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  • Open Source on .NET evening at UK Tech Days April 14th #uktechdays

    - by Eric Nelson
    That fine chap http://twitter.com/serialseb is pulling together an interesting evening of fun on the Wednesday in London and I for one will definitely be there. Lots of goodness to learn about. If you are a .NET developer who still isn’t looking at Open Source, then the 14th is a great opportunity to see what you are missing out on. Current program: OpenRasta - A web application framework for .net An introduction to IoC with Castle Windsor FluentValidation, doing your validation in code CouchDB, NoSQL: designing document databases Testing your asp.net applications with IronRuby Building a data-driven app in 15 minutes with FluentNHibernate Register now Related Links: FREE Windows Azure evening in London on April 15th including FREE access to Windows Azure

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  • Implement 2x speed in tower of defense type game

    - by Siddharth
    I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - mention normal speed of the game, 2x - mention the game object moves with double speed means user experience the fast game play. I want to implement such functionality for my game. The functionality that I want contains in the game Medieval Castle game that was available in the market. https://play.google.com/store/apps/details?id=com.nova.root&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ub3ZhLnJvb3QiXQ.. The screen shot also shows the 1x and 2x button in that game. I think for 2x speed of the game I have to increase the speed of each object that were in the game. So any member please help what to do for that implementation. Only idea become enough for me.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of the WP7 Emulator. (Courtesy of @JustinAngel) Next up is this video titled Game Design Tutorials: From Seconds to Hours of Gameplay. If you’re into Indie Game Development, or just like watching videos… this one is pretty short at 5 minutes, but contains some good information about increasing the duration of fun gameplay in your game. (Courtesy of @Kei_tchan) If you are a Firefly (or Castle, or Dr. Horrible’s Singalong Blog) fan, check out this Facebook campaign to get Nathan Fillion to host SNL: http://tinyurl.com/2dh5m67  It worked for Betty White, so why not, right? (Courtesy of @DGalloway42)

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  • Install a Wii Game Loader for Easy Backups and Fast Load Times

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software and DVD playback as well as how to safeguard and supercharge your Wii. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • "macros have been disabled" message in Word 2007 but no macros

    - by Loftx
    Hi there, I open a .doc file in Word 2007 (sorry I am unable to supply the .doc) which pops up with a message above the document "Security warning: Macros have been disabled" but there are no macros shown in the macros listing and no functionality displayed in the VBScript editor. Why does Word think this document contains macros and how can I remove them to prevent the warning? Thanks, Tom

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  • Proftpd: only allow one address

    - by tomkeim
    Hello, I am searching for it on Google, but i didn't find anything. Is there a way tho set up proftpd that it will only accept a connection on ftp.website.ext and not on website.ext or test.website.ext I am running proftpd on Debian 5 Tom

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  • How can I force Xbox Music to find music in all subfolders of my Music library?

    - by Matthew
    My music library is organized (roughly) like this: Music mp3 (original) Artist/Album/Song mp3 (from Tom) Artist/Album/Song mp3 (from Dick) Artist/Album/Song mp3 (from Harry) Artist/Album/Song ... etc. When I use the desktop Zune Software, it finds all of this music. However, the Xbox Music metro app only seems to find music in the "mp3 (original)" folder. How can I force it to find all of my music?

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  • NHibernate.NHibernateException: Unable to locate row for retrieval of generated properties: [MyNames

    - by Brad Heller
    It looks like all of my mappings are compiling correctly, I'm able to validly get a session from session factory. However, when I try to ISession.SaveOrUpdate(obj); I get this. Can anyone please help point me in the right direction? private Configuration configuration; protected Configuration Configuration { get { configuration = configuration ?? GetNewConfiguration(); return configuration; } } protected ISession GetNewSession() { var sessionFactory = Configuration.BuildSessionFactory(); var session = sessionFactory.OpenSession(); return session; } [TestMethod] public void TestSessionSave() { var company = new Company(); company.Name = "Test Company 1"; DateTime savedAt = DateTime.Now; using (var session = GetNewSession()) { try { session.SaveOrUpdate(company); } catch (Exception e) { throw e; } } Assert.IsTrue((company.CreationDate != null && company.CreationDate > savedAt), "Company was saved, creation date was set."); } For those that might be interested, here is my mapping for this class: <!-- Company --> <class name="MyNamespace.Company,MyLibrary" table="Companies"> <id name="Id" column="Id"> <generator class="native" /> </id> <property name="ExternalId" column="GUID" generated="insert" /> <property name="Name" column="Name" type="string" /> <property name="CreationDate" column="CreationDate" generated="insert" /> <property name="UpdatedDate" column="UpdatedDate" generated="always" /> </class> <!-- End Company --> Finally, here is my config -- I'm just connecting to a SQL Server CE instance for this for testing purposes. <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory name=""> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlServerCeDriver</property> <property name="connection.connection_string">Data Source="D:\Build\MyProject\Source\MyProject.UnitTests\MyProject.TestDatabase.sdf"</property> <property name="dialect">NHibernate.Dialect.MsSqlCeDialect</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> </session-factory> </hibernate-configuration> Thanks!

