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  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • code cowboy on the team

    - by MK01
    How do you deal with a team member who is senior to you and always jumps on other people's projects and completes them over night or over the weekend? She seems to work 80 hour weeks whether there is an emergency or not and it is somewhat difficult to predict which part of your todo list she is going to strike next. Sometimes days of your work are wasted because on Monday morning you find a checkin completing the project you've spent most of the previous week working on. To people asking of the quality: Usually it is quite good but: there is also a lot of refactoring of code involved, including code 'owned' by other team members, w/o regard for the test coverage, with the obvious results.

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  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

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  • Lost in Code?

    - by Geertjan
    Sometimes you're coding and you find yourself forgetting your context. For example, look at this situation: The cursor is on line 52. Imagine you're coding there and you're puzzling on some problem for some time. Wouldn't it be handy to know, without scrolling up (and then back down again to where you were working), what the method signature looks like? And does the method begin two lines above the visible code or 10 lines? That information can now, in NetBeans iDE 7.3 (and already in the 7.3 Beta) very easily be ascertained, by putting the cursor on the closing brace of the code block: As you can see, a new vertical line is shown parallel to the line numbers, connecting the end of the method with its start, as well as, at the top of the editor, the complete method signature, together with the number of the line on which it's found. Very handy. Same support is found for other file types, such as in JavaScript files.

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  • Do you sign each of your source files with your name? [duplicate]

    - by regularfry
    Possible Duplicate: How do you keep track of the authors of code? One of my colleagues is in the habit of putting his name and email address in the head of each source file he works on, as author metadata. I am not; I prefer to rely on source control to tell me who I should be speaking to about a given set of functionality. Should I also be signing files I work on for any other reasons? Do you? If so, why? To be clear, this is in addition to whatever metadata for copyright and licensing information is included, and applies to both open sourced and proprietary code.

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  • How do I imply code contracts of chained methods to avoid superfluous checks while chaining?

    - by Sandor Drieënhuizen
    I'm using Code Contracts in C# 4.0. I'm applying the usual static method chaining to simulate optional parameters (I know C# 4.0 supports optional parameters but I really don't want to use them). The thing is that my contract requirements are executed twice (or possibly the number of chained overloads I'd implement) if I call the Init(string , string[]) method -- an obvious effect from the sample source code below. This can be expensive, especially due to relatively expensive requirements like the File.Exists I use. public static void Init(string configurationPath, string[] mappingAssemblies) { // The static contract checker 'makes' me put these here as well as // in the overload below. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } If however, I remove the requirements from that method, the static checker complains that the requirements of the Init(string, string[], string) overload are not met. I reckon that the static checker doesn't understand that there requirements of the Init(string, string[], string) overload implicitly apply to the Init(string, string[]) method as well; something that would be perfectly deductable from the code IMO. This is the situation I would like to achieve: public static void Init(string configurationPath, string[] mappingAssemblies) { // I don't want to repeat the requirements here because they will always // be checked in the overload called here. Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } So, my question is this: is there a way to have the requirements of Init(string, string[], string) implicitly apply to Init(string, string[]) automatically?

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Generating code -- is there an easy way to get a proper string representation of nullable type?

    - by Cory Larson
    So I'm building an application that is going to do a ton of code generation with both C# and VB output (depending on project settings). I've got a CodeTemplateEngine, with two derived classes VBTemplateEngine and CSharpTemplateEngine. This question regards creating the property signatures based on columns in a database table. Using the IDataReader's GetSchemaTable method I gather the CLR type of the column, such as "System.Int32", and whether it IsNullable. However, I'd like to keep the code simple, and instead of having a property that looks like: public System.Int32? SomeIntegerColumn { get; set; } or public Nullable<System.Int32> SomeIntegerColumn { get; set; }, where the property type would be resolved with this function (from my VBTemplateEngine), public override string ResolveCLRType(bool? isNullable, string runtimeType) { Type type = TypeUtils.ResolveType(runtimeType); if (isNullable.HasValue && isNullable.Value == true && type.IsValueType) { return "System.Nullable(Of " + type.FullName + ")"; // or, for example... return type.FullName + "?"; } else { return type.FullName; } }, I would like to generate a simpler property. I hate the idea of building a Type string from nothing, and I would rather have something like: public int? SomeIntegerColumn { get; set; } Is there anything built-in anywhere, such as in the VBCodeProvider or CSharpCodeProvider classes that would somehow take care of this for me? Or is there a way to get a type alias of int? from a type string like System.Nullable'1[System.Int32]? Thanks!

