Search Results

Search found 251972 results on 10079 pages for 'buffer overflow'.

Page 76/10079 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • Java error on bilinear interpolation of 16 bit data

    - by Jon
    I'm having an issue using bilinear interpolation for 16 bit data. I have two images, origImage and displayImage. I want to use AffineTransformOp to filter origImage through an AffineTransform into displayImage which is the size of the display area. origImage is of type BufferedImage.TYPE_USHORT_GRAY and has a raster of type sun.awt.image.ShortInterleavedRaster. Here is the code I have right now displayImage = new BufferedImage(getWidth(), getHeight(), origImage.getType()); try { op = new AffineTransformOp(atx, AffineTransformOp.TYPE_BILINEAR); op.filter(origImage, displayImage); } catch (Exception e) { e.printStackTrace(); } In order to show the error I have created 2 gradient images. One has values in the 15 bit range (max of 32767) and one in the 16 bit range (max of 65535). Below are the two images 15 bit image 16 bit image These two images were created in identical fashions and should look identical, but notice the line across the middle of the 16 bit image. At first I thought that this was an overflow problem however, it is weird that it's manifesting itself in the center of the gradient instead of at the end where the pixel values are higher. Also, if it was an overflow issue than I would suspect that the 15 bit image would have been affected as well. Any help on this would be greatly appreciated.

    Read the article

  • GDI+ double buffering in C++

    - by David Titarenco
    I haven't written anything with GDI for a while now (and never with GDI+), and I'm just working on a fun project, but for the life of me, I can't figure out how to double buffer GDI+ void DrawStuff(HWND hWnd) { HDC hdc; HDC hdcBuffer; PAINTSTRUCT ps; hdc = BeginPaint(hWnd, &ps); hdcBuffer = CreateCompatibleDC(hdc); Graphics graphics(hdc); graphics.Clear(Color::Black); // drawing stuff, i.e. bunnies: Image bunny(L"bunny.gif"); graphics.DrawImage(&bunny, 0, 0, bunny.GetWidth(), bunny.GetHeight()); BitBlt(hdc, 0,0, WIDTH , HEIGHT, hdcBuffer, 0,0, SRCCOPY); EndPaint(hWnd, &ps); } The above works (everything renders perfectly), but it flickers. If I change Graphics graphics(hdc); to Graphics graphics(hdcBuffer);, I see nothing (although I should be bitblt'ing the buffer-hWnd hdc at the bottom). My message pipeline is set up properly (WM_PAINT calls DrawStuff), and I'm forcing a WM_PAINT message every program loop by calling RedrawWindow(window, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_UPDATENOW); I'm probably going about the wrong way to do this, any ideas? The MSDN documentation is cryptic at best.

    Read the article

  • java BufferedReader specific length returns NUL characters

    - by Bastien
    I have a TCP socket client receiving messages (data) from a server. messages are of the type length (2 bytes) + data (length bytes), delimited by STX & ETX characters. I'm using a bufferedReader to retrieve the two first bytes, decode the length, then read again from the same bufferedReader the appropriate length and put the result in a char array. most of the time, I have no problem, but SOMETIMES (1 out of thousands of messages received), when attempting to read (length) bytes from the reader, I get only part of it, the rest of my array being filled with "NUL" characters. I imagine it's because the buffer has not yet been filled. char[] bufLen = new char[2]; _bufferedReader.read(bufLen); int len = decodeLength(bufLen); char[] _rawMsg = new char[len]; _bufferedReader.read(_rawMsg); return _rawMsg; I solved the problem in several iterative ways: first I tested the last char of my array: if it wasn't ETX I would read chars from the bufferedReader one by one until I would reach ETX, then start over my regular routine. the consequence is that I would basically DROP one message. then, in order to still retrieve that message, I would find the first occurence of the NUL char in my "truncated" message, read & store additional characters one at a time until I reached ETX, and append them to my "truncated" messages, confirming length is ok. it works also, but I'm really thinking there's something I could do better, like checking if the total number of characters I need are available in the buffer before reading it, but can't find the right way to do it... any idea / pointer ? thanks !

    Read the article

  • Google Maps: openInfoWindowTabsHtml + GDownloadUrl (Ajax call) question

    - by Spiros
    I am facing the following problem. On an Google Map I want to add info windows with tabs, where content is loaded from an external file using the GDownloadUrl method. The code works about fine, but with two problems. a) The first time I click on a marker, nothing hapens. I need to click twice to get an info box. After that it works ok. b) When I close an info box and open it again, the tabs repeat themselves. Every time I reopen the info box, those tabs get repeated. So, if using the code below and open the info box 3 times, I get 6 tabs (Info, Photos, Info, Photos, Info, Photos). Any idea of what I am doing wrong here? I have also tried this with JQuery's $.get method, but the results are exactly the same. function createREMarker(lat,long,reID) { var reMarker = new GMarker(rePoint,iconRE); GEvent.addListener(reMarker, "click", function() { GDownloadUrl('testcontent.php?reID='+reID+'&what=info', function(data) { content1 = data; }); GDownloadUrl('testcontent.php?reID='+reID+'&what=photos', function(data) { content2 = data; }); tabs.push(new GInfoWindowTab('Info', '<div id="mapOverlayContent" style="width:375px; height:220px; overflow:auto;">'+content1+'</div>')); tabs.push(new GInfoWindowTab('Photos', '<div id="mapOverlayContent" style="width:375px; height:220px; overflow:auto;">'+content2+'</div>')); reMarker.openInfoWindowTabsHtml(tabs); }); return reMarker; };

    Read the article

  • How to hide the outer scroll bar in IE?

    - by user198729
    Live demo: http://222.73.204.65:81/stumbleupon.html This works in firefox,but in IE there will be two scrollbars,making it ugly: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Stumbleupon</title> </head> <style type="text/css"> div.webtoolbar { -moz-background-clip:border; -moz-background-inline-policy:continuous; -moz-background-origin:padding; background:transparent url(http://cdn.stumble-upon.com/i/toolbar/bgToolbar.gif) repeat-x scroll 0 0; border-top:1px solid #000000; height:33px; min-width:760px; overflow:hidden; position:absolute; top:0; width:100%; z-index:3; } </style> <body style="margin: 0pt; padding: 0pt; overflow: hidden; height: 100%;"> <iframe id="stumbleFrame" frameborder="0" noresize="noresize" src="http://www.livescience.com/animals/green-slug-animal-plant-100112.html" name="stumbleContent" style="position: absolute; background: transparent; width: 100%; height:100%; top: 0; padding: 32px 0; z-index: 1;"></iframe> <div class="webtoolbar">menus here</div> </body> </html>

    Read the article

  • ORGetValue from Offline Registry - ERROR_MORE_DATA

    - by user314749
    I am trying to create an offline registry in memory using the offreg.dll provided in the windows ddk 7 package. You can find out more information on the offreg.dll here: MSDN Currently, while attempting to read a value from an open registry hive / key I receive the following error: 234 or ERROR_MORE_DATA Here is the .h code that contains ORGetValue: DWORD ORAPI ORGetValue ( __in ORHKEY Handle, __in_opt PCWSTR lpSubKey, __in_opt PCWSTR lpValue, __out_opt PDWORD pdwType, __out_bcount_opt(*pcbData) PVOID pvData, __inout_opt PDWORD pcbData ); Here is the code that I am using to pull the data [DllImport("offreg.dll", CharSet = CharSet.Auto, EntryPoint = "ORGetValue", SetLastError = true, CallingConvention = CallingConvention.StdCall)] public static extern uint ORGetValue(IntPtr Handle, string lpSubKey, string lpValue, out uint pdwType, out string pvData, out uint pcbData); IntPtr myHive; IntPtr myKey; string myValue; uint pdwtype; uint pcbdata; uint ret3 = ORGetValue(myKey, "", "DefaultUserName", out pdwtype, out myValue, out pcbdata); The goal is to be able to read myValue as a string. I am not sure if I need to use marshaling... or a second call with an adjusted buffer.. Or really how to adjust the buffer in C#. Any help or pointers would be greatly appreciated. Thank you.

    Read the article

  • How can I get the data from an ajax request to appear inside a div?

    - by Aaron Brokmeier
    I am unable to get the data from my ajax request to appear inside <div class="l_p_i_c_w"></div>. What am I doing wrong? I know the function inside my_file.php works, because if I refresh the page, then the data shows up where it should. jQuery: $.ajax({ type: "POST", url: "my_file.php", dataType: 'html', success: function(data){ $('div#myID div.l_p_c div.l_p_i_c_w').prepend(data); } }); HTML: <div class="l_p_w" id="myID"> <div class="l_p_c"> <div class="l_p_i_c_w"> <!-- stuff, or may be empty. This is where I want my ajax data placed. --> </div> </div> </div> CSS: .l_p_w { width:740px; min-height:250px; margin:0 auto; position:relative; margin-bottom:10px; } .l_p_c { position:absolute; bottom:10px; right:10px; width:370px; top:60px; } .l_p_i_c_w { position:absolute; left:5px; top:5px; bottom:5px; right:5px; overflow-x:hidden; overflow-y:auto; }

    Read the article

  • Problem creating socket with C++ in winsock2

    - by Ash85
    Hi, I'm having the weirdest problem causing me headaches. Consider the following code: // Create and bind socket std::map<Connection, bool> clients; unsigned short port=6222; struct sockaddr_in local_address, from_address; int result; char buffer[10000]; SOCKET receive_socket; local_address.sin_family = AF_INET; local_address.sin_addr.s_addr = INADDR_ANY; local_address.sin_port = htons(port); receive_socket = socket(AF_INET,SOCK_DGRAM,0); What's happening is receive_socket is not binding, I get SOCKET_ERROR. When I debug the program and check receive_socket, it appears to just be garbled crap. I put a breakpoint on the 'std::map' line. When I step into each line of the above code, the debug cursor jumps straight from the 'unsigned short port' line to the first 'local_address.sin' line, even though I am using step into (F11), it does not stop at struct, int, char or SOCKET lines, it jumps straight over them. At this point I hover my mouse over local_address, from_address, result, buffer and receive_socket. They are all full of garbled crap. Is this because I have not defined these variables yet? I've also noticed that when I reach the bottom of the above code, local_address.sin_port is set to 19992, but it should be 6222?

    Read the article

  • Json HTTP Module stream issue

    - by Justin
    Hey, I have an HTTP Module that I use to clean up the JSON returned by my web service (see http://www.codeproject.com/KB/webservices/ASPNET_JSONP.aspx?msg=3400287#xx3400287xx for an example of this.) Basically it relates to calling cross-domain JSON web services from javascript. There is this JsonHttpModule which uses a JsonResponseFilter Stream class to write out the JSON and the overloaded Write method is supposed to wrap the name of the callback function around the JSON, otherwise the JSON errors out as needing a label. However, if the JSON is really long, the Write method in the Stream class is called multiple times, causing the callback function to incorrectly get inserted midway through the JSON. Is there a way in the Stream class to wrap the callback function around the stream at the end or to specify that it write all of the JSON in 1 Write method instead of in chunks?? Here's where it calls the JsonResponseFilter in the JsonHttpModule: public void OnReleaseRequestState(object sender, EventArgs e) { HttpApplication app = (HttpApplication)sender; if (!_Apply(app.Context.Request)) return; // apply response filter to conform to JSONP app.Context.Response.Filter = new JsonResponseFilter(app.Context.Response.Filter, app.Context); } Here's the Write method in the JsonResponseFilter Stream class that gets called multiple times: public override void Write(byte[] buffer, int offset, int count) { var b1 = Encoding.UTF8.GetBytes(_context.Request.Params["callback"] + "("); _responseStream.Write(b1, 0, b1.Length); _responseStream.Write(buffer, offset, count); var b2 = Encoding.UTF8.GetBytes(");"); _responseStream.Write(b2, 0, b2.Length); } Thanks for any help! Justin

    Read the article

  • How close can I get C# to the performance of C++ for small intensive tasks?

    - by SLC
    I was thinking about the speed difference of C++ to C# being mostly about C# compiling to byte-code that is taken in by the JIT compiler (is that correct?) and all the checks C# does. I notice that it is possible to turn a lot of these functions off, both in the compile options, and possibly through using the unsafe keyword as unsafe code is not verifiable by the common language runtime. Therefore if you were to write a simple console application in both languages, that flipped an imaginary coin an infinite number of times and displayed the results to the screen every 10,000 or so iterations, how much speed difference would there be? I chose this because it's a very simple program. I'd like to test this but I don't know C++ or have the tools to compile it. This is my C# version though: static void Main(string[] args) { unsafe { Random rnd = new Random(); int heads = 0, tails = 0; while (true) { if (rnd.NextDouble() > 0.5) heads++; else tails++; if ((heads + tails) % 1000000 == 0) Console.WriteLine("Heads: {0} Tails: {1}", heads, tails); } } } Is the difference enough to warrant deliberately compiling sections of code "unsafe" or into DLLs that do not have some of the compile options like overflow checking enabled? Or does it go the other way, where it would be beneficial to compile sections in C++? I'm sure interop speed comes into play too then. To avoid subjectivity, I reiterate the specific parts of this question as: Does C# have a performance boost from using unsafe code? Do the compile options such as disabling overflow checking boost performance, and do they affect unsafe code? Would the program above be faster in C++ or negligably different? Is it worth compiling long intensive number-crunching tasks in a language such as C++ or using /unsafe for a bonus? Less subjectively, could I complete an intensive operation faster by doing this?

    Read the article

  • mprotect - how aligning to multiple of pagesize works?

    - by user299988
    Hi, I am not understanding the 'aligning allocated memory' part from the mprotect usage. I am referring to the code example given on http://linux.die.net/man/2/mprotect char *p; char c; /* Allocate a buffer; it will have the default protection of PROT_READ|PROT_WRITE. */ p = malloc(1024+PAGESIZE-1); if (!p) { perror("Couldn't malloc(1024)"); exit(errno); } /* Align to a multiple of PAGESIZE, assumed to be a power of two */ p = (char *)(((int) p + PAGESIZE-1) & ~(PAGESIZE-1)); c = p[666]; /* Read; ok */ p[666] = 42; /* Write; ok */ /* Mark the buffer read-only. */ if (mprotect(p, 1024, PROT_READ)) { perror("Couldn't mprotect"); exit(errno); } For my understanding, I tried using a PAGESIZE of 16, and 0010 as address of p. I ended up getting 0001 as the result of (((int) p + PAGESIZE-1) & ~(PAGESIZE-1)). Could you please clarify how this whole 'alignment' works? Thanks,

    Read the article

  • How to resize table via javascript in IE?

    - by MartyIX
    I've got this table: <table id="correctness" style="overflow: hidden;"> <tr><td style="overflow: hidden;"> <div id="correctness-message"></div> <span class="hide"> <button type="button" class="hide" onclick="new DisplayEffect('correctness').Hide(500);">Hide</button> </span> </td> </tr> </table> and a function for resizing the table: function resize(element, size) { element.style.height = size + "px";}; which is called for a certain amount of time (e.g. 1 second) with the ID of table (i.e. "correctness") in order to resize the table from zero height to its full height. This code works in Firefox and Chrome but it doesn't work in IE8. What it does is that it displays right away whole table even thought the height set in "resize" method is much lower. It seems that the cell sets the height of parent table and not the other way around. Is it possible to change the behaviour? I like changing the height of the table better because I can set visibility of the table easily. Thanks for any help!

    Read the article

  • Whats the wrong with this code?

    - by girinie
    Hi in this code first I am downloading a web-page source code then I am storing the code in text file. Again I am reading that file and matching with the regex to search a specific string. There is no compiler error. Exception in thread "main" java.lang.NoClassDefFoundError: java/lang/CharSequence Can anybody tell me Where I am wrong. import java.io.*; import java.net.*; import java.lang.*; import java.util.regex.Matcher; import java.util.regex.Pattern; public class WebDownload { public void getWebsite() { try{ URL url=new URL("www.gmail.com");// any URL can be given URLConnection urlc=url.openConnection(); BufferedInputStream buffer=new BufferedInputStream(urlc.getInputStream()); StringBuffer builder=new StringBuffer(); int byteRead; FileOutputStream fout; StringBuffer contentBuf = new StringBuffer(); while((byteRead=buffer.read()) !=-1) { builder.append((char)byteRead); fout = new FileOutputStream ("myfile3.txt"); new PrintStream(fout).println (builder.toString()); fout.close(); } BufferedReader in = new BufferedReader(new FileReader("myfile3.txt")); String buf = null; while ((buf = in.readLine()) != null) { contentBuf.append(buf);contentBuf.append("\n"); } in.close(); Pattern p = Pattern.compile("<div class=\"summarycount\">([^<]*)</div>"); Matcher matcher = p.matcher(contentBuf); if(matcher.find()) { System.out.println(matcher.group(1)); } else System.out.println("could not find"); } catch(MalformedURLException ex) { ex.printStackTrace(); } catch(IOException ex){ ex.printStackTrace(); } } public static void main(String [] args) { WebDownload web=new WebDownload(); web.getWebsite(); } }

    Read the article

  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

    Read the article

  • Drag/drop problem (draggable in position:relative parent)

    - by MackDaddy
    Here's the scenario, I'm using prototype and scriptaculous, but I believe jquery would have the same issue. I have a list draggable images in a relatively positioned div. The problem is I can't drag the images out of the parent div... well... you can, they're just not visible. If you remove the position:relative on the parent div, it works just fine, I can drag items out of the div perfectly. However because of this little IE7 bug: http://snook.ca/archives/html%5Fand%5Fcss/position%5Frelative%5Foverflow%5Fie/ that position:relative is required. IS there another work around to this bug that does not require setting position? I've tried playing with z-index and everything I can think of to no avail. Here's the CSS for the box: #products{ width: 680px; height: 400px; border: 1px solid gray; /*background-color: #66FF00;*/ overflow-y: scroll; overflow-x: hidden; font-family:"Helvetica Neue","Helvetica"; font-size:12px; font-weight:bold; position: relative; } If you would like to see this bug in action, you can visit it here: http://twinmed-dev.com/template%5Fadd.php. Try searching for an item like "gloves" then adding it to the cart below. Thanks for any help.

    Read the article

  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

    Read the article

  • Drawing only part of a

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

    Read the article

  • ID3D10Device Memory Allocation Strategy and E_OUTOFMEMORY

    - by Buzz
    Hi,guys, I want to know more detail of memory allocation strategy in D3D10Device. Could you give me some help? First questions is: I know D3D10 has done some work on memory virtualization that means client don't need to consider where the buffer was reserved, GPU memory, AGP memory or Process system memory. Is this correct? Second question is: When I use ID3D10Device to CreateBuffer continuously, no matter what buffer desc type is, for example ID3D10Device::CreateBuffer( ... D3D10_USAGE_DEFAULT ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_IMMUTABLE ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_DYNAMIC ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_STAGING ... ); etc, if CreateBuffer return error code "E_OUTOFMEMORY", does that mean process virtual memory is exhausted? And at this time, memory allocation on process default heap would also be failed? Thanks in advance!

    Read the article

  • Internal "Tee" setup

    - by RadlyEel
    I have inherited some really old VC6.0 code that I am upgrading to VS2008 for building a 64-bit app. One required feature that was implemented long, long ago is overriding std::cout so its output goes simultaneously to a console window and to a file. The implementation depended on the then-current VC98 library implementation of ostream and, of course, is now irretrievably broken with VS2008. It would be reasonable to accumulate all the output until program termination time and then dump it to a file. I got part of the way home by using freopen(), setvbuf(), and ios::sync_with_stdio(), but to my dismay, the internal library does not treat its buffer as a ring buffer; instead when it flushes to the output device it restarts at the beginning, so every flush wipes out all my accumulated output. Converting to a more standard logging function is not desirable, as there are over 1600 usages of "std::cout << " scattered throughout almost 60 files. I have considered overriding ostream's operator<< function, but I'm not sure if that will cover me, since there are global operator<< functions that can't be overridden. (Or can they?) Any ideas on how to accomplish this?

    Read the article

  • C# udp can not receive any data

    - by StoneHeart
    here is my code Socket sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); sck.Bind(new IPEndPoint(IPAddress.Any, 0)); // Broadcast to find server string msg = "Imlookingforaserver:" + udp_listen_port; byte[] sendBytes4 = Encoding.ASCII.GetBytes(msg); IPEndPoint groupEP = new IPEndPoint(IPAddress.Parse("255.255.255.255"), server_port); sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); sck.SendTo(sendBytes4, groupEP); //Wait response from server Socket sck2 = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); sck2.Bind(new IPEndPoint(IPAddress.Any, udp_listen_port)); byte[] buffer = new byte[128]; EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, udp_listen_port); sck2.ReceiveFrom(buffer, ref remoteEndPoint); //<<< I never pass this line I use above code to try find a server. First i broadcast a message and then i wait response from server. A test i made with the server written in c++ and running in windows vista, client written in C# and run on the same machine with server. Problem is: The server can receive message which client broadcast. But client can not receive anything from server. I try to write a client with c++ and it work like a charm, i think my problem is in C# client.

    Read the article

  • Can't get syntax on to work in my gvim.

    - by user198553
    (I'm new to Linux and Vim, and I'm trying to learn Vim but I'm having some issues with it that I can't seen do fix) I'm in a Linux installation (Ubuntu 8.04) that I can't update, using Vim 7.1.138. My vim installation is in /usr/share/vim/vim71/. /home/user/ My .vimrc file is in /home/user/.vimrc, as follows: fun! MySys() return "linux" endfun set runtimepath=~/.vim,$VIMRUTNTIME source ~/.vim/.vimrc And then, in my /home/user/.vim/.vimrc: " =============== GENERAL CONFIG ============== set nocompatible syntax on " =============== ENCODING AND FILE TYPES ===== set encoding=utf8 set ffs=unix,dos,mac " =============== INDENTING =================== set ai " Automatically set the indent of a new line (local to buffer) set si " smartindent (local to buffer) " =============== FONT ======================== " Set font according to system if MySys() == "mac" set gfn=Bitstream\ Vera\ Sans\ Mono:h13 set shell=/bin/bash elseif MySys() == "windows" set gfn=Bitstream\ Vera\ Sans\ Mono:h10 elseif MySys() == "linux" set gfn=Inconsolata\ 14 set shell=/bin/bash endif " =============== COLORS ====================== colorscheme molokai " ============== PLUGINS ====================== " -------------- NERDTree --------------------- :noremap ,n :NERDTreeToggle<CR> " =============== DIRECTORIES ================= set backupdir=~/.backup/vim set directory=~/.swap/vim ...fact is the command syntax on is not working, neither in vim or gvim. And the strange thing is: If I try to set the syntax using the gvim toolbat, it works. Then, in normal mode in gvim, after activating using the toolbar, using the code :syntax off, it works, and just after doing this trying to do :syntax on doesn't work!! What's going on? Am I missing something?

    Read the article

  • Testing performance of queries in mysl

    - by Unreason
    I am trying to setup a script that would test performance of queries on a development mysql server. Here are more details: I have root access I am the only user accessing the server Mostly interested in InnoDB performance The queries I am optimizing are mostly search queries (SELECT ... LIKE '%xy%') What I want to do is to create reliable testing environment for measuring the speed of a single query, free from dependencies on other variables. Till now I have been using SQL_NO_CACHE, but sometimes the results of such tests also show caching behaviour - taking much longer to execute on the first run and taking less time on subsequent runs. If someone can explain this behaviour in full detail I might stick to using SQL_NO_CACHE; I do believe that it might be due to file system cache and/or caching of indexes used to execute the query, as this post explains. It is not clear to me when Buffer Pool and Key Buffer get invalidated or how they might interfere with testing. So, short of restarting mysql server, how would you recommend to setup an environment that would be reliable in determining if one query performs better then the other?

    Read the article

  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

    Read the article

  • Truncating long strings with CSS: feasible yet?

    - by Sam Stokes
    Is there any good way of truncating text with plain HTML and CSS, so that dynamic content can fit in a fixed-width-and-height layout? I've been truncating server-side by logical width (i.e. a blindly-guessed number of characters), but since a 'w' is wider than an 'i' this tends to be suboptimal, and also requires me to re-guess (and keep tweaking) the number of characters for every fixed width. Ideally the truncation would happen in the browser, which knows the physical width of the rendered text. I've found that IE has a text-overflow: ellipsis property that does exactly what I want, but I need this to be cross-browser. This property seems to be (somewhat?) standard but isn't supported by Firefox. I've found various workarounds based on overflow: hidden, but they either don't display an ellipsis (I want the user to know the content was truncated), or display it all the time (even if the content wasn't truncated). Does anyone have a good way of fitting dynamic text in a fixed layout, or is server-side truncation by logical width as good as I'm going to get for now?

    Read the article

  • can I disable the "(Type e to repeat macro)" message in emacs?

    - by lindes
    Hi there, So, I've finally made the plunge, and have gotten to the state where I'm quite happy to have switched from vi and vim to emacs... I've been putting stuff in my .emacs file, learning how to evaluate things (not to mention becoming familiar with movement commands), etc. etc. etc. And now I have a problem with a require line in my .emacs file (a require statement*), which bombs out when I launch emacs (and generally fails to work). So, this lead me to the following situation: In the process of trying to debug the above situation, one of the steps I did was to open the file I was trying to require, and evaluate it bit by bit, using C-M-f and C-x C-e (and later just M-x eval-buffer), which all worked fine. But along the way of the section-by-section, I got tired of typing all those, and so I recorded a keyboard macro... C-x ( C-M-f C-x C-e C-x ) and then C-x e... which gave me a message in the minibuffer (I think I'm using the right name), saying (Type e to repeat macro). Which meant I could no longer see the resultant value of the evaluation of each section of code... which, while not critical in this case, I was liking having. Which leads me to the actual question: Is there a way to disable that message, and/or to cause the minibuffer to show multiple lines at once? I know about the *Messages* buffer, and that could have helped, I'm just wondering if there's a way to either disable that message, or otherwise make it coexist with other messages. Any suggestions? Thanks! lindes * - the problem at hand, which is not really my question, is that (require 'ruby-mode/ruby-mode) fails, even though emacs is definitely and successfully (per system call tracing) opening and reading the ruby-mode.el file. I presume this is because the provide line says just 'ruby-mode. I've found a solution for this, but if anyone can point me to any "best practices", I'd appreciate it.

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >