Search Results

Search found 7051 results on 283 pages for 'magic mouse'.

Page 76/283 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • How do I convert screen coordinates to between -1 and 1?

    - by bbdude95
    I'm writing a function that allows me to click on my tiles. The origin for my tiles is the center, however, the mouse's origin is the top left. I need a way to transform my mouse coordinates into my tile coordinates. Here is what I already have (but is not working): void mouseClick(int button, int state, int x, int y) { x -= 400; y -= 300; float xx = x / 100; // This gets me close but the number is still high. float yy = y / 100; // It needs to be between -1 and 1 }

    Read the article

  • touchpad not working occasionally in Compaq Presario CQ45

    - by Debasmita
    I have upgraded to Ubuntu 12.04 and my touchpad is not working at times on rebooting. There is no touchpad tab on system settings-mouse and touchpad. I have tried using the first two answers given here. I have tried omega@debasmita-laptop:~$ synclient TouchpadOff=0 Couldn't find synaptics properties. No synaptics driver loaded? When I try to open synaptiks it says no touchpad detected. However, USB mouse is working fine so far. Is there a solution to the problem?

    Read the article

  • How can I remap my keys to act like the Macintosh keyboard (like hold alt l + l click = r click)?

    - by jaorizabal
    I want my keyboard layout to act like a Macintosh keyboard. It's hard to use my computer after years on a mac. I want to disable my right mouse click, and replace it with alt + right mouse click. The alt key will also act like ctrl. I want my left ctrl to be the HUD key. I still want my super key to be the same. Can someone please make a script, or point me in the direction of a program to do all this with ease. If you were to make a script/whatever, can you please make one what will reverse all keyboard changes in-case I feel that it is not the same. I will add to the post if I miss anything. Thank you.

    Read the article

  • Googling query from anywhere

    - by Shagun
    Some times when I am trying out stuff on my terminal, I get some blockade or some error to resolve which I have to copy the error or last message then open my browser and then Google the query. Is it possible for me that I select the message via mouse and when I right click I get a Google it option as I get when I select some text on a browser? PS : I am not asking how to do Google search via terminal or how to browse web via terminal.These were the results I got when I goggled my question. what I want is something more general. Whenever I select a piece of text I should get a "Google me" option with the right click of my mouse(or maybe with pressing of a key or something). I would prefer that the query takes place in a browser and not in a terminal.

    Read the article

  • What should I do when Ubuntu freezes?

    - by ændrük
    All operating systems freeze sometimes, and Ubuntu is no exception. What should I do to regain control when... just one program stops responding? nothing at all responds to mouse clicks or key presses? the mouse stops moving entirely? In what order should I try various solutions before deciding to pull the power plug? What should I do when starting up Ubuntu fails? Is there a diagnostic procedure I can follow?

    Read the article

  • Driver inversion

    - by Val
    I have a GUI game, which is driven by user every time it clicks the mouse. Every time user clicks a square on a board, the board state is updated (we re-compute the score, the player to make next move and legal movements it can make) and repainted. Both mouse click, state recomputation and painting are handled in the GUI thread. Now, suppose that I want to train AI to play without GUI. That is, game engine should consume next move by simply calling AI's makeMove function in one thread. This would allow to play millions of games per second automatically. GUI may just screenshot some arbitrary states time after time. How do you switch to this strategy?

    Read the article

  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

    Read the article

  • touchpad Detected but not working in Ubuntu 14.04 on toshiba satellite p75 a7200

    - by user288937
    I have a toshiba satalite that I have just installed Ubuntu 14.04 on and it runs great. But the touchpad does not work. I plugged in a usb mouse and it worked fine but the laptop touchpad wont work. I tried everything I could find under the sun and it is detected and all and says its enabled but does not work. I have pressed fn f7 to enable the mouse and still nothing. Synaptics is installed im pretty sure to because I used synaptics --list or something like that and It worked fine.

