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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Why won't OpenCV compile in NVCC?

    - by zenna
    Hi there I am trying to integrate CUDA and openCV in a project. Problem is openCV won't compile when NVCC is used, while a normal c++ project compiles just fine. This seems odd to me, as I thought NVCC passed all host code to the c/c++ compiler, in this case the visual studio compiler. The errors I get are? c:\opencv2.0\include\opencv\cxoperations.hpp(1137): error: no operator "=" matches these operands operand types are: const cv::Range = cv::Range c:\opencv2.0\include\opencv\cxoperations.hpp(2469): error: more than one instance of overloaded function "std::abs" matches the argument list: function "abs(long double)" function "abs(float)" function "abs(double)" function "abs(long)" function "abs(int)" argument types are: (ptrdiff_t) So my question is why the difference considering the same compiler (should be) is being used and secondly how I could remedy this.

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  • RIA Services Filter descriptor

    - by Mohit
    I have a Filterdescriptor as shown below. The propertypath is of type 'char?' I get following InvalidOperationException when I filter by entering a value Y InnerException {System.InvalidOperationException: A FilterDescriptor with its PropertyPath equal to 'Valid' cannot be evaluated. --- System.ArgumentException: Operator 'StartsWith' incompatible with operand types 'Char?' and 'Char?' --- System.ArgumentNullException: Value cannot be null. Parameter name: method at System.Linq.Expressions.Expression.ValidateCallArgs(Expression instance, MethodInfo method, ReadOnlyCollection1& arguments) at System.Linq.Expressions.Expression.Call(Expression instance, MethodInfo method, IEnumerable1 arguments) at System.Linq.Expressions.Expression.Call(Expression instance, MethodInfo method, Expression[] arguments) at System.Windows.Controls.LinqHelper.GenerateMethodCall(String methodName, Expression left, Expression right) at System.Windows.Controls.LinqHelper.GenerateStartsWith(Expression left, Expression right) at System.Windows.Controls.LinqHelper.BuildFilterExpression(Expression propertyExpression, FilterOperator filterOperator, Expression valueExpression, Boolean isCaseSensitive, Expression& filterExpression) --- End of inner exception stack trace --- --- End of inner exception stack trace ---} System.Exception {System.InvalidOperationException}

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  • Problem with cvCreateVideoWriter in OpenCv. Again )

    - by lyuba
    I know, that the issue had been widely discussed before, but after 5 hours of inefficient googling I guess I deserve to ask :) By the way, all such problems concerned earlier versions of OpenCV, so.. I've compiled fresh OpenCV 2.1. from source under Ubuntu 9.10. It works fine except of cvCreateVideoWriter, which returns null to the following request: CvVideoWriter *writer = cvCreateVideoWriter("video.avi", CV_FOURCC('M','J','P','G'), fps, size, 0); I've walked through the OpenCv folders - it even seems to have ffmpeg inside. I've also installed it on the system to make sure. I've changed CV_FOURCC('M','J','P','G') to -1 - all worthless. I would appreciate your help soo much! P.S. I've also explored some new way for writing videos here: http://opencv.willowgarage.com/documentation/cpp/reading_and_writing_images_and_video.html#videowriter But it fails to work as well, showing the mistake: error: no match for ‘operator>>’ in ‘writer >> frame’ My code is here: http://pastie.org/984734

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  • Autofilter with multi-columns in Excel VBA

    - by tlpd
    I need to use VBA to filter some information in excel. As I have an excel with 20 columns, now want to use AutoFilter function to search in some columns if it contains one value (Ex: ID010). what i want is it'll display all rows that have at least one column contains ID010. Currently, i use the below code to search. However, it could not find any data because all the criteria seem to tie together using AND operator ' Search range, [argIn]---> search value With [D5:M65536] .AutoFilter Field:=4, Criteria1:=argIn .AutoFilter Field:=5, Criteria1:=argIn .AutoFilter Field:=6, Criteria1:=argIn .AutoFilter Field:=7, Criteria1:=argIn .AutoFilter Field:=8, Criteria1:=argIn .AutoFilter Field:=9, Criteria1:=argIn .AutoFilter Field:=10, Criteria1:=argIn .AutoFilter Field:=11, Criteria1:=argIn .AutoFilter Field:=12, Criteria1:=argIn .AutoFilter Field:=13, Criteria1:=argIn End With I wonder if anyone could give me some hints or examples how to handle this issue. Thank you in advance.

