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  • ATI HD 5970 display

    - by user55406
    Hello everyone i'm a little worry about my graphic card. before I get into that I will tell you my system specs. I have intel dx58so mainboard, 6gb corsair xms ddr3 ram, intel i7 960 cpu, and ati hd 5970. I'm also using a coolmaster haf92 case. My OS is vista X64. Here is my issue when I type in dxdiag in (Start Search) and I look into display. I see in (approx total memory) 716mb graphic memory. The ati hd 5970 is a 2gb graphic card. Am I being stuipd or is there an issue.

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  • After installing Windows 7, there're lines on the screen

    - by user22589
    Hi, I've just installed Windows 7 on my Dell machine. Everything works fine except that there are one or two lines on the screen. The line is so random and I am sure that it's now the monitor problem. The graphic card is NVidia GeForce 7600. I replaced the default driver with the driver from the manufacturer and it didn't help. When I change screen setting, the line goes away for a while and it comes back in different location. Sometimes an app window has the line and if I move the window the line follows with the window. What can I do to fix it? Thanks. Sam

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  • iPhone SDK: path and Inner Shadow

    - by JustMe
    Take a look of this image: http://imagebin.ca/img/b-W91wDU.png I have some CGPath like the image 1 and I would like to know how I can create an inner shadow effect like the image 2 I'm working with objective-c and Core Graphics iPhone SDK: 3.2

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  • Reset custom region in winforms using C#

    - by Suriyan Suresh
    i have removed left portion of a form using graphics path and region command. when i am trying to show group box on removed portion, group box not appeared. how do i show the groupbox on removed region area ?. or how do i reset the region GraphicsPath shape = new GraphicsPath(); shape.AddRectangle(new Rectangle(200, 0, FormWidth, FormHeight)); this.Region = new Region(shape);

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  • Java2d: JPanel set background color not working

    - by Algorist
    I am having the below code. public VizCanvas(){ { this.setBackground(Color.black); this.setSize(400,400); } } It worked fine and displays the panel in black background. But when I implement the paint method, which does nothing, the color changes to default color i.e gray. I tried to set graphics.setColor() but it didn't help. Thank you.

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  • Why does this thumbnail generation code throw OutOfMemoryException on large files?

    - by tsilb
    This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine. How can I improve this code to stop throwing on very large files? In this case I'm loading a 721MB TIF on a machine with 8GB RAM. The Task Manager shows 2GB used so something is preventing it from using all that memory. Specifically it throws when I load the Image to calculate the size of the original. What gives? /// <summary>Creates a thumbnail of a given image.</summary> /// <param name="inFile">Fully qualified path to file to create a thumbnail of</param> /// <param name="outFile">Fully qualified path to created thumbnail</param> /// <param name="x">Width of thumbnail</param> /// <returns>flag; result = is success</returns> public static bool CreateThumbnail(string inFile, string outFile, int x) { // Validation - assume 16x16 icon is smallest useful size. Smaller than that is just not going to do us any good anyway. I consider that an "Exceptional" case. if (string.IsNullOrEmpty(inFile)) throw new ArgumentNullException("inFile"); if (string.IsNullOrEmpty(outFile)) throw new ArgumentNullException("outFile"); if (x < 16) throw new ArgumentOutOfRangeException("x"); if (!File.Exists(inFile)) throw new ArgumentOutOfRangeException("inFile", "File does not exist: " + inFile); // Mathematically determine Y dimension int y; using (Image img = Image.FromFile(inFile)) { // OutOfMemoryException double xyRatio = (double)x / (double)img.Width; y = (int)((double)img.Height * xyRatio); } // All this crap could have easily been Image.Save(filename, x, y)... but nooooo.... using (Bitmap bmp = new Bitmap(inFile)) using (Bitmap thumb = new Bitmap((Image)bmp, new Size(x, y))) using (Graphics g = Graphics.FromImage(thumb)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; System.Drawing.Imaging.ImageCodecInfo codec = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1]; System.Drawing.Imaging.EncoderParameters ep2 = new System.Drawing.Imaging.EncoderParameters(1); ep2.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L); g.DrawImage(bmp, new Rectangle(0,0,thumb.Width, thumb.Height)); try { thumb.Save(outFile, codec, ep2); return true; } catch { return false; } } }

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  • Xcode - Drawing Pixels

    - by Brett
    Hi guys; I am trying to draw individual pixels in xcode to be outputted to the iphone. I do not know any OpenGL or Quartz coding but I do know a bit about Core Graphics. I was thinking about drawing small rectangles with width and height of one, but do not know how to implement this into code and how to get this to show in the view. Any help is greatly appreciated. Thanks, Brett

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  • smallest filesize for transparent gif

    - by zaf
    I'm looking for the smallest (in terms of filesize) transparent 1 pixel image. Currently I have a gif of 49 bytes which seems to be the most popular. But I remember many years ago having one which was less than 40 bytes. Could have been 32 bytes. Can anyone do better? Graphics format is no concern as long as modern web browsers can display it and respect the transparency.

