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  • CUDA SDK compilation error

    - by ZeroDivide
    I am in the process of setting up a CUDA workstation. Platform specs: Intel Core 2 Duo Nvidia GTX 280 Fedora 10 GCC version 4.3.2 I have installed the developer driver, toolkit, and the SDK. When I try to compile the SDK example code I get the following errors: make[1]: * [obj/i386/release/cutil.cpp.o] Error 1 make: * [lib/libcutil.so] Error 2 I think this means that I am missing a library file but I'm not sure.

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  • Writing SDK documentation, need useful beginner tutorials

    - by David Rutten
    I'm currently writing SDK documentation for one of our products, but for obvious reasons I don't want to talk about the essentials of OOP. Does anyone know any good online teaching material that explain (aimed at absolute beginners) concepts such as classes, inheritance, constructors, instances etc.? Preferably urls that are likely to survive for a couple of years to come... It's a DotNET SDK and we're including only VB and C# samples, so C++ or Delphi or Lisp material is not that useful.

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  • Android emulator doesn't take keyboard input from my desktop keyboard - SDK tools rev 20

    - by qhdwangnan
    After updating SDK tools rev to 20, Android emulator doesn't take keyboard input from my desktop keyboard. When press a key of the desktop keyboard, the emulator will dead and I have to kill its process. Android emulator also didn't take keyboard input from emulator own keyboard. But I have fixed this by following the steps in Android emulator doesn't take keyboard input - SDK tools rev 20. Does anyone have some suggestions?

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  • Update an Android market app to lower sdk?

    - by Tom Richards
    I have an app on the market that requires sdk 2.0 I want to rewrite and publish it using 1.6 to find a wider audience. The question is: if I update my already published app with an sdk downgrade to 1.6 will it then show up to users with phones at 1.6? I know currently the market search shows my app only to those that have 2.0 phones.

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  • iPhone iOS 6 BonjourWeb Xcode 4.5 "Cancel Button Error

    - by Don Larson
    I'm working with the source code for BonjourWeb using iOS 6 and Xcode 4.5. BonjourWeb Source code for Xcode In BonjourWebAppDelegate.m, the setting for showCancelButton:YES in the "applicationDidFinishLaunching: application:" method causes the program to crash when the Cancel button is clicked in the app's browser with the error: 2012-10-27 13:07:45.309 BonjourWeb[1762:c07] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* +[NSNetService dictionaryFromTXTRecordData:]: cannot convert nil to a dictionary.' How can I rectify this to work properly? Thank you. Don

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  • iPhone SDK in C++?

    - by seed
    This might be a really silly question, but is the iPhone SDK available in C++? Since I heard C++ is an officially supported language, is their any SDK avaliable for it?

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  • App Engine SDK Console Not Fully Updated on OSX for GAE Release 1.3.4

    - by ryan
    I downloaded and am running the latest SDK (in About GoogleAppleEngineLauncher, I see it is version 1.3.4.794), but when I open the SDK Console and go to the Task Queue section, I still see "Tasks will not run automatically. Select a queue to run tasks manually." I have not added the flag --disable_task_running, so I'm confused as to why it is still manual for me.

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  • AWS for Android SDK host name error

    - by feelingtheblanks
    I'm trying to upload to AWS S3 by using thier AWS for Android SDK but both sample project within SDK and my project give the following error on devices while emulator runs without problem. So there's no problem with my AWS account. "Host name may not be null." Upload Code : s3Client.createBucket(Constants.getBucket()); PutObjectRequest por = new PutObjectRequest(Constants.getBucket(), record.getFile().getName(), record.getFile()); s3Client.putObject(por); Any help is appreciated.

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  • Solarwinds SDK/customisation

    - by Shane
    Hi, Sorry if this is the wrong place to post, but it is a hybrid serverfault/stackoverflow question. I've been directed to take a look at Solarwinds, which is an excellent network monitoring solution, for an internal project. Basically we want to write our own panel to display information custom to our network infrastructure. Has anyone done anything like this, or know if there is a plugin SDK giving developer access? [edit:] Also, if anyone knows of any other Solarwinds-type open source network solutions, please let me know. Cheers, Shane

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  • Problem downloading Android SDK?

    - by primehunter326
    So I'm trying to download the Android SDK for Windows from their website but it isn't working. The download seems to proceed without a hitch but something is wrong because the downloaded .zip is only 2-3 MB (size varies), MD5 doesn't match and the file won't open or extract. Obviously the download is corrupt but I have no idea why. A quick google didn't turn up anyone else with this problem to indicate that it might be on the server side. My connection is rock solid and I've never had issues with it so I'm not sure what it could be on my end. I tried downloading the linux version as well and tried using the alternate link, both to no avail. Having recently discovered this amazing community I thought I'd ask here. Any ideas?

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  • Default App Icon not appearing in iOS Simulator

    - by user577466
    I have searched quite a lot for an answer to this problem. If I have a general application, HelloWorld, and create an interface and then go to test it, then click on the Home button, not even the default grey/white icon is there like it's supposed to be. Anyone have any ideas why? I've even tried specifying a custom icon in the Info.plist file, but still nothing... I've got the latest version of Xcode and the SDK as well. (3.25 - 4.2)

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  • Android Share - Facebook SDK - ShareActionProvider

    - by Vlasto Benny Lava
    I am trying to implement sharing a simple string inside my application. Obviously everything other than Facebook works. As far as I know, now I have to use their Facebook SDK to post statuses on a wall. However, if I do implement it using their SDK, is there a way to have it incorporated into the chooser (default or ShareActionProvider) and somehow override it and insert the Facebook SDK's implementation? Or do I have to create a dedicated button? //EDIT package com.example.shareactionproviderdemo; import android.app.Activity; import android.content.Intent; import android.os.Bundle; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Intent sharingIntent = new Intent(Intent.ACTION_SEND); sharingIntent.setType("text/plain"); sharingIntent.putExtra(android.content.Intent.EXTRA_TEXT, "Test message"); startActivity(Intent.createChooser(sharingIntent, "Share using")); } }

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  • ez components and AWS PHP SDK makes ez components freak out

    - by David
    Hi, I try to work with ez Components and AWS PHP SDK at the same time. I have a file called resize.php which is just handling resizing images using the ez Components ImageTransition tools. I queue the image for resize in Amazon AWS SQS. If I load the AWS PHP SDK and ez Components in the same file, PHP always complains about not finding the ez Components classes. Code looks something like this: amazonSQS.php: require 'modules/resize.php'; require 'modules/aws/sdk.class.php'; $sqs = new AmazonSQS(); $response = $sqs->send_message($queue_url, $message); resize.php: function resize_image($filename) { $settings = new ezcImageConverterSettings( array( //new ezcImageHandlerSettings( 'GD', 'ezcImageGdHandler' ), new ezcImageHandlerSettings( 'ImageMagick', 'ezcImageImagemagickHandler' ), ) ); Error message: Fatal error: Class 'ezcImageConverterSettings' not found in /home/www.com/public_html/modules/resize.php on line 10 If I call resize.php from another PHP file which has AWS not included, it works fine. I load ezComponents like this: require 'ezc/Base/ezc_bootstrap.php'; It is installed as a PEAR package. Any idea someone?

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  • Android strict dependency checks in SDK 17

    - by Christine
    This is not a question because I already found the answer. The new Android SDK 17 has a stricter dependency check on jar files. At the same time, they added a jar that I think wasn't there before. My project encountered a conflict between the new annotations.jar in the SDK and one that I already used. Replacing one by the other would work, if they have the same origin. My annotations.jar is from jetbrains, via a Guice dependency, so replacing it doesn't work. This is the error I got: [2012-03-22 10:54:27 - MyApp] Jar mismatch! Fix your dependencies [2012-03-22 10:54:46 - MyApp] Found 2 versions of annotations.jar in the dependency list, [2012-03-22 10:54:46 - MyApp] but not all the versions are identical (check is based on SHA-1 only at this time). [2012-03-22 10:54:46 - MyApp] All versions of the libraries must be the same at this time. [2012-03-22 10:54:46 - MyApp] Versions found are: [2012-03-22 10:54:46 - MyApp] Path: /opt/android-sdk-linux_x86/tools/support/annotations.jar [2012-03-22 10:54:46 - MyApp] Length: 1463 [2012-03-22 10:54:46 - MyApp] SHA-1: 6f59fa3a223df6f332bee8b8bffb526f7445018b [2012-03-22 10:54:46 - MyApp] Path: /home/christine/workspace/MyApp/libs/annotations.jar [2012-03-22 10:54:46 - MyApp] Length: 7593 [2012-03-22 10:54:46 - MyApp] SHA-1: e28fe9e70610beb9ef49226a9e56fed7a86e742a [2012-03-22 10:54:46 - MyApp] Jar mismatch! Fix your dependencies

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  • 403 forbidden while submitting a POST request with image data via iPhone application

    - by binnyb
    I am creating an iOS application which allows users to send image/text data to my webserver via a POST request. I am successfully sending POSTS to the server when image data is not included in the request. Any time i POST with image data the server spits back a 403 forbidden. I have tried adding the following to the .htaccess file in the directory of the script with no luck: Options +Indexes FollowSymLinks +ExecCGI Order allow,deny Allow from all web browsers and Android devices can successfully POST with image data to the script, the only device which cannot is the iPhone. POSTING with data to other hosting providers works as expected - it is just this host(ipowerweb.com). i noticed that when i try to POST to ANY script on the server with data returns a 403 forbidden. another note: i can successfully post to another server that is hosted by ipowerweb, but mine cant seem to handle it. My host has tried to resolve the issue but cannot, and they have marked it on their end as "resolved", so no more help from them. I wish to keep this host as moving would be a pain - i will change hosts as a last resort, so please help me! Why am i getting this 403 forbidden error only when i submit data via my iPhone application? How can i resolve the issue so i can successfully POST data? any advice on what i can do would be greatly appreciated. edit: as request, here are the response headers: { Connection = close; "Content-Length" = 217; "Content-Type" = "text/html; charset=iso-8859-1"; Date = "Wed, 12 Jan 2011 19:11:19 GMT"; Server = "Apache/2"; } edit: as request here are the request headers(oops): { "Accept-Encoding" = gzip; "Content-Length" = 5781; "Content-Type" = "multipart/form-data; charset=utf-8; boundary=0xKhTmLbOuNdArY"; "User-Agent" = "YeahIAteThat 1.0 (iPhone; iPhone OS 4.2.1; en_US)"; }

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  • How to use Apple Push Notifications to update a Passbook

    - by keithcelt
    I have created Passbooks and they are loaded onto my customer's iOS devices. I need to update these Passbooks. According to the Passbook docs you need to use the Apple Push Notification Service (APNS) to trigger a pull from the iOS device in order to update the Passbook. This APNS push consists of a "push token" and a "pass type id." However, the APNS body is to be left empty. The APNS docs talk about a "device token" needed to send a push notification but make no mention of a "push token." Is an APNS "device token" the same as a Passbook "push token"? How do I send the Passbook "pass type id" in my APNS push?

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  • itunes connect rejection: "The binary you uploaded was invalid. A pre-release beta version of the SD

    - by Adam
    I'm having trouble submitting apps on Apple's app store. I was using a beta version of xcode- 3.2.3/iphone sdk 4.0- and I assumed that if I set the base sdk and deployment target to an acceptable version it would work, but it didn't. I deleted the beta version of xcode/sdk using "sudo /Developer/Library/uninstall-devtools --mode=all" and did a fresh install of the old release version- xcode 3.2.2/iphone sdk 3.2- but I still have the same problem. Has anyone run into this before? Is there something left over from the beta version that could still be hanging around causing problems?

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  • UIImageWriteToSavedPhotosAlbum not working in iOS 4?

    - by nickthedude
    Ive been using this function: (http://developer.apple.com/iphone/library/documentation/uikit/reference/UIKitFunctionReference/Reference/reference.html#//apple_ref/c/func/UIImageWriteToSavedPhotosAlbum) ...to save a uiimage to the users photo album and it works great on everything except a 4.0 simulator, dont have a device to test on so it may be boned there as well. ive also tried it in both the latest xcode (3.2.3 gm seed) and a previous build of 3.2.3. can anyone confirm that this is still function is still "functional" in iOS 4. the documentation gives no indication that it would be removed and I havent seen anything in searches related to it. Thanks, Nick

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  • Sometimes Xcode appears to ignore target build settings?

    - by Derek Clarkson
    Hi all, I've created a iPhone static library project with two targets like this Project -- Library (Device) target -- Library (simulator) target The device target has the SDK set to the device so it produces an armv6/7 library and the simulator target is set to the simulator SDK so it produces an i386 library. The issue I'm having is that the SDK settings on the targets keep getting overridden by the XCode active target setting. i.e. if I build the device target, but the XCode window is showing the active SDK as being the simlulator, XCode will build a simulator library instead of a device library, ignoring the settings of the target. Although it will put it into the *-iphoneos/ directory in the build directories! I originally had the same issue with another static library project, and after a lot of playing around got everything to work correctly. i.e. The targets ignore the XCode active SDK because they have their own specifications of what to build. The problem is that I don't know what made it work in that project and I have not been able to reproduce the issue in it either. Does anyone have any ideas as to what is going on? ciao Derek

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  • Missing AVFoundation.framework

    - by Alex
    Hi, AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks I did find it under /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/ folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files. How can I use AVFoundation classes? Thanks, Alex

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  • iOS 5 fixed positioning and virtual keyboard

    - by jeffc
    I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule. Has anyone else experienced this sort of behavior? Is this expected? Thanks.

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  • Android Source Not Compilable?

    - by GuyNoir
    So I've been looking at code from various parts of the Android git, but when I try to load and compile many of them (camera, media player, etc) they reference classes and parts of the SDK that just aren't available even with my SDK version updated to 2.2. (for example the bitmap config option inNativeAlloc) Is there a reason that these are not in the SDK given out to developers?

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