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  • Can Settings bundle use values from application's Info.plist file?

    - by delirus
    Hi, is it possible to use values from application's Info.plist file as DefaultValue value for items in Settings.bundle? For example CFBundleVersion. I've tried entering it as ${CFBundleVersion} but it didn't work. I've also tried changing DefaultValue type but with no success. Any ideas? The reasons behind are simple: CFBundleVersion is known at compile time, so I won't have to take its value from application's mainBundle and then apply that value to NSUserDefaults. Other reason is that just after installing the app, but before running it, Settings bundle values are not in-sync as the code setting NSUserDefaults did not have a chance to execute itself... so it would be boring to always remember that I have to change my Settings bundle values manually.

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • How to set UITableViewCell highlighted image

    - by SmartTree
    I want to launch a method every time when user just highlights a cell (doesn't select it) in UITableView. Could you tell me please, how is it possible to do this ? I want to do it because I have a custom cell with a pictures on it and I want to change pictures every time when user highlights the cell. UPD: By highlight I mean that user just highlights a cell and don't release the finger from it. By select I mean when didSelectRowAtIndexPath is being launched (so the user releases the finger from the cell after he presses on it)

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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  • Encoding Video on the iPhone

    - by Dave
    Im trying to record the contents of the iPhone screen to video , in the app I'm working on there able to create a little animation. I'm just not sure how to encode the screen contents/animation to video? The problem with using something like ffmpeg is that its LGPL which can lead to licensing issues, is there a better option?

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  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

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  • Button not moving on my interface

    - by user1500134
    First before I say anything I want to announce that i'm fairly new to this kind of stuff so don't get all super techie on me :D ! Ok so i'm making an app and i'm trying to get a button to move to certain coordinates depending on the screen size of the phone (4, 4S, 5, etc...). I have correct syntax but the button will not move at all. Here is the part of my .m ViewController file... - (void)viewDidLoad { if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")]) { if ([[UIScreen mainScreen] scale] < 1.1) { CGRect frame = done.frame; frame.origin.x = 129; //New x coordinate frame.origin.y = 401; //New y coordinate done.frame = frame; NSLog(@"Standard Resolution"); } if ([[UIScreen mainScreen] scale] > 1.9) { NSLog(@"High Defenition Resolution"); } } [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } The NSLog is triggering int he console saying 'Standard Resolution'but the button doesn't move from where I placed it in the XIB file. This may be a small stupid mistake but hopefully you can help me anyways... Thanks guys! :) P.S. Yes I did link my IBOutlet to the button

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  • How to login users that are stored within a Wordpress account

    - by user3716795
    I am developing an iOS app that is password protected and all the users are stored in a wordpress account that, of course, is password protected as well. Does anybody know the format that wordpress uses to store login information for these accounts, I would assume that it is a MySQL that sends a json? I have only been able to find the database code for the initial admin page but nothing that shows the way these accounts (815 to be exact) would be stored within the site.

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  • Sharing Code, Images and Core Data models across iPhone and Mac project

    - by Robert
    Hi, I am maintaining a fairly large mac project and an iphone client for this project. Some code as well as some images and core data models are shared between these two projects. I want to create a shared framework containing this shared components but to my surprise, frameworks like we cocoa developers known them are not supported on the iphone os. Currently I see the following options: a) Include the files in both projects (much tedious work) b) Create a static library for both projects and manually copying the images/core data models c) Create a static lib for iphone and a framework for mac Any suggestions?

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  • set the width of a UIText view based on the content size property

    - by Mrwolfy
    TextView.contentSize.width does not work to set the UITextView's .frame.size.width. [TextView setFrame:CGRectMake(TextView.frame.origin.x, TextView.frame.origin.y, TextView.contentSize.width, TextView.contentSize.height)]; Setting the UITextView's frame height to the contentSize.height property works to make the view's frame scale to the proper size for the current vertical size of the content. For some reason, the width of the view's frame does not respond in the same way. It just remains the same size regardless of the amount of text input. When I log the contentsize of the UITextView dynamically, as I am typing in text to the view, the height property chnges, while the width does not. Makes me wonder what the width property is doing, what's it for.

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  • Objective C convention: When to use For and when to use With

    - by Howard
    According to the Apple guideline , seems it is confusing, e.g. for method viewWithTag In Java, I would have a method called getViewByTag // Java version, equivalent to viewWithTag in Obj-C But I also found there are some method like objectForKey, so why not just use objectWithKey instead? getObjectByKey or just get // Java version, equivalent to objectForKey, // but why not objectWithKey? Or not viewForKey above?

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  • Changing UITableViewCell height on a grouped cell doesn't look good

    - by Sheehan Alam
    I have a UITableView with 3 sections. In the first section I have 2 grouped cells. I am modifying the first cell to be larger than the second. Though the first cell resizes, it seems to mess up the cell below it. How can I resolve this? - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight; if(indexPath.section == kBioSection) { switch(indexPath.row) { case kBioSectionDescriptionRow: rowHeight = 100; break; } } else { rowHeight = 50; } return rowHeight; }

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  • Iphone sdk : Where to put code for a grouped table.

    - by Dave
    I have a root view controller with no nib file, I tried adding this at cellForRowAtIndexPath as that passes in a UITableView as tableView. So I put : tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStyleGrouped]; It ran with no error but it didnt seem to change anything.

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  • Processing a method after the view has loaded..

    - by Susanth
    Hi ! I have implemented a subview which is supposed to load immediately when I click a button in the parent view. After loading the subview(which is basically holding an activityindicator), the program is supposed to process a method(which gets data from a server, so takes time) in it. However, I am unable to do it. What happens now is, when I click the button on the parent view, it processes the method first and only after that does the subview load on screen. Why is this so? Is there any specific functions I could use to make my method load only after the view has loaded?

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  • Save Values AUTOMATICALLY with NSUserDefaults

    - by Edouard Tarter
    I have an app with two UITextFields, where the user enters an integer, and then a method is called with the values the user enters. But when I completely close the app, the values are deleted. I want to change it to save the value the user entered when it closes, and loads it up when the app is re-opened. I tried this with NSUserDefault, and it worked fine (with save and load button), but I want it to make it automatically, without pressing any buttons. I saw some other people do it with the basic methods in the AppDelegate.m, but I don't know anything about that, therefore I didn't understand it at all. I saw MANY tutorials online, but I didn't understand any of them, please help, and give a detailed answer, thanks :)

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  • NSMutableArray of Objects misbehaves ...

    - by iFloh
    I hope someone understands what happens to my NSMutableArray. I read records a, b, c, d from a database, load the fields into an object an add the object to an array. To do this I read the records into an instance of that object (tmpEvent) and add the Object to the target array (NSMutableArray myArray). the code looks like: for (condition) { tmpEvent.field1 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)]; tmpEvent.field2 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 1)]; tmpEvent.field3 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 2)]; NSLog(@"myArray: adding %@", tmpEvent.field1); [myArray addObject:tmpEvent]; } The NSLog shows myArray: adding a myArray: adding b myArray: adding c myArray: adding d Subsequent I enumerate the array (this can be in the same or a different method): for (myObject *records in myArray) { NSLog(@"iEvents value %@", records.field1); } The NSLog now shows: myArray value d myArray value d myArray value d myArray value d a mystery .... ??? any thoughts?

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  • Map resources when added to the project bundle

    - by Espuz
    I have a .h when I map all the image files names and xib names with #defines. For example, if I have an image called "buttonBackground.png" I map it in my .h as #define BUTTON_BACKGROUND_PNG_FILE @"buttonBackground.png" It's possible to detect when a resource is added to the bundle and create the correspond define with a script?

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  • How to increase Size of PhotoLibrary View in iPad?

    - by Shreedhar
    Folwing code is to pop photoLibrary videoPicker = [[UIImagePickerController alloc] init]; videoPicker.delegate = self; videoPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; videoPicker.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,(NSString *)kUTTypeMovie,nil]; videoPicker.allowsEditing = YES;; pop = [[UIPopoverController alloc]initWithContentViewController:videoPicker]; pop.popoverContentSize = CGSizeMake(500, 900); [pop setDelegate:self]; [pop presentPopoverFromRect:[sender frame] inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [videoPicker release]; How to increase the photoLibrary view(width X height) on pop?

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