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  • Protobuf design patterns

    - by Monster Truck
    I am evaluating Google Protocol Buffers for a Java based service (but am expecting language agnostic patterns). I have two questions: The first is a broad general question: What patterns are we seeing people use? Said patterns being related to class organization (e.g., messages per .proto file, packaging, and distribution) and message definition (e.g., repeated fields vs. repeated encapsulated fields*) etc. There is very little information of this sort on the Google Protobuf Help pages and public blogs while there is a ton of information for established protocols such as XML. I also have specific questions over the following two different patterns: Represent messages in .proto files, package them as a separate jar, and ship it to target consumers of the service --which is basically the default approach I guess. Do the same but also include hand crafted wrappers (not sub-classes!) around each message that implement a contract supporting at least these two methods (T is the wrapper class, V is the message class (using generics but simplified syntax for brevity): public V toProtobufMessage() { V.Builder builder = V.newBuilder(); for (Item item : getItemList()) { builder.addItem(item); } return builder.setAmountPayable(getAmountPayable()). setShippingAddress(getShippingAddress()). build(); } public static T fromProtobufMessage(V message_) { return new T(message_.getShippingAddress(), message_.getItemList(), message_.getAmountPayable()); } One advantage I see with (2) is that I can hide away the complexities introduced by V.newBuilder().addField().build() and add some meaningful methods such as isOpenForTrade() or isAddressInFreeDeliveryZone() etc. in my wrappers. The second advantage I see with (2) is that my clients deal with immutable objects (something I can enforce in the wrapper class). One disadvantage I see with (2) is that I duplicate code and have to sync up my wrapper classes with .proto files. Does anyone have better techniques or further critiques on any of the two approaches? *By encapsulating a repeated field I mean messages such as this one: message ItemList { repeated item = 1; } message CustomerInvoice { required ShippingAddress address = 1; required ItemList = 2; required double amountPayable = 3; } instead of messages such as this one: message CustomerInvoice { required ShippingAddress address = 1; repeated Item item = 2; required double amountPayable = 3; } I like the latter but am happy to hear arguments against it.

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  • The Importance of Web Design and SEO in 2010

    Today the world has changed from what it was in the past. Business whether small or large should have its web presence otherwise they are considered as scams by the people. All of them should have website and only after that people will be able to get all the information of the business.

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  • Web Site Design and Development Guide

    Web development and designing is the hot business trend in today's time. It is the benefit of the technology that indicates the increasing number of websites and communities across the internet. Come across an entire range of web applications based on PHP, Java and other web development features.

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  • The Essential Website Design & Development Tools

    To create a website lots of different tools are required to make the work complete, without which the website developers and the website designers would not be able to work as smoothly and efficiently as they do today. Here are a look at some of the common tools used to make a website.

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  • How to Associate Web Design With Search Engine Optimization

    Permanent one way link building is an important means of search engine optimization as the basic idea behind optimization is to establish link popularity. Meta tag optimization has also given adequate boost to many companies although this technique cannot be adopted by novices and requires the guidance of an established SEO firm. SEO is a huge business and one of the most offered service packages on the World Wide Web.

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  • Website Design Should Always Be SEO Based!

    SEO technique invariably helps in achieving a high ranking amongst the various search engines and visitors manage to find your website with the minimum of effort. In fact this is the foremost method of locating any website on the Internet.

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  • Website Design Development With SEO in Focus

    As a business owner when you decide to go online and have your website developed, search engine optimization is one of the last thing that comes into the mind. But website development is not just about designing a site & making it live on the internet, you want the website to bring in business for you and work as a place to showcase your products and services.

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  • How to Associate Web Design With Search Engine Optimization

    Permanent one way link building is an important means of search engine optimization as the basic idea behind optimization is to establish link popularity. Meta tag optimization has also given adequate boost to many companies although this technique cannot be adopted by novices and requires the guidance of an established SEO firm. SEO is a huge business and one of the most offered service packages on the World Wide Web.

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  • Importance of SEO in Web Design

    In today's unstable economy, every business needs an online presence to excel out and to get more profits. Your website will serve as a salesperson which will help you to make your business with ease, with less efforts and works for you around the clock.

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  • Stairway to Database Design - STEP 1: Data Elements

    Before you start to think about your database schema or tables, you need to consider your data: The type of data it is, the scale you use for values. It needs to be unique, precise and unambiguous. Then you need to name it in such a way that it can be generally understood. Joe Celko explains...

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  • Top 5 SEO WordPress Plugins For Your Website Design

    If you have browsed through the plugin section of your WordPress admin panel, you'll know there are thousands of useful plugins to help improve your site front end and back end. Here we're going to look at the tools that can help you with your SEO, we all know Google loves WordPress, but how can we get even more out of our blog?

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  • The Myths of Website SEO Page Design

    Many so called self confessed experts will tell you that you need to use certain entries in your Title, Description, alts, keywords and other places. Make sure that you have enough H1 and H2 tags and use bold a few times.

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  • Database design problem: intermediate table between 2 tables may end up with too many results.

    - by SK.
    I have to design a database to handle forms. Basically, a form needs to go through (exactly) 7 people, one by one. Each person can either agree or decline a form. If one declines, the chain stops and the following people don't even get notified that there is a form. Right now I have thought of those 3 tables: FORM, PERSON, and RESPONSE inbetween. However, my first solution sounds too heavy because each form could have up to 7 responses. Here we are with the table inbetween. That means that each successful form has 7 rows in the table RESPONSE. Here we have the responding information directly inside the form. It looks ugly but at least keeps everything as singular as possible. On the bad side I can't track the response dates, but I don't think it is crucial for that matter. What is your opinion on this? I feel like both of them are wrong and I don't know how to fix that. If that matters, I'll be using Oracle 9.

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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