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  • window.focus(), self.focus() not working in firefox

    - by Nisanth
    Hi all i am developing a chat application ... i have multiple chat windows ... i want to know which windw contain new message ... i have the following code .. function getCount() { $.ajax({ type: "POST", url: baseUrl + '/Chat/count', data: "chat_id=" + document.ajax.chat_id.value, success: function(msg){ if(msg == 'new1') { self.focus(); //window.focus(); } } }); } If an operator attending both chat.... for example the url is like http://localhost/nisanth/admin/Chat/index/chatId/15 http://localhost/nisanth/admin/Chat/index/chatId/16 http://localhost/nisanth/user/Chat/index/chatId/15 http://localhost/nisanth/user/Chat/index/chatId/16 if the user 16 enter a message i need focus http://localhost/nisanth/admin/Chat/index/chatId/16 This code is work fine with IE but not in firefox...please give me a solution... the above code is in the same html

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  • Grails GORM (Hibernate) query

    - by bsreekanth
    Hello, I'm trying to do the below sql statement in GORM select * from table1 where table1.x not in (select x from table 2 where y='something'); so, I have two tables, and needs to find the entries from table 1 which are not in table 2. In Grails def xx= table2.findByY('something') def c = table1.createCriteria() def result= c.list { not ( in('x', xx) ) } the syntax is wrong, and I'm not sure how to simulate not in sql logic. As a learning point, if someone can also tell me why minus (-) operator in grails/groovy doesn't work with list. I tried getting x and y seperately, and doing x.minus(y), but it doesn't change the list. I saw an explanation at http://stackoverflow.com/questions/1754576/groovy-on-grails-list-not-working , but I would expect the list defined are local. thank you so much.

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  • starting with flex - please let me know if the direction is right (ActionScript vs MXML separation)

    - by Piotr
    Hi, I've just started learning flex using OReilly "Programming Flex 3.0". After completing three chapters and starting fourth (ActionScript), and not having enough patience to wait till completing chapter 22 I started to practice :) One bit that I have most worries about right now is the the dual coding mode (MXML vs ActionScript) Please have a look at my code below (it compiles via mxmlc design.mxml, second file 'code.as' should be in same directory) and advise if the separation I used between visual design and code is appropriate. Also - if some smart guy could show me how to recode same example with *.as being a class file [package?] it would be highly appreciated. I got lost with creating directory structure for package - and did not find it most intuitive, especially for small project that has two files like my example. Code: design.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script source="code.as"/> <mx:VBox> <mx:TextInput creationComplete="initializeCalculator()" id="txtScreen"/> <mx:HBox> <mx:Button click="click('7')" id="btn7" label="7"/> <mx:Button click="click('8')" id="btn8" label="8"/> <mx:Button click="click('9')" id="btn9" label="9"/> <mx:Button click="click('C')" id="btnClear" label="C"/> </mx:HBox> <mx:HBox> <mx:Button click="click('4')" id="btn4" label="4"/> <mx:Button click="click('5')" id="btn5" label="5"/> <mx:Button click="click('6')" id="btn6" label="6"/> <mx:Button click="click('/')" id="btnDivide" label="/"/> </mx:HBox> <mx:HBox> <mx:Button click="click('1')" id="btn1" label="1"/> <mx:Button click="click('2')" id="btn2" label="2"/> <mx:Button click="click('3')" id="btn3" label="3"/> <mx:Button click="click('*')" id="btnMultiply" label="*"/> </mx:HBox> <mx:HBox> <mx:Button click="click('0')" id="btn0" label="0"/> <mx:Button click="click('=')" id="btnEqual" label="="/> <mx:Button click="click('-')" id="btnMinus" label="-"/> <mx:Button click="click('+')" id="btnPlus" label="+"/> </mx:HBox> </mx:VBox> </mx:Application> code: code.as public var res:int = 0; public var previousOperator:String = ""; public var previousRes:int=0; public function initializeCalculator():void{ txtScreen.text = res.toString(); } public function click(code:String):void{ if (code=="1" || code=="2" || code=="3" || code=="4" || code=="5" || code=="6" || code=="7" || code=="8" || code=="9" || code=="0"){ res = res*10 + int(code); txtScreen.text = res.toString(); } else if (code=="C"){ res = 0; previousOperator =""; previousRes = 0; txtScreen.text = res.toString(); } else{ calculate(code); } } public function calculate(operator:String):void{ var tmpRes:int; if (previousOperator=="+"){ tmpRes = previousRes + res; } else if (previousOperator=="-"){ tmpRes = previousRes - res; } else if (previousOperator=="/"){ tmpRes = previousRes / res; } else if (previousOperator=="*"){ tmpRes = previousRes * res; } else{ tmpRes = res; } previousOperator = operator; previousRes = tmpRes; txtScreen.text = previousRes.toString(); res = 0; if (previousOperator=="=") { res = tmpRes; txtScreen.text=res.toString(); } } PS. If you have comments that this calculator does not calculate properly, they are also appreciated, yet most important are comments on best practices in Flex.

