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  • Looking for algorithms regarding scaling and moving

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find algorithms that would help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. I have included three pictures of this object(as said this is just for an example). Now, the thing is when the user scales the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Here is an image of the example object (a thick walled box, with one face missing, where each wall is made by a cuboid): Front of the object: Hope you can help,

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  • How to pause and resume a game in XNA using the same key?

    - by user13095
    I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by drawing different textures to the screen depending on the current state. The 'Not Playing' state seems to work fine, I press Space and it changes to 'Playing', but when I press 'P' to pause or resume the game nothing happens. I tried checking current and previous keyboard states thinking it was happening to fast for me to see, but again nothing seemed to happen. If I change either the pause or resume, so they're both different, it works as intended. I'm clearly missing something obvious, or completely lacking some know-how in regards to how update and/or the keyboard states work. Here's what I have in my Update method at the moment: protected override void Update(GameTime gameTime) { KeyboardState CurrentKeyboardState = Keyboard.GetState(); // Allows the game to exit if (CurrentKeyboardState.IsKeyDown(Keys.Escape)) this.Exit(); // TODO: Add your update logic here if (CurrentGameState == GameStates.NotPlaying) { if (CurrentKeyboardState.IsKeyDown(Keys.Space)) CurrentGameState = GameStates.Playing; } if (CurrentGameState == GameStates.Playing) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Paused; } if (CurrentGameState == GameStates.Paused) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Playing; } base.Update(gameTime); }

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  • Best setup/workflow for distributed team to integrated DSVC with fragmented huge .NET site?

    - by lazfish
    So we have a team with 2 developers one manager. The dev server sits in a home office and the live server sits in a rack somewhere handled by the larger part of my company. We have freedom to do as we please but I want to incorporate Kiln DSVC and FogBugz for us with some standard procedures to make sense of our decisions/designs/goals. Our main product is web-based training through our .NET site with many videos etc, and we also do mobile apps for multiple platforms. Our code-base is a 15 yr old fragmented mess. The approach has been rogue .asp/.aspx pages with some class management implemented in the last 6 years. We still mix our html/vb/js all on the same file when we add a feature/page to our site. We do not separate the business logic from the rest of the code. Wiring anything up in VS for Intelli-sense or testing or any other benefit is more frustrating than it is worth, because of having to manually rejigger everything back to one file. How do other teams approach this? I noticed when I did wire everything up for VS it wants to make a class for all functions. Do people normally compile DLLs for page-specific functions that won't be reusable? What approaches make sense for getting our practices under control while still being able to fix old anti-patterns and outdated code and still moving towards a logical structure for future devs to build on?

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  • Recommended display/background brightness ratio and UI color schemes [duplicate]

    - by user1306322
    This question already has an answer here: Colour scheme for editor - guidelines or medical reccomendations 3 answers I'm a professional programmer, which means I spend a lot of time staring at various displays. Recently I've been having some problems with my eyes, so I went to talk to several doctors, which all gave me different recommendations as to how bright the background of the room should be in comparison to the display's brightness. It was very confusing, as some of them even agreed with counter-arguments of others, which made it all even less clear. So I'd like to ask the professional programmers, as people who actually have some experience with that. Some of the doctors said that looking at a monitor is like looking at a book, so the brightness ratios should be approximately the same. Others said that background should be as bright as the display itself, because then there is no brightness difference at the edges, and that's what may cause eye fatigue. From my own experience, I can say that reading a book isn't the same as writing or debugging a program, where you have to pay close attention to each symbol, and in books most words are easily recognizable without focusing too hard on them. Also, books are black on white and I myself use the default (dark text, white bg) color scheme for my IDE, but I've seen some programmers use mid-bright text on very dark background color schemes. So I'd like to ask what are the recommended display/background brightness ratios for programming? I'm not sure this site is the right one for this kind of questions, so if you know a better one, please comment.

