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  • C#: System.Collections.Concurrent.ConcurrentQueue vs. Queue

    - by James Michael Hare
    I love new toys, so of course when .NET 4.0 came out I felt like the proverbial kid in the candy store!  Now, some people get all excited about the IDE and it’s new features or about changes to WPF and Silver Light and yes, those are all very fine and grand.  But me, I get all excited about things that tend to affect my life on the backside of development.  That’s why when I heard there were going to be concurrent container implementations in the latest version of .NET I was salivating like Pavlov’s dog at the dinner bell. They seem so simple, really, that one could easily overlook them.  Essentially they are implementations of containers (many that mirror the generic collections, others are new) that have either been optimized with very efficient, limited, or no locking but are still completely thread safe -- and I just had to see what kind of an improvement that would translate into. Since part of my job as a solutions architect here where I work is to help design, develop, and maintain the systems that process tons of requests each second, the thought of extremely efficient thread-safe containers was extremely appealing.  Of course, they also rolled out a whole parallel development framework which I won’t get into in this post but will cover bits and pieces of as time goes by. This time, I was mainly curious as to how well these new concurrent containers would perform compared to areas in our code where we manually synchronize them using lock or some other mechanism.  So I set about to run a processing test with a series of producers and consumers that would be either processing a traditional System.Collections.Generic.Queue or a System.Collection.Concurrent.ConcurrentQueue. Now, I wanted to keep the code as common as possible to make sure that the only variance was the container, so I created a test Producer and a test Consumer.  The test Producer takes an Action<string> delegate which is responsible for taking a string and placing it on whichever queue we’re testing in a thread-safe manner: 1: internal class Producer 2: { 3: public int Iterations { get; set; } 4: public Action<string> ProduceDelegate { get; set; } 5: 6: public void Produce() 7: { 8: for (int i = 0; i < Iterations; i++) 9: { 10: ProduceDelegate(“Hello”); 11: } 12: } 13: } Then likewise, I created a consumer that took a Func<string> that would read from whichever queue we’re testing and return either the string if data exists or null if not.  Then, if the item doesn’t exist, it will do a 10 ms wait before testing again.  Once all the producers are done and join the main thread, a flag will be set in each of the consumers to tell them once the queue is empty they can shut down since no other data is coming: 1: internal class Consumer 2: { 3: public Func<string> ConsumeDelegate { get; set; } 4: public bool HaltWhenEmpty { get; set; } 5: 6: public void Consume() 7: { 8: bool processing = true; 9: 10: while (processing) 11: { 12: string result = ConsumeDelegate(); 13: 14: if(result == null) 15: { 16: if (HaltWhenEmpty) 17: { 18: processing = false; 19: } 20: else 21: { 22: Thread.Sleep(TimeSpan.FromMilliseconds(10)); 23: } 24: } 25: else 26: { 27: DoWork(); // do something non-trivial so consumers lag behind a bit 28: } 29: } 30: } 31: } Okay, now that we’ve done that, we can launch threads of varying numbers using lambdas for each different method of production/consumption.  First let's look at the lambdas for a typical System.Collections.Generics.Queue with locking: 1: // lambda for putting to typical Queue with locking... 2: var productionDelegate = s => 3: { 4: lock (_mutex) 5: { 6: _mutexQueue.Enqueue(s); 7: } 8: }; 9:  10: // and lambda for typical getting from Queue with locking... 11: var consumptionDelegate = () => 12: { 13: lock (_mutex) 14: { 15: if (_mutexQueue.Count > 0) 16: { 17: return _mutexQueue.Dequeue(); 18: } 19: } 20: return null; 21: }; Nothing new or interesting here.  Just typical locks on an internal object instance.  Now let's look at using a ConcurrentQueue from the System.Collections.Concurrent library: 1: // lambda for putting to a ConcurrentQueue, notice it needs no locking! 2: var productionDelegate = s => 3: { 4: _concurrentQueue.Enqueue(s); 5: }; 6:  7: // lambda for getting from a ConcurrentQueue, once again, no locking required. 8: var consumptionDelegate = () => 9: { 10: string s; 11: return _concurrentQueue.TryDequeue(out s) ? s : null; 12: }; So I pass each of these lambdas and the number of producer and consumers threads to launch and take a look at the timing results.  Basically I’m timing from the time all threads start and begin producing/consuming to the time that all threads rejoin.  I won't bore you with the test code, basically it just launches code that creates the producers and consumers and launches them in their own threads, then waits for them all to rejoin.  The following are the timings from the start of all threads to the Join() on all threads completing.  The producers create 10,000,000 items evenly between themselves and then when all producers are done they trigger the consumers to stop once the queue is empty. These are the results in milliseconds from the ordinary Queue with locking: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 4284 5153 4226 4554.33 4: 10 10 4044 3831 5010 4295.00 5: 100 100 5497 5378 5612 5495.67 6: 1000 1000 24234 25409 27160 25601.00 And the following are the results in milliseconds from the ConcurrentQueue with no locking necessary: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 3647 3643 3718 3669.33 4: 10 10 2311 2136 2142 2196.33 5: 100 100 2480 2416 2190 2362.00 6: 1000 1000 7289 6897 7061 7082.33 Note that even though obviously 2000 threads is quite extreme, the concurrent queue actually scales really well, whereas the traditional queue with simple locking scales much more poorly. I love the new concurrent collections, they look so much simpler without littering your code with the locking logic, and they perform much better.  All in all, a great new toy to add to your arsenal of multi-threaded processing!

