Search Results

Search found 12892 results on 516 pages for 'android sqlite'.

Page 76/516 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

    Read the article

  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

    Read the article

  • Android ListActivity OnListItemClick error with Webviews

    - by Tista
    I've been figuring how to popup a webview all day when a row in my ListActivity is clicked. I can't even show a Toast when it's clicked. Need help I'm still new with Android, a web developer trying to learn. Thanks before. package com.mf.ar; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.app.ListActivity; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.ArrayAdapter; import android.widget.Toast; public class ListViewer extends ListActivity { private String mJSON; private String[] listRows; private String[] listRowsURI; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.listview); Bundle the = getIntent().getExtras(); this.mJSON = the.getString("JSON"); Log.i("ListViewIntentJSON", this.mJSON); try { JSONObject UrbJSON = new JSONObject(mJSON); JSONObject UrbQuery = UrbJSON.getJSONObject("query"); int rows = UrbQuery.getInt("row"); Log.i("UrbRows", String.format("%d",rows)); JSONArray resultArray = UrbJSON.getJSONArray("result"); this.listRows = new String[rows]; for(int i=0; i<rows; i++) { this.listRows[i] = resultArray.getJSONObject(i). getString("business_name").toString(); } this.listRowsURI = new String[rows]; for(int i=0; i<rows; i++) { this.listRowsURI[i] = resultArray.getJSONObject(i). getString("business_uri_mobile").toString(); } } catch(JSONException e) { e.printStackTrace(); } this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ListViewer.this.listRows)); } @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); String theURI = ListViewer.this.listRowsURI[position].toString(); /*String theURI = ListViewer.this.listRowsURI[position].toString(); //String theURI = "http://www.mediafusion.web.id"; WebView webview = new WebView(this); //setContentView(webview); //addContentView(webview, null); webview.getSettings().setJavaScriptEnabled(true); getWindow().requestFeature(Window.FEATURE_PROGRESS); final Activity activity = this; webview.setWebChromeClient(new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% activity.setProgress(progress * 1000); } }); webview.setWebViewClient(new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); } }); webview.loadUrl(theURI);*/ Toast.makeText(ListViewer.this.getApplicationContext(), theURI, Toast.LENGTH_SHORT); } }

    Read the article

  • Android ksoap nested soap objects in request gives error in response

    - by Smalesy
    I'm trying to do the following soap request on Android using KSOAP. It contains a list of nested soap objects. However, I must be doing something wrong as I get an error back. The request I am trying to generate is as follows: <?xml version="1.0" encoding="utf-8"?> <soap12:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://www.w3.org/2003/05/soap-envelope"> <soap12:Body> <SetAttendanceMarks xmlns="http://hostname.net/"> <strSessionToken>string</strSessionToken> <LessonMarks> <Count>int</Count> <LessonMarks> <LessonMark> <StudentId>int</StudentId> <EventInstanceId>int</EventInstanceId> <Mark>string</Mark> </LessonMark> <LessonMark> <StudentId>int</StudentId> <EventInstanceId>int</EventInstanceId> <Mark>string</Mark> </LessonMark> </LessonMarks> </LessonMarks> </SetAttendanceMarks> </soap12:Body> </soap12:Envelope> My code is as follows: public boolean setAttendanceMarks(List<Mark> list) throws Exception { boolean result = false; String methodName = "SetAttendanceMarks"; String soapAction = getHost() + "SetAttendanceMarks"; SoapObject lessMarksN = new SoapObject(getHost(), "LessonMarks"); for (Mark m : list) { PropertyInfo smProp =new PropertyInfo(); smProp.setName("LessonMark"); smProp.setValue(m); smProp.setType(Mark.class); lessMarksN.addProperty(smProp); } PropertyInfo cProp =new PropertyInfo(); cProp.setName("Count"); cProp.setValue(list.size()); cProp.setType(Integer.class); SoapObject lessMarks = new SoapObject(getHost(), "LessonMarks"); lessMarks.addProperty(cProp); lessMarks.addSoapObject(lessMarksN); PropertyInfo sProp =new PropertyInfo(); sProp.setName("strSessionToken"); sProp.setValue(mSession); sProp.setType(String.class); SoapObject request = new SoapObject(getHost(), methodName); request.addProperty(sProp); request.addSoapObject(lessMarks); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER12); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(getURL()); androidHttpTransport.debug = true; androidHttpTransport.call(soapAction, envelope); String a = androidHttpTransport.requestDump; String b = androidHttpTransport.responseDump; SoapObject resultsRequestSOAP = (SoapObject) envelope.bodyIn; SoapObject res = (SoapObject) resultsRequestSOAP.getProperty(0); String resultStr = res.getPropertyAsString("Result"); if (resultStr.contentEquals("OK")) { result = true; } return result; } The error I get is as follows: <?xml version="1.0" encoding="utf-8"?><soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <soap:Fault> <soap:Code> <soap:Value>soap:Sender</soap:Value> </soap:Code> <soap:Reason> <soap:Text xml:lang="en">Server was unable to read request. ---&gt; There is an error in XML document (1, 383). ---&gt; The specified type was not recognized: name='LessonMarks', namespace='http://gsdregapp.net/', at &lt;LessonMarks xmlns='http://gsdregapp.net/'&gt;.</soap:Text> </soap:Reason> <soap:Detail /> </soap:Fault> </soap:Body> </soap:Envelope> Can anybody tell me what I am doing wrong? I will be most grateful for any assistance!