    Read the article

  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

    Read the article

  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

    Read the article

  • Dark Sun Dispatch 001

    - by Chris Williams
    If you aren't into tabletop (aka pen & paper) RPGs, you might as well click to the next post now... Still here? Awesome. I've recently started running a new D&D 4.0 Dark Sun campaign. If you don't know anything about Dark Sun, here's a quick intro: The campaign take place on the world of Athas, formerly a lush green world that is now a desert wasteland. Forests are rare in the extreme, as is water and metal. Coins are made of ceramic and weapons are often made of hardened wood, bone or obsidian. The green age of Athas was centuries ago and the current state was brought about through the reckless use of sorcerous magic. (In this world, you can augment spells by drawing on the life force of the world & people around you. This is called defiling. Preserving magic draws upon the casters life force and does not damage the surrounding world, but it isn't as powerful.) Humans are pretty much unchanged, but the traditional fantasy races have changed quite a bit. Elves don't live in the forest, they are shifty and untrustworthy desert traders known for their ability to run long distances through the wastes. Halflings are not short, fat, pleasant little riverside people. Instead they are bloodthirsty feral cannibals that roam the few remaining forests and ride reptilians beasts akin to raptors. Gnomes are extinct, as are orcs. Dwarves are mostly farmers and gladiators, and live out in the sun instead of staying under the mountains. Goliaths are half-giants, not known for their intellect. Muls are a Dwarf & Human crossbreed that displays the best traits of both races (human height and dwarven stoutness.) Thri-Kreen are sentient mantis people that are extremely fast. Most of the same character classes are available, with a few new twists. There are no divine characters (such as Priests, Paladins, etc) because the gods are gone. Nobody alive today can remember a time when they were still around. Instead, some folks worship the elemental forces (although they don't give out spells.) The cities are all ruled by Sorcerer King tyrants (except one city: Tyr) who are hundreds of years old and still practice defiling magic whenever they please. Serving the Sorcerer Kings are the Templars, who are also defilers and psionicists. Crossing them is as bad, in many cases, as crossing the Kings themselves. Between the cities you have small towns and trading outposts, and mostly barren desert with sometimes 4-5 days on foot between towns and the nearest oasis. Being caught out in the desert without adequate supplies and protection from the elements is pretty much a death sentence for even the toughest heroes. When you add in the natural (and unnatural) predators that roam the wastes, often in packs, most people don't last long alone. In this campaign, the adventure begins in the (small) trading fortress of Altaruk, a couple weeks walking distance from the newly freed city of Tyr. A caravan carrying trade goods from Altaruk has not made it to Tyr and the local merchant house has dispatched the heroes to find out what happened and to retrieve the goods (and drivers) if possible. The unlikely heroes consist of a human shaman, a thri-kreen monk, a human wizard, a kenku assassin and a (void aspect) genasi swordmage. Gathering up supplies and a little liquid courage, they set out into the desert and manage to find the northbound tracks of the wagon. Shortly after finding the tracks, they are ambushed by a pack of silt-runners (small lizard people with very large teeth and poisoned pointy spears.) The party makes short work of the creatures, taking a few minor wounds in the process. Proceeding onward without resting, they find the remains of the wagon and manage to sneak up on a pack of Kruthiks picking through the rubble and spilled goods. Unfortunately, they failed to take advantage of the opportunity and had a hard fight ahead of them. The party defeated the kruthiks, but took heavy damage (and almost lost a couple of their own) in the process. Once the kruthiks were dispatched, they followed a set of tracks further north to a ruined tower...

    Read the article

  • Converting .docx to pdf (or .doc to pdf, or .doc to odt, etc.) with libreoffice on a webserver on the fly using php

