Search Results

Search found 14702 results on 589 pages for 'dynamic ui'.

Page 75/589 | < Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >

  • What should developers know about Windows executable binary file compression?

    - by Peter Turner
    I'd never heard of this before, so shame on me, but programs like UPX can compress my files by 80% which is totally sweet, but I have no idea what the the disadvantages are in doing this. Or even what the compressor does. Website linked above doesn't say anything about dynamically linking DLLs but it mentions about compressing DESCENT 2 and about compressing Netscape 4.06. Also, it doesn't say what the tradeoffs are, only the benefits. If there weren't tradeoffs why wouldn't my linker compress the file? If I have an environment where I have one executable and 20-30 DLL's, some of which are dynamically loaded an unloaded fairly arbitrarily, but not in loops (hopefully), do I take a big hit in processing time decompressing these DLL's when they're used?

    Read the article

  • C++ simple arrays and pointers question

    - by nashmaniac
    So here's the confusion, let's say I declare an array of characters char name[3] = "Sam"; and then I declare another array but this time using pointers char * name = "Sam"; What's the difference between the two? I mean they work the same way in a program. Also how does the latter store the size of the stuff that someone puts in it, in this case 3 characters? Also how is it different from char * name = new char[3]; If those three are different where should they be used I mean in what circumstances?

    Read the article

  • Windows 7+ desktop apps - what's the best UI toolkit for a new project?

    - by Chris Adams
    I'm trying to make a decision for a new Windows desktop app: what to use for the UI. (This is a desktop app that needs to have compatibility with Windows 7. It won't be distributed on the Windows Store.) This application is going to be cross-platform. I intend on writing the core in C++, and using each platform's native UI toolkit. I feel this is preferable to using a cross-platform toolkit like Qt, as it allows me to keep the native look and feel of each platform. On the Windows side, the UI situation isn't exactly clear. I'm getting the feeling that Microsoft is slowly abandoning .NET, particularly as their preferred toolkit for desktop apps. Indeed, the Getting Started chapter for Windows 7, as well as the rest of Microsoft's documentation, seems to be more suited for C++. I have a few options here: C# with WPF - This sesms like this might be the best Microsoft has to offer for Windows 7 desktop apps, even if it isn't their "preferred" toolkit. I'd need to use P/Invoke to call my C++ code. C++ with Direct2D - This is what Microsoft used in one of their examples. This feels like it's too low-level. Part of the appeal of a higher-level UI toolkit is the consistency with the native look and feel of the platform, so doing this would just feel strange. C++ with a third-party UI toolkit, like Qt There might be some other options I'm missing, which I'd love to hear about. So, if you were starting a new Windows 7+ desktop app today, what would you use?