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  • CGRect in C code

    - by Leif Andersen
    A simple google search for: CGRect + C or CGRect in C brings back only Apple, iPhone, and Objective-C websites. However, I remember hearing that Core Graphics was part of C at my university. Did I hear incorrectly, or is CGRect something that I can use in C, or even C++ as it's Object oriented?

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  • vector drawing canvas in GWT

    - by Limbic System
    Are there are decent implementations of a vector graphics canvas in GWT? I would like to be draw arbitrary shapes and have them react to user input (mouse in/out/click/etc). There are wrappers for the HTML canvas, but that feature is not supported in older browsers (read: IE).

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  • UIImage change raw pixels from white to clear?

    - by christo16
    I've tried some code from each of these questions: How to make one color transparent on a UIImage? How to mask a UIImage so that white becomes transparent on iphone? but have come up unsuccessful, unfortunately working with Core Graphics and images is not my strong suit. How would I go about accessing a UIImage's raw data and changing the white pixels to clear? Thanks!

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  • Delete rectangle using c#?

    - by C. Karunarathne
    Can I delete the old rectangle which I have drawn and draw a new rectangle? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.panel1.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); g.dispose(); }

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  • ASP.NET/Vb.net: How to create a frame after an image is uploaded ?

    - by stighy
    Hi guys, i would like to create a fixed size frame for user photos uploaded. I've tought: i, can create a fixed sized image (200 width x 600 height for example), with my personal frame (top, left, bottom, right element graphics) , and in the center a transparency. Ok, but i don't know how to merge the photo into the frame and save the new photo format. Does anybody have some piece of code to help me ? Thank you!

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • Delete rectangle using .NET?

    - by C. Karunarathne
    Can I delete the old rectangle which I have drawn and draw a new rectangle? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.panel1.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); g.dispose(); }

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  • smallest filesize for transparent single pixel image

    - by zaf
    I'm looking for the smallest (in terms of filesize) transparent 1 pixel image. Currently I have a gif of 49 bytes which seems to be the most popular. But I remember many years ago having one which was less than 40 bytes. Could have been 32 bytes. Can anyone do better? Graphics format is no concern as long as modern web browsers can display it and respect the transparency.

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  • Is DxScene the "WPF for Delphi"? Anyone used it?

    - by André Mussche
    I am playing with DxScene and VxScene: http://www.ksdev.com/dxscene/index.html It looks very nice and powerful: 3d accelerated vector graphics, cross plaform, nice effects, many 2d GUI controls (vector based), good scaling, transparency, rotating (x, y, z), 3d models, etc. Even with many effects, the CPU stays very low (0%)! http://www.ksdev.com/dxscene/snapshot/screen0.jpeg But can it be seen as a good WPF alternative for Delphi? And does anyone use it instead of normal Delphi VCL?

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  • XSL Transform SVG to VML

    - by kzh
    I don't know anything about VML except that Internet Explorer and other Microsoft products use it and that it is a vector graphics format. Can one use XSLT to transform an SVG document to VML? Or are they too different from one another to make this possible? I know that there exist XSLT documents to transform SVG to XAML.

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  • Resized image degrades in quality.

    - by Venkats
    I resized an image using Java2D Graphics class. But it doesn't look right. BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type); Graphics2D g = resizedImage.createGraphics(); g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null); g.dispose(); Is it possible to scale an image without introducing artifacts?

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • what are sparse voxel octrees?

    - by pdeva
    I have reading a lot about the potential use of sparse voxel octrees in future graphics engines. However I have been unable to find technical information on them. I understand what a voxel is, however I dont know what sparse voxel octrees are or how are they any more efficient than the polygonal techniques in use now. Could somebody explain or point me to an explanation for this?

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  • How do I update the system wallpaper in an Android 1.6 service after changing it with setWallpaper()

    - by Majakk
    So basically the code "almost" works - the problem is that the system does not appear to know that the system wallpaper have been changed or does not do anything about it. Starting and closing another app manually appears to enforce an update. In an event call the following is done: getApplicationContext().setWallpaper(pWallOne); Is there some way of telling the android system to update the graphics or to do some cheap trick that forces it to? Any help or tip would be very much appreciated!!

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  • Dynamically Rendering in a Scrollable Area

    - by James
    What is the generic algorithm or process that is commonly used to dynamically render portions of a scrolling area? For example, in Google Maps, when the user scrolls past the bounds of the currently rendered area, a grey checkerboard pattern is displayed within the not-yet-rendered portions while the application loads and renders those areas. I'm looking specifically for the approach, or the mathematics, related to filling a graphics area in chunks based on what has just come into view. If possible, I'm looking for anything relevant to the GDI+ process of doing so.

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