    - by robertphyatt
    Ok, so I needed to convert .docx files to .pdf files on the fly, but none of the free php libraries that were available let me do it on my server (a webservice was not good enough). Basically either I needed to pay for a library (and have it maybe suck) or just deal with the free ones that didn't convert the formatting well enough. Not good enough! I found that LibreOffice (OpenOffice's successor) allows command line conversion using the LibreOffice conversion engine (which DID preserve the formatting like I wanted and generally worked great). I loaded the latest version of Ubuntu (http://www.ubuntu.com/download/ubuntu/download) onto my Virtual Box (https://www.virtualbox.org/wiki/Downloads) on my computer and found that I was able to easily convert files using the commandline like this: libreoffice --headless -convert-to pdf fileToConvert.docx -outdir output/path/for/pdf I thought: sweet...but I don't have admin rights on my host's web server. I tried to use a "portable" version of LibreOffice that I obtained from http://portablelinuxapps.org/ but I was unable to get it to work on my host's webserver, because my host's webserver didn't have all the dependencies (Dependency Hell! http://en.wikipedia.org/wiki/Dependency_hell) I was at a loss of how to make it work, until I ran across a cool project made by a Ph.D. student (Philip J. Guo) at Stanford called CDE: http://www.stanford.edu/~pgbovine/cde.html I will let you look at his explanations of how it works (I followed what he did in http://www.youtube.com/watch?feature=player_embedded&v=6XdwHo1BWwY, starting at about 32:00 as well as the directions on his site), but in short, it allows one to avoid dependency hell by copying all the files used when you run certain commands, recreating the linux environment where the command worked. I was able to use this to run LibreOffice without having to resort to someone's portable version of it, and it worked just like it did when I did it on Ubuntu with the command above, with a tweak: I needed to run the wrapper of LibreOffice the CDE generated. So, below is my PHP code that calls it. In this code snippet, the filename to be copied is passed in as $_POST["filename"]. I copy the file to the same spot where I originally converted the file, convert it, copy it back and then delete all the files (so that it doesn't start growing exponentially). I did it this way because I wasn't able to make it work otherwise on the webserver. If there is a linux + webserver ninja out there that can figure out how to make it work without doing this, I would be interested to know what you did. Please post a comment or something if you did that. <?php //first copy the file to the magic place where we can convert it to a pdf on the fly copy($time.$_POST["filename"], "../LibreOffice/cde-package/cde-root/home/robert/Desktop/".$_POST["filename"]); //change to that directory chdir('../LibreOffice/cde-package/cde-root/home/robert'); //the magic command that does the conversion $myCommand = "./libreoffice.cde --headless -convert-to pdf Desktop/".$_POST["filename"]." -outdir Desktop/"; exec ($myCommand); //copy the file back copy("Desktop/".str_replace(".docx", ".pdf", $_POST["filename"]), "../../../../../documents/".str_replace(".docx", ".pdf", $_POST["filename"])); //delete all the files out of the magic place where we can convert it to a pdf on the fly $files1 = scandir('Desktop'); //my files that I generated all happened to start with a number. $pattern = '/^[0-9]/'; foreach ($files1 as $value) { preg_match($pattern, $value, $matches); if(count($matches) ?> 0) { unlink("Desktop/".$value); } } //changing the header to the location of the file makes it work well on androids header( 'Location: '.str_replace(".docx", ".pdf", $_POST["filename"]) ); ?> And here is the tar.gz file I generated I generated with CDE. To duplicate what I did exactly, put the tar.gz file in a folder somewhere. I will call that folder the "root". Make a new folder called "documents" in the "root" folder. Unpack the tar.gz and run the php script above from the "documents" folder. Success! I made a truly portable version of LibreOffice that can convert files on the fly on a webserver using 100% free, open source software!

    Read the article

  • Issues installing new drivers

    - by Luke
    I have a Windows XP Home SP3 system that won't detect anything on USB. It works on Ubuntu Live (off USB), and the USB keyboard and mouse work in the BIOS. Physically speaking, I'm sure it's fine. I installed the SMBus drivers and the USB driver from the motherboard's website, adn that went fine. If I plug anything in, it can detect the type of thing it is (i.e. keyboard, mouse, flash drive, etc) and even the name sometimes (i.e. Microsoft 5 button mouse), but won't accept any drivers. I have tried putting the Windows CD in the drive, but that didn't help. I have scanned for viruses and CHKDSK with no issues, and ran a MemTest86 with no issues. I am limited to one PS/2 connection for inputs, so I'm using the keyboard and haven't tried WU yet. A colleague suggested trying a new USB controller, so I put in a PCI one that only had drivers for 9x on the CD, so I assume that XP has them built in. It goes through the Found New Hardware wizard, but never actually finds drivers. I have also tried running SFC /SCANNOW and System Restore. SFC just flashes and goes away, making me believe it may be a hidden virus somewhere, but everything else seems to work, including MSE. I have reason to believe it's just an issue with detecting hardware, since even the USB Controller card can't seem to find drivers, but it can detect WHEN a USB device is connected Anyone else run into this, or have a suggestion short of re-installing Windows?

    Read the article

  • Idle state detection for server

    - by odinmillion
    Windows OS has a service that detects idle state. Details: Task Idle Conditions The computer is considered idle if all the processors and all the disks were idle for more than 90% of the past 15 minutes and if there is no keyboard or mouse input during this period of time. When the Task Scheduler service detects that the computer is idle, the service only waits for user input to mark the end of the idle state. It is very useful for usual PCs that have keyboard amd mouse. We can use standard task scheduler to start some process like defrag when PC in idle state and stop when PC isn't in idle state. But what should we use when we using a standalone server without keyboard and mouse? Server sometimes receives commands by TCP/IP and starts CPU and HDD activity. But sometimes CPU and HDD activity at zero level. I would like to use this periods of time to start defrag or another process. But this started at "idle" state processes should be terminated when another commands will appear. So, standard idle state conditions cant help me because we have not got user input to stop idle state. I need more customizable idle state detector. Automatically started processes shouldn't influence to idle state, but PC should go away from idle state when another process will apperar. What should I use? Maybe exists some advansed task scheduler? Or I should write some useful utility on C#? I hope that it is a standard task and all useful utilities already compiled :)

    Read the article

  • No OS will boot, all freeze

    - by Gyan
    This is for a computer with the following configuration: Asus P5KPL-AM/PS motherboard Pentium D 820 (dual core 2.8 GHz) 1 x 2 GB DDR2-800 Transcend RAM 1 SATA2 Samsung 160 GB HDD 1 PATA LG CD/DVD Writer PS/2 generic Keyboard USB Razer mouse The computer was working fine till a month ago with a Hitachi HDD in place of the Samsung. But that drive died and I sent it in for warranty replacement. Since then and till last week, the computer had not been turned on. I then got hold of a spare but XPSP2-loaded Samsung drive from another computer and decided to get this computer temporarily running. However, when I tried to boot into XP, it didn't load. It got stuck at the first graphical screen. When trying Safe Mode, the file list would be updated up to diskio.sys and then freeze. If I tried to boot Kubuntu off a CD, I would get past the first menu, but then get stuck at the subsequent graphical interface in the loading process. A similar thing happend with a friend's Windows XP-on-a-pen-drive. I switched the RAM into the other slot, but no luck. Then I booted the Ultimate Boot CD and ran Memtest86+ and a couple of the bundled CPU stress tests but these detected no errors. Some searching on the Internet brought up the notion of the CPU failing to switch from "real" to "protected mode". I'm hoping to get a fix on what the problem is and what I can do about it. Edit: I've flashed to the latest BIOS, but that doesn't help. Also, Knoppix LiveCD also freezes. I notice that the LED in my mouse goes off at the time of freeze, but trying to boot without the mouse connected produces the same result.

    Read the article

  • Xmodmap fails to remap modifier keys

    - by ZyX
    When I try to move keys, so that I have CapsLock on escape, Control on CapsLock and Escape on left control, I get the following error: % xmodmap ~/.Xmodmap X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 118 (X_SetModifierMapping) Value in failed request: 0x17 Serial number of failed request: 15 Current serial number in output stream: 15 That is the code that fails: remove Lock = Caps_Lock ! ESC keycode 9 = Caps_Lock add Lock = Caps_Lock remove Control = Control_L ! CapsLock keycode 66 = Control_L add control = Control_L ! Control_R keycode 37 = Escape ! 2*Meta_L keycode 148 = Meta_L add mod1 = Meta_L If I comment out all lines that start with either add or remove it runs without any errors, but does not do what I want. Program versions (Gentoo x86 (stable)): xorg-server-1.7.6 xmodmap-1.0.4 xf86-input-evdev-2.3.2 Xorg.conf: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 1.0 (buildmeister@builder63) Fri Aug 14 17:54:58 PDT 2009 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Evdev Keyboard" "CoreKeyboard" InputDevice "Evdev Mouse" "CorePointer" EndSection Section "Module" Disable "dri" Disable "dri2" Disable "record" EndSection Section "InputDevice" Identifier "Evdev Keyboard" Driver "evdev" Option "Device" "/dev/input/event2" Option "CoreKeyboard" Option "AutoRepeat" "500 25" Option "XkbRules" "xorg" Option "xkb_rules" "xorg" Option "XkbModel" "yahoo" Option "xkb_model" "yahoo" Option "XkbLayout" "dvp2" # ,ru2 Option "xkb_layout" "dvp2" # ,ru2 # Option "XkbVariant" "" # ,winkeys Option "XkbOption" "grp_led:scroll,grp:rctrl_toggle,compose:rwin,grp:lwin_switch" # grp:lwin_switch EndSection Section "InputDevice" Identifier "Evdev Mouse" Driver "evdev" Option "CorePointer" Option "Device" "/dev/input/event3" Option "Name" "Genius Ergo Mouse" Option "HWHEELRelativeAxisButtons" "7 6" Option "WHEELRelativeAxizButtons" "4 5" Option "SendCoreEvents" "true" Option "Buttons" "11" EndSection Section "Files" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/100dpi" FontPath "/usr/share/fonts/75dpi" FontPath "/usr/share/fonts/terminus" # FontPath "/usr/share/fonts/intlfonts" FontPath "/usr/share/fonts/ttf-bitstream-vera" # FontPath "/usr/share/fonts/ttf" FontPath "/usr/share/fonts/corefonts" FontPath "/usr/share/fonts/paratype" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection Section "ServerFlags" # Option "XkbDisable" "false" # Option "AutoAddDevices" "false" Option "DontVTSwitch" "false" Option "DontZap" "false" # Option "DontZoom" "true" EndSection Everything worked before update.