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  • Unity: how to apply programmatical changes to the Terrain SplatPrototype?

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • How Linux is Built [Video]

    - by Asian Angel
    Many of the devices that we use each day such as computers, mobile phones, televisions, and more run on Linux, but how is Linux built? This wonderful video from The Linux Foundation shows just how it is done. How Linux is Built [via OMG! Ubuntu!] How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

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  • SSAS 2008 R2– Little Gems

    - by ACALVETT
    I have spent the last few days working with SSAS 2008 R2 and noticed a few small enhancements which many people probably won’t notice but i will list them here and why they are important to me. New profiler events Commit: This is a new sub class event for “progress report end”. This represents the elapsed time taken for the server to commit your data. It is important because for the duration of this event a server level lock will be in place blocking all incoming connections and causing time out...(read more)

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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • Download Microsoft’s Series of ‘Work Smart’ Guides for Windows 8

    - by Asian Angel
    The general release date for Windows 8 is almost here and Microsoft has released a terrific set of free ‘Work Smart’ guides to help you get started with the new operating system. Whether it is an overview of Windows 8 itself, shortcut keys, backups, and more these guides cover a nice range of topics. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • What if Google’s ‘Project Glass’ Ran on Windows? [Funny Video]

    - by Asian Angel
    The tech sphere has been abuzz lately about Google’s new ‘Project Glass’, but what would happen if it ran on Windows? You can view the original ‘Project Glass’ video below… Windows Project Glass: One day too… [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mario Goes Insane, Engages in Reign of Terror Throughout Mario Land [Video]

    - by Asian Angel
    Mario finally loses it and begins a reign of unholy terror throughout Mario Land. Will anyone be able to stop much less escape this new nightmare version of everyone’s favorite plumber? Note: Video contains some language that may be considered inappropriate. Mario Goes Berserk [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Hyperlinked, externalized source code documentation

    - by Dave Jarvis
    Why do we still embed natural language descriptions of source code (i.e., the reason why a line of code was written) within the source code, rather than as a separate document? Given the expansive real-estate afforded to modern development environments (high-resolution monitors, dual-monitors, etc.), an IDE could provide semi-lock-step panels wherein source code is visually separated from -- but intrinsically linked to -- its corresponding comments. For example, developers could write source code comments in a hyper-linked markup language (linking to additional software requirements), which would simultaneously prevent documentation from cluttering the source code. What shortcomings would inhibit such a software development mechanism? A mock-up to help clarify the question: When the cursor is at a particular line in the source code (shown with a blue background, above), the documentation that corresponds to the line at the cursor is highlighted (i.e., distinguished from the other details). As noted in the question, the documentation would stay in lock-step with the source code as the cursor jumps through the source code. A hot-key could switch between "documentation mode" and "development mode". Potential advantages include: More source code and more documentation on the screen(s) at once Ability to edit documentation independently of source code (regardless of language?) Write documentation and source code in parallel without merge conflicts Real-time hyperlinked documentation with superior text formatting Quasi-real-time machine translation into different natural languages Every line of code can be clearly linked to a task, business requirement, etc. Documentation could automatically timestamp when each line of code was written (metrics) Dynamic inclusion of architecture diagrams, images to explain relations, etc. Single-source documentation (e.g., tag code snippets for user manual inclusion). Note: The documentation window can be collapsed Workflow for viewing or comparing source files would not be affected How the implementation happens is a detail; the documentation could be: kept at the end of the source file; split into two files by convention (filename.c, filename.c.doc); or fully database-driven By hyperlinked documentation, I mean linking to external sources (such as StackOverflow or Wikipedia) and internal documents (i.e., a wiki on a subdomain that could cross-reference business requirements documentation) and other source files (similar to JavaDocs). Related thread: What's with the aversion to documentation in the industry?

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  • How to prevent screen locking when lid is closed?

    - by Joe Casadonte
    I have Ubuntu 11.10 with Gnome 3 (no Unity), gnome-screen-saver has been removed and replaced with xscreensaver. The screensaver stuff all works fine -- no complaints there. When I close my laptop lid, even for a second, the screen locks (and the dialog box asking for my password is xscreensaver's). I'd like for this not to happen... Things I've tried/looked at already: xscreensaver settings - the "Lock Screen After" checkbox is not checked (though I've also tried it checked and set to 720 minutes) gconf-editor - apps -> gnome-screensaver -> lock_enabled is not checked System Settings - Power - "When the lid is closed" is set to "Do nothing" for both battery and A/C System Settings - Screen - Lock is "off" gconf-editor - apps -> gnome-power-manager -> buttons -> lid_ac && lid_battery are both set to "nothing" dconf-editor - apps -> org -> gnome -> desktop -> screensaver -> lock_enabled is not checked Output from: gsettings list-recursively org.gnome.settings-daemon.plugins.power: org.gnome.settings-daemon.plugins.power active true org.gnome.settings-daemon.plugins.power button-hibernate 'hibernate' org.gnome.settings-daemon.plugins.power button-power 'suspend' org.gnome.settings-daemon.plugins.power button-sleep 'suspend' org.gnome.settings-daemon.plugins.power button-suspend 'suspend' org.gnome.settings-daemon.plugins.power critical-battery-action 'hibernate' org.gnome.settings-daemon.plugins.power idle-brightness 30 org.gnome.settings-daemon.plugins.power idle-dim-ac false org.gnome.settings-daemon.plugins.power idle-dim-battery true org.gnome.settings-daemon.plugins.power idle-dim-time 10 org.gnome.settings-daemon.plugins.power lid-close-ac-action 'nothing' org.gnome.settings-daemon.plugins.power lid-close-battery-action 'nothing' org.gnome.settings-daemon.plugins.power notify-perhaps-recall true org.gnome.settings-daemon.plugins.power percentage-action 2 org.gnome.settings-daemon.plugins.power percentage-critical 3 org.gnome.settings-daemon.plugins.power percentage-low 10 org.gnome.settings-daemon.plugins.power priority 1 org.gnome.settings-daemon.plugins.power sleep-display-ac 600 org.gnome.settings-daemon.plugins.power sleep-display-battery 600 org.gnome.settings-daemon.plugins.power sleep-inactive-ac false org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-ac-type 'suspend' org.gnome.settings-daemon.plugins.power sleep-inactive-battery true org.gnome.settings-daemon.plugins.power sleep-inactive-battery-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-battery-type 'suspend' org.gnome.settings-daemon.plugins.power time-action 120 org.gnome.settings-daemon.plugins.power time-critical 300 org.gnome.settings-daemon.plugins.power time-low 1200 org.gnome.settings-daemon.plugins.power use-time-for-policy true gnome-settings-daemon is running: <~> $ ps -ef | grep gnome-settings-daemon 1000 1719 1645 0 19:37 ? 00:00:01 /usr/lib/gnome-settings-daemon/gnome-settings-daemon 1000 1726 1 0 19:37 ? 00:00:00 /usr/lib/gnome-settings-daemon/gsd-printer 1000 1774 1645 0 19:37 ? 00:00:00 /usr/lib/gnome-settings-daemon/gnome-fallback-mount-helper Anything else I can check? Thanks!

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • Customize the Five Windows Folder Templates

    - by Mark Virtue
    Are you’re particular about the way Windows Explorer presents each folder’s contents? Here we show you how to take advantage of Explorer’s built-in templates, which cuts down the time it takes to do customizations. Note: The techniques in this article apply to Windows XP, Vista, and Windows 7. When opening a folder for the first time in Windows Explorer, we are presented with a standard default view of the files and folders in that folder. It may be that the items are presented are perfectly fine, but on the other hand, we may want to customize the view.  The aspects of it that we can customize are the following: The display type (list view, details, tiles, thumbnails, etc) Which columns are displayed, and in which order The widths of the visible columns The order in which the files and folders are sorted Any file groupings Thankfully, Windows offers us a shortcut.  A particular folder’s settings can be used as a “template” for other, similar folders.  In fact, we can store up to five separate sets of folder presentation configurations.  Once we save the settings for a particular template, that template can then be applied to other folders. Customize Your First Folder We’ll start by setting up the first of our templates – the default one.  Once we create this template and apply it, the vast majority of the folders in our file system will change to match it, so it’s important that we set it up very carefully.  The first step in creating and applying the template is to customize one folder with the settings that all the rest will have. Choose a folder that is typical of the folders that you wish to have this default template.  Select it in Windows Explorer.  To ensure that it is a suitable candidate, right-click the folder name and select Properties, then go to the Customize tab.  Ensure that this folder is marked as General Items.  If it is not, either choose a different folder or select General Items from the list. Click OK.  Now we’re ready to customize our first folder. Changing the way one single folder is presented is straightforward.  We start with the folder’s display type.  Click the Change your view button in the top-right corner of every Explorer window. Each time you click the button, the folder’s view cycles to the next view type.  Alternatively you can click the little down-arrow next to the button to see all the display types at once, and select the one you want. Click the view you want, or drag the slider next to the one you want. If you have chosen Details, then the next thing you may wish to change is which columns are displayed, and the order of these.  To choose which columns are displayed, simply right-click on any column heading.  A list of the columns currently being display appears. Simply uncheck a column if you don’t want it displayed, and check the columns that you want displayed.  If you want some information displayed about your files that is not listed here, then click the More… button for a full list of file attributes. There’s a lot of them! To change the order of the columns that are currently being displayed, simply click on a column heading and drag it to where you think it should be.  To change the width of a column, click the line that represents the right-hand edge of the column and drag it left or right. To sort by a column, click once on that column.  To reverse the sort-order, click that same column again. To change the groupings of the files in the folder, right-click in a blank area of the folder, select Group by, and select the appropriate column. Apply This Default Template to All Similar Folders Once you have the folder exactly the way you want it, we now use this folder as our default template for most of the folders in our file system.  To do this, ensure that you are still in the folder you just customized, and then, from the Organize menu in Explorer, click on Folder and search options. Then select the View tab and click the Apply to Folders button. After you’ve clicked OK, visit some of the other folders in your file system.  You should see that most have taken on these new settings. What we’ve just done, in effect, is we have customized the General Items template.  This is one of five templates that Windows Explorer uses to display folder contents.  The five templates are called (in Windows 7): General Items Documents Pictures Music Videos When a folder is opened, Windows Explorer examines the contents to see if it can automatically determine which folder template to use to display the folder contents.  If it is not obvious that the folder contents falls into any of the last four templates, then Windows Explorer chooses the General Items template.  That’s why most of the folders in your file system are shown using the General Items template. Changing the Other Four Templates If you want to adjust the other four templates, the process is very similar to what we’ve just done.  If you wanted to change the “Music” template, for example, the steps would be as follows: Select a folder that contains music items Apply the existing Music template to the folder (even if it doesn’t look like you want it to) Customize the folder to your personal preferences Apply the new template to all “Music” folders A fifth step would be:  When you open a folder that contains music items but is not automatically displayed using the Music template, you manually select the Music template for that folder. First, select a folder that contains music items.  It will probably be displayed using the existing Music template: Next, ensure that it is using the Music template.  If it’s not, then manually select the Music template. Next, customize the folder to suit your personal preferences (here we’ve added a couple of columns, and sorted by Artist). Now we can set this view to be our Music template.  Choose Organize, then the View tab, and click the Apply to Folders button. Note: The only folders that will inherit these settings are the ones that are currently (or will soon be) using the Music template. Now, if you have any folder that contains music items, and you want it to inherit all of these settings, then right-click the folder name, choose Properties, and select that this folder should use the Music template.  You can also cehck the box entitled Also apply this template to all subfolders if you want to save yourself even more time with all the sub-folders. Conclusion It’s neat to be able to set up templates for your folder views like this.  It’s a shame that Microsoft didn’t take the concept just a little further and allow you to create as many templates as you want. Similar Articles Productive Geek Tips Fix For When Windows Explorer in Vista Stops Showing File NamesCustomize the Windows 7 or Vista Send To MenuFix for New Contact Group Button Not Displaying in VistaWhy Did Windows Vista’s Music Folder Icon Turn Yellow?Make Your Last Minute Holiday Cards with Microsoft Word TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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  • Announcing Oracle Enterprise Content Management Suite 11g

    - by [email protected]
    Today Oracle announced Oracle Enterprise Content Management Suite 11g. This is a major release for us, and reinforces our three key themes at Oracle: Complete New in this release - Oracle ECM Suite 11g is built on a single, unified repository. Every piece of content - documents, HTML pages, digital assets, scanned images - is stored and accessbile directly from the repository, whether you are working on websites, creating brand logos, processing accounts payable invoices, or running records and retention functions. It makes complete, end-to-end management of content possible, from the point it enters the organization, through its entire lifecycle. Also new in this release, the installation, access, monitoring and administration of Oracle ECM Suite 11g is centralized. As a complete system, organizations can lower the costs of training and usage by having a centralized source of information that is easily administered. As part of this new unified repository release, Oracle has released a benchmarking white paper that shows the extreme performance and scalability of Oracle ECM Suite. When tested on a two node UCM Server running on Sun Oracle DB Machine Half Rack Hardware with an Exadata storage server, Oracle ECM Suite 11g is able to ingest over 178 million documents per day. Open Oracle ECM Suite 11g is built on a service-oriented architecture. All functions are available through standards-based services calls in Web Services or Java. In this release Oracle unveils Open Web Content Management. Open Web Content Management is a revolutionary approach to web content management that decouples the content management process from the process of creating web applications. One piece of this approach is our one-click web content management. With one click, a web application builder can drag content services into their application, enabling their users to also edit content with just one click. Open Web Content Management is also open because it enables Web developers to add Web content management to new and existing JavaServer Pages (JSP), JavaServer Faces (JSF) and Oracle Application Development Framework (ADF) Faces applications Open content distribution - Oracle ECM Suite 11g offers flexible deployment options with a built-in smart cache so organizations can deliver Web sites or Web applications without requiring Oracle ECM Suite as part of the delivery system Integrated Oracle ECM Suite 11g also offers a series of next generation desktop integrations, providing integrations such as: New MS Office integration with menus to access managed content, insert managed links, and compare managed documents using standard MS Office reviewing tools Automatic identity tagging of documents on download - to help users understand which versions they are viewing and prevent duplicate content items in the content repository. New "smart productivity folders" to show a users workflow inbox, saved searches and checked out content directly from Windows Explorer Drag and drop metadata pop-ups Check in and check out for all file formats with any standard WebDAV server As part of Oracle's Enterprise Application Documents initiative, Oracle Content Management 11g also provides certified application integrations with solution templates You can read the press release here. You can see more assets at the launch center here. You can sign up for the announcement webinar and hear more about the new features here. You can read the benchmarking study here.

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  • Control Your Favorite Music Player from Firefox

    - by Asian Angel
    Do you love listening to music while you browse? Now you can access and control your favorite music player directly from Firefox with the FoxyTunes extension. FoxyTunes in Action Once you have installed the extension and restarted Firefox you will see the FoxyTunes Toolbar located in the “Status Bar”. The default media app is Windows Media Player but can be easily changed. Here are the buttons/items available with the default settings: Search, FoxyTunes Main Menu, Show Player, Select Player, Previous Track, Play, Next Track, Mute On/Off, Volume, Play File, Twitty Tunes, Foxy Tunes Search/Explore, Open FoxyTunes Planet, & Toggle Visibility/Drag and drop to move. Note: You can hide or show individual buttons/items using the “FoxyTunes Menus”. Curious about the media players that FoxyTunes works with? Here is a complete listing…that definitely looks terrific! Notice that the currently selected media app is “bold and blue”. For our example we chose Spotify which we have previously covered. Keep in mind that you may or may not need to have your favorite media app open prior to “starting” FoxyTunes up (i.e. Play Button). Here is a good look at the “FoxyTunes Main Menu” and “Controls Sub-Menu”. The “Extras Menu”…if you click on skins you will be taken to the FoxyTunes Skins webpage. Here is a closer look into the “Configurations Menu” and one of the sub-menus. You do not need to look for options in the “Add-ons Manager Window”…everything you need is contained in these menus. If you do not like having FoxyTunes in the “Status Bar” you can easily drag and drop it to another toolbar. You can also condense the appearance of FoxyTunes using the small “triangle buttons” that are located in different spots throughout the “FoxyTunes Toolbar”. With just a click or two you can greatly reduce its’ impact on your UI. Conclusion If you love listening to music while browsing then the FoxyTunes extension will let you take care of everything right from your browser. Links Download the FoxyTunes extension (Mozilla Add-ons) Download the FoxyTunes extension (Extension Homepage) *Note: FoxyTunes add-ins for Internet Explorer and Yahoo! Messenger available here. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add Files5 Awesome Music Desktop Gadgets for Vista and Windows 7Make Windows Media Player Automatically Open in Mini Player ModeSearch for Install Packages from the Ubuntu Command LineInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • From the Tips Box: Monitoring Android Battery Use, DIY Camera Stabilizers, and Decluttering Pages in Chrome

    - by Jason Fitzpatrick
    Once a week we round up some of the tips and tricks you mail in and share them with everyone. This week we’re looking at monitoring your Android device’s battery, DIY camera stabilizers, and a handy Chrome tool for tidying up web pages. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Drawing an arrow cursor on user dragging in XNA/MonoGame

    - by adrin
    I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly approach this problem. It seems that its best to just draw a sprite from A to B and scale it as required. This would however mean it gets stretched as user continues dragging gesture in one direction. Or maybe its better to dynamically render the arrow so it looks better?