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  • Where do I input a piece of code in Emacs?

    - by Vivi
    Hi there, I have just started using Emacs for the specific purpose of editing latex documents. I was attracted to Emacs because I want to be able to customize syntax highlighting even to the point of defining the colors of specific words. I am new to Emacs and not a programmer, so I having an extreme difficulty in doing what I want to do because most help I find assume too much knowledge for my level (it took me days just to be able to install emacs + auctex and change the first face color). I found something that I think will help me but I don't know how to do it. The post below is what I want to do, but what I am supposed to do with this code? Where should I insert it or where should I type it? I am using GNU Emacs in Windows. Thank you so much for you help :) M-x what-face will print the face found at the current point. And the code for that is: (defun what-face (pos) (interactive "d") (let ((face (or (get-char-property (point) 'read-face-name) (get-char-property (point) 'face)))) (if face (message "Face: %s" face) (message "No face at %d" pos)))) By the way, I found this in another post that can be found here: http://stackoverflow.com/questions/1242352/get-font-face-under-cursor-in-emacs

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  • Return lines in input code causing gaps/whitespace between elements in output?

    - by Jenny Zhang
    I am trying to put images next to each other on a webpage. Here is my HTML: <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /> <img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /> <img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> However, on my webpage, this shows a gap between each image. I've noticed that once I remove the return line that makes the elements separate and readable and instead just put all the elements on one line, the gaps go away. <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /><img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /><img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> Is there anyway I can achieve the output of the latter but still have the code/input look like the former? I really like the readability that the return lines (enter spaces) bring to the code, but I don't want the whitespace it creates on the actual page. If someone could explain why this is and/or how to fix it, I'd be really grateful! :)

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  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

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  • Compiling C++ code with mingw under 12.04

    - by golemit
    I tried to setting up compiling of the C++ projects under my Ubuntu 12.04 by mingw with QT libraries. The idea was to get executable independent from variations of target Windows versions and development environments of my colleagues. It was successfully implemented under OpenSuse 12.2 with mingw32 and some additional libraries including mingw32-libqt4 and some others. Fine. However when trying to do the same under Ubuntu 12.04 with mingw-w64 including latest libraries QT-4.8.3 copied from Windows there were always errors. No luck. The typical errors in these attempts can be seen in attachments. The commands used: qmake -spec /path_to_my_conf/win32-x-g++ my_project.pro make Can someone give a hint of the problem source? I would appreciate a good advice. Serge some exctracts from LOG: ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xec): undefined reference to `QDialog::accept()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xf0): undefined reference to `QDialog::reject()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x104): undefined reference to `non-virtual thunk to QWidget::devType() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x108): undefined reference to `non-virtual thunk to QWidget::paintEngine() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x10c): undefined reference to `non-virtual thunk to QWidget::getDC() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x110): undefined reference to `non-virtual thunk to QWidget::releaseDC(HDC__*) const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x114): undefined reference to `non-virtual thunk to QWidget::metric(QPaintDevice::PaintDeviceMetric) const' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x24): undefined reference to `__imp___Z21qRegisterResourceDataiPKhS0_S0_' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x64): undefined reference to `__imp___Z23qUnregisterResourceDataiPKhS0_S0_' collect2: ld returned 1 exit status

