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  • SQL SERVER – 2008 – Introduction to Snapshot Database – Restore From Snapshot

    - by pinaldave
    Snapshot database is one of the most interesting concepts that I have used at some places recently. Here is a quick definition of the subject from Book On Line: A Database Snapshot is a read-only, static view of a database (the source database). Multiple snapshots can exist on a source database and can always reside on the same server instance as the database. Each database snapshot is consistent, in terms of transactions, with the source database as of the moment of the snapshot’s creation. A snapshot persists until it is explicitly dropped by the database owner. If you do not know how Snapshot database work, here is a quick note on the subject. However, please refer to the official description on Book-on-Line for accuracy. Snapshot database is a read-only database created from an original database called the “source database”. This database operates at page level. When Snapshot database is created, it is produced on sparse files; in fact, it does not occupy any space (or occupies very little space) in the Operating System. When any data page is modified in the source database, that data page is copied to Snapshot database, making the sparse file size increases. When an unmodified data page is read in the Snapshot database, it actually reads the pages of the original database. In other words, the changes that happen in the source database are reflected in the Snapshot database. Let us see a simple example of Snapshot. In the following exercise, we will do a few operations. Please note that this script is for demo purposes only- there are a few considerations of CPU, DISK I/O and memory, which will be discussed in the future posts. Create Snapshot Delete Data from Original DB Restore Data from Snapshot First, let us create the first Snapshot database and observe the sparse file details. USE master GO -- Create Regular Database CREATE DATABASE RegularDB GO USE RegularDB GO -- Populate Regular Database with Sample Table CREATE TABLE FirstTable (ID INT, Value VARCHAR(10)) INSERT INTO FirstTable VALUES(1, 'First'); INSERT INTO FirstTable VALUES(2, 'Second'); INSERT INTO FirstTable VALUES(3, 'Third'); GO -- Create Snapshot Database CREATE DATABASE SnapshotDB ON (Name ='RegularDB', FileName='c:\SSDB.ss1') AS SNAPSHOT OF RegularDB; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO Now let us see the resultset for the same. Now let us do delete something from the Original DB and check the same details we checked before. -- Delete from Regular Database DELETE FROM RegularDB.dbo.FirstTable; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO When we check the details of sparse file created by Snapshot database, we will find some interesting details. The details of Regular DB remain the same. It clearly shows that when we delete data from Regular/Source DB, it copies the data pages to Snapshot database. This is the reason why the size of the snapshot DB is increased. Now let us take this small exercise to  the next level and restore our deleted data from Snapshot DB to Original Source DB. -- Restore Data from Snapshot Database USE master GO RESTORE DATABASE RegularDB FROM DATABASE_SNAPSHOT = 'SnapshotDB'; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Clean up DROP DATABASE [SnapshotDB]; DROP DATABASE [RegularDB]; GO Now let us check the details of the select statement and we can see that we are successful able to restore the database from Snapshot Database. We can clearly see that this is a very useful feature in case you would encounter a good business that needs it. I would like to request the readers to suggest more details if they are using this feature in their business. Also, let me know if you think it can be potentially used to achieve any tasks. Complete Script of the afore- mentioned operation for easy reference is as follows: USE master GO -- Create Regular Database CREATE DATABASE RegularDB GO USE RegularDB GO -- Populate Regular Database with Sample Table CREATE TABLE FirstTable (ID INT, Value VARCHAR(10)) INSERT INTO FirstTable VALUES(1, 'First'); INSERT INTO FirstTable VALUES(2, 'Second'); INSERT INTO FirstTable VALUES(3, 'Third'); GO -- Create Snapshot Database CREATE DATABASE SnapshotDB ON (Name ='RegularDB', FileName='c:\SSDB.ss1') AS SNAPSHOT OF RegularDB; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Delete from Regular Database DELETE FROM RegularDB.dbo.FirstTable; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Restore Data from Snapshot Database USE master GO RESTORE DATABASE RegularDB FROM DATABASE_SNAPSHOT = 'SnapshotDB'; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Clean up DROP DATABASE [SnapshotDB]; DROP DATABASE [RegularDB]; GO Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Backup and Restore, SQL Data Storage, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • jQuery UI Dialog Button Icons

    - by Cory Grimster
    Is it possible to add icons to the buttons on a jQuery UI Dialog? I've tried doing it this way: $("#DeleteDialog").dialog({ resizable: false, height:150, modal: true, buttons: { 'Delete': function() { /* Do stuff */ $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, open: function() { $('.ui-dialog-buttonpane').find('button:contains("Cancel")').addClass('ui-icon-cancel'); $('.ui-dialog-buttonpane').find('button:contains("Delete")').addClass('ui-icon-trash'); } }); The selectors in the open function seem to be working fine. If I add the following to "open": $('.ui-dialog-buttonpane').find('button:contains("Delete")').css('color', 'red'); then I do get a Delete button with red text. That's not bad, but I'd really like that little trash can sprite on the Delete button as well.