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  • Who Are the BI Users in Your Neighborhood?

    - by Brian Dayton
    Forrester's Boris Evelson recently wrote a blog titled "Who are the BI Personas?" that I enjoyed for a number of reasons. It's a quick read, easy to grasp and (refreshingly) focuses on the users of technology VS the technology. As Evelson admits, he meant to keep the reference chart at a high-level because there are too many different permutations and additional sub-categories to make such a chart useful. For me, I wouldn't head into the technical permutations but more the contextual use of BI and the issues that users experience.  My thoughts brought up more questions than answers such as: Context: -          HOW: With the exception of the "Power User" persona--likely some sort of business or operations analyst? -          WHEN: Are they using the information to make real-time decisions on the front lines (a customer service manager or shipping/logistics VP) or are they using this information for cumulative analysis and business planning? Or both? -          WHERE: What areas of the business are more or less likely to rely on BI across an organization? Human Resources, Operations, Facilities, Finance--- and why are some more prone to use data-driven analysis than others? Issues: -          DELAYS & DRAG ON IT?: One of the persona characteristics Evelson calls out is a reliance on IT. Every persona except for the "Power User" has a heavy reliance on IT for support. What business issues or delays does that cause to users? What is the drag on IT resources who could potentially be creating instead of reporting? -          HOW MANY CLICKS: If BI is being used within the context of a transaction (sales manager looking for upsell opportunities as an example) is that person getting the information within the context of that action or transaction? Or are they minimizing screens, logging into another application or reporting tool, running queries, etc.?   Who are the BI Users in your neighborhood or line of business? Do Evelson's personas resonate--and do the tools that he calls out (he refers to it as "BI Style") resonate with what your personas have or need? Finally, I'm very interested if BI use is viewed as  a bolt-on...or an integrated part of your daily enterprise processes?

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  • Using MVP, how to create a view from another view, linked with the same model object

    - by Dinaiz
    Background We use the Model-View-Presenter design pattern along with the abstract factory pattern and the "signal/slot" pattern in our application, to fullfill 2 main requirements Enhance testability (very lightweight GUI, every action can be simulated in unit tests) Make the "view" totally independant from the rest, so we can change the actual view implementation, without changing anything else In order to do so our code is divided in 4 layers : Core : which holds the model Presenter : which manages interactions between the view interfaces (see bellow) and the core View Interfaces : they define the signals and slots for a View, but not the implementation Views : the actual implementation of the views When the presenter creates or deals with views, it uses an abstract factory and only knows about the view interfaces. It does the signal/slot binding between views interfaces. It doesn't care about the actual implementation. In the "views" layer, we have a concrete factory which deals with implementations. The signal/slot mechanism is implemented using a custom framework built upon boost::function. Really, what we have is something like that : http://martinfowler.com/eaaDev/PassiveScreen.html Everything works fine. The problem However, there's a problem I don't know how to solve. Let's take for example a very simple drag and drop example. I have two ContainersViews (ContainerView1, ContainerView2). ContainerView1 has an ItemView1. I drag the ItemView1 from ContainerView1 to ContainerView2. ContainerView2 must create an ItemView2, of a different type, but which "points" to the same model object as ItemView1. So the ContainerView2 gets a callback called for the drop action with ItemView1 as a parameter. It calls ContainerPresenterB passing it ItemViewB In this case we are only dealing with views. In MVP-PV, views aren't supposed to know anything about the presenter nor the model, right ? How can I create the ItemView2 from the ItemView1, not knowing which model object is ItemView1 representing ? I thought about adding an "itemId" to every view, this id being the id of the core object the view represents. So in pseudo code, ContainerPresenter2 would do something like itemView2=abstractWidgetFactory.createItemView2(); this.add(itemView2,itemView1.getCoreObjectId()) I don't get too much into details. That just work. The problem I have here is that those itemIds are just like pointers. And pointers can be dangling. Imagine that by mistake, I delete itemView1, and this deletes coreObject1. The itemView2 will have a coreObjectId which represents an invalid coreObject. Isn't there a more elegant and "bulletproof" solution ? Even though I never did ObjectiveC or macOSX programming, I couldn't help but notice that our framework is very similar to Cocoa framework. How do they deal with this kind of problem ? Couldn't find more in-depth information about that on google. If someone could shed some light on this. I hope this question isn't too confusing ...

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  • Silverlight Cream for February 14, 2011 -- #1047

    - by Dave Campbell
    In this Issue: Mohamed Mosallem, Tony Champion, Gill Cleeren, Laurent Bugnion, Deborah Kurata, Jesse Liberty(-2-), Tim Heuer, Mike Taulty, John Papa, Martin Krüger, and Jeremy Likness. Above the Fold: Silverlight: "Binding to a ComboBox in Silverlight : A Gotcha" Tony Champion WP7: "An Ultra Light Windows Phone 7 MVVM Framework" Jeremy Likness Shoutouts: Steve Wortham has a post up discussing Silverlight 5, HTML5, and what the future may bring From SilverlightCream.com: Silverlight 4.0 Tutorial (12 of N): Collecting Attendees Feedback using Windows Phone 7 Mohamed Mosallem is up to number 12 in his Silverlight tutorial series. He's continuing his RegistrationBooth app, but this time, he's building a WP7 app to give attendee feedback. Binding to a ComboBox in Silverlight : A Gotcha If you've tried to bind to a combobox in Silverlight, you've probably either accomplished this as I have (with help) by having it right once, and continuing, but Tony Champion takes the voodoo out of getting it all working. Getting ready for Microsoft Silverlight Exam 70-506 (Part 5) Gill Cleeren has Part 5 of his exam preparation post up on SilverlightShow. As with the others, he provides many external links to good information. Referencing a picture in another DLL in Silverlight and Windows Phone 7 Laurent Bugnion explains the pitfalls and correct way to reference an image from a dll... good info for loading images such as icons for Silverlight in general and WP7 also. Silverlight MVVM Commanding II Deborah Kurata has a part 2 up on MVVM Commanding. The first part covered the built-in commanding for controls that inherit from ButtonBase... this post goes beyond that into other Silverlight controls. Reactive Drag and Drop Part 1 This Drag and Drop with Rx post by Jesse Liberty is the 4th in his Rx series. He begins with a video from the Rx team and applies reactive programming to mouse movements. Yet Another Podcast #24–Reactive Extensions On the heels of his previous post on Rx, in his latest 'Yet Another Podcast', Jesse Liberty chats with Matthew Podwysocki and Bart De Smet about Reactive Extensions. Silverlight 4 February 2011 Update Released Today Tim Heuer announced the release of the February 2011 Silverlight 4 release. Check out Tim's post for information about what's contained in this release. Blend Bits 25–Templating Part 3 In his 3rd Templating tutorial in BlendBits, Mike Taulty demonstrates the 'Make into Control' option rather than the other way around. Silverlight TV 61: Expert Chat on Deep Zoom, Touch, and Windows Phone John Papa interviews David Kelley in the latest Silverlight TV... David is discussing touch in Silverlight and for WP7 and his WP7 apps in the marketplace. Simple Hyperlinkbutton style Martin Krüger has a cool Hyperlink style available at the Expression Gallery. Interesting visual for entertaining your users. An Ultra Light Windows Phone 7 MVVM Framework Jeremy Likness takes his knowledge of MVVM (Jounce), and WP7 and takes a better look at what he'd really like to have for a WP7 framework. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Now Shipping! NetAdvantage for .NET 2010 Volume 3!