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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  • "Unmet Dependencies" problem when trying apt-get install

    - by GChorn
    Anytime I try to install python packages using the command: sudo apt-get install python-package I get the following output: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-headers-generic : Depends: linux-headers-3.2.0-36-generic but it is not going to be installed linux-headers-generic-pae : Depends: linux-headers-3.2.0-36-generic-pae but it is not going to be installed linux-image-generic : Depends: linux-image-3.2.0-36-generic but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). This seems to have started when these same three packages showed up in Ubuntu's Update Manager and kicked an error when I tried to install them there. Based on the suggestion in the output above, I tried running: sudo apt-get -f install But this only gave me several instances of the following error: dpkg: error processing /var/cache/apt/archives/linux-image-3.2.0-36-generic_3.2.0-36.57_i386.deb (--unpack): unable to create `/lib/modules/3.2.0-36-generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko.dpkg-new' (while processing `./lib/modules/3.2.0-36-generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko'): No space left on device Now maybe I'm way off-base here, but I'm wondering if the error could be coming from the "No space left on device" part? The thing is, I'm running Ubuntu as a VirtualBox VM but I've got it set to dynamically increase its virtual hard drive space as needed, so why am I still getting this error? Here's my output when I use dh -f: Filesystem Size Used Avail Use% Mounted on /dev/sda1 6.9G 5.7G 869M 88% / udev 494M 4.0K 494M 1% /dev tmpfs 201M 784K 200M 1% /run none 5.0M 0 5.0M 0% /run/lock none 501M 76K 501M 1% /run/shm VB_Shared_Folder 466G 271G 195G 59% /media/sf_VB_Shared_Folder When I perform sudo apt-get -f install and the system says, After this operation, 192 MB of additional disk space will be used. Does that mean 192 MB of my virtual machine's current memory, or 192 MB on top of the rest of my free space? As I said, my machine normally dynamically allocates additional memory from the host machine, so I don't see why there would be memory restrictions at all...

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  • what will EcmaScript 6 bring to the table for us

    - by user697296
    Our company ported moderate chunks of business logic to JavaScript. We compile the code with a minifier, which further improves performance. Since the language is dynamically typed, it lends itself well to obfuscation, which occurs as a byproduct of minification. We went to great efforts to ensure it positively screams, performance-wise. We can now do what we did before, faster, better, with less code, on more platforms. In summary, we are very satisfied with the current state of the language. I personally love the language especially for its cross-platform nature. So naturally, I read up a lot about the state of JavaScript compilers, performance and compatibility across as many browsers and platforms as I have time to research. The one theme which has been growing louder and louder these days, is the news about ECMAScript 6. So far, what I have been able to gather is that ES6 promises a better development experience; firstly by enabling new ways to do things, secondly by reporting errors early. This sounds great for those who are still waiting for the language to meet their needs before jumping on board. But we have already jumped on board in a big way. Sure, I expect that we will have to do ongoing maintenance and feature revisions on our code through the years, and that we would obviously make use of best practices at the time. But I don't see us refactoring major portions of it to take advantage of language features that are mostly intended to boost developer productivity. I keep wondering, what impact will the language advances ultimately have on our existing, well-written, well-performing code base? Is there something I am missing? Is there something we ought to look out for? Does anyone have tips or guidance on how we should approach the ecmascript.next finalization? Should we care?

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Moving from VB.NET to C#

    - by w0051977
    I have worked with the VB.NET programming language for the last five years. I want to move to C# as I believe skills are more valued plus it is more similar to other object oriented languages like Java. I was offered a job today working primarily with C#. I explained at the interview that I am a VB.NET Developer and I did the test in VB.NET (though they would of preferred C#). If I decide to accept the position then I will be starting at at the top end of the salary bracket (only very slightly more than I earn now). I will have to help more junior staff in the future who probably have more experience using C# than I do (1-2 years). I used Java and C++ at university. I want to move towards C# in the future as I believe C# skills are more valued based on job advertisements I have seen recently. Has anyone else done this and did it work? i.e. move to a new organisation as a C# Developer at quite a senior level with experience primarily using VB.NET.

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Scala - learning by doing

    - by wrecked
    coming from the PHP-framework symfony (with Apache/MySQL) I would like to dive into the Scala programming language. I already followed a few tutorials and had a look at Lift and Play. Java isn't a stranger to me either. However the past showed that it's easiest to learn things by just doing them. Currently we have a little - mostly ajax-driven - application build on symfony at my company. My idea is to just build a little project similar to this one which might gets into production in the future. The app should feature: High scalability and performance a backend-server web-interface and a GUI-client There are plenty of questions arising when I think of this. First of all: Whats the best way to accomplish a easy to maintain, structured base for it? Would it be best to establish a socket based communication between pure-scala server/client and accessing that data via Lift or is building a Lift-app serving as a server and connecting the gui-client (via REST?) the better way? Furthermore I wounder which database to choose. I'm familiar with (My)SQL but feel like a fool beeing confronted with all these things like NoSQL, MongoDB and more. Thanks in advance!

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  • How can I make sure my evening project code is mine?

    - by Sebastian
    I'm a physicist with a CS degree and just started my PhD at a tech company (wanted to do applied research). It deals with large scale finite element simulations. After reviewing their current approach, I think that a radically different method has to be applied (they are using a commercial tool which is very limited). I'd rather base my research on an open source finite element solver and write a program which makes use of it. I'd like to develop this idea in the evenings, because that's the time that best suits me for programming (during the day I prefer reading and maths) and use it at a late stage of my PhD. I'd like to have the option to release my program as open source on my website as a reference, for future personal or even commercial (e.g. consulting) use. How can I make sure that my company doesn't claim the code ownership? I don't really I thought that a version control system could help (check out only in the evening). This would document that I programmed not during regular office hours (documented elsewhere). But these data can be easily manufactured. Any other ideas? I want to stress that I'm not interested in selling software. Jurisdiction is EU, if that matters. Thank you.

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  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

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  • Rectangular Raycasting?

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • Can you recommend a game server for a facebook board game?

    - by Yekmer Simsek
    I am seeking a game server that will scale well. All commercial and/or free software alternatives are welcome. Game will be a boardgame that is similar to poker. Some technical details are listed below. There will be a table which consists of 4 people, to send them message I need a channel manager. A table will be ready to play for at least 5 minutes. There should be a reliable channel manager. People will wait for some time(i.e.) and if they are not playing they will be kicked by server, so there will be a reliable timed task queue to execute some tasks. It should be quick enough to response and show the changes to all 4 people on that table simultaneously.To achive this server should have a powerfull I/O library. I think to use inmemory to have quick response times, but it comes with scalability problems. And some variables should be thread safe so a variable should be thread safe between multiple nodes. Flash(AS3) and Unity (.Net 2.0 C# mono) client API's should be available for socket connection. PS: I am using Reddwarf server, it lacks of documentation and multiple node.

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  • Should I avoid or embrace asking questions of other developers on the job?

    - by T.K.
    As a CS undergraduate, the people around me are either learning or are paid to teach me, but as a software developer, the people around me have tasks of their own. They aren't paid to teach me, and conversely, I am paid to contribute. When I first started working as a software developer co-op, I was introduced to a huge code base written in a language I had never used before. I had plenty of questions, but didn't want to bother my co-workers with all of them - it wasted their time and hurt my pride. Instead, I spent a lot of time bouncing between IDE and browser, trying to make sense of what had already been written and differentiate between expected behavior and symptoms of bugs. I'd ask my co-workers when I felt that the root of my lack of understanding was an in-house concept that I wouldn't find on the internet, but aside from that, I tried to confine my questions to lunch hours. Naturally, there were occasions where I wasted time trying to understand something in code on the internet that had, at its heart, an in-house concept, but overall, I felt I was productive enough during my first semester, contributing about as much as one could expect and gaining a pretty decent understanding of large parts of the product. I was wondering what senior developers felt about that mindset. Should new developers ask more questions to get to speed faster, or should they do their own research for themselves? I see benefits to both mindsets, and anticipate a large variety of responses, but I figure new developers might appreciate your answers without thinking to ask this question.

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • Is Reading the Spec Enough?

    - by jozefg
    This question is centered around Scheme but really could be applied to any LISP or programming language in general. Background So I recently picked up Scheme again having toyed with it once or twice before. In order to solidify my understanding of the language, I found the Revised^5 Report on the Algorithmic Language Scheme and have been reading through that along with my compiler/interpreter's (Chicken Scheme) listed extensions/implementations. Additionally, in order to see this applied I have been actively seeking out Scheme code in open source projects and such and tried to read and understand it. This has been sufficient so far for me understanding the syntax of Scheme and I've completed almost all of the Ninety-nine Scheme problems (see here) as well as a decent number of Project Euler problems. Question While so far this hasn't been an issue and my solutions closely match those provided, am I missing out on a great part of Scheme? Or to phrase my question more generally, does reading the specification of a language along with well written code in that language sufficient to learn from? Or are other resources, books, lectures, videos, blogs, etc necessary for the learning process as well.

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  • Wifi Hotspot not created in ubuntu 12.04

    - by user2406568
    I am using Hp Pavillion g4 with braodcom wireledd adpater. I have the following hardware configuration, for lan and wifi eth0 Link encap:Ethernet HWaddr 10:1f:74:b2:61:cc inet addr:10.3.10.45 Bcast:10.3.11.255 Mask:255.255.252.0 inet6 addr: fe80::121f:74ff:feb2:61cc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:190855 errors:0 dropped:0 overruns:0 frame:0 TX packets:133209 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:77642990 (77.6 MB) TX bytes:25290447 (25.2 MB) Interrupt:44 Base address:0x6000 eth1 Link encap:Ethernet HWaddr 38:59:f9:7d:d6:b2 inet addr:10.3.9.180 Bcast:10.3.11.255 Mask:255.255.252.0 inet6 addr: fe80::3a59:f9ff:fe7d:d6b2/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:245562 errors:82 dropped:0 overruns:0 frame:408011 TX packets:90383 errors:260 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:140772881 (140.7 MB) TX bytes:13041542 (13.0 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3230 errors:0 dropped:0 overruns:0 frame:0 TX packets:3230 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:435198 (435.1 KB) TX bytes:435198 (435.1 KB) whenever I click on create hotspot nothing happens. Any solution???

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  • Contexts and Dependency Injection(CDI)??

    - by Masa Sasaki
    WebLogic Server?????????????WebLogic Server????????6?20?????????37?WebLogic Server???@????????Contexts and Dependency Injection(CDI)?(?????????? Fusion Middleware?????? ?? ?)?????????????????Java EE 6????????CDI???????DI(Dependency Injection)?Java EE 5????????????????????CDI??DI????????????????????????????????????????????????????????CDI????????????????????(?????? Fusion Middleware?????? ??? ??) CDI?? ???????CDI???Java EE 6???????JSR299: Contexts Dependency Injection????? ?????Dependency Injection (??????)?Aspect-Oriented Programming (AOP)?Interception ??????????????????????????? CDI?????????????????????????????????????????????? ?????????????????????????????????????????? ?????????????????????????????????????????????? ???????????????????????????CDI?????????????? CDI?????????????2? ??1???CDI??????????Oracle WebLogic Server 12c????Java EE 6????????? ?????????????????2???beans.xml???????Web??????????WEB-INF/beans.xml? EJB??META-INF/beans.xml????????????CDI????????????????beans.xml???? ?????????????????????? Java EE 5?DI(Dependency Injection) Java EE 5??DI????????????????????????????????????? ?????????????????????????????????????????(@EJB? @Resource?@WebServiceRef)??? Java EE 6?CDI Java EE 6?CDI?????????????????@Inject???????????????? ???????????????????????????????????????????????????? @Qualifier????????????????? ?????????????????????????????????????????@Qualifier? ????????????·??????????????????????@JPN??????????? @Produce???????? ???????????????????? ????????·?????????????? CDI?????????????????????????????????·??????? ????????????????????????????????????????????? ???????????????? EL(Expression Language) ???????? EL????????????JSF?ManagedBean?????????????·?????????????? ??? Java EE 6?????????CDI???????????Java EE 5?DI????AOP??? ???????????????????DI, AOP???????????????? ?????????????CDI?????????????????????????????? ?????CDI?????????????????????????????????? ?????? WebLogic Server??? WebLogic Server?????????WebLogic Server?????! WebLogic Server??????(???????????) WebLogic Server???????? WebLogic Server??????