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  • NHibernate: No persister error

    - by Mike
    Hello, In my quest to further my knowledge, I'm trying to get get NHibernate running. I have the following structure to my solution Core Class Library Project Infrastructure Class Library Project MVC Application Project Test Project In my Core project I have created the following entity: using System; namespace Core.Domain.Model { public class Category { public virtual Guid Id { get; set; } public virtual string Name { get; set; } } } In my Infrastructure Project I have the following mapping: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="Core.Domain.Model" assembly="Core"> <class name="Category" table="Categories" dynamic-update="true"> <cache usage="read-write"/> <id name="Id" column="Id" type="Guid"> <generator class="guid"/> </id> <property name="Name" length="100"/> </class> </hibernate-mapping> With the following config file: <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string">server=xxxx;database=xxxx;Integrated Security=true;</property> <property name="show_sql">true</property> <property name="dialect">NHibernate.Dialect.MsSql2008Dialect</property> <property name="cache.use_query_cache">false</property> <property name="adonet.batch_size">100</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <mapping assembly="Infrastructure" /> </session-factory> </hibernate-configuration> In my test project, I have the following Test [TestMethod] [DeploymentItem("hibernate.cfg.xml")] public void CanCreateCategory() { IRepository<Category> repo = new CategoryRepository(); Category category = new Category(); category.Name = "ASP.NET"; repo.Save(category); } I get the following error when I try to run the test: Test method Volunteer.Tests.CategoryTests.CanCreateCategory threw exception: NHibernate.MappingException: No persister for: Core.Domain.Model.Category. Any help would be greatly appreciated. I do have the cfg build action set to embedded resource. Thanks!

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  • scp via java

    - by Lloyd Meinholz
    What is the best method of performing an scp transfer via the Java programming language? It seems I may be able to perform this via JSSE, JSch or the bouncy castle java libraries. None of these solutions seem to have an easy answer.

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  • "Invalid signature file" when attempting to run a .jar

    - by oskar
    My java program is packaged in a jar file and makes use of an external jar library, bouncy castle. My code compiles fine, but running the jar leads to the following error: Exception in thread "main" java.lang.SecurityException: Invalid signature file digest for Manifest main attributes I've googled for over an hour searching for an explanation and found very little of value. If anyone has seen this error before and could offer some help, I would be obliged.

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  • How do you handle EF Data Contexts combined with asp.net custom membership/role providers

    - by KallDrexx
    I can't seem to get my head around how to implement a custom membership provider with Entity Framework data contexts into my asp.net MVC application. I understand how to create a custom membership/role provider by itself (using this as a reference). Here's my current setup: As of now I have a repository factory interface that allows different repository factories to be created (right now I only have a factory for EF repositories and and in memory repositories). The repository factory looks like this: public class EFRepositoryFactory : IRepositoryFactory { private EntitiesContainer _entitiesContext; /// <summary> /// Constructor that generates the necessary object contexts /// </summary> public EFRepositoryFactory() { _entitiesContext = new EntitiesContainer(); } /// <summary> /// Generates a new entity framework repository for the specified entity type /// </summary> /// <typeparam name="T">Type of entity to generate a repository for </typeparam> /// <returns>Returns an EFRepository</returns> public IRepository<T> GenerateRepository<T>() where T : class { return new EFRepository<T>(_entitiesContext); } } Controllers are passed an EF repository factory via castle Windsor. The controller then creates all the service/business layer objects it requires and passes in the repository factory into it. This means that all service objects are using the same EF data contexts and I do not have to worry about objects being used in more than one data context (which of course is not allowed and causes an exception). As of right now I am trying to decide how to generate my user and authorization service layers, and have run against a design roadblock. The User/Authization service will be a central class that handles the logic for logging in, changing user details, managing roles and determining what users have access to what. The problem is, using the current methodology the asp.net mvc controllers will initialize it's own EF repository factory via Windsor and the asp.net membership/role provider will have to initialize it's own EF repository factory. This means that each part of the site will then have it's own data context. This seems to mean that if asp.net authenticates a user, that user's object will be in the membership provider's data context and thus if I try to retrieve that user object in the service layer (say to change the user's name) I will get a duplication exception. I thought of making the repository factory class a singleton, but I don't see a way for that to work with castle Windsor. How do other people handle asp.net custom providers in a MVC (or any n-tier) architecture without having object duplication issues?

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  • StructureMap: How to register the same instance for all its interfaces

    - by George Mauer
    StructureMap newbie question. public class SomeClass: IInterface1, IInterface2 { } I would like the following test to pass: Assert.AreSameInstance( container.GetInstance<IInterface1>(), container.GetInstance<IInterface2>()); How would I do an explicit registration of this? I know in Castle Windsor I would do something like kernel.Register(Component.For(typeof(IInterface1), typeof(IInterface2)) .ImplementedBy(typeof(SomeClass)); But I don't see any equivalent API

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  • Lazy property loading in Nhibernate and Spring

    - by Khash
    I'm using NHibernate 2.1.2 and Spring 1.3 I have two Text columns (blobs) in one of my classes. I'm trying to use lazy="true" for the mapping of those properties but NHProfiler still shows the two columns being added to the SELECT statement when the main object is loaded. I'm using Spring.NHibernate session factory and have configured ProxyFactory with both Castle and Spring with no luck.

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  • Mocking a Wcf ServiceContract

    - by Michael
    I want to mock a ServiceContract. The problem is that Moq (and Castle Dynamic-Proxy) copies the attributes from the interface to the dynamic proxy which Wcf don't like. Wcf sais: The ServiceContractAttribute should only be define on either the interface or the implementation, not both.

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  • Are there any inversion of control frameworks for javascript?

    - by Frank Schwieterman
    Are there any inversion of control frameworks for javascript? The closest answer available on stackoverflow that I could find is here: http://stackoverflow.com/questions/619701/wiring-code-in-javascript . It looks like a great start, but I thought I'd be able to find something with a longer development history. I've only used Castle Windsor myself, and I am really missing it in web-client land.

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  • AES-XTS implementation in C#

    - by Ranhiru
    Is there any implementation of AES-XTS written in C# available in the Internet? Bouncy Castle disappointed me :( I took the source codes of TrueCrypt and FreeOTFE but they are written in C which is very hard for me to understand... Anyone?

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