    The new NetAdvantage Ultimate includes all four Line of Business user interface control sets for ASP .NET, Windows Forms, WPF and Silverlight plus two advanced Data Visualization UI control sets for WPF and Silverlight. With six NetAdvantage products in one robust package, Infragistics® gives you hundreds of controls and infinite development possibilities. Unified XAML Product Strategy-Share Code, Get More Controls In the 10.3 release, Infragistics continues to deliver code parity between the XAML platforms, WPF and Silverlight. In the line of business toolsets, Infragistics introduces the new xamSchedule™, full-featured, Outlook® 2010-style schedule controls, and the new xamDataTree™, a data bound tree view that comfortably handles tens of thousands of tree nodes. Mimicking our Silverlight Drag and Drop Framework, the WPF Drag and Drop Framework CTP empowers you to add your own rich touches to your applications. Track Users' Behaviors New to all NetAdvantage Silverlight controls is the Infragistics Analytics Framework (IGAF), which empowers you to track user behavior in RIAs running on Silverlight 4. Building on the Microsoft® Silverlight Analytics Framework, with IGAF you can analyze the user's behaviors to ensure the experience you want to deliver. NetAdvantage for Windows Forms--New Office® 2010 Ribbon and Application Menu 2010 Create new experiences with Windows Forms. Now with Office 2010 styling, NetAdvantage for Windows Forms has new features such as Microsoft® Office 2010 ribbon and enhanced Infragistics.Excel to export the contents of the high performance WinGrid™ into Microsoft Excel® 2010. The new Windows Message Support enables Infragistics standalone editor controls to process numerous Windows® OS messages, allowing them to respond just like native controls to changes in the Windows environment. Create Faster Web 2.0 Experiences with NetAdvantage for ASP .NET Infragistics continues to push the envelope to deliver the fastest ASP .NET WebForms controls available on the market. Our lightning fast ASP .NET grids are now enhanced with XPS/PDF Exporting and Summary Rows. This release also includes support for jQuery Templating (as a CTP) within our WebDataGrid™ and WebDataTree™ controls allowing you to quickly cut down overall page size. Deliver Business Intelligence with Power, Flexibility and the Office 2010 Experience NetAdvantage for WPF Data Visualization and NetAdvantage for Silverlight Data Visualization help you deliver flexible, powerful and usable end user experiences in Business Intelligence applications. Both suites include the Pivot Grid that delivers the full power of online analytical processing (OLAP) to present multi-dimensional data, sliced and diced in cross-tabulated form for end users to drill down into, interact with and easily extract meaning from the data. Mapping Made Easy 10.3 marks the official release of the WPF Data Visualization xamMap™ control to map anything and everything from geographic to geo-spacial mapping data. Map layers allow you to add successive levels of detail, navigational panes for panning in all directions, color swatch panes that facilitate value scales like Choropleth shading, and scale panes allowing users to zoom-in and out. Both toolsets introduce the first of many relationship maps! With the xamOrgChart™ CTP you can map out organizational charts of up to 50K employees, competitive brackets (think World Cup) and any other relational, organizational map your application needs. http://www.infragistics.com span.fullpost {display:none;}

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  • Silverlight Cream for December 29, 2010 -- #1018

    - by Dave Campbell
    In this Issue: Arik Poznanski, Derik Whittaker(-2-), Alex Knight, Maurice de Beijer, Jesse Liberty, Jason Ginchereau, Jeff Blankenburg, Mike Snow, and Peter Kuhn. Above the Fold: Silverlight: "Silverlight: Reading from a File Contained in your XAP" Mike Snow WP7: "A ReorderListBox for Windows Phone 7" Jason Ginchereau Expression Blend: "PathListBox: making rockin' animations" Alex Knight From SilverlightCream.com: Order in Chaos: Dependency Property Value Resolution Arik Poznanski sent me the link to his blog with this Dependency property value resolution post which demonstrates in successive detail xaml for each of the scenarios. Closing the Virtual Keyboard (SIP) and forcing binding in WP7 Derik Whittaker has a couple new posts up... this first is about how to close the SIP and forcing binding in a WP7 app... if you've run many WP7 apps I'm sure you understand the issue. Help my Slider control does not work inside a Grid in WP7 In Derik Whittaker's next post he details a problem he had with a Slider in a Grid that went AWOL... and how he resolved it.. also is asking why the solution works. PathListBox: making rockin' animations Holy Crap ... Alex Knight has his second PathListBox tutorial up and just stop reading and go check it out... dang! ... I'll still be here when you come back! Windows Phone 7, Animations and Data Binding Maurice de Beijer details an interesting problem he ran into where his databinding was hampering a page animation, what the root problem was and how he resolved it.. good information. Windows Phone From Scratch – Navigation Jesse Liberty has the next episode in the Windows Phone from Scratch series up and is talking about Navigation... he demos an ap with 3 pages and simple navigation this time. A ReorderListBox for Windows Phone 7 Found in Jeff Blankenburg's number 11, this post by Jason Ginchereau is a description of a Drag/Drop reodering ListBox drop-in for WP7 ... very cool, and source is on the post. What I Learned In WP7 – #Issue 11 Jeff Blankenburg's number 11 is a couple links itself... one to Jeff Wilcox for Silverlight UnitTest Framework, and one to Jason Ginchereau for Listbox Drag/Drop reordering... going to have to look that one up. Silverlight: Reading from a File Contained in your XAP Mike Snow's latest is on how to load up an extraneous file into your xap for loading at run-time and how to get that to actually work. XNA: Sophisticated primitives Peter Kuhn has a post up on using the XNA PrimitiveBatch class... he had trouble with it at first, and explains how to use it. XNA you say? ... think WP7. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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