    Read the article

  • Centered Content using panelGridLayout

    - by Duncan Mills
    A classic layout conundrum,  which I think pretty much every ADF developer may have faced at some time or other, is that of truly centered (centred) layout. Typically this requirement comes up in relation to say displaying a login type screen or similar. Superficially the  problem seems easy, but as my buddy Eduardo explained when discussing this subject a couple of years ago it's actually a little more complex than you might have thought. If fact, even the "solution" provided in that posting is not perfect and suffers from a several issues (not Eduardo's fault, just limitations of panelStretch!) The top, bottom, end and start facets all need something in them The percentages you apply to the topHeight, startWidth etc. are calculated as part of the whole width.  This means that you have to guestimate the correct percentage based on your typical screen size and the sizing of the centered content. So, at best, you will in fact only get approximate centering, and the more you tune that centering for a particular browser size the more it will fail if the user resizes. You can't attach styles to the panelStretchLayout facets so to provide things like background color or fixed sizing you need to embed another container that you can apply styles to, typically a panelgroupLayout   For reference here's the code to print a simple 100px x 100px red centered square  using the panelStretchLayout solution, approximately tuned to a 1980 x 1080 maximized browser (IDs omitted for brevity): <af:panelStretchLayout startWidth="45%" endWidth="45%"                        topHeight="45%"  bottomHeight="45%" >   <f:facet name="center">     <af:panelGroupLayout inlineStyle="height:100px;width:100px;background-color:red;"                          layout="vertical"/>   </f:facet>   <f:facet name="top">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="bottom">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="start">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="end">     <af:spacer height="1" width="1"/>    </f:facet> </af:panelStretchLayout>  And so to panelGridLayout  So here's the  good news, panelGridLayout makes this really easy and it works without the caveats above.  The key point is that percentages used in the grid definition are evaluated after the fixed sizes are taken into account, so rather than having to guestimate what percentage will "more, or less", center the content you can just say "allocate half of what's left" to the flexible content and you're done. Here's the same example using panelGridLayout: <af:panelGridLayout> <af:gridRow height="50%"/> <af:gridRow height="100px"> <af:gridCell width="50%" /> <af:gridCell width="100px" halign="stretch" valign="stretch"  inlineStyle="background-color:red;"> <af:spacer width="1" height="1"/> </af:gridCell> <af:gridCell width="50%" /> </af:gridRow> <af:gridRow height="50%"/> </af:panelGridLayout>  So you can see that the amount of markup is somewhat smaller (as is, I should mention, the generated DOM structure in the browser), mainly because we don't need to introduce artificial components to ensure that facets are actually observed in the final result.  But the key thing here is that the centering is no longer approximate and it will work as expected as the user resizes the browser screen.  By far this is a more satisfactory solution and although it's only a simple example, it will hopefully open your eyes to the potential of panelGridLayout as your number one, go-to layout container. Just a reminder though, right now, panelGridLayout is only available in 11.1.2.2 and above.

    Read the article

  • Can I release complementary Windows 8 and WP8 apps on their respective stores?

    - by Clay Shannon
    I am creating a pair of apps, one to run preferably on tablets, but also laptops and PCs, and the other for WP8. These apps are complementary - having one is of no use without the other. I know there is a Windows Store, and a Windows Phone store, so one would be released on one, and one on the other. My question is: as these apps are useless by themselves (although in most cases it won't be the same people running both apps), will there be a problem with offering these useless-when-used-alone apps? IOW: Person A will use the Windows 8 app to interact with some people that have the WP8 app installed; those with the WP8 app will interact with a person or people who have the Windows 8 app installed. What I'm worried about is if these apps go through a certification process where they must be useful "standalone" - is that the case?

    Read the article

  • Given a RGB color x, how to find the most contrasting color y?

    - by Arthur Wulf White
    I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that contrasts the background as much as possible so it will pop out and easily noticeable by the player. Lets say I know the background is color 'x', how do I find 'y' such that it will be very contrasting to 'x' and easy to notice in a background where 'x' is a dominant color? I first thought about inverting color 'x' and then I noticed that when 'x' is a medium shade of gray, if I invert 'x' to get 'y', then 'y' is also a medium shade of gray which does not work.

