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  • Hibernate 3.5-Final in JBoss 5.1.0.GA

    - by Bozhidar Batsov
    Hibernate 3.5-Final is finally here and it offers the much anticipated JPA2 support, amongst other features. I am working on a project(EJB3 based) using JBoss 5.1.0.GA and Hibernate 3.3, but I wanted to take advantage of the JPA2 and tried to upgrade to Hibernate 3.5. What I did was fairly simple and standard - I just put all the hibernate 3.5 jars in the server/configuration(default,all,etc)/lib folder - that way they take precedence over the hibernate artifacts shipped with JBoss. It seems though that JBoss ships with libraries that are dependent on the JPA1 implementation part of the hibernate 3.3, because I started getting some errors about unimplemented abstract methods and stuff like that on deploy: 23:21:26,792 WARN [Ejb3Configuration] Persistence provider caller does not implement the EJB3 spec correctly. PersistenceUnitInfo.getNewTempClassLoader() is null. 23:21:26,792 ERROR [AbstractKernelController] Error installing to Start: name=persistence.unit:unitName=kernel-ear-3.3.0-SNAPSHOT.ear/config-persistence.jar#ConfigurationPersistenceUnit state=Create java.lang.AbstractMethodError: org.jboss.jpa.deployment.PersistenceUnitInfoImpl.getValidationMode()Ljavax/persistence/ValidationMode; at org.hibernate.ejb.Ejb3Configuration.configure(Ejb3Configuration.java:613) at org.hibernate.ejb.HibernatePersistence.createContainerEntityManagerFactory(HibernatePersistence.java:72) at org.jboss.jpa.deployment.PersistenceUnitDeployment.start(PersistenceUnitDeployment.java:301) at sun.reflect.GeneratedMethodAccessor308.invoke(Unknown Source) Maybe I should use a different persistence provided? Currently it's: org.hibernate.ejb.HibernatePersistence I looked around the net and didn't find any documented upgrade paths. There was even an unanswered question here in stack overflow on the topic. Any ideas, suggestions? Thanks in advance for your help.

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  • How to change TXSDateTime SOAP serialization in Delphi 7?

    - by LukLed
    I am trying to use Java based webservice and have soap request: <?xml version="1.0"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body xmlns:NS1="http://something/"> <NS1:getRequest id="1"> <sessionId xsi:type="xsd:string"></sessionId> <reportType xsi:type="NS1:reportType">ALL</reportType> <xsd:dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <xsd:dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> </NS1:getRequest> <parameters href="#1" /> </SOAP-ENV:Body> </SOAP-ENV:Envelope> It doesn't work, because webservice doesn't recognize dates as parameters. When I change <xsd:dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <xsd:dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> to <dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> everything works ok, but Delphi (without Delphi source code changes) doesn't allow to change generated XML, it has only some options. Is it possible to set conversion options, so TSXDateTime is converted to <dateFrom, not <xsd:dateFrom tag? Did you meet that problem?

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  • Android multiple email attachment using Intent question

    - by yyyy1234
    Hi, I've been working on Android program to send email with attachment (image file , audio file , etc) using Intent with (ACTION_SEND) . THe program is working when email has a single attachment. I used Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) to attach the designated image file to the mail and it is wokring fine , the mail can be delivered through Gmail . However, when I tried to have multiple images attached to the same mail by calling Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) multiple times, it failed to work. None of the attachment show up in the email . I searched the SDK documentation and Android programming user group about email attachment but cannot find any related info. However, I've discovered that there's another intent constnat ACTION_SEND_MULTIPLE (available since API level 4 ) which might meet my requirement. Based on SDK documentation, it simply states that it deliver multiple data to someone else , it works like ACTION_SEND , excpet the data is multiple. But I still could not figure out the correct usage for this command. I tried to delcare intent with ACTION_SEND_MULTIPLE , then call putExtra(EXTRA_STREAM, uri) multiple times to attach multiple images , but I got the same errnoenous result just like before, none of the attachment show up in the email. Has anyone tried with ACTION_SEND_MULTIPLE and got it working with multiple email attachment ? Thanks very much for your help. Regards, yyyy1234

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  • Serialize C# dynamic object to JSON object to be consumed by javascript

    - by Jeff Jin
    Based on the example c# dynamic with XML, I modified DynamicXml.cs and parsed my xml string. the modified part is as follows public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (binder.Name == "Controls") result = new DynamicXml(_elements.Elements()); else if (binder.Name == "Count") result = _elements.Count; else { var attr = _elements[0].Attribute( XName.Get(binder.Name)); if (attr != null) result = attr.Value; else { var items = _elements.Descendants( XName.Get(binder.Name)); if (items == null || items.Count() == 0) return false; result = new DynamicXml(items); } } return true; } The xml string to parse: "< View runat='server' Name='Doc111'>" + "< Caption Name='Document.ConvertToPdf' Value='Allow Conversion to PDF'></ Caption>" + "< Field For='Document.ConvertToPdf' ReadOnly='False' DisplayAs='checkbox' EditAs='checkbox'></ Field>" + "< Field For='Document.Abstract' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< Field For='Document.FileName' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< Field For='Document.KeyWords' ReadOnly='False' DisplayAs='label' EditAs='textinput'></ Field>" + "< FormButtons SaveCaption='Save' CancelCaption='Cancel'></ FormButtons>" + "</ View>"; dynamic form = new DynamicXml(markup_fieldsOnly); is there a way to serialize the content of this dynamic object(name value pairs inside dynamic) form as JSON object and sent to client side(browser)?

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  • Random DNS Client Issue with BIND9/Windows Server 2003 DNS

    - by upkels
    Within our office, we have a local server running DNS, for internal related "domains", (e.g. .internal, .office, .lan, .vpn, etc.). Randomly, only the hosts configured with those extensions will stop resolving on the Windows-based workstations. Sometimes it'll work for a couple weeks without issue on one machine, then suddenly stop working, or it'll happen on another 15 times per day. It's completely random for all workstations. When troubleshooting, I have opened up a command prompt, and issued various nslookup commands for some of these hosts, and they resolve, however I've been told that nslookup uses different "libraries" for name resolution than other applications such as web browsers, email clients, etc. The only solution thus far, is manually restarting the Windows DNS Client on each workstation when this happens. Issuing the ipconfig /flushdns command multiple times helps every now and then, but is not successful enough to even attempt before restarting the DNS Client. I have tried two different DNS servers; BIND9, and Windows Server 2003 R2 DNS, and the behavior is the same. We have a single Netgear JGS524 switch all workstations and servers are connected to within the office, and a Linksys SR224G switch in another department with workstations attached.

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  • managing images in an iphone/ipad universal app

    - by taber
    Hi, I'm just curious as to what methods people are using to dynamically use larger or smaller images in their universal iPhone/iPad apps. I created a large test image and I tried scaling down (using cocos2d) by 0.46875. After viewing that in the iPhone 4.0 simulator I found the results were pretty crappy... rough pixel edges, etc. Plus, loading huge image files for iPhone users when they don't need them is pretty lame. So I guess what I will probably have to do is save out two versions of every sprite... large (for the iPad side) and small (for iPhone/iPod Touch) then detect the user's device and spit out the proper sprite like so: NSString *deviceType = [UIDevice currentDevice].model; CCSprite *test; if([deviceType isEqualToString:@"iPad"]) { test = [CCSprite spriteWithFile:@"testBigHuge.png"]; } else { test = [CCSprite spriteWithFile:@"testRegularMcTiny.png"]; } [self addChild: test]; How are you guys doing this? I'd rather avoid sprinkling all of my code with if statements like this. I want to also avoid using .xib files since it's an OpenGL-based app. Thanks!

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  • "Win32 exception occurred releasing IUnknown at..." error using Pylons and WMI

    - by Anders
    Hi all, Im using Pylons in combination with WMI module to do some basic system monitoring of a couple of machines, for POSIX based systems everything is simple - for Windows - not so much. Doing a request to the Pylons server to get current CPU, however it's not working well, or atleast with the WMI module. First i simply did (something) this: c = wmi.WMI() for cpu in c.Win32_Processor(): value = cpu.LoadPercentage However, that gave me an error when accessing this module via Pylons (GET http://ip:port/cpu): raise x_wmi_uninitialised_thread ("WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex]") x_wmi_uninitialised_thread: <x_wmi: WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex] (no underlying exception)> Looking at http://timgolden.me.uk/python/wmi/tutorial.html, i wrapped the code accordingly to the example under the topic "CoInitialize & CoUninitialize", which makes the code work, but it keeps throwing "Win32 exception occurred releasing IUnknown at..." And then looking at http://mail.python.org/pipermail/python-win32/2007-August/006237.html and the follow up post, trying to follow that - however pythoncom._GetInterfaceCount() is always 20. Im guessing this is someway related to Pylons spawning worker threads and crap like that, however im kinda lost here, advice would be nice. Thanks in advance, Anders

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  • How to Loop through LINQ results (VB.NET)

    - by rockinthesixstring
    I've got some code to try and loop through LINQ results, but it doesn't seem to be working. HERE'S THE CODE Public Sub ProcessRequest(ByVal context As System.Web.HttpContext) Implements System.Web.IHttpHandler.ProcessRequest ' the page contenttype is plain text' HttpContext.Current.Response.ContentType = "text/plain" ' store the querystring as a variable' Dim qs As Nullable(Of Integer) = Integer.TryParse(HttpContext.Current.Request.QueryString("ID"), Nothing) ' use the RegionsDataContext' Using RegionDC As New DAL.RegionsDataContext 'create a (q)uery variable' Dim q As Object ' if the querystring PID is not blank' ' then we want to return results based on the PID' If Not qs Is Nothing Then ' that fit within the Parent ID' q = (From r In RegionDC.bt_Regions _ Where r.PID = qs _ Select r.Region).ToArray ' now we loop through the array' ' and write out the ressults' For Each item As DAL.bt_Region In q HttpContext.Current.Response.Write(item.Region & vbCrLf) Next End If End Using End Sub HERE'S THE ERROR Public member 'Region' on type 'String' not found. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMemberException: Public member 'Region' on type 'String' not found. Source Error: Line 33: ' and write out the ressults Line 34: For Each item In q Line 35: HttpContext.Current.Response.Write(item.Region & vbCrLf) Line 36: Next Line 37: Source File: E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb Line: 35 Stack Trace: [MissingMemberException: Public member 'Region' on type 'String' not found.] Microsoft.VisualBasic.CompilerServices.Container.GetMembers(String& MemberName, Boolean ReportErrors) +509081 Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack) +222 BT.Handlers.RegionsAutoComplete.ProcessRequest(HttpContext context) in E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb:35 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +181 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75 Can anyone tell me what I'm doing wrong?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Obtaining MFC Feature Pack GUI elements in .NET WinForms

    - by Cody Gray
    The MFC Feature Pack (and VS 2010) adds out-of-the-box support for several "modern" GUI elements (such as MDI with tabbed documents, the ribbon, and a Visual Studio-style interface with docking panels). These are a boon to those of us that have to support legacy MFC-based applications and want to update their look-and-feel, and a sign that Microsoft has not completely abandoned unmanaged C++ development. However, with the push so strongly in favor of .NET, WinForms, and managed code (and for plenty of good reasons), there seems little reason to develop new applications in unmanaged C++/MFC. The question then becomes how does one obtain these GUI elements in a WinForms application. Almost all of the add-ons and libraries I have found so far cost money, and introduce additional dependencies. I don't have a budget to buy third-party libraries, and the controls provided by Microsoft in MFC for free seem sufficient for our needs. But I still have reservations about learning MFC to develop a new application. Not only does the investment in time seem significant (by all accounts, MFC seems particularly difficult to learn, even for experienced .NET developers--although I am willing to try), but the question of MFC's lifespan is raised as well. Certainly, given the millions of lines of code and existing apps written in native C++, it will be around for some time, but the handwriting seems to be on the wall, so to speak, that it's no longer Microsoft's touted development platform. It seems like these features should be available by now in WinForms without the need for third-party add-ons, or devoting a lot of time and resources to custom-drawing EVERYTHING. Am I just missing something? I find very little online that compares these new features of MFC to what is available in WinForms, mainly because most everything written on MFC pre-dated its most recent update, before which it looked admitted "dated," and with its other flaws, was hardly an appealing platform for new development. With the very recent release of VS 2010, we have a while to wait before WinForms gets updated again. What routes are you guys taking for applications whose customers demand a modern-looking UI on a budget?

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  • Alternative to FindAncestor RelativeSource in Silverlight 4 to bind to a property of the page

    - by TimothyP
    Hi, FindAncestor RelativeSource only supports 'Self' and 'TemplatedParent', but I have to bind the width of a popup to the width of the page. Giving the page a name causes problems because sometimes it will throw exceptions saying a control with that name is already present in the visual tree. <Popup IsOpen="True" Width="{Binding ElementName=BordPage, Path=Width}" Height="{Binding ElementName=BordPage, Path=Height}"> Background information: I'm using a SL4 navigation based application here. BordPage is a navigation page, which I'm using multiple times within the application. So giving it a name in the page itself is not really a good idea, but I don't know how else I can bind to the width and height of the page. What I'm trying to do is have a black border (with opacity 0.8) cover the entire screen, (including the controls of the MainPage). Then on top of that I want to display some other controls. Since the application is touch controlled, providing the user with a ComboBox to select a value doesn't really work wel. Instead I want to show this black overlay window with a listbox taking up most of the screen so the user can simply touch the value he wants with a single click. Update: I just realized I can use the ChildWindow class to do this. But my original question remains.

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  • DynamicResource and Dynamic Items in ContextMenu on XamDataGrid

    - by miguel
    I would like to dynamically create a set of context menu options based upon some properties. Currently, I am creating a context menu as a DynamicResource with the visibility of the menu options bound to the properties, however, it seems that the DynamicResource is created only once, at runtime. Is this true? What I would like to do is have the menu generated each time, which will take into account the property changes on the data object. Please see the following XAML snippet: <Border DockPanel.Dock="Right" Margin="4,4,4,4" BorderBrush="Gray" BorderThickness="1" CornerRadius="3" > <igDP:XamDataGrid Height="Auto" Width="Auto" Style="{DynamicResource DefaultInfragisticsGridStyle}" Name="axeDataGrid" ActiveRecord="{Binding Path=SelectedItem, Mode=TwoWay}" DataSource="{Binding Path=Axes}" ContextMenuOpening="ContextMenuOpeningHandler"> <igDP:XamDataGrid.Resources> <Style TargetType="{x:Type igDP:DataRecordPresenter}" BasedOn="{x:Static Themes:DataPresenterAero.DataRecordPresenter}"/> <ContextMenu x:Key="RecordContextMenu"> <ContextMenu.Resources> <BooleanToVisibilityConverter x:Key="booleanToVisibilityConverter"/> </ContextMenu.Resources> <MenuItem Header="Cancel Axe" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.CancelAxe}" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.IsCancelAxeAllowed, Converter={StaticResource booleanToVisibilityConverter}, Mode=OneWay}"/> <MenuItem Header="Create RFQ" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.CreateRFQ}" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.IsCreateRfqAllowed, Converter={StaticResource booleanToVisibilityConverter}, Mode=OneWay}"/> </ContextMenu> <Style TargetType="{x:Type igDP:DataRecordCellArea}"> <Setter Property="ContextMenu" Value="{DynamicResource RecordContextMenu}" /> </Style>

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  • Mimicking the UltraGridColumnChooser's drag & drop ability

    - by Sören Kuklau
    (Infragistics 2008 Vol. 3, CLR 2.0) Infragistics's UltraGrid comes with a column chooser user control, which is simply a vertical arrangement of columns with checkboxes that toggle a column's hidden state. In addition, it allows you to pick a column and drag it directly to the grid so you don't have to manually position it afterwards. (This is particularly handy when you already have a lot of visible columns and have no clue where the new one ended up.) I'm building my own column chooser based on an UltraTree. Getting the checkboxes to behave the same wasn't an issue, but I haven't found a way to drag a column from the tree to the grid and have it accept it. In my tree, each UltraTreeNode has a Tag with the following struct: Private Structure DraggableGridColumn Public NodeKey As String Public NodeName As String Public ParentKey As String Public Column As UltraGridColumn End Structure I then have an event as follows: Private Sub columnsTree_SelectionDragStart(ByVal sender As Object, ByVal e As System.EventArgs) Handles columnsTree.SelectionDragStart If columnsTree.SelectedNodes.Count <> 1 Then Return End If If Not TypeOf columnsTree.SelectedNodes(0).Tag Is DraggableGridColumn Then Return End If Dim column As UltraGridColumn = CType(columnsTree.SelectedNodes(0).Tag, DraggableGridColumn).Column columnsTree.DoDragDrop(column, DragDropEffects.All) End Sub In the DoDragDrop call, neither column (of type UltraGridColumn) nor column.Header (of type ColumnHeader) get accepted by the grid. I assume I'm sending the wrong type, and/or that the grid expects a special struct with some additional information. Unfortunately, I've also failed to catch an event (both on the column chooser side as well as on the grid side) where Infragistics's normal column chooser does this properly; the normal drag & drop events never seem to fire.

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  • Reducing WPF binding boilerplate with styles - updating the bindings themselves via styling?

    - by Eamon Nerbonne
    I'm still learning the WPF ropes, so if the following question is trivial or my approach wrong-headed, please do speak up... I'm trying to reduce boilerplate and it sounds like styles are a common way to do so. In particular: I've got a bunch of fairly mundane data-entry fields. The controls for these fields have various properties I'd like to set based on the target of the binding - pretty normal stuff. However, I'd also like to set properties of the binding itself in the style to avoid repetitiveness. For example: <TextBox Style="{StaticResource myStyle}"> <TextBox.Text> <Binding Path="..." Source="..." ValidatesOnDataErrors="True" ValidatesOnExceptions="True" UpdateSourceTrigger="PropertyChanged"> </Binding> </TextBox.Text> </TextBox> Now, is there any way to use styling - or some other technique to write the previous example somewhat like this: <TextBox Style="{StaticResource myStyle}" Text="{Binding Source=... Path=...}/> That is, is there any way to set all bindings that match a particular selection (here, on controls with the myStyle style) to validate data and to use a particular update trigger? Is it possible to template or style bindings themselves? Clearly, the second syntax is much, much shorter and more readable, and I'd love to be able to get rid of other similar boilerplate to keep my UI code comprehensible to myself :-).

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  • How do I set the timeout for a JAX-WS webservice client?

    - by ninesided
    I've used JAXWS-RI 2.1 to create an interface for my web service, based on a WSDL. I can interact with the web service no problems, but haven't been able to specify a timeout for sending requests to the web service. If for some reason it does not respond the client just seems to spin it's wheels forever. Hunting around has revealed that I should probably be trying to do something like this: ((BindingProvider)myInterface).getRequestContext().put("com.sun.xml.ws.request.timeout", 10000); ((BindingProvider)myInterface).getRequestContext().put("com.sun.xml.ws.connect.timeout", 10000); I also discovered that, depending on which version of JAXWS-RI you have, you may need to set these properties instead: ((BindingProvider)myInterface).getRequestContext().put("com.sun.xml.internal.ws.request.timeout", 10000); ((BindingProvider)myInterface).getRequestContext().put("com.sun.xml.internal.ws.connect.timeout", 10000); The problem I have is that, regardless of which of the above is correct, I don't know where I can do this. All I've got is a Service subclass that implements the auto-generated interface to the webservice and at the point that this is getting instanciated, if the WSDL is non-responsive then it's already too late to set the properties: MyWebServiceSoap soap; MyWebService service = new MyWebService("http://www.google.com"); soap = service.getMyWebServiceSoap(); soap.sendRequestToMyWebService(); Can anyone point me in the right direction?!

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  • Apache: VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not sup

    - by user248959
    Hi, when i add the line below to /etc/apache2/apache2.conf I get the error belower when i restart apache: Include /usr/share/doc/apache2.2-common/examples/apache2/extra/httpd-vhosts.conf [Mon Jun 14 12:16:47 2010] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Mon Jun 14 12:16:47 2010] [warn] NameVirtualHost *:80 has no VirtualHosts This is my httpd-vhosts.conf file: # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. <VirtualHost *:80> ServerName tirengarfio.com DocumentRoot /var/www/rs3 <Directory /var/www/rs3> AllowOverride All Options MultiViews Indexes SymLinksIfOwnerMatch Allow from All </Directory> Alias /sf /var/www/rs3/lib/vendor/symfony/data/web/sf <Directory "/var/www/rs3/lib/vendor/symfony/data/web/sf"> AllowOverride All Allow from All </Directory> </VirtualHost> Any idea? Regards Javi

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  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

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  • Add PRISM Region Manager In Existing Navigation Window

    - by Nate Noonen
    We have a "legacy" WPF applicaton that is based on a NavigationWindow. The NavigationWindow has a fairly large ControlTemplate that houses a ContentPresenter as so: <ControlTemplate> ....snip... <ContentPresenter x:Name="PART_NavWinCP" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"/> .....snip.... </ControlTemplate> What we want to do is use that ContentPresenter as the first tab and dynamically add other tabs at run time. Like this: <ControlTemplate> ....snip... <TabControl Background="Transparent" cal:RegionManager.RegionName="MainRegion" Grid.ColumnSpan="2" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <TabItem Header="Nav Window Content"> <ContentPresenter x:Name="PART_NavWinCP" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"/> </TabItem> </TabControl> .....snip.... </ControlTemplate> Then our Modules grab the RegionName and insert their content dynamically. The issue seems to be that the PRISM region manager doesn't like that our code is in a ContentTemplate and cannot resolve the region. I have tried updating the RegionManager, adding the Region dynamically, just having a root tab control without the ContentPresenter, but I cannot get this to work. Any ideas?

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  • NSString variable out of scope in sub-class (iPhone/Obj-C)

    - by Rich
    I am following along with an example in a book with the code exactly as it is in the example code as well as from the book, and I'm getting an error at runtime. I'll try to describe the life cycle of this variable as good as I can. I have a controller class with a nested array that is populated with string literals (NSArray of NSArrays, the nested NSArrays initialized with arrayWithObjects: where the objects are all string literals - @"some string"). I access these strings with a helper method added via a category on NSArray (to pull strings out of a nested array). My controller gets a reference to this string and assigns it to a NSString property on a child controller using dot notation. The code looks like this (nestedObjectAtIndexPath is my helper method): NSString *rowKey = [rowKeys nestedObjectAtIndexPath:indexPath]; controller.keypath = rowKey; keypath is a synthesized nonatomic, retain property defined in a based class. When I hit a breakpoint in the controller at the above code, the NSString's value is as expected. When I hit the next breakpoint inside the child controller, the object id of the keypath property is the same as before, but instead of showing me the value of the NSString, XCode says that the variable is "out of scope" which is also the error I see in the console. This also happens in another sub-class of the same parent. I tried googling, and I saw slightly similar cases where people were suggesting this had to do with retain counts. I was under the impression that by using dot notation on a synthesized property, my class would be using an "auto generated accessor" that would be increasing my retain count for me so that I wouldn't have this problem. Could there be any implications because I'm accessing it in a sub-class and the prop is defined in the parent? I don't see anything in the book's errata about this, but the book is relatively new (Apress - More iPhone 3 Dev). I also have double checked that my code matches the example 100 times.

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  • Spring Security: session expiration without redirect to expired-url?

    - by Kdeveloper
    I'm using Spring Security 3.0.2 form based authentication. But I can't figure out how I can configure it so that when a session expires that the request is not redirect to an other page (expired-url) or displays a 'session expires' message. I don't want any redirect or messages, I want that a anonymous session is started just like when a user without a session enters the website. My current configuration: <http> <intercept-url pattern="/login.action*" filters="none"/> <intercept-url pattern="/admin/**" access="ROLE_ADMIN" /> <intercept-url pattern="/**" access="IS_AUTHENTICATED_ANONYMOUSLY"/> <form-login login-page="/login.action" authentication-failure-url="/login.action?error=failed" login-processing-url="/login-handler.action"/> <logout logout-url="/logoff-execute.action" logout-success-url="/logoff.action?done=1"/> <remember-me key="remember-me-security" services-ref="rememberMeServices"/> <session-management > <concurrency-control max-sessions="1" error-if-maximum-exceeded="false" expired-url="/login.action?error=expired.url"/> </session-management> </http>

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  • how to tackle this combinatorial algorithm problem

    - by Andrew Bullock
    I have N people who must each take T exams. Each exam takes "some" time, e.g. 30 min (no such thing as finishing early). Exams must be performed in front of an examiner. I need to schedule each person to take each exam in front of an examiner within an overall time period, using the minimum number of examiners for the minimum amount of time (i.e. no examiners idle) There are the following restrictions: No person can be in 2 places at once each person must take each exam once noone should be examined by the same examiner twice I realise that an optimal solution is probably NP-Complete, and that I'm probably best off using a genetic algorithm to obtain a best estimate (similar to this? http://stackoverflow.com/questions/184195/seating-plan-software-recommendations-does-such-a-beast-even-exist). I'm comfortable with how genetic algorithms work, what i'm struggling with is how to model the problem programatically such that i CAN manipulate the parameters genetically.. If each exam took the same amount of time, then i'd divide the time period up into these lengths, and simply create a matrix of time slots vs examiners and drop the candidates in. However because the times of each test are not necessarily the same, i'm a bit lost on how to approach this. currently im doing this: make a list of all "tests" which need to take place, between every candidate and exam start with as many examiners as there are tests repeatedly loop over all examiners, for each one: find an unscheduled test which is eligible for the examiner (based on the restrictions) continue until all tests that can be scheduled, are if there are any unscheduled tests, increment the number of examiners and start again. i'm looking for better suggestions on how to approach this, as it feels rather crude currently.

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  • iPhone how to enable or disable UITabBar

    - by Dean Wagstaff
    I have a simple app with a tab bar which based upon user input disables one or more of the bar items. I understand I need to use a UITabBarDelegate which I have tried to use. However when I call the delegate method I get an uncaught exception error [NSObject doesNotRecognizeSelector]. I am not sure I am doing this all right or that I haven't missed something. Any suggestions. What I have now is the following: WMViewController.h import define kHundreds 0 @interface WMViewController : UIViewController { } @end WMViewController.m import "WMViewController.h" import "MLDTabBarControllerAppDelegate.h" @implementation WMViewController (IBAction)finishWizard{ MLDTabBarControllerAppDelegate *appDelegate = (MLDTabBarControllerAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate setAvailabilityTabIndex:0 Enable:TRUE]; } MLDTabBarControllerAppDelegate.h import @interface MLDTabBarControllerAppDelegate : NSObject { } (void) setAvailabilityTabIndex: (NSInteger) index Enable: (BOOL) enable; @end MLDTabBarControllerAppDelegate.m import "MLDTabBarControllerApplicationDelegate.h" import "MyListDietAppDelegate.h" @implementation MLDTabBarControllerAppDelegate (void) setAvailabilityTabIndex: (NSInteger) index Enable: (BOOL) enable { UITabBarController *controller = (UITabBarController *)[[[MyOrganizerAppDelegate getTabBarController] viewControllers ] objectAtIndex:index]; [[controller tabBarItem] setEnabled:enable]; } @end I get what appear to be a good controller object but crash on the [[controller tabBarItem]setEnabled:enable]; What am I missing... Any suggestions Thanks,

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  • Cant insert row with auto-increment key via FluentNhibernate

    - by Jeff Shattock
    I'm getting started with Fluent NHibernate, and NHibernate in general. I'm trying to do something that I feel is pretty basic, but I cant quite get it to work. I'm trying to add a new entry to a simple table. Here's the Entity class. public class Product { public Product() { id = 0; } public virtual int id {get; set;} public virtual string description { get; set; } } Here's its mapping. public class ProductMap : ClassMap<Product> { public ProductMap() { Id(p => p.id).GeneratedBy.Identity().UnsavedValue(0); Map(p => p.description); } } I've tried that with and without the additional calls after Id(). And the insert code: var p = new Product() { description = "Apples" }; using (var s = _sf.CreateSession()) { s.Save(new_product); s.Flush(); } where _sf is a properly configured SessionSource. When I execute this code, I get: NHibernate.AssertionFailure : null identifier, which makes sense based on the SQL that NHibernate is executing: INSERT INTO "Product" (description) VALUES (@p0);@p0 = 'Apples' It doesnt seem to be trying to set the Id field, which seems ok (on its face) since the DB should generate that. But its not, I think. The DB schema is autogenerated by FNH: var config = Fluently.Configure().Database(MsSqlCeConfiguration.Standard.ShowSql().ConnectionString(@"Data Source=Database1.sdf")); var SessionSource = new SessionSource(config.BuildConfiguration().Properties, new ModelMappings()); var Session = SessionSource.CreateSession(); SessionSource.BuildSchema(Session); CreateInitialData(Session); Session.Flush(); Session.Clear(); I'm sure to be doing tons of things wrong, but whats the one thats causing this error?

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  • [ExtJs] Vs [Ext GWT] Vs [SmartGWT]

    - by shafi
    Hi, I am going to start a new application which mainly consist NavigationPane, Grid, Toolbar. Layout should look like this demo page http://www.gwt-ext.com/demo/ I am quite confused which one to use in terms of writing less code, more performant, etc.. Could someone tell the pros and cons of all these technologies. All the while I coded in javascript, so that way ExtJs seems to be the easy one for me to code. But I am curios to try GWT Ext, Is it true that it could do a lot just by writing few lines of java code. For eg: To achieve the layout ( given in above gwt ext demo url), which one should I opt ExtJs or GWT Ext. I read SmartGWT is relatively slower than GwtEXT. Does it have any advantage over GWT EXT. I am also looking for hibernate based data modules ( as my application is going to have many database calls). Anyone of SmartGWT or GWTExt has support for such modules. I came to know that smartgwt doesn't offer all of smartclient enterprise version functionalities, that we are allowed only a few of smartclient features. Will it be an issue? Your response is highly appreciated. Thanks & Regards `Shafi

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  • jQuery autocomplete - update options on dynamically created elements

    - by Ian Robinson
    Background The user enters values into multiple inputs on the page. Think of entering a list of widgets for sale. The user would select the type of a widget from a drop down. Then enter the name of the Widget vendor, and then the actual name of the widget. These UI elements would all appear as one row. The user is able to click an "add another widget" link and a new row is created. The two input elements have autocomplete functionality attached to them using the DevBridge jQuery plugin. It suggests the name of the vendor and the name of the widget. I have recently wired up the logic to filter the name of the widget based on the name of the vendor you entered. This means setting the (custom) vendorName parameter when attaching the autocomplete plugin so it can be passed to the server side to retrieve the widget names for that vendor that match the name the user entered. To achieve this functionality I'm dynamically attaching the autocomplete functionality to the second element (the widget name text box) when it receives focus. Here is an example: $('.autocomplete-widget').live('focus', function () { $(this).autocomplete({ serviceUrl: '/something.ashx', params: { type: 'widget', vendorName: $(this).parent().prev().find('.autocomplete-vendor').val()} }); }); Problem At first glance, this looks to function quite well. However I started noticing some inconsistencies, and upon inspection, I found out that the call to the server is actually happening several times in some cases. Each time the widget name input element receives focus the autocomplete functionality is attached. And what I'm seeing is that the call to the server is made in proportion to how many times the input element has gained focus. I'd like to avoid making the call more than once, but retain the ability to attach (or update) the autocomplete functionality "on focus". I've tried to use the autocomplete 'setOptions' method but have only been able to get it to work with the static elements, not the dynamically created elements. Question Is there a way I can clear out the autocomplete functionality before I attach another one?

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