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  • jQuery not loading on Master Page when the Content Page is in a child folder.

    - by ProfK
    I have a site where I am trying to implement a jQuery UI based MessageBox in my master page. Content pages are arranged accoring to business area folders, i.e. '~/Branding/Contracts.aspx'. I find that when I load such a content page, jQuery, which is referenced in the master page as below, does not load. I assume that this is because the browser is requesting 'Branding/Scripts/jQuery '. What can I do about this? I don't have the 'root' operator in a plain 'script' tag. <script src="/Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script>

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  • Should this immutable struct be a mutable class?

    - by ChaosPandion
    I showed this struct to a fellow programmer and they felt that it should be a mutable class. They felt it is inconvenient not to have null references and the ability to alter the object as required. I would really like to know if there are any other reasons to make this a mutable class. [Serializable] public struct PhoneNumber : ICloneable, IEquatable<PhoneNumber> { private const int AreaCodeShift = 54; private const int CentralOfficeCodeShift = 44; private const int SubscriberNumberShift = 30; private const int CentralOfficeCodeMask = 0x000003FF; private const int SubscriberNumberMask = 0x00003FFF; private const int ExtensionMask = 0x3FFFFFFF; private readonly ulong value; public int AreaCode { get { return UnmaskAreaCode(value); } } public int CentralOfficeCode { get { return UnmaskCentralOfficeCode(value); } } public int SubscriberNumber { get { return UnmaskSubscriberNumber(value); } } public int Extension { get { return UnmaskExtension(value); } } public PhoneNumber(ulong value) : this(UnmaskAreaCode(value), UnmaskCentralOfficeCode(value), UnmaskSubscriberNumber(value), UnmaskExtension(value), true) { } public PhoneNumber(int areaCode, int centralOfficeCode, int subscriberNumber) : this(areaCode, centralOfficeCode, subscriberNumber, 0, true) { } public PhoneNumber(int areaCode, int centralOfficeCode, int subscriberNumber, int extension) : this(areaCode, centralOfficeCode, subscriberNumber, extension, true) { } private PhoneNumber(int areaCode, int centralOfficeCode, int subscriberNumber, int extension, bool throwException) { value = 0; if (areaCode < 200 || areaCode > 989) { if (!throwException) return; throw new ArgumentOutOfRangeException("areaCode", areaCode, @"The area code portion must fall between 200 and 989."); } else if (centralOfficeCode < 200 || centralOfficeCode > 999) { if (!throwException) return; throw new ArgumentOutOfRangeException("centralOfficeCode", centralOfficeCode, @"The central office code portion must fall between 200 and 999."); } else if (subscriberNumber < 0 || subscriberNumber > 9999) { if (!throwException) return; throw new ArgumentOutOfRangeException("subscriberNumber", subscriberNumber, @"The subscriber number portion must fall between 0 and 9999."); } else if (extension < 0 || extension > 1073741824) { if (!throwException) return; throw new ArgumentOutOfRangeException("extension", extension, @"The extension portion must fall between 0 and 1073741824."); } else if (areaCode.ToString()[1] - 48 > 8) { if (!throwException) return; throw new ArgumentOutOfRangeException("areaCode", areaCode, @"The second digit of the area code cannot be greater than 8."); } else { value |= ((ulong)(uint)areaCode << AreaCodeShift); value |= ((ulong)(uint)centralOfficeCode << CentralOfficeCodeShift); value |= ((ulong)(uint)subscriberNumber << SubscriberNumberShift); value |= ((ulong)(uint)extension); } } public object Clone() { return this; } public override bool Equals(object obj) { return obj != null && obj.GetType() == typeof(PhoneNumber) && Equals((PhoneNumber)obj); } public bool Equals(PhoneNumber other) { return this.value == other.value; } public override int GetHashCode() { return value.GetHashCode(); } public override string ToString() { return ToString(PhoneNumberFormat.Separated); } public string ToString(PhoneNumberFormat format) { switch (format) { case PhoneNumberFormat.Plain: return string.Format(@"{0:D3}{1:D3}{2:D4} {3:#}", AreaCode, CentralOfficeCode, SubscriberNumber, Extension).Trim(); case PhoneNumberFormat.Separated: return string.Format(@"{0:D3}-{1:D3}-{2:D4} {3:#}", AreaCode, CentralOfficeCode, SubscriberNumber, Extension).Trim(); default: throw new ArgumentOutOfRangeException("format"); } } public ulong ToUInt64() { return value; } public static PhoneNumber Parse(string value) { var result = default(PhoneNumber); if (!TryParse(value, out result)) { throw new FormatException(string.Format(@"The string ""{0}"" could not be parsed as a phone number.", value)); } return result; } public static bool TryParse(string value, out PhoneNumber result) { result = default(PhoneNumber); if (string.IsNullOrEmpty(value)) { return false; } var index = 0; var numericPieces = new char[value.Length]; foreach (var c in value) { if (char.IsNumber(c)) { numericPieces[index++] = c; } } if (index < 9) { return false; } var numericString = new string(numericPieces); var areaCode = int.Parse(numericString.Substring(0, 3)); var centralOfficeCode = int.Parse(numericString.Substring(3, 3)); var subscriberNumber = int.Parse(numericString.Substring(6, 4)); var extension = 0; if (numericString.Length > 10) { extension = int.Parse(numericString.Substring(10)); } result = new PhoneNumber( areaCode, centralOfficeCode, subscriberNumber, extension, false ); return result.value == 0; } public static bool operator ==(PhoneNumber left, PhoneNumber right) { return left.Equals(right); } public static bool operator !=(PhoneNumber left, PhoneNumber right) { return !left.Equals(right); } private static int UnmaskAreaCode(ulong value) { return (int)(value >> AreaCodeShift); } private static int UnmaskCentralOfficeCode(ulong value) { return (int)((value >> CentralOfficeCodeShift) & CentralOfficeCodeMask); } private static int UnmaskSubscriberNumber(ulong value) { return (int)((value >> SubscriberNumberShift) & SubscriberNumberMask); } private static int UnmaskExtension(ulong value) { return (int)(value & ExtensionMask); } } public enum PhoneNumberFormat { Plain, Separated }

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  • Redirect index.php in CodeIgniter

    - by Gabriel Bianconi
    Hello. I created a CodeIgniter application and now I'm trying to redirect the urls with index.php to urls without it. My current .htaccess is: RewriteEngine On RewriteBase / # Removes trailing slashes (prevents SEO duplicate content issues) RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.+)/$ $1 [L,R=301] # Enforce www # If you have subdomains, you can add them to # the list using the "|" (OR) regex operator RewriteCond %{HTTP_HOST} !^(www|subdomain) [NC] RewriteRule ^(.*)$ http://www.plugb.com/$1 [L,R=301] # Checks to see if the user is attempting to access a valid file, # such as an image or css document, if this isn't true it sends the # request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$1 [L] The only problem is that the same page is accessible with and without the index.php. For example: http://www.plugb.com/index.php/games/adventure-rpg and http://www.plugb.com/games/adventure-rpg Is there a way to redirect the index.php URLs? Thank you, Gabriel.

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  • Clicking DetailsView’s Update button doesn’t cause a postback

    - by AspOnMyNet
    If I define the following template inside DetailsView, then upon clicking an Update or Insert button, the page is posted back to the server: <EditItemTemplate> <asp:TextBox ID="txtDate" runat="server" Text='<%# Bind("Date") %>'></asp:TextBox> <asp:CompareValidator ID="valDateType" runat="server" ControlToValidate="txtDate" Type="Date" Operator="DataTypeCheck" Display="Dynamic" >*</asp:CompareValidator> </EditItemTemplate> But if I remove CompareValidator control from the above code, then for some reason clicking an Update or Insert button doesn’t cause a postback...instead nothing happens: <EditItemTemplate> <asp:TextBox ID="txtDate" runat="server" Text='<%# Bind("Date") %>'></asp:TextBox> </EditItemTemplate> Any idea why page doesn't get posted back? thanx

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  • Checking attribute exists in JSP

    - by Javi
    Hello, I have some classes which extends a superclass, and in the JSP I want to show some attributes of these classes. I only want to make one JSP, but I don't know in advance if the object has an attribute or not. So I need a JSTL expression or a tag which checks that the object I pass has this attribute (similar to in operator in javascript, but in the server). <c:if test="${an expression which checks if myAttribute exists in myObject}"> <!-- Display this only when myObject has the atttribute "myAttribute" --> <!-- Now I can access safely to "myAttribute" --> ${myObject.myAttribute} </C:if> How can I get this? Thanks.