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  • CHMOD To Prevent Deletion Of File Directory

    - by Sohnee
    I have some hosting on a Linux server and I have a few folders that I don't ever want to delete. There are sub folders within these that I do want to delete. How do I set the CHMOD permissions on the folders I don't want to delete? Of course, when I say "I don't ever want to delete" - what I mean is that the end customer shouldn't delete them by accident, via FTP or in a PHP script etc. As an example of directory structure... MainFolder/SubFolder MainFolder/Another I don't want "MainFolder" to be accidentally deleted, but I'm happy for "SubFolder" and "Another" to be removed!

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  • Ruby on Rails: Routing error

    - by JamesMcL13
    I am having trouble deleting and showing user records. Here is my routes.rb FinalApp::Application.routes.draw do resources :admin devise_for :users, :controllers => { :registrations => 'admin' } resources :projects match "search" => "projects#search", :as => :search root :to => 'projects#index' end Here is my admin controller: class AdminController < ApplicationController def index @users = User.all respond_to do |format| format.html # index.html.erb format.json { render :json => @users } end end def create @user = User.new(params[:user]) respond_to do |format| if @user.save format.html { redirect_to @user, notice: 'User was successfully created.' } format.json { render json: @user, status: :created, location: @user } else format.html { render action: "new" } format.json { render json: @user.errors, status: :unprocessable_entity } end end end # GET /users/1 # GET /users/1.json def show @user = User.find(params[:id]) @user_user_id = params[:id] respond_to do |format| format.html # show.html.erb format.json { render json: @user } end end # GET /users/new # GET /users/new.json def new @user = User.new respond_to do |format| format.html # new.html.erb format.json { render json: @user } end end # GET /users/1/edit def edit @user = User.find(params[:id]) end # POST /users # POST /users.json # PUT /users/1 # PUT /users/1.json def update @user = User.find(params[:id]) respond_to do |format| if @user.update_attributes(params[:user]) format.html { redirect_to @user, notice: 'User was successfully updated.' } format.json { head :no_content } else format.html { render action: "edit" } format.json { render json: @user.errors, status: :unprocessable_entity } end end end # DELETE /users/1 # DELETE /users/1.json def destroy @user = User.find(params[:id]) @user.destroy respond_to do |format| format.html { redirect_to users_url } format.json { head :no_content } end end end Here is my view: <%= stylesheet_link_tag "admin" %> <body> <div id ="title1">Admin</div> <div class ="menu"></div> <div id ="section3"> <table id = "mytable"> <table border = "1"> <tr> <th>Username </th> <th>Email</th> <th>First Name</th> <th>Last Name</th> <th>Admin?</th> <th></th> <th></th> <th></th> </tr> <%= link_to "New User", admin_new_path %><br /> <% @users.each do |t| %> <tr> <td><%= t.username %></td> <td><%= t.email %></td> <td><%= t.firstname %></td> <td><%= t.lastname %></td> <td><%= t.admin %></td> <td><%= link_to 'Show', t %></td> <td> <%= button_to "Delete", t, method: :delete, data: { confirm: 'Are you sure?' } %></td> </tr> <% end %> </table></br> </body> </html> I can display the User database, but when I go to delete a record. I get this error No route matches [DELETE] "/users/11". I am new to rails so please remember this when trying to help. Thanks in advance. Edit: here are my routes = admin_index GET /admin(.:format) admin#index POST /admin(.:format) admin#create new_admin GET /admin/new(.:format) admin#new edit_admin GET /admin/:id/edit(.:format) admin#edit admin GET /admin/:id(.:format) admin#show PUT /admin/:id(.:format) admin#update DELETE /admin/:id(.:format) admin#destroy new_user_session GET /users/sign_in(.:format) devise/sessions#new user_session POST /users/sign_in(.:format) devise/sessions#create destroy_user_session DELETE /users/sign_out(.:format) devise/sessions#destroy user_password POST /users/password(.:format) devise/passwords#create new_user_password GET /users/password/new(.:format) devise/passwords#new edit_user_password GET /users/password/edit(.:format) devise/passwords#edit PUT /users/password(.:format) devise/passwords#update cancel_user_registration GET /users/cancel(.:format) admin#cancel user_registration POST /users(.:format) admin#create new_user_registration GET /users/sign_up(.:format) admin#new edit_user_registration GET /users/edit(.:format) admin#edit PUT /users(.:format) admin#update DELETE /users(.:format) admin#destroy projects GET /projects(.:format) projects#index POST /projects(.:format) projects#create new_project GET /projects/new(.:format) projects#new edit_project GET /projects/:id/edit(.:format) projects#edit project GET /projects/:id(.:format) projects#show PUT /projects/:id(.:format) projects#update DELETE /projects/:id(.:format) projects#destroy search /search(.:format) projects#search root / projects#index

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  • Stop propagating deletes

    - by Mark
    Is it just me or is anyone else finding EF very difficult to use in a real app :( I'm using it as the data layer and have created custom business objects. I'm having difficulty converting the business objects back to EF objects and updating/adding/deleting from the database. Does anyone know a good, simple example of doing this? Actually the current problem that's driving me nuts is when I delete something EF tries to delete other related stuff as well. For example, if I delete an invoice it will also delete the associated customer! Seems odd. I can't figure out how to stop it doing this. // tried: invoiceEfData.CustomerReference = null; // also tried invoiceEfData.Customer = null; context.DeleteObject(invoiceEfData); context.SaveChanges(); // at this point I get a database error due to it attempting to delete the customer

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  • SQL Table stored as a Heap - the dangers within

    - by MikeD
    Nearly all of the time I create a table, I include a primary key, and often that PK is implemented as a clustered index. Those two don't always have to go together, but in my world they almost always do. On a recent project, I was working on a data warehouse and a set of SSIS packages to import data from an OLTP database into my data warehouse. The data I was importing from the business database into the warehouse was mostly new rows, sometimes updates to existing rows, and sometimes deletes. I decided to use the MERGE statement to implement the insert, update or delete in the data warehouse, I found it quite performant to have a stored procedure that extracted all the new, updated, and deleted rows from the source database and dump it into a working table in my data warehouse, then run a stored proc in the warehouse that was the MERGE statement that took the rows from the working table and updated the real fact table. Use Warehouse CREATE TABLE Integration.MergePolicy (PolicyId int, PolicyTypeKey int, Premium money, Deductible money, EffectiveDate date, Operation varchar(5)) CREATE TABLE fact.Policy (PolicyKey int identity primary key, PolicyId int, PolicyTypeKey int, Premium money, Deductible money, EffectiveDate date) CREATE PROC Integration.MergePolicy as begin begin tran Merge fact.Policy as tgtUsing Integration.MergePolicy as SrcOn (tgt.PolicyId = Src.PolicyId) When not matched by Target then Insert (PolicyId, PolicyTypeKey, Premium, Deductible, EffectiveDate)values (src.PolicyId, src.PolicyTypeKey, src.Premium, src.Deductible, src.EffectiveDate) When matched and src.Operation = 'U' then Update set PolicyTypeKey = src.PolicyTypeKey,Premium = src.Premium,Deductible = src.Deductible,EffectiveDate = src.EffectiveDate When matched and src.Operation = 'D' then Delete ;delete from Integration.WorkPolicy commit end Notice that my worktable (Integration.MergePolicy) doesn't have any primary key or clustered index. I didn't think this would be a problem, since it was relatively small table and was empty after each time I ran the stored proc. For one of the work tables, during the initial loads of the warehouse, it was getting about 1.5 million rows inserted, processed, then deleted. Also, because of a bug in the extraction process, the same 1.5 million rows (plus a few hundred more each time) was getting inserted, processed, and deleted. This was being sone on a fairly hefty server that was otherwise unused, and no one was paying any attention to the time it was taking. This week I received a backup of this database and loaded it on my laptop to troubleshoot the problem, and of course it took a good ten minutes or more to run the process. However, what seemed strange to me was that after I fixed the problem and happened to run the merge sproc when the work table was completely empty, it still took almost ten minutes to complete. I immediately looked back at the MERGE statement to see if I had some sort of outer join that meant it would be scanning the target table (which had about 2 million rows in it), then turned on the execution plan output to see what was happening under the hood. Running the stored procedure again took a long time, and the plan output didn't show me much - 55% on the MERGE statement, and 45% on the DELETE statement, and table scans on the work table in both places. I was surprised at the relative cost of the DELETE statement, because there were really 0 rows to delete, but I was expecting to see the table scans. (I was beginning now to suspect that my problem was because the work table was being stored as a heap.) Then I turned on STATS_IO and ran the sproc again. The output was quite interesting.Table 'Worktable'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0.Table 'Policy'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0.Table 'MergePolicy'. Scan count 1, logical reads 433276, physical reads 60, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. I've reproduced the above from memory, the details aren't exact, but the essential bit was the very high number of logical reads on the table stored as a heap. Even just doing a SELECT Count(*) from Integration.MergePolicy incurred that sort of output, even though the result was always 0. I suppose I should research more on the allocation and deallocation of pages to tables stored as a heap, but I haven't, and my original assumption that a table stored as a heap with no rows would only need to read one page to answer any query was definitely proven wrong. It's likely that some sort of physical defragmentation of the table may have cleaned that up, but it seemed that the easiest answer was to put a clustered index on the table. After doing so, the execution plan showed a cluster index scan, and the IO stats showed only a single page read. (I aborted my first attempt at adding a clustered index on the table because it was taking too long - instead I ran TRUNCATE TABLE Integration.MergePolicy first and added the clustered index, both of which took very little time). I suspect I may not have noticed this if I had used TRUNCATE TABLE Integration.MergePolicy instead of DELETE FROM Integration.MergePolicy, since I'm guessing that the truncate operation does some rather quick releasing of pages allocated to the heap table. In the future, I will likely be much more careful to have a clustered index on every table I use, even the working tables. Mike  

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  • Cascading S3 Sink Tap not being deleted with SinkMode.REPLACE

    - by Eric Charles
    We are running Cascading with a Sink Tap being configured to store in Amazon S3 and were facing some FileAlreadyExistsException (see [1]). This was only from time to time (1 time on around 100) and was not reproducable. Digging into the Cascading codem, we discovered the Hfs.deleteResource() is called (among others) by the BaseFlow.deleteSinksIfNotUpdate(). Btw, we were quite intrigued with the silent NPE (with comment "hack to get around npe thrown when fs reaches root directory"). From there, we extended the Hfs tap with our own Tap to add more action in the deleteResource() method (see [2]) with a retry mechanism calling directly the getFileSystem(conf).delete. The retry mechanism seemed to bring improvement, but we are still sometimes facing failures (see example in [3]): it sounds like HDFS returns isDeleted=true, but asking directly after if the folder exists, we receive exists=true, which should not happen. Logs also shows randomly isDeleted true or false when the flow succeeds, which sounds like the returned value is irrelevant or not to be trusted. Can anybody bring his own S3 experience with such a behavior: "folder should be deleted, but it is not"? We suspect a S3 issue, but could it also be in Cascading or HDFS? We run on Hadoop Cloudera-cdh3u5 and Cascading 2.0.1-wip-dev. [1] org.apache.hadoop.mapred.FileAlreadyExistsException: Output directory s3n://... already exists at org.apache.hadoop.mapreduce.lib.output.FileOutputFormat.checkOutputSpecs(FileOutputFormat.java:132) at com.twitter.elephantbird.mapred.output.DeprecatedOutputFormatWrapper.checkOutputSpecs(DeprecatedOutputFormatWrapper.java:75) at org.apache.hadoop.mapred.JobClient$2.run(JobClient.java:923) at org.apache.hadoop.mapred.JobClient$2.run(JobClient.java:882) at java.security.AccessController.doPrivileged(Native Method) at javax.security.auth.Subject.doAs(Subject.java:396) at org.apache.hadoop.security.UserGroupInformation.doAs(UserGroupInformation.java:1278) at org.apache.hadoop.mapred.JobClient.submitJobInternal(JobClient.java:882) at org.apache.hadoop.mapred.JobClient.submitJob(JobClient.java:856) at cascading.flow.hadoop.planner.HadoopFlowStepJob.internalNonBlockingStart(HadoopFlowStepJob.java:104) at cascading.flow.planner.FlowStepJob.blockOnJob(FlowStepJob.java:174) at cascading.flow.planner.FlowStepJob.start(FlowStepJob.java:137) at cascading.flow.planner.FlowStepJob.call(FlowStepJob.java:122) at cascading.flow.planner.FlowStepJob.call(FlowStepJob.java:42) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.j [2] @Override public boolean deleteResource(JobConf conf) throws IOException { LOGGER.info("Deleting resource {}", getIdentifier()); boolean isDeleted = super.deleteResource(conf); LOGGER.info("Hfs Sink Tap isDeleted is {} for {}", isDeleted, getIdentifier()); Path path = new Path(getIdentifier()); int retryCount = 0; int cumulativeSleepTime = 0; int sleepTime = 1000; while (getFileSystem(conf).exists(path)) { LOGGER .info( "Resource {} still exists, it should not... - I will continue to wait patiently...", getIdentifier()); try { LOGGER.info("Now I will sleep " + sleepTime / 1000 + " seconds while trying to delete {} - attempt: {}", getIdentifier(), retryCount + 1); Thread.sleep(sleepTime); cumulativeSleepTime += sleepTime; sleepTime *= 2; } catch (InterruptedException e) { e.printStackTrace(); LOGGER .error( "Interrupted while sleeping trying to delete {} with message {}...", getIdentifier(), e.getMessage()); throw new RuntimeException(e); } if (retryCount == 0) { getFileSystem(conf).delete(getPath(), true); } retryCount++; if (cumulativeSleepTime > MAXIMUM_TIME_TO_WAIT_TO_DELETE_MS) { break; } } if (getFileSystem(conf).exists(path)) { LOGGER .error( "We didn't succeed to delete the resource {}. Throwing now a runtime exception.", getIdentifier()); throw new RuntimeException( "Although we waited to delete the resource for " + getIdentifier() + ' ' + retryCount + " iterations, it still exists - This must be an issue in the underlying storage system."); } return isDeleted; } [3] INFO [pool-2-thread-15] (BaseFlow.java:1287) - [...] at least one sink is marked for delete INFO [pool-2-thread-15] (BaseFlow.java:1287) - [...] sink oldest modified date: Wed Dec 31 23:59:59 UTC 1969 INFO [pool-2-thread-15] (HiveSinkTap.java:148) - Now I will sleep 1 seconds while trying to delete s3n://... - attempt: 1 INFO [pool-2-thread-15] (HiveSinkTap.java:130) - Deleting resource s3n://... INFO [pool-2-thread-15] (HiveSinkTap.java:133) - Hfs Sink Tap isDeleted is true for s3n://... ERROR [pool-2-thread-15] (HiveSinkTap.java:175) - We didn't succeed to delete the resource s3n://... Throwing now a runtime exception. WARN [pool-2-thread-15] (Cascade.java:706) - [...] flow failed: ... java.lang.RuntimeException: Although we waited to delete the resource for s3n://... 0 iterations, it still exists - This must be an issue in the underlying storage system. at com.qubit.hive.tap.HiveSinkTap.deleteResource(HiveSinkTap.java:179) at com.qubit.hive.tap.HiveSinkTap.deleteResource(HiveSinkTap.java:40) at cascading.flow.BaseFlow.deleteSinksIfNotUpdate(BaseFlow.java:971) at cascading.flow.BaseFlow.prepare(BaseFlow.java:733) at cascading.cascade.Cascade$CascadeJob.call(Cascade.java:761) at cascading.cascade.Cascade$CascadeJob.call(Cascade.java:710) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619)

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  • Date Tracking in Oracle HRMS

    - by Manoj Madhusoodanan
    Update Date Track Modes To maintain employee data effectively Oracle HCM is using a mechanism called date tracking.The main motive behind the date track mode is to maintain past,present and future data effectively.The various update date track modes are: CORRECTION : Over writes the data. No history will maintain.UPDATE : Keeps the history and new change will effect as of effective dateUPDATE_CHANGE_INSERT : Inserts the record and preserves the futureUPDATE_OVERRIDE : Inserts the record and overrides the future Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Action: Created Employee # 22 on 01-JAN-2012 The record in PER_ALL_PEOPLE_F is as shown below. Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 31-DEC-4712 24 2 Action: Updated record in CORRECTION mode Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 31-DEC-4712 24 Single 3 Action: Updated record in UPDATE mode effective 01-JUN-2012 and Marital Status = Married Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 31-MAY-2012 24 Single 4 01-JUN-2012 31-DEC-4712 24 Married 5 Action: Updated record in UPDATE mode effective 01-SEP-2012 and Marital Status = Divorced Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 31-MAY-2012 24 Single 4 01-JUN-2012 31-AUG-2012 24 Married 6 01-SEP-2012 31-DEC-4712 24 Divorced 7 Action: Updated record in UPDATE_CHANGE_INSERT mode effective 01-MAR-2012 and Marital Status = Living Together Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 29-FEB-2012 24 Single 8 01-MAR-2012 31-MAY-2012 24 Living Together 9 01-JUN-2012 31-AUG-2012 24 Married 6 01-SEP-2012 31-DEC-4712 24 Divorced 7 Action: Updated record in UPDATE_OVERRIDE mode effective 01-AUG-2012 and Marital Status = Divorced Effective Start Date Effective End Date Employee Number Marital Status Object Version Number 01-JAN-2012 29-FEB-2012 24 Single 8 01-MAR-2012 31-MAY-2012 24 Living Together 9 01-JUN-2012 31-JUL-2012 24 Married 10 01-AUG-2012 31-DEC-4712 24 Divorced 11  Delete Date Track Modes The various delete date track modes are ZAP : wipes all recordsDELETE : Deletes  current recordFUTURE_CHANGE : Deletes current and future changes.DELETE_NEXT_CHANGE : Deletes next change Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Element Entry records are shown below. Effective Start Date Effective End Date Element Entry Id Object Version Number 01-JAN-2012 12-OCT-2012 129831 3 13-OCT-2012 19-OCT-2012 129831 5 20-OCT-2012 31-DEC-4712 129831 6 Action: Delete record in ZAP mode effective 14-JAN-2012 No rows Action: Delete record in DELETE mode effective 14-OCT-2012 Effective Start Date Effective End Date Element Entry Id Object Version Number 01-JAN-2012 12-OCT-2012 129831 3 13-OCT-2012 14-OCT-2012 129831 6 Action: Delete record in FUTURE_CHANGE mode effective 14-JAN-2012 Effective Start Date Effective End Date Element Entry Id Object Version Number 01-JAN-2012 31-DEC-4712 129831 4 Action: Delete record in NEXT_CHANGE mode effective 14-JAN-2012 Effective Start Date Effective End Date Element Entry Id Object Version Number 01-JAN-2012 19-OCT-2012 129831 4 20-OCT-2012 31-DEC-4712 129831 6

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  • Deleting objects through foreign key relationship with T-SQL query

    - by LaserBeak
    Looking for a way to write the following LinQ to entities query as a T-SQL statement. repository.ProductShells.Where(x => x.ShellMembers.Any(sm => sm.ProductID == pid)).ToList().ForEach(x => repository.ProductShells.Remove(x)); The below is obviously not correct but I need it to delete respective ProductShell object where any ShellMember contains a ProductID equal to the passed in variable pid. I would presume this would involve a join statement to get the relevant ShellMembers. repository.Database.ExecuteSqlCommand("FROM Shellmembers WHERE ProductID={0} DELETE FK_ProductShell", pid); I have cascade delete enabled for the FK_ShellMembers_ProductShells foreign key, so when I delete the ProductShell it will delete all the ShellMembers that are associated with it. I am going to pass this statement to System.Data.Entity Database.ExecuteSqlCommand method.

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  • Use javascript variables in Rails view helpers

    - by Horacio
    Using jqGrid I want to generate delete links for each row in the grid. The standard way to do this is to add the links in the gridComplete callback like shown below: gridComplete: function() { var ids = jQuery("#jobs_table").jqGrid('getDataIDs'); for(var i=0;i < ids.length;i++){ var cl = ids[i]; be = '<%= link_to(image_tag("delete.gif", :border=>0, :size=>"20x22", :alt => "delete"),· { :action => 'destroy', :id => 'cl', :method => :delete}, :class => 'ajax') -%>'; jQuery("#jobs_table").jqGrid('setRowData',ids[i],{workflow_state:be}); } }, Using getDataIDs I get a list of IDs that I can use to generate the delete links. The problem is that this is a javascript call that results in a javascript variable. The question is how can I use this variable "cl" inside rails link_to view helper?

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  • iPhone: Crash When Deleting UITableView Rows

    - by Ajeet Kumar Yadav
    Hi, I am new in iPhone development. I am developing an application that fetches a value from a database and displays it in a table view. I want to delete table rows one by one but the rows do not delete and the application crashes. Here is my row deletion code: - (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if(editingStyle == UITableViewCellEditingStyleDelete) { SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; list *animal =[appDelegate.list1 objectAtIndex:indexPath.row]; [appDelegate deleteCoffee]; [self.tableView reloadData]; //Delete the object from the table. [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } I also delete all rows with this action: -(IBAction)deletebtn:(id)sender{ SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate deleteCoffee]; [self.tableView reloadData]; } How do I properly implement delete in an UITableView?

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  • FileSystemWatcher keeping parent directory

    - by Henry Jackson
    I am using FileSystemWatcher to monitor a folder, and it seems to be preventing the folder's parent from being deleted. For example, I have the file structure: C:\Root\FolderToWatch\... with the FileSystemWatcher targeting FolderToWatch. While my program is running, if I go to Windows Explorer and try to delete Root, I get an error "Cannot delete Root: access is denied". However, if I delete FolderToWatch FIRST, I can then delete Root without incident. (Needless to say, if the FileSystemWatcher is not enabled, I have no problem deleting either folder.) What gives? Why does the FileSystemWatcher hang onto it's target's parent like that? How (if possible) can I stop this behavior? I would like the user to be able to freely move or delete directories in Windows Explorer.

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  • uint8_t and unsigned char linking error

    - by mnn
    I'm using template function: template<typename T> void func(const T& value) { obj->func(value); } where obj is object of class: void my_object::func(int64_t value) { ... } void my_object::func(uint64_t value) { ... } void my_object::func(uint32_t value) { ... } void my_object::func(uint16_t value) { ... } void my_object::func(uint8_t value) { ... } The problem is with uint8_t overload of my_object::func() override. Linker complains about unresolved external symbols to overloads, which should have unsigned char parameter. Should I replace uint8_t overload with unsigned char overload? Edit: Just now noticed, that linker complains about uint64_t and int64_t too. I compile on Windows using MSVC++ 2008 Express.

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  • When and why will an OS initialise memory to 0xCD, 0xDD, etc. on malloc/free/new/delete?

    - by LeopardSkinPillBoxHat
    I know that the OS will sometimes initialise memory with certain patterns such as 0xCD and 0xDD. What I want to know is when and why this happens. When Is this specific to the compiler used? Do malloc/new and free/delete work in the same way with regard to this? Is it platform specific? Will it occur on other operating systems, such as Linux or VxWorks? Why My understanding is this only occurs in Win32 debug configuration, and it is used to detect memory overruns and to help the compiler catch exceptions. Can you give any practical examples as to how this initialisation is useful? I remember reading something (maybe in Code Complete 2) that it is good to initialise memory to a known pattern when allocating it, and certain patterns will trigger interrupts in Win32 which will result in exceptions showing in the debugger. How portable is this?

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  • REST - why we need million urls and different HTTP request?

    - by Andre
    I asked this question. But I still don't understand why we need to utilize different HTTP requests: DELETE/PUT/POST/GET in order to build nice API Wouldn't it be a lot simpler to pass all information in request parameters and have a SINGLE ENTRY-POINT for your api?: GET www.example.com/api?id=1&method=delete&returnformat=JSON GET www.example.com/api?id=1&method=delete&returnformat=XML or POST www.example.com/api {post data: id=1&method=delete&returnformat=JSON} POST www.example.com/api {post data: id=1&method=delete&returnformat=XML} and then - we can handle all methods and data internally without the need for hundreds of urls... how would you call this type of API - It's not REST apparently, it's not SOAP. then - what is it? UPDATE I'm not proposing any new standards here. I merely asking a question in order to better understand why web services work the way they work.

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  • Is iOS6 simulator buggy when deleting applications?

    - by davsan
    Frequently, when I try to delete an app on the iOS 6 simulator that comes with Xcode 4.5, the simulator freezes. What I do is just long press on the app. Delete dialog doesn't come up and the icons keep on wiggling. Quitting and re-opening the simulator does not help to delete the app. I've tried to delete the app's folder from /Library/Application Support/iPhone Simulator/5.1/Applications folder. Sometimes this helps but sometimes even this doesn't delete the icon from the simulator. This behavior is independent of the iOS version or the device model. It's the same whichever model/iOS I choose. The only thing that helps is using the Reset Contents and Settings option of the simulator. Do you experience the same frustration? If so, have you figured out a workaround besides resetting the simulator completely?

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Overloading Console.ReadLine possible? (or any static class method)

    - by comecme
    I'm trying to create an overload of the System.Console.ReadLine() method that will take a string argument. My intention basically is to be able to write string s = Console.ReadLine("Please enter a number: "); in stead of Console.Write("Please enter a number: "); string s = Console.ReadLine(); I don't think it is possible to overload Console.ReadLine itself, so I tried implementing an inherited class, like this: public static class MyConsole : System.Console { public static string ReadLine(string s) { Write(s); return ReadLine(); } } That doesn't work though, cause it is not possible to inherit from System.Console (because it is a static class which automatically makes is a sealed class). Does it make sense what I'm trying to do here? Or is it never a good idea to want to overload something from a static class?

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  • Django: Why Doesn't the Current URL Match any Patterns in urls.py

    - by austin_sherron
    I've found a few questions here related to my issue, but I haven't found anything that has helped me resolve my issue. I'm using Python 2.7.5 and Django 1.8.dev20140627143448. I have a view that's interacting with my database to delete objects, and it takes two arguments in addition to a request: def delete_data_item(request, dataclass_id, dataitem_id): form = AddDataItemForm(request.POST) data_set = get_object_or_404(DataClass, pk=dataclass_id) context = {'data_set': data_set, 'form': form} data_item = get_object_or_404(DataItem, pk=dataitem_id) data_item.delete() data_set.save() return HttpResponseRedirect(reverse('detail', args=(dataclass_id,))) The URL in myapp.urls.py looks something like this: url(r'^(?P<dataclass_id>[0-9]+)/(?P<dataitem_id>[0-9]+)/delete_data_item/$', views.delete_data_item, name='delete_data_item') and the portion of my template relevant to the view is: <a href="{% url 'delete_data_item' data_set.id data_item.id %}">DELETE</a> Whenever I click on the DELETE link, django tells me that the request URL: http://127.0.0.1:8000/myapp/5/%7B%%20url%20'delete_data_item'%20data_set.id%20data_item.id%20%%7D doesn't match any of my URL patterns. What am I missing? The URL on which the DELETE links exist is myapp/(<dataclass_id>[0-9]+)/

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  • does class/object models have a out-of-the-box equivalent to a database foreign key constraint

    - by Greg
    Hi, Does does class/object models have a out-of-the-box equivalent to a database foreign key constraint? Assume the language is C# please. That is say Class A has a field that references Class B and vica-versa. If I have Object A & B (instantiated from these classes) what happens if I delete Object B? Does it auto-delete or throw a constraint issue if it still exists in Object A as a reference? That is, for this scenario is there a way to ensure when a Object A is delete that either (a) object B is delete like a cascade delete, or (b) a constraint exception is thrown as the expectation is that the reference in Class B should be non-null?

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  • Which to use - "operator new" or "operator new[]" - to allocate a block of raw memory in C++?

    - by sharptooth
    My C++ program needs a block of uninitialized memory. In C I would use malloc() and later free(). In C++ I can either call ::operator new or ::operator new[] and ::operator delete or operator delete[] respectively later. Looks like both ::operator new and ::operator new[] have exactly the same signature and exactly the same behavior. The same for ::operator delete and ::operator delete[]. The only thing I shouldn't do is pairing operator new with operator delete[] and vice versa - undefined behavior. Other than that which pair do I choose and why?

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  • Oracle checking existence before deletion in a trigger

    I have analyzed a hibernate generated oracle database and discovered that a delete of a row from a single table will spawn the firing of 1200+ triggers in order to delete the related rows in child tables. The triggers are all auto-generated the same - an automatic delete of a child row without checking for existence first. As it is impossible to predict which child tables will actually have related rows, I think a viable solution to preventing the firing of the cascaded delete down a deeply branched completely empty limb, would be to check for the existence of a related row before attempting to delete. In other dbms', I could simply state " if exists....." before deleting. Is there a comparable way to do this in oracle?

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  • deleting files in javascript

    - by sasori
    is it possible to delete a file(s) inside the directory by just using javascript ?. what I currently have is, an index.php which displays the name of the files in the same directory and and a checkbox to each file name and at the bottom is a delete button. what I want to happen is, delete all the selected checkboxes once the delete button is clicked. I am not using mysql here, just a plain php file that displays the names. can someone show me how to delete the selected files using javascript ?

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  • SharePoint 2007 Hosting :: How to Move a Document from One Lbrary to Another

    - by mbridge
    Moving a document using a SharePoint Designer workflow involves copying the document to the SharePoint document library you want to move the document to, and then deleting the document from the current document library it is in. You can use the Copy List Item action to copy the document and the Delete item action to delete the document. To create a SharePoint Designer workflow that can move a document from one document library to another: 1. In SharePoint Designer 2007, open the SharePoint site on which the document library that contains the documents to move is located. 2. On the Define your new workflow screen of the Workflow Designer, enter a name for the workflow, select the document library you want to attach the workflow to (this would be a document library containing documents to move), select Allow this workflow to be manually started from an item, and click Next. 3. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 4. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Copy List Item from the actions list, and click Add. The following text is added to the Workflow Designer: Copy item in this list to this list 5. On the Step 1 screen of the Workflow Designer, click the first this list (representing the document library to copy the document from) in the text of the Copy List Item action. 6. On the Choose List Item dialog box, leave Current Item selected, and click OK. 7. On the Step 1 screen of the Workflow Designer, click the second this list (representing the document library to copy the document to) in the text of the Copy List Item action, and select the document library (this is the document library to where you want to move the document) from the drop-down list box that appears. 8. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 9. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Delete Item from the actions list, and click Add. The following text is added to the Workflow Designer: then Delete item in this list 10. On the Step 1 screen of the Workflow Designer, click this list in the text of the Delete Item action. 11. On the Choose List Item dialog box, leave Current Item selected and click OK. The final text for the workflow should now look like: Copy item in DocLib1 to DocLib2   then Delete item in DocLib1 where DocLib1 is the SharePoint document library containing the document to move and DocLib2 the document library to move the document to. 12. On the Step 1 screen of the Workflow Designer, click Finish. How to Test the Workflow? 1. Go to the SharePoint document library to which you attached the workflow, click on a document, and select Workflows from the drop-down menu. 2. On the Workflows page, click the name of your SharePoint Designer workflow. 3. On the workflow initiation page, click Start.

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