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  • polipo E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by ICXC
    @me:/home$ sudo apt-get install polipo Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: polipo 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 198 kB of archives. After this operation, 799 kB of additional disk space will be used. Get:1 http://sy.archive.ubuntu.com/ubuntu/ precise/universe polipo amd64 1.0.4.1-1.1 [198 kB] Fetched 198 kB in 2s (97.5 kB/s) Selecting previously unselected package polipo. (Reading database ... 169595 files and directories currently installed.) Unpacking polipo (from .../polipo_1.0.4.1-1.1_amd64.deb) ... Processing triggers for doc-base ... Processing 1 added doc-base file... Processing triggers for man-db ... Processing triggers for install-info ... Processing triggers for ureadahead ... Setting up polipo (1.0.4.1-1.1) ... Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. ****dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: polipo E: Sub-process /usr/bin/dpkg returned an error code (1)****

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  • How to make the tokenizer detect empty spaces while using strtok()

    - by Shadi Al Mahallawy
    I am designing a c++ program, somewhere in the program i need to detect if there is a blank(empty token) next to the token used know eg. if(token1==start) { token2=strtok(NULL," "); if(token2==NULL) {LCCTR=0;} else {LCCTR=atoi(token2);} so in the previous peice token1 is pointing to start , and i want to check if there is anumber next to the start , so I used token2=strtok(NULL," ") to point to the next token but unfortunattly the strtok function cannot detect empty spaces so it gives me an error at run time"INVALID NULL POINTER" how can i fix it or is there another function to use to detect empty spaces #include <iostream> #include<string> #include<map> #include<iomanip> #include<fstream> #include<ctype.h> using namespace std; const int MAX=300; int LCCTR; int START(char* token1); char* PASS1(char*token1); void tokinizer() { ifstream in; ofstream out; char oneline[MAX]; in.open("infile.txt"); out.open("outfile.txt"); if(in.is_open()) { char *token1; in.getline(oneline,MAX); token1 = strtok(oneline," \t"); START (token1); //cout<<'\t'; while(token1!=NULL) { //PASS1(token1); //cout<<token1<<" "; token1=strtok(NULL," \t"); if(NULL==token1) {//cout<<endl; //cout<<LCCTR<<'\t'; in.getline(oneline,MAX); token1 = strtok(oneline," \t"); } } } in.close(); out.close(); } int START(char* token1) { string start("START"); char*token2; if(token1 != start) {LCCTR=0;} else if(token1==start) { token2=strchr(token1+2,' '); cout<<token2; if(token2==NULL) {LCCTR=0;} else {LCCTR=atoi(token2); if(atoi(token2)>9999||atoi(token2)<0){cout<<"IVALID STARTING ADDRESS"<<endl;exit(1);} } } return LCCTR; } char* PASS1 (char*token1) { map<string,int> operations; map<string,int>symtable; map<string,int>::iterator it; pair<map<string,int>::iterator,bool> ret; char*token3=NULL; char*token2=NULL; string test; string comp(" "); string start("START"); string word("WORD"); string byte("BYTE"); string resb("RESB"); string resw("RESW"); string end("END"); operations["ADD"] = 18; operations["AND"] = 40; operations["COMP"] = 28; operations["DIV"] = 24; operations["J"] = 0X3c; operations["JEQ"] =30; operations["JGT"] =34; operations["JLT"] =38; operations["JSUB"] =48; operations["LDA"] =00; operations["LDCH"] =50; operations["LDL"] =55; operations["LDX"] =04; operations["MUL"] =20; operations["OR"] =44; operations["RD"] =0xd8; operations["RSUB"] =0x4c; operations["STA"] =0x0c; operations["STCH"] =54; operations["STL"] =14; operations["STSW"] =0xe8; operations["STX"] =10; operations["SUB"] =0x1c; operations["TD"] =0xe0; operations["TIX"] =0x2c; operations["WD"] =0xdc; if(operations.find("ADD")->first==token1) { token2=strtok(NULL," "); //test=token2; cout<<token2; //if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} //else{LCCTR=LCCTR+3;} } /*else if(operations.find("AND")->first==token1) { token2=strtok(NULL," "); test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("COMP")->first==token1) { token2=token1+5; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("DIV")->first==token1) { token2=token1+4; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("J")->first==token1) { token2=token1+2; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("JEQ")->first==token1) { token2=token1+5; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("JGT")->first==token1) { token2=strtok(NULL," "); test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("JLT")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("JSUB")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("LDA")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("LDCH")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("LDL")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("LDX")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("MUL")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("OR")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("RD")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("RSUB")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("STA")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("STCH")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("STL")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("STSW")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("STX")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("SUB")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("TD")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("TIX")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} } else if(operations.find("WD")->first==token1) { token2=token1+6; test=token2; if(test.empty()){cout<<"MISSING OPERAND"<<endl;exit(1);} else{LCCTR=LCCTR+3;} }*/ //else if( if(word==token1) {LCCTR=LCCTR+3;} else if(byte==token1) {string test; token2=token1+7; test=token2; if(test[0]=='C') {token3=token1+10; test=token3; if(test.length()>15) {cout<<"ERROR"<<endl; exit(1);} } else if(test[0]=='X') {token3=token1+10; test=token3; if(test.length()>14) {cout<<"ERROR"<<endl; exit(1);} } LCCTR=LCCTR+test.length(); } else if(resb==token1) {token3=token1+5; LCCTR=LCCTR+atoi(token3);} else if(resw==token1) {token3=token1+5; LCCTR=LCCTR+3*atoi(token3);} else if(end==token1) {exit(1);} /*else { test=token1; int last=test.length(); if(token1==start||test[0]=='C'||test[0]=='X'||ispunct(test[last])||isdigit(test[0])||isdigit(test[1])||isdigit(test[2])||isdigit(test[3])){} else { token2=strtok(NULL," "); //test=token2; cout<<token2; if(token2!=NULL) { symtable.insert( pair<string,int>(token1,LCCTR)); for(it=symtable.begin() ;it!=symtable.end() ;++it) {/*cout<<"symbol: "<<it->first<<" LCCTR: "<<it->second<<endl;} } else{} } }*/ return token3; } int main() { tokinizer(); return 0; }