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  • Difference between Singleton implemention using pointer and using static object

    - by Anon
    EDIT: Sorry my question was not clear, why do books/articles prefer implementation#1 over implementation#2? What is the actual advantage of using pointer in implementation of Singleton class vs using a static object? Why do most books prefer this class Singleton { private: static Singleton *p_inst; Singleton(); public: static Singleton * instance() { if (!p_inst) { p_inst = new Singleton(); } return p_inst; } }; over this class Singleton { public: static Singleton& Instance() { static Singleton inst; return inst; } protected: Singleton(); // Prevent construction Singleton(const Singleton&); // Prevent construction by copying Singleton& operator=(const Singleton&); // Prevent assignment ~Singleton(); // Prevent unwanted destruction };

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  • Python serialize lexical closures?

    - by dsimcha
    Is there a way to serialize a lexical closure in Python using the standard library? pickle and marshal appear not to work with lexical closures. I don't really care about the details of binary vs. string serialization, etc., it just has to work. For example: def foo(bar, baz) : def closure(waldo) : return baz * waldo return closure I'd like to just be able to dump instances of closure to a file and read them back. Edit: One relatively obvious way that this could be solved is with some reflection hacks to convert lexical closures into class objects and vice-versa. One could then convert to classes, serialize, unserialize, convert back to closures. Heck, given that Python is duck typed, if you overloaded the function call operator of the class to make it look like a function, you wouldn't even really need to convert it back to a closure and the code using it wouldn't know the difference. If any Python reflection API gurus are out there, please speak up.

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  • parsing string according to oracle operators with regex

    - by haluk
    Hi, Basically I was trying to replace the part of string with its actual value which comes immediately after oracle operators. I can do this for limited operators list like {=,,<} but I wonder that is there any way out to gather all the operators rather than giving them by hands? For instance, I have this string; "a = xyz", then I will replace xyz with lets say 3. But as you know we have bunch of operator namely "like,in,exists etc". So my string can also be this: "a like xyz". So what do you suggest me? Thanks.

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  • Recursive CTE Problem

    - by Chris
    Hi, I am trying to use a recursive CTE in SQL Server to build up a predicate formula from a table containing the underlying tree structure. For example, my table looks like: -------------------------- Id Operator/Val ParentId -------------------------- 1. 'OR' NULL 2. 'AND' 1 3. 'AND' 1 4. '' 2 5. 'a' 4 6. 'alpha' 4 : : : -------------------------- which represents ((a alpha) AND (b beta)) OR ((c gamma) AND (a < delta)). ParentId is a reference to the Id in the same table of the parent node. I want to write a query which will build up this string from the table. Is it possible? Thanks

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  • Bacula windows client could not connect to Bacula director

    - by pr0f-r00t
    I have a Bacula server on my Linux Debian squeeze host (Bacula version 5.0.2) and a Bacula client on Windows XP SP3. On my network each client can see each other, can share files and can ping. On my local server I could run bconsole and the server responds but when I run bconsole or bat on my windows client the server does not respond. Here are my configuration files: bacula-dir.conf: # # Default Bacula Director Configuration file # # The only thing that MUST be changed is to add one or more # file or directory names in the Include directive of the # FileSet resource. # # For Bacula release 5.0.2 (28 April 2010) -- debian squeeze/sid # # You might also want to change the default email address # from root to your address. See the "mail" and "operator" # directives in the Messages resource. # Director { # define myself Name = nima-desktop-dir DIRport = 9101 # where we listen for UA connections QueryFile = "/etc/bacula/scripts/query.sql" WorkingDirectory = "/var/lib/bacula" PidDirectory = "/var/run/bacula" Maximum Concurrent Jobs = 1 Password = "Cv70F6pf1t6pBopT4vQOnigDrR0v3L" # Console password Messages = Daemon DirAddress = 127.0.0.1 # DirAddress = 72.16.208.1 } JobDefs { Name = "DefaultJob" Type = Backup Level = Incremental Client = nima-desktop-fd FileSet = "Full Set" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = File Priority = 10 Write Bootstrap = "/var/lib/bacula/%c.bsr" } # # Define the main nightly save backup job # By default, this job will back up to disk in /nonexistant/path/to/file/archive/dir Job { Name = "BackupClient1" JobDefs = "DefaultJob" } #Job { # Name = "BackupClient2" # Client = nima-desktop2-fd # JobDefs = "DefaultJob" #} # Backup the catalog database (after the nightly save) Job { Name = "BackupCatalog" JobDefs = "DefaultJob" Level = Full FileSet="Catalog" Schedule = "WeeklyCycleAfterBackup" # This creates an ASCII copy of the catalog # Arguments to make_catalog_backup.pl are: # make_catalog_backup.pl <catalog-name> RunBeforeJob = "/etc/bacula/scripts/make_catalog_backup.pl MyCatalog" # This deletes the copy of the catalog RunAfterJob = "/etc/bacula/scripts/delete_catalog_backup" Write Bootstrap = "/var/lib/bacula/%n.bsr" Priority = 11 # run after main backup } # # Standard Restore template, to be changed by Console program # Only one such job is needed for all Jobs/Clients/Storage ... # Job { Name = "RestoreFiles" Type = Restore Client=nima-desktop-fd FileSet="Full Set" Storage = File Pool = Default Messages = Standard Where = /nonexistant/path/to/file/archive/dir/bacula-restores } # job for vmware windows host Job { Name = "nimaxp-fd" Type = Backup Client = nimaxp-fd FileSet = "nimaxp-fs" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = Default Write Bootstrap = "/var/bacula/working/rsys-win-www-1-fd.bsr" #Change this } # job for vmware windows host Job { Name = "arg-michael-fd" Type = Backup Client = nimaxp-fd FileSet = "arg-michael-fs" Schedule = "WeeklyCycle" Storage = File Messages = Standard Pool = Default Write Bootstrap = "/var/bacula/working/rsys-win-www-1-fd.bsr" #Change this } # List of files to be backed up FileSet { Name = "Full Set" Include { Options { signature = MD5 } # # Put your list of files here, preceded by 'File =', one per line # or include an external list with: # # File = <file-name # # Note: / backs up everything on the root partition. # if you have other partitions such as /usr or /home # you will probably want to add them too. # # By default this is defined to point to the Bacula binary # directory to give a reasonable FileSet to backup to # disk storage during initial testing. # File = /usr/sbin } # # If you backup the root directory, the following two excluded # files can be useful # Exclude { File = /var/lib/bacula File = /nonexistant/path/to/file/archive/dir File = /proc File = /tmp File = /.journal File = /.fsck } } # List of files to be backed up FileSet { Name = "nimaxp-fs" Enable VSS = yes Include { Options { signature = MD5 } File = "C:\softwares" File = C:/softwares File = "C:/softwares" } } # List of files to be backed up FileSet { Name = "arg-michael-fs" Enable VSS = yes Include { Options { signature = MD5 } File = "C:\softwares" File = C:/softwares File = "C:/softwares" } } # # When to do the backups, full backup on first sunday of the month, # differential (i.e. incremental since full) every other sunday, # and incremental backups other days Schedule { Name = "WeeklyCycle" Run = Full 1st sun at 23:05 Run = Differential 2nd-5th sun at 23:05 Run = Incremental mon-sat at 23:05 } # This schedule does the catalog. It starts after the WeeklyCycle Schedule { Name = "WeeklyCycleAfterBackup" Run = Full sun-sat at 23:10 } # This is the backup of the catalog FileSet { Name = "Catalog" Include { Options { signature = MD5 } File = "/var/lib/bacula/bacula.sql" } } # Client (File Services) to backup Client { Name = nima-desktop-fd Address = localhost FDPort = 9102 Catalog = MyCatalog Password = "_MOfxEuRzxijc0DIMcBqtyx9iW1tzE7V6" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # Client file service for vmware windows host Client { Name = nimaxp-fd Address = nimaxp FDPort = 9102 Catalog = MyCatalog Password = "Ku8F1YAhDz5EMUQjiC9CcSw95Aho9XbXailUmjOaAXJP" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # Client file service for vmware windows host Client { Name = arg-michael-fd Address = 192.168.0.61 FDPort = 9102 Catalog = MyCatalog Password = "b4E9FU6s/9Zm4BVFFnbXVKhlyd/zWxj0oWITKK6CALR/" # password for FileDaemon File Retention = 30 days # 30 days Job Retention = 6 months # six months AutoPrune = yes # Prune expired Jobs/Files } # # Second Client (File Services) to backup # You should change Name, Address, and Password before using # #Client { # Name = nima-desktop2-fd # Address = localhost2 # FDPort = 9102 # Catalog = MyCatalog # Password = "_MOfxEuRzxijc0DIMcBqtyx9iW1tzE7V62" # password for FileDaemon 2 # File Retention = 30 days # 30 days # Job Retention = 6 months # six months # AutoPrune = yes # Prune expired Jobs/Files #} # Definition of file storage device Storage { Name = File # Do not use "localhost" here Address = localhost # N.B. Use a fully qualified name here SDPort = 9103 Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" Device = FileStorage Media Type = File } # Definition of DDS tape storage device #Storage { # Name = DDS-4 # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # password for Storage daemon # Device = DDS-4 # must be same as Device in Storage daemon # Media Type = DDS-4 # must be same as MediaType in Storage daemon # Autochanger = yes # enable for autochanger device #} # Definition of 8mm tape storage device #Storage { # Name = "8mmDrive" # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # Device = "Exabyte 8mm" # MediaType = "8mm" #} # Definition of DVD storage device #Storage { # Name = "DVD" # Do not use "localhost" here # Address = localhost # N.B. Use a fully qualified name here # SDPort = 9103 # Password = "Cj-gtxugC4dAymY01VTSlUgMTT5LFMHf9" # Device = "DVD Writer" # MediaType = "DVD" #} # Generic catalog service Catalog { Name = MyCatalog # Uncomment the following line if you want the dbi driver # dbdriver = "dbi:sqlite3"; dbaddress = 127.0.0.1; dbport = dbname = "bacula"; dbuser = ""; dbpassword = "" } # Reasonable message delivery -- send most everything to email address # and to the console Messages { Name = Standard # # NOTE! If you send to two email or more email addresses, you will need # to replace the %r in the from field (-f part) with a single valid # email address in both the mailcommand and the operatorcommand. # What this does is, it sets the email address that emails would display # in the FROM field, which is by default the same email as they're being # sent to. However, if you send email to more than one address, then # you'll have to set the FROM address manually, to a single address. # for example, a '[email protected]', is better since that tends to # tell (most) people that its coming from an automated source. # mailcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula: %t %e of %c %l\" %r" operatorcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula: Intervention needed for %j\" %r" mail = root@localhost = all, !skipped operator = root@localhost = mount console = all, !skipped, !saved # # WARNING! the following will create a file that you must cycle from # time to time as it will grow indefinitely. However, it will # also keep all your messages if they scroll off the console. # append = "/var/lib/bacula/log" = all, !skipped catalog = all } # # Message delivery for daemon messages (no job). Messages { Name = Daemon mailcommand = "/usr/lib/bacula/bsmtp -h localhost -f \"\(Bacula\) \<%r\>\" -s \"Bacula daemon message\" %r" mail = root@localhost = all, !skipped console = all, !skipped, !saved append = "/var/lib/bacula/log" = all, !skipped } # Default pool definition Pool { Name = Default Pool Type = Backup Recycle = yes # Bacula can automatically recycle Volumes AutoPrune = yes # Prune expired volumes Volume Retention = 365 days # one year } # File Pool definition Pool { Name = File Pool Type = Backup Recycle = yes # Bacula can automatically recycle Volumes AutoPrune = yes # Prune expired volumes Volume Retention = 365 days # one year Maximum Volume Bytes = 50G # Limit Volume size to something reasonable Maximum Volumes = 100 # Limit number of Volumes in Pool } # Scratch pool definition Pool { Name = Scratch Pool Type = Backup } # # Restricted console used by tray-monitor to get the status of the director # Console { Name = nima-desktop-mon Password = "-T0h6HCXWYNy0wWqOomysMvRGflQ_TA6c" CommandACL = status, .status } bacula-fd.conf on client: # # Default Bacula File Daemon Configuration file # # For Bacula release 5.0.3 (08/05/10) -- Windows MinGW32 # # There is not much to change here except perhaps the # File daemon Name # # # "Global" File daemon configuration specifications # FileDaemon { # this is me Name = nimaxp-fd FDport = 9102 # where we listen for the director WorkingDirectory = "C:\\Program Files\\Bacula\\working" Pid Directory = "C:\\Program Files\\Bacula\\working" # Plugin Directory = "C:\\Program Files\\Bacula\\plugins" Maximum Concurrent Jobs = 10 } # # List Directors who are permitted to contact this File daemon # Director { Name = Nima-desktop-dir Password = "Cv70F6pf1t6pBopT4vQOnigDrR0v3L" } # # Restricted Director, used by tray-monitor to get the # status of the file daemon # Director { Name = nimaxp-mon Password = "q5b5g+LkzDXorMViFwOn1/TUnjUyDlg+gRTBp236GrU3" Monitor = yes } # Send all messages except skipped files back to Director Messages { Name = Standard director = Nima-desktop = all, !skipped, !restored } I have checked my firewall and disabled the firewall but it doesn't work.