    Read the article

  • android listview loadmore button with xml parsing

    - by user1780331
    Hi i have to developed listview with load more button using xml parsing in android application. Here i have faced some problem. my xml feed is empty means how can hide the load more button on last page. i have used below code here. public class CustomizedListView extends Activity { // All static variables private String URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=1"; // XML node keys static final String KEY_SONG = "Order"; static final String KEY_TITLE = "orderid"; static final String KEY_DATE = "date"; static final String KEY_ARTIST = "payment_method"; int current_page = 1; ListView lv; LazyAdapter adapter; ProgressDialog pDialog; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lv = (ListView) findViewById(R.id.list); ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes <song> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } Button btnLoadMore = new Button(this); btnLoadMore.setText("Load More"); btnLoadMore.setBackgroundResource(R.drawable.lgnbttn); // Adding Load More button to lisview at bottom lv.addFooterView(btnLoadMore); // Getting adapter adapter = new LazyAdapter(this, songsList); lv.setAdapter(adapter); btnLoadMore.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // Starting a new async task new loadMoreListView().execute(); } }); } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog( CustomizedListView.this); pDialog.setMessage("Please wait.."); //pDialog.setIndeterminateDrawable(getResources().getDrawable(R.drawable.my_progress_indeterminate)); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); pDialog.setContentView(R.layout.custom_dialog); } protected Void doInBackground(Void... unused) { current_page += 1; // Next page request URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=" + current_page; ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); NodeList nl = doc.getElementsByTagName(KEY_SONG); if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } else // looping through all item nodes <item> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } // get listview current position - used to maintain scroll position int currentPosition = lv.getFirstVisiblePosition(); // Appending new data to menuItems ArrayList adapter = new LazyAdapter( CustomizedListView.this, songsList); lv.setAdapter(adapter); lv.setSelectionFromTop(currentPosition + 1, 0); } }); return (null); } protected void onPostExecute(Void unused) { // closing progress dialog pDialog.dismiss(); } } } EDIT: Here i have to run the app means the listview is displayed on perpage 4 items.my last page having 1 item.please refer this screenshot:http://screencast.com/t/fTl4FETd In last page i have to click the load more button means have to go next activity and successfully hide the button on empty page..please refer this screenshot:http://screencast.com/t/wyG5zdp3r i have to check the condition for empty page: if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } How can i write the conditon fot last page?????pleas ehelp me Here i wish to need the o/p is hide the button on last page. Please help me.how can i check the condition.give me some code programmatically.