    Read the article

  • What would cause my Windows machine to seize?

    - by Coltin
    I run Windows XP SP2 on a Desktop I built (I know that doesn't provide much, but I can't say "on a Dell X103938R" or something). It has 'seized' about 7 times in its year and a half life. Everything freezes. I can't move the mouse cursor and the keyboard seems unresponsive. I can turn the monitor on and off and it will hold the last image. The light for the mouse is responsive if I move it. The keyboard lights change when pressed (cap locks, etc). I've waited upto ten minutes for a change, nothing. I haven't connected any activity to the seizing. It's happened when all I was "running" were fullscreen programs (games), just checking email, or once when I was sitting at my desktop (I was reading a book and when I tried to use the mouse, nothing). I've never been able to figure it out. I have to hard reset, and then its fine. It doesn't file system check or anything (not sure if Windows does that). No error when I load up the computer, nothing. If I had uTorrent open, it will have to recheck the torrent files to make sure they weren't corrupted though. (It's not always open when it seizes either). I'm using an AMD Athlon 5400+ with a NVidia GeForce 8600 GT, if that helps. I'm using two hard drives, 500Gb Wester Digital with a 1Tb Hitachi.

    Read the article

  • Ubuntu 10.04 freezing and Ctrl + Alt + Backspace does nothing but music keeps playing

    - by Bryce Thomas
    I'm having intermittent problems where the screen will freeze in Ubuntu. I've tried using Ctrl + Alt + Backspace to restart the X-server, though this does nothing. When the freeze occurs, there's a small square of black dashes around the mouse pointer - maybe 1 inch in size. These dashes look a lot like a 2d barcode. The rest of the screen looks normal, but I can't move the mouse and none of the keyboard shortcuts work to do anything. However, music that I begin playing before the freeze continues to play, which seems to indicate it hasn't stalled up completely. I've noticed a similar freezing problem when I'm using Windows 7. That is, I see the same barcode like dashes around the mouse pointer when it freezes up. So I'm guessing it's either a driver or hardware problem. I thought if it was a hardware problem though, the whole computer might stop working (i.e. music would stop playing)? The video card I am using is an Nvidia, and I believe it's in the 7600 range. In Ubuntu I have the drivers for the card set to the latest available (proprietary). Ideally I'd like to be able to continue using the proprietary drivers. Is there any known issues with the drivers for this model graphics card, or has anyone experienced the same problem and knows how to fix it?

    Read the article

  • Why won't my computer go to sleep automatically?

    - by Django Reinhardt
    Windows 8 is set to sleep after 30 mins, and it used to work, but recently it's started refusing to sleep. (I can still manually ask it to go to sleep without any issue.) I was having issues a while ago, but it was with my network adapter. That's since been disabled, so it's definitely not that: I've checked to see what devices are able to wake up my machine, but it only appears to be my mouse: Which is odd, because I haven't recently changed my mouse, and more confusing still: The monitor does go to sleep just fine. If it was actually the mouse keeping my system awake, I'm pretty sure the monitor wouldn't go to sleep. I've checked my Wake Timers, and nothing: I've also checked my existing requests... UPDATE: I found something. What to do with it, I don't know... Note: Even when /requests says that there's "NONE" under every category, my machine still won't sleep(!). In short: How can I tell what's preventing my computer from Sleeping? UPDATE: Ok, so I now have a few more pieces of the puzzle. I came back to my computer and it was ASLEEP! Lawks! It seems that the only times it doesn't sleep is if VLC Player is open, even if a video isn't actually playing. UPDATE UPDATE: Ok, so it won't sleep sometimes when VLC Player ISN'T running, either. Bah!