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  • Help me finish this Python 3.x self-challenge.

    - by Hamish Grubijan
    This is not a homework. I saw this article praising Linq library and how great it is for doing combinatorics stuff, and I thought to myself: Python can do it in a more readable fashion. After half hour of dabbing with Python I failed. Please finish where I left off. Also, do it in the most Pythonic and efficient way possible please. from itertools import permutations from operator import mul from functools import reduce glob_lst = [] def divisible(n): return (sum(j*10^i for i,j in enumerate(reversed(glob_lst))) % n == 0) oneToNine = list(range(1, 10)) twoToNine = oneToNine[1:] for perm in permutations(oneToNine, 9): for n in twoToNine: glob_lst = perm[1:n] #print(glob_lst) if not divisible(n): continue else: # Is invoked if the loop succeeds # So, we found the number print(perm) Thanks!

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  • Where do I find a good explanation of Javascript-ese

    - by tzenes
    I realize that title may require explanation. The language I first learned was C, and it shows in all my programs... even those not written in C. For example, when I first learned F# I wrote my F# programs like C programs. It wasn't until someone explained the pipe operator and mapping with anonymous functions that I started to understand the F#-ese, how to write F# like a F# programmer and not a C programmer. Now I've written a little javascript, mostly basic stuff using jquery, but I was hoping there was a good resource where I could learn to write javascript programs like a javascript programmer.

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  • generalizing the pumping lemma for UNIX-style regular expressions

    - by Avi
    Most UNIX regular expressions have, besides the usual *,+,? operators a backslash operator where \1,\2,... match whatever's in the last parentheses, so for example L=(a)b\1* matches the (non regular) language a^n b a^n On one hand, this seems to be pretty powerful since you can create (a*)b\1b\1 to match the language a^n b a^n b a^n which can't even be recognized by a stack automaton. On the other hand, I'm pretty sure a^n b^n cannot be expressed this way. Two questions: 1. Is there any literature on this family of languages (UNIX-y regular). In particular, is there a version of the pumping lemma for these? 2. Can someone prove (or perhaps disprove) that a^n b^n cannot be expressed this way? Thanks

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  • Help me finish this Python self-challenge.

    - by Hamish Grubijan
    This is not a homework. I saw this article praising Linq library and how great it is for doing combinatorics stuff, and I thought to myself: Python can do it in a more readable fashion. After half hour of dabbing with Python I failed. Please finish where I left off. Also, do it in the most Pythonic and efficient way possible please. from itertools import permutations from operator import mul from functools import reduce glob_lst = [] def divisible(n): return (sum(j*10^i for i,j in enumerate(reversed(glob_lst))) % n == 0) oneToNine = list(range(1, 10)) twoToNine = oneToNine[1:] for perm in permutations(oneToNine, 9): for n in twoToNine: glob_lst = perm[1:n] #print(glob_lst) if not divisible(n): continue else: # Is invoked if the loop succeeds # So, we found the number print(perm) Thanks!

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  • Objective-c string appending causes exception

    - by Dave C
    Hello Everyone, The following code is causing me some problems. The third line causes a program crash... it doesn't happen the first time I step through but somehow later on in the program. If I comment out that third line, the program runs smoothly. NSString *myRequestString = @"text"; int i = 1; myRequestString = [myRequestString stringByAppendingString:[NSString stringWithFormat: @"t=%d", i]]; That code causes this exception: * -[CFString release]: message sent to deallocated instance 0xb4c43fe0 On a side note, can anyone tell me how to concatenate strings in objective-c like any other normal language... I can't believe that there is no concatenation operator. Any and all help is greatly appreciated.

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  • Command Line PHP with shell_exec works for root but not others

    - by Kristopher Ives
    I have a very simple script that is to test if running a shell_exec (or backtick operator) basically works: #!/usr/bin/php5-cli <?php echo "This is a PHP script\n"; echo `ls -l /home/stoysnet/`; Unless I run this as root, it always gives me: $ ./foo.php This is a PHP script Warning: _shell_exec(): Permission Denied in /home/stoysnet/foo.php on line 5 I've tried running this via PHP in a few different ways, but I always get the same error. However, when I put the script into a subdirectory of /etc/ owned by root:root and executed as root it works. What gives?

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