    Read the article

  • PanelGridLayout - A Layout Revolution

    - by Duncan Mills
    With the most recent 11.1.2 patchset (11.1.2.3) there has been a lot of excitement around ADF Essentials (and rightly so), however, in all the fuss I didn't want an even more significant change to get missed - yes you read that correctly, a more significant change! I'm talking about the new panelGridLayout component, I can confidently say that this one of the most revolutionary components that we've introduced in 11g, even though it sounds rather boring. To be totally accurate, panelGrid was introduced in 11.1.2.2 but without any presence in the component palette or other design time support, so it was largely missed unless you read the release notes. However in this latest patchset it's finally front and center. Its time to explore - we (really) need to talk about layout.  Let's face it,with ADF Faces rich client, layout is a rather arcane pursuit, once you are a layout master, all bow before you, but it's more of an art than a science, and it is often, in fact, way too difficult to achieve what should (apparently) be a pretty simple. Here's a great example, it's a homework assignment I set for folks I'm teaching this stuff to:  The requirements for this layout are: The header is 80px high, the footer is 30px. These are both fixed.  The first section of the header containing the logo is 180px wide The logo is centered within the top left hand corner of the header  The title text is start aligned in the center zone of the header and will wrap if the browser window is narrowed. It should be aligned in the center of the vertical space  The about link is anchored to the right hand side of the browser with a 20px gap and again is center aligned vertically. It will move as the browser window is reduced in width. The footer has a right aligned copyright statement, again middle aligned within a 30px high footer region and with a 20px buffer to the right hand edge. It will move as the browser window is reduced in width. All remaining space is given to a central zone, which, in this case contains a panelSplitter. Expect that at some point in time you'll need a separate messages line in the center of the footer.  In the homework assigment I set I also stipulate that no inlineStyles can be used to control alignment or margins and no use of other taglibs (e.g. JSF HTML or Trinidad HTML). So, if we take this purist approach, that basic page layout (in my stock solution) requires 3 panelStretchLayouts, 5 panelGroupLayouts and 4 spacers - not including the spacer I use for the logo and the contents of the central zone splitter - phew! The point is that even a seemingly simple layout needs a bit of thinking about, particulatly when you consider strechting and browser re-size behavior. In fact, this little sample actually teaches you much of what you need to know to become vaguely competant at layouts in the framework. The underlying result of "the way things are" is that most of us reach for panelStretchLayout before even finishing the first sip of coffee as we embark on a new page design. In fact most pages you will see in any moderately complex ADF page will basically be nested panelStretchLayouts and panelGroupLayouts, sometimes many, many levels deep. So this is a problem, we've known this for some time and now we have a good solution. (I should point out that the oft-used Trinidad trh tags are not a particularly good solution as you're tie-ing yourself to an HTML table based layout in that case with a host of attendent issues in resize and bi-di behavior, but I digress.) So, tadaaa, I give to you panelGridLayout. PanelGrid, as the name suggests takes a grid like (dare I say slightly gridbag-like) approach to layout, dividing your layout into rows and colums with margins, sizing, stretch behaviour, colspans and rowspans all rolled in, all without the use of inlineStyle. As such, it provides for a much more powerful and consise way of defining a layout such as the one above that is actually simpler and much more logical to design. The basic building blocks are the panelGridLayout itself, gridRow and gridCell. Your content sits inside the cells inside the rows, all helpfully allowing both streching, valign and halign definitions without the need to nest further panelGroupLayouts. So much simpler!  If I break down the homework example above my nested comglomorate of 12 containers and spacers can be condensed down into a single panelGrid with 3 rows and 5 cell definitions (39 lines of source reduced to 24 in the case of the sample). What's more, the actual runtime representation in the browser DOM is much, much simpler, and clean, with basically one DIV per cell (Note that just because the panelGridLayout semantics looks like an HTML table does not mean that it's rendered that way!) . Another hidden benefit is the runtime cost. Because we can use a single layout to achieve much more complex geometries the client side layout code inside the browser is having to work a lot less. This will be a real benefit if your application needs to run on lower powered clients such as netbooks or tablets. So, it's time, if you're on 11.1.2.2 or above, to smile warmly at your panelStretchLayouts, wrap the blanket around it's knees and wheel it off to the Sunset Retirement Home for a well deserved rest. There's a new kid on the block and it wants to be your friend. 

    Read the article

  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

    Read the article

  • Best free wireframe software for websites

    - by Fritz Meissner
    Working on a non-profit project and wondering if there's a standout wireframing tool for website design. I've taken photos of collaborative whiteboard drawings and now I want to put the results into something slightly more professional looking for review. For obvious reasons I'm not interested in anything that looks too much like the finished product or takes longer than it would for me to write the HTML. I checked out jumpchart, but that only seems to let you do content panes, not draw whole page layouts. Free or close to free is desirable - for instance jumpchart licensing seems very reasonable.

    Read the article

  • SQL Strings vs. Conditional SQL Statements

    - by Yatrix
    Is there an advantage to piecemealing sql strings together vs conditional sql statements in SQL Server itself? I have only about 10 months of SQL experience, so I could be speaking out of pure ignorance here. Where I work, I see people building entire queries in strings and concatenating strings together depending on conditions. For example: Set @sql = 'Select column1, column2 from Table 1 ' If SomeCondtion @sql = @sql + 'where column3 = ' + @param1 else @sql = @sql + 'where column4 = ' + @param2 That's a real simple example, but what I'm seeing here is multiple joins and huge queries built from strings and then executed. Some of them even write out what's basically a function to execute, including Declare statements, variables, etc. Is there an advantage to doing it this way when you could do it with just conditions in the sql itself? To me, it seems a lot harder to debug, change and even write vs adding cases, if-elses or additional where parameters to branch the query.

    Read the article

  • Need to make animation whereby the character shatters into a bunch of pieces

    - by theprojectabot
    I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of the animation and fall apart with gravity so it looks like the model is falling apart in shattered pieces. Is there a way to run a script on a mesh, cut out these pieces, instantiate all of them as separate models and then run gravity on them during the simulation?

    Read the article

  • Dynamically vs Statically typed languages studies

    - by Winston Ewert
    Do there exist studies done on the effectiveness of statically vs dynamically typed languages? In particular: Measurements of programmer productivity Defect Rate Also including the effects of whether or not unit testing is employed. I've seen lots of discussion of the merits of either side but I'm wondering whether anyone has done a study on it. Edit Sadly, only one of the papers shown is actually a study and it does nothing but conclude that the language matters. This leads me to ponder: what if I proposed doing such a study with volunteers from this site?

    Read the article

  • Dynamic DNS Updates with Wireless and Wired interfaces

    - by Phaedrus
    We have offices full of Windows & Mac users who obtain IP addresses from a Windows DHCP server, which in turn updates Dynamic DNS entries. We are noticing major inconsistencies with the entries, and have found that the problem is occurring more on Macs than on windows, and even more when users are frequently switching from wired to wireless adapter, which makes sense, as this sequence occurs: User enables wired adapter and registers Proper DNS User enables wireless adapter and registers 2nd proper DNS entry user switches off wireless manually and 2nd entry remains improperly until scavenge. Our help desk folks rely heavily (maybe more than they should) on the dynamic entries as part of their business process. For example, the user submits a help desk ticket, and the staff member expects to be able to remote desktop to their machine by hostname, which is hyperlinked in the helpdesk ticketing app. We have implemented multiple solutions & band-aids to different symptoms of the problems such as: Using DNS Reservations for Macintosh PCs Using DNS Scavenging to remove old records Switching from a Cisco DHCP server to the Windows DHCP Server But no matter what we do, it seems impossible to maintain perfect records. Has anyone encountered this problem before? What is industry best practice? Comments & Suggestions are much appreciated, /P

    Read the article

  • What is the Coded UI feature of VS2010 and VS2012?

    - by TATWORTH
    A question recently arose as to what is coded UI? It is a feature of the ultimate and premium versions of Visual Studio 2012 (and 2010).It is described as "Automate user interface tests to validate application UI"Here are some useful links about it:http://codedui101.blogspot.co.uk/2011/07/what-is-codedui.htmlhttp://msdn.microsoft.com/en-us/vstudio/ee957688.aspxhttp://msdn.microsoft.com/en-us/library/dd286726.aspxhttp://www.microsoft.com/visualstudio/eng/products/comparehttp://www.dotnetcurry.com/ShowArticle.aspx?ID=798http://channel9.msdn.com/Blogs/kmcgrath/Introduction-to-Creating-Coded-UI-Tests-with-Visual-Studio-2010