    Read the article

  • Android app to remote control Samsung Smart TVs

    - by Gopinath
    Smart TV Remote is an unofficial Android app that lets you control Samsung Smart TVs connected over a local WiFi network. This app comes very handy when you want to control your TV which is not in line of sight of your TV remote control or just want to use your mobile phone/tablet to control the TV. Setting up a TV  is very easy using auto scan feature . Once the TV is setup, you are all set to start using the app as a remote control. A traditional remote controls makes use of infra red technology and it needs to be in the line of sight of the TV receiver to work. But this app make use of WiFi technology which give it flexibility of controlling the TV as long as the mobile & TV is connected to WiFi network. It just works even if the TV is behind a wall. The App provides very easy to use options to switch between channels and separate remotes with media controls, smart hub features and a numeric key pad if you want to navigate to a channel through its number. The App also provides a home screen widget with volume controls and channel navigation options. I use  this App to control Samsung E Series Smart Tv at home and it works very well. I’m impressed by the ease at which it allows to setup a TV, support for multiple TVs, controlling the TV though I’m not in the line of sight and using volume buttons of smart phone to control volume of TV. What’s annoying and missing with the app As advertised the app works very well in controlling Samsung TVs (B-, C-, D- E-, and F-Series) except it is very painful to move mouse pointer while browsing web on TV. When you try to move mouse pointer using the App, it mouse painfully slow especially. I gave us using the app to control mouse pointer after trying couple of times. I installed this App thinking that it may help me browse web on Smart TVs, especially a key board support to type web urls. App does not supports entering text either while browsing web or searching through Smart TV apps like YouTube, App Store etc. Developers of this App never advertised keyboard support so no complaints about this. But it would be very helpful if the developers allow this app use as a keyboard and rescue me from the pain of typing text using TV Remote control. Overall this is a very nice app and worth trying out – Download Smart TV Remote from Google Play

    Read the article

  • Getting ADB to run

    - by gh0st_h4wk
    I've recently installed ubuntu and I need Android SDK (and subsequently, adb) in order to develop my apps to college. The fact is that, no matter what I do, I can't get adb to work. Exporting its place to the PATH didn't worked. I only get "file or directory not found" error while this are the contents of the PATH variable: renan@RocketQueen:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/renan/adt/sdk/tools:/home/renan/adt/sdk/platform-tools I don't want to install android-tools-adb/fastboot because they're outdate when compared to SDK Manager ones. What do I need to do in order for it to work from anywhere when called from terminal?

    Read the article

  • What percentage of revenue would be fair for app stores to take? [closed]

    - by Tyler Collier
    Apple takes 30% of revenue from app sales on the iPhone app store. Now Apple does the same with the Mac app store. Google also takes a 30% cut in the Android Market. These seem pretty steep. What percentage do you think would be fair and good for both you as a developer/vendor and Apple/Google? What's a happier middle ground? 20%? If the answer you give is less than 30% but you are selling apps in the app store or android market, please explain why you are willing to, and what benefits Apple and Google would see from reducing their cuts.

    Read the article

  • Has anyone got Ubuntu Touch working on Nexus 5?

    - by user1628
    I have been debating whether to get a nexus 5 phone since it came out. My only fear is that I won't like android. I love ubuntu, I know that I'd love ubuntu. So I have a few question related to Ubuntu Touch: Is it easy or possible to switch between Ubuntu Touch and Android? Would I have to keep hacking the phone? Can I dual boot them? Would I lose my data every time I switch? The nexus 5 isn't mentioned here: https://wiki.ubuntu.com/Touch/Devices Does that mean it simply won't work if I follow the porting instructions? Would I have to do a bit of hacking? Has anyone got it working? Will it eventually be supported?

    Read the article

  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

    Read the article

  • Making A Photo-Sharing App For Android In Eclipse [on hold]

    - by user3694394
    I've only just started developing mobile apps, which is something that I've been wanting to learn for a while now. I'm from an indie games studio, making PC games for around the last 3 years, and I finally decided to move into android app development. The only problem I'm having is that I don't know where to start. The project which I'm aiming to create will be something similar to Instagram, basically a photo-sharing app which allows users to take new photos, or pull them from their device, and add filters to them, before posting them. I have a rough idea of how I could go about doing this, but I need pointing towards any tutorials available for each specific step. So, here's my idea: Create a UI in eclipse (this wont be a problem for me, I should be able to do this fine through xml files) Setup a server-side database to store all user info and uploaded images (the images will need to be converted into byte arrays, and I have no idea how to do this through a database). My best idea would be to use a MySQL database to do this. Add user interactions (likes, favourites, reposts, etc.). This would, again, have to be stored in the database (or, at least, i think it would). Add the ability to take new photos using the phone's camera (I can probably do this anyway, using the Camera API). Add the ability to pull existing photos from the device (again, pretty simple to do). Add the ability to add filters to any photos (I had a look around, and there are some repos and resources which allow you to do this, but they're mainly for iOS development). Add facebook/twitter integration (possibly) to allow phots to be shared to other social networks. Create a news feed which shows users all of the latest photos from their friends, and allows them to post their own images to it. Give all registered users their own wall/page which has their latest posts/images displayed on it. Add the ability to allow users to follow other users, and display their followed users posts on their news feed. Yep. It's not going to be easy, and I don't even know if it's possible for me to do alone in Eclipse. However, this is the plan, and I'm going to do my best to learn everything I need to know to do this successfully. My actual question would be how should I start doing this- where do I begin learning how to do all of this? I've had a look at snapify, which can be edited via Parse, but I won't be spending hundreds of dollars (since I'm 15 and just don't have the available funds) on software. I have extensive knowledge of Java (again, I've been making games for around 3 years, mainly in Java), and various scripting languages. So, hopefully, this will be of some use here. Thanks in advance, Josh.

    Read the article

  • When I run Android SDK from terminal, it shows error. How to fix it?

    - by diflame
    Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-gtk-3550 or swt-gtk in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:328) at com.android.sdkmanager.Main.doAction(Main.java:316) at com.android.sdkmanager.Main.run(Main.java:118) at com.android.sdkmanager.Main.main(Main.java:101)

    Read the article

  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

    Read the article

  • Create and Share a File (Also a mysterious error)

    - by Kirk
    My goal is to create a XML file and then send it through the share Intent. I'm able to create a XML file using this code FileOutputStream outputStream = context.openFileOutput(fileName, Context.MODE_WORLD_READABLE); PrintStream printStream = new PrintStream(outputStream); String xml = this.writeXml(); // get XML here printStream.println(xml); printStream.close(); I'm stuck trying to retrieve a Uri to the output file in order to share it. I first tried to access the file by converting the file to a Uri File outFile = context.getFileStreamPath(fileName); return Uri.fromFile(outFile); This returns file:///data/data/com.my.package/files/myfile.xml but I cannot appear to attach this to an email, upload, etc. If I manually check the file length, it's proper and shows there is a reasonable file size. Next I created a content provider and tried to reference the file and it isn't a valid handle to the file. The ContentProvider doesn't ever seem to be called a any point. Uri uri = Uri.parse("content://" + CachedFileProvider.AUTHORITY + "/" + fileName); return uri; This returns content://com.my.package.provider/myfile.xml but I check the file and it's zero length. How do I access files properly? Do I need to create the file with the content provider? If so, how? Update Here is the code I'm using to share. If I select Gmail, it does show as an attachment but when I send it gives an error Couldn't show attachment and the email that arrives has no attachment. public void onClick(View view) { Log.d(TAG, "onClick " + view.getId()); switch (view.getId()) { case R.id.share_cancel: setResult(RESULT_CANCELED, getIntent()); finish(); break; case R.id.share_share: MyXml xml = new MyXml(); Uri uri; try { uri = xml.writeXmlToFile(getApplicationContext(), "myfile.xml"); //uri is "file:///data/data/com.my.package/files/myfile.xml" Log.d(TAG, "Share URI: " + uri.toString() + " path: " + uri.getPath()); File f = new File(uri.getPath()); Log.d(TAG, "File length: " + f.length()); // shows a valid file size Intent shareIntent = new Intent(); shareIntent.setAction(Intent.ACTION_SEND); shareIntent.putExtra(Intent.EXTRA_STREAM, uri); shareIntent.setType("text/plain"); startActivity(Intent.createChooser(shareIntent, "Share")); } catch (FileNotFoundException e) { e.printStackTrace(); } break; } } I noticed that there is an Exception thrown here from inside createChooser(...), but I can't figure out why it's thrown. E/ActivityThread(572): Activity com.android.internal.app.ChooserActivity has leaked IntentReceiver com.android.internal.app.ResolverActivity$1@4148d658 that was originally registered here. Are you missing a call to unregisterReceiver()? I've researched this error and can't find anything obvious. Both of these links suggest that I need to unregister a receiver. Chooser Activity Leak - Android Why does Intent.createChooser() need a BroadcastReceiver and how to implement? I have a receiver setup, but it's for an AlarmManager that is set elsewhere and doesn't require the app to register / unregister. Code for openFile(...) In case it's needed, here is the content provider I've created. public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException { String fileLocation = getContext().getCacheDir() + "/" + uri.getLastPathSegment(); ParcelFileDescriptor pfd = ParcelFileDescriptor.open(new File(fileLocation), ParcelFileDescriptor.MODE_READ_ONLY); return pfd; }

    Read the article

  • SQLAlchemy - SQLite for testing and Postgresql for devlopment - How to port?

    - by StackUnderflow
    I want to use sqlite memory database for all my testing and Postgresql for my development/production server. But the SQL syntax is not same in both dbs. for ex: SQLite has autoincrement, and Postgresql has serial Is it easy to port the SQL script from sqlite to postgresql... what are your solutions? If you want me to use standard SQL, how should I go about generating primary key in both the databases?

    Read the article

  • "ref" vs "out" keyword errors using the sql-net and C# Sqlite combination for windows phone 7.1

    - by param
    I am getting some "ref" vs "out" keyword errors using the sql-net and C# Sqlite combination for windows phone 7.1. Is this due to a wrong combination of libraries that I am using? App Type: Windows Phone 7.1 Using: 1) sql-net Version 1.0.5, Source Nuget thru Visual Studio 2) C# Sqlite for WP7 (wp7sqlite) ( Community.CSharpSqlite.WP7) Version 0.1.1, Source Nuget thru Visual Studio. The exact error I receive is below **Error 5 The best overloaded method match for Community.CsharpSqlite.Sqlite3.sqlite3_open(string, ref Community.CsharpSqlite.Sqlite3.sqlite3)' has some invalid arguments C:\Dev\Learning\SQLite.cs Line:2492 Column: 29 ** The next error then hints that it is related to the parameter being passed as "out" type instead of "ref" type. Error 6 Argument 2 must be passed with the 'ref' keyword C:\Dev\Learning\SQLite.cs Line: 2492 Column: 64 I can make the compile errors go away by replacing the "out" keyword with the "ref" keyword, but that is likely to lead to other issues. Given that I do not see much complain about this issue - I may be doing something wrong but not able to detect easily. Thanks, Parmeshwar

    Read the article

  • iPhone SQLite connection in domain object - close each time?

    - by BahaiResearch.com
    I have what I would consider a small sized iPhone app that uses SQLite. There is a singleton domain object which gets data from a SQLite database. Is it better to create and open the SQLite connection for each request, or to open the DB once and hold on to it for the duration of the app. The app's reason for being is the domain object so other objects will not need the DB.

    Read the article

  • How do you create a writable copy of a sqlite database that is included in your iPhone Xcode project

    - by Iggy
    copy it over to your documents directory when the app starts. Assuming that your sqlite db is in your project, you can use the below code to copy your database to your documents directory. We are also assuming that your database is called mydb.sqlite. //copy the database to documents NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"mydb.sqlite"]; if(![fileManager fileExistsAtPath:path]) { NSData *data = [NSData dataWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/mydb.sqlite"]]; [data writeToFile:path atomically:YES]; } Anyone know of a better way to do this. This seems to work ...

    Read the article

  • Why does my app not work on Android 2.3?

    - by user455141
    Hi all, just a quick question about Android 2.3. I've been receiving reports from people using my app that it crashes on startup in Android 2.3. It works absolutely fine on the other SDK versions as far as I can tell. Since I don't have a phone running Android 2.3 I can't test out where the error is, which makes it very frustrating to deal with! Has anyone got any ideas what might have changed in Android 2.3 to mean the app crashes? Has anyone else had a similar problem? The following are ideas I've had for what might be causing it... Splash screen - on my main activity I trigger this in onCreate and it displays for 3 secs before finishing I'm using the GPS capability of Android, has this vastly changed in 2.3 to mean that something's going wrong? There's been a fundamental change in application startup in 2.3 that I'm not aware of. Any feedback would be much appreciated!

    Read the article

  • Can we use union of two sqlite databases with same tables for Core Data?

    - by Tofrizer
    Hi All, I have an iPhone Core Data app with a pre-populated sqlite "baseline" database. Can I add a second smaller sqlite database with the same tables as my pre-populated "baseline" database but with additional / complementary data such that Core Data will happily union the data from both databases and, ultimately, present to me as if it was all a single data source? Idea that I had is: 1) the "baseline" database never changes. 2) I can download the smaller "complementary" sqlite database for additional data as and when I need to (I'm assuming downloading sqlite database is allowed, please comment if otherwise). 3) Core Data is then able to union data from 1 & 2. I can then reference this unified data by calling my defined Core Data managed object model. Hope this makes sense. Thanks in advance.

    Read the article

  • SQlite/Firebird: Does any of them support multiple concurrent write access ?

    - by Quandary
    Question: I currently store ASP.net application data in XML files. Now the problem is I have asynchronous operations, which means I ran into the problem of simultanous write access on a XML file... Now, I'm considering moving to an embedded database to solve the issue. I'm currently considering SQlite and embeddable Firebird. I'm not sure however if SQlite or Firebird can handle multiple concurrent write access. And I certainly don't want the same problem again. Anybody knows ? SQlite certainly is better known, but which one is better - SQlite or Firebird ? I tend to say Firebird, but I don't really know. No MS-Access or MS-SQL-express recommodations please, I'm a sane person.

    Read the article

  • In Android, does _id have to be present in any table created?

    - by Andy
    I am trying to create a table to only has a foreign key, not a primary key. I am getting this error: java.lang.IllegalArgumentException: column '_id' does not exist I read a tutorial that the primary key must be _id, with no explanation. And that is fine. But what if I do not want a primary key! What if I only want a foreign key. I am assuming this is where my problem lies. The schemas below are what I have. But the third one is where I assume this is coming from. database.execSQL("CREATE TABLE events (" + "_id INTEGER PRIMARY KEY, event_name TEXT" + ")"); database.execSQL("CREATE TABLE reminders(_id INTEGER PRIMARY KEY, event_name TEXT" + ")"); database.execSQL("CREATE TABLE events_info (_id INTEGER, event_name TEXT, all_day INTEGER, " + "start_date INTEGER, start_time INTEGER, end_date INTEGER, end_time INTEGER," + " location TEXT, reminder_id INTEGER, notes TEXT, repeat TEXT," + "FOREIGN KEY(_id) REFERENCES events(_id), FOREIGN KEY(reminder_id) REFERENCES reminders(_id))" );

    Read the article

  • Most efficient way to move a few SQL Server tables to SQLite?

    - by wom
    I have a fairly large SQL Server database; I'd like to pull 4 tables out and dump them directly into an sqlite.db for remote querying (via nightly batch). I was about to write a script to step through(most likely on a unix host kicked off via cron); but there should be a simpler method to export the tables directly (SQLite not an option in the included DTS Import/Export wizard) What would the most efficient method of dumping the SQL Server tables to SQLite via batch be?

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >