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  • XAML | When used XamlReader.Parse, not able to refer the items using the LogicalTreeHelper/VisualTre

    - by Roopesh
    Hi, I am setting the dynamic xaml (I am reading the xaml from the DB) for the content of a tab using the below statement. Tab.Content = XamlReader.Parse(xaml, ctx) After setting the content, if I try getting the children using the VisualTreeHelper, but I am not able to get. How ever I dont have this issue when I construct the xaml statically. Here is the code to reading the xaml. Dim XmlDocument = New XmlDataDocument() Dim IID As String = Nothing Dim xaml As String = Nothing Dim Tab As New TabItem Dim TempPanel As XmlNode = Nothing 'Tab.Height = 0 Try XmlDocument.Load(Directory.GetCurrentDirectory & "\Xml\AppFile.xml") pXmlDoc = XmlDocument xaml = XmlDocument.SelectSingleNode("//Grid").OuterXml Dim AsmName As String = System.Reflection.Assembly.GetExecutingAssembly().GetName().Name Dim ctx As ParserContext = New ParserContext() ' New ParserContext() ctx.XamlTypeMapper = New XamlTypeMapper(New String() {AsmName}) ctx.XamlTypeMapper.AddMappingProcessingInstruction("src", "WpfToolkitDataGridTester", AsmName) ctx.XmlnsDictionary.Add("", "http://schemas.microsoft.com/winfx/2006/xaml/presentation") ctx.XmlnsDictionary.Add("x", "http://schemas.microsoft.com/winfx/2006/xaml") ctx.XmlnsDictionary.Add("src", "clr-namespace:WpfToolkitDataGridTester;assembly=" + AsmName) Tab.Name = "Tab" & Grid1Tab.Items.Count + 1 Tab.Header = "AppFile-1" Tab.BorderThickness = New Thickness(0) Tab.IsSelected = True Tab.Content = XamlReader.Parse(xaml, ctx) Grid1Tab.Items.Add(Tab) Return True Catch ex As Exception Throw End Try Here is the code to access the item after constructing the XAML. For i As Integer = 0 To VisualTreeHelper.GetChildrenCount(myVisual) - 1 Dim childVisual As Visual = CType(VisualTreeHelper.GetChild(myVisual, i), Visual) Select Case childVisual.DependencyObjectType.Name Case "ComboBox" AddHandler CType(childVisual, ComboBox).SelectionChanged, AddressOf ComboBox_SelectChanged Case "CheckBox" AddHandler CType(childVisual, CheckBox).Checked, AddressOf CheckBoxClicked AddHandler CType(childVisual, CheckBox).Unchecked, AddressOf CheckBoxClicked Case "RadioButton" AddHandler CType(childVisual, RadioButton).Checked, AddressOf CheckBoxClicked Case "TabControl" For Each item As System.Windows.Controls.TabItem In CType(childVisual, TabControl).Items EnumVisual(item.Content) Next End Select EnumVisual(childVisual) Next i any help is highly appreciated. Thanks,

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  • Populating FullCalendar events from MVC

    - by jasonmhirst
    I've having difficulty in populating FullCalendar from MVC and would like a little assistance on the matter please. I have the following code for my controller: Function GetEvents(ByVal [start] As Double, ByVal [end] As Double) As JsonResult Dim sqlConnection As New SqlClient.SqlConnection sqlConnection.ConnectionString = My.Settings.sqlConnection Dim sqlCommand As New SqlClient.SqlCommand sqlCommand.CommandText = "SELECT tripID AS ID, tripName AS Title, DATEDIFF(s, '1970-01-01 00:00:00', dateStart) AS [Start], DATEDIFF(s, '1970-01-01 00:00:00', dateEnd) AS [End] FROM tblTrip WHERE userID=18 AND DateStart IS NOT NULL" sqlCommand.Connection = sqlConnection Dim ds As New DataSet Dim da As New SqlClient.SqlDataAdapter(sqlCommand) da.Fill(ds, "Meetings") sqlConnection.Close() Dim meetings = From c In ds.Tables("Meetings") Select {c.Item("ID"), c.Item("Title"), "False", c.Item("Start"), c.Item("End")} Return Json(meetings.ToArray(), JsonRequestBehavior.AllowGet) End Function This does indeed run correctly but the format that is returned is: [[25,"South America 2008","False",1203033600,1227657600],[48,"Levant 2009","False",1231804800,1233619200],[49,"South America 2009","False",1235433600,1237420800],[50,"Italy 2009","False",1241049600,1256083200],[189,"Levant 2010a","False",1265414400,1267574400],[195,"Levant 2010a","False",1262736000,1262736000],[208,"Levant 2010a","False",1264982400,1267574400],[209,"Levant 2010a","False",1264982400,1265587200],[210,"Levant 2010","False",1264982400,1266969600],[211,"Levant 2010 b","False",1267056000,1267574400],[213,"South America 2010a","False",1268438400,1269648000],[214,"Levant 2010 c","False",1266364800,1264118400],[215,"South America 2010a","False",1268611200,1269648000],[217,"South America 2010","False",1268611200,1269561600],[218,"South America 2010 b","False",1268956800,1269388800],[227,"levant 2010 b","False",1265846400,1266192000]] And this is totally different to what I've seen on the post from here: http://stackoverflow.com/questions/2445359/jquery-fullcalendar-json-date-issue (note the lack of tag information and curly braces) Can someone please explain to me what I may be doing wrong and why my output isn't correctly formatted. TIA

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  • [ExtJs] Vs [Ext GWT] Vs [SmartGWT]

    - by shafi
    Hi, I am going to start a new application which mainly consist NavigationPane, Grid, Toolbar. Layout should look like this demo page http://www.gwt-ext.com/demo/ I am quite confused which one to use in terms of writing less code, more performant, etc.. Could someone tell the pros and cons of all these technologies. All the while I coded in javascript, so that way ExtJs seems to be the easy one for me to code. But I am curios to try GWT Ext, Is it true that it could do a lot just by writing few lines of java code. For eg: To achieve the layout ( given in above gwt ext demo url), which one should I opt ExtJs or GWT Ext. I read SmartGWT is relatively slower than GwtEXT. Does it have any advantage over GWT EXT. I am also looking for hibernate based data modules ( as my application is going to have many database calls). Anyone of SmartGWT or GWTExt has support for such modules. I came to know that smartgwt doesn't offer all of smartclient enterprise version functionalities, that we are allowed only a few of smartclient features. Will it be an issue? Your response is highly appreciated. Thanks & Regards `Shafi

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  • Calling a MVC2 partial view using jquery returns empty string problem

    - by Jason
    I have an issue where I have a partial view that returns some HTML to be displayed. Its called when something is clicked on the page using jquery. The problem is that no matter how I call it, i get back an empty string even though it reports success. This is happening to me using Chrome, going against my local machine. My controller looks like this: public ActionResult MyPartialView() { return PartialView(model); } I have tried jquery using .get(), .post() and .load() and all have the same results. Here is an example using .post(): $.post(url, function (data) { alert(data); }); The result always comes back as an empty string. I can navigate to the partial view in the browser manually and i get back the desired HTML. The URL I am using to call it I resolved fully so it looks like "http://localhost/controller/mypartialview" rather than using the relative path of "/controller/mypartialview" which I thought was the original problem. Any idea what may cause this?

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  • Gzip http compression problem on iis7

    - by wpfwannabe
    My web hosting provider is running IIS7 and I am having loads of trouble to get gzip compression to work properly. Host admins say compression is installed. I can confirm compression using some online checking services but not with others. PageSpeed Firefox add-on also says the site is uncompressed. I am personally sitting behind a Squid proxy but web.config settings should take care of proxy issue. Below is the relevant web.config snippet. Most of it is borrowed from various sites. Any thoughts? <urlCompression doDynamicCompression="true" dynamicCompressionBeforeCache="true" doStaticCompression="true" /> <httpCompression cacheControlHeader="max-age=86400" noCompressionForHttp10="False" noCompressionForProxies="False" sendCacheHeaders="True" dynamicCompressionEnableCpuUsage="89" dynamicCompressionDisableCpuUsage="90" minFileSizeForComp="1" noCompressionForRange="False"> <scheme name="gzip" dll="%Windir%\system32\inetsrv\gzip.dll" /> <dynamicTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/javascript" enabled="true" /> <add mimeType="*/*" enabled="false" /> </dynamicTypes> <staticTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/javascript" enabled="true" /> <add mimeType="*/*" enabled="false" /> </staticTypes> </httpCompression>

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  • Silverlight DatePicker in DataGrid: Enter does not submit

    - by queen3
    I have DataGrid with DataGridTemplateColumn which has DatePicker as editing element: <data:DataGridTemplateColumn Header="Due date" CanUserSort="False" > <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding EndDateFormatted}" /> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> <data:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <controls:DatePicker SelectedDate="{Binding EndDate, Mode=TwoWay}" /> </DataTemplate> </data:DataGridTemplateColumn.CellEditingTemplate> </data:DataGridTemplateColumn> The problem is that Enter key does not work at all when in textbox editing mode - just does nothing. Selecting date from dropdown panel works. Also, Tab does not keep value (reset to previous one), but with help of this I can fix it. But I don't know how to make Enter to accept value and preferably move to next cell. I also tried third-party date picker, no changes - same issues with Tab and Enter. Seems like a DataGrid issue. I use Silverlight 3.

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  • James - mail server configuration help needed

    - by Chaitanya
    Hi, I am trying to setup James mail server on a linux machine. The linux machine has public static ip address assigned. I installed James and added in the config.xml added the servername as mydomain.com. In the DNS for mydomain.com, I have created a A-record, say mx.mydomain.com, which corresponds to the ipaddress of the above mail server machine. Then added mx.mydomain.com as MX record for mydomain.com. In James, I have created a new user test. Then from gmail, I sent a mail to [email protected]. The mail is not received back and it didn't even bounce back. The linux machine is behind a firewall with only 22, 80, 8080 ports open for external network. My question here is, Do I require do open any other ports on the firewall so that the mail I send from gmail arrives to James? If it's not the port problem, any views on solving this issue? I don't want to send mails from this server. It's only for receiving the mails.

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  • Android: failed to setContentView when switching to ListActivity

    - by Yang
    This is an follow-up issue on my previous question http://stackoverflow.com/questions/2548304/android-which-view-should-i-use-for-showing-text-and-image I read the article about creating ListView for LinearLayout. However, my following code failed at the setContentView() function when I changed "extends Activity" to "extends ListActivity", any idea why? private TextView mSelection; //private ImageView mImages; static final String[] keywords = new String[]{"China", "Japan", "USA", "Canada"}; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contactLayout); mSelection = (TextView)findViewById(R.id.ContactNames); ArrayAdapter adapter = new ArrayAdapter<String>(this, R.layout.contactlayout, R.id.ContactNames,keywords); setListAdapter(adapter); } My Layout is from this article: http://www.curious-creature.org/2009/02/22/android-layout-tricks-1/ <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ContactNames" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="My Application" /> <TextView android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:ellipsize="marquee" android:text="Simple application that shows how to use RelativeLayout" /> </LinearLayout>

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  • unable to get "ItemValue" of selected item using f:selectitems tag in ace:autocompleteEntry

    - by user1641976
    i want to get the Value of selectItem (ItemValue which is an Integer and the Item Label is String) in my backing bean using autocompleteentry tag of icefaces 3.1.0 but i get error: here is the code: <tr> <td>Current City</td> <td> <ace:autoCompleteEntry value="#{service.cityId}" styleClass="select-field" rows="10" width="400" filterMatchMode="" > <f:selectItems value="#{service.cities}" ></f:selectItems> </ace:autoCompleteEntry> </td> </tr> Bean is : public class Service{ private Integer cityId; public Integer getCityId() { return cityId; } public void setCityId(Integer cityId) { this.cityId= cityId; } private <SelectItem> cities; public List<SelectItem> getCities() { return cities=Dao.getCityList(); } public void setCities(List<SelectItem> cities) { this.cities= cities; } } the cities has itemvalue as a number and itemLabel as String stored in it. I do get autocomplete fine and shows list of matches if i store value in some String property of backing bean but if storing in integer property of bean, gives this error as soon i write something in autocomplete. INFO: WARNING: FacesMessage(s) have been enqueued, but may not have been displayed. sourceId=frmmaster:j_idt205:txtcity[severity=(ERROR 2), summary=(frmmaster:j_idt205:txtcity: 'a' must be a number consisting of one or more digits.), detail=(frmmaster:j_idt205:txtcity: 'a' must be a number between -2147483648 and 2147483647 Example: 9346)] Kindly reply any person i need to solve this issue as soon as possible.

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  • Rewind request body stream

    - by Despertar
    I am re-implementing a request logger as Owin Middleware which logs the request url and body of all incoming requests. I am able to read the body, but if I do the body parameter in my controller is null. I'm guessing it's null because the stream position is at the end so there is nothing left to read when it tries to deserialize the body. I had a similar issue in a previous version of Web API but was able to set the Stream position back to 0. This particular stream throws a This stream does not support seek operations exception. In the most recent version of Web API 2.0 I could call Request.HttpContent.ReadAsStringAsync()inside my request logger, and the body would still arrive to the controller in tact. How can I rewind the stream after reading it? or How can I read the request body without consuming it? public class RequestLoggerMiddleware : OwinMiddleware { public RequestLoggerMiddleware(OwinMiddleware next) : base(next) { } public override Task Invoke(IOwinContext context) { return Task.Run(() => { string body = new StreamReader(context.Request.Body).ReadToEnd(); // log body context.Request.Body.Position = 0; // cannot set stream position back to 0 Console.WriteLine(context.Request.Body.CanSeek); // prints false this.Next.Invoke(context); }); } } public class SampleController : ApiController { public void Post(ModelClass body) { // body is now null if the middleware reads it } }

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  • Emacs 23.1 make error 139 in Mac OS X 10.6.3

    - by penyuan
    When I try to compile GNU Emacs 23.1 on my machine with Mac OS X 10.6.3 I repeatedly get the following ending: Directories: /src/emacs-23.1/lisp/. /src/emacs-23.1/lisp/./calc /src/emacs-23.1/lisp/./calendar /src/emacs-23.1/lisp/./emacs-lisp /src/emacs-23.1/lisp/./emulation /src/emacs-23.1/lisp/./erc /src/emacs-23.1/lisp/./eshell /src/emacs-23.1/lisp/./gnus /src/emacs-23.1/lisp/./international /src/emacs-23.1/lisp/./language /src/emacs-23.1/lisp/./mail /src/emacs-23.1/lisp/./mh-e /src/emacs-23.1/lisp/./net /src/emacs-23.1/lisp/./nxml /src/emacs-23.1/lisp/./org /src/emacs-23.1/lisp/./play /src/emacs-23.1/lisp/./progmodes /src/emacs-23.1/lisp/./textmodes /src/emacs-23.1/lisp/./url /bin/sh: line 1: 69491 Segmentation fault EMACSLOADPATH=/src/emacs-23.1/lisp LC_ALL=C ../src/bootstrap-emacs -batch --no-site-file --multibyte -l autoload --eval '(setq generated-autoload-file "/src/emacs-23.1/lisp/loaddefs.el")' -f batch-update-autoloads $wins make[2]: *** [autoloads] Error 139 make[1]: *** [/src/emacs-23.1/src/../lisp/loaddefs.el] Error 2 make: *** [src] Error 2 Does anyone know what this means and what I could do to resolve the issue? By the way, here is my ./configure settings: ./configure --prefix=/usr/local --x-includes=/usr/X11/include --x-libraries=/usr/X11/lib --with-x I've tried to compile both with and without X with no success.

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • TreeGrid in GXT

    - by aTory
    Problem I'm trying to create an asynchronously updating TreeGrid in GXT but encountering issues. The first issue is that I believe the documentation is 'piss poor', at best.. therefore any chance of learning without using 'word of mouth' seems ridiculous. Instead of moaning any further, I shall inform you what I'd LIKE to do and then hopefully you can tell me if what i want is possible. Example knowledge of Football is recommended here I have a few Async services where: getLeagues() getTeams(League) getPlayers(League,Team) getPosition(League,Team,Player) I'd like to have a grid where once it renders, it makes a call to 'getLeagues', where by the server will respond with a bunch of leagues that are currently active on the server... these will be the 'root node' of the TreeGrid. Then, from here you can expand each league to show the teams, right down to the players and then their positions. I'd like to Create a TreeGrid which has a 'listener' on each node, waiting to asynchronously call the server on request and propogate the tree from here, however I'm not sure if this is possible. Can anybody advise? I'm finding all these Models, BaseTreeModels, TreeStores nauseating.

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  • RSACryptoServiceProvider CryptographicException System Cannot Find the File Specified under ASP.NET

    - by Will Hughes
    I have an application which is making use of the RSACryptoServiceProvider to decrypt some data using a known private key (stored in a variable). When the IIS Application Pool is configured to use Network Service, everything runs fine. However, when we configure the IIS Application Pool to run the code under a different Identity, we get the following: System.Security.Cryptography.CryptographicException: The system cannot find the file specified. at System.Security.Cryptography.Utils.CreateProvHandle(CspParameters parameters, Boolean randomKeyContainer) at System.Security.Cryptography.RSACryptoServiceProvider.ImportParameters(RSAParameters parameters) at System.Security.Cryptography.RSA.FromXmlString(String xmlString) The code is something like this: byte[] input; byte[] output; string private_key_xml; var provider = new System.Cryptography.RSACryptoServiceProvider(this.m_key.Key_Size); provider.FromXmlString(private_key_xml); // Fails Here when Application Pool Identity != Network Service ouput = provider.Decrypt(input, false); // False = Use PKCS#1 v1.5 Padding There are resources which attempt to answer it by stating that you should give the user read access to the machine key store - however there is no definitive answer to solve this issue. Environment: IIS 6.0, Windows Server 2003 R2, .NET 3.5 SP1

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  • VS2010 Ultimate - Unable to launch ASP.NET Development Server

    - by sohum
    I've worked with ASP.NET once before and had a project where it was potentially useful, so I started creating an ASP.NET website as part of a solution that contained several C# class libraries. I'm using Visual Studio 2010 Ultimate Edition and Windows 7 Professional x64. The issue is that when I try to debug my website project, I get the following error message: Unable to launch the ASP.NET Development Server There's no other information (it seems a popular variant is the "port in use" error). Interestingly, I can run single pages on the application by right-clicking on the ASPX and selecting "View in Browser". This does not allow me to debug into my breakpoints, though. I have no clue what the problem could be. I'm running VS2010 in Administrator mode. One of the questions that popped up here suggested I uncomment the "127.0.0.1 localhost" line from my HOSTS file, which I did, and restarted VS with no luck. I also tried both setting a static port for the web server to run on as well as let it dynamically generate one. Both do not help the situation. Any help? Thanks.

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  • Silverlight 4. Activator.CreateInstance uses a huge amount of memory

    - by Marco
    Hi, I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls using Activator.CreateInstance, the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes to 1.5 GB. If the process won't take that much the layout is rendered properly and the memory falls back to 50 MB. Otherwise everything crashes due to out of memory exeption. Does anybody encountered the same problem? Or has anybody a solution about this tricky issue? Thans in advance Marco

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  • Combobox with collection view itemssource does not update selection box item on changes to the Model

    - by Vinit Sankhe
    Hello, Sorry for the earlier lengthy post. Here is my concise (!) description. I bind a collection view to a combobox as a itemsSource and also bind its selectedvalue with a property from my view model. I must keep IsSynchronizedWithCurrentItem="False". I change the source list ofr the view and then refresh the view. The changed (added, removed, edited) items appear correctly in the item list of the combo. But problem is with the selected item. When I change its property which is also the displaymember path of the combo, the changed property value does not reflect back on the selecton box of the combo. If you open the combo dropdown it appears correctly on the item list but not on the selection box. Now if I change the combobox tag to Listbox in my XAML (keeping all attributes as it is) then when selected item's displaymember property value is updated, the changes reflect back on the selected item of the list box . Why this issue? Just FYI: My View Model has properties EmployeeCollectionView and SelectedEmployeeId which are bound to combo as ItemsSource and SelectedValue resp. This VM implements the INotifyPropertyChanged interface. My core employee class (list of which is the source for the EmployeeCollectionView) is simply a Model class without INotifyPropertyChanged. DisplayMemberPath is "Name" property of employee Model class. I change this by some means and expect the combo selection box to update the value. I tried refreshing ther SelectedEmployeeId by setting it 0 (where it correctly selects the dummy "-- Select All --" employee entry from itemsSource) and old selected value back. But no use. The old value takes me back to the old label. Items collection has latest entry though. When I make combobox's IsEditable=True before the view's refresh and after refresh I make IsEditable=False then the things work out correctly! But this is a patch and is unnecessary. Thx Vinit Sankhe

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  • Binding TabControl ItemsSource to an ObservableCollection causes content to refresh on focus

    - by Brent
    I'm creating an WPF application using the MVVM framework, and I've adopted several features from Josh Smith's article on MVVM here... Most importantly, I'm binding a TabControl to an ObservableCollection of ViewModels. This means that am using a tabbed MDI interface that displays a UserControl as the content of a TabItem. The issue I'm seeing in my application is that when I have several tabs and I flip back and forth between tabs, the content is being refersh each time I change tabs. If you download Josh Smith's source code, you'll see that his app has the same problem. For example, click on the "View All Customers" button and scroll down to the bottom the ListView. Next click on the "Create New Customer" button. When you switch back to the All Customer view you'll notice that the ListView scrolls back to the top. If you switch back to the New Customer tab and place your cursor in one of the TextBoxes, then switch to All Customers tab and back, you'll notice that the cursor is now gone. I imagine that this is because I'm using an ObservableCollection, but I can't be sure. Is there any way to prevent the tab's content from refreshing when it receives the focus?

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  • jQuery $.ajax Not Working in IE8 but it works on FireFox & Chrome

    - by Sam3k
    I have the following ajax call which works perfectly in Firefox and Chrome but not IE: function getAJAXdates( startDate, numberOfNights, opts ) { var month = startDate.getMonth() + 1; var day = startDate.getDate(); var year = startDate.getFullYear(); var d = new Date(); var randNum = Math.floor(Math.random()*100000000); $.ajax({ type : "GET", dataType : "json", url : "/availability/ajax/bookings?rand="+randNum, cache : false, data : 'month='+month+'&day='+day+'&year='+year+'&nights='+numberOfNights, contentType : 'application/json; charset=utf8', success : function(data) { console.log('@data: '+data); insertCellData(data, opts, startDate); }, error:function(xhr, status, errorThrown) { console.log('@Error: '+errorThrown); console.log('@Status: '+status); console.log('@Status Text: '+xhr.statusText); } }); } I know for a fact that all the variables are passing the right content and $.ajax is indeed passing all the paramater/values. This is what I get on error: LOG: @Error: undefined LOG: @Status: parsererror LOG: @Status Text: OK I'm aware of the cache issue on IE and implemented a random paramater to clear it up. Finally these are the headers that are sent back from the backend: header('Content-Type: application/json; charset=utf8'); header("Cache-Control: no-cache"); header("Expires: 0"); header('Access-Control-Max-Age: 3628800'); header('Access-Control-Allow-Methods: GET, POST, PUT, DELETE');

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  • LINQ To SQL ignore unique constraint exception and continue

    - by Martin
    I have a single table in a database called Users Users ------ ID (PK, Identity) Username (Unique Index) I have setup a unique index on the Username table to prevent duplicates. I am then enumerating through a collection and creating a new user in the database for each item. What I want to do is just insert a new user and ignore the exception if the unique key constraint is violated (as it's clearly a duplicate record in that case). This is to avoid having to craft where not exists kind of queries. First off, is this going to be any more efficient or should my insert code be checking for duplicates instead? I'm drawn more to the database having that logic as this prevents any other type of client from inserting duplicate data. My other issue is related to LINQ To SQL. I have the following code: public class TestRepo { DatabaseDataContext database = new DatabaseDataContext(); public void Add(string username) { database.Users.InsertOnSubmit(new User() { Username = username }); } public void Save() { database.SubmitChanges(); } } And then I iterate over a collection and insert new users, ignoring any exceptions: TestRepo repo = new TestRepo(); foreach (var name in new string[] { "Tim", "Bob", "John" }) { try { repo.Add(name); repo.Save(); } catch { } } The first time this is run, great I have three users in the table. If I remove the second one and run this code again, nothing is inserted. I expected the first insert to fail with the exception, the second to succeed (as I just removed that item from the DB) and the third to then fail. What seems to be happening is that once the SqlException is thrown (even though the loop continues to iterate) all of the next inserts fail - even when there isn't a row in the table that would cause a unique violation. Can anyone explain this? P.S. The only workaround I could find was to instantiate the repo each time before the insert, then it worked exactly as excepted - indicating that it's something to do with the LINQ To SQL DataContext. Thanks.

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  • WCF, Metadata and BIGIP - Can I force the correct url for the WSDL items?

    - by Yossi Dahan
    We have a WCF service hosted on ServerA which is a server with no-direct Internet access and has a non-Internet routable IP address. The service is fronted by BIGIP which handles SSL encryption and decryption and forwards the unencrypted request to ServerA (at the moment it does NOT actually do any load balancing, but that is likely to be added in the future) on a specific port. What that means is that our clients would be calling the service through https://www.OurDomain.com/ServiceUrl and would get to our service on http://SeverA:85/ServiceUrl through the BIGIP device; When we browse to the WSDL published on https://www.OurDomain.com/ServiceUrl all the addresses contained in the WSDL are based on the http://SeverA:85/ServiceUrl base address We figured out that we could use the host headers setting to set the domain, but our problem is that while this would sort out the domain, we would still be using the wrong scheme – it would use http://www.OurDomain.com/ServiceUrl while we need it to be Https. Also – as we have other services (asmx based) hosted on that server we had some issues setting the host headers, and so we thought we could get away with creating another site on the server (using, say, port 82) and set the host header on that; now, on top of the http/https problem we have an issue as the WSDL contains the port number in all the urls, where BigIP works on port 443 (for the SSL) Is there a more flexible solution than implementing Host Headers? Ideally we need to retain flexibility and ease of supportability. Thanks for any help…

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  • VS2010 - How to automatically stop compile on first compile error

    - by Ben Robbins
    {rant}First I'd like to say that this IS NOT A DUPLICATE. I've asked this question previously but it got closed as a duplicate when it isn't. This question is SPECIFIC to VS 2010 and the answers to the so-called duplicate work in VS 2008 but not in VS 2010 (at least not for me or anyone I know). So before you go closing something as a duplicate how about you read the question carefully and try the answer for yourself and see if it actually works. Apologies for the rant but there is no obvious way to contact the SO police that closed the issue or get it reopened. {/rant} At work we have a C# solution with over 80 projects. In VS 2008 we use a macro to stop the compile as soon as a project in the solution fails to build (see this question for several options for VS 2005 & VS 2008: http://stackoverflow.com/questions/134796/how-to-automatically-stop-visual-c-build-at-first-compile-error). Is it possible to do the same in VS 2010? What we have found is that in VS 2010 the macros don't work (at least I couldn't get them to work) as it appears that the environment events don't fire in VS 2010. The default behaviour is to continue as far as possible and display a list of errors in the error window. I'm happy for it to stop either as soon as an error is encountered (file-level) or as soon as a project fails to build (project-level). Answers for VS 2010 only please. If the macros do work then a detailed explanation of how to configure them for VS 2010 would be appreciated. Thanks.

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  • DHTMLX Calendar onChange

    - by Sickaaron
    I am having an issue with the DHTMLX Calendar with the onChange in the input field. I am initialisating the code with the following: jQuery(document).ready(function($){ var calendar; calendar = new dhtmlXCalendarObject(["date"]); calendar.hideTime(); calendar.setDateFormat("%d/%m/%Y"); $('.lightbox').lightbox(); $('#slider').cycle(); }); function checkDate() { var date = $("[name='date']").val(); alert(date); } In the form i am using: <input type="text" name="date" id="date" onchange="checkDate();" /> How it should be (and was working with JQuery UI datepicker) once the date is entered into the input field the onchange function would fire. However in this case: the onchange with this calendar does nothing. I have tried changing the following to this: jQuery(document).ready(function($){ var calendar; calendar = new dhtmlXCalendarObject(["date"]); calendar.hideTime(); calendar.setDateFormat("%d/%m/%Y"); calendar.attachEvent("onChange",function(date, state){ checkDate(); }); $('.lightbox').lightbox(); $('#slider').cycle(); }); function checkDate() { var date = $("[name='date']").val(); alert(date); } But the onchange event happens before the date is entered, ie when i click on the input field. Reason for changing from JQuery UI to this DHTMLX is that JQuery UI Datepicker does not support all platforms (iPhones/iPads etc) and DHTMLX does.

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  • Hidden/Shown AsyncFileUpload Control Doesn't Fire Server-Side UploadedComplete Event

    - by Bob Mc
    I recently came across the AsyncFileUpload control in the latest (3.0.40412) release of the ASP.Net Ajax Control Toolkit. There appears to be an issue when using it in a hidden control that is later revealed, such as a <div> tag with visible=false. Example: Page code - <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="act" %> . . . <act:ToolkitScriptManager runat="server" ID="ScriptManager1" /> <asp:UpdatePanel runat="server" ID="upnlFileUpload"> <ContentTemplate> <asp:Button runat="server" ID="btnShowUpload" Text="Show Upload" /> <div runat="server" id="divUpload" visible="false"> <act:AsyncFileUpload runat="server" id="ctlFileUpload" /> </div> </ContentTemplate> </asp:UpdatePanel> Server-side Code - Protected Sub ctlFileUpload_UploadedComplete(ByVal sender As Object, ByVal e As AjaxControlToolkit.AsyncFileUploadEventArgs) Handles ctlFileUpload.UploadedComplete End Sub Protected Sub btnShowUpload_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnShowUpload.Click divUpload.Visible = True End Sub I have a breakpoint on the UploadedComplete event but it never fires. However, if you take the AsyncFileUpload control out of the <div>, making it visible at initial page render, the control works as expected. So, is this a bug within the AsynchUploadControl, or am I not grasping a fundamental concept (which happens regularly)?

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