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  • Code Contracts: Hiding ContractException

    - by DigiMortal
    It’s time to move on and improve my randomizer I wrote for an example of static checking of code contracts. In this posting I will modify contracts and give some explanations about pre-conditions and post-conditions. Also I will show you how to avoid ContractExceptions and how to replace them with your own exceptions. As a first thing let’s take a look at my randomizer. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } We have some problems here. We need contract for method output and we also need some better exception handling mechanism. As ContractException as type is hidden from us we have to switch from ContractException to some other Exception type that we can catch. Adding post-condition Pre-conditions are contracts for method’s input interface. Read it as follows: pre-conditions make sure that all conditions for method’s successful run are met. Post-conditions are contracts for output interface of method. So, post-conditions are for output arguments and return value. My code misses the post-condition that checks return value. Return value in this case must be greater or equal to minimum value and less or equal to maximum value. To make sure that method can run only the correct value I added call to Contract.Ensures() method. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } I think that the line I added does not need any further comments. Avoiding ContractException for input interface ContractException lives in hidden namespace and we cannot see it at design time. But it is common exception type for all contract exceptions that we do not switch over to some other type. The case of Contract.Requires() method is simple: we can tell it what kind of exception we need if something goes wrong with contract it ensures. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires<ArgumentOutOfRangeException>(         min < max,         "Min must be less than max"     );       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } Now, if we violate the input interface contract giving min value that is not less than max value we get ArgumentOutOfRangeException. Avoiding ContractException for output interface Output interface is more complex to control. We cannot give exception type there and hope that this type of exception will be thrown if something goes wrong. Instead we have to use delegate that gathers information about problem and throws the exception we expect to be thrown. From documentation you can find the following example about the delegate I mentioned. Contract.ContractFailed += (sender, e) => {     e.SetHandled();     e.SetUnwind(); // cause code to abort after event     Assert.Fail(e.FailureKind.ToString() + ":" + e.DebugMessage); }; We can use this delegate to throw the Exception. Let’s move the code to separate method too. Here is our method that uses now ContractException hiding. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );     Contract.ContractFailed += Contract_ContractFailed;       var rnd = new Random();     return rnd.Next(min, max)+1000; } And here is the delegate that creates exception. public static void Contract_ContractFailed(object sender,     ContractFailedEventArgs e) {     e.SetHandled();     e.SetUnwind();       throw new Exception(e.FailureKind.ToString() + ":" + e.Message); } Basically we can do in this delegate whatever we like to do with output interface errors. We can even introduce our own contract exception type. As you can see later then ContractFailed event is very useful at unit testing.

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  • Does EF 4 Code First's ContextBuilder Dispose its SqlConnection?

    - by Eric J.
    Looking at Code First in ADO.Net EF 4 CTP 3 and wondered how the SqlConnection in their walkthrough is disposed. Is that the responsibility of ContextBuilder? Is it missing from the example? var connection = new SqlConnection(DB_CONN); var builder = new ContextBuilder<BloggingModel>(); var connection = new SqlConnection(DB_CONN); using (var ctx = builder.Create(connection)) { //... }

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  • How do I export a PFX Code Signing Key to SPC and PVK under Windows 7?

    - by Greg Finzer
    I have a code signing key in PFX format that I need to export into SPC and PVK files. I tried to install the OpenSSL from Shining light but the install fails under Windows 7. http://www.shininglightpro.com/products/Win32OpenSSL.html Here are the instructions I am using from Comodo as a basis: https://support.comodo.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=1089 Anyone know of an alternate way to do this?

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  • xcode 3.2 c++: how can i enable a proper code completion?

    - by ufk
    Hiya. I have snow leopard and I'm building a cpp Application with xcode. I would like to be able to get proper code completion with xcode, and by that i mean the following: std::string f; f. just when I type f. i would like to see all the relevant functions to that string class. is it possible in xcode ?

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  • Is there any way to find unreferenced code in Flex Builder?

    - by Andrew Aylett
    We've got several Flex projects, one of which has just been refactored. I'm wondering if there's an easy way to tell which classes and functions (if any) aren't being used any more? I've discovered that we've definitely got some unused code, because running ASDoc on the entire project reports some compilation errors which don't get reported by Flex Builder (implying that those classes aren't being used any more). I'm hoping to find a more robust and complete method, and preferably one which can work at function level too.

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  • Is there a code-generator to create DataTable definition block from Excel Work sheet?

    - by burak ozdogan
    Hi, Basically the thing I want to achieve is to have a data-table that I want to use in my unit tests. And when I run my unit tests, I do not want to read any excel file into a data-table -or any call to Db-. So, I would like to have method that returns a data-table with the values that I can use in my test. Is there already any written tool to read an excel sheet and generate a code that defines an ADO.Net DataTable? Thanks, burak ozdogan

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  • What Source Code License to use for your project?

    - by Andreas Grech
    I am starting this question to try and make a central point developers can use to choose what Source Code License to use for their projects. What I am looking for out of this question are the following for the Licenses: A short description of the License What type of projects should this License be used for Examples of existing projects that use this License Some of the Licenses that I have in mind are the following: Apache License 2.0 Artistic License/GPL Eclipse Public License 1.0 GNU General Public License v2 GNU General Public License v3 GNU Lesser General Public License MIT License Mozilla Public License 1.1 New BSD License

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