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  • getting web page data as json object?

    - by encryptor
    I have a url, the data of which page i need as a json object. I ve tried xmlhttprequest and ajaxobject both but doesnt work. It doesnt even give a responseText when I give it as an alert Ill post both the code snippets here. url = http://mydomain.com:port/a/b/c AJAX : var ajaxRequest = new ajaxObject(URL); ajaxRequest.callback = function (responseText,responseStatus) { alert(responseStatus); JSONData = responseText.parseJSON(); processData(JSONData); } USING xmlhttprequest: var client = new XMLHttpRequest(); client.open('GET',URL,true ); data = JSON.parse(client.responseText); alert(data.links.length); can someone please help me out with this. I understand cross scripting may be an issue, but how to come over it? and shouldn't then too it should give the alerts as zero or null

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  • jquery get the index of a row?

    - by KnockKnockWhosThere
    I'm trying to write a function that will do something if the the row index is 0, and then something else if the row index is greater than 0. The zero part is working, but I can't figure out the syntax for rows that have an index greater than 0. For the tr[0] row, I'm doing this: if($("#mytable > tbody > tr ").index(0)) { ... I tried: if($("#mytable > tbody > tr ").index() > 0 ) { But, that didn't work?

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  • Working with EnumSet class in GWT

    - by zenmonkey
    I am having trouble using EnumSet on the client side. I get this runtime error message: java.util.EnumSet.EnumSetImpl is not default instantiable (it must have a zero-argument constructor or no constructors at all) and has no custom serializer. Is this is a known issue? Here is what I am doing (basically a hello world app) Service: String echo (EnumSet<Names> name) throws IllegalArgumentException; Client: echoServ.echo (EnumSet.of(Names.JOHN), new AsyncCallback<String>() { ....... }); Shared enum class enum Names { JOHN, NUMAN, OBAMA }

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  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

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  • Morfik - suitability for medium-scale web enterprise applications

    - by MaikB
    I'm investigating technologies with which to develop a medium-scale (up to 100 or 200 simultaneous users) database-driven web application, and someone suggested Morfik. However, outside of the Morfik company I can find practically zero community support - no active blogs, no tutorials, no videos, no books - and this is of some concern (especially when compared to C# / ASP.NET / nHibernate etc support). Deciding between Morfik (untried and not used widely AFAIK) and the other technologies I mentioned (tried, tested, used widely) is becoming a critical issue for my company. Has anyone had success using Morfik in these kind of circumstances? What kind of performance did you achieve?

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  • getElementsByTagName returns 0-length list when called from didFinishLoad delegate

    - by Emerick Rogul
    I'm using the Chromium port of WebKit on Windows and I'm trying to retrieve a list of all of the images in my document. I figured the best way to do this was to implement WebKit::WebFrameClient::didFinishLoading like so: WebNodeList list = document->getElementsByTagName(L"img"); for (size_t i = 0; i < list.length(); ++i) { // Manipulate images here... } However, when this delegate fires, list.length() returns 0. The only times I've seen it return a list of non-zero length is when I substitute "body" or "head" for "img". Strangely enough, if I call getElementsByTagName(L"img") outside of the delegate, it works correctly. I'm guessing that the DOM isn't fully loaded when didFinishLoading is called, but that would seem to contradict the delegate's name. Does anyone know what I may be missing here?

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  • JS 2 minute countdown then execute a function?

    - by Cyprus106
    I'm not that great at Javascript, for the record! I DO know how to use ajax. I just need a bit of help. I'm having a hard time figuring out how to display a 5 minute countdown, and once the countdown hits zero, to run a function. I need to pass a variable to the function that needs to run. I tried SetInterval but this isn't exactly my strong suit. Does anyone have any suggestions? I can post the code I've got, but I would equate it to a gorilla fumbling in the dark at a typewriter!

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  • Python try/except: Showing the cause of the error after displaying my variables

    - by NealWalters
    I'm not even sure what the right words are to search for. I want to display parts of the error object in an except block (similar to the err object in VBScript, which has Err.Number and Err.Description). For example, I want to show the values of my variables, then show the exact error. Clearly, I am causing a divided-by-zero error below, but how can I print that fact? try: x = 0 y = 1 z = y / x z = z + 1 print "z=%d" % (z) except: print "Values at Exception: x=%d y=%d " % (x,y) print "The error was on line ..." print "The reason for the error was ..."

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  • pinvoke to clutter function

    - by trampster
    I'm trying to pinvoke to a clutter function. The function is defined in the docs as ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor); The code I have is as follows: [DllImport ("libclutter-glx-1.0.so.0")] private static extern IntPtr clutter_texture_new_from_file (string filename, IntPtr errorData); And I call it like this: IntPtr texture = clutter_texture_new_from_file("myImage.jpeg",IntPtr.Zero); however when called like this in monodevelop on ubuntu I get the following error. Unix Transport Error Eventally I would like to get the error reporting working so I can get the gerror result however firstly I need to get past the Unix Transport Error.

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  • PHP and MS Access: Number of Records returned by SELECT query

    - by VarunGupta
    I am running following PHP code to interact with a MS Access database. $odbc_con = new COM("ADODB.Connection"); $constr = "DRIVER={Microsoft Access Driver (*.mdb)}; DBQ=" . $db_path . ";"; $odbc_con -> open($constr); $rs_select = $odbc_con -> execute ("SELECT * FROM Main"); Using ($rs_select - RecordCount) gives -1 though the query is returning non-zero records. (a) What can be the reason? (b) Is there any way out? I have also tried using count($rs_select -> GetRows()). This satisfies the need but looks inefficient as it will involve copying of all the records into an array first.

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  • Problem with averaging corrupted images to eliminate the noise in MATLAB

    - by Mertie Pertie
    I want to average some .jpg images which are corrupted by zero-mean Gaussian additive noise. After searching around, I figured out to add the image matrices and divide the sum by the number of matrices. However, the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But when I use more images it gets darker. I am using 800x600 black and white .jpg images. Here is the script I used: image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av);

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  • Averaging corrupted images to eliminate the noise

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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  • PHP math gets crazy, need explanation, my brain is melting

    - by derei
    I know that playing with php float can give strange results if you try to add "goats + apples", but please take a look to the following case: $val = 1232.81; $p1 = 1217.16; $p2 = 15.65; $sum = $p1 + $p2; $dif = $val - $sum; echo $dif; It will give you -2.2737367544323E-13 ... yeah, ALMOST zero, but then why it doesn't say 0 ? This freaks me out big time. Please, I need some valid explanation.

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  • Why are some VB6 DLLs loaded as mapped files?

    - by Mark Bertenshaw
    Hi - A colleague of mine, whilst trying to figure out the memory useage of our VB6 / C# 2.0 application noticed that a minority of VB6 DLLs have two entries in the SysInternals Process Explorer application. All DLLs have an entry for Mapping = Image, and a specified base address. However, a few also have an entry for Mapping = Data, with a base address of zero, and a much smaller memory useage. I seem to remember something about using mapped memory files to share memory between processes, but we are definitely not doing something as interesting as this. All communication between EXEs is done via COM, and as far as I know, nobody has written a shared memory component. This is not desperate, but I would be very interested in any suggestions as to why some DLLs are loaded as mapped file Thanks, Mark Bertenshaw

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  • StructureMap - Injecting a dependency into a base class?

    - by David
    In my domain I have a handful of "processor" classes which hold the bulk of the business logic. Using StructureMap with default conventions, I inject repositories into those classes for their various IO (databases, file system, etc.). For example: public interface IHelloWorldProcessor { string HelloWorld(); } public class HelloWorldProcessor : IHelloWorldProcessor { private IDBRepository _dbRepository; public HelloWorldProcessor(IDBRepository dbRepository) { _dbRepository = dbrepository; } public string HelloWorld(){ return _dbRepository.GetHelloWorld(); } } Now, there are some repositories that I'd like to be available to all processors, so I made a base class like this: public class BaseProcessor { protected ICommonRepository _commonRepository; public BaseProcessor(ICommonRepository commonRepository) { _commonRepository = commonRepository; } } But when my other processors inherit from it, I get a compiler error on each one saying that there's no constructor for BaseProcessor which takes zero arguments. Is there a way to do what I'm trying to do here? That is, to have common dependencies injected into a base class that my other classes can use without having to write the injections into each one?

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  • Can't use where clause on correlated columns.

    - by Keyo
    I want to add a where clause to make sure video_count is greater than zero. Only categories which are referenced once or more in video_category.video_id should be returned. Because video_count is not a field in any table I cannot do this. Here is the query. SELECT category . * , ( SELECT COUNT( * ) FROM video_category WHERE video_category.category_id = category.category_id ) AS 'video_count' FROM category WHERE category.status = 1 AND video_count > '0' AND publish_date < NOW() ORDER BY updated DESC; Thanks for the help.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • VB.NET For Each steps into loop body for an IEnumerable collection! How? Why?

    - by Paul Sasik
    This is weird. I have a class that inherits from IEnumrable whose Count property is reporting 0 (zero) elements but the For Each loop steps into the loop body and tries to use the variable where it should just be moving on. My code: On Error Resume Next Dim d As Foo For Each d In fooCollection ' use d and throws an exception Next d Weirder still, every time d is accessed i get an exception thrown in the output window: A first chance exception of type 'System.NullReferenceException' but i'm not stopping on the exception (not in a try/catch block). Is "On Error Resume Next" causing this weirdness? Weirdness found: Per Rowland's and JohnH's comments i checked the Foo class: The GetEnumerator method inside of Foo didn't actually return anything! It had an empty body. That coupled with the On Error Resume Next before the loop caused the havoc! Wow this was ugly. Thanks for the clues guys!

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  • When are dynamically loaded NIBs assigned frames and bounds data?

    - by thebossman
    In one of my UIViewControllers, I am calling initWithNibName:bundle: for several other UIViewControllers. I am grabbing the view property in each of those dynamically created controllers and placing them, one after the other, in my parent view. For instance, the y offset of viewControllerB should be equal to the height of viewControllerA. The y offset of viewControllerC should be equal to the height of viewControllerB, and so on. I am initalizing these nibs in viewDidLoad, yet none of them have any meaningful bounds or frame properties. The sizes and positions of each are all zero. Where is the 'correct' place to do this type of operation so that I can grab meaningful values from these properties?

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  • Tool to diagonalize large matrices

    - by Xodarap
    I want to compute a diffusion kernel, which involves taking exp(b*A) where A is a large matrix. In order to play with values of b, I'd like to diagonalize A (so that exp(A) runs quickly). My matrix is about 25k x 25k, but is very sparse - only about 60k values are non-zero. Matlab's "eigs" function runs of out memory, as does octave's "eig" and R's "eigen." Is there a tool to find the decomposition of large, sparse matrices? Dunno if this is relevant, but A is an adjacency matrix, so it's symmetric, and it is full rank.

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  • how to control a embedded multiframe swf file?

    - by liuliu
    [Embed(source="data/fire.swf")] static public var movieFire:Class; I have some multiframe swf file and I want to have control of them. For example, I can use gotoandplay and gotoandstop functionality. I tried something like: var m:MovieClip = new movieFire() as MovieClip; but it turns out when I tried to get totalFrames, m.totalFrames, it gives me zero, and gotoand* functions don't work either. How can I correctly control the swf file embedded in actionsript 3.0 (No Flex component)?

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  • Cannot read app.config, why???

    - by user46503
    Hello, I'm trying to get data from app.config and I always get zero. The App.config is here: <?xml version="1.0" encoding="utf-8"?> <configuration> <connectionStrings> <add name="ExplorerContext" connectionString="metadata=res://*/ExplorerData.csdl|res://*/ExplorerData.ssdl|res://*/ExplorerData.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MYT\SQLEXPRESS;Initial Catalog=Explorer;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> </configuration> Could someone explain what is wrong, why I cannot get the values, System.Configuration.ConfigurationManager.AppSettings.Count is always 0 Thanks

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  • iPhone UITableView populating variable rows sections from flat array

    - by Biko
    I thought that would be very common and easy iPhone App. In the main app I connect to database, retrieve values from database (NSDate converted to NSString)n and put into single array. The in one of the views I populate UITableView with elements from the array. UITableView is grouped (sections). I step through array to discover number of sections (change section if new day). How do I retrieve correct element of array in cellForRowAtIndexPath? IndexPath.section and IndexPath.row seem useless as row starts count from zero for each section. If number of rows in each section was the same it would have been easy: [arryData objectAtIndex:(indexPath.row)+indexPath.section*[tblMatchesView numberOfRowsInSection:indexPath.section]]; But number of rows in each section varies... :-)

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  • need to query MongoDB using php

    - by Mario Villarroel
    I need to query mongodb with something like this: ("something" < X OR "something" = "nll") AND ("someother"X OR "someother"= "nll") AND z=$z AND s=1 I've tried a few things, but can't get it to work, this is what I've tried: find( array( '$or'=array(array("something"=array("$le",$X)),array("something"="nll")), '$or'=array(array("someother"=array("$ge",$X)),array("someother"="nll")) )) But that's getting me the OR overwritten, so I'm lost on that... After diggin a bit more, I assembled this code that seems to be what I need, but doesn't work either: find( array('$and'=array( array( '$or' = array( array("something"=array('$gte'=$X)),array("something"="nll"))), array('$or' = array( array("someother"=array('$lte'=$X)),array("someother"="nll")))),"Z"=$z, "s"="1"); But this doesn't work as it returns zero results and I know for sure that there are more than 2 items that match on the db. (100% certain)

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  • Why doesn't ConcurrentQueue<T>.Count return 0 when IsEmpty == true?

    - by DanTup - Danny Tuppeny
    I was reading about the new concurrent collection classes in .NET 4 on James Michael Hare's blog, and the page talking about ConcurrentQueue<T> says: It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. I'm curious - if there is a reason to use IsEmpty instead of comparing Count to 0, why does the class not internally check IsEmpty and return 0 before doing any of the expensive work to count? E.g.: public int Count { get { // Check IsEmpty so we can bail out quicker if (this.IsEmpty) return 0; // Rest of "expensive" counting code } } It seems strange to suggest this if it could be "fixed" so easily with no side-effects?

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