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  • What are the differences between Special Edition and the Third Edition of Stroustrup's The C++ Programming Language?

    - by TheBlueCat
    I'm buying a few C++ books after moving from Java. I obviously want to read the reference manual from the man himself, though I cannot tell the difference between these two editions. The special edition is ten pages shorter than the third edition. However, the special edition is recommended over the third edition and it seems this version covers the ASCII standard when the other edition does not. Can anyone shed a bit of light on this?

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  • Die Fast / Flashback Recovery Area (FRA)

    - by Sebastian Solbach (DBA Community)
    In der Vergangenheit waren Informationen zur Fast Recovery Area (kurz FRA) bzw. Flashback Recovery Area, wie die FRA for 11gR2 benannt wurde, immer mal wieder in den einzelnen DBA Community Tipps enthalten, wenn dies gerade zum Thema passte oder für den Tipp relevant waren. Aus aktuellem Anlass haben wir uns deswegen entschlossen, die Informationen zur FRA im heutigen DBA Community Tipp  zu bündeln, damit man sofort eine Übersicht erhält und die automatischen Mechanismen innerhalb der FRA versteht. Zum Tipp.

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  • World Wide Web - How Did it Come About?

    Indeed, necessity is the mother of invention. When there is a need and the means of satisfying the same does not exist, man is inevitably comes up to the challenge of creating a tool to fill his need. Such is the very same reason why the World Wide Web (WWW) exists today.

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  • Starting a Business Website in 3 Easy Steps

    Starting a business website is the easiest thing under the sun - if you know someone who can guide you. Of course you can outsource but why would you outsource if it is easy and the best man or woman for the job is none other than yours truly. You may be scared of all the computer, internet and website information that you probably know nothing of. And it is OK to be scared.

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  • FBI Goes After 'Scareware' Scams

    <b>eSecurity Planet:</b> "The FBI said late last week that it has filed federal indictments against an Ohio man and two foreign residents in a move meant to halt one of the largest "scareware" malware scams."

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  • SQL SERVER – Reducing CXPACKET Wait Stats for High Transactional Database

    - by pinaldave
    While engaging in a performance tuning consultation for a client, a situation occurred where they were facing a lot of CXPACKET Waits Stats. The client asked me if I could help them reduce this huge number of wait stats. I usually receive this kind of request from other client as well, but the important thing to understand is whether this question has any merits or benefits, or not. Before we continue the resolution, let us understand what CXPACKET Wait Stats are. The official definition suggests that CXPACKET Wait Stats occurs when trying to synchronize the query processor exchange iterator. You may consider lowering the degree of parallelism if a conflict concerning this wait type develops into a problem. (from BOL) In simpler words, when a parallel operation is created for SQL Query, there are multiple threads for a single query. Each query deals with a different set of the data (or rows). Due to some reasons, one or more of the threads lag behind, creating the CXPACKET Wait Stat. Threads which came first have to wait for the slower thread to finish. The Wait by a specific completed thread is called CXPACKET Wait Stat. Note that CXPACKET Wait is done by completed thread and not the one which are unfinished. “Note that not all the CXPACKET wait types are bad. You might experience a case when it totally makes sense. There might also be cases when this is also unavoidable. If you remove this particular wait type for any query, then that query may run slower because the parallel operations are disabled for the query.” Now let us see what the best practices to reduce the CXPACKET Wait Stats are. The suggestions, with which you will find that if you search online through the browser, would play a major role as and might be asked about their jobs In addition, might tell you that you should set ‘maximum degree of parallelism’ to 1. I do agree with these suggestions, too; however, I think this is not the final resolutions. As soon as you set your entire query to run on single CPU, you will get a very bad performance from the queries which are actually performing okay when using parallelism. The best suggestion to this is that you set ‘the maximum degree of parallelism’ to a lower number or 1 (be very careful with this – it can create more problems) but tune the queries which can be benefited from multiple CPU’s. You can use query hint OPTION (MAXDOP 0) to run the server to use parallelism. Here is the two-quick script which helps to resolve these issues: Change MAXDOP at Server Level EXEC sys.sp_configure N'max degree of parallelism', N'1' GO RECONFIGURE WITH OVERRIDE GO Run Query with all the CPU (using parallelism) USE AdventureWorks GO SELECT * FROM Sales.SalesOrderDetail ORDER BY ProductID OPTION (MAXDOP 0) GO Below is the blog post which will help you to find all the parallel query in your server. SQL SERVER – Find Queries using Parallelism from Cached Plan Please note running Queries in single CPU may worsen your performance and it is not recommended at all. Infect this can be very bad advise. I strongly suggest that you identify the queries which are offending and tune them instead of following any other suggestions. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology

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  • Clean Code: A Handbook of Agile Software Craftsmanship – book review

    - by DigiMortal
       Writing code that is easy read and test is not something that is easy to achieve. Unfortunately there are still way too much programming students who write awful spaghetti after graduating. But there is one really good book that helps you raise your code to new level – your code will be also communication tool for you and your fellow programmers. “Clean Code: A Handbook of Agile Software Craftsmanship” by Robert C. Martin is excellent book that helps you start writing the easily readable code. Of course, you are the one who has to learn and practice but using this book you have very good guide that keeps you going to right direction. You can start writing better code while you read this book and you can do it right in your current projects – you don’t have to create new guestbook or some other simple application to start practicing. Take the project you are working on and start making it better! My special thanks to Robert C. Martin I want to say my special thanks to Robert C. Martin for this book. There are many books that teach you different stuff and usually you have markable learning curve to go before you start getting results. There are many books that show you the direction to go and then leave you alone figuring out how to achieve all that stuff you just read about. Clean Code gives you a lot more – the mental tools to use so you can go your way to clean code being sure you will be soon there. I am reading books as much as I have time for it. Clean Code is top-level book for developers who have to write working code. Before anything else take Clean Code and read it. You will never regret your decision. I promise. Fragment of editorial review “Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.” Table of contents Clean code Meaningful names Functions Comments Formatting Objects and data structures Error handling Boundaries Unit tests Classes Systems Emergence Concurrency Successive refinement JUnit internals Refactoring SerialDate Smells and heuristics A Concurrency II org.jfree.date.SerialDate Cross references of heuristics Epilogue Index

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  • Pie Charts Just Don't Work When Comparing Data - Number 10 of Top 10 Reasons to Never Ever Use a Pie

    - by Tony Wolfram
    When comparing data, which is what a pie chart is for, people have a hard time judging the angles and areas of the multiple pie slices in order to calculate how much bigger one slice is than the others. Pie Charts Don't Work A slice of pie is good for serving up a portion of desert. It's not good for making a judgement about how big the slice is, what percentage of 100 it is, or how it compares to other slices. People have trouble comparing angles and areas to each other. Controlled studies show that people will overestimate the percentage that a pie slice area represents. This is because we have trouble calculating the area based on the space between the two angles that define the slice. This picture shows how a pie chart is useless in determing the largest value when you have to compare pie slices.   You can't compare angles and slice areas to each other. Human perception and cognition is poor when viewing angles and areas and trying to make a mental comparison. Pie charts overload the working memory, forcing the person to make complicated calculations, and at the same time make a decision based on those comparisons. What's the point of showing a pie chart when you want to compare data, except to say, "well, the slices are almost the same, but I'm not really sure which one is bigger, or by how much, or what order they are from largest to smallest. But the colors sure are pretty. Plus, I like round things. Oh,was I suppose to make some important business decision? Sorry." Bad Choices and Bad Decisions Interaction Designers, Graphic Artists, Report Builders, Software Developers, and Executives have all made the decision to use pie charts in their reports, software applications, and dashboards. It was a bad decision. It was a poor choice. There are always better options and choices, yet the designer still made the decision to use a pie chart. I'll expore why people make such poor choices in my upcoming blog entires. (Hint: It has more to do with emotions than with analytical thinking.) I've outlined my opinions and arguments about the evils of using pie charts in "Countdown of Top 10 Reasons to Never Ever Use a Pie Chart." Each of my next 10 blog entries will support these arguments with illustrations, examples, and references to studies. But my goal is not to continuously and endlessly rage against the evils of using pie charts. This blog is not about pie charts. This blog is about understanding why designers choose to use a pie chart. Why, when give better alternatives, and acknowledging the shortcomings of pie charts, do designers over and over again still freely choose to place a pie chart in a report? As an extra treat and parting shot, check out the nice pie chart that Wikipedia uses to illustrate the United States population by state.   Remember, somebody chose to use this pie chart, with all its glorious colors, and post it on Wikipedia for all the world to see. My next blog will give you a better alternative for displaying comparable data - the sorted bar chart.

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  • Creating a branch for every Sprint

    - by Martin Hinshelwood
    There are a lot of developers using version control these days, but a feature of version control called branching is very poorly understood and remains unused by most developers in favour of Labels. Most developers think that branching is hard and complicated. Its not! What is hard and complicated is a bad branching strategy. Just like a bad software architecture a bad branch architecture, or one that is not adhered to can prove fatal to a project. We I was at Aggreko we had a fairly successful Feature branching strategy (although the developers hated it) that meant that we could have multiple feature teams working at the same time without impacting each other. Now, this had to be carefully orchestrated as it was a Business Intelligence team and many of the BI artefacts do not lend themselves to merging. Today at SSW I am working on a Scrum team delivering a product that will be used by many hundreds of developers. SSW SQL Deploy takes much of the pain out of upgrading production databases when you are not using the Database projects in Visual Studio. With Scrum each Scrum Team works for a fixed period of time on a single sprint. You can have one or more Scrum Teams involved in delivering a product, but all the work must be merged and tested, ready to be shown to the Product Owner at the the Sprint Review meeting at the end of the current Sprint. So, what does this mean for a branching strategy? We have been using a “Main” (sometimes called “Trunk”) line and doing a branch for each sprint. It’s like Feature Branching, but with only ONE feature in operation at any one time, so no conflicts Figure: DEV folder containing the Development branches.   I know that some folks advocate applying a Label at the start of each Sprint and then rolling back if you need to, but I have always preferred the security of a branch. Like: being able to create a release from Main that has Sprint3 code even while Sprint4 is being worked on. being sure I can always create a stable build on request. Being able to guarantee a version (labels are not auditable) Be able to abandon the sprint without having to delete the code (rare I know, but would be a mess if it happened) Being able to see the flow of change sets through to a safe release It helps you find invalid dependencies when merging to Main as there may be some file that is in everyone’s Sprint branch, but never got checked in. (We had this at the merge of Sprint2) If you are always operating in this way as a standard it makes it easier to then add more scrum teams in the future. Muscle memory of this way of working. Don’t Like: Additional DB space for the branches Baseless merging between sprint branches when changes are directly ported Note: I do not think we will ever attempt this! Maybe a bit tougher to see the history between sprint branches since the changes go up through Main and down to another sprint branch Note: What you would have to do is see which Sprint the changes were made in and then check the history he same file in that Sprint. A little bit of added complexity that you would have to do anyway with multiple teams. Over time, you can end up with a lot of old unused sprint branches. Perhaps destroy with /keephistory can help in this case. Note: We ALWAYS delete the Sprint branch after it has been merged into Main. That is the theory anyway, and as you can see from the images Sprint2 has already been deleted. Why take the chance of having a problem rolling back or wanting to keep some of the code, when you can just abandon a branch and start a new one? It just seems easier and less painful to use a branch to me! What do you think?   Technorati Tags: TFS,TFS2010,Software Development,ALM,Branching

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  • App Stores&ndash;In All Things, Its Quality Over Quantity

    - by D'Arcy Lussier
    Everybody has an opinion about Windows 8. People love it, people hate it, people are meh about it, people are apparently buying it from Microsoft stores in NYC as if it was water before a natural disaster…if there’s one thing that Microsoft product launches do well, its the ability to bring out strong emotional responses. Over at eweek.com, Don Reisinger wrote about 5 good and bad things about Windows 8. Yes, another opinion piece on WIndows 8. I figured since this one had good and bad it might be worthwhile to read. I then came across #10 on his list, and figured “What the hell…might as well post a bit of a rant on Windows 8 myself!” Here’s #10: 10. Bad: Too few apps Unfortunately, Microsoft wasn’t able to get too many developers to start producing applications for its Windows 8 Store. Microsoft hasn’t yet released official numbers, but some have said that the marketplace has less than 8,000 programs. Considering Apple’s App Store has 100 times that, it’s about time Microsoft starts leaning on developers to get more programs into its store. Believe me, Microsoft *has* been leaning on developers to get apps into the store. I’ve been asked at least 5 or 6 times from 5 or 6 different friends at Microsoft about whether I was going to write a Windows 8 app. I think Microsoft felt they had to try and address the number of apps available in their marketplace, since some people (like Don) would draw comparisons to the number of apps in the Apple marketplace. I feel for Microsoft in this, since the number of apps in a marketplace are an empty stat. Quality of Quantity I have an iPad that my family (wife, 10yo daughter, 3yo daughter) use. We all have our own apps installed on it. In addition, my wife has an iPhone 4S that she also installs apps on. As someone who gets asked by his kids often whether they can buy/download an app, the vast majority of the vast catalogue of iOS marketplace apps are crap! Do you realize how many “free” games are out there, only to really be not-free because you have to purchase in-game content to make the game actually playable? And how about searching – with such a vast array of apps and such high numbers of craptastic ones, trying to find something is incredibly difficult and can be frustrating. I would rather see that Microsoft has 8000 high quality apps in their store at launch, instead of 800000 that were mostly junk. Too Few Apps?! And seriously, 8000 is not a small number. How many iOS apps have I actually bought between the iPad and iPhone? I’ll be generous and say 30…heck, let’s round it up to 40. It’s not like I have 10,000 apps installed on my iPad, nor will that ever happen! So if people have, at the *launch* of a new platform ecosystem, EIGHT THOUSAND apps to choose from, I don’t see that as a fail at all! It should be noted that most of the most common apps (Netflix, Skype, etc.) are available for Windows 8 at launch – I guess I’ll have to wait a few weeks for My Pony Ranch and all its clones to start showing up; pity. Let’s Check Back in a Year So look, let’s check back in a year’s time and see what the app store looks like. My hope is that Microsoft doesn’t continue to push quantity over quality. Even knowing the optics that # of apps in the store carries and the pressure to catch Apple and Android marketplaces, I hope Microsoft avoids the scenario where there’s a good percentage of apps in the Windows Store that are utter rubbish and finding the gems will be cumbersome. But if that happens, we can thank guys like Dan who raised the false issue of app count at the launch for it.

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • When row estimation goes wrong

    - by Dave Ballantyne
    Whilst working at a client site, I hit upon one of those issues that you are not sure if that this is something entirely new or a bug or a gap in your knowledge. The client had a large query that needed optimizing.  The query itself looked pretty good, no udfs, UNION ALL were used rather than UNION, most of the predicates were sargable other than one or two minor ones.  There were a few extra joins that could be eradicated and having fixed up the query I then started to dive into the plan. I could see all manor of spills in the hash joins and the sort operations,  these are caused when SQL Server has not reserved enough memory and has to write to tempdb.  A VERY expensive operation that is generally avoidable.  These, however, are a symptom of a bad row estimation somewhere else, and when that bad estimation is combined with other estimation errors, chaos can ensue. Working my way back down the plan, I found the cause, and the more I thought about it the more i came convinced that the optimizer could be making a much more intelligent choice. First step is to reproduce and I was able to simplify the query down a single join between two tables, Product and ProductStatus,  from a business point of view, quite fundamental, find the status of particular products to show if ‘active’ ,’inactive’ or whatever. The query itself couldn’t be any simpler The estimated plan looked like this: Ignore the “!” warning which is a missing index, but notice that Products has 27,984 rows and the join outputs 14,000. The actual plan shows how bad that estimation of 14,000 is : So every row in Products has a corresponding row in ProductStatus.  This is unsurprising, in fact it is guaranteed,  there is a trusted FK relationship between the two columns.  There is no way that the actual output of the join can be different from the input. The optimizer is already partly aware of the foreign key meta data, and that can be seen in the simplifiction stage. If we drop the Description column from the query: the join to ProductStatus is optimized out. It serves no purpose to the query, there is no data required from the table and the optimizer knows that the FK will guarantee that a matching row will exist so it has been removed. Surely the same should be applied to the row estimations in the initial example, right ?  If you think so, please upvote this connect item. So what are our options in fixing this error ? Simply changing the join to a left join will cause the optimizer to think that we could allow the rows not to exist. or a subselect would also work However, this is a client site, Im not able to change each and every query where this join takes place but there is a more global switch that will fix this error,  TraceFlag 2301. This is described as, perhaps loosely, “Enable advanced decision support optimizations”. We can test this on the original query in isolation by using the “QueryTraceOn” option and lo and behold our estimated plan now has the ‘correct’ estimation. Many thanks goes to Paul White (b|t) for his help and keeping me sane through this

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Incentivizing Work with Development Teams

    - by MarkPearl
    Recently I saw someone on twitter asking about incentives and if anyone had past experience with incentivizing work. I promised to respond with some of the experiences I have had in the past so here goes... **Disclaimer** - these are my experiences with incentives, generally in software development - in some other industries this may not be applicable – this is also my thinking at this point in time, with more experience my opinion may change. Incentivize at the level that you want people to group at If you are wanting to promote a team mentality, incentivize teams. If you want to promote an individual mentality, incentivize individuals. There is nothing worse than mixing this up. Some organizations put a lot of effort in establishing teams and team mentalities but reward individuals. This has a counter effect on the resources they have put towards establishing a team mentality. In the software projects that I work with we want promote cross functional teams that collaborate. Personally, if I was on a team and knew that there was an opportunity to work on a critical component of the system, and that by doing so I would get a bigger bonus, then I would be hesitant to include other people in solving that problem. Thus, I would hinder the teams efforts in being cross functional and reduce collaboration levels. Does that mean everyone in the team should get an even share of an incentive? In most situations I would say yes - even though this may feel counter-intuitive. I have heard arguments put forward that if “person x contributed more than person Y then they should be rewarded more” – This may sound controversial but I would rather treat people how would you like them to perform, not where they currently are at. To add to this approach, if someone is free loading, you bet your bottom dollar that the team is going to make this a lot more transparent if they feel that individual is going to be rewarded at the same level that everyone else is. Bad incentives promote destructive work If you are going to incentivize people, pick you incentives very carefully. I had an experience once with a sales person who was told they would get a bonus provided that they met an ordering target with a particular supplier. What did this person do? They sold everything at cost for the next month or so. They reached the goal, but the company didn't gain anything from it. It was a bad incentive. Expect the same with development teams, if you incentivize zero bug levels, you will get zero code committed to the solution. If you incentivize lines of code, you will get many many lines of bad code. Is there such a thing as a good incentives? Monetary wise, I am not sure there is. I would much rather encourage organizations to pay their people what they are worth upfront. I would also advise against paying money to teams as an incentive or even a bonus or reward for reaching a milestone. Rather have a breakaway for the team that promotes team building as a reward if they reach a milestone than pay them more money. I would also advise against making the incentive the reason for them to reach the milestone. If this becomes the norm it promotes people to begin to only do their job if there is an incentive at the end of the line. This is not a behaviour one wants to encourage. If the team or individual is in the right mind-set, they should not work any harder than they are right now with normal pay.

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  • Is hidden content (display: none;) -indexed- by search engines? [closed]

    - by user568458
    Possible Duplicate: How bad is it to use display: none in CSS? We've established on this site before (in this question) that, since there are so many legitimate uses for hiding content with display: none; when creating interactive features, that sites aren't automatically penalised for content that is hidden this way (so long as it doesn't look algorithmically spammy). Google's Webmaster guidelines also make clear that a good practice when using content that is initially legitimately hidden for interactivity purposes is to also include the same content in a <noscript> tag, and Google recommend that if you design and code for users including users with screen readers or javascript disabled, then 9 times out of 10 good relevant search rankings will follow (though their specific advice seems more written for cases where javascript writes new content to the page). JavaScript: Place the same content from the JavaScript in a tag. If you use this method, ensure the contents are exactly the same as what’s contained in the JavaScript, and that this content is shown to visitors who do not have JavaScript enabled in their browser. So, best practice seems pretty clear. What I can't find out is, however, the simple factual matter of whether hidden content is indexed by search engines (but with potential penalties if it looks 'spammy'), or, whether it is ignored, or, whether it is indexed but with a lower weighting (like <noscript> content is, apparently). (for bonus points it would be great to know if this varies or is consistent between display: none;, visibility: hidden;, etc, but that isn't crucial). This is different to the other questions on display:none; and SEO - those are about good and bad practice and the answers are discussions of good and bad practice, I'm interested simply in the factual 'Yes or no' question of whether search engines index, or ignore, content that is in display: none; - something those other questions' answers aren't totally clear on. One other question has an answer, "Yes", supported by a link to an article that doesn't really clear things up: it establishes that search engines can spot that text is hidden, it discusses (again) whether hidden text causes sites to be marked as spam, and ultimately concludes that in mid 2011, Google's policy on hidden text was evolving, and that they hadn't at that time started automatically penalising display:none; or marking it as spam. It's clear that display: none; isn't always spam and isn't always treated as spam (many Google sites use it...): but this doesn't clear up how, or if, it is indexed. What I will do will be to follow the guidelines and make sure that all the content that is initially hidden which regular users can explore using javascript-driven interactivity is also structured in way that noscript/screenreader users can use. So I'm not interested in best practice, opinions etc because best practice seems to be really clear: accessibility best practices boosts SEO. But I'd like to know what exactly will happen: whether any display: none; content I have alongside <noscript> or otherwise accessibility-optimised content will be be ignored, or indexed again, or picked up to compare against the <noscript> content but not indexed... etc.

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  • How to make sysctl network bridge settings persist after a reboot?

    - by user183394
    I am setting up a notebook for software demo purpose. The machine has 8GB RAM, a Core i7 Intel CPU, a 128GB SSD, and runs Ubuntu 12.04 LTS 64bit. The notebook is used as a KVM host and runs a few KVM guests. All such guests use the virbr0 default bridge. To enable them to communicate with each other using multicast, I added the following to the host's /etc/sysctl.conf, as shown below net.bridge.bridge-nf-call-ip6tables = 0 net.bridge.bridge-nf-call-iptables = 0 net.bridge.bridge-nf-call-arptables = 0 Afterwards, following man sysctl(8), I issued the following: sudo /sbin/sysctl -p /etc/sysctl.conf My understanding is that this should make these settings persist over reboots. I tested it, and was surprised to find out the following: root@sdn1 :/proc/sys/net/bridge# more *tables :::::::::::::: bridge-nf-call-arptables :::::::::::::: 1 :::::::::::::: bridge-nf-call-ip6tables :::::::::::::: 1 :::::::::::::: bridge-nf-call-iptables :::::::::::::: 1 All defaults are coming back! Yes. I can use some kludgy "get arounds" such as putting a /sbin/sysctl -p /etc/sysctl.conf into the host's /etc/rc.local but I would rather "do it right". Did I misunderstand the man page or is there something that I missed? Thanks for any hints. -- Zack

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  • samba4 not building in archlinux.

    - by kmplsv
    cp bin/tdbtool bin/tdbdump bin/tdbbackup /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/bin cp ./include/tdb.h /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/include cp tdb.pc /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/pkgconfig cp libtdb.a libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib rm -f /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so ln -s libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so rm -f /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so.1 ln -s libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so.1 mkdir -p /tmp/yaourt-tmp-root/aur-samba4/pkg/`/tmp/yaourt-tmp-root/aur-samba4/src/bin/python -c "import distutils.sysconfig; print distutils.sysconfig.get_python_lib(1, prefix='/opt/samba4/samba')"` cp tdb.so /tmp/yaourt-tmp-root/aur-samba4/pkg/`/tmp/yaourt-tmp-root/aur-samba4/src/bin/python -c "import distutils.sysconfig; print distutils.sysconfig.get_python_lib(1, prefix='/opt/samba4/samba')"` /bin/install -c -d /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/share/man/man8 for I in manpages/*.8; do \ /bin/install -c -m 644 $I /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/share/man/man8; \ done /bin/install: cannot stat `manpages/*.8': No such file or directory make: *** [installdocs] Error 1 Aborting... ==> ERROR: Makepkg was unable to build samba4. ==> Restart building samba4 ? [y/N] ==> ------------------------------- ==>c any ideas as what is causing my build to fail? i'm assuming it's an issue with manpages but i can't figure out exactly what package it is looking for that i don't have.

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  • OpenVPN Client timing out

    - by Austin
    I recently installed OpenVPN on my Ubuntu VPS. Whenenver I try to connect to it, I can establish a connection just fine. However, everything I try to connect to times out. If I try to ping something, it will resolve the IP, but will time out after resolving the IP. (So DNS Server seems to be working correctly) My server.conf has this relevant information (At least I think it's relevant. I'm not sure if you need more or not) # Which local IP address should OpenVPN # listen on? (optional) ;local a.b.c.d # Which TCP/UDP port should OpenVPN listen on? # If you want to run multiple OpenVPN instances # on the same machine, use a different port # number for each one. You will need to # open up this port on your firewall. port 1194 # TCP or UDP server? ;proto tcp proto udp # "dev tun" will create a routed IP tunnel, # "dev tap" will create an ethernet tunnel. # Use "dev tap0" if you are ethernet bridging # and have precreated a tap0 virtual interface # and bridged it with your ethernet interface. # If you want to control access policies # over the VPN, you must create firewall # rules for the the TUN/TAP interface. # On non-Windows systems, you can give # an explicit unit number, such as tun0. # On Windows, use "dev-node" for this. # On most systems, the VPN will not function # unless you partially or fully disable # the firewall for the TUN/TAP interface. ;dev tap dev tun # Windows needs the TAP-Win32 adapter name # from the Network Connections panel if you # have more than one. On XP SP2 or higher, # you may need to selectively disable the # Windows firewall for the TAP adapter. # Non-Windows systems usually don't need this. ;dev-node MyTap # SSL/TLS root certificate (ca), certificate # (cert), and private key (key). Each client # and the server must have their own cert and # key file. The server and all clients will # use the same ca file. # # See the "easy-rsa" directory for a series # of scripts for generating RSA certificates # and private keys. Remember to use # a unique Common Name for the server # and each of the client certificates. # # Any X509 key management system can be used. # OpenVPN can also use a PKCS #12 formatted key file # (see "pkcs12" directive in man page). ca ca.crt cert server.crt key server.key # This file should be kept secret # Diffie hellman parameters. # Generate your own with: # openssl dhparam -out dh1024.pem 1024 # Substitute 2048 for 1024 if you are using # 2048 bit keys. dh dh1024.pem # Configure server mode and supply a VPN subnet # for OpenVPN to draw client addresses from. # The server will take 10.8.0.1 for itself, # the rest will be made available to clients. # Each client will be able to reach the server # on 10.8.0.1. Comment this line out if you are # ethernet bridging. See the man page for more info. server 10.8.0.0 255.255.255.0 # Maintain a record of client <-> virtual IP address # associations in this file. If OpenVPN goes down or # is restarted, reconnecting clients can be assigned # the same virtual IP address from the pool that was # previously assigned. ifconfig-pool-persist ipp.txt # Configure server mode for ethernet bridging. # You must first use your OS's bridging capability # to bridge the TAP interface with the ethernet # NIC interface. Then you must manually set the # IP/netmask on the bridge interface, here we # assume 10.8.0.4/255.255.255.0. Finally we # must set aside an IP range in this subnet # (start=10.8.0.50 end=10.8.0.100) to allocate # to connecting clients. Leave this line commented # out unless you are ethernet bridging. ;server-bridge 10.8.0.4 255.255.255.0 10.8.0.50 10.8.0.100 # Configure server mode for ethernet bridging # using a DHCP-proxy, where clients talk # to the OpenVPN server-side DHCP server # to receive their IP address allocation # and DNS server addresses. You must first use # your OS's bridging capability to bridge the TAP # interface with the ethernet NIC interface. # Note: this mode only works on clients (such as # Windows), where the client-side TAP adapter is # bound to a DHCP client. ;server-bridge # Push routes to the client to allow it # to reach other private subnets behind # the server. Remember that these # private subnets will also need # to know to route the OpenVPN client # address pool (10.8.0.0/255.255.255.0) # back to the OpenVPN server. ;push "route 192.168.10.0 255.255.255.0" ;push "route 192.168.20.0 255.255.255.0" # To assign specific IP addresses to specific # clients or if a connecting client has a private # subnet behind it that should also have VPN access, # use the subdirectory "ccd" for client-specific # configuration files (see man page for more info). # EXAMPLE: Suppose the client # having the certificate common name "Thelonious" # also has a small subnet behind his connecting # machine, such as 192.168.40.128/255.255.255.248. # First, uncomment out these lines: ;client-config-dir ccd ;route 192.168.40.128 255.255.255.248 # Then create a file ccd/Thelonious with this line: # iroute 192.168.40.128 255.255.255.248 # This will allow Thelonious' private subnet to # access the VPN. This example will only work # if you are routing, not bridging, i.e. you are # using "dev tun" and "server" directives. # EXAMPLE: Suppose you want to give # Thelonious a fixed VPN IP address of 10.9.0.1. # First uncomment out these lines: ;client-config-dir ccd ;route 10.9.0.0 255.255.255.252 # Then add this line to ccd/Thelonious: # ifconfig-push 10.9.0.1 10.9.0.2 # Suppose that you want to enable different # firewall access policies for different groups # of clients. There are two methods: # (1) Run multiple OpenVPN daemons, one for each # group, and firewall the TUN/TAP interface # for each group/daemon appropriately. # (2) (Advanced) Create a script to dynamically # modify the firewall in response to access # from different clients. See man # page for more info on learn-address script. ;learn-address ./script # If enabled, this directive will configure # all clients to redirect their default # network gateway through the VPN, causing # all IP traffic such as web browsing and # and DNS lookups to go through the VPN # (The OpenVPN server machine may need to NAT # or bridge the TUN/TAP interface to the internet # in order for this to work properly). push "redirect-gateway def1 bypass-dhcp" push "dhcp-option DNS 8.8.8.8" # Certain Windows-specific network settings # can be pushed to clients, such as DNS # or WINS server addresses. CAVEAT: # http://openvpn.net/faq.html#dhcpcaveats # The addresses below refer to the public # DNS servers provided by opendns.com. ;push "dhcp-option DNS 8.8.8.8" push "dhcp-option DNS 8.8.4.4" # Uncomment this directive to allow different # clients to be able to "see" each other. # By default, clients will only see the server. # To force clients to only see the server, you # will also need to appropriately firewall the # server's TUN/TAP interface. ;client-to-client # Uncomment this directive if multiple clients # might connect with the same certificate/key # files or common names. This is recommended # only for testing purposes. For production use, # each client should have its own certificate/key # pair. # # IF YOU HAVE NOT GENERATED INDIVIDUAL # CERTIFICATE/KEY PAIRS FOR EACH CLIENT, # EACH HAVING ITS OWN UNIQUE "COMMON NAME", # UNCOMMENT THIS LINE OUT. ;duplicate-cn # The keepalive directive causes ping-like # messages to be sent back and forth over # the link so that each side knows when # the other side has gone down. # Ping every 10 seconds, assume that remote # peer is down if no ping received during # a 120 second time period. keepalive 10 120 # For extra security beyond that provided # by SSL/TLS, create an "HMAC firewall" # to help block DoS attacks and UDP port flooding. # # Generate with: # openvpn --genkey --secret ta.key # # The server and each client must have # a copy of this key. # The second parameter should be '0' # on the server and '1' on the clients. ;tls-auth ta.key 0 # This file is secret # Select a cryptographic cipher. # This config item must be copied to # the client config file as well. ;cipher BF-CBC # Blowfish (default) ;cipher AES-128-CBC # AES ;cipher DES-EDE3-CBC # Triple-DES # Enable compression on the VPN link. # If you enable it here, you must also # enable it in the client config file. comp-lzo # The maximum number of concurrently connected # clients we want to allow. ;max-clients 100 # It's a good idea to reduce the OpenVPN # daemon's privileges after initialization. # # You can uncomment this out on # non-Windows systems. ;user nobody ;group nogroup # The persist options will try to avoid # accessing certain resources on restart # that may no longer be accessible because # of the privilege downgrade. persist-key persist-tun # Output a short status file showing # current connections, truncated # and rewritten every minute. status openvpn-status.log # By default, log messages will go to the syslog (or # on Windows, if running as a service, they will go to # the "\Program Files\OpenVPN\log" directory). # Use log or log-append to override this default. # "log" will truncate the log file on OpenVPN startup, # while "log-append" will append to it. Use one # or the other (but not both). ;log openvpn.log ;log-append openvpn.log # Set the appropriate level of log # file verbosity. # # 0 is silent, except for fatal errors # 4 is reasonable for general usage # 5 and 6 can help to debug connection problems # 9 is extremely verbose verb 3 # Silence repeating messages. At most 20 # sequential messages of the same message # category will be output to the log. ;mute 20 I've tried on multiple computers by the way. The same result on all of them. What could be wrong? Thanks in advance, and if you need other information I'll gladly post it. Information for new comments root@vps:~# iptables -L -n -v Chain INPUT (policy ACCEPT 862K packets, 51M bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 3 packets, 382 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 4641 298K ACCEPT all -- * * 10.8.0.0/24 0.0.0.0/0 0 0 REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT 1671K packets, 2378M bytes) pkts bytes target prot opt in out source destination And root@vps:~# iptables -t nat -L -n -v Chain PREROUTING (policy ACCEPT 17937 packets, 2013K bytes) pkts bytes target prot opt in out source destination Chain POSTROUTING (policy ACCEPT 8975 packets, 562K bytes) pkts bytes target prot opt in out source destination 1579 103K SNAT all -- * * 10.8.0.0/24 0.0.0.0/0 to:SERVERIP Chain OUTPUT (policy ACCEPT 8972 packets, 562K bytes) pkts bytes target prot opt in out source destination

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  • In GNU Screen, Recalled bash history command displays one character position to the left of actual location

    - by vergueishon
    I am running Red Hat 5 32-bit (2.6.18-194.26.1.el5). The issue is that when I recall any previous command in bash's history, the first character in the command is displayed immediately after the shell prompt, without any intervening space, likeso: \[me@mymachine tmp]$man mysql If I enter a Ctrl-C, and retype the command, it looks likeso: \[me@mymachine tmp]$ man mysql This makes recalling a command and editing it before re-entering a real pain. Basically, if I try to edit a recalled command, my changes occur one character position to the left (I believe) of what I see on the screen. It's a bit tedious to describe, and appears to only happen with commands with a large number of arguments. UPDATE: The contents of /etc/sysconfig/bash-prompt-screen, 1 #!/bin/bash 2 echo -n $'\033'"_${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/~}"$'\033\\\\' and the contents of /etc/bashrc, 24 screen) 25 if [ -e /etc/sysconfig/bash-prompt-screen ]; then 26 PROMPT_COMMAND=/etc/sysconfig/bash-prompt-screen 27 else 28 PROMPT_COMMAND='echo -ne "\033_${USER}@${HOSTNAME%%.*}:${PWD/#$HOME/~}"; echo -ne "\033\\"' 29 fi 30 ;; I've disable bash-prompt-screen by renaming it--this fixed it. It's entirely possible that there is a fix to the bash-prompt-screen prompt line in the latest version of screen for RHEL 5. The error is seen under Screen version 4.00.03 (FAU) 23-Oct-06. (I noticed an update in the queue, which is installing as I write this.)

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  • Is it possible to use rsync over sftp (without an ssh shell)?

    - by Tom Feiner
    Rsync over ssh, works great every time. However, trying to rsync to a host which allows only sftp logins, but not ssh logins, provides the following error: rsync -av /source ssh user@remotehost:/target/ protocol version mismatch -- is your shell clean? (see the rsync man page for an explanation) rsync error: protocol incompatibility (code 2) at compat.c(171) [sender=3.0.6] Here's the relevant section from the rsync man page: This message is usually caused by your startup scripts or remote shell facility producing unwanted garbage on the stream that rsync is using for its transport. The way to diagnose this problem is to run your remote shell like this: ssh remotehost /bin/true > out.dat then look at out.dat. If everything is working correctly then out.dat should be a zero length file. If you are getting the above error from rsync then you will probably find that out.dat contains some text or data. Look at the contents and try to work out what is producing it. The most com- mon cause is incorrectly configured shell startup scripts (such as .cshrc or .profile) that contain output statements for non-interactive logins. Trying this on my system produced the following in out.dat: ssh-dummy-shell: Command not allowed. As I thought, the host is not allowing ssh logins. The following link shows that it is possible to accomplish this task using fuse with sshfs - however it is extremely slow, and not fit for production use. Is there any chance of getting rsync sftp to work?

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  • Docs for OpenSSH CA-based certificate based authentication

    - by Zoredache
    OpenSSH 5.4 added a new method for certificate authentication (changes). * Add support for certificate authentication of users and hosts using a new, minimal OpenSSH certificate format (not X.509). Certificates contain a public key, identity information and some validity constraints and are signed with a standard SSH public key using ssh-keygen(1). CA keys may be marked as trusted in authorized_keys or via a TrustedUserCAKeys option in sshd_config(5) (for user authentication), or in known_hosts (for host authentication). Documentation for certificate support may be found in ssh-keygen(1), sshd(8) and ssh(1) and a description of the protocol extensions in PROTOCOL.certkeys. Is there any guides or documentation beyond what is mentioned in the ssh-keygen man-page? The man page covers how to generate certificate and use them, but it doesn't really seem to provide much information about the certificate authority setup. For example, can I sign the keys with an intermediate CA, and have the server trust the parent CA? This comment about the new feature seems to mean that I could setup my servers to trust the CA, then setup a method to sign keys, and then users would not have to publish their individual keys on the server. This also seems to support key expiration, which is great since getting rid of old/invalid keys is more difficult then it should be. But I am hoping to find some more documentation about describe the total configuration CA, SSH server, and SSH client settings needed to make this work.

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  • samba4 not building in Arch

    - by kmplsv
    cp bin/tdbtool bin/tdbdump bin/tdbbackup /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/bin cp ./include/tdb.h /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/include cp tdb.pc /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/pkgconfig cp libtdb.a libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib rm -f /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so ln -s libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so rm -f /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so.1 ln -s libtdb.so.1.2.4 /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/lib/libtdb.so.1 mkdir -p /tmp/yaourt-tmp-root/aur-samba4/pkg/`/tmp/yaourt-tmp-root/aur-samba4/src/bin/python -c "import distutils.sysconfig; print distutils.sysconfig.get_python_lib(1, prefix='/opt/samba4/samba')"` cp tdb.so /tmp/yaourt-tmp-root/aur-samba4/pkg/`/tmp/yaourt-tmp-root/aur-samba4/src/bin/python -c "import distutils.sysconfig; print distutils.sysconfig.get_python_lib(1, prefix='/opt/samba4/samba')"` /bin/install -c -d /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/share/man/man8 for I in manpages/*.8; do \ /bin/install -c -m 644 $I /tmp/yaourt-tmp-root/aur-samba4/pkg//opt/samba4/samba/share/man/man8; \ done /bin/install: cannot stat `manpages/*.8': No such file or directory make: *** [installdocs] Error 1 Aborting... ==> ERROR: Makepkg was unable to build samba4. ==> Restart building samba4 ? [y/N] ==> ------------------------------- ==>c Any ideas as what is causing my build to fail? I assume it's an issue with manpages I can't figure out exactly what package it is looking for that I don't have.

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  • SWATCH - what am I doing wrong?

    - by Brian Dunbar
    What I want/need/desire is to log when a user logs into my FTP server. Problem: I can't make swatch work the way I should be able to. This data is logged to a file - but of course these logs are not kept very long. I can't keep the logs around forever, but I can extract data from then, analyze it, store results elsewhere. If there is a better way to do this than the following, I'm all ears. Swatch version 3.2.3 Perl 5.12 FTP: VSFTP OS (Test): OS X 10.6.8 OS (Production): Solaris From man I see I can pass contents to a command .. so I should be able to echo those values to file, do a sed/cut/uniq thing on them for stats. $ man swatch (snip) exec command Execute command. The command may contain variables which are substituted with fields from the matched line. A $N will be replaced by the Nth field in the line. A $0 or $* will be replaced by the entire line. Swatch file .swatchrc watchfor /OK LOGIN/ echo=red pipe "echo "0: $0 1:$1 2:$2 3:$3 4:$4 5:$5" >> /Users/bdunbar/dev/ftplog/output.txt" Launch with $ swatch -c /Users/bdunbar/.swatchrc --script-dir /Users/bdunbar/dev/ftplog -t /Users/bdunbar/dev/ftplog/vsftpd.log & Test echo "Mon July 9 03:11:07 2012 [pid 14938] [aetech] OK LOGIN: Client "206.209.255.227"" >> vsftpd.log Results - it's echoing to TTY. This is not needed or desired on the server, but it does tell me things are working. ftplog *** swatch version 3.2.3 (pid:25780) started at Mon Jul 9 15:23:33 CDT 2012 Mon July 9 03:11:07 2012 [pid 14938] [aetech] OK LOGIN: Client 206.209.255.227 Results - bad! I appear to not be sending the variables to text. $ tail -f output.txt 0: /Users/bdunbar/dev/ftplog/.swatch_script.25780 1: 2: 3: 4: 5:

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