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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • Will a polled event system cause lag for a server?

    - by Milo
    I'm using a library called ENet. It is a reliable UDP library. The way it works is a polled event system like this: ENetEvent event; /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (client, & event, 1000) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); /* Store any relevant client information here. */ event.peer -> data = "Client information"; break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf ("%s disconected.\n", event.peer -> data); /* Reset the peer's client information. */ event.peer -> data = NULL; } } It waits up to 1000 milliseconds for an event. If I'm hosting say 75 event driven card games and a lobby on the same thread as this code, will it cause any problems. If my understanding is correct, the process will simply sleep until there is an event, when there is one, it will process the event then come back here where potentially 5 or so events have queued up since so enet_host_services would return right away and not cause lag. I have been advised not to use multiple threads, will that be alright like this? Thanks

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

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  • Storing Credit Card Numbers in SESSION - ways around it?

    - by JM4
    I am well aware of PCI Compliance so don't need an earful about storing CC numbers (and especially CVV nums) within our company database during checkout process. However, I want to be safe as possible when handling sensitive consumer information and am curious how to get around passing CC numbers from page to page WITHOUT using SESSION variables if at all possible. My site is built in this way: Step 1) collect Credit Card information from customer - when customer hits submit, the information is first run through JS validation, then run through PHP validation, if all passes he moves to step 2. Step 2) Information is displayed on a review page for customer to make sure the details of their upcoming transaction are shown. Only the first 6 and last 4 of the CC are shown on this page but card type, and exp date are shwon fully. If he clicks proceed, Step 3) The information is sent to another php page which runs one last validation, sends information through secure payment gateway, and string is returned with details. Step 4) If all is good and well, the consumer information (personal, not CC) is stored in DB and redirected to a completion page. If anything is bad, he is informed and told to revisit the CC processing page to try again (max of 3 times). Any suggestions?

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  • No Sound card detected in Sound Settings, although sound works

    - by usertwelve
    I have Ubuntu 12.04 installed on my laptop. When I go to Sound Settings while logged into my user, no sound card appears detected. In spite of this, the sound on my laptop is working ok, and I can use alsamixer just fine. The Unity sound indicator is dead, and this is quite annoying. If I login as guest, the sound indicator works just fine, I assume it's something related to my user's sound settings, but I cannot find what exactly. Any clues?

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  • Chainload boot of Ubuntu installed on 32GB SD card from legacy Grub boot on USB

    - by Gary Darsey
    I have Ubuntu installed on a 32 GB SD card (in the Storage Expansion slot on an Acer Aspire One) with Grub2 installed in the same partition. I boot into legacy Grub on a USB drive and would like to boot by chainloading Grub2 from Grub (kernel/initrd or symlink booting would also be fine), but I haven't figured out how to do this from legacy Grub CLI. Output from blkid for this partition is /dev/mmcblk0p1: LABEL="Ubuntu" UUID="7ceb9fa7-238c-4c5d-bb8e-2c655652ddec" TYPE='ext4" / fdisk -lu information Boot indicator ID 83. Related entries in grub.cfg: search --no-floppy --fs-uuid --set-root 7ceb9fa7-238c-4c5d-bb8e-2c655652ddec linux /boot/vmlinuz-3.5.0-17-generic root=UUID=7ceb9fa7-238c-4c5d-bb8e-2c655652ddec... initrd /boot/initrd.img-3.5.0-17-generic I can't seem to replicate this in legacy Grub. Is there any way get Grub2 to chainload? How do I set root with UUID in legacy Grub? I prefer to boot from USB. Would Grub2 on USB (copying the grub.cfg generated during installation) be an option?

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • What I need to know if I want credit card payments in an ecommerce website

    - by Andriane
    I live in Costa Rica (central america). I want to build an ecommerce website with credit card payments, I know Asp.NET and SQL Server 2008. I know paypal and the express checkout solution, but many people (and clients) here doesnt like it or dont use it. Paypal and Authorize.Net dont support countries of Latin America, so if you can tell me one company who can or what can I do to setup my shopping cart, im studing right now security and how to implement SSL certificates and encrypt sensible data and PCI compliance in some way. I need this for my own framework in ASP.NET and provide ecommerce solutions here in my country.

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  • Pulseaudio no sound card detected. Dummy output only

    - by Zach Smith
    I'm using 12.10 Quantal with Openbox and a .xinitrc script at login instead of a display manager. Its a relatively fresh install and I noticed when I opened pavucontrol the only output was a dummy one. I check around and it appears that my soundcard is physically installed but Pulseaudio isn't detecting it. I'm really unsure what I should do but any help getting my audio back would be appreciated. Edit: further info if its at all useful: dante@dante-ubuntu:~$ uname -a && aplay -l && cat /proc/asound/version && head -n 1 /proc/asound/card*/codec#* Linux dante-ubuntu 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux aplay: device_list:252: no soundcards found... Advanced Linux Sound Architecture Driver Version 1.0.25. == /proc/asound/card0/codec#0 <== Codec: ATI R6xx HDMI == /proc/asound/card1/codec#0 <== Codec: IDT 92HD81B1X5

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  • gnome-shell failed to launch when dual monitor detected, nvidia card

    - by Terry Hu
    I installed a clean precise. I like gnome-shell so I installed it. It worked well with single monitor. But It does not work well when I go to office, plug my external monitor onto my laptop. I am using nvidia driver. Another colleague is using the same laptop, he can work well with dual monitors. His laptop is ATI graphic card. When I plug my extended monitor cable, I choose GNOME, but actually it goes to gnome 2 classic desktop environment, not GNOME 3. When I disconnect the extended monitor, restart X, I can login with GNOME3. Do I have to choose between GNOME3 and extended monitor? It's a hard choose.

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  • Sigmatel sound card not working on an Dell XPS m2010

    - by ralph crowhurst
    I've installed Ubuntu 11.4 on my dell xps m2010 using wubi. Then booted up and could not connect to the Internet using 3three huawei e122 usb mobile broadband (I would like this to work also). I've managed to connect through a wireless network, I went to my favorite sites and was told I needed to install adobe flash player.This what I did players run and picture is good. But there is no sound! Then I've tried to play songs in Banshee, but no sound. I have checked everything in sound preferences including test speaker, there is sound. I have sigmatel sound card. Thanks

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  • sound card is not working

    - by ralph crowhurst
    I've installed Ubuntu 11.4 on my dell xps m2010 using wubi. Then booted up and could not connect to the Internet using 3three huawei e122 usb mobile broadband (I would like this to work also). I've managed to connect through a wireless network, I went to my favorite sites and was told I needed to install adobe flash player.This what I did players run and picture is good. But there is no sound! Then I've tried to play songs in Banshee, but no sound. I have checked everything in sound preferences including test speaker, there is sound. I have sigmatel sound card. Thanks

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  • Wild card redirect in htaccess giving error this webpage has a redirect loop

    - by kath
    In my website I changed the directory name "vehicles-cars" to "vehicles-cars-for-sale". When I tried to redirect using a wild card redirect from my old directory name to new directory name in my web hosting cPanel account, I get an error every time I open pages from that directory: this webpage has a redirect loop The website is php. The problem is that that I have lots of pages with the old directory indexed in Google and they are getting duplicate content. I really need some advice on what to do with this problem. Here is .htaccess file code for redirect, thanks. RewriteEngine on RewriteCond %{HTTP_HOST} ^adsbuz\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.adsbuz\.com$ RewriteRule ^vehicles\-cars\/?(.*)$ "http\:\/\/adsbuz\.com\/vehicles\-cars\-for\-sale\/$1" [R=301,L]

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  • runt integrated intel graphics card + nvidia pcie graphics card?

    - by Roberto
    Its days I am searching for information/help. Is this possible at all? I am running Ubuntu 11.10 on an intel core i3 530 on a intel dh55hc mainboard. I have 2 monitors attached, one on dvi and one on hdmi. I want to ad a third or eaven a fourth monitor using an additional graphics card nvidia in pcie slot. I cant get an image on all monitors at the same time. I am wondering if this is possible at all? Any ideas where I can get information about this? Thanks in advance Roberto

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  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

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  • Attaining credit card data

    - by Adam
    I've read the many posts on this site that say we are not allowed to store cc numbers if we are not pci-compliant. But, I'm wondering if it is possible to send a CC number through a form to an email address? Would that be still infringing on the standards? The reason I ask is that a local business owner wants to retrieve a number through a form on his website, so he can manually enter the cc info on his end. I'm assuming the only way to properly get a credit card number is to setup a merchant account? What's the best way to get a cc number without calling the actual customer? I'm thinking email is a bad idea as well.

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  • Ubuntu 14.04LTS - runtime video card configuration through Radeon driver

    - by RJVB
    How does one configure Radeon video cards when using the open source Radeon driver - power profile, vsync, etc? Why I try the widely documented solution (against overheating) that worked for me under LMDE (confirmed with kernels up to 3.12.6), I get the following error: $ sudo cat /sys/class/drm/card0/device/power_profile default $ sudo sh -c "echo mid > /sys/class/drm/card0/device/power_profile" sh: echo: I/O error Exit 1 And when I try suggestions from Arch's ATI wiki my modifications are simply ignored: $ sudo cat /sys/class/drm/card0/device/power_dpm_force_performance_level auto $ sudo sh -c "echo high> /sys/class/drm/card0/device/power_dpm_force_performance_level" $ sudo cat /sys/class/drm/card0/device/power_dpm_force_performance_level auto Is this something Ubuntu specific, or something introduced with the 3.13 version of the Radeon driver? I'm encountering this on 2 laptops, one with a Radeon HD6290 (integrated GPU), the other with a discrete RV710 card. The RV710 needs a specific power setting to prevent overheating under LMDE, fortunately it doesn't seem to overheat with the Ubuntu default setting.

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  • Is it legal to ask photo ID and credit card copy in the U.S

    - by selim
    I regularly order from online shops around the world and I have not see any case where the company asks for photo ID or credit card copy. Yesterday I make an order from linode.com and my order is on hold because of their "fraud check system". Is it common to ask those info in U.S. where I have never asked such info in here (Istanbul, Turkey). And I already asked what is their motive and legal stand and the reason my order is hold by their fraud system. And I also added whether is because I live in Istanbul, Turkey. Their answer was as following: "We would not be able to disclose specific information related to our fraud system." And I'm asked repeatedly whether I want to cancel my order or not. I dont questioning reputation of linode.com if I think so, I did not make an order. I think asking for photo ID is neither legal nor provide any security.

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  • wild card redirects issue giving error this webpage has a redirect loop

    - by kath
    In my website I changed or better word modified the directory name ""vehicles-cars"" to ""vehicles-cars-for-sale"" when i tryed to redirect using wild card redirect my old directory name to new directory name in my web hosting cpanel account. every time when i open pages from that directory i am getting error code this webpage has a redirect loop the website is php the problem is that that my lots of pages from old directory are indexed in googles and they are getting duplicate contents i really need some advice what to do with this problem here is .htaccess file code for redirect thanks RewriteEngine on RewriteCond %{HTTP_HOST} ^adsbuz\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.adsbuz\.com$ RewriteRule ^vehicles\-cars\/?(.*)$ "http\:\/\/adsbuz\.com\/vehicles\-cars\-for\-sale\/$1" [R=301,L]

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  • WIFI card intel r 2200 will not work

    - by Telemarkhero
    I have installed 12.04 on a Fujitsu Siemens Amilo Pro. Wifi card does not work. Have tried various threads but none have the same problem. Think I have the correct firmware but the following comes up: gill@ubuntu:~$ iwconfig lo no wireless extensions. eth1 IEEE 802.11bg ESSID:off/any Mode:Managed Channel:0 Access Point: Not-Associated Bit Rate:0 kb/s Tx-Power=off Sensitivity=8/0 Retry limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 eth0 no wireless extensions. Also gill@ubuntu:~$ rfkill list all 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes There is a power switch for wifi but it does not do anything in Ubuntu. Any pointers greatfully received.

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  • Stream sound card output to icecast2 via darkice

    - by Alberto Burgos
    I want to stream to icecast server via darkice, the default .cfg comes with /dev/dsp, witch is OSS, but there is no /dev/dsp in Ubuntu 12.10, so I tried hw:0,0, but it's just the microphone, and I would like to stream all of the sound-card output. Any ideas? cat /proc/asound/cards 0 [SB ]: HDA-Intel - HDA ATI SB HDA ATI SB at 0xf8700000 irq 16 cat /proc/asound/devices 1: : sequencer 2: [ 0- 0]: digital audio playback 3: [ 0- 0]: digital audio capture 4: [ 0- 0]: hardware dependent 5: [ 0] : control 33: : timer I tried following this post: How can I stream my soundcard output?

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  • Sound card stop responding

    - by Merianos Nikos
    A few days ago I installed the latest version of Ubuntu in a computer of mine, that it has installed the "Sound Blaster Audigy 2ZS". After the installation and up to yesterday everything was excelent. Yesterday I installed the latest Ubuntu updates and today I had several issues. First the mouse was not responed as should be, but after restarted my computer everything was fine with mouse. Next was my sound card. For now I do not have sound at all :( I don't really know what's wrong. Does anybody has any idea on how to solve that issue, or from where to start, to find a solution ? If there is no any available solution for that issue, can I remove the latest updates that installed yesterday ? Kind regards Merianos Nikos

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  • ATI Radeon XPress 1200 Graphics Card Driver Install Problems

    - by 16trohrt
    I've got an ATI Radeon XPress 1200 Graphics Card, and the default driver isn't cutting it. I downloaded the proprietary driver .run file ("ati-driver-installer-9-3-x86.x86_64.run") from AMD, and tried to run it with sudo sh ati-driver-installer-9-3-x86.x86_64.run. Everytime I try and to it I get this error: Error: ./default_policy.sh does not support version default:v2:i686:lib::none:3.8.0-25-generic; make sure that the version is being correctly set by --iscurrentdistro I don't know what's throwing it, and I would really appreciate some help. Thanks in advance! :)

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  • My msi gtx460 video card and nvidia problems

    - by Rik
    I am trying to convert to ubuntu completely but my problems lies here, I install the os and the main monitor works fine, but the secondary monitor? blank.. is there any help with this? I know the os has problems with Nvidia stuff but if i can get the dual screens working, that is one thing out of the way. I have read and tried post "Ubuntu 12.04 Nvidia GTX 460 video card installation" and failed so hard i have to format and start over. Thanks!

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