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  • Implementing IDisposable on a subclass when the parent also implements IDisposable

    - by Tanzelax
    I have a parent and child class that both need to implement IDisposable. Where should virtual (and base.Dispose()?) calls come into play? When I just override the Dispose(bool disposing) call, it feels really strange stating that I implement IDisposable without having an explicit Dispose() function (just utilizing the inherited one), but having everything else. What I had been doing (trivialized quite a bit): internal class FooBase : IDisposable { Socket baseSocket; private void SendNormalShutdown() { } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool _disposed = false; protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { SendNormalShutdown(); } baseSocket.Close(); } } ~FooBase() { Dispose(false); } } internal class Foo : FooBase, IDisposable { Socket extraSocket; private bool _disposed = false; protected override void Dispose(bool disposing) { if (!_disposed) { extraSocket.Close(); } base.Dispose(disposing); } ~Foo() { Dispose(false); } }

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  • .NET: Interface Problem VB.net Getter Only Interface

    - by snmcdonald
    Why does an interface override a class definition and violate class encapsulation? I have included two samples below, one in C# and one in VB.net? VB.net Module Module1 Sub Main() Dim testInterface As ITest = New TestMe Console.WriteLine(testInterface.Testable) ''// Prints False testInterface.Testable = True ''// Access to Private!!! Console.WriteLine(testInterface.Testable) ''// Prints True Dim testClass As TestMe = New TestMe Console.WriteLine(testClass.Testable) ''// Prints False ''//testClass.Testable = True ''// Compile Error Console.WriteLine(testClass.Testable) ''// Prints False End Sub End Module Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) m_testable = value End Set End Property End Class Interface ITest Property Testable As Boolean End Interface C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InterfaceCSTest { class Program { static void Main(string[] args) { ITest testInterface = new TestMe(); Console.WriteLine(testInterface.Testable); testInterface.Testable = true; Console.WriteLine(testInterface.Testable); TestMe testClass = new TestMe(); Console.WriteLine(testClass.Testable); //testClass.Testable = true; Console.WriteLine(testClass.Testable); } } class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set { m_testable = value; } } } interface ITest { bool Testable { get; set; } } } More Specifically How do I implement a interface in VB.net that will allow for a private setter. For example in C# I can declare: class TestMe : ITest { private bool m_testable = false; public bool Testable { get { return m_testable; } private set //No Compile Error here! { m_testable = value; } } } interface ITest { bool Testable { get; } } However, if I declare an interface property as readonly in VB.net I cannot create a setter. If I create a VB.net interface as just a plain old property then interface declarations will violate my encapsulation. Public Class TestMe : Implements ITest Private m_testable As Boolean = False Public ReadOnly Property Testable As Boolean Implements ITest.Testable Get Return m_testable End Get Private Set(ByVal value As Boolean) ''//Compile Error m_testable = value End Set End Property End Class Interface ITest ReadOnly Property Testable As Boolean End Interface So my question is, how do I define a getter only Interface in VB.net with proper encapsulation? I figured the first example would have been the best method. However, it appears as if interface definitions overrule class definitions. So I tried to create a getter only (Readonly) property like in C# but it does not work for VB.net. Maybe this is just a limitation of the language?

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  • NSOutlineView not refreshing when objects added to managed object context from NSOperations

    - by John Gallagher
    Background Cocoa app using core data Two processes - daemon and a main UI Daemon constantly writing to a data store UI process reads from same data store NSOutlineView in UI is bound to an NSTreeController which is bound to Application with key path of delegate.interpretedMOC What I want When the UI is activated, the outline view should update with the latest data inserted by the daemon. The Problem Main Thread Approach I fetch all the entities I'm interested in, then iterate over them, doing refreshObject:mergeChanges:YES. This works OK - the items get refreshed correctly. However, this is all running on the main thread, so the UI locks up for 10-20 seconds whilst it refreshes. Fine, so let's move these refreshes to NSOperations that run in the background instead. NSOperation Multithreaded Approach As soon as I move the refreshObject:mergeChanges: call into an NSOperation, the refresh no longer works. When I add logging messages, it's clear that the new objects are loaded in by the NSOperation subclass and refreshed. Not only that, but they are What I've tried I've messed around with this for 2 days solid and tried everything I can think of. Passing objectIDs to the NSOperation to refresh instead of an entity name. Resetting the interpretedMOC at various points - after the data refresh and before the outline view reload. I'd subclassed NSOutlineView. I discarded my subclass and set the view back to being an instance of NSOutlineView, just in case there was any funny goings on here. Added a rearrangeObjects call to the NSTreeController before reloading the NSOutlineView data. Made sure I had set the staleness interval to 0 on all managed object contexts I was using. I've got a feeling this problem is somehow related to caching core data objects in memory. But I've totally exhausted all my ideas on how I get this to work. I'd be eternally grateful of any ideas anyone else has. Code Main Thread Approach // In App Delegate -(void)applicationDidBecomeActive:(NSNotification *)notification { // Delay to allow time for the daemon to save [self performSelector:@selector(refreshTrainingEntriesAndGroups) withObject:nil afterDelay:3]; } -(void)refreshTrainingEntriesAndGroups { NSSet *allTrainingGroups = [[[NSApp delegate] interpretedMOC] fetchAllObjectsForEntityName:kTrainingGroup]; for(JGTrainingGroup *thisTrainingGroup in allTrainingGroups) [interpretedMOC refreshObject:thisTrainingGroup mergeChanges:YES]; NSError *saveError = nil; [interpretedMOC save:&saveError]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // In window controller class -(void)refreshTrainingView { [trainingViewTreeController rearrangeObjects]; // Didn't really expect this to have any effect. And it didn't. [trainingView reloadData]; } NSOperation Multithreaded Approach // In App Delegate -(void)refreshTrainingEntriesAndGroups { JGRefreshEntityOperation *trainingGroupRefresh = [[JGRefreshEntityOperation alloc] initWithEntityName:kTrainingGroup]; NSOperationQueue *refreshQueue = [[NSOperationQueue alloc] init]; [refreshQueue setMaxConcurrentOperationCount:1]; [refreshQueue addOperation:trainingGroupRefresh]; while ([[refreshQueue operations] count] > 0) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // JGRefreshEntityOperation.m @implementation JGRefreshEntityOperation @synthesize started; @synthesize executing; @synthesize paused; @synthesize finished; -(void)main { [self startOperation]; NSSet *allEntities = [imoc fetchAllObjectsForEntityName:entityName]; for(id thisEntity in allEntities) [imoc refreshObject:thisEntity mergeChanges:YES]; [self finishOperation]; } -(void)startOperation { [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isStarted"]; [self setStarted:YES]; [self setExecuting:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isStarted"]; imoc = [[NSManagedObjectContext alloc] init]; [imoc setStalenessInterval:0]; [imoc setUndoManager:nil]; [imoc setPersistentStoreCoordinator:[[NSApp delegate] interpretedPSC]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mergeChanges:) name:NSManagedObjectContextDidSaveNotification object:imoc]; } -(void)finishOperation { saveError = nil; [imoc save:&saveError]; if (saveError) { NSLog(@"Error saving. %@", saveError); } imoc = nil; [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; [self setExecuting:NO]; [self setFinished:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } -(void)mergeChanges:(NSNotification *)notification { NSManagedObjectContext *mainContext = [[NSApp delegate] interpretedMOC]; [mainContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; } -(id)initWithEntityName:(NSString *)entityName_ { [super init]; [self setStarted:false]; [self setExecuting:false]; [self setPaused:false]; [self setFinished:false]; [NSThread setThreadPriority:0.0]; entityName = entityName_; return self; } @end // JGRefreshEntityOperation.h @interface JGRefreshEntityOperation : NSOperation { NSString *entityName; NSManagedObjectContext *imoc; NSError *saveError; BOOL started; BOOL executing; BOOL paused; BOOL finished; } @property(readwrite, getter=isStarted) BOOL started; @property(readwrite, getter=isPaused) BOOL paused; @property(readwrite, getter=isExecuting) BOOL executing; @property(readwrite, getter=isFinished) BOOL finished; -(void)startOperation; -(void)finishOperation; -(id)initWithEntityName:(NSString *)entityName_; -(void)mergeChanges:(NSNotification *)notification; @end

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  • How can I improve this design?

    - by klausbyskov
    Let's assume that our system can perform actions, and that an action requires some parameters to do its work. I have defined the following base class for all actions (simplified for your reading pleasure): public abstract class BaseBusinessAction<TActionParameters> : where TActionParameters : IActionParameters { protected BaseBusinessAction(TActionParameters actionParameters) { if (actionParameters == null) throw new ArgumentNullException("actionParameters"); this.Parameters = actionParameters; if (!ParametersAreValid()) throw new ArgumentException("Valid parameters must be supplied", "actionParameters"); } protected TActionParameters Parameters { get; private set; } protected abstract bool ParametersAreValid(); public void CommonMethod() { ... } } Only a concrete implementation of BaseBusinessAction knows how to validate that the parameters passed to it are valid, and therefore the ParametersAreValid is an abstract function. However, I want the base class constructor to enforce that the parameters passed are always valid, so I've added a call to ParametersAreValid to the constructor and I throw an exception when the function returns false. So far so good, right? Well, no. Code analysis is telling me to "not call overridable methods in constructors" which actually makes a lot of sense because when the base class's constructor is called the child class's constructor has not yet been called, and therefore the ParametersAreValid method may not have access to some critical member variable that the child class's constructor would set. So the question is this: How do I improve this design? Do I add a Func<bool, TActionParameters> parameter to the base class constructor? If I did: public class MyAction<MyParameters> { public MyAction(MyParameters actionParameters, bool something) : base(actionParameters, ValidateIt) { this.something = something; } private bool something; public static bool ValidateIt() { return something; } } This would work because ValidateIt is static, but I don't know... Is there a better way? Comments are very welcome.

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  • Mutating the expression tree of a predicate to target another type

    - by Jon
    Intro In the application I 'm currently working on, there are two kinds of each business object: the "ActiveRecord" type, and the "DataContract" type. So for example, we have: namespace ActiveRecord { class Widget { public int Id { get; set; } } } namespace DataContracts { class Widget { public int Id { get; set; } } } The database access layer takes care of "translating" between hierarchies: you can tell it to update a DataContracts.Widget, and it will magically create an ActiveRecord.Widget with the same property values and save that. The problem I have surfaced when attempting to refactor this database access layer. The Problem I want to add methods like the following to the database access layer: // Widget is DataContract.Widget interface DbAccessLayer { IEnumerable<Widget> GetMany(Expression<Func<Widget, bool>> predicate); } The above is a simple general-use "get" method with custom predicate. The only point of interest is that I 'm not passing in an anonymous function but rather an expression tree. This is done because inside DbAccessLayer we have to query ActiveRecord.Widget efficiently (LINQ to SQL) and not have the database return all ActiveRecord.Widget instances and then filter the enumerable collection. We need to pass in an expression tree, so we ask for one as the parameter for GetMany. The snag: the parameter we have needs to be magically transformed from an Expression<Func<DataContract.Widget, bool>> to an Expression<Func<ActiveRecord.Widget, bool>>. This is where I haven't managed to pull it off... Attempted Solution What we 'd like to do inside GetMany is: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( predicate.Body, predicate.Parameters); // use lambda to query ActiveRecord.Widget and return some value } This won't work because in a typical scenario, for example if: predicate == w => w.Id == 0; ...the expression tree contains a MemberAccessExpression instance which has a MemberInfo property (named Member) that point to members of DataContract.Widget. There are also ParameterExpression instances both in the expression tree and in its parameter expression collection (predicate.Parameters); After searching a bit, I found System.Linq.Expressions.ExpressionVisitor (its source can be found here in the context of a how-to, very helpful) which is a convenient way to modify an expression tree. Armed with this, I implemented a visitor. This simple visitor only takes care of changing the types in member access and parameter expressions. It may not be complete, but it's fine for the expression w => w.Id == 0. internal class Visitor : ExpressionVisitor { private readonly Func<Type, Type> dataContractToActiveRecordTypeConverter; public Visitor(Func<Type, Type> dataContractToActiveRecordTypeConverter) { this.dataContractToActiveRecordTypeConverter = dataContractToActiveRecordTypeConverter; } protected override Expression VisitMember(MemberExpression node) { var dataContractType = node.Member.ReflectedType; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); var converted = Expression.MakeMemberAccess( base.Visit(node.Expression), activeRecordType.GetProperty(node.Member.Name)); return converted; } protected override Expression VisitParameter(ParameterExpression node) { var dataContractType = node.Type; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); return Expression.Parameter(activeRecordType, node.Name); } } With this visitor, GetMany becomes: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var visitor = new Visitor(...); var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( visitor.Visit(predicate.Body), predicate.Parameters.Select(p => visitor.Visit(p)); var widgets = ActiveRecord.Widget.Repository().Where(lambda); // This is just for reference, see below Expression<Func<ActiveRecord.Widget, bool>> referenceLambda = w => w.Id == 0; // Here we 'd convert the widgets to instances of DataContract.Widget and // return them -- this has nothing to do with the question though. } Results The good news is that lambda is constructed just fine. The bad news is that it isn't working; it's blowing up on me when I try to use it (the exception messages are really not helpful at all). I have examined the lambda my code produces and a hardcoded lambda with the same expression; they look exactly the same. I spent hours in the debugger trying to find some difference, but I can't. When predicate is w => w.Id == 0, lambda looks exactly like referenceLambda. But the latter works with e.g. IQueryable<T>.Where, while the former does not (I have tried this in the immediate window of the debugger). I should also mention that when predicate is w => true, it all works just fine. Therefore I am assuming that I 'm not doing enough work in Visitor, but I can't find any more leads to follow on. Can someone point me in the right direction? Thanks in advance for your help!

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  • Containers of reference_wrappers (comparison operators required?)

    - by kloffy
    If you use stl containers together with reference_wrappers of POD types, the following code works just fine: int i = 3; std::vector< boost::reference_wrapper<int> > is; is.push_back(boost::ref(i)); std::cout << (std::find(is.begin(),is.end(),i)!=is.end()) << std::endl; However, if you use non-POD types such as (contrived example): struct Integer { int value; bool operator==(const Integer& rhs) const { return value==rhs.value; } bool operator!=(const Integer& rhs) const { return !(*this == rhs); } }; It doesn't suffice to declare those comparison operators, instead you have to declare: bool operator==(const boost::reference_wrapper<Integer>& lhs, const Integer& rhs) { return boost::unwrap_ref(lhs)==rhs; } And possibly also: bool operator==(const Integer& lhs, const boost::reference_wrapper<Integer>& rhs) { return lhs==boost::unwrap_ref(rhs); } In order to get the equivalent code to work: Integer j = { 0 }; std::vector< boost::reference_wrapper<Integer> > js; js.push_back(boost::ref(j)); std::cout << (std::find(js.begin(),js.end(),j)!=js.end()) << std::endl; Now, I'm wondering if this is really the way it's meant to be done, since it seems impractical. It just seems there should be a simpler solution, e.g. templates: template<class T> bool operator==(const boost::reference_wrapper<T>& lhs, const T& rhs) { return boost::unwrap_ref(lhs)==rhs; } template<class T> bool operator==(const T& lhs, const boost::reference_wrapper<T>& rhs) { return lhs==boost::unwrap_ref(rhs); } There's probably a good reason why reference_wrapper behaves the way it does (possibly to accomodate non-POD types without comparison operators?). Maybe there already is an elegant solution and I just haven't found it.

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  • Memory leak dyld dlopen

    - by imthi
    I am getting leak and I cannot detect from where this is happening. The stack trace does not give full info after dyld open. For few leaks I am not getting any stack trace info. All I get is only object memory address. Is anyone else facing the same issue. I am using XCode 3.2 on show leopard. 18 0x103038 17 0x1033c7 16 0x1034a1 15 0x90145f48 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld mallocenter

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  • How does string comparison work in OCAML?

    - by Steve Rowe
    From what I can tell, = and != is supposed to work on strings in OCAML. I'm seeing strange results though which I would like to understand better. When I compare two strings with = I get the results I expect: # "steve" = "steve";; - : bool = true # "steve" = "rowe";; - : bool = false but when I try != I do not: # "steve" != "rowe";; - : bool = true # "steve" != "steve";; (* unexpected - shouldn't this be false? *) - : bool = true Can anyone explain? Is there a better way to do this?

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  • Stack and queue operations on the same array.

    - by Passonate Learner
    Hi. I've been thinking about a program logic, but I cannot draw a conclusion to my problem. Here, I've implemented stack and queue operations to a fixed array. int A[1000]; int size=1000; int top; int front; int rear; bool StackIsEmpty() { return (top==0); } bool StackPush( int x ) { if ( top >= size ) return false; A[top++] = x; return true; } int StackTop( ) { return A[top-1]; } bool StackPop() { if ( top <= 0 ) return false; A[--top] = 0; return true; } bool QueueIsEmpty() { return (front==rear); } bool QueuePush( int x ) { if ( rear >= size ) return false; A[rear++] = x; return true; } int QueueFront( ) { return A[front]; } bool QueuePop() { if ( front >= rear ) return false; A[front++] = 0; return true; } It is presumed(or obvious) that the bottom of the stack and the front of the queue is pointing at the same location, and vice versa(top of the stack points the same location as rear of the queue). For example, integer 1 and 2 is inside an array in order of writing. And if I call StackPop(), the integer 2 will be popped out, and if I call QueuePop(), the integer 1 will be popped out. My problem is that I don't know what happens if I do both stack and queue operations on the same array. The example above is easy to work out, because there are only two values involved. But what if there are more than 2 values involved? For example, if I call StackPush(1); QueuePush(2); QueuePush(4); StackPop(); StackPush(5); QueuePop(); what values will be returned in the order of bottom(front) from the final array? I know that if I code a program, I would receive a quick answer. But the reason I'm asking this is because I want to hear a logical explanations from a human being, not a computer.

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  • WPF - Random hanging with file browser attached behaviour.

    - by Stimul8d
    Hi, I have an attached behavior defined thusly,.. public static class FileBrowserBehaviour { public static bool GetBrowsesOnClick(DependencyObject obj) { return (bool)obj.GetValue(BrowsesOnClickProperty); } public static void SetBrowsesOnClick(DependencyObject obj, bool value) { obj.SetValue(BrowsesOnClickProperty, value); } // Using a DependencyProperty as the backing store for BrowsesOnClick. This enables animation, styling, binding, etc... public static readonly DependencyProperty BrowsesOnClickProperty = DependencyProperty.RegisterAttached("BrowsesOnClick", typeof(bool), typeof(FileBrowserBehaviour), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(BrowsesOnClickChanged))); public static void BrowsesOnClickChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { FrameworkElement fe = obj as FrameworkElement; if ((bool)args.NewValue) { fe.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(OpenFileBrowser); } else { fe.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(OpenFileBrowser); } } static void OpenFileBrowser(object sender, MouseButtonEventArgs e) { var tb = sender as TextBox; if (tb.Text.Length < 1 || tb.Text=="Click to browse..") { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Executables | *.exe"; if (ofd.ShowDialog() == true) { Debug.WriteLine("Setting textbox text-" + ofd.FileName); tb.Text = ofd.FileName; Debug.WriteLine("Set textbox text"); } } } } It's a nice simple attached behavior which pops open an OpenFileDialog when you click on a textbox and puts the filename in the box when you're done. It works maybe 40% of the time but the rest of the time the whole app hangs. The call stack at this point looks like this - [Managed to Native Transition] WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x8b bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x1e bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x19 bytes Debugatron.exe!Debugatron.App.Main() + 0x5e bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.nExecuteAssembly(System.Reflection.Assembly assembly, string[] args) + 0x19 bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.Run(bool checkAptModel) + 0x6e bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() + 0x84 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext, string[] activationCustomData) + 0x65 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext) + 0xa bytes mscorlib.dll!System.Activator.CreateInstance(System.ActivationContext activationContext) + 0x3e bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() + 0x23 bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes Now, I've seen this kind of thing before when doing some asynchronous stuff but there's none of that going on at that point. The only thread alive is the UI thread! Also, I always get that last debug statement when it does hang. Can anyone point me in the right direction? This one's driving me crazy!

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  • Strange behaviour of switch case with boolean value

    - by Nikhil Agrawal
    My question is not about how to solve this error(I already solved it) but why is this error with boolean value. My function is private string NumberToString(int number, bool flag) { string str; switch(flag) { case true: str = number.ToString("00"); break; case false: str = number.ToString("0000"); break; } return str; } Error is Use of unassigned local variable 'str'. Bool can only take true or false. So it will populate str in either case. Then why this error? Moreover this error is gone if along with true and false case I add a default case, but still what can a bool hold apart from true and false? Why this strange behaviour with bool variable?

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  • Defining < for STL sort algorithm - operator overload, functor or standalone function?

    - by Andy
    I have a stl::list containing Widget class objects. They need to be sorted according to two members in the Widget class. For the sorting to work, I need to define a less-than comparator comparing two Widget objects. There seems to be a myriad of ways to do it. From what I can gather, one can either: a. Define a comparison operator overload in the class: bool Widget::operator< (const Widget &rhs) const b. Define a standalone function taking two Widgets: bool operator<(const Widget& lhs, const Widget& rhs); And then make the Widget class a friend of it: class Widget { // Various class definitions ... friend bool operator<(const Widget& lhs, const Widget& rhs); }; c. Define a functor and then include it as a parameter when calling the sort function: class Widget_Less : public binary_function<Widget, Widget, bool> { bool operator()(const Widget &lhs, const Widget& rhs) const; }; Does anybody know which method is better? In particular I am interested to know if I should do 1 or 2. I searched the book Effective STL by Scott Meyer but unfortunately it does not have anything to say about this. Thank you for your reply.

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  • Does negate twice (!!) make any sense?

    - by Dbger
    I noticed following usage of negate (!) in our code base, like: int GetIntFromRegistry(); bool bok = !!GetIntFromRegistry(); I am really curious about the usage of !!, it you want to cast the type from int to bool, why not just cast it explicitly use (bool), or static_cast. Is there anything I am missing?

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  • Confused Why I am getting C1010 error?

    - by bluepixel
    I have three files: Main, slist.h and slist.cpp can be seen at http://forums.devarticles.com/c-c-help-52/confused-why-i-am-getting-c2143-and-c1010-error-259574.html I'm trying to make a program where main reads the list of student names from a file (roster.txt) and inserts all the names in a list in ascending order. This is the full class roster list (notCheckedIN). From here I will read all students who have come to write the exams, each checkin will transfer their name to another list (in ascending order) called present. The final product is notCheckedIN will contain a list of all those students that did not write the exam and present will contain the list of all students who wrote the exam Main File: // Exam.cpp : Defines the entry point for the console application. #include "stdafx.h" #include "iostream" #include "iomanip" #include "fstream" #include "string" #include "slist.h" using namespace std; void OpenFile(ifstream&); void GetClassRoster(SortList&, ifstream&); void InputStuName(SortList&, SortList&); void UpdateList(SortList&, SortList&, string); void Print(SortList&, SortList&); const string END_DATA = "EndData"; int main() { ifstream roster; SortList notCheckedIn; //students present SortList present; //student absent OpenFile(roster); if(!roster) //Make sure file is opened return 1; GetClassRoster(notCheckedIn, roster); //insert the roster list into the notCheckedIn list InputStuName(present, notCheckedIn); Print(present, notCheckedIn); return 0; } void OpenFile(ifstream& roster) //Precondition: roster is pointing to file containing student anmes //Postcondition:IF file does not exist -> exit { string fileName = "roster.txt"; roster.open(fileName.c_str()); if(!roster) cout << "***ERROR CANNOT OPEN FILE :"<< fileName << "***" << endl; } void GetClassRoster(SortList& notCheckedIN, ifstream& roster) //Precondition:roster points to file containing list of student last name // && notCheckedIN is empty //Postcondition:notCheckedIN is filled with the names taken from roster.txt in ascending order { string name; roster >> name; while(roster) { notCheckedIN.Insert(name); roster >> name; } } void InputStuName(SortList& present, SortList& notCheckedIN) //Precondition: present list is empty initially and notCheckedIN list is full //Postcondition: repeated prompting to enter stuName // && notCheckedIN will delete all names found in present // && present will contain names present // && names not found in notCheckedIN will report Error { string stuName; cout << "Enter last name (Enter EndData if none to Enter): "; cin >> stuName; while(stuName!=END_DATA) { UpdateList(present, notCheckedIN, stuName); } } void UpdateList(SortList& present, SortList& notCheckedIN, string stuName) //Precondition:stuName is assigned //Postcondition:IF stuName is present, stuName is inserted in present list // && stuName is removed from the notCheckedIN list // ELSE stuName does not exist { if(notCheckedIN.isPresent(stuName)) { present.Insert(stuName); notCheckedIN.Delete(stuName); } else cout << "NAME IS NOT PRESENT" << endl; } void Print(SortList& present, SortList& notCheckedIN) //Precondition: present and notCheckedIN contains a list of student Names present/not present //Postcondition: content of present and notCheckedIN is printed { cout << "Candidates Present" << endl; present.Print(); cout << "Candidates Absent" << endl; notCheckedIN.Print(); } Header File: //Specification File: slist.h //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT using namespace std; const int MAX_LENGTH = 200; typedef string ItemType; //Class Object (class instance) SortList. Variable of class type. class SortList { //Class Member - components of a class, can be either data or functions public: //Constructor //Post-condition: Empty list is created SortList(); //Const member function. Compiler error occurs if any statement within tries to modify a private data bool isEmpty() const; //Post-condition: == true if list is empty // == false if list is not empty bool isFull() const; //Post-condition: == true if list is full // == false if list is full int Length() const; //Post-condition: size of list void Insert(ItemType item); //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 void Delete(ItemType item); //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // ELSE // list is not changed bool isPresent(ItemType item) const; //Precondition: item is assigned //Postcondition: == true if item is present in list // == false if item is not present in list void Print() const; //Postcondition: All component of list have been output private: int length; ItemType data[MAX_LENGTH]; void BinSearch(ItemType, bool&, int&) const; }; Source File: //Implementation File: slist.cpp //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT #include "iostream" #include "slist.h" using namespace std; // int length; // ItemType data[MAX_SIZE]; //Class Object (class instance) SortList. Variable of class type. SortList::SortList() //Constructor //Post-condition: Empty list is created { length=0; } //Const member function. Compiler error occurs if any statement within tries to modify a private data bool SortList::isEmpty() const //Post-condition: == true if list is empty // == false if list is not empty { return(length==0); } bool SortList::isFull() const //Post-condition: == true if list is full // == false if list is full { return (length==(MAX_LENGTH-1)); } int SortList::Length() const //Post-condition: size of list { return length; } void SortList::Insert(ItemType item) //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 // && list componenet are in ascending order of value { int index; index = length -1; while(index >=0 && item<data[index]) { data[index+1]=data[index]; index--; } data[index+1]=item; length++; } void SortList:elete(ItemType item) //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // && list components are in ascending order // ELSE data array is unchanged { bool found; int position; BinSearch(item,found,position); if (found) { for(int index = position; index < length; index++) data[index]=data[index+1]; length--; } } bool SortList::isPresent(ItemType item) const //Precondition: item is assigned && length <= MAX_LENGTH && items are in ascending order //Postcondition: true if item is found in the list // false if item is not found in the list { bool found; int position; BinSearch(item,found,position); return (found); } void SortList::Print() const //Postcondition: All component of list have been output { for(int x= 0; x<length; x++) cout << data[x] << endl; } void SortList::BinSearch(ItemType item, bool found, int position) const //Precondition: item contains item to be found // && item in the list is an ascending order //Postcondition: IF item is in list, position is returned // ELSE item does not exist in the list { int first = 0; int last = length -1; int middle; found = false; while(!found) { middle = (first+last)/2; if(data[middle]<item) first = middle+1; else if (data[middle] > item) last = middle -1; else found = true; } if(found) position = middle; } I cannot get rid of the C1010 error: fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source? Is there a way to get rid of this error? When I included "stdafx.h" I received the following 32 errors (which does not make sense to me why because I referred back to my manual on how to use Class method - everything looks a.ok.) Error 1 error C2871: 'std' : a namespace with this name does not exist c:\..\slist.h 6 Error 2 error C2146: syntax error : missing ';' before identifier 'ItemType' c:\..\slist.h 8 Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 5 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 30 Error 6 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 34 Error 7 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 43 Error 8 error C2146: syntax error : missing ';' before identifier 'data' c:\..\slist.h 52 Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 10 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 11 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 53 Error 12 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 41 Error 13 error C2761: 'void SortList::Insert(void)' : member function redeclaration not allowed c:\..\slist.cpp 41 Error 14 error C2059: syntax error : ')' c:\..\slist.cpp 41 Error 15 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 45 Error 16 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 45 Error 17 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 57 Error 18 error C2761: 'void SortList:elete(void)' : member function redeclaration not allowed c:\..\slist.cpp 57 Error 19 error C2059: syntax error : ')' c:\..\slist.cpp 57 Error 20 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 65 Error 21 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 65 Error 22 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 79 Error 23 error C2761: 'bool SortList::isPresent(void) const' : member function redeclaration not allowed c:\..\slist.cpp 79 Error 24 error C2059: syntax error : ')' c:\..\slist.cpp 79 Error 25 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 83 Error 26 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 83 Error 27 error C2065: 'data' : undeclared identifier c:\..\slist.cpp 95 Error 28 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 98 Error 29 error C2761: 'void SortList::BinSearch(void) const' : member function redeclaration not allowed c:\..\slist.cpp 98 Error 30 error C2059: syntax error : ')' c:\..\slist.cpp 98 Error 31 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 103 Error 32 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 103

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  • How to check for local Wi-Fi (not just cellular connection) using iPhone SDK?

    - by Michael
    I'm currently using the following to check whether Wi-Fi is available for my application: #import <SystemConfiguration/SystemConfiguration.h> static inline BOOL addressReachable(const struct sockaddr_in *hostAddress); BOOL localWiFiAvailable() { struct sockaddr_in localWifiAddress; bzero(&localWifiAddress, sizeof(localWifiAddress)); localWifiAddress.sin_len = sizeof(localWifiAddress); localWifiAddress.sin_family = AF_INET; // IN_LINKLOCALNETNUM is defined in <netinet/in.h> as 169.254.0.0 localWifiAddress.sin_addr.s_addr = htonl(IN_LINKLOCALNETNUM); return addressReachable(&localWifiAddress); } static inline BOOL addressReachable(const struct sockaddr_in *hostAddress) { const SCNetworkReachabilityRef target = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr *)hostAddress); if (target != NULL) { SCNetworkReachabilityFlags flags = 0; const BOOL reachable = SCNetworkReachabilityGetFlags(target, &flags); CFRelease(target); return reachable && (flags & kSCNetworkFlagsReachable); } return NO; } This, however, does not return NO as it should when the iPhone is connected only to a cellular network but not a Wi-Fi network. Does anyone know how to fix this? Edit So this is what I ended up using: #import <arpa/inet.h> // For AF_INET, etc. #import <ifaddrs.h> // For getifaddrs() #import <net/if.h> // For IFF_LOOPBACK BOOL localWiFiAvailable() { struct ifaddrs *addresses; struct ifaddrs *cursor; BOOL wiFiAvailable = NO; if (getifaddrs(&addresses) != 0) return NO; cursor = addresses; while (cursor != NULL) { if (cursor -> ifa_addr -> sa_family == AF_INET && !(cursor -> ifa_flags & IFF_LOOPBACK)) // Ignore the loopback address { // Check for WiFi adapter if (strcmp(cursor -> ifa_name, "en0") == 0) { wiFiAvailable = YES; break; } } cursor = cursor -> ifa_next; } freeifaddrs(addresses); return wiFiAvailable; } Thanks "unforgiven" (and Matt Brown apparently).

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  • problems with overloaded function members C++

    - by Dr Deo
    I have declared a class as class DCFrameListener : public FrameListener, public OIS::MouseListener, public OIS::KeyListener { bool keyPressed(const OIS::KeyEvent & kEvt); bool keyReleased(const OIS::KeyEvent &kEvt); //*******some code missing************************ }; But if i try defining the members like this bool DCFrameListener::keyPressed(const OIS::KeyEvent kEvt) { return true; } The compiler refuses with this error error C2511: 'bool DCFrameListener::keyPressed(const OIS::KeyEvent)' : overloaded member function not found in 'DCFrameListener' see declaration of 'DCFrameListener' Why is this happening, yet i declared the member keyPressed(const OIS::KeyEvent) in my function declaration. any help will be appreciated. Thanks

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  • Conversion of Linq expressions

    - by Arnis L.
    I'm not sure how exactly argument what I'm trying to achieve, therefore - wrote some code: public class Foo{ public Bar Bar{get;set;} } public class Bar{ public string Fizz{get;set;} } public class Facts{ [Fact] public void fact(){ Assert.Equal(expectedExp(),barToFoo(barExp())); } private Expression<Func<Foo,bool>> expectedExp(){ return f=>f.Bar.Fizz=="fizz"; } private Expression<Func<Bar,bool>> barExp(){ return b=>b.Fizz=="fizz"; } private Expression<Func<Foo,bool>> barToFoo (Expression<Func<Bar,bool>> barExp){ return Voodoo(barExp); //<-------------------------------------------??? } } Is this even possible?

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  • iOS: Assignment to iVar in Block (ARC)

    - by manmal
    I have a readonly property isFinished in my interface file: typedef void (^MyFinishedBlock)(BOOL success, NSError *e); @interface TMSyncBase : NSObject { BOOL isFinished_; } @property (nonatomic, readonly) BOOL isFinished; and I want to set it to YES in a block at some point later, without creating a retain cycle to self: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { [weakSelf willChangeValueForKey:@"isFinished"]; weakSelf -> isFinished_ = YES; [weakSelf didChangeValueForKey:@"isFinished"]; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property } I'm unsure that this is the right way to do it (I hope I'm not embarrassing myself here ^^). Will this code leak, or break, or is it fine? Perhaps there is an easier way I have overlooked? SOLUTION Thanks to the answers below (especially Krzysztof Zablocki), I was shown the way to go here: Define isFinished as readwrite property in the class extension (somehow I missed that one) so no direct ivar assignment is needed, and change code to: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { MyClass *strongSelf = weakSelf; strongSelf.isFinished = YES; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property }

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  • Unable to Calculate Position within Owner-Draw Text

    - by Jonathan Wood
    I'm trying to use Visual Studio 2012 to create a Windows Forms application that can place the caret at the current position within a owner-drawn string. However, I've been unable to find a way to accurately calculate that position. I've done this successfully before in C++. I've now tried numerous methods in C#. Originally, I tried using .NET classes to determine the correct position, but then I tried accessing the Windows API directly. In some cases, I came close, but after some time I still cannot place the caret accurately. I've created a small test program and posted key parts below. I've also posted the entire project here. The exact font used is not important to me; however, my application assumes a mono-spaced font. Any help is appreciated. Form1.cs This is my main form. public partial class Form1 : Form { private string TestString; private int AveCharWidth; private int Position; public Form1() { InitializeComponent(); TestString = "123456789012345678901234567890123456789012345678901234567890"; AveCharWidth = GetFontWidth(); Position = 0; } private void Form1_Load(object sender, EventArgs e) { Font = new Font(FontFamily.GenericMonospace, 12, FontStyle.Regular, GraphicsUnit.Pixel); } protected override void OnGotFocus(EventArgs e) { Windows.CreateCaret(Handle, (IntPtr)0, 2, (int)Font.Height); Windows.ShowCaret(Handle); UpdateCaretPosition(); base.OnGotFocus(e); } protected void UpdateCaretPosition() { Windows.SetCaretPos(Padding.Left + (Position * AveCharWidth), Padding.Top); } protected override void OnLostFocus(EventArgs e) { Windows.HideCaret(Handle); Windows.DestroyCaret(); base.OnLostFocus(e); } protected override void OnPaint(PaintEventArgs e) { e.Graphics.DrawString(TestString, Font, SystemBrushes.WindowText, new PointF(Padding.Left, Padding.Top)); } protected override bool IsInputKey(Keys keyData) { switch (keyData) { case Keys.Right: case Keys.Left: return true; } return base.IsInputKey(keyData); } protected override void OnKeyDown(KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: Position = Math.Max(Position - 1, 0); UpdateCaretPosition(); break; case Keys.Right: Position = Math.Min(Position + 1, TestString.Length); UpdateCaretPosition(); break; } base.OnKeyDown(e); } protected int GetFontWidth() { int AverageCharWidth = 0; using (var graphics = this.CreateGraphics()) { try { Windows.TEXTMETRIC tm; var hdc = graphics.GetHdc(); IntPtr hFont = this.Font.ToHfont(); IntPtr hOldFont = Windows.SelectObject(hdc, hFont); var a = Windows.GetTextMetrics(hdc, out tm); var b = Windows.SelectObject(hdc, hOldFont); var c = Windows.DeleteObject(hFont); AverageCharWidth = tm.tmAveCharWidth; } catch { } finally { graphics.ReleaseHdc(); } } return AverageCharWidth; } } Windows.cs Here are my Windows API declarations. public static class Windows { [Serializable, StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct TEXTMETRIC { public int tmHeight; public int tmAscent; public int tmDescent; public int tmInternalLeading; public int tmExternalLeading; public int tmAveCharWidth; public int tmMaxCharWidth; public int tmWeight; public int tmOverhang; public int tmDigitizedAspectX; public int tmDigitizedAspectY; public short tmFirstChar; public short tmLastChar; public short tmDefaultChar; public short tmBreakChar; public byte tmItalic; public byte tmUnderlined; public byte tmStruckOut; public byte tmPitchAndFamily; public byte tmCharSet; } [DllImport("user32.dll")] public static extern bool CreateCaret(IntPtr hWnd, IntPtr hBitmap, int nWidth, int nHeight); [DllImport("User32.dll")] public static extern bool SetCaretPos(int x, int y); [DllImport("User32.dll")] public static extern bool DestroyCaret(); [DllImport("User32.dll")] public static extern bool ShowCaret(IntPtr hWnd); [DllImport("User32.dll")] public static extern bool HideCaret(IntPtr hWnd); [DllImport("gdi32.dll", CharSet = CharSet.Auto)] public static extern bool GetTextMetrics(IntPtr hdc, out TEXTMETRIC lptm); [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj); [DllImport("GDI32.dll")] public static extern bool DeleteObject(IntPtr hObject); }

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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • Why won't C++ allow this default value

    - by nieldw
    Why won't GCC allow a default parameter here? template<class edgeDecor, class vertexDecor, bool dir> Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const { This is the output I get: graph.h:82: error: default argument given for parameter 2 of ‘Graph<edgeDecor, int, dir> Graph<edgeDecor, vertexDecor, dir>::Dijkstra(Vertex<edgeDecor, vertexDecor, dir>, bool)’ graph.h:36: error: after previous specification in ‘Graph<edgeDecor, int, dir> Graph<edgeDecor, vertexDecor, dir>::Dijkstra(Vertex<edgeDecor, vertexDecor, dir>, bool)’ Can anyone see why I'm getting this?

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  • Need to know how to properly create a new object in another cpp file

    - by karikari
    I have a class. The problem now is, after a few attempt, I'm still in huge error. My problem is I don't know how to properly declare a new object for this class, inside another cpp file. I wanted to call/trigger the functions from this RebarHandler class from my other cpp file. I keep on getting problems like, 'used without being initialized', 'debug assertion failed' and so on. In the other cpp file, I include the RebarHandler.h and did like this: CRebarHandler *test=NULL; test->setButtonMenu2(); When compile, I does not give any error. But, when run time, it gives error and my IE crash. I need help. Below is the class I meant: #pragma once class CIEWindow; class CRebarHandler : public CWindowImpl<CRebarHandler>{ public: CRebarHandler(HWND hWndToolbar, CIEWindow *ieWindow); CRebarHandler(){}; ~CRebarHandler(); BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() // message handlers LRESULT onNotifyDropDown(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyToolbarChange(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyCustomDraw(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyEndAdjust(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onSetRedraw(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); // manage the subclassing of the IE rebar void subclass(); void unsubclass(); void handleSettings(); void setButtonMenu2(); bool findButton(HWND hWndToolbar); private: // handles to the various things HWND m_hWnd; HWND m_hWndToolbar, m_hWndRebar, m_hWndTooltip; HMENU m_hMenu; int m_buttonID; int m_ieVer; CIEWindow *m_ieWindow; // toolbar finding functions void scanForToolbarSlow(); void getRebarHWND(); void setButtonMenu(); };

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  • Value cannot be null, ArgumentNullException

    - by Wooolie
    I am currently trying to return an array which contains information about a seat at a theate such as Seat number, Name, Price and Status. I am using a combobox where I want to list all vacant or reserved seats based upon choice. When I choose reserved seats in my combobox, I call upon a method using AddRange. This method is supposed to loop through an array containing all seats and their information. If a seat is Vacant, I add it to an array. When all is done, I return this array. However, I am dealing with a ArgumentNullException. MainForm namespace Assignment4 { public partial class MainForm : Form { // private const int totNumberOfSeats = 240; private SeatManager seatMngr; private const int columns = 10; private const int rows = 10; public enum DisplayOptions { AllSeats, VacantSeats, ReservedSeats } public MainForm() { InitializeComponent(); seatMngr = new SeatManager(rows, columns); InitializeGUI(); } /// <summary> /// Fill the listbox with information from the beginning, /// let the user be able to choose from vacant seats. /// </summary> private void InitializeGUI() { rbReserve.Checked = true; txtName.Text = string.Empty; txtPrice.Text = string.Empty; lblTotalSeats.Text = seatMngr.GetNumOfSeats().ToString(); cmbOptions.Items.AddRange(Enum.GetNames(typeof(DisplayOptions))); cmbOptions.SelectedIndex = 0; UpdateGUI(); } /// <summary> /// call on methods ValidateName and ValidatePrice with arguments /// </summary> /// <param name="name"></param> /// <param name="price"></param> /// <returns></returns> private bool ValidateInput(out string name, out double price) { bool nameOK = ValidateName(out name); bool priceOK = ValidatePrice(out price); return nameOK && priceOK; } /// <summary> /// Validate name using inputUtility, show error if input is invalid /// </summary> /// <param name="name"></param> /// <returns></returns> private bool ValidateName(out string name) { name = txtName.Text.Trim(); if (!InputUtility.ValidateString(name)) { //inform user MessageBox.Show("Input of name is Invalid. It can not be empty, " + Environment.NewLine + "and must have at least one character.", " Error!"); txtName.Focus(); txtName.Text = " "; txtName.SelectAll(); return false; } return true; } /// <summary> /// Validate price using inputUtility, show error if input is invalid /// </summary> /// <param name="price"></param> /// <returns></returns> private bool ValidatePrice(out double price) { // show error if input is invalid if (!InputUtility.GetDouble(txtPrice.Text.Trim(), out price, 0)) { //inform user MessageBox.Show("Input of price is Invalid. It can not be less than 0, " + Environment.NewLine + "and must not be empty.", " Error!"); txtPrice.Focus(); txtPrice.Text = " "; txtPrice.SelectAll(); return false; } return true; } /// <summary> /// Check if item is selected in listbox /// </summary> /// <returns></returns> private bool CheckSelectedIndex() { int index = lbSeats.SelectedIndex; if (index < 0) { MessageBox.Show("Please select an item in the box"); return false; } else return true; } /// <summary> /// Call method ReserveOrCancelSeat when button OK is clicked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnOK_Click(object sender, EventArgs e) { ReserveOrCancelSeat(); } /// <summary> /// Reserve or cancel seat depending on choice the user makes. Update GUI after choice. /// </summary> private void ReserveOrCancelSeat() { if (CheckSelectedIndex() == true) { string name = string.Empty; double price = 0.0; int selectedSeat = lbSeats.SelectedIndex; bool reserve = false; bool cancel = false; if (rbReserve.Checked) { DialogResult result = MessageBox.Show("Do you want to continue?", "Approve", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { if (ValidateInput(out name, out price)) { reserve = seatMngr.ReserveSeat(name, price, selectedSeat); if (reserve == true) { MessageBox.Show("Seat has been reserved"); UpdateGUI(); } else { MessageBox.Show("Seat has already been reserved"); } } } } else { DialogResult result = MessageBox.Show("Do you want to continue?", "Approve", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { cancel = seatMngr.CancelSeat(selectedSeat); if (cancel == true) { MessageBox.Show("Seat has been cancelled"); UpdateGUI(); } else { MessageBox.Show("Seat is already vacant"); } } } UpdateGUI(); } } /// <summary> /// Update GUI with new information. /// </summary> /// <param name="customerName"></param> /// <param name="price"></param> private void UpdateGUI() { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.GetSeatInfoString()); lblVacantSeats.Text = seatMngr.GetNumOfVacant().ToString(); lblReservedSeats.Text = seatMngr.GetNumOfReserved().ToString(); if (rbReserve.Checked) { txtName.Text = string.Empty; txtPrice.Text = string.Empty; } } /// <summary> /// set textboxes to false if cancel reservation button is checked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void rbCancel_CheckedChanged_1(object sender, EventArgs e) { txtName.Enabled = false; txtPrice.Enabled = false; } /// <summary> /// set textboxes to true if reserved radiobutton is checked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void rbReserve_CheckedChanged_1(object sender, EventArgs e) { txtName.Enabled = true; txtPrice.Enabled = true; } /// <summary> /// Make necessary changes on the list depending on what choice the user makes. Show only /// what the user wants to see, whether its all seats, reserved seats or vacant seats only. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void cmbOptions_SelectedIndexChanged(object sender, EventArgs e) { if (cmbOptions.SelectedIndex == 0 && rbReserve.Checked) //All seats visible. { UpdateGUI(); txtName.Enabled = true; txtPrice.Enabled = true; btnOK.Enabled = true; } else if (cmbOptions.SelectedIndex == 0 && rbCancel.Checked) { UpdateGUI(); txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = true; } else if (cmbOptions.SelectedIndex == 1) //Only vacant seats visible. { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.ReturnVacantSeats()); // Value cannot be null txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = false; } else if (cmbOptions.SelectedIndex == 2) //Only reserved seats visible. { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.ReturnReservedSeats()); // Value cannot be null txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = false; } } } } SeatManager namespace Assignment4 { class SeatManager { private string[,] nameList = null; private double[,] priceList = null; private string[,] seatList = null; private readonly int totCols; private readonly int totRows; /// <summary> /// Constructor with declarations of size for all arrays. /// </summary> /// <param name="totNumberOfSeats"></param> public SeatManager(int row, int cols) { totCols = cols; totRows = row; nameList = new string[row, cols]; priceList = new double[row, cols]; seatList = new string[row, cols]; for (int rows = 0; rows < row; rows++) { for (int col = 0; col < totCols; col++) { seatList[rows, col] = "Vacant"; } } } /// <summary> /// Check if index is within bounds of the array /// </summary> /// <param name="index"></param> /// <returns></returns> private bool CheckIndex(int index) { if (index >= 0 && index < nameList.Length) return true; else return false; } /// <summary> /// Return total number of seats /// </summary> /// <returns></returns> public int GetNumOfSeats() { int count = 0; for (int rows = 0; rows < totRows; rows++) { for (int cols = 0; cols < totCols; cols++) { count++; } } return count; } /// <summary> /// Calculate and return total number of reserved seats /// </summary> /// <returns></returns> public int GetNumOfReserved() { int totReservedSeats = 0; for (int rows = 0; rows < totRows; rows++) { for (int col = 0; col < totCols; col++) { if (!string.IsNullOrEmpty(nameList[rows, col])) { totReservedSeats++; } } } return totReservedSeats; } /// <summary> /// Calculate and return total number of vacant seats /// </summary> /// <returns></returns> public int GetNumOfVacant() { int totVacantSeats = 0; for (int rows = 0; rows < totRows; rows++) { for (int col = 0; col < totCols; col++) { if (string.IsNullOrEmpty(nameList[rows, col])) { totVacantSeats++; } } } return totVacantSeats; } /// <summary> /// Return formated string with info about the seat, name, price and its status /// </summary> /// <param name="index"></param> /// <returns></returns> public string GetSeatInfoAt(int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); string strOut = string.Format("{0,2} {1,10} {2,17} {3,20} {4,35:f2}", rows+1, cols+1, seatList[rows, cols], nameList[rows, cols], priceList[rows, cols]); return strOut; } /// <summary> /// Send an array containing all seats in the cinema /// </summary> /// <returns></returns> public string[] GetSeatInfoString() { int count = totRows * totCols; if (count <= 0) return null; string[] strSeatInfoStrings = new string[count]; for (int i = 0; i < totRows * totCols; i++) { strSeatInfoStrings[i] = GetSeatInfoAt(i); } return strSeatInfoStrings; } /// <summary> /// Reserve seat if seat is vacant /// </summary> /// <param name="name"></param> /// <param name="price"></param> /// <param name="index"></param> /// <returns></returns> public bool ReserveSeat(string name, double price, int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); if (string.IsNullOrEmpty(nameList[rows, cols])) { nameList[rows, cols] = name; priceList[rows, cols] = price; seatList[rows, cols] = "Reserved"; return true; } else return false; } public string[] ReturnVacantSeats() { int totVacantSeats = int.Parse(GetNumOfVacant().ToString()); string[] vacantSeats = new string[totVacantSeats]; for (int i = 0; i < vacantSeats.Length; i++) { if (GetSeatInfoAt(i) == "Vacant") { vacantSeats[i] = GetSeatInfoAt(i); } } return vacantSeats; } public string[] ReturnReservedSeats() { int totReservedSeats = int.Parse(GetNumOfReserved().ToString()); string[] reservedSeats = new string[totReservedSeats]; for (int i = 0; i < reservedSeats.Length; i++) { if (GetSeatInfoAt(i) == "Reserved") { reservedSeats[i] = GetSeatInfoAt(i); } } return reservedSeats; } /// <summary> /// Cancel seat if seat is reserved /// </summary> /// <param name="index"></param> /// <returns></returns> public bool CancelSeat(int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); if (!string.IsNullOrEmpty(nameList[rows, cols])) { nameList[rows, cols] = ""; priceList[rows, cols] = 0.0; seatList[rows, cols] = "Vacant"; return true; } else { return false; } } /// <summary> /// Convert index to row and return value /// </summary> /// <param name="index"></param> /// <returns></returns> public int ReturnRow(int index) { int vectorRow = index; int row; row = (int)Math.Ceiling((double)(vectorRow / totCols)); return row; } /// <summary> /// Convert index to column and return value /// </summary> /// <param name="index"></param> /// <returns></returns> public int ReturnColumn(int index) { int row = index; int col = row % totCols; return col; } } } In MainForm, this is where I get ArgumentNullException: lbSeats.Items.AddRange(seatMngr.ReturnVacantSeats()); And this is the method where the array is to be returned containing all vacant seats: public string[] ReturnVacantSeats() { int totVacantSeats = int.Parse(GetNumOfVacant().ToString()); string[] vacantSeats = new string[totVacantSeats]; for (int i = 0; i < vacantSeats.Length; i++) { if (GetSeatInfoAt(i) == "Vacant") { vacantSeats[i] = GetSeatInfoAt(i); } } return vacantSeats; }

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  • How to dispose off custom object from within custom membership provider

    - by IrfanRaza
    I have created my custom MembershipProvider. I have used an instance of the class DBConnect within this provider to handle database functions. Please look at the code below: public class SGIMembershipProvider : MembershipProvider { #region "[ Property Variables ]" private int newPasswordLength = 8; private string connectionString; private string applicationName; private bool enablePasswordReset; private bool enablePasswordRetrieval; private bool requiresQuestionAndAnswer; private bool requiresUniqueEmail; private int maxInvalidPasswordAttempts; private int passwordAttemptWindow; private MembershipPasswordFormat passwordFormat; private int minRequiredNonAlphanumericCharacters; private int minRequiredPasswordLength; private string passwordStrengthRegularExpression; private MachineKeySection machineKey; **private DBConnect dbConn;** #endregion ....... public override bool ChangePassword(string username, string oldPassword, string newPassword) { if (!ValidateUser(username, oldPassword)) return false; ValidatePasswordEventArgs args = new ValidatePasswordEventArgs(username, newPassword, true); OnValidatingPassword(args); if (args.Cancel) { if (args.FailureInformation != null) { throw args.FailureInformation; } else { throw new Exception("Change password canceled due to new password validation failure."); } } SqlParameter[] p = new SqlParameter[3]; p[0] = new SqlParameter("@applicationName", applicationName); p[1] = new SqlParameter("@username", username); p[2] = new SqlParameter("@password", EncodePassword(newPassword)); bool retval = **dbConn.ExecuteSP("User_ChangePassword", p);** return retval; } //ChangePassword public override void Initialize(string name, NameValueCollection config) { if (config == null) { throw new ArgumentNullException("config"); } ...... ConnectionStringSettings ConnectionStringSettings = ConfigurationManager.ConnectionStrings[config["connectionStringName"]]; if ((ConnectionStringSettings == null) || (ConnectionStringSettings.ConnectionString.Trim() == String.Empty)) { throw new ProviderException("Connection string cannot be blank."); } connectionString = ConnectionStringSettings.ConnectionString; **dbConn = new DBConnect(connectionString); dbConn.ConnectToDB();** ...... } //Initialize ...... } // SGIMembershipProvider I have instantiated dbConn object within Initialize() event. My problem is that how could i dispose off this object when object of SGIMembershipProvider is disposed off. I know the GC will do this all for me, but I need to explicitly dispose off that object. Even I tried to override Finalize() but there is no such overridable method. I have also tried to create destructor for SGIMembershipProvider. Can anyone provide me solution.

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  • Which style is preferable when writing this boolean expression?

    - by Jeppe Stig Nielsen
    I know this question is to some degree a matter of taste. I admit this is not something I don't understand, it's just something I want to hear others' opinion about. I need to write a method that takes two arguments, a boolean and a string. The boolean is in a sense (which will be obvious shortly) redundant, but it is part of a specification that the method must take in both arguments, and must raise an exception with a specific message text if the boolean has the "wrong" value. The bool must be true if and only if the string is not null or empty. So here are some different styles to write (hopefully!) the same thing. Which one do you find is the most readable, and compliant with good coding practice? // option A: Use two if, repeat throw statement and duplication of message string public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name)) throw new SomeException("..."); if (!useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option B: Long expression but using only && and || public void SomeMethod(bool useName, string name) { if (useName && string.IsNullOrEmpty(name) || !useName && !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option C: With == operator between booleans public void SomeMethod(bool useName, string name) { if (useName == string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } // option D1: With XOR operator public void SomeMethod(bool useName, string name) { if (!(useName ^ string.IsNullOrEmpty(name))) throw new SomeException("..."); // rest of method } // option D2: With XOR operator public void SomeMethod(bool useName, string name) { if (useName ^ !string.IsNullOrEmpty(name)) throw new SomeException("..."); // rest of method } Of course you're welcome to suggest other possibilities too. Message text "..." would be something like "If 'useName' is true a name must be given, and if 'useName' is false no name is allowed".

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