    Read the article

  • Dynamically load and call delegates based on source data

    - by makerofthings7
    Assume I have a stream of records that need to have some computation. Records will have a combination of these functions run Sum, Aggregate, Sum over the last 90 seconds, or ignore. A data record looks like this: Date;Data;ID Question Assuming that ID is an int of some kind, and that int corresponds to a matrix of some delegates to run, how should I use C# to dynamically build that launch map? I'm sure this idea exists... it is used in Windows Forms which has many delegates/events, most of which will never actually be invoked in a real application. The sample below includes a few delegates I want to run (sum, count, and print) but I don't know how to make the quantity of delegates fire based on the source data. (say print the evens, and sum the odds in this sample) using System; using System.Threading; using System.Collections.Generic; internal static class TestThreadpool { delegate int TestDelegate(int parameter); private static void Main() { try { // this approach works is void is returned. //ThreadPool.QueueUserWorkItem(new WaitCallback(PrintOut), "Hello"); int c = 0; int w = 0; ThreadPool.GetMaxThreads(out w, out c); bool rrr =ThreadPool.SetMinThreads(w, c); Console.WriteLine(rrr); // perhaps the above needs time to set up6 Thread.Sleep(1000); DateTime ttt = DateTime.UtcNow; TestDelegate d = new TestDelegate(PrintOut); List<IAsyncResult> arDict = new List<IAsyncResult>(); int count = 1000000; for (int i = 0; i < count; i++) { IAsyncResult ar = d.BeginInvoke(i, new AsyncCallback(Callback), d); arDict.Add(ar); } for (int i = 0; i < count; i++) { int result = d.EndInvoke(arDict[i]); } // Give the callback time to execute - otherwise the app // may terminate before it is called //Thread.Sleep(1000); var res = DateTime.UtcNow - ttt; Console.WriteLine("Main program done----- Total time --> " + res.TotalMilliseconds); } catch (Exception e) { Console.WriteLine(e); } Console.ReadKey(true); } static int PrintOut(int parameter) { // Console.WriteLine(Thread.CurrentThread.ManagedThreadId + " Delegate PRINTOUT waited and printed this:"+parameter); var tmp = parameter * parameter; return tmp; } static int Sum(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static int Count(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static void Callback(IAsyncResult ar) { TestDelegate d = (TestDelegate)ar.AsyncState; //Console.WriteLine("Callback is delayed and returned") ;//d.EndInvoke(ar)); } }

    Read the article

  • Controlling the Sizing of the af:messages Dialog

    - by Duncan Mills
    Over the last day or so a small change in behaviour between 11.1.2.n releases of ADF and earlier versions has come to my attention. This has concerned the default sizing of the dialog that the framework automatically generates to handle the display of JSF messages being handled by the <af:messages> component. Unlike a normal popup, you don't have a physical <af:dialog> or <af:window> to set the sizing on in your page definition, so you're at the mercy of what the framework provides. In this case the framework now defines a fixed 250x250 pixel content area dialog for these messages, which can look a bit weird if the message is either very short, or very long. Unfortunately this is not something that you can control through the skin, instead you have to be a little more creative. Here's the solution I've come up with.  Unfortunately, I've not found a supportable way to reset the dialog so as to say  just size yourself based on your contents, it is actually possible to do this by tweaking the correct DOM objects, but I wanted to start with a mostly supportable solution that only uses the best practice of working through the ADF client side APIs. The Technique The basic approach I've taken is really very simple.  The af:messages dialog is just a normal richDialog object, it just happens to be one that is pre-defined for you with a particular known name "msgDlg" (which hopefully won't change). Knowing this, you can call the accepted APIs to control the content width and height of that dialog, as our meerkat friends would say, "simples" 1 The JavaScript For this example I've defined three JavaScript functions.   The first does all the hard work and is designed to be called from server side Java or from a page load event to set the default. The second is a utility function used by the first to validate the values you're about to use for height and width. The final function is one that can be called from the page load event to set an initial default sizing if that's all you need to do. Function resizeDefaultMessageDialog() /**  * Function that actually resets the default message dialog sizing.  * Note that the width and height supplied define the content area  * So the actual physical dialog size will be larger to account for  * the chrome containing the header / footer etc.  * @param docId Faces component id of the document  * @param contentWidth - new content width you need  * @param contentHeight - new content height  */ function resizeDefaultMessageDialog(docId, contentWidth, contentHeight) {   // Warning this value may change from release to release   var defMDName = "::msgDlg";   //Find the default messages dialog   msgDialogComponent = AdfPage.PAGE.findComponentByAbsoluteId(docId + defMDName); // In your version add a check here to ensure we've found the right object!   // Check the new width is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentWidth)){       msgDialogComponent.setContentWidth(contentWidth);   }   // Check the new height is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentHeight)){       msgDialogComponent.setContentHeight(contentHeight);   } }  Function dimensionIsValid()  /**  * Simple function to check that sensible numeric values are   * being proposed for a dimension  * @param sampleDimension   * @return booolean  */ function dimensionIsValid(sampleDimension){     return (!isNaN(sampleDimension) && sampleDimension > 0); } Function  initializeDefaultMessageDialogSize() /**  * This function will re-define the default sizing applied by the framework   * in 11.1.2.n versions  * It is designed to be called with the document onLoad event  */ function initializeDefaultMessageDialogSize(loadEvent){   //get the configuration information   var documentId = loadEvent.getSource().getProperty('documentId');   var newWidth = loadEvent.getSource().getProperty('defaultMessageDialogContentWidth');   var newHeight = loadEvent.getSource().getProperty('defaultMessageDialogContentHeight');   resizeDefaultMessageDialog(documentId, newWidth, newHeight); } Wiring in the Functions As usual, the first thing we need to do when using JavaScript with ADF is to define an af:resource  in the document metaContainer facet <af:document>   ....     <f:facet name="metaContainer">     <af:resource type="javascript" source="/resources/js/hackMessagedDialog.js"/>    </f:facet> </af:document> This makes the script functions available to call.  Next if you want to use the option of defining an initial default size for the dialog you use a combination of <af:clientListener> and <af:clientAttribute> tags like this. <af:document title="MyApp" id="doc1">   <af:clientListener method="initializeDefaultMessageDialogSize" type="load"/>   <af:clientAttribute name="documentId" value="doc1"/>   <af:clientAttribute name="defaultMessageDialogContentWidth" value="400"/>   <af:clientAttribute name="defaultMessageDialogContentHeight" value="150"/>  ...   Just in Time Dialog Sizing  So  what happens if you have a variety of messages that you might add and in some cases you need a small dialog and an other cases a large one? Well in that case you can re-size these dialogs just before you submit the message. Here's some example Java code: FacesContext ctx = FacesContext.getCurrentInstance();          //reset the default dialog size for this message ExtendedRenderKitService service =              Service.getRenderKitService(ctx, ExtendedRenderKitService.class); service.addScript(ctx, "resizeDefaultMessageDialog('doc1',100,50);");          FacesMessage msg = new FacesMessage("Short message"); msg.setSeverity(FacesMessage.SEVERITY_ERROR); ctx.addMessage(null, msg);  So there you have it. This technique should, at least, allow you to control the dialog sizing just enough to stop really objectionable whitespace or scrollbars. 1 Don't worry if you don't get the reference, lest's just say my kids watch too many adverts.

    Read the article

  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

    Read the article

  • Draw "vision cone" / targetting element onto game world

    - by gkimsey
    I'm wanting to indicate various things using a "pie slice" sort of shape as below. Similar to vision cones in stealth game minimaps, or targetting indicators in RTS type games for frontal area attacks. Something generic enough to be used for both would be ideal. I need to be able to procedurally (and efficiently) change things like the slice width and length, color, transparency, position in the world, etc. For my particular situation, there's no concern with elevation, funky terrain, or really any third axis at all as far as this element is concerned. I have two first inclinations on how to accomplish this: 1) Manually generate the vertices for a main triangle, (possibly two, superimposed to get the border effect), a handful more to approximate the arc at the end, and roll it into a mesh. 2) Use some sort of 2D drawing library to create a circle and mask it off at the right angles, render to texture, and use that. For reference, I have some experience with Ogre3D, but I'm not attached to it as this is a mostly academic pursuit at the moment. Other technologies that might be better at accomplishing this are more than welcome. Finally, I'm kind of curious about how to do a "flashlight" or similar 3D effect that could produce the same result, but on all surfaces in the lit area.

    Read the article

  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

    Read the article

  • jQuery UI 1.9.0 est disponible, accompagné d'un nouveau site web, un nouveau serveur de code et une nouvelle documentation

    jQuery UI 1.9.0 est disponible Un nouveau site web, un nouveau serveur de code et une nouvelle documentation accompagnent cette sortie. jQuery UI 1.9.0 est compatible avec jQuery 1.8.2 et le plugin jQuery Color. Annoncée en novembre 2010 et plus officiellement en mars 2011, la refonte complète de jQuery UI est enfin disponible. La version 1.9.0 a nécessité 30 mois de travail et la construction de nombreuses versions intermédiaires...

    Read the article

  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

    Read the article

  • How to elegantly work with a lot of print functions?

    - by user1824372
    I'm working on a Python project that is executed on a terminal (or console) for which I am planning to implement a GUI. I did not major in CS so I really have no idea how to effectively design a terminal GUI such that: the user interface looks good in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using the print function to provide essential information on STDOUT during execution, so a lot of print calls are distributed here and there in the code. I'm thinking of using macro-like variables such as 'FILE_NOT_EXISTS_MESSAGE' for printing, and all of them and their values would be defined in one file. Is that a standard way to do this? Should I introduce a logging system? In summary, I'm looking for a pattern for handling console output that is effective and adaptable.

    Read the article

  • PropertyGrid: Merging multiple dynamic properties when editing multiple objects

    - by Andrei Stanescu
    Hi, Let's say I have a class A and a class B. I would like to edit using .NET PropertyGrid multiple instances of A and B simultaneously. The desired behavior would be to have the intersection of properties displayed. If A and B have static (written in the source code) properties everything works fine. Selecting A and B instances will only display the intersection of properties. However, if A and B also have dynamic properties (returned as a PropertyDescriptorCollection through the GetProperties() method) the behavior is wrong. When selecting multiple objects I will only see those static properties and none of the dynamic ones. When I select only one instance I can see all properties (static and dynamic). Anybody any ideas? I couldn't find anything on the internet.

    Read the article

  • Algorithm and data structure learning resources for dynamic programming

    - by Pranav
    Im learning dynamic programming now, and while I know the theory well, designing DP algorithms for new problems is still difficult. This is what i would really like now- A book or a website, which poses a problem which can be solved by dynamic programming. Also there is the solution with an explanation available, which i would like to see if i cant solve the problem even after butting my head at it for a few hours. Is there some resource that provides this sort of a thing for several categories of algorithms- like graph algorithms, dynamic programming, etc? P.S. I considered Topcoder, but the solutions there are not really appropriate for learning to implement efficient solutions.

    Read the article

  • How to make schema and code dynamic?

    - by Jonarch
    I want to make my database schema and application code as dynamic as possible to handle "unknown" use cases and changes. Developing in PHP and MySQL. Twice now I have had to change my entire schema including table and column names and this means the developers have to go back to the application code and modify all the SQL queries and table/columns names. So to prevent this I want to if just like we do on pages where we have page content, title bar etc dynamic like a %variable%, can we do it for the schema and maybe even for the php code functions and classes somehow? It takes weeks to re-do all changes like this vs if it is dynamic it can be done in under a day.

    Read the article

< Previous Page | 71 72 73 74 75 76 77 78 79 80 81 82  | Next Page >