    Read the article

  • How to get Synergy working on Ubuntu 11.10 and Windows 7?

    - by Linda
    I'm using Ubuntu 11.10 32-bit and Windows 7 64-bit, however, Synergy only works when a window (application or folder) is open and touching the edge of the screen where the mouse should "jump". In other words, if a window is open and maximized, Synergy works normally. Without any windows, the mouse does not jump to the other screen. My steps: (Ubuntu) apt-get install -y quicksynergy (Windows) Install Synergy (I've tried both 1.3.8 and 1.4.8 and both 32 and 64-bit) On Ubuntu 11.10 32-bit (Synergy Server config): ~/.quicksynergy/synergy.conf section: screens myubuntu: mywin7: end section: links myubuntu: right = mywin7 mywin7: left = myubuntu end On Ubuntu 11.10 32-bit: $ /usr/bin/synergys -f --config .quicksynergy/synergy.conf ... 2012-04-25T14:04:12 NOTE: client "mywin7" has connected /build/buildd/synergy-1.3.6/lib/server/CServer.cpp,287 (output hangs here) On Windows 7 64-bit: Synergy 1.3.8 Client on Microsoft Windows 7 x86 (WOW64) started client connecting to 'myubuntu': ###.###.###.###:24800 connected to server (output hangs here) At this point, things should work, but my mouse still can't change screens unless a window is maximized on my Ubuntu machine. Everything is running on port 24800. No firewall on Ubuntu. Firewall port 24800 open on Windows 7. This was previously working on Ubuntu 10.10 and Windows 7 (so only Ubuntu has been upgraded). I'm open to using either 32 or 64-bit on either server or client side, but I just want to get it working on Ubuntu 11.10 and Windows 7! I'm also using Ubuntu Classic (no effects), and not Unity.

    Read the article

  • Standing and sitting while using a computer at work

    - by Adam Batkin
    I would like to be able to comfortably switch between sitting and standing while at work (I'm a software developer, so I spend most of my day in front of a computer). For the past couple of months I have been using a large elevated stand that sits on my desk (designed expressly for this purpose) containing my keyboard and mouse, and my monitors have been raised as high as possible and aimed upwards. So I can stand all day and I'm pretty comfortable (my right wrist may be at too much of an angle when it's on my mouse, but that's a separate issue). The only problem is that sometimes I want to be able to sit. I can easily place my keyboard and mouse back down under the elevated stand, but I have to look up pretty steeply and that is uncomfortable and makes it difficult to see the screens since they are tilted upwards. My monitor mounts are difficult to adjust quickly/easily, so I can't just re-aim them. I would of course love one of those hydraulic standing/sitting desks (cost isn't the problem). But I'm in a row of "trader-style" desks where it's basically a very long surface with people sitting at 6-foot intervals. What type of equipment do you recommend? I suppose the best thing would be some sort of monitor stand (it must be able to hold 2-3 LCDs) that can easily be lowered and raised. But any other suggestions are also welcome.

    Read the article

  • Running computer from separate room

    - by Dan
    I want my computer to be in the basement, but to use it on the first floor. Which cables should I run through the floor? Can some be wireless or other methods? Here are some of the options I've thought of: Basic: Run DVI, usb (mouse), usb (keyboard), and audio cable (4 cables) USB Hub option: Run DVI, and 1 usb, then using a usb hub split it into mouse, keyboard, maybe even audio (2-3 cables) HDMI Option: If I get a new video card and monitor that supports HDMI, would I be able to run both audio and video through it? Would the monitor have to have an audio out? Also there is a lot of extra bandwidth in the HDMI cables, could I send two monitors on 1 cable or would I have to use 2 cables? How about sending mouse/keyboard through the HDMI cable? I see a lot of monitors with USB hubs built in, but I assume I'd still have to wire HDMI + 1 USB cable to use the USB hubs? X Terminal Machine/Thin Client: I don't really know much about this option. Not sure if it would allow me to run graphics acceleration and watch movies, does anyone know more details about what this would allow me to do? Other options: Any other ways to do this? Can any of this be wireless?

