cygwin dll, basically as if you had built it in MingW. Building it this way got my hello world example working! However, MingW doesn't have all the libraries that cygwin has in the installer, so if your POSIX code has dependencies on these libraries (mine had heaps) you can't do this way. And if your POSIX code didn't have those dependencies, why not just build for Win32 from the beginning. So that's not much help unless you want to spend time setting up MingW properly. The other option is to build with the Cygwin DLL. The Cygwin DLL needs an initialization function init() to be called before it can be used. This is why my code wasn't working before. The code below loads and runs my hello world example. //[DllImport(@"hello.dll", EntryPoint = "#1",SetLastError = true)] //static extern int helloworld(); //don't do this! cygwin needs to be init first [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] static extern IntPtr GetProcAddress(IntPtr hModule, string procName); [DllImport("kernel32", SetLastError = true)] static extern IntPtr LoadLibrary(string lpFileName); public delegate int MyFunction(); static void Main(string[] args) { //load cygwin dll IntPtr pcygwin = LoadLibrary("cygwin1.dll"); IntPtr pcyginit = GetProcAddress(pcygwin, "cygwin_dll_init"); Action init = (Action)Marshal.GetDelegateForFunctionPointer(pcyginit, typeof(Action)); init(); IntPtr phello = LoadLibrary("hello.dll"); IntPtr pfn = GetProcAddress(phello, "helloworld"); MyFunction helloworld = (MyFunction)Marshal.GetDelegateForFunctionPointer(pfn, typeof(MyFunction)); Console.WriteLine(helloworld()); Console.ReadKey(); } Thanks to everyone that answered~~

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  • java.lang.NoSuchMethodError: main when starting HelloWorld with Eclipse Scala plugin

    - by Matt Sheppard
    I've just been playing with Scala, and installed the Eclipse plugin as described at http://www.scala-lang.org/node/94, but after entering the "Hello World" test example and setting up the run configuration as described, I get the following error Exception in thread "main" java.lang.NoSuchMethodError: main For reference the code is package hello object HelloWorld extends Application { println("Hello World!") } I've tinkered a bit with the obvious solutions (adding a main method, adding a singleton object with a main method) but I'm clearly doing something wrong. Can anyone get their test example to work, or point out what I am doing wrong?

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  • OpenGL es 2.0 Read depth buffer

    - by Brian
    Hi! As far as i know, we can't read the Z(depth) value in OpenGL ES 2.0. So I am wondering how we can get the 3D world coordinates from a point on the 2D screen? Actually I have some random thoughts might work. Since we can read the RGBA value by using glReadPixels, how about we duplicate the depth buffer and store it in a color buffer(say ColorforDepth). Of course there need to be some nice convention so that we don't lose any information of the depth buffer. And then when we need a point's world coordinates , we attach this ColorforDepth color buffer to the framebuffer and then render it. So when we use glReadPixels to read the depth information at this frame. However, this will lead to 1 frame flash since the colorbuffer is a weird buffer translated from the depth buffer. I am still wondering if there is some standard way to get the depth in OpenGL es 2.0? Thx in advance!:)

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  • Loopless function calls on vector/matrix members in Matlab/Octave

    - by Sint
    I came into matrix world from loop world(C, etc) I would like to call a function on each individual member of a vector/matrix, and return the resulting vector/matrix. This is how I currently do it: function retval = gauss(v, a, b, c) for i = 1:length(v) retval(i) = a*(e^(-(v(i)-b)*(v(i)-b)/(2*c*c))); endfor endfunction Example usage: octave:47> d=[1:1000]; octave:48> mycurve=gauss(d, 1, 500, 100); Now, all advice on Matlab/Octave says: STOP whenever you catch yourself using loops and think of a better way of doing it. Thus, my question: Can one call a function on each member of a vector/matrix and return the result in a new vector/matrix all at once without using explicit loops? That is I am looking for something like this: function retval = newfun(v) retval = 42*(v^23); endfunction Perhaps, it is just syntactic sugar, that is all, but still would be useful to know.

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  • How to remove default header from WCF REST Outgoing Response?

    - by bmsantos
    The following C# WCF based REST service gives me some undesired headers that I'm not sure if I can remove them trough the API. The interface: [ServiceContract] public interface IControlSystem { [OperationContract] [WebGet] System.IO.Stream About(); } The implementation: public class ControlSystem : IControlSystem { public System.IO.Stream About() { return new System.IO.MemoryStream(ASCIIEncoding.Default.GetBytes("Hello World")); } } Out of a raw socket connection it gives the following response: HTTP/1.1 200 OK Server: ASP.NET Development Server/9.0.0.0 Date: Tue, 15 Jun 2010 13:12:51 GMT X-AspNet-Version: 2.0.50727 Cache-Control: private Content-Type: application/octet-stream Content-Length: 39 Connection: Close Hello World Question is, is it possible to get the server to not report anything other than the actual message? Need it in some calls so due to some small embedded device clients that will try to connect to the server and I would like to minimize the amount of parsing. Thanks, B.

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  • WCF Method is returning xml fragment but no xml UTF-8 header

    - by horls
    My method does not return the header, just the root element xml. internal Message CreateReturnMessage(string output, string contentType) { // create dictionaryReader for the Message byte[] resultBytes = Encoding.UTF8.GetBytes(output); XmlDictionaryReader xdr = XmlDictionaryReader.CreateTextReader(resultBytes, 0, resultBytes.Length, Encoding.UTF8, XmlDictionaryReaderQuotas.Max, null); if (WebOperationContext.Current != null) WebOperationContext.Current.OutgoingResponse.ContentType = contentType; // create Message return Message.CreateMessage(MessageVersion.None, "", xdr); } However, the output I get is: <Test> <Message>Hello World!</Message> </Test> I would like the output to render as: <?xml version="1.0" encoding="utf-8" standalone="yes"?> <Test> <Message>Hello World!</Message> </Test>

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  • Running Perl on Windows 7 error

    - by Eyla
    Greeting, I'm trying to run smaple perl script on windows 7 and I configured IIS 7 to allow activeperl to run but I'm getting this error: HTTP Error 502.2 - Bad Gateway The specified CGI application misbehaved by not returning a complete set of HTTP headers. The headers it did return are "Hello World. ". Module CgiModule Notification ExecuteRequestHandler Handler Perl Script (PL) Error Code 0x00000000 Requested URL http://localhost:80/hello.pl Physical Path C:\inetpub\wwwroot\hello.pl Logon Method Anonymous Logon User Anonymous and here is my perl script : #!/usr/bin/perl print "Hello World.\n"; please any advice to handle this case!!!

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  • Python 3 with the range function

    - by Leif Andersen
    I can type in the following code in the terminal, and it works: for i in range(5): print(i) And it will print: 0 1 2 3 4 as expected. However, I tried to write a script that does a similar thing: print(current_chunk.data) read_chunk(file, current_chunk) numVerts, numFaces, numEdges = current_chunk.data print(current_chunk.data) print(numVerts) for vertex in range(numVerts): print("Hello World") current_chunk.data is gained from the following method: def read_chunk(file, chunk): line = file.readline() while line.startswith('#'): line = file.readline() chunk.data = line.split() The output for this is: ['OFF'] ['490', '518', '0'] 490 Traceback (most recent call last): File "/home/leif/src/install/linux2/.blender/scripts/io/import_scene_off.py", line 88, in execute load_off(self.properties.path, context) File "/home/leif/src/install/linux2/.blender/scripts/io/import_scene_off.py", line 68, in load_off for vertex in range(numVerts): TypeError: 'str' object cannot be interpreted as an integer So, why isn't it spitting out Hello World 490 times? Or is the 490 being thought of as a string? I opened the file like this: def load_off(filename, context): file = open(filename, 'r')

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  • Constructing / destructing QApplication causes QWebView to mess up rendering of HTML

    - by Matthias Ganninger
    We need to create & destroy instances of QApplication, as we want to use Qt in a plug-in to an existing host application. void multiQT() { int argc = 0; QApplication app(argc, NULL); QWebView view; view.setHtml("<html><head><title>Title</title></head><body><h1>Hello World</h1></body></html>"); view.show(); app.exec(); } main(int argc, char** argv) { // First call works fine, QWebView renders the HTML just fine multiQT(); // Second call fails, QWebView strips HTML tags from HTML text and // and renders "TitleHello World" multiQT(); } When showing the QWebView the second time, it does not render the HTML properly. Do we need to do some additional (re-)initializations in QApplication or QWebView?

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  • Actual table Vs. Div table

    - by omfgroflmao
    This <table> <tr> <td>Hello</td> <td>World</td> </tr> </table> Can be done with this: <div> <div style="display: table-row;"> <div style="display: table-cell;">Hello</div> <div style="display: table-cell;">World</div> </div> </div> Now, is there any difference between these two in terms of performance and/or render speed or they're just the same?

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  • Java JEditorPane Format

    - by ikurtz
    im trying to implement a Chat feature in my application. i have used 2 JEditorPane. one for holding chat history and the other for sending chat to the previous JEditorPane. the JEditorPane is text/html type. the problem i am having is when i put more than one space between characters it is automatically removed by the parser because it is HTML! how can i make it so, that the spaces are not stripped? example: hello world becomes: hello world. also i am having to parse the html tags so the new messages can be added to the history window. is there a better option than using JEditorPane? if i used JTextPane would it be easier to implement? i would like the chat boxes/panes to be able to handle bold, URL embedding for now. thank you and look forward to your guidance.

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  • Outputting Javascript from PHP?

    - by Aristotle
    Are there any libraries or tools specifically designed to help PHP programmers write Javascript? Essentially, converting the PHP logic into Javascript logic. For instance: $myFoo = $document->getElementById("foo"); $myFoo->value = "Hello World"; Being converted into the following output: var myFoo = document.getElementById("foo"); myFoo.value = "Hello World"; Of course it would be excellent if more complicated solutions could be derived too, perhaps converting objects and internal methods into javascript-objects, etc.

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