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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • MVC 4 Authentication

    - by Aligned
    First: After searching for awhile to figure out what’s new/different with MVC 4 and forms authentication, this is the best article I've found on the subject: http://weblogs.asp.net/jgalloway/archive/2012/08/29/simplemembership-membership-providers-universal-providers-and-the-new-asp-net-4-5-web-forms-and-asp-net-mvc-4-templates.aspx Some quotes from the article: “The ASP.NET Web Pages team designed SimpleMembership to (wait for it) simplify the task of dealing with membership” "WSAT is built to work with ASP.NET Membership, and is not compatible with Simple Membership. There are two main options there: Use the WebSecurity and OAuthWebSecurity API to manage the users and roles Create a web admin using the above APIs Since SimpleMembership runs on top of your database, you can update your users as you would any other data - via EF or even in direct database edits (in development, of course)" “If you want to use an existing ASP.NET Membership Provider in ASP.NET MVC 4, you can't use the new AccountController. You can do a few things:” “Universal Providers do not work with Simple Membership.” ~ this post (look for Bob.at.SBS’s answer) says Universal Providers is not needed for MVC 4 to work in Azure)   I've been trying to figure out the Forms Authentication in MVC4. It's different than the past approach (aspnet_regsql). If you do file new project -> MVC 4 -> internet application, you get a really nice template with the controller and model setup for you. However, the tables are different than using aspnet_regsql and the ASP.Net Configuration tool (WSAT) wasn’t connecting to the data I had (it was creating an App_Data/aspnet.mdf file, which I didn’t see right away). Points of Note The database tables are created in the SimpleMembershipInitializer class, when you first run your app using Entity Framework 5 migration functionality. The tables created are webpages_Membership, webpages_OAuthMembership, webpages_Roles, webpages_UsersInRoles, UserProfile. Web.config settings don’t seem to be needed.   Scott Hanselman on Universal Providers was also useful if not somewhat out dated. Universal Providers and SimpleMembership are not compatible. http://www.asp.net/web-pages/tutorials/security/16-adding-security-and-membership – walk-through

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  • Should I use heroku or should I have my own ssl? [closed]

    - by user1744649
    Base on your experience, can you please advice what will be better for me? Issue : I build applications and there are 2 major constraints. 1. ssl is needed since I used facebook api's. So, only heroku is a good option. 2. My web components tend to hit the Max_Execution_Time very often, since I pull a lot of data using the facebook api. Future possible purpose of this site : 1. Will use more apis from google, twitter, future. 2. Might request for donations. 3. Just for hobby. I have two options : 1. Create a web site in heroku itself by converting all the php components to a background worker in python using django. 2. Dont use heroku at all. Do the the complete hosting with godaddy (shared plan). And buy an ssl so that I can use fb apis etc. In this scenario, what do you suggest me to do?

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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