    Read the article

  • What's Keeping My Computer Awake?

    - by phantomdata
    First the question; How do I figure out what is preventing my Windows 7 computer from going into sleep mode? Second; some background... I've been struggling with this for a few days and am utterly perplexed. I setup sleep mode on my Windows 7 PC a few weeks ago, and all was well. The PC would sleep as expected and I was snuggly in knowing that my computer was saving power and some wear and tear on the components (we'll leave the 'is it better to sleep' debate for another thread/day, please don't start it). Well, I noticed the other night that my system stopped ever going to sleep. I set the sleep time down to 1 minute and wandered fully away from the PC (ensuring that no errant mouse or keyboard movements would occur) and the PC never went to sleep. I've also observed this over longer intervals as well, such as overnight. I have sleep mode enabled, of course "multimedia settings - When Sharing Media" is set to allow the computer to sleep. "powercfg -lastwake" show nothing of interest, since it never goes to sleep and can't wake up. "powercfg /requests" shows 3 entries - all "[DRIVER] ?". I assume that 2 of these are my mouse and keyboard - as I've recently used them to run the powercfg command. I'm at a loss for the third though. I've unhooked all USB peripherals save for my keyboard and mouse. Wake on LAN is disabled in my BIOS. I know that you can disable all apps from waking/preventing sleep - but I want the ability to remain for those apps that do legitimately need to keep the system awake. So; does anyone know of a way to figure out what the 3rd phantom "[DRIVER] ?" is in powercfg /requests?

    Read the article

  • What's Keeping My Computer Awake?

    - by phantomdata
    Hey guys, First the question; How do I figure out what is preventing my Windows 7 computer from going into sleep mode? Second; some background... I've been struggling with this for a few days and am utterly perplexed. I setup sleep mode on my Windows 7 PC a few weeks ago, and all was well. The PC would sleep as expected and I was snuggly in knowing that my computer was saving power and some wear and tear on the components (we'll leave the 'is it better to sleep' debate for another thread/day, please don't start it). Well, I noticed the other night that my system stopped ever going to sleep. I set the sleep time down to 1 minute and wandered fully away from the PC (ensuring that no errant mouse or keyboard movements would occur) and the PC never went to sleep. I've also observed this over longer intervals as well, such as overnight. I have sleep mode enabled, of course "multimedia settings - When Sharing Media" is set to allow the computer to sleep. "powercfg -lastwake" show nothing of interest, since it never goes to sleep and can't wake up. "powercfg /requests" shows 3 entries - all "[DRIVER] ?". I assume that 2 of these are my mouse and keyboard - as I've recently used them to run the powercfg command. I'm at a loss for the third though. I've unhooked all USB peripherals save for my keyboard and mouse. Wake on LAN is disabled in my BIOS. I know that you can disable all apps from waking/preventing sleep - but I want the ability to remain for those apps that do legitimately need to keep the system awake. So; does anyone know of a way to figure out what the 3rd phantom "[DRIVER] ?" is in powercfg /requests?

    Read the article

  • How to get desired FireFox last tab behavior?

    - by JustJeff
    All tabs should be the same; so if any of the have a 'close' button, they all should, including the last tab. I see no reason that a tab's close button should suddenly vanish simply b/c that tab has become the last one open. If I have N tabs open, and park the mouse over the left-most tab's close button, this vanishing close button trick means now I have to make a large mouse move to get to the app's close button. Unsat. Mouse moves = too many milliseconds wasted. Closing the last tab should NOT take me to my home page, or any other page whatsoever. I want the browser to close with the last tab. I do not expect or want "new tab" behavior when I click a Close button. Now, I've gone into about:config and played with browser.tabs.closeWindoWithLastTab, but this setting oversteps its purpose; while it does make the browser close, for some inexplicable reason, it also suppresses the last tab's close button! I have tried the "last tab close button" add-on, and while this does restore the close button, the add-on oversteps by taking the liberty of turning closeWindowWithLastTab off. Is there some way out of this pickle? Is it too hard to just code things to provide simple, orthogonal actions, so that everybody can config the UI to their liking, and not just to a few pre-fab configurations that the developers think everyone should like? Btw, FF 13.0.1 on ms windows

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >