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  • Collections not read from hibernate/ehcache second-level-cache

    - by Mark van Venrooij
    I'm trying to cache lazy loaded collections with ehcache/hibernate in a Spring project. When I execute a session.get(Parent.class, 123) and browse through the children multiple times a query is executed every time to fetch the children. The parent is only queried the first time and then resolved from the cache. Probably I'm missing something, but I can't find the solution. Please see the relevant code below. I'm using Spring (3.2.4.RELEASE) Hibernate(4.2.1.Final) and ehcache(2.6.6) The parent class: @Entity @Table(name = "PARENT") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class ServiceSubscriptionGroup implements Serializable { /** The Id. */ @Id @Column(name = "ID") private int id; @OneToMany(fetch = FetchType.LAZY, mappedBy = "parent") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private List<Child> children; public List<Child> getChildren() { return children; } public void setChildren(List<Child> children) { this.children = children; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Parent that = (Parent) o; if (id != that.id) return false; return true; } @Override public int hashCode() { return id; } } The child class: @Entity @Table(name = "CHILD") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class Child { @Id @Column(name = "ID") private int id; @ManyToOne(fetch = FetchType.LAZY, cascade = CascadeType.ALL) @JoinColumn(name = "PARENT_ID") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private Parent parent; public int getId() { return id; } public void setId(final int id) { this.id = id; } private Parent getParent(){ return parent; } private void setParent(Parent parent) { this.parent = parent; } @Override public boolean equals(final Object o) { if (this == o) { return true; } if (o == null || getClass() != o.getClass()) { return false; } final Child that = (Child) o; return id == that.id; } @Override public int hashCode() { return id; } } The application context: <bean id="sessionFactory" class="org.springframework.orm.hibernate4.LocalSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="annotatedClasses"> <list> <value>Parent</value> <value>Child</value> </list> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.SQLServer2008Dialect</prop> <prop key="hibernate.hbm2ddl.auto">validate</prop> <prop key="hibernate.ejb.naming_strategy">org.hibernate.cfg.ImprovedNamingStrategy</prop> <prop key="hibernate.connection.charSet">UTF-8</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.format_sql">true</prop> <prop key="hibernate.use_sql_comments">true</prop> <!-- cache settings ehcache--> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.cache.region.factory_class"> org.hibernate.cache.ehcache.SingletonEhCacheRegionFactory</prop> <prop key="hibernate.generate_statistics">true</prop> <prop key="hibernate.cache.use_structured_entries">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.transaction.factory_class"> org.hibernate.engine.transaction.internal.jta.JtaTransactionFactory</prop> <prop key="hibernate.transaction.jta.platform"> org.hibernate.service.jta.platform.internal.JBossStandAloneJtaPlatform</prop> </props> </property> </bean> The testcase I'm running: @Test public void testGetParentFromCache() { for (int i = 0; i <3 ; i++ ) { getEntity(); } } private void getEntity() { Session sess = sessionFactory.openSession() sess.setCacheMode(CacheMode.NORMAL); Transaction t = sess.beginTransaction(); Parent p = (Parent) s.get(Parent.class, 123); Assert.assertNotNull(p); Assert.assertNotNull(p.getChildren().size()); t.commit(); sess.flush(); sess.clear(); sess.close(); } In the logging I can see that the first time 2 queries are executed getting the parent and getting the children. Furthermore the logging shows that the child entities as well as the collection are stored in the 2nd level cache. However when reading the collection a query is executed to fetch the children on second and third attempt.

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  • modalpopupextender.Show() wont fire

    - by Peter Lea
    I'm pretty new to developing for the web so bare with me. I have a company page with multiple locations and emails etc at each of these addresses. The idea is to have a single modalpopup to edit each type of data (one for email, one for urls, one for addresses etc). I link the modalpopupextender to a hiddenbutton and then call an edit function from various places where I can populate some hiddenfields and textboxes in the panel before showing it. The code executes but it just wont show the damn popup, I just see a flash and can't figure out if its my panel, my css or something I don't understand about ajax and postbacks etc. Things i've tried after reading various threads: Disable smart navigation in web.config Move ToolKitScriptManager up to master page and use proxy in content set hiddenbutton to use style="display:none" tried links etc instead of hidden button Heres my code CSS .modalBackground { position: absolute; z-index: 100; top: 0px; left: 0px; background-color: #000; filter: alpha(opacity=60); -moz-opacity: 0.6; opacity: 0.6; } .modalPopup { background-color: #FFD; border-width: 3px; border-style: solid; border-color: gray; padding: 3px;} Asp/html <ajaxToolkit:ModalPopupExtender runat="server" ID="mpe_email" BackgroundCssClass="modalBackground" PopupControlID="modal_email" CancelControlID="btn_cancel_email" TargetControlID="fake_btn_email" /> <asp:Button ID="fake_btn_email" runat="server" Text="email" style="display:none;" /> <asp:panel id="modal_email" runat="server" class="modalPopup" Width="500px" Height="500px"> <asp:HiddenField ID="hf_modal_email_location_id" runat="server" Value="" /> <asp:HiddenField ID="hf_modal_email_contact_id" runat="server" Value="" /> <asp:HiddenField ID="hf_modal_email_comms_id" runat="server" Value="" /> <table width="100%"> <tr> <td> <asp:Label ID="lbl_mpe_email_title" runat="server" Text="Edit Email Address" /> </td> </tr> <tr> <td> <table width="100%"> <tr> <td width="40px"><img src="../images/email.png" height="30px" width="30px"/></td> <td> <table width="100px"> <tr> <td><span>Quick Ref: <asp:TextBox ID="txb_mpe_email_qref" runat="server" Text="" /></span></td> </tr> <tr> <td><span>Email Address: <asp:TextBox ID="txb_mpe_email_address_full" runat="server" Text="" /></span></td> </tr> </table> </td> </tr> </table> </td> </tr> <tr> <td width="40px" align="left"><asp:Button ID="btn_cancel_email" runat="server" Text="Cancel"/></td> <td align="right"><asp:Button ID="btn_save_email" runat="server" Text="Save" OnCommand="save_modal_email" /></td> </tr> <tr> <td colspan="2" align="right"><asp:Label ID="lbl_mpe_email_err" runat="server" Text="" /></td> </tr> </table> c# public void oloc_ocon_email_edit(object sender, RepeaterCommandEventArgs e) { switch (e.CommandName) { case "edit": hf_modal_email_location_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_location_id")).Value; hf_modal_email_contact_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_contact_id")).Value; hf_modal_email_comms_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_comms_id")).Value; lbl_mpe_email_title.Text = "Edit Email Address"; txb_mpe_email_qref.Text = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_qref")).Value; txb_mpe_email_address_full.Text = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_email_full")).Value; lbl_mpe_email_err.Text = ""; mpe_email.Show(); break; case "new": hf_modal_email_location_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_location_id_p")).Value; hf_modal_email_contact_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_contact_id_p")).Value; hf_modal_email_comms_id.Value = "0"; lbl_mpe_email_title.Text = "New Email Address"; txb_mpe_email_qref.Text = ""; txb_mpe_email_address_full.Text = ""; lbl_mpe_email_err.Text = ""; mpe_email.Show(); break; } } Stuff makes so much more sense in a desktop environment, I hope someone can point me in the right direction. Thanks

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  • Error when saving document of custom type in Alfresco Share

    - by ht0ma
    I got this exception when trying to save a new document of custom type: org.alfresco.service.cmr.repository.MalformedNodeRefException: 06010026 Invalid node ref - does not contain forward slash: {node.nodeRef} Here is how the definition of the custom type looks like: <?xml version="1.0" encoding="UTF-8"?> <!-- Definition of new Model --> <model name="ht:channelmodel" xmlns="http://www.alfresco.org/model/dictionary/1.0"> <!-- Imports are required to allow references to definitions in other models --> <imports> <!-- Import Alfresco Dictionary Definitions --> <import uri="http://www.alfresco.org/model/dictionary/1.0" prefix="d" /> <!-- Import Alfresco Content Domain Model Definitions --> <import uri="http://www.alfresco.org/model/content/1.0" prefix="cm" /> </imports> <!-- Introduction of new namespaces defined by this model --> <namespaces> <namespace uri="http://www.someco.com/model/content/1.0" prefix="ht" /> </namespaces> <types> <!-- Here comes my type --> <type name="ht:doc"> <title>Custom Document</title> <parent>cm:content</parent> <mandatory-aspects> <aspect>cm:generalclassifiable</aspect> </mandatory-aspects> </type> </types> <aspects> <aspect name="ht:channel"> <title>Content Channel</title> <properties> <property name="ht:isWeb"> <type>d:boolean</type> </property> </properties> </aspect> </aspects> </model> and here is how I set the forms for displaying the creation of a new document of my custom type (inside share-config-custom.xml) <alfresco-config> <config evaluator="string-compare" condition="DocumentLibrary"> <create-content> <content id="plain-text" mimetype="text/plain" label="Prompt" itemid="ht:doc" /> </create-content> <aspects> <visible> <aspect name="ht:channel" /> </visible> <addable> </addable> <removeable> </removeable> </aspects> <types> <type name="cm:content"> <subtype name="ht:doc" /> </type> </types> </config> <config evaluator="model-type" condition="ht:doc"> <forms> <form> <field-visibility> <show id="cm:title" force="true" /> <show id="ht:isWeb" force="true" /> </field-visibility> <appearance> <field id="cm:title"> <control template="/org/alfresco/components/form/controls/textfield.ftl" /> </field> </appearance> </form> </forms> </config> </alfresco-config> Is is something wrong with the formatting or am I missing some fields in the type definition? Thanks

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  • Databinding in combo box

    - by muralekarthick
    Hi I have two forms, and a class, queries return in Stored procedure. Stored Procedure: ALTER PROCEDURE [dbo].[Payment_Join] @reference nvarchar(20) AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for procedure here SELECT p.iPaymentID,p.nvReference,pt.nvPaymentType,p.iAmount,m.nvMethod,u.nvUsers,p.tUpdateTime FROM Payment p, tblPaymentType pt, tblPaymentMethod m, tblUsers u WHERE p.nvReference = @reference and p.iPaymentTypeID = pt.iPaymentTypeID and p.iMethodID = m.iMethodID and p.iUsersID = u.iUsersID END payment.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace Finance { class payment { string connection = global::Finance.Properties.Settings.Default.PaymentConnectionString; #region Fields int _paymentid = 0; string _reference = string.Empty; string _paymenttype; double _amount = 0; string _paymentmethod; string _employeename; DateTime _updatetime = DateTime.Now; #endregion #region Properties public int paymentid { get { return _paymentid; } set { _paymentid = value; } } public string reference { get { return _reference; } set { _reference = value; } } public string paymenttype { get { return _paymenttype; } set { _paymenttype = value; } } public string paymentmethod { get { return _paymentmethod; } set { _paymentmethod = value; } } public double amount { get { return _amount;} set { _amount = value; } } public string employeename { get { return _employeename; } set { _employeename = value; } } public DateTime updatetime { get { return _updatetime; } set { _updatetime = value; } } #endregion #region Constructor public payment() { } public payment(string refer) { reference = refer; } public payment(int paymentID, string Reference, string Paymenttype, double Amount, string Paymentmethod, string Employeename, DateTime Time) { paymentid = paymentID; reference = Reference; paymenttype = Paymenttype; amount = Amount; paymentmethod = Paymentmethod; employeename = Employeename; updatetime = Time; } #endregion #region Methods public void Save() { try { SqlConnection connect = new SqlConnection(connection); SqlCommand command = new SqlCommand("payment_create", connect); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add(new SqlParameter("@reference", reference)); command.Parameters.Add(new SqlParameter("@paymenttype", paymenttype)); command.Parameters.Add(new SqlParameter("@amount", amount)); command.Parameters.Add(new SqlParameter("@paymentmethod", paymentmethod)); command.Parameters.Add(new SqlParameter("@employeename", employeename)); command.Parameters.Add(new SqlParameter("@updatetime", updatetime)); connect.Open(); command.ExecuteScalar(); connect.Close(); } catch { } } public void Load(string reference) { try { SqlConnection connect = new SqlConnection(connection); SqlCommand command = new SqlCommand("Payment_Join", connect); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add(new SqlParameter("@Reference", reference)); //MessageBox.Show("ref = " + reference); connect.Open(); SqlDataReader reader = command.ExecuteReader(); while (reader.Read()) { this.reference = Convert.ToString(reader["nvReference"]); // MessageBox.Show(reference); // MessageBox.Show("here"); // MessageBox.Show("payment type id = " + reader["nvPaymentType"]); // MessageBox.Show("here1"); this.paymenttype = Convert.ToString(reader["nvPaymentType"]); // MessageBox.Show(paymenttype.ToString()); this.amount = Convert.ToDouble(reader["iAmount"]); this.paymentmethod = Convert.ToString(reader["nvMethod"]); this.employeename = Convert.ToString(reader["nvUsers"]); this.updatetime = Convert.ToDateTime(reader["tUpdateTime"]); } reader.Close(); } catch (Exception ex) { MessageBox.Show("Check it again" + ex); } } #endregion } } i have already binded the combo box items through designer, When i run the application i just get the reference populated in form 2 and combo box just populated not the particular value which is fetched. New to c# so help me to get familiar

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  • Are there any security vulnerabilities in this PHP code?

    - by skorned
    Hi. I just got a site to manage, but am not too sure about the code the previous guy wrote. I'm pasting the login procedure below, could you have a look and tell me if there are any security vulnerabilities? At first glance, it seems like one could get in through SQL injection or manipulating cookies and the ?m= parameter. define ( 'CURRENT_TIME', time ()); / / Current time. define ( 'ONLINE_TIME_MIN', (CURRENT_TIME - BOTNET_TIMEOUT)); / / Minimum time for the status of "Online". define ( 'DEFAULT_LANGUAGE', 'en'); / / Default language. define ( 'THEME_PATH', 'theme'); / / folder for the theme. / / HTTP requests. define ( 'QUERY_SCRIPT', basename ($ _SERVER [ 'PHP_SELF'])); define ( 'QUERY_SCRIPT_HTML', QUERY_SCRIPT); define ( 'QUERY_VAR_MODULE', 'm'); / / variable contains the current module. define ( 'QUERY_STRING_BLANK', QUERY_SCRIPT. '? m ='); / / An empty query string. define ( 'QUERY_STRING_BLANK_HTML', QUERY_SCRIPT_HTML. '? m ='); / / Empty query string in HTML. define ( 'CP_HTTP_ROOT', str_replace ( '\ \', '/', (! empty ($ _SERVER [ 'SCRIPT_NAME'])? dirname ($ _SERVER [ 'SCRIPT_NAME']):'/'))); / / root of CP. / / The session cookie. define ( 'COOKIE_USER', 'p'); / / Username in the cookies. define ( 'COOKIE_PASS', 'u'); / / user password in the cookies. define ( 'COOKIE_LIVETIME', CURRENT_TIME + 2592000) / / Lifetime cookies. define ( 'COOKIE_SESSION', 'ref'); / / variable to store the session. define ( 'SESSION_LIVETIME', CURRENT_TIME + 1300) / / Lifetime of the session. ////////////////////////////////////////////////// ///////////////////////////// / / Initialize. ////////////////////////////////////////////////// ///////////////////////////// / / Connect to the database. if (! ConnectToDB ()) die (mysql_error_ex ()); / / Connecting topic. require_once (THEME_PATH. '/ index.php'); / / Manage login. if (! empty ($ _GET [QUERY_VAR_MODULE])) ( / / Login form. if (strcmp ($ _GET [QUERY_VAR_MODULE], 'login') === 0) ( UnlockSessionAndDestroyAllCokies (); if (isset ($ _POST [ 'user']) & & isset ($ _POST [ 'pass'])) ( $ user = $ _POST [ 'user']; $ pass = md5 ($ _POST [ 'pass']); / / Check login. if (@ mysql_query ( "SELECT id FROM cp_users WHERE name = '". addslashes ($ user). "' AND pass = '". addslashes ($ pass). "' AND flag_enabled = '1 'LIMIT 1") & & @ mysql_affected_rows () == 1) ( if (isset ($ _POST [ 'remember']) & & $ _POST [ 'remember'] == 1) ( setcookie (COOKIE_USER, md5 ($ user), COOKIE_LIVETIME, CP_HTTP_ROOT); setcookie (COOKIE_PASS, $ pass, COOKIE_LIVETIME, CP_HTTP_ROOT); ) LockSession (); $ _SESSION [ 'Name'] = $ user; $ _SESSION [ 'Pass'] = $ pass; / / UnlockSession (); header ( 'Location:'. QUERY_STRING_BLANK. 'home'); ) else ShowLoginForm (true); die (); ) ShowLoginForm (false); die (); ) / / Output if (strcmp ($ _GET [ 'm'], 'logout') === 0) ( UnlockSessionAndDestroyAllCokies (); header ( 'Location:'. QUERY_STRING_BLANK. 'login'); die (); ) ) ////////////////////////////////////////////////// ///////////////////////////// / / Check the login data. ////////////////////////////////////////////////// ///////////////////////////// $ logined = 0, / / flag means, we zalogininy. / / Log in session. LockSession (); if (! empty ($ _SESSION [ 'name']) & &! empty ($ _SESSION [ 'pass'])) ( if (($ r = @ mysql_query ( "SELECT * FROM cp_users WHERE name = '". addslashes ($ _SESSION [' name'])."' AND pass = ' ". addslashes ($ _SESSION [' pass']). " 'AND flag_enabled = '1' LIMIT 1 ")))$ logined = @ mysql_affected_rows (); ) / / Login through cookies. if ($ logined! == 1 & &! empty ($ _COOKIE [COOKIE_USER]) & &! empty ($ _COOKIE [COOKIE_PASS])) ( if (($ r = @ mysql_query ( "SELECT * FROM cp_users WHERE MD5 (name )='". addslashes ($ _COOKIE [COOKIE_USER ])."' AND pass = '". addslashes ($ _COOKIE [COOKIE_PASS]). " 'AND flag_enabled = '1' LIMIT 1 ")))$ logined = @ mysql_affected_rows (); ) / / Unable to login. if ($ logined! == 1) ( UnlockSessionAndDestroyAllCokies (); header ( 'Location:'. QUERY_STRING_BLANK. 'login'); die (); ) / / Get the user data. $ _USER_DATA = @ Mysql_fetch_assoc ($ r); if ($ _USER_DATA === false) die (mysql_error_ex ()); $ _SESSION [ 'Name'] = $ _USER_DATA [ 'name']; $ _SESSION [ 'Pass'] = $ _USER_DATA [ 'pass']; / / Connecting language. if (@ strlen ($ _USER_DATA [ 'language'])! = 2 | |! SafePath ($ _USER_DATA [ 'language']) | |! file_exists ( 'system / lng .'.$_ USER_DATA [' language '].' . php'))$_ USER_DATA [ 'language'] = DEFAULT_LANGUAGE; require_once ( 'system / lng .'.$_ USER_DATA [' language'].'. php '); UnlockSession ();

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  • Using JSON.NET for dynamic JSON parsing

    - by Rick Strahl
    With the release of ASP.NET Web API as part of .NET 4.5 and MVC 4.0, JSON.NET has effectively pushed out the .NET native serializers to become the default serializer for Web API. JSON.NET is vastly more flexible than the built in DataContractJsonSerializer or the older JavaScript serializer. The DataContractSerializer in particular has been very problematic in the past because it can't deal with untyped objects for serialization - like values of type object, or anonymous types which are quite common these days. The JavaScript Serializer that came before it actually does support non-typed objects for serialization but it can't do anything with untyped data coming in from JavaScript and it's overall model of extensibility was pretty limited (JavaScript Serializer is what MVC uses for JSON responses). JSON.NET provides a robust JSON serializer that has both high level and low level components, supports binary JSON, JSON contracts, Xml to JSON conversion, LINQ to JSON and many, many more features than either of the built in serializers. ASP.NET Web API now uses JSON.NET as its default serializer and is now pulled in as a NuGet dependency into Web API projects, which is great. Dynamic JSON Parsing One of the features that I think is getting ever more important is the ability to serialize and deserialize arbitrary JSON content dynamically - that is without mapping the JSON captured directly into a .NET type as DataContractSerializer or the JavaScript Serializers do. Sometimes it isn't possible to map types due to the differences in languages (think collections, dictionaries etc), and other times you simply don't have the structures in place or don't want to create them to actually import the data. If this topic sounds familiar - you're right! I wrote about dynamic JSON parsing a few months back before JSON.NET was added to Web API and when Web API and the System.Net HttpClient libraries included the System.Json classes like JsonObject and JsonArray. With the inclusion of JSON.NET in Web API these classes are now obsolete and didn't ship with Web API or the client libraries. I re-linked my original post to this one. In this post I'll discus JToken, JObject and JArray which are the dynamic JSON objects that make it very easy to create and retrieve JSON content on the fly without underlying types. Why Dynamic JSON? So, why Dynamic JSON parsing rather than strongly typed parsing? Since applications are interacting more and more with third party services it becomes ever more important to have easy access to those services with easy JSON parsing. Sometimes it just makes lot of sense to pull just a small amount of data out of large JSON document received from a service, because the third party service isn't directly related to your application's logic most of the time - and it makes little sense to map the entire service structure in your application. For example, recently I worked with the Google Maps Places API to return information about businesses close to me (or rather the app's) location. The Google API returns a ton of information that my application had no interest in - all I needed was few values out of the data. Dynamic JSON parsing makes it possible to map this data, without having to map the entire API to a C# data structure. Instead I could pull out the three or four values I needed from the API and directly store it on my business entities that needed to receive the data - no need to map the entire Maps API structure. Getting JSON.NET The easiest way to use JSON.NET is to grab it via NuGet and add it as a reference to your project. You can add it to your project with: PM> Install-Package Newtonsoft.Json From the Package Manager Console or by using Manage NuGet Packages in your project References. As mentioned if you're using ASP.NET Web API or MVC 4 JSON.NET will be automatically added to your project. Alternately you can also go to the CodePlex site and download the latest version including source code: http://json.codeplex.com/ Creating JSON on the fly with JObject and JArray Let's start with creating some JSON on the fly. It's super easy to create a dynamic object structure with any of the JToken derived JSON.NET objects. The most common JToken derived classes you are likely to use are JObject and JArray. JToken implements IDynamicMetaProvider and so uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JObject for the base object and songs and JArray for the actual collection of songs:[TestMethod] public void JObjectOutputTest() { // strong typed instance var jsonObject = new JObject(); // you can explicitly add values here using class interface jsonObject.Add("Entered", DateTime.Now); // or cast to dynamic to dynamically add/read properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1976; album.Songs = new JArray() as dynamic; dynamic song = new JObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces a complete JSON structure: { "Entered": "2012-08-18T13:26:37.7137482-10:00", "AlbumName": "Dirty Deeds Done Dirt Cheap", "Artist": "AC/DC", "YearReleased": 1976, "Songs": [ { "SongName": "Dirty Deeds Done Dirt Cheap", "SongLength": "4:11" }, { "SongName": "Love at First Feel", "SongLength": "3:10" } ] } Notice that JSON.NET does a nice job formatting the JSON, so it's easy to read and paste into blog posts :-). JSON.NET includes a bunch of configuration options that control how JSON is generated. Typically the defaults are just fine, but you can override with the JsonSettings object for most operations. The important thing about this code is that there's no explicit type used for holding the values to serialize to JSON. Rather the JSON.NET objects are the containers that receive the data as I build up my JSON structure dynamically, simply by adding properties. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JObject to create a album 'object' and immediately cast it to dynamic. JObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JObject values are stored in pseudo collections of key value pairs that are exposed as properties through the IDynamicMetaObject interface exposed in JSON.NET's JToken base class. For objects the syntax is very clean - you add simple typed values as properties. For objects and arrays you have to explicitly create new JObject or JArray, cast them to dynamic and then add properties and items to them. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the names and values you create are accessed consistently and without typos in your code. Note that you can also access the JObject instance directly (not as dynamic) and get access to the underlying JObject type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JContainer (the base class for JObject and JArray) is a collection so you can also iterate over the properties at runtime easily:foreach (var item in jsonObject) { Console.WriteLine(item.Key + " " + item.Value.ToString()); } The functionality of the JSON objects are very similar to .NET's ExpandObject and if you used it before, you're already familiar with how the dynamic interfaces to the JSON objects works. Importing JSON with JObject.Parse() and JArray.Parse() The JValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:public void JValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"", ""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JObject class and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JToken and I have to cast them to their appropriate types first before I can do type comparisons as in the Asserts at the end of the test method. This is required because of the way that dynamic types work which can't determine the type based on the method signature of the Assert.AreEqual(object,object) method. I have to either assign the dynamic value to a variable as I did above, or explicitly cast ( (string) json.Name) in the actual method call. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1976, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/…ASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; JArray jsonVal = JArray.Parse(jsonString) as JArray; dynamic albums = jsonVal; foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName); } JObject and JArray in ASP.NET Web API Of course these types also work in ASP.NET Web API controller methods. If you want you can accept parameters using these object or return them back to the server. The following contrived example receives dynamic JSON input, and then creates a new dynamic JSON object and returns it based on data from the first:[HttpPost] public JObject PostAlbumJObject(JObject jAlbum) { // dynamic input from inbound JSON dynamic album = jAlbum; // create a new JSON object to write out dynamic newAlbum = new JObject(); // Create properties on the new instance // with values from the first newAlbum.AlbumName = album.AlbumName + " New"; newAlbum.NewProperty = "something new"; newAlbum.Songs = new JArray(); foreach (dynamic song in album.Songs) { song.SongName = song.SongName + " New"; newAlbum.Songs.Add(song); } return newAlbum; } The raw POST request to the server looks something like this: POST http://localhost/aspnetwebapi/samples/PostAlbumJObject HTTP/1.1User-Agent: FiddlerContent-type: application/jsonHost: localhostContent-Length: 88 {AlbumName: "Dirty Deeds",Songs:[ { SongName: "Problem Child"},{ SongName: "Squealer"}]} and the output that comes back looks like this: {  "AlbumName": "Dirty Deeds New",  "NewProperty": "something new",  "Songs": [    {      "SongName": "Problem Child New"    },    {      "SongName": "Squealer New"    }  ]} The original values are echoed back with something extra appended to demonstrate that we're working with a new object. When you receive or return a JObject, JValue, JToken or JArray instance in a Web API method, Web API ignores normal content negotiation and assumes your content is going to be received and returned as JSON, so effectively the parameter and result type explicitly determines the input and output format which is nice. Dynamic to Strong Type Mapping You can also map JObject and JArray instances to a strongly typed object, so you can mix dynamic and static typing in the same piece of code. Using the 2 Album jsonString shown earlier, the code below takes an array of albums and picks out only a single album and casts that album to a static Album instance.[TestMethod] public void JsonParseToStrongTypeTest() { JArray albums = JArray.Parse(jsonString) as JArray; // pick out one album JObject jalbum = albums[0] as JObject; // Copy to a static Album instance Album album = jalbum.ToObject<Album>(); Assert.IsNotNull(album); Assert.AreEqual(album.AlbumName,jalbum.Value<string>("AlbumName")); Assert.IsTrue(album.Songs.Count > 0); } This is pretty damn useful for the scenario I mentioned earlier - you can read a large chunk of JSON and dynamically walk the property hierarchy down to the item you want to access, and then either access the specific item dynamically (as shown earlier) or map a part of the JSON to a strongly typed object. That's very powerful if you think about it - it leaves you in total control to decide what's dynamic and what's static. Strongly typed JSON Parsing With all this talk of dynamic let's not forget that JSON.NET of course also does strongly typed serialization which is drop dead easy. Here's a simple example on how to serialize and deserialize an object with JSON.NET:[TestMethod] public void StronglyTypedSerializationTest() { // Demonstrate deserialization from a raw string var album = new Album() { AlbumName = "Dirty Deeds Done Dirt Cheap", Artist = "AC/DC", Entered = DateTime.Now, YearReleased = 1976, Songs = new List<Song>() { new Song() { SongName = "Dirty Deeds Done Dirt Cheap", SongLength = "4:11" }, new Song() { SongName = "Love at First Feel", SongLength = "3:10" } } }; // serialize to string string json2 = JsonConvert.SerializeObject(album,Formatting.Indented); Console.WriteLine(json2); // make sure we can serialize back var album2 = JsonConvert.DeserializeObject<Album>(json2); Assert.IsNotNull(album2); Assert.IsTrue(album2.AlbumName == "Dirty Deeds Done Dirt Cheap"); Assert.IsTrue(album2.Songs.Count == 2); } JsonConvert is a high level static class that wraps lower level functionality, but you can also use the JsonSerializer class, which allows you to serialize/parse to and from streams. It's a little more work, but gives you a bit more control. The functionality available is easy to discover with Intellisense, and that's good because there's not a lot in the way of documentation that's actually useful. Summary JSON.NET is a pretty complete JSON implementation with lots of different choices for JSON parsing from dynamic parsing to static serialization, to complex querying of JSON objects using LINQ. It's good to see this open source library getting integrated into .NET, and pushing out the old and tired stock .NET parsers so that we finally have a bit more flexibility - and extensibility - in our JSON parsing. Good to go! Resources Sample Test Project http://json.codeplex.com/© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Sunday, April 01, 2012

    CodePlex Daily Summary for Sunday, April 01, 2012Popular Releasesxyzzy+: April 1, 2012: SHA1: 6a07f0ed8d8006f26936a5bb45cf85405d8de8a4 WarningThis release is not for daily use, just for fun. keymaps are broken. (For example, C-g, #\TAB and #\RET will not work in minibuffer) dialogs are completely broken. Usual xyzzy+class lisp_object; typedef lisp_object *lisp; lsymbol *p = ldata <lsymbol, Tsymbol>::alloc (); Today's xyzzy+ref class lisp_object; typedef lisp_object ^lisp; lsymbol ^p = gcnew lsymbol (Tsymbol); PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Pack...VidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.Extended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...SQL Server Reporting Services MSBuild Tasks: Beta Release 1.1.15427: This update beta release base on feedback from a user. Also a coding error was corrected. The updates are as follows: Remove Redundant task: CreateDataSubscriptions. Updated CreateSubscriptions To handle both Subscriptions and Data-Driven Subscriptions. Also the change how the CreateSubscriptions works. If the report, for wihch if define for the subscription, already has subscription define then by default all the Subscriptions for that report are not deploy. This can be overr...Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxNew Projects.NET Micro Framework - String Extensions: String Extension class library for .NET Micro Framework. This includes basic type conversion from 'byte' to 'string'.AGS: AGSAtlas Engine: Atlas is a game object-component engine using XNA 4 for Windows Phone 7.1. It is currently very early in it's development and is very much a work in progress.Cet Open Toolbox: Public repository for open sources projects brought to you by CET Electronics. Featuring .Net, .Net Micro Framework and several related technologies.ClassM: ClassM is an app that uses Metro Style for Windows 8. This application is intended to facilitate the management of classes taught by a teacher.CommandLineHelp: CommandLineHelp is a framework for simplifying the automated execution of command-line programs and saving their output.Conectayas: Conectayas is an open source "Connect Four" alike game but transformable to "Tic-Tac-Toe" and to a lot of similar games that uses mouse. Written in DHTML (JavaScript, CSS and HTML). Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Crudo: CRUDO - The MCG (Model-Controller-Generator) CGF (Code Generation Framework) Visit The Project HomePage: http://adityayadav.com/CRUDO_The_MCG_Model_Controller_Generator_CGF_Code_Generation_Framework.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)Desafio Dot.Net: Projeto para o Desafio DotNetFurcadia Heimdall Tester: An application that helps Furcadia technicians test the integrity of the game server. It checks for availability of each heimdall, its connectivity to the rest of the system (horton/tribble) and how often it receives a user compared to the rest of them.GS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponHeterogeneous Data Centre: The Heterogeneous Data Centre project supersedes the Materials Data Centre, a JISC-funded initiative to build an infrastructure for materials scientists and engineers to publish their experimental data online. The HDC can support data from any discipline, not just engineering.HJJM Adv. Database Project: Advanced database project for Hughes, Johnson, Johnson, and McShannon.Hundiyas: Hundiyas is an open source "Battleship" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.IpSpy: IpSpy is a Windows Service Application that checks External IP address and if it changed, IpSpy sends Email with new IP to specified email addressMake calculator in asp.net: create calculator in asp.netMarTech SharePoint Sandboxed Solutions: Microsoft SharePoint 2010 is missing some key functionalities to make sure SharePoint is easy to use. My Sandbox Solutions adds these missing functionalities and makes it easier for consultants to implement the wanted functionalities. By using sandboxed solutions no farm solution has to be installed and every site can have it own solutions. Sandbox solutions gives flexibility to the site administrator without disturbing the farm administrator and security risks.MDS Administration: Master Data Services Administrator. Compare MDS models from the same or different serversmicrostockUploader: Uploads multiple JPEG images with additional files (RAW, EPS) to multiple microstocks. Supports FTP resume. Supports buggy routers which drop FTP connection after some timeout.Min-Mang: A logical game implementation.Multiverse OS: A Cosmos based O.S.N2F Yverdon Database Helper: A class to aid in performing simple database queries within N2F Yverdon. Also provides the capability to store queries for later use.N2F Yverdon Scryle Manager: This extension will provide a way to manage javascript and stylesheet files for inclusion in your templates. Compression, combination and minification are included.OPSM: OPSM Miner & information projectPatternPro Regular Expression Engine: PatternPro RXE is a Regular Expression Engine coded entirely in C# that has some features not offered in the MS implementation. The PatterProRXE project also contains a multi-state text scanner that makes it easy to create multi-state text scanners and parsers.PinBeiWang: PinBeiWangProgram Options: Parse command line optionsrealestateanalytics: Analytics for real estateRegistrationManagement: registration management of our company using asp.netSchool Project 12: SchoolProject12SelfService: Simple self service projectSMVector3: Vector3 class implemented as float array or with SIMD instructions with the same interface so it is transparant whether you decide to use one version or another. You can also change version during the life cycle of the projects.SVNTAGWC - Tag a SVN working copy: SVNTAGWC will help users and configuration managers tag builds of their projects. It will automatically freeze all external revisions and add all unversioned files to a specified copy (or tag).WeiboImage: a weibo image projectweizhi: sina weibo readerWindows Media Autorization: Windows Media Autorizaton PlugIn for windows media 9 WinRtBehaviors: A project for WinRT Attached behaviorswpfPostgres: Started...ZLib: by zapline 278998871@qq.com???????????: ???????? «???????????», ???????????? ? ?????? ?????????????? ??????????? ???????? ?? C#. ???????? ?? C#.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • ASPNET WebAPI REST Guidance

    - by JoshReuben
    ASP.NET Web API is an ideal platform for building RESTful applications on the .NET Framework. While I may be more partial to NodeJS these days, there is no denying that WebAPI is a well engineered framework. What follows is my investigation of how to leverage WebAPI to construct a RESTful frontend API.   The Advantages of REST Methodology over SOAP Simpler API for CRUD ops Standardize Development methodology - consistent and intuitive Standards based à client interop Wide industry adoption, Ease of use à easy to add new devs Avoid service method signature blowout Smaller payloads than SOAP Stateless à no session data means multi-tenant scalability Cache-ability Testability   General RESTful API Design Overview · utilize HTTP Protocol - Usage of HTTP methods for CRUD, standard HTTP response codes, common HTTP headers and Mime Types · Resources are mapped to URLs, actions are mapped to verbs and the rest goes in the headers. · keep the API semantic, resource-centric – A RESTful, resource-oriented service exposes a URI for every piece of data the client might want to operate on. A REST-RPC Hybrid exposes a URI for every operation the client might perform: one URI to fetch a piece of data, a different URI to delete that same data. utilize Uri to specify CRUD op, version, language, output format: http://api.MyApp.com/{ver}/{lang}/{resource_type}/{resource_id}.{output_format}?{key&filters} · entity CRUD operations are matched to HTTP methods: · Create - POST / PUT · Read – GET - cacheable · Update – PUT · Delete - DELETE · Use Uris to represent a hierarchies - Resources in RESTful URLs are often chained · Statelessness allows for idempotency – apply an op multiple times without changing the result. POST is non-idempotent, the rest are idempotent (if DELETE flags records instead of deleting them). · Cache indication - Leverage HTTP headers to label cacheable content and indicate the permitted duration of cache · PUT vs POST - The client uses PUT when it determines which URI (Id key) the new resource should have. The client uses POST when the server determines they key. PUT takes a second param – the id. POST creates a new resource. The server assigns the URI for the new object and returns this URI as part of the response message. Note: The PUT method replaces the entire entity. That is, the client is expected to send a complete representation of the updated product. If you want to support partial updates, the PATCH method is preferred DELETE deletes a resource at a specified URI – typically takes an id param · Leverage Common HTTP Response Codes in response headers 200 OK: Success 201 Created - Used on POST request when creating a new resource. 304 Not Modified: no new data to return. 400 Bad Request: Invalid Request. 401 Unauthorized: Authentication. 403 Forbidden: Authorization 404 Not Found – entity does not exist. 406 Not Acceptable – bad params. 409 Conflict - For POST / PUT requests if the resource already exists. 500 Internal Server Error 503 Service Unavailable · Leverage uncommon HTTP Verbs to reduce payload sizes HEAD - retrieves just the resource meta-information. OPTIONS returns the actions supported for the specified resource. PATCH - partial modification of a resource. · When using PUT, POST or PATCH, send the data as a document in the body of the request. Don't use query parameters to alter state. · Utilize Headers for content negotiation, caching, authorization, throttling o Content Negotiation – choose representation (e.g. JSON or XML and version), language & compression. Signal via RequestHeader.Accept & ResponseHeader.Content-Type Accept: application/json;version=1.0 Accept-Language: en-US Accept-Charset: UTF-8 Accept-Encoding: gzip o Caching - ResponseHeader: Expires (absolute expiry time) or Cache-Control (relative expiry time) o Authorization - basic HTTP authentication uses the RequestHeader.Authorization to specify a base64 encoded string "username:password". can be used in combination with SSL/TLS (HTTPS) and leverage OAuth2 3rd party token-claims authorization. Authorization: Basic sQJlaTp5ZWFslylnaNZ= o Rate Limiting - Not currently part of HTTP so specify non-standard headers prefixed with X- in the ResponseHeader. X-RateLimit-Limit: 10000 X-RateLimit-Remaining: 9990 · HATEOAS Methodology - Hypermedia As The Engine Of Application State – leverage API as a state machine where resources are states and the transitions between states are links between resources and are included in their representation (hypermedia) – get API metadata signatures from the response Link header - in a truly REST based architecture any URL, except the initial URL, can be changed, even to other servers, without worrying about the client. · error responses - Do not just send back a 200 OK with every response. Response should consist of HTTP error status code (JQuery has automated support for this), A human readable message , A Link to a meaningful state transition , & the original data payload that was problematic. · the URIs will typically map to a server-side controller and a method name specified by the type of request method. Stuff all your calls into just four methods is not as crazy as it sounds. · Scoping - Path variables look like you’re traversing a hierarchy, and query variables look like you’re passing arguments into an algorithm · Mapping URIs to Controllers - have one controller for each resource is not a rule – can consolidate - route requests to the appropriate controller and action method · Keep URls Consistent - Sometimes it’s tempting to just shorten our URIs. not recommend this as this can cause confusion · Join Naming – for m-m entity relations there may be multiple hierarchy traversal paths · Routing – useful level of indirection for versioning, server backend mocking in development ASPNET WebAPI Considerations ASPNET WebAPI implements a lot (but not all) RESTful API design considerations as part of its infrastructure and via its coding convention. Overview When developing an API there are basically three main steps: 1. Plan out your URIs 2. Setup return values and response codes for your URIs 3. Implement a framework for your API.   Design · Leverage Models MVC folder · Repositories – support IoC for tests, abstraction · Create DTO classes – a level of indirection decouples & allows swap out · Self links can be generated using the UrlHelper · Use IQueryable to support projections across the wire · Models can support restful navigation properties – ICollection<T> · async mechanism for long running ops - return a response with a ticket – the client can then poll or be pushed the final result later. · Design for testability - Test using HttpClient , JQuery ( $.getJSON , $.each) , fiddler, browser debug. Leverage IDependencyResolver – IoC wrapper for mocking · Easy debugging - IE F12 developer tools: Network tab, Request Headers tab     Routing · HTTP request method is matched to the method name. (This rule applies only to GET, POST, PUT, and DELETE requests.) · {id}, if present, is matched to a method parameter named id. · Query parameters are matched to parameter names when possible · Done in config via Routes.MapHttpRoute – similar to MVC routing · Can alternatively: o decorate controller action methods with HttpDelete, HttpGet, HttpHead,HttpOptions, HttpPatch, HttpPost, or HttpPut., + the ActionAttribute o use AcceptVerbsAttribute to support other HTTP verbs: e.g. PATCH, HEAD o use NonActionAttribute to prevent a method from getting invoked as an action · route table Uris can support placeholders (via curly braces{}) – these can support default values and constraints, and optional values · The framework selects the first route in the route table that matches the URI. Response customization · Response code: By default, the Web API framework sets the response status code to 200 (OK). But according to the HTTP/1.1 protocol, when a POST request results in the creation of a resource, the server should reply with status 201 (Created). Non Get methods should return HttpResponseMessage · Location: When the server creates a resource, it should include the URI of the new resource in the Location header of the response. public HttpResponseMessage PostProduct(Product item) {     item = repository.Add(item);     var response = Request.CreateResponse<Product>(HttpStatusCode.Created, item);     string uri = Url.Link("DefaultApi", new { id = item.Id });     response.Headers.Location = new Uri(uri);     return response; } Validation · Decorate Models / DTOs with System.ComponentModel.DataAnnotations properties RequiredAttribute, RangeAttribute. · Check payloads using ModelState.IsValid · Under posting – leave out values in JSON payload à JSON formatter assigns a default value. Use with RequiredAttribute · Over-posting - if model has RO properties à use DTO instead of model · Can hook into pipeline by deriving from ActionFilterAttribute & overriding OnActionExecuting Config · Done in App_Start folder > WebApiConfig.cs – static Register method: HttpConfiguration param: The HttpConfiguration object contains the following members. Member Description DependencyResolver Enables dependency injection for controllers. Filters Action filters – e.g. exception filters. Formatters Media-type formatters. by default contains JsonFormatter, XmlFormatter IncludeErrorDetailPolicy Specifies whether the server should include error details, such as exception messages and stack traces, in HTTP response messages. Initializer A function that performs final initialization of the HttpConfiguration. MessageHandlers HTTP message handlers - plug into pipeline ParameterBindingRules A collection of rules for binding parameters on controller actions. Properties A generic property bag. Routes The collection of routes. Services The collection of services. · Configure JsonFormatter for circular references to support links: PreserveReferencesHandling.Objects Documentation generation · create a help page for a web API, by using the ApiExplorer class. · The ApiExplorer class provides descriptive information about the APIs exposed by a web API as an ApiDescription collection · create the help page as an MVC view public ILookup<string, ApiDescription> GetApis()         {             return _explorer.ApiDescriptions.ToLookup(                 api => api.ActionDescriptor.ControllerDescriptor.ControllerName); · provide documentation for your APIs by implementing the IDocumentationProvider interface. Documentation strings can come from any source that you like – e.g. extract XML comments or define custom attributes to apply to the controller [ApiDoc("Gets a product by ID.")] [ApiParameterDoc("id", "The ID of the product.")] public HttpResponseMessage Get(int id) · GlobalConfiguration.Configuration.Services – add the documentation Provider · To hide an API from the ApiExplorer, add the ApiExplorerSettingsAttribute Plugging into the Message Handler pipeline · Plug into request / response pipeline – derive from DelegatingHandler and override theSendAsync method – e.g. for logging error codes, adding a custom response header · Can be applied globally or to a specific route Exception Handling · Throw HttpResponseException on method failures – specify HttpStatusCode enum value – examine this enum, as its values map well to typical op problems · Exception filters – derive from ExceptionFilterAttribute & override OnException. Apply on Controller or action methods, or add to global HttpConfiguration.Filters collection · HttpError object provides a consistent way to return error information in the HttpResponseException response body. · For model validation, you can pass the model state to CreateErrorResponse, to include the validation errors in the response public HttpResponseMessage PostProduct(Product item) {     if (!ModelState.IsValid)     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); Cookie Management · Cookie header in request and Set-Cookie headers in a response - Collection of CookieState objects · Specify Expiry, max-age resp.Headers.AddCookies(new CookieHeaderValue[] { cookie }); Internet Media Types, formatters and serialization · Defaults to application/json · Request Accept header and response Content-Type header · determines how Web API serializes and deserializes the HTTP message body. There is built-in support for XML, JSON, and form-urlencoded data · customizable formatters can be inserted into the pipeline · POCO serialization is opt out via JsonIgnoreAttribute, or use DataMemberAttribute for optin · JSON serializer leverages NewtonSoft Json.NET · loosely structured JSON objects are serialzed as JObject which derives from Dynamic · to handle circular references in json: json.SerializerSettings.PreserveReferencesHandling =    PreserveReferencesHandling.All à {"$ref":"1"}. · To preserve object references in XML [DataContract(IsReference=true)] · Content negotiation Accept: Which media types are acceptable for the response, such as “application/json,” “application/xml,” or a custom media type such as "application/vnd.example+xml" Accept-Charset: Which character sets are acceptable, such as UTF-8 or ISO 8859-1. Accept-Encoding: Which content encodings are acceptable, such as gzip. Accept-Language: The preferred natural language, such as “en-us”. o Web API uses the Accept and Accept-Charset headers. (At this time, there is no built-in support for Accept-Encoding or Accept-Language.) · Controller methods can take JSON representations of DTOs as params – auto-deserialization · Typical JQuery GET request: function find() {     var id = $('#prodId').val();     $.getJSON("api/products/" + id,         function (data) {             var str = data.Name + ': $' + data.Price;             $('#product').text(str);         })     .fail(         function (jqXHR, textStatus, err) {             $('#product').text('Error: ' + err);         }); }            · Typical GET response: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Mon, 18 Jun 2012 04:30:33 GMT X-AspNet-Version: 4.0.30319 Cache-Control: no-cache Pragma: no-cache Expires: -1 Content-Type: application/json; charset=utf-8 Content-Length: 175 Connection: Close [{"Id":1,"Name":"TomatoSoup","Price":1.39,"ActualCost":0.99},{"Id":2,"Name":"Hammer", "Price":16.99,"ActualCost":10.00},{"Id":3,"Name":"Yo yo","Price":6.99,"ActualCost": 2.05}] True OData support · Leverage Query Options $filter, $orderby, $top and $skip to shape the results of controller actions annotated with the [Queryable]attribute. [Queryable]  public IQueryable<Supplier> GetSuppliers()  · Query: ~/Suppliers?$filter=Name eq ‘Microsoft’ · Applies the following selection filter on the server: GetSuppliers().Where(s => s.Name == “Microsoft”)  · Will pass the result to the formatter. · true support for the OData format is still limited - no support for creates, updates, deletes, $metadata and code generation etc · vnext: ability to configure how EditLinks, SelfLinks and Ids are generated Self Hosting no dependency on ASPNET or IIS: using (var server = new HttpSelfHostServer(config)) {     server.OpenAsync().Wait(); Tracing · tracability tools, metrics – e.g. send to nagios · use your choice of tracing/logging library, whether that is ETW,NLog, log4net, or simply System.Diagnostics.Trace. · To collect traces, implement the ITraceWriter interface public class SimpleTracer : ITraceWriter {     public void Trace(HttpRequestMessage request, string category, TraceLevel level,         Action<TraceRecord> traceAction)     {         TraceRecord rec = new TraceRecord(request, category, level);         traceAction(rec);         WriteTrace(rec); · register the service with config · programmatically trace – has helper extension methods: Configuration.Services.GetTraceWriter().Info( · Performance tracing - pipeline writes traces at the beginning and end of an operation - TraceRecord class includes aTimeStamp property, Kind property set to TraceKind.Begin / End Security · Roles class methods: RoleExists, AddUserToRole · WebSecurity class methods: UserExists, .CreateUserAndAccount · Request.IsAuthenticated · Leverage HTTP 401 (Unauthorized) response · [AuthorizeAttribute(Roles="Administrator")] – can be applied to Controller or its action methods · See section in WebApi document on "Claim-based-security for ASP.NET Web APIs using DotNetOpenAuth" – adapt this to STS.--> Web API Host exposes secured Web APIs which can only be accessed by presenting a valid token issued by the trusted issuer. http://zamd.net/2012/05/04/claim-based-security-for-asp-net-web-apis-using-dotnetopenauth/ · Use MVC membership provider infrastructure and add a DelegatingHandler child class to the WebAPI pipeline - http://stackoverflow.com/questions/11535075/asp-net-mvc-4-web-api-authentication-with-membership-provider - this will perform the login actions · Then use AuthorizeAttribute on controllers and methods for role mapping- http://sixgun.wordpress.com/2012/02/29/asp-net-web-api-basic-authentication/ · Alternate option here is to rely on MVC App : http://forums.asp.net/t/1831767.aspx/1

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  • Securing an ADF Application using OES11g: Part 2

    - by user12587121
    To validate the integration with OES we need a sample ADF Application that is rich enough to allow us to test securing the various ADF elements.  To achieve this we can add some items including bounded task flows to the application developed in this tutorial. A sample JDeveloper 11.1.1.6 project is available here. It depends on the Fusion Order Demo (FOD) database schema which is easily created using the FOD build scripts.In the deployment we have chosen to enable only ADF Authentication as we will delegate Authorization, mostly, to OES.The welcome page of the application with all the links exposed looks as follows: The Welcome, Browse Products, Browse Stock and System Administration links go to pages while the Supplier Registration and Update Stock are bounded task flows.  The Login link goes to a basic login page and once logged in a link is presented that goes to a logout page.  Only the Browse Products and Browse Stock pages are really connected to the database--the other pages and task flows do not really perform any operations on the database. Required Security Policies We make use of a set of test users and roles as decscribed on the welcome page of the application.  In order to exercise the different authorization possibilities we would like to enforce the following sample policies: Anonymous users can see the Login, Welcome and Supplier Registration links. They can also see the Welcome page, the Login page and follow the Supplier Registration task flow.  They can see the icon adjacent to the Login link indicating whether they have logged in or not. Authenticated users can see the Browse Product page. Only staff granted the right can see the Browse Product page cost price value returned from the database and then only if the value is below a configurable limit. Suppliers and staff can see the Browse Stock links and pages.  Customers cannot. Suppliers can see the Update Stock link but only those with the update permission are allowed to follow the task flow that it launches.  We could hide the link but leave it exposed here so we can easily demonstrate the method call activity protecting the task flow. Only staff granted the right can see the System Administration link and the System Administration page it accesses. Implementing the required policies In order to secure the application we will make use of the following techniques: EL Expressions and Java backing beans: JSF has the notion of EL expressions to reference data from backing Java classes.  We use these to control the presentation of links on the navigation page which respect the security contraints.  So a user will not see links that he is not allowed to click on into. These Java backing beans can call on to OES for an authorization decision.  Important Note: naturally we would configure the WLS domain where our ADF application is running as an OES WLS SM, which would allow us to efficiently query OES over the PEP API.  However versioning conflicts between OES 11.1.1.5 and ADF 11.1.1.6 mean that this is not possible.  Nevertheless, we can make use of the OES RESTful gateway technique from this posting in order to call into OES. You can easily create and manage backing beans in Jdeveloper as follows: Custom ADF Phase Listener: ADF extends the JSF page lifecycle flow and allows one to hook into the flow to intercept page rendering.  We use this to put a check prior to rendering any protected pages, again calling on to OES via the backing bean.  Phase listeners are configured in the adf-settings.xml file.  See the MyPageListener.java class in the project.  Here, for example,  is the code we use in the listener to check for allowed access to the sysadmin page, navigating back to the welcome page if authorization is not granted:                         if (page != null && (page.equals("/system.jspx") || page.equals("/system"))){                             System.out.println("MyPageListener: Checking Authorization for /system");                             if (getValue("#{oesBackingBean.UIAccessSysAdmin}").toString().equals("false") ){                                   System.out.println("MyPageListener: Forcing navigation away from system" +                                       "to welcome");                                 NavigationHandler nh = fc.getApplication().getNavigationHandler();                                   nh.handleNavigation(fc, null, "welcome");                               } else {                                 System.out.println("MyPageListener: access allowed");                              }                         } Method call activity: our app makes use of bounded task flows to implement the sequence of pages that update the stock or allow suppliers to self register.  ADF takes care of ensuring that a bounded task flow can be entered by only one page.  So a way to protect all those pages is to make a call to OES in the first activity and then either exit the task flow or continue depending on the authorization decision.  The method call returns a String which contains the name of the transition to effect. This is where we configure the method call activity in JDeveloper: We implement each of the policies using the above techniques as follows: Policies 1 and 2: as these policies concern the coarse grained notions of controlling access to anonymous and authenticated users we can make use of the container’s security constraints which can be defined in the web.xml file.  The allPages constraint is added automatically when we configure Authentication for the ADF application.  We have added the “anonymousss” constraint to allow access to the the required pages, task flows and icons: <security-constraint>    <web-resource-collection>      <web-resource-name>anonymousss</web-resource-name>      <url-pattern>/faces/welcome</url-pattern>      <url-pattern>/afr/*</url-pattern>      <url-pattern>/adf/*</url-pattern>      <url-pattern>/key.png</url-pattern>      <url-pattern>/faces/supplier-reg-btf/*</url-pattern>      <url-pattern>/faces/supplier_register_complete</url-pattern>    </web-resource-collection>  </security-constraint> Policy 3: we can place an EL expression on the element representing the cost price on the products.jspx page: #{oesBackingBean.dataAccessCostPrice}. This EL Expression references a method in a Java backing bean that will call on to OES for an authorization decision.  In OES we model the authorization requirement by requiring the view permission on the resource /MyADFApp/data/costprice and granting it only to the staff application role.  We recover any obligations to determine the limit.  Policy 4: is implemented by putting an EL expression on the Browse Stock link #{oesBackingBean.UIAccessBrowseStock} which checks for the view permission on the /MyADFApp/ui/stock resource. The stock.jspx page is protected by checking for the same permission in a custom phase listener—if the required permission is not satisfied then we force navigation back to the welcome page. Policy 5: the Update Stock link is protected with the same EL expression as the Browse Link: #{oesBackingBean.UIAccessBrowseStock}.  However the Update Stock link launches a bounded task flow and to protect it the first activity in the flow is a method call activity which will execute an EL expression #{oesBackingBean.isUIAccessSupplierUpdateTransition}  to check for the update permission on the /MyADFApp/ui/stock resource and either transition to the next step in the flow or terminate the flow with an authorization error. Policy 6: the System Administration link is protected with an EL Expression #{oesBackingBean.UIAccessSysAdmin} that checks for view access on the /MyADF/ui/sysadmin resource.  The system page is protected in the same way at the stock page—the custom phase listener checks for the same permission that protects the link and if not satisfied we navigate back to the welcome page. Testing the Application To test the application: deploy the OES11g Admin to a WLS domain deploy the OES gateway in a another domain configured to be a WLS SM. You must ensure that the jps-config.xml file therein is configured to allow access to the identity store, otherwise the gateway will not b eable to resolve the principals for the requested users.  To do this ensure that the following elements appear in the jps-config.xml file: <serviceProvider type="IDENTITY_STORE" name="idstore.ldap.provider" class="oracle.security.jps.internal.idstore.ldap.LdapIdentityStoreProvider">             <description>LDAP-based IdentityStore Provider</description>  </serviceProvider> <serviceInstance name="idstore.ldap" provider="idstore.ldap.provider">             <property name="idstore.config.provider" value="oracle.security.jps.wls.internal.idstore.WlsLdapIdStoreConfigProvider"/>             <property name="CONNECTION_POOL_CLASS" value="oracle.security.idm.providers.stdldap.JNDIPool"/></serviceInstance> <serviceInstanceRef ref="idstore.ldap"/> download the sample application and change the URL to the gateway in the MyADFApp OESBackingBean code to point to the OES Gateway and deploy the application to an 11.1.1.6 WLS domain that has been extended with the ADF JRF files. You will need to configure the FOD database connection to point your database which contains the FOD schema. populate the OES Admin and OES Gateway WLS LDAP stores with the sample set of users and groups.  If  you have configured the WLS domains to point to the same LDAP then it would only have to be done once.  To help with this there is a directory called ldap_scripts in the sample project with ldif files for the test users and groups. start the OES Admin console and configure the required OES authorization policies for the MyADFApp application and push them to the WLS SM containing the OES Gateway. Login to the MyADFApp as each of the users described on the login page to test that the security policy is correct. You will see informative logging from the OES Gateway and the ADF application to their respective WLS consoles. Congratulations, you may now login to the OES Admin console and change policies that will control the behaviour of your ADF application--change the limit value in the obligation for the cost price for example, or define Role Mapping policies to determine staff access to the system administration page based on user profile attributes. ADF Development Notes Some notes on ADF development which are probably typical gotchas: May need this on WLS startup in order to allow us to overwrite credentials for the database, the signal here is that there is an error trying to access the data base: -Djps.app.credential.overwrite.allowed=true Best to call Bounded Task flows via a CommandLink (as opposed to a go link) as you cannot seem to start them again from a go link, even having completed the task flow correctly with a return activity. Once a bounded task flow (BTF) is initated it must complete correctly  via a return activity—attempting to click on any other link whilst in the context of a  BTF has no effect.  See here for example: When using the ADF Authentication only security approach it seems to be awkward to allow anonymous access to the welcome and registration pages.  We can achieve anonymous access using the web.xml security constraint shown above (where no auth-constraint is specified) however it is not clear what needs to be listed in there….for example the /afr/* and /adf/* are in there by trial and error as sometimes the welcome page will not render if we omit those items.  I was not able to use the default allPages constraint with for example the anonymous-role or the everyone WLS group in order to be able to allow anonymous access to pages. The ADF security best practice advises placing all pages under the public_html/WEB-INF folder as then ADF will not allow any direct access to the .jspx pages but will only allow acces via a link of the form /faces/welcome rather than /faces/welcome.jspx.  This seems like a very good practice to follow as having multiple entry points to data is a source of confusion in a web application (particulary from a security point of view). In Authentication+Authorization mode only pages with a Page definition file are protected.  In order to add an emty one right click on the page and choose Go to Page Definition.  This will create an empty page definition and now the page will require explicit permission to be seen. It is advisable to give a unique context root via the weblogic.xml for the application, as otherwise the application will clash with any other application with the same context root and it will not deploy

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Creating a dynamic, extensible C# Expando Object

    - by Rick Strahl
    I love dynamic functionality in a strongly typed language because it offers us the best of both worlds. In C# (or any of the main .NET languages) we now have the dynamic type that provides a host of dynamic features for the static C# language. One place where I've found dynamic to be incredibly useful is in building extensible types or types that expose traditionally non-object data (like dictionaries) in easier to use and more readable syntax. I wrote about a couple of these for accessing old school ADO.NET DataRows and DataReaders more easily for example. These classes are dynamic wrappers that provide easier syntax and auto-type conversions which greatly simplifies code clutter and increases clarity in existing code. ExpandoObject in .NET 4.0 Another great use case for dynamic objects is the ability to create extensible objects - objects that start out with a set of static members and then can add additional properties and even methods dynamically. The .NET 4.0 framework actually includes an ExpandoObject class which provides a very dynamic object that allows you to add properties and methods on the fly and then access them again. For example with ExpandoObject you can do stuff like this:dynamic expand = new ExpandoObject(); expand.Name = "Rick"; expand.HelloWorld = (Func<string, string>) ((string name) => { return "Hello " + name; }); Console.WriteLine(expand.Name); Console.WriteLine(expand.HelloWorld("Dufus")); Internally ExpandoObject uses a Dictionary like structure and interface to store properties and methods and then allows you to add and access properties and methods easily. As cool as ExpandoObject is it has a few shortcomings too: It's a sealed type so you can't use it as a base class It only works off 'properties' in the internal Dictionary - you can't expose existing type data It doesn't serialize to XML or with DataContractSerializer/DataContractJsonSerializer Expando - A truly extensible Object ExpandoObject is nice if you just need a dynamic container for a dictionary like structure. However, if you want to build an extensible object that starts out with a set of strongly typed properties and then allows you to extend it, ExpandoObject does not work because it's a sealed class that can't be inherited. I started thinking about this very scenario for one of my applications I'm building for a customer. In this system we are connecting to various different user stores. Each user store has the same basic requirements for username, password, name etc. But then each store also has a number of extended properties that is available to each application. In the real world scenario the data is loaded from the database in a data reader and the known properties are assigned from the known fields in the database. All unknown fields are then 'added' to the expando object dynamically. In the past I've done this very thing with a separate property - Properties - just like I do for this class. But the property and dictionary syntax is not ideal and tedious to work with. I started thinking about how to represent these extra property structures. One way certainly would be to add a Dictionary, or an ExpandoObject to hold all those extra properties. But wouldn't it be nice if the application could actually extend an existing object that looks something like this as you can with the Expando object:public class User : Westwind.Utilities.Dynamic.Expando { public string Email { get; set; } public string Password { get; set; } public string Name { get; set; } public bool Active { get; set; } public DateTime? ExpiresOn { get; set; } } and then simply start extending the properties of this object dynamically? Using the Expando object I describe later you can now do the following:[TestMethod] public void UserExampleTest() { var user = new User(); // Set strongly typed properties user.Email = "[email protected]"; user.Password = "nonya123"; user.Name = "Rickochet"; user.Active = true; // Now add dynamic properties dynamic duser = user; duser.Entered = DateTime.Now; duser.Accesses = 1; // you can also add dynamic props via indexer user["NickName"] = "AntiSocialX"; duser["WebSite"] = "http://www.west-wind.com/weblog"; // Access strong type through dynamic ref Assert.AreEqual(user.Name,duser.Name); // Access strong type through indexer Assert.AreEqual(user.Password,user["Password"]); // access dyanmically added value through indexer Assert.AreEqual(duser.Entered,user["Entered"]); // access index added value through dynamic Assert.AreEqual(user["NickName"],duser.NickName); // loop through all properties dynamic AND strong type properties (true) foreach (var prop in user.GetProperties(true)) { object val = prop.Value; if (val == null) val = "null"; Console.WriteLine(prop.Key + ": " + val.ToString()); } } As you can see this code somewhat blurs the line between a static and dynamic type. You start with a strongly typed object that has a fixed set of properties. You can then cast the object to dynamic (as I discussed in my last post) and add additional properties to the object. You can also use an indexer to add dynamic properties to the object. To access the strongly typed properties you can use either the strongly typed instance, the indexer or the dynamic cast of the object. Personally I think it's kinda cool to have an easy way to access strongly typed properties by string which can make some data scenarios much easier. To access the 'dynamically added' properties you can use either the indexer on the strongly typed object, or property syntax on the dynamic cast. Using the dynamic type allows all three modes to work on both strongly typed and dynamic properties. Finally you can iterate over all properties, both dynamic and strongly typed if you chose. Lots of flexibility. Note also that by default the Expando object works against the (this) instance meaning it extends the current object. You can also pass in a separate instance to the constructor in which case that object will be used to iterate over to find properties rather than this. Using this approach provides some really interesting functionality when use the dynamic type. To use this we have to add an explicit constructor to the Expando subclass:public class User : Westwind.Utilities.Dynamic.Expando { public string Email { get; set; } public string Password { get; set; } public string Name { get; set; } public bool Active { get; set; } public DateTime? ExpiresOn { get; set; } public User() : base() { } // only required if you want to mix in seperate instance public User(object instance) : base(instance) { } } to allow the instance to be passed. When you do you can now do:[TestMethod] public void ExpandoMixinTest() { // have Expando work on Addresses var user = new User( new Address() ); // cast to dynamicAccessToPropertyTest dynamic duser = user; // Set strongly typed properties duser.Email = "[email protected]"; user.Password = "nonya123"; // Set properties on address object duser.Address = "32 Kaiea"; //duser.Phone = "808-123-2131"; // set dynamic properties duser.NonExistantProperty = "This works too"; // shows default value Address.Phone value Console.WriteLine(duser.Phone); } Using the dynamic cast in this case allows you to access *three* different 'objects': The strong type properties, the dynamically added properties in the dictionary and the properties of the instance passed in! Effectively this gives you a way to simulate multiple inheritance (which is scary - so be very careful with this, but you can do it). How Expando works Behind the scenes Expando is a DynamicObject subclass as I discussed in my last post. By implementing a few of DynamicObject's methods you can basically create a type that can trap 'property missing' and 'method missing' operations. When you access a non-existant property a known method is fired that our code can intercept and provide a value for. Internally Expando uses a custom dictionary implementation to hold the dynamic properties you might add to your expandable object. Let's look at code first. The code for the Expando type is straight forward and given what it provides relatively short. Here it is.using System; using System.Collections.Generic; using System.Linq; using System.Dynamic; using System.Reflection; namespace Westwind.Utilities.Dynamic { /// <summary> /// Class that provides extensible properties and methods. This /// dynamic object stores 'extra' properties in a dictionary or /// checks the actual properties of the instance. /// /// This means you can subclass this expando and retrieve either /// native properties or properties from values in the dictionary. /// /// This type allows you three ways to access its properties: /// /// Directly: any explicitly declared properties are accessible /// Dynamic: dynamic cast allows access to dictionary and native properties/methods /// Dictionary: Any of the extended properties are accessible via IDictionary interface /// </summary> [Serializable] public class Expando : DynamicObject, IDynamicMetaObjectProvider { /// <summary> /// Instance of object passed in /// </summary> object Instance; /// <summary> /// Cached type of the instance /// </summary> Type InstanceType; PropertyInfo[] InstancePropertyInfo { get { if (_InstancePropertyInfo == null && Instance != null) _InstancePropertyInfo = Instance.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly); return _InstancePropertyInfo; } } PropertyInfo[] _InstancePropertyInfo; /// <summary> /// String Dictionary that contains the extra dynamic values /// stored on this object/instance /// </summary> /// <remarks>Using PropertyBag to support XML Serialization of the dictionary</remarks> public PropertyBag Properties = new PropertyBag(); //public Dictionary<string,object> Properties = new Dictionary<string, object>(); /// <summary> /// This constructor just works off the internal dictionary and any /// public properties of this object. /// /// Note you can subclass Expando. /// </summary> public Expando() { Initialize(this); } /// <summary> /// Allows passing in an existing instance variable to 'extend'. /// </summary> /// <remarks> /// You can pass in null here if you don't want to /// check native properties and only check the Dictionary! /// </remarks> /// <param name="instance"></param> public Expando(object instance) { Initialize(instance); } protected virtual void Initialize(object instance) { Instance = instance; if (instance != null) InstanceType = instance.GetType(); } /// <summary> /// Try to retrieve a member by name first from instance properties /// followed by the collection entries. /// </summary> /// <param name="binder"></param> /// <param name="result"></param> /// <returns></returns> public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; // first check the Properties collection for member if (Properties.Keys.Contains(binder.Name)) { result = Properties[binder.Name]; return true; } // Next check for Public properties via Reflection if (Instance != null) { try { return GetProperty(Instance, binder.Name, out result); } catch { } } // failed to retrieve a property result = null; return false; } /// <summary> /// Property setter implementation tries to retrieve value from instance /// first then into this object /// </summary> /// <param name="binder"></param> /// <param name="value"></param> /// <returns></returns> public override bool TrySetMember(SetMemberBinder binder, object value) { // first check to see if there's a native property to set if (Instance != null) { try { bool result = SetProperty(Instance, binder.Name, value); if (result) return true; } catch { } } // no match - set or add to dictionary Properties[binder.Name] = value; return true; } /// <summary> /// Dynamic invocation method. Currently allows only for Reflection based /// operation (no ability to add methods dynamically). /// </summary> /// <param name="binder"></param> /// <param name="args"></param> /// <param name="result"></param> /// <returns></returns> public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { if (Instance != null) { try { // check instance passed in for methods to invoke if (InvokeMethod(Instance, binder.Name, args, out result)) return true; } catch { } } result = null; return false; } /// <summary> /// Reflection Helper method to retrieve a property /// </summary> /// <param name="instance"></param> /// <param name="name"></param> /// <param name="result"></param> /// <returns></returns> protected bool GetProperty(object instance, string name, out object result) { if (instance == null) instance = this; var miArray = InstanceType.GetMember(name, BindingFlags.Public | BindingFlags.GetProperty | BindingFlags.Instance); if (miArray != null && miArray.Length > 0) { var mi = miArray[0]; if (mi.MemberType == MemberTypes.Property) { result = ((PropertyInfo)mi).GetValue(instance,null); return true; } } result = null; return false; } /// <summary> /// Reflection helper method to set a property value /// </summary> /// <param name="instance"></param> /// <param name="name"></param> /// <param name="value"></param> /// <returns></returns> protected bool SetProperty(object instance, string name, object value) { if (instance == null) instance = this; var miArray = InstanceType.GetMember(name, BindingFlags.Public | BindingFlags.SetProperty | BindingFlags.Instance); if (miArray != null && miArray.Length > 0) { var mi = miArray[0]; if (mi.MemberType == MemberTypes.Property) { ((PropertyInfo)mi).SetValue(Instance, value, null); return true; } } return false; } /// <summary> /// Reflection helper method to invoke a method /// </summary> /// <param name="instance"></param> /// <param name="name"></param> /// <param name="args"></param> /// <param name="result"></param> /// <returns></returns> protected bool InvokeMethod(object instance, string name, object[] args, out object result) { if (instance == null) instance = this; // Look at the instanceType var miArray = InstanceType.GetMember(name, BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Instance); if (miArray != null && miArray.Length > 0) { var mi = miArray[0] as MethodInfo; result = mi.Invoke(Instance, args); return true; } result = null; return false; } /// <summary> /// Convenience method that provides a string Indexer /// to the Properties collection AND the strongly typed /// properties of the object by name. /// /// // dynamic /// exp["Address"] = "112 nowhere lane"; /// // strong /// var name = exp["StronglyTypedProperty"] as string; /// </summary> /// <remarks> /// The getter checks the Properties dictionary first /// then looks in PropertyInfo for properties. /// The setter checks the instance properties before /// checking the Properties dictionary. /// </remarks> /// <param name="key"></param> /// /// <returns></returns> public object this[string key] { get { try { // try to get from properties collection first return Properties[key]; } catch (KeyNotFoundException ex) { // try reflection on instanceType object result = null; if (GetProperty(Instance, key, out result)) return result; // nope doesn't exist throw; } } set { if (Properties.ContainsKey(key)) { Properties[key] = value; return; } // check instance for existance of type first var miArray = InstanceType.GetMember(key, BindingFlags.Public | BindingFlags.GetProperty); if (miArray != null && miArray.Length > 0) SetProperty(Instance, key, value); else Properties[key] = value; } } /// <summary> /// Returns and the properties of /// </summary> /// <param name="includeProperties"></param> /// <returns></returns> public IEnumerable<KeyValuePair<string,object>> GetProperties(bool includeInstanceProperties = false) { if (includeInstanceProperties && Instance != null) { foreach (var prop in this.InstancePropertyInfo) yield return new KeyValuePair<string, object>(prop.Name, prop.GetValue(Instance, null)); } foreach (var key in this.Properties.Keys) yield return new KeyValuePair<string, object>(key, this.Properties[key]); } /// <summary> /// Checks whether a property exists in the Property collection /// or as a property on the instance /// </summary> /// <param name="item"></param> /// <returns></returns> public bool Contains(KeyValuePair<string, object> item, bool includeInstanceProperties = false) { bool res = Properties.ContainsKey(item.Key); if (res) return true; if (includeInstanceProperties && Instance != null) { foreach (var prop in this.InstancePropertyInfo) { if (prop.Name == item.Key) return true; } } return false; } } } Although the Expando class supports an indexer, it doesn't actually implement IDictionary or even IEnumerable. It only provides the indexer and Contains() and GetProperties() methods, that work against the Properties dictionary AND the internal instance. The reason for not implementing IDictionary is that a) it doesn't add much value since you can access the Properties dictionary directly and that b) I wanted to keep the interface to class very lean so that it can serve as an entity type if desired. Implementing these IDictionary (or even IEnumerable) causes LINQ extension methods to pop up on the type which obscures the property interface and would only confuse the purpose of the type. IDictionary and IEnumerable are also problematic for XML and JSON Serialization - the XML Serializer doesn't serialize IDictionary<string,object>, nor does the DataContractSerializer. The JavaScriptSerializer does serialize, but it treats the entire object like a dictionary and doesn't serialize the strongly typed properties of the type, only the dictionary values which is also not desirable. Hence the decision to stick with only implementing the indexer to support the user["CustomProperty"] functionality and leaving iteration functions to the publicly exposed Properties dictionary. Note that the Dictionary used here is a custom PropertyBag class I created to allow for serialization to work. One important aspect for my apps is that whatever custom properties get added they have to be accessible to AJAX clients since the particular app I'm working on is a SIngle Page Web app where most of the Web access is through JSON AJAX calls. PropertyBag can serialize to XML and one way serialize to JSON using the JavaScript serializer (not the DCS serializers though). The key components that make Expando work in this code are the Properties Dictionary and the TryGetMember() and TrySetMember() methods. The Properties collection is public so if you choose you can explicitly access the collection to get better performance or to manipulate the members in internal code (like loading up dynamic values form a database). Notice that TryGetMember() and TrySetMember() both work against the dictionary AND the internal instance to retrieve and set properties. This means that user["Name"] works against native properties of the object as does user["Name"] = "RogaDugDog". What's your Use Case? This is still an early prototype but I've plugged it into one of my customer's applications and so far it's working very well. The key features for me were the ability to easily extend the type with values coming from a database and exposing those values in a nice and easy to use manner. I'm also finding that using this type of object for ViewModels works very well to add custom properties to view models. I suspect there will be lots of uses for this - I've been using the extra dictionary approach to extensibility for years - using a dynamic type to make the syntax cleaner is just a bonus here. What can you think of to use this for? Resources Source Code and Tests (GitHub) Also integrated in Westwind.Utilities of the West Wind Web Toolkit West Wind Utilities NuGet© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET  Dynamic Types   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Content Management for WebCenter Installation Guide

    - by Gary Niu
    Overvew As we known, there are two way to install Content Management for WebCenter. One way is install it by WebCenter installer wizard, another way is to install it use their own installer. This guide is for the later one. For SSO purpose, I also mentioned how to config OID identity store for Content Management for WebCenter. Content Management for WebCenter( 10.1.3.5.1) Oracle Enterprise Linux R5U4 Basic Installation -bash-3.2$ ./setup.sh Please select your locale from the list.           1. Chinese-Simplified           2. Chinese-Traditional           3. Deutsch          *4. English-US           5. English-UK           6. Español           7. Français           8. Italiano           9. Japanese          10. Korean          11. Nederlands          12. Português-Brazil Choice? Throughout the install, when entering a text value, you can press Enter to accept the default that appears between square brackets ([]). When selecting from a list, you can select the choice followed by an asterisk by pressing Enter. Select installation type from the list.         *1. Install new server          2. Update a server Choice? Content Server Installation Directory Please enter the full pathname to the installation directory. Content Server Core Folder [/oracle/ucm/server]:/opt/oracle/ucm/server Create Directory         *1. yes          2. no Choice? Java virtual machine         *1. Sun Java 1.5.0_11 JDK          2. Specify a custom Java virtual machine Choice? Installing with Java version 1.5.0_11. Enter the location of the native file repository. This directory contains the native files checked in by contributors. Content Server Native Vault Folder [/opt/oracle/ucm/server/vault/]: Create Directory         *1. yes          2. no Choice? Enter the location of the web-viewable file repository. This directory contains files that can be accessed through the web server. Content Server Weblayout Folder [/opt/oracle/ucm/server/weblayout/]: Create Directory         *1. yes          2. no Choice? This server can be configured to manage its own authentication or to allow another master to act as an authentication proxy. Configure this server as a master or proxied server.         *1. Configure as a master server.          2. Configure as server proxied by a local master server. Choice? During installation, an admin server can be installed and configured to manage this server. If there is already an admin server on this system, you can have the installer configure it to administrate this server instead. Select admin server configuration.         *1. Install an admin server to manage this server.          2. Configure an existing admin server to manage this server.          3. Don't configure an admin server. Choice? Enter the location of an executable to start your web browser. This browser will be used to display the online help. Web Browser Path [/usr/bin/firefox]: Content Server System locale           1. Chinese-Simplified           2. Chinese-Traditional           3. Deutsch          *4. English-US           5. English-UK           6. Español           7. Français           8. Italiano           9. Japanese          10. Korean          11. Nederlands          12. Português-Brazil Choice? Please select the region for your timezone from the list.         *1. Use the timezone setting for your operating system          2. Pacific          3. America          4. Atlantic          5. Europe          6. Africa          7. Asia          8. Indian          9. Australia Choice? Please enter the port number that will be used to connect to the Content Server. This port must be otherwise unused. Content Server Port [4444]: Please enter the port number that will be used to connect to the Admin Server. This port must be otherwise unused. Admin Server Port [4440]: Enter a security filter for the server port. Hosts which are allowed to communicate directly with the server port may access any resources managed by the server. Insure that hosts which need access are included in the filter. See the installation guide for more details. Incoming connection address filter [127.0.0.1]:*.*.*.* *** Content Server URL Prefix The URL prefix specified here is used when generating HTML pages that refer to the contents of the weblayout directory within the installation. This prefix must be mapped in the web server Additional Document Directories section of the Content Management administration menu to the physical location of the weblayout directory. For example, "/idc/" would be used in your installation to refer to the URL http://ucm.company.com/idc which would be mapped in the web server to the physical location /oracle/ucm/server/weblayout. Web Server Relative Root [/idc/]: Enter the name of the local mail server. The server will contact this system to deliver email. Company Mail Server [mail]: Enter the e-mail address for the system administrator. Administrator E-Mail Address [sysadmin@mail]: *** Web Server Address Many generated HTML pages refer to the web server you are using. The address specified here will be used when generating those pages. The address should include the host and domain name in most cases. If your webserver is running on a port other than 80, append a colon and the port number. Examples: www.company.com, ucm.company.com:90 Web Server HTTP Address [yekki]:yekki.cn.oracle.com:7777 Enter the name for this instance. This name should be unique across your entire enterprise. It may not contain characters other than letters, numbers, and underscores. Server Instance Name [idc]: Enter a short label for this instance. This label is used on web pages to identify this instance. It should be less than 12 characters long. Server Instance Label [idc]: Enter a long description for this instance. Server Description [Content Server idc]: Web Server         *1. Apache          2. Sun ONE          3. Configure manually Choice? Please select a database from the list below to use with the Content Server. Content Server Database         *1. Oracle          2. Microsoft SQL Server 2005          3. Microsoft SQL Server 2000          4. Sybase          5. DB2          6. Custom JDBC settings          7. Skip database configuration Choice? Manually configure JDBC settings for this database          1. yes         *2. no Choice? Oracle Server Hostname [localhost]: Oracle Listener Port Number [1521]: *** Database User ID The user name is used to log into the database used by the content server. Oracle User [user]:YEKKI_OCSERVER *** Database Password The password is used to log into the database used by the content server. Oracle Password []:oracle Oracle Instance Name [ORACLE]:orcl Configure the JVM to find the JDBC driver in a specific jar file          1. yes         *2. no Choice? The installer can attempt to create the database tables or you can manually create them. If you choose to manually create the tables, you should create them now. Attempt to create database tables          1. yes         *2. no Choice? Select components to install.          1. ContentFolios: Collect related items in folios          2. Folders_g: Organize content into hierarchical folders          3. LinkManager8: Hypertext link management support          4. OracleTextSearch: External Oracle 11g database as search indexer support          5. ThreadedDiscussions: Threaded discussion management Enter numbers separated by commas to toggle, 0 to unselect all, F to finish: 1,2,3,4,5         *1. ContentFolios: Collect related items in folios         *2. Folders_g: Organize content into hierarchical folders         *3. LinkManager8: Hypertext link management support         *4. OracleTextSearch: External Oracle 11g database as search indexer support         *5. ThreadedDiscussions: Threaded discussion management Enter numbers separated by commas to toggle, 0 to unselect all, F to finish: F Checking configuration. . . Configuration OK. Review install settings. . . Content Server Core Folder: /opt/oracle/ucm/server Java virtual machine: Sun Java 1.5.0_11 JDK Content Server Native Vault Folder: /opt/oracle/ucm/server/vault/ Content Server Weblayout Folder: /opt/oracle/ucm/server/weblayout/ Proxy authentication through another server: no Install admin server: yes Web Browser Path: /usr/bin/firefox Content Server System locale: English-US Content Server Port: 4444 Admin Server Port: 4440 Incoming connection address filter: *.*.*.* Web Server Relative Root: /idc/ Company Mail Server: mail Administrator E-Mail Address: sysadmin@mail Web Server HTTP Address: yekki.cn.oracle.com:7777 Server Instance Name: idc Server Instance Label: idc Server Description: Content Server idc Web Server: Apache Content Server Database: Oracle Manually configure JDBC settings for this database: false Oracle Server Hostname: localhost Oracle Listener Port Number: 1521 Oracle User: YEKKI_OCSERVER Oracle Password: 6GP1gBgzSyKa4JW10U8UqqPznr/lzkNn/Ojf6M8GJ8I= Oracle Instance Name: orcl Configure the JVM to find the JDBC driver in a specific jar file: false Attempt to create database tables: no Components: ContentFolios,Folders_g,LinkManager8,OracleTextSearch,ThreadedDiscussions Proceed with install         *1. Proceed          2. Change configuration          3. Recheck the configuration          4. Abort installation Choice? Finished install type Install with warnings at 4/2/10 12:32 AM. Run Scripts -bash-3.2$ ./wc_contentserverconfig.sh /opt/oracle/ucm/server /mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/CS10gR35UpdateBundle.zip' Service 'DELETE_DOC' Extended Service 'DELETE_BYREV_REVISION' Extended Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/ContentAccess/ContentAccess-linux.zip' (internal)      04.02 00:40:38.019      main    updateDocMetaDefinitionV11: adding decimal column Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/Folders_g.zip' Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/FusionLibraries.zip' Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/JpsUserProvider.zip' Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/WcConfigure.zip' Apr 2, 2010 12:41:24 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:24 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Apr 2, 2010 12:41:27 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:27 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Apr 2, 2010 12:41:28 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:28 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Restart Content Server to apply updates. Configuring Apache Web Server append the following lines at httpd.conf: include "/opt/oracle/ucm/server/data/users/apache22/apache.conf" Configuring the Identity Store( Optional ) 1.  Stop Oracle Content Server and the Admin Server 2.  Update the Oracle Content Server's JPS configuration file, jps-config.xml: a. add a service instance <serviceInstance provider="idstore.ldap.provider" name="idstore.oid"> <property name="subscriber.name" value="dc=cn,dc=oracle,dc=com"></property> <property name="idstore.type" value="OID"></property> <property name="security.principal.key" value="ldap.credential"></property> <property name="security.principal.alias" value="JPS"></property> <property name="ldap.url" value="ldap://yekki.cn.oracle.com:3060"></property> <extendedProperty> <name>user.search.bases</name> <values> <value>cn=users,dc=cn,dc=oracle,dc=com</value> </values> </extendedProperty> <extendedProperty> <name>group.search.bases</name> <values> <value>cn=groups,dc=cn,dc=oracle,dc=com</value> </values> </extendedProperty> <property name="username.attr" value="uid"></property> <property name="user.login.attr" value="uid"></property> <property name="groupname.attr" value="cn"></property> </serviceInstance> b. Ensure that the <jpsContext> entry in the jps-config.xml file refers to the new serviceInstance, that is, idstore.oid and not idstore.ldap: <jpsContext name="default"> <serviceInstanceRef ref="idstore.oid"/> 3. Run the new script to setup the credentials for idstore.oid in the credential store: cd CONTENT_SERVER_HOME/custom/FusionLibraries/tools -bash-3.2$ ./run_credtool.sh Buildfile: ./../tools/credtool.xml     [input] skipping input as property action has already been set.     [input] Alias: [JPS]     [input] Key: [ldap.credential]     [input] User Name: cn=orcladmin     [input] Password: welcome1     [input] JPS Config: [/opt/oracle/ucm/server/custom/FusionLibraries/tools/../../../config/jps-config.xml] manage-creds:      [echo] @@@ Help: run 'ant manage-creds' command to see the detailed usage      [java] Using default context in /opt/oracle/ucm/server/custom/FusionLibraries/tools/../../../config/jps-config.xml file for credential store.      [java] Credential store location : /opt/oracle/ucm/server/config      [java] Credential with map JPS key ldap.credential stored successfully!      [java]      [java]      [java]     Credential for map JPS and key ldap.credential is:      [java]             PasswordCredential name : cn=orcladmin      [java]             PasswordCredential password : welcome1 BUILD SUCCESSFUL Total time: 1 minute 27 seconds Testing 1. acces http://yekki.cn.oracle.com:7777/idc 2. login in with OID user, for example: orcladmin/welcome1 3. make sure your JpsUserProvider status is "good"

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  • 12.04lts: no network internet

    - by dgermann
    Friends-- Cannot connect reliably to ethernet nor at all to Internet: Symptoms: About 2 weeks ago did an upgrade. Have not been able to connect to ethernet nor Internet. Today, for example, boot up this System76 laptop and there was no network connection. Did sudo mount -a and got some internal network connectivity: doug@ubuntu:/sam$ ping earth PING earth (192.168.0.201) 56(84) bytes of data. 64 bytes from earth (192.168.0.201): icmp_req=1 ttl=64 time=0.160 ms 64 bytes from earth (192.168.0.201): icmp_req=2 ttl=64 time=0.177 ms 64 bytes from earth (192.168.0.201): icmp_req=3 ttl=64 time=0.159 ms ^C --- earth ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 1998ms rtt min/avg/max/mdev = 0.159/0.165/0.177/0.013 ms doug@ubuntu:/sam$ ping doug2 PING doug (192.168.0.4) 56(84) bytes of data. ^C --- doug ping statistics --- 3 packets transmitted, 0 received, 100% packet loss, time 1999ms doug@ubuntu:/sam$ ping sharon PING sharon (192.168.0.111) 56(84) bytes of data. 64 bytes from sharon (192.168.0.111): icmp_req=1 ttl=128 time=0.276 ms ^C --- sharon ping statistics --- 6 packets transmitted, 1 received, 83% packet loss, time 5031ms rtt min/avg/max/mdev = 0.276/0.276/0.276/0.000 ms doug@ubuntu:/sam$ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. ^C --- 192.168.0.1 ping statistics --- 6 packets transmitted, 0 received, 100% packet loss, time 4999ms doug@ubuntu:/sam$ ping earth PING earth (192.168.0.201) 56(84) bytes of data. ^C --- earth ping statistics --- 5 packets transmitted, 0 received, 100% packet loss, time 4032ms doug@ubuntu:/sam$ ping yahoo.com ping: unknown host yahoo.com doug@ubuntu:/sam$ ping ubuntu.com ping: unknown host ubuntu.com doug@ubuntu:/sam$ ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. ^C --- 8.8.8.8 ping statistics --- 14 packets transmitted, 0 received, 100% packet loss, time 13103ms Note that earth is the cifs server, and one time pinging it worked, later failed. Clues: doug@ubuntu:/sam$ grep -i eth /var/log/syslog |tail Aug 23 15:32:46 ubuntu kernel: [ 5328.070401] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:32:48 ubuntu kernel: [ 5330.651139] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=19090 PROTO=2 Aug 23 15:34:51 ubuntu kernel: [ 5453.072279] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:34:55 ubuntu kernel: [ 5457.085433] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16137 PROTO=2 Aug 23 15:36:56 ubuntu kernel: [ 5578.074492] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:37:00 ubuntu kernel: [ 5582.359006] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16150 PROTO=2 Aug 23 15:39:01 ubuntu kernel: [ 5703.074410] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:39:03 ubuntu kernel: [ 5705.070122] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16163 PROTO=2 Aug 23 15:41:06 ubuntu kernel: [ 5828.074387] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 Aug 23 15:41:13 ubuntu kernel: [ 5835.319941] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=23298 PROTO=2 doug@ubuntu:/sam$ ifconfig -a eth0 Link encap:Ethernet HWaddr [BLANKED] inet addr:192.168.0.7 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::21b:fcff:fe29:9dfc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3961 errors:0 dropped:0 overruns:0 frame:0 TX packets:2007 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:991204 (991.2 KB) TX bytes:252908 (252.9 KB) Interrupt:16 Base address:0xec00 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:2190 errors:0 dropped:0 overruns:0 frame:0 TX packets:2190 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:168052 (168.0 KB) TX bytes:168052 (168.0 KB) wlan0 Link encap:Ethernet HWaddr 00:19:d2:72:5a:0c UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) doug@ubuntu:/sam$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. doug@ubuntu:/sam$ lsmod Module Size Used by des_generic 21191 0 md4 12523 0 nls_iso8859_1 12617 1 nls_cp437 12751 1 vfat 17308 1 fat 55605 1 vfat usb_storage 39646 1 dm_crypt 22528 1 joydev 17393 0 snd_hda_codec_analog 75395 1 snd_hda_intel 32719 2 pcmcia 39826 0 snd_hda_codec 109562 2 snd_hda_codec_analog,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec ip6t_LOG 16846 4 xt_hl 12465 6 ip6t_rt 12473 3 snd_pcm 80916 2 snd_hda_intel,snd_hda_codec nf_conntrack_ipv6 13581 7 nf_defrag_ipv6 13175 1 nf_conntrack_ipv6 ipt_REJECT 12512 1 ipt_LOG 12783 5 xt_limit 12541 12 xt_tcpudp 12531 21 xt_addrtype 12596 4 snd_seq_midi 13132 0 xt_state 12514 14 ip6table_filter 12711 1 ip6_tables 22528 3 ip6t_LOG,ip6t_rt,ip6table_filter nf_conntrack_netbios_ns 12585 0 nf_conntrack_broadcast 12541 1 nf_conntrack_netbios_ns nf_nat_ftp 12595 0 nf_nat 24959 1 nf_nat_ftp nf_conntrack_ipv4 19084 9 nf_nat nf_defrag_ipv4 12649 1 nf_conntrack_ipv4 nf_conntrack_ftp 13183 1 nf_nat_ftp nf_conntrack 73847 8 nf_conntrack_ipv6,xt_state,nf_conntrack_netbios_ns,nf_conntrack_broadcast,nf_nat_ftp,nf_nat,nf_conntrack_ipv4,nf_conntrack_ftp iptable_filter 12706 1 ip_tables 18106 1 iptable_filter snd_rawmidi 25424 1 snd_seq_midi psmouse 86982 0 x_tables 22011 13 ip6t_LOG,xt_hl,ip6t_rt,ipt_REJECT,ipt_LOG,xt_limit,xt_tcpudp,xt_addrtype,xt_state,ip6table_filter,ip6_tables,iptable_filter,ip_tables arc4 12473 2 r592 17808 0 snd_seq_midi_event 14475 1 snd_seq_midi memstick 15857 1 r592 yenta_socket 27465 0 serio_raw 13027 0 pcmcia_rsrc 18367 1 yenta_socket iwl3945 73186 0 pcmcia_core 21511 3 pcmcia,yenta_socket,pcmcia_rsrc iwl_legacy 71334 1 iwl3945 snd_seq 51592 2 snd_seq_midi,snd_seq_midi_event mac80211 436493 2 iwl3945,iwl_legacy snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq rfcomm 38139 0 bnep 17830 2 parport_pc 32114 0 bluetooth 158447 10 rfcomm,bnep ppdev 12849 0 cfg80211 178877 3 iwl3945,iwl_legacy,mac80211 asus_laptop 23693 0 sparse_keymap 13658 1 asus_laptop input_polldev 13648 1 asus_laptop nls_utf8 12493 6 cifs 258037 10 snd 62218 13 snd_hda_codec_analog,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd mac_hid 13077 0 snd_page_alloc 14108 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp i915 428418 3 firewire_ohci 40172 0 sdhci_pci 18324 0 sdhci 28241 1 sdhci_pci firewire_core 56940 1 firewire_ohci crc_itu_t 12627 1 firewire_core r8169 56396 0 drm_kms_helper 45466 1 i915 drm 197641 4 i915,drm_kms_helper i2c_algo_bit 13199 1 i915 video 19115 1 i915 doug@ubuntu:/sam$ dmesg |grep eth [ 0.116936] i2c-core: driver [aat2870] using legacy suspend method [ 0.116939] i2c-core: driver [aat2870] using legacy resume method [ 1.453811] r8169 0000:03:07.0: eth0: RTL8169sb/8110sb at 0xf840ec00, [BLANKED], XID 10000000 IRQ 16 [ 1.453815] r8169 0000:03:07.0: eth0: jumbo features [frames: 7152 bytes, tx checksumming: ok] [ 25.681231] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 154.037318] r8169 0000:03:07.0: eth0: link down [ 154.037329] r8169 0000:03:07.0: eth0: link down [ 154.037596] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 155.583162] r8169 0000:03:07.0: eth0: link up [ 155.583366] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 156.637048] r8169 0000:03:07.0: eth0: link down [ 156.637066] r8169 0000:03:07.0: eth0: link down [ 156.637339] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 156.773699] r8169 0000:03:07.0: eth0: link down [ 156.773983] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 158.456181] r8169 0000:03:07.0: eth0: link up [ 158.456378] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 159.364468] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 162.384496] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=38877 PROTO=2 [ 166.272457] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 166.422333] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=40695 PROTO=2 [ 168.736049] eth0: no IPv6 routers present [ 183.572472] r8169 0000:03:07.0: eth0: link down [ 183.572490] r8169 0000:03:07.0: eth0: link down [ 183.572934] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 185.204801] r8169 0000:03:07.0: eth0: link up [ 185.205005] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 3620.680451] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3621.068431] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3624.912973] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9118 PROTO=2 [ 3631.088069] eth0: no IPv6 routers present [ 3703.062980] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3703.465330] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9210 PROTO=2 [ 3828.062951] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3833.617772] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=9749 PROTO=2 [ 3953.062920] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 3955.675129] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15983 PROTO=2 [ 4078.062922] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4078.386319] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15997 PROTO=2 [ 4203.062899] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4203.559241] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16011 PROTO=2 [ 4328.062833] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4328.930922] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16027 PROTO=2 [ 4453.062811] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4453.950224] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16039 PROTO=2 [ 4578.062742] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4580.626432] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=13738 PROTO=2 [ 4703.062704] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4706.310170] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=15942 PROTO=2 [ 4828.062707] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4832.174324] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16505 PROTO=2 [ 4953.062628] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 4961.469282] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16090 PROTO=2 [ 5078.062552] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5080.776462] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=17239 PROTO=2 [ 5203.070394] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5205.358134] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=17665 PROTO=2 [ 5328.070401] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5330.651139] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=19090 PROTO=2 [ 5453.072279] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5457.085433] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16137 PROTO=2 [ 5578.074492] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5582.359006] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16150 PROTO=2 [ 5703.074410] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5705.070122] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED]--- SRC=192.168.0.10 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=16163 PROTO=2 [ 5828.074387] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5835.319941] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=23298 PROTO=2 [ 5953.074429] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.1 DST=224.0.0.1 LEN=32 TOS=0x00 PREC=0xC0 TTL=1 ID=0 DF PROTO=2 [ 5961.925481] [UFW BLOCK] IN=eth0 OUT= MAC=[BLANKED][BLANKED]--- SRC=192.168.0.5 DST=224.0.0.251 LEN=32 TOS=0x00 PREC=0x00 TTL=1 ID=24261 PROTO=2 doug@ubuntu:/sam$ lspci -nnk |grep -iA2 eth 03:07.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8169 PCI Gigabit Ethernet Controller [10ec:8169] (rev 10) Subsystem: ASUSTeK Computer Inc. Device [1043:11e5] Kernel driver in use: r8169 doug@ubuntu:/sam$ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 doug@ubuntu:/sam$ nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Ifupdown (eth0)] ---------------------------------------------- Type: Wired Driver: r8169 State: connected Default: yes HW Address: [BLANKED] Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.0.7 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1 - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: iwl3945 State: disconnected Default: no HW Address: 00:19:D2:72:5A:0C Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points ATT592: Infra, 30:60:23:76:FE:60, Freq 2437 MHz, Rate 54 Mb/s, Strength 24 WPA WPA2 doug@ubuntu:/sam$ nslookup ubuntu.com ;; connection timed out; no servers could be reached doug@ubuntu:/sam$ dig ubuntuforums.org ; <<>> DiG 9.8.1-P1 <<>> ubuntuforums.org ;; global options: +cmd ;; connection timed out; no servers could be reached doug@ubuntu:/sam$ sudo ifconfig eth0 up doug@ubuntu:/sam$ dhcpcd eth0 The program 'dhcpcd' can be found in the following packages: * dhcpcd * dhcpcd5 Try: sudo apt-get install <selected package> doug@ubuntu:/sam$ lspci -k 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1252 Kernel driver in use: i915 Kernel modules: intelfb, i915 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: ASUSTeK Computer Inc. Device 1252 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 2 (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.1 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.2 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.3 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: uhci_hcd 00:1d.7 USB controller: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel modules: leds-ss4200, iTCO_wdt, intel-rng 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation NM10/ICH7 Family SMBus Controller (rev 02) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel modules: i2c-i801 02:00.0 Network controller: Intel Corporation PRO/Wireless 3945ABG [Golan] Network Connection (rev 02) Subsystem: Intel Corporation PRO/Wireless 3945ABG Network Connection Kernel driver in use: iwl3945 Kernel modules: iwl3945 03:01.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev b3) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: yenta_cardbus Kernel modules: yenta_socket 03:01.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C552 IEEE 1394 Controller (rev 08) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: firewire_ohci Kernel modules: firewire-ohci 03:01.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 17) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: sdhci-pci Kernel modules: sdhci-pci 03:01.3 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 08) Subsystem: ASUSTeK Computer Inc. Device 1297 Kernel driver in use: r592 Kernel modules: r592 03:07.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8169 PCI Gigabit Ethernet Controller (rev 10) Subsystem: ASUSTeK Computer Inc. Device 11e5 Kernel driver in use: r8169 Kernel modules: r8169 doug@ubuntu:/sam$ Things I have tried: sudo start network-manager: no help gksudo gedit /etc/network/interfaces changed line to iface eth0 inet dhcp: no help gksudo gedit /etc/NetworkManager/NetworkManager.conf, I changed managed=false to managed=true. Then sudo service network-manager restart: no help: network is unreachable sudo pkill -9 NetworkManager: no help gksudo gedit /etc/resolve.conf added line nameseriver 8.8.8.8: no help I know very little about networking; to date this has simply worked. Thanks for your help! :- Doug.

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  • Scrum in 5 Minutes

    - by Stephen.Walther
    The goal of this blog entry is to explain the basic concepts of Scrum in less than five minutes. You learn how Scrum can help a team of developers to successfully complete a complex software project. Product Backlog and the Product Owner Imagine that you are part of a team which needs to create a new website – for example, an e-commerce website. You have an overwhelming amount of work to do. You need to build (or possibly buy) a shopping cart, install an SSL certificate, create a product catalog, create a Facebook page, and at least a hundred other things that you have not thought of yet. According to Scrum, the first thing you should do is create a list. Place the highest priority items at the top of the list and the lower priority items lower in the list. For example, creating the shopping cart and buying the domain name might be high priority items and creating a Facebook page might be a lower priority item. In Scrum, this list is called the Product Backlog. How do you prioritize the items in the Product Backlog? Different stakeholders in the project might have different priorities. Gary, your division VP, thinks that it is crucial that the e-commerce site has a mobile app. Sally, your direct manager, thinks taking advantage of new HTML5 features is much more important. Multiple people are pulling you in different directions. According to Scrum, it is important that you always designate one person, and only one person, as the Product Owner. The Product Owner is the person who decides what items should be added to the Product Backlog and the priority of the items in the Product Backlog. The Product Owner could be the customer who is paying the bills, the project manager who is responsible for delivering the project, or a customer representative. The critical point is that the Product Owner must always be a single person and that single person has absolute authority over the Product Backlog. Sprints and the Sprint Backlog So now the developer team has a prioritized list of items and they can start work. The team starts implementing the first item in the Backlog — the shopping cart — and the team is making good progress. Unfortunately, however, half-way through the work of implementing the shopping cart, the Product Owner changes his mind. The Product Owner decides that it is much more important to create the product catalog before the shopping cart. With some frustration, the team switches their developmental efforts to focus on implementing the product catalog. However, part way through completing this work, once again the Product Owner changes his mind about the highest priority item. Getting work done when priorities are constantly shifting is frustrating for the developer team and it results in lower productivity. At the same time, however, the Product Owner needs to have absolute authority over the priority of the items which need to get done. Scrum solves this conflict with the concept of Sprints. In Scrum, a developer team works in Sprints. At the beginning of a Sprint the developers and the Product Owner agree on the items from the backlog which they will complete during the Sprint. This subset of items from the Product Backlog becomes the Sprint Backlog. During the Sprint, the Product Owner is not allowed to change the items in the Sprint Backlog. In other words, the Product Owner cannot shift priorities on the developer team during the Sprint. Different teams use Sprints of different lengths such as one month Sprints, two-week Sprints, and one week Sprints. For high-stress, time critical projects, teams typically choose shorter sprints such as one week sprints. For more mature projects, longer one month sprints might be more appropriate. A team can pick whatever Sprint length makes sense for them just as long as the team is consistent. You should pick a Sprint length and stick with it. Daily Scrum During a Sprint, the developer team needs to have meetings to coordinate their work on completing the items in the Sprint Backlog. For example, the team needs to discuss who is working on what and whether any blocking issues have been discovered. Developers hate meetings (well, sane developers hate meetings). Meetings take developers away from their work of actually implementing stuff as opposed to talking about implementing stuff. However, a developer team which never has meetings and never coordinates their work also has problems. For example, Fred might get stuck on a programming problem for days and never reach out for help even though Tom (who sits in the cubicle next to him) has already solved the very same problem. Or, both Ted and Fred might have started working on the same item from the Sprint Backlog at the same time. In Scrum, these conflicting needs – limiting meetings but enabling team coordination – are resolved with the idea of the Daily Scrum. The Daily Scrum is a meeting for coordinating the work of the developer team which happens once a day. To keep the meeting short, each developer answers only the following three questions: 1. What have you done since yesterday? 2. What do you plan to do today? 3. Any impediments in your way? During the Daily Scrum, developers are not allowed to talk about issues with their cat, do demos of their latest work, or tell heroic stories of programming problems overcome. The meeting must be kept short — typically about 15 minutes. Issues which come up during the Daily Scrum should be discussed in separate meetings which do not involve the whole developer team. Stories and Tasks Items in the Product or Sprint Backlog – such as building a shopping cart or creating a Facebook page – are often referred to as User Stories or Stories. The Stories are created by the Product Owner and should represent some business need. Unlike the Product Owner, the developer team needs to think about how a Story should be implemented. At the beginning of a Sprint, the developer team takes the Stories from the Sprint Backlog and breaks the stories into tasks. For example, the developer team might take the Create a Shopping Cart story and break it into the following tasks: · Enable users to add and remote items from shopping cart · Persist the shopping cart to database between visits · Redirect user to checkout page when Checkout button is clicked During the Daily Scrum, members of the developer team volunteer to complete the tasks required to implement the next Story in the Sprint Backlog. When a developer talks about what he did yesterday or plans to do tomorrow then the developer should be referring to a task. Stories are owned by the Product Owner and a story is all about business value. In contrast, the tasks are owned by the developer team and a task is all about implementation details. A story might take several days or weeks to complete. A task is something which a developer can complete in less than a day. Some teams get lazy about breaking stories into tasks. Neglecting to break stories into tasks can lead to “Never Ending Stories” If you don’t break a story into tasks, then you can’t know how much of a story has actually been completed because you don’t have a clear idea about the implementation steps required to complete the story. Scrumboard During the Daily Scrum, the developer team uses a Scrumboard to coordinate their work. A Scrumboard contains a list of the stories for the current Sprint, the tasks associated with each Story, and the state of each task. The developer team uses the Scrumboard so everyone on the team can see, at a glance, what everyone is working on. As a developer works on a task, the task moves from state to state and the state of the task is updated on the Scrumboard. Common task states are ToDo, In Progress, and Done. Some teams include additional task states such as Needs Review or Needs Testing. Some teams use a physical Scrumboard. In that case, you use index cards to represent the stories and the tasks and you tack the index cards onto a physical board. Using a physical Scrumboard has several disadvantages. A physical Scrumboard does not work well with a distributed team – for example, it is hard to share the same physical Scrumboard between Boston and Seattle. Also, generating reports from a physical Scrumboard is more difficult than generating reports from an online Scrumboard. Estimating Stories and Tasks Stakeholders in a project, the people investing in a project, need to have an idea of how a project is progressing and when the project will be completed. For example, if you are investing in creating an e-commerce site, you need to know when the site can be launched. It is not enough to just say that “the project will be done when it is done” because the stakeholders almost certainly have a limited budget to devote to the project. The people investing in the project cannot determine the business value of the project unless they can have an estimate of how long it will take to complete the project. Developers hate to give estimates. The reason that developers hate to give estimates is that the estimates are almost always completely made up. For example, you really don’t know how long it takes to build a shopping cart until you finish building a shopping cart, and at that point, the estimate is no longer useful. The problem is that writing code is much more like Finding a Cure for Cancer than Building a Brick Wall. Building a brick wall is very straightforward. After you learn how to add one brick to a wall, you understand everything that is involved in adding a brick to a wall. There is no additional research required and no surprises. If, on the other hand, I assembled a team of scientists and asked them to find a cure for cancer, and estimate exactly how long it will take, they would have no idea. The problem is that there are too many unknowns. I don’t know how to cure cancer, I need to do a lot of research here, so I cannot even begin to estimate how long it will take. So developers hate to provide estimates, but the Product Owner and other product stakeholders, have a legitimate need for estimates. Scrum resolves this conflict by using the idea of Story Points. Different teams use different units to represent Story Points. For example, some teams use shirt sizes such as Small, Medium, Large, and X-Large. Some teams prefer to use Coffee Cup sizes such as Tall, Short, and Grande. Finally, some teams like to use numbers from the Fibonacci series. These alternative units are converted into a Story Point value. Regardless of the type of unit which you use to represent Story Points, the goal is the same. Instead of attempting to estimate a Story in hours (which is doomed to failure), you use a much less fine-grained measure of work. A developer team is much more likely to be able to estimate that a Story is Small or X-Large than the exact number of hours required to complete the story. So you can think of Story Points as a compromise between the needs of the Product Owner and the developer team. When a Sprint starts, the developer team devotes more time to thinking about the Stories in a Sprint and the developer team breaks the Stories into Tasks. In Scrum, you estimate the work required to complete a Story by using Story Points and you estimate the work required to complete a task by using hours. The difference between Stories and Tasks is that you don’t create a task until you are just about ready to start working on a task. A task is something that you should be able to create within a day, so you have a much better chance of providing an accurate estimate of the work required to complete a task than a story. Burndown Charts In Scrum, you use Burndown charts to represent the remaining work on a project. You use Release Burndown charts to represent the overall remaining work for a project and you use Sprint Burndown charts to represent the overall remaining work for a particular Sprint. You create a Release Burndown chart by calculating the remaining number of uncompleted Story Points for the entire Product Backlog every day. The vertical axis represents Story Points and the horizontal axis represents time. A Sprint Burndown chart is similar to a Release Burndown chart, but it focuses on the remaining work for a particular Sprint. There are two different types of Sprint Burndown charts. You can either represent the remaining work in a Sprint with Story Points or with task hours (the following image, taken from Wikipedia, uses hours). When each Product Backlog Story is completed, the Release Burndown chart slopes down. When each Story or task is completed, the Sprint Burndown chart slopes down. Burndown charts typically do not always slope down over time. As new work is added to the Product Backlog, the Release Burndown chart slopes up. If new tasks are discovered during a Sprint, the Sprint Burndown chart will also slope up. The purpose of a Burndown chart is to give you a way to track team progress over time. If, halfway through a Sprint, the Sprint Burndown chart is still climbing a hill then you know that you are in trouble. Team Velocity Stakeholders in a project always want more work done faster. For example, the Product Owner for the e-commerce site wants the website to launch before tomorrow. Developers tend to be overly optimistic. Rarely do developers acknowledge the physical limitations of reality. So Project stakeholders and the developer team often collude to delude themselves about how much work can be done and how quickly. Too many software projects begin in a state of optimism and end in frustration as deadlines zoom by. In Scrum, this problem is overcome by calculating a number called the Team Velocity. The Team Velocity is a measure of the average number of Story Points which a team has completed in previous Sprints. Knowing the Team Velocity is important during the Sprint Planning meeting when the Product Owner and the developer team work together to determine the number of stories which can be completed in the next Sprint. If you know the Team Velocity then you can avoid committing to do more work than the team has been able to accomplish in the past, and your team is much more likely to complete all of the work required for the next Sprint. Scrum Master There are three roles in Scrum: the Product Owner, the developer team, and the Scrum Master. I’v e already discussed the Product Owner. The Product Owner is the one and only person who maintains the Product Backlog and prioritizes the stories. I’ve also described the role of the developer team. The members of the developer team do the work of implementing the stories by breaking the stories into tasks. The final role, which I have not discussed, is the role of the Scrum Master. The Scrum Master is responsible for ensuring that the team is following the Scrum process. For example, the Scrum Master is responsible for making sure that there is a Daily Scrum meeting and that everyone answers the standard three questions. The Scrum Master is also responsible for removing (non-technical) impediments which the team might encounter. For example, if the team cannot start work until everyone installs the latest version of Microsoft Visual Studio then the Scrum Master has the responsibility of working with management to get the latest version of Visual Studio as quickly as possible. The Scrum Master can be a member of the developer team. Furthermore, different people can take on the role of the Scrum Master over time. The Scrum Master, however, cannot be the same person as the Product Owner. Using SonicAgile SonicAgile (SonicAgile.com) is an online tool which you can use to manage your projects using Scrum. You can use the SonicAgile Product Backlog to create a prioritized list of stories. You can estimate the size of the Stories using different Story Point units such as Shirt Sizes and Coffee Cup sizes. You can use SonicAgile during the Sprint Planning meeting to select the Stories that you want to complete during a particular Sprint. You can configure Sprints to be any length of time. SonicAgile calculates Team Velocity automatically and displays a warning when you add too many stories to a Sprint. In other words, it warns you when it thinks you are overcommitting in a Sprint. SonicAgile also includes a Scrumboard which displays the list of Stories selected for a Sprint and the tasks associated with each story. You can drag tasks from one task state to another. Finally, SonicAgile enables you to generate Release Burndown and Sprint Burndown charts. You can use these charts to view the progress of your team. To learn more about SonicAgile, visit SonicAgile.com. Summary In this post, I described many of the basic concepts of Scrum. You learned how a Product Owner uses a Product Backlog to create a prioritized list of tasks. I explained why work is completed in Sprints so the developer team can be more productive. I also explained how a developer team uses the daily scrum to coordinate their work. You learned how the developer team uses a Scrumboard to see, at a glance, who is working on what and the state of each task. I also discussed Burndown charts. You learned how you can use both Release and Sprint Burndown charts to track team progress in completing a project. Finally, I described the crucial role of the Scrum Master – the person who is responsible for ensuring that the rules of Scrum are being followed. My goal was not to describe all of the concepts of Scrum. This post was intended to be an introductory overview. For a comprehensive explanation of Scrum, I recommend reading Ken Schwaber’s book Agile Project Management with Scrum: http://www.amazon.com/Agile-Project-Management-Microsoft-Professional/dp/073561993X/ref=la_B001H6ODMC_1_1?ie=UTF8&qid=1345224000&sr=1-1

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  • NTFS Corruption: Files created in Linux corrupted when Windows Boots

    - by Logan Mayfield
    I'm getting some file loss and corruption on my Win7/Ubuntu 12.04 dual boot setup. I have a large shared NTFS partition. I have my Windows Docs/Music/etc. directories on that file and have the comparable directors in Linux setup as a sym. link. I'm using ntfs-3g on the linux side of things to manage the ntfs partition. The shared partition is on a logical partition along with my Linux /home / and /swap partitions. The ntfs partition is mounted at boot time via fstab with the following options: ntfs-3g users,nls=utf8,locale=en_US.UTF-8,exec,rw The problem seems to be confined to newly created and recently edited files. I have not see data loss or corruption when creating/editing files in Windows and then moving over to Ubuntu. I've been using the sync command aggressively in Ubuntu to try to ensure everything is getting written to the HDD. I do not use hibernate in Windows so I know it's not the usual missing files due to Hibernation problem. I'm not seeing any mount related issues on dmesg. Most recently I had a set of files related to a LaTeX document go bad. Some of them show up in Ubuntu but I am unable to delete them. In the GUI file browser they are given thumbnails associated with files I created on my last boot of Windows. To be more specific: I created a few png files in Windows. The files corrupted by that Windows boot are associated with running PdfLatex on a file and are not image files. However, two of the corrupted files show up with the thumbnail image of one of the previously mentioned png files. The png files are not in the same directory as the latex files but they are both win the Document Folder tree. I've had sucess with using NTFS for shared data in the past and am hoping there's some quirk here I'm missing and it's not just bad luck. On one hand this appears to be some kind of Windows problem as data loss occurs when I boot to Windows after having worked in Ubuntu for a while. However, I'm assuming it's more on the Ubuntu end as it requires the special NTFS drivers. Edit for more info: This is a Lenovo Thinkpad L430. Purchased new in the last month. So it's a fairly fresh install. Many of the files on the shared partition were copied over from a previous NTFS formatted shared partition on another HDD. As requested: here's a sample chkdsk log. Some of the files its mentioning were files that got deleted off the partition while in Ubuntu. Others were created/edited but not deleted. Checking file system on D: Volume dismounted. All opened handles to this volume are now invalid. Volume label is Files. CHKDSK is verifying files (stage 1 of 3)... Attribute record of type 0x80 and instance tag 0x2 is cross linked starting at 0x789f47 for possibly 0x21 clusters. Some clusters occupied by attribute of type 0x80 and instance tag 0x2 in file 0x42 is already in use. Deleting corrupt attribute record (128, "") from file record segment 66. 86496 file records processed. File verification completed. 385 large file records processed. 0 bad file records processed. 0 EA records processed. 0 reparse records processed. CHKDSK is verifying indexes (stage 2 of 3)... Deleted invalid filename Screenshot from 2012-09-09 09:51:27.png (72) in directory 46. The NTFS file name attribute in file 0x48 is incorrect. 53 00 63 00 72 00 65 00 65 00 6e 00 73 00 68 00 S.c.r.e.e.n.s.h. 6f 00 74 00 20 00 66 00 72 00 6f 00 6d 00 20 00 o.t. .f.r.o.m. . 32 00 30 00 31 00 32 00 2d 00 30 00 39 00 2d 00 2.0.1.2.-.0.9.-. 30 00 39 00 20 00 30 00 39 00 3a 00 35 00 31 00 0.9. .0.9.:.5.1. 3a 00 32 00 37 00 2e 00 70 00 6e 00 67 00 0d 00 :.2.7...p.n.g... 00 00 00 00 00 00 90 94 49 1f 5e 00 00 80 d4 00 ......I.^.... File 72 has been orphaned since all its filenames were invalid Windows will recover the file in the orphan recovery phase. Correcting minor file name errors in file 72. Index entry found.000 of index $I30 in file 0x5 points to unused file 0x11. Deleting index entry found.000 in index $I30 of file 5. Index entry found.001 of index $I30 in file 0x5 points to unused file 0x16. Deleting index entry found.001 in index $I30 of file 5. Index entry found.002 of index $I30 in file 0x5 points to unused file 0x15. Deleting index entry found.002 in index $I30 of file 5. Index entry DOWNLO~1 of index $I30 in file 0x28 points to unused file 0x2b6. Deleting index entry DOWNLO~1 in index $I30 of file 40. Unable to locate the file name attribute of index entry Screenshot from 2012-09-09 09:51:27.png of index $I30 with parent 0x2e in file 0x48. Deleting index entry Screenshot from 2012-09-09 09:51:27.png in index $I30 of file 46. An index entry of index $I30 in file 0x32 points to file 0x151e8 which is beyond the MFT. Deleting index entry latexsheet.tex in index $I30 of file 50. An index entry of index $I30 in file 0x58bc points to file 0x151eb which is beyond the MFT. Deleting index entry D8CZ82PK in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151f7 which is beyond the MFT. Deleting index entry EGA4QEAX in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151e9 which is beyond the MFT. Deleting index entry NGTB469M in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151fb which is beyond the MFT. Deleting index entry WU5RKXAB in index $I30 of file 22716. Index entry comp220-lab3.synctex.gz of index $I30 in file 0xda69 points to unused file 0xd098. Deleting index entry comp220-lab3.synctex.gz in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp220-numberGrammars.aux of index $I30 with parent 0xda69 in file 0xa276. Deleting index entry comp220-numberGrammars.aux in index $I30 of file 55913. The file reference 0x500000000cd43 of index entry comp220-numberGrammars.out of index $I30 with parent 0xda69 is not the same as 0x600000000cd43. Deleting index entry comp220-numberGrammars.out in index $I30 of file 55913. The file reference 0x500000000cd45 of index entry comp220-numberGrammars.pdf of index $I30 with parent 0xda69 is not the same as 0xc00000000cd45. Deleting index entry comp220-numberGrammars.pdf in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15290 which is beyond the MFT. Deleting index entry gram.aux in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15291 which is beyond the MFT. Deleting index entry gram.out in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15292 which is beyond the MFT. Deleting index entry gram.pdf in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp230-quiz1.synctex.gz of index $I30 with parent 0xda6f in file 0xd183. Deleting index entry comp230-quiz1.synctex.gz in index $I30 of file 55919. An index entry of index $I30 in file 0xf3cc points to file 0x15283 which is beyond the MFT. Deleting index entry require-transform.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf3cc points to file 0x15284 which is beyond the MFT. Deleting index entry set.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf497 points to file 0x15280 which is beyond the MFT. Deleting index entry logger.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15281 which is beyond the MFT. Deleting index entry misc.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15282 which is beyond the MFT. Deleting index entry more-scheme.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf5bf points to file 0x15285 which is beyond the MFT. Deleting index entry core-layout.rkt in index $I30 of file 62911. An index entry of index $I30 in file 0xf5e0 points to file 0x15286 which is beyond the MFT. Deleting index entry ref.scrbl in index $I30 of file 62944. An index entry of index $I30 in file 0xf6f0 points to file 0x15287 which is beyond the MFT. Deleting index entry base-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15288 which is beyond the MFT. Deleting index entry html-properties.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15289 which is beyond the MFT. Deleting index entry html-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528b which is beyond the MFT. Deleting index entry latex-prefix.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528c which is beyond the MFT. Deleting index entry latex-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528e which is beyond the MFT. Deleting index entry scribble.tex in index $I30 of file 63216. An index entry of index $I30 in file 0xf717 points to file 0x1528a which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63255. An index entry of index $I30 in file 0xf721 points to file 0x1528d which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63265. An index entry of index $I30 in file 0xf764 points to file 0x1528f which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63332. An index entry of index $I30 in file 0x14261 points to file 0x15270 which is beyond the MFT. Deleting index entry fddff3ae9ae2221207f144821d475c08ec3d05 in index $I30 of file 82529. An index entry of index $I30 in file 0x14621 points to file 0x15268 which is beyond the MFT. Deleting index entry FETCH_HEAD in index $I30 of file 83489. An index entry of index $I30 in file 0x14650 points to file 0x15272 which is beyond the MFT. Deleting index entry 86 in index $I30 of file 83536. An index entry of index $I30 in file 0x14651 points to file 0x15266 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.idx in index $I30 of file 83537. An index entry of index $I30 in file 0x14651 points to file 0x15265 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.pack in index $I30 of file 83537. An index entry of index $I30 in file 0x146f1 points to file 0x15275 which is beyond the MFT. Deleting index entry master in index $I30 of file 83697. An index entry of index $I30 in file 0x146f6 points to file 0x15276 which is beyond the MFT. Deleting index entry remotes in index $I30 of file 83702. An index entry of index $I30 in file 0x1477d points to file 0x15278 which is beyond the MFT. Deleting index entry pad.rkt in index $I30 of file 83837. An index entry of index $I30 in file 0x14797 points to file 0x1527c which is beyond the MFT. Deleting index entry pad1.rkt in index $I30 of file 83863. An index entry of index $I30 in file 0x14810 points to file 0x1527d which is beyond the MFT. Deleting index entry cm.rkt in index $I30 of file 83984. An index entry of index $I30 in file 0x14926 points to file 0x1527e which is beyond the MFT. Deleting index entry multi-file-search.rkt in index $I30 of file 84262. An index entry of index $I30 in file 0x149ef points to file 0x1527f which is beyond the MFT. Deleting index entry com.rkt in index $I30 of file 84463. An index entry of index $I30 in file 0x14b47 points to file 0x15202 which is beyond the MFT. Deleting index entry COMMIT_EDITMSG in index $I30 of file 84807. An index entry of index $I30 in file 0x14b47 points to file 0x15279 which is beyond the MFT. Deleting index entry index in index $I30 of file 84807. An index entry of index $I30 in file 0x14b4c points to file 0x15274 which is beyond the MFT. Deleting index entry master in index $I30 of file 84812. An index entry of index $I30 in file 0x14b61 points to file 0x1520b which is beyond the MFT. Deleting index entry 02 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1525a which is beyond the MFT. Deleting index entry 28 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15208 which is beyond the MFT. Deleting index entry 29 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521f which is beyond the MFT. Deleting index entry 2c in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15261 which is beyond the MFT. Deleting index entry 2e in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f0 which is beyond the MFT. Deleting index entry 45 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1523e which is beyond the MFT. Deleting index entry 47 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151e5 which is beyond the MFT. Deleting index entry 49 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15214 which is beyond the MFT. Deleting index entry 58 in index $I30 of file 84833. Index entry 6e of index $I30 in file 0x14b61 points to unused file 0xd182. Deleting index entry 6e in index $I30 of file 84833. Unable to locate the file name attribute of index entry a0 of index $I30 with parent 0x14b61 in file 0xd29c. Deleting index entry a0 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521b which is beyond the MFT. Deleting index entry cd in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15249 which is beyond the MFT. Deleting index entry d6 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15242 which is beyond the MFT. Deleting index entry df in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15227 which is beyond the MFT. Deleting index entry ea in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1522e which is beyond the MFT. Deleting index entry f3 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f2 which is beyond the MFT. Deleting index entry ff in index $I30 of file 84833. An index entry of index $I30 in file 0x14b62 points to file 0x15254 which is beyond the MFT. Deleting index entry 1ed39b36ad4bd48c91d22cbafd7390f1ea38da in index $I30 of file 84834. An index entry of index $I30 in file 0x14b75 points to file 0x15224 which is beyond the MFT. Deleting index entry 96260247010fe9811fea773c08c5f3a314df3f in index $I30 of file 84853. An index entry of index $I30 in file 0x14b79 points to file 0x15219 which is beyond the MFT. Deleting index entry 8f689724ca23528dd4f4ab8b475ace6edcb8f5 in index $I30 of file 84857. An index entry of index $I30 in file 0x14b7c points to file 0x15223 which is beyond the MFT. Deleting index entry 1df17cf850656be42c947cba6295d29c248d94 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15217 which is beyond the MFT. Deleting index entry 31db8a3c72a3e44769bbd8db58d36f8298242c in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15267 which is beyond the MFT. Deleting index entry 8e1254d755ff1882d61c07011272bac3612f57 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b82 points to file 0x15246 which is beyond the MFT. Deleting index entry f959bfaf9643c1b9e78d5ecf8f669133efdbf3 in index $I30 of file 84866. An index entry of index $I30 in file 0x14b88 points to file 0x151fe which is beyond the MFT. Deleting index entry 7e9aa15b1196b2c60116afa4ffa613397f2185 in index $I30 of file 84872. An index entry of index $I30 in file 0x14b8a points to file 0x151ea which is beyond the MFT. Deleting index entry 73cb0cd248e494bb508f41b55d862e84cdd6e0 in index $I30 of file 84874. An index entry of index $I30 in file 0x14b8e points to file 0x15264 which is beyond the MFT. Deleting index entry bd555d9f0383cc14c317120149e9376a8094c4 in index $I30 of file 84878. An index entry of index $I30 in file 0x14b96 points to file 0x15212 which is beyond the MFT. Deleting index entry 630dba40562d991bc6cbb6fed4ba638542e9c5 in index $I30 of file 84886. An index entry of index $I30 in file 0x14b99 points to file 0x151ec which is beyond the MFT. Deleting index entry 478be31ca8e538769246e22bba3330d81dc3c8 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b99 points to file 0x15258 which is beyond the MFT. Deleting index entry 66c60c0a0f3253bc9a5112697e4cbb0dfc0c78 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b9c points to file 0x15238 which is beyond the MFT. Deleting index entry 1c7ceeddc2953496f9ffbfc0b6fb28846e3fe3 in index $I30 of file 84892. An index entry of index $I30 in file 0x14b9c points to file 0x15247 which is beyond the MFT. Deleting index entry ae6e32ffc49d897d8f8aeced970a90d3653533 in index $I30 of file 84892. An index entry of index $I30 in file 0x14ba0 points to file 0x15233 which is beyond the MFT. Deleting index entry f71c7d874e45179a32e138b49bf007e5bbf514 in index $I30 of file 84896. Index entry 2e04fefbd794f050d45e7a717d009e39204431 of index $I30 in file 0x14ba7 points to unused file 0xd097. Deleting index entry 2e04fefbd794f050d45e7a717d009e39204431 in index $I30 of file 84903. An index entry of index $I30 in file 0x14baa points to file 0x15241 which is beyond the MFT. Deleting index entry 0dda7dec1c635cd646dfef308e403c2843d5dc in index $I30 of file 84906. An index entry of index $I30 in file 0x14baa points to file 0x151fc which is beyond the MFT. Deleting index entry 98151e654dd546edcfdec630bc82d90619ac8e in index $I30 of file 84906. An index entry of index $I30 in file 0x14bb1 points to file 0x151e9 which is beyond the MFT. Deleting index entry 1997c5be62ffeebc99253cced7608415e38e4e in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x1521d which is beyond the MFT. Deleting index entry 6bf3aedefd3ac62d9c49cad72d05e8c0ad242c in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x151f4 which is beyond the MFT. Deleting index entry 907b755afdca14c00be0010962d0861af29264 in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb3 points to file 0x15218 which is beyond the MFT. Deleting index entry

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • Storage model for various user setting and attributes in database?

    - by dvd
    I'm currently trying to upgrade a user management system for one web application. This web application is used to provide remote access to various networking equipment for educational purposes. All equipment is assigned to various pods, which users can book for periods of time. The current system is very simple - just 2 user types: administrators and students. All their security and other attributes are mostly hardcoded. I want to change this to something like the following model: user <-- (1..n)profile <--- (1..n) attributes. I.e. user can be assigned several profiles and each profile can have multiple attributes. At runtime all profiles and attributes are merged into single active profile. Some examples of attributes i'm planning to implement: EXPIRATION_DATE - single value, value type: date, specifies when user account will expire; ACCESS_POD - single value, value type: ref to object of Pod class, specifies which pod the user is allowed to book, user profile can have multiple such attributes with different values; TIME_QUOTA - single value, value type: integer, specifies maximum length of time for which student can reserve equipment. CREDIT_CHARGING - multi valued, specifies how much credits will be assigned to user over period of time. (Reservation of devices will cost credits, which will regenerate over time); Security permissions and user preferences can end up as profile or user attributes too: i.e CAN_CREATE_USERS, CAN_POST_NEWS, CAN_EDIT_DEVICES, FONT_SIZE, etc.. This way i could have, for example: students of course A will have profiles STUDENT (with basic attributes) and PROFILE A (wich grants acces to pod A). Students of course B will have profiles: STUDENT, PROFILE B(wich grants to pod B and have increased time quotas). I'm using Spring and Hibernate frameworks for this application and MySQL for database. For this web application i would like to stay within boundaries of these tools. The problem is, that i can't figure out how to best represent all these attributes in database. I also want to create some kind of unified way of retrieveing these attributes and their values. Here is the model i've come up with. Base classes. public abstract class Attribute{ private Long id; Attribute() {} abstract public String getName(); public Long getId() {return id; } void setId(Long id) {this.id = id;} } public abstract class SimpleAttribute extends Attribute{ public abstract Serializable getValue(); abstract void setValue(Serializable s); @Override public boolean equals(Object obj) { ... } @Override public int hashCode() { ... } } Simple attributes can have only one value of any type (including object and enum). Here are more specific attributes: public abstract class IntAttribute extends SimpleAttribute { private Integer value; public Integer getValue() { return value; } void setValue(Integer value) { this.value = value;} void setValue(Serializable s) { setValue((Integer)s); } } public class MaxOrdersAttribute extends IntAttribute { public String getName() { return "Maximum outstanding orders"; } } public final class CreditRateAttribute extends IntAttribute { public String getName() { return "Credit Regeneration Rate"; } } All attributes stored stored using Hibenate variant "table per class hierarchy". Mapping: <class name="ru.mirea.rea.model.abac.Attribute" table="ATTRIBUTES" abstract="true" > <id name="id" column="id"> <generator class="increment" /> </id> <discriminator column="attributeType" type="string"/> <subclass name="ru.mirea.rea.model.abac.SimpleAttribute" abstract="true"> <subclass name="ru.mirea.rea.model.abac.IntAttribute" abstract="true" > <property name="value" column="intVal" type="integer"/> <subclass name="ru.mirea.rea.model.abac.CreditRateAttribute" discriminator-value="CreditRate" /> <subclass name="ru.mirea.rea.model.abac.MaxOrdersAttribute" discriminator-value="MaxOrders" /> </subclass> <subclass name="ru.mirea.rea.model.abac.DateAttribute" abstract="true" > <property name="value" column="dateVal" type="timestamp"/> <subclass name="ru.mirea.rea.model.abac.ExpirationDateAttribute" discriminator-value="ExpirationDate" /> </subclass> <subclass name="ru.mirea.rea.model.abac.PodAttribute" abstract="true" > <many-to-one name="value" column="podVal" class="ru.mirea.rea.model.pods.Pod"/> <subclass name="ru.mirea.rea.model.abac.PodAccessAttribute" discriminator-value="PodAccess" lazy="false"/> </subclass> <subclass name="ru.mirea.rea.model.abac.SecurityPermissionAttribute" discriminator-value="SecurityPermission" lazy="false"> <property name="value" column="spVal" type="ru.mirea.rea.db.hibernate.customTypes.SecurityPermissionType"/> </subclass> </subclass> </class> SecurityPermissionAttribute uses enumeration of various permissions as it's value. Several types of attributes imlement GrantedAuthority interface and can be used with Spring Security for authentication and authorization. Attributes can be created like this: public final class AttributeManager { public <T extends SimpleAttribute> T createSimpleAttribute(Class<T> c, Serializable value) { Session session = HibernateUtil.getCurrentSession(); T att = null; ... att = c.newInstance(); att.setValue(value); session.save(att); session.flush(); ... return att; } public <T extends SimpleAttribute> List<T> findSimpleAttributes(Class<T> c) { List<T> result = new ArrayList<T>(); Session session = HibernateUtil.getCurrentSession(); List<T> temp = session.createCriteria(c).list(); result.addAll(temp); return result; } } And retrieved through User Profiles to which they are assigned. I do not expect that there would be very large amount of rows in the ATTRIBUTES table, but are there any serious drawbacks of such design?

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  • Failure with LogonUser in MC++

    - by Alikar
    After fighting with this for a week I have not really gotten anywhere in why it constantly fails in my code, but not in other examples. My code, which while it compiles, will not log into a user that I know has the correct login information. Where it fails is the following line: wi = gcnew WindowsIdentity(token); It fails here because the token is zero, meaning that it was never set to a user token. Here is my full code: #ifndef UNCAPI_H #define UNCAPI_H #include <windows.h> #pragma once using namespace System; using namespace System::Runtime::InteropServices; using namespace System::Security::Principal; using namespace System::Security::Permissions; namespace UNCAPI { public ref class UNCAccess { public: //bool Logon(String ^_srUsername, String ^_srDomain, String ^_srPassword); [PermissionSetAttribute(SecurityAction::Demand, Name = "FullTrust")] bool Logon(String ^_srUsername, String ^_srDomain, String ^_srPassword) { bool bSuccess = false; token = IntPtr(0); bSuccess = LogonUser(_srUsername, _srDomain, _srPassword, 8, 0, &tokenHandle); if(bSuccess) { wi = gcnew WindowsIdentity(token); wic = wi->Impersonate(); } return bSuccess; } void UNCAccess::Logoff() { if (wic != nullptr ) { wic->Undo(); } CloseHandle((int*)token.ToPointer()); } private: [DllImport("advapi32.dll", SetLastError=true)]//[DllImport("advapi32.DLL", EntryPoint="LogonUserW", SetLastError=true, CharSet=CharSet::Unicode, ExactSpelling=true, CallingConvention=CallingConvention::StdCall)] bool static LogonUser(String ^lpszUsername, String ^lpszDomain, String ^lpszPassword, int dwLogonType, int dwLogonProvider, IntPtr *phToken); [DllImport("KERNEL32.DLL", EntryPoint="CloseHandle", SetLastError=true, CharSet=CharSet::Unicode, ExactSpelling=true, CallingConvention=CallingConvention::StdCall)] bool static CloseHandle(int *handle); IntPtr token; WindowsIdentity ^wi; WindowsImpersonationContext ^wic; };// End of Class UNCAccess }// End of Name Space #endif UNCAPI_H Now using this slightly modified example from Microsoft I was able to get a login and a token: #using <mscorlib.dll> #using <System.dll> using namespace System; using namespace System::Runtime::InteropServices; using namespace System::Security::Principal; using namespace System::Security::Permissions; [assembly:SecurityPermissionAttribute(SecurityAction::RequestMinimum, UnmanagedCode=true)] [assembly:PermissionSetAttribute(SecurityAction::RequestMinimum, Name = "FullTrust")]; [DllImport("advapi32.dll", SetLastError=true)] bool LogonUser(String^ lpszUsername, String^ lpszDomain, String^ lpszPassword, int dwLogonType, int dwLogonProvider, IntPtr* phToken); [DllImport("kernel32.dll", CharSet=System::Runtime::InteropServices::CharSet::Auto)] int FormatMessage(int dwFlags, IntPtr* lpSource, int dwMessageId, int dwLanguageId, String^ lpBuffer, int nSize, IntPtr *Arguments); [DllImport("kernel32.dll", CharSet=CharSet::Auto)] bool CloseHandle(IntPtr handle); [DllImport("advapi32.dll", CharSet=CharSet::Auto, SetLastError=true)] bool DuplicateToken(IntPtr ExistingTokenHandle, int SECURITY_IMPERSONATION_LEVEL, IntPtr* DuplicateTokenHandle); // GetErrorMessage formats and returns an error message // corresponding to the input errorCode. String^ GetErrorMessage(int errorCode) { int FORMAT_MESSAGE_ALLOCATE_BUFFER = 0x00000100; int FORMAT_MESSAGE_IGNORE_INSERTS = 0x00000200; int FORMAT_MESSAGE_FROM_SYSTEM = 0x00001000; //int errorCode = 0x5; //ERROR_ACCESS_DENIED //throw new System.ComponentModel.Win32Exception(errorCode); int messageSize = 255; String^ lpMsgBuf = ""; int dwFlags = FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS; IntPtr ptrlpSource = IntPtr::Zero; IntPtr prtArguments = IntPtr::Zero; int retVal = FormatMessage(dwFlags, &ptrlpSource, errorCode, 0, lpMsgBuf, messageSize, &prtArguments); if (0 == retVal) { throw gcnew Exception(String::Format( "Failed to format message for error code {0}. ", errorCode)); } return lpMsgBuf; } // Test harness. // If you incorporate this code into a DLL, be sure to demand FullTrust. [PermissionSetAttribute(SecurityAction::Demand, Name = "FullTrust")] int main() { IntPtr tokenHandle = IntPtr(0); IntPtr dupeTokenHandle = IntPtr(0); try { String^ userName; String^ domainName; // Get the user token for the specified user, domain, and password using the // unmanaged LogonUser method. // The local machine name can be used for the domain name to impersonate a user on this machine. Console::Write("Enter the name of the domain on which to log on: "); domainName = Console::ReadLine(); Console::Write("Enter the login of a user on {0} that you wish to impersonate: ", domainName); userName = Console::ReadLine(); Console::Write("Enter the password for {0}: ", userName); const int LOGON32_PROVIDER_DEFAULT = 0; //This parameter causes LogonUser to create a primary token. const int LOGON32_LOGON_INTERACTIVE = 2; const int SecurityImpersonation = 2; tokenHandle = IntPtr::Zero; dupeTokenHandle = IntPtr::Zero; // Call LogonUser to obtain a handle to an access token. bool returnValue = LogonUser(userName, domainName, Console::ReadLine(), LOGON32_LOGON_INTERACTIVE, LOGON32_PROVIDER_DEFAULT, &tokenHandle); Console::WriteLine("LogonUser called."); if (false == returnValue) { int ret = Marshal::GetLastWin32Error(); Console::WriteLine("LogonUser failed with error code : {0}", ret); Console::WriteLine("\nError: [{0}] {1}\n", ret, GetErrorMessage(ret)); int errorCode = 0x5; //ERROR_ACCESS_DENIED throw gcnew System::ComponentModel::Win32Exception(errorCode); } Console::WriteLine("Did LogonUser Succeed? {0}", (returnValue?"Yes":"No")); Console::WriteLine("Value of Windows NT token: {0}", tokenHandle); // Check the identity. Console::WriteLine("Before impersonation: {0}", WindowsIdentity::GetCurrent()->Name); bool retVal = DuplicateToken(tokenHandle, SecurityImpersonation, &dupeTokenHandle); if (false == retVal) { CloseHandle(tokenHandle); Console::WriteLine("Exception thrown in trying to duplicate token."); return -1; } // The token that is passed to the following constructor must // be a primary token in order to use it for impersonation. WindowsIdentity^ newId = gcnew WindowsIdentity(dupeTokenHandle); WindowsImpersonationContext^ impersonatedUser = newId->Impersonate(); // Check the identity. Console::WriteLine("After impersonation: {0}", WindowsIdentity::GetCurrent()->Name); // Stop impersonating the user. impersonatedUser->Undo(); // Check the identity. Console::WriteLine("After Undo: {0}", WindowsIdentity::GetCurrent()->Name); // Free the tokens. if (tokenHandle != IntPtr::Zero) CloseHandle(tokenHandle); if (dupeTokenHandle != IntPtr::Zero) CloseHandle(dupeTokenHandle); } catch(Exception^ ex) { Console::WriteLine("Exception occurred. {0}", ex->Message); } Console::ReadLine(); }// end of function Why should Microsoft's code succeed, where mine fails?

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  • Capturing Alt+PrintScreen hot key and clipboard contents

    - by kusanagi
    I setup catching hotkey on alt+printscreen. It catches perfectly but there is nothing in the buffer - no image. How can I get the image from Clipboard.GetImage() after catching hotkey? Here is the the code. using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Magic_Screenshot { public enum ModifierKey : uint { MOD_NULL = 0x0000, MOD_ALT = 0x0001, MOD_CONTROL = 0x0002, MOD_SHIFT = 0x0004, MOD_WIN = 0x0008, } public enum HotKey { PrintScreen, ALT_PrintScreen, CONTROL_PrintScreen } public class HotKeyHelper : IMessageFilter { const string MSG_REGISTERED = "??????? ??????? ??? ????????????????, ???????? UnRegister ??? ?????? ???????????."; const string MSG_UNREGISTERED = "??????? ??????? ?? ????????????????, ???????? Register ??? ???????????."; //?????? ?? ?????? ?????? singleton public HotKeyHelper() { } //public static readonly HotKeyHelper Instance = new HotKeyHelper(); public bool isRegistered; ushort atom; //ushort atom1; ModifierKey modifiers; Keys keyCode; public void Register(ModifierKey modifiers, Keys keyCode) { //??? ???????? ??? ????? ????? ? PreFilterMessage this.modifiers = modifiers; this.keyCode = keyCode; //?? ????????? ?? ??? ???????????? //if (isRegistered) // throw new InvalidOperationException(MSG_REGISTERED); //????????? atom, ??? ??????????? ?????? ??????????? atom = GlobalAddAtom(Guid.NewGuid().ToString()); //atom1 = GlobalAddAtom(Guid.NewGuid().ToString()); if (atom == 0) ThrowWin32Exception(); if (!RegisterHotKey(IntPtr.Zero, atom, modifiers, keyCode)) ThrowWin32Exception(); //if (!RegisterHotKey(IntPtr.Zero, atom1, ModifierKey.MOD_CONTROL, Keys.PrintScreen)) // ThrowWin32Exception(); //????????? ???? ? ??????? ???????? ????????? Application.AddMessageFilter(this); isRegistered = true; } public void UnRegister() { //?? ???????? ?? ??? ???????????? if (!isRegistered) throw new InvalidOperationException(MSG_UNREGISTERED); if (!UnregisterHotKey(IntPtr.Zero, atom)) ThrowWin32Exception(); GlobalDeleteAtom(atom); //??????? ???? ?? ??????? ???????? ????????? Application.RemoveMessageFilter(this); isRegistered = false; } //?????????? Win32Exception ? ????? ?? ????????? ????? ????????????? Win32 ??????? void ThrowWin32Exception() { throw new Win32Exception(Marshal.GetLastWin32Error()); } //???????, ???????????? ??? ??????????? ??????? HotKeys public event HotKeyHelperDelegate HotKeyPressed; public bool PreFilterMessage(ref Message m) { //???????? ?? ????????? WM_HOTKEY if (m.Msg == WM_HOTKEY && //???????? ?? ???? m.HWnd == IntPtr.Zero && //???????? virtual key code m.LParam.ToInt32() >> 16 == (int)keyCode && //???????? ?????? ????????????? (m.LParam.ToInt32() & 0x0000FFFF) == (int)modifiers && //???????? ?? ??????? ??????????? ????????? HotKeyPressed != null) { if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_CONTROL && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.CONTROL_PrintScreen); } else if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_ALT && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.ALT_PrintScreen); } else if (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen) { HotKeyPressed(this, EventArgs.Empty, HotKey.PrintScreen); } } return false; } //??????????? Win32 ????????? ? ??????? const string USER32_DLL = "User32.dll"; const string KERNEL32_DLL = "Kernel32.dll"; const int WM_HOTKEY = 0x0312; [DllImport(USER32_DLL, SetLastError = true)] static extern bool RegisterHotKey(IntPtr hWnd, int id, ModifierKey fsModifiers, Keys vk); [DllImport(USER32_DLL, SetLastError = true)] static extern bool UnregisterHotKey(IntPtr hWnd, int id); [DllImport(KERNEL32_DLL, SetLastError = true)] static extern ushort GlobalAddAtom(string lpString); [DllImport(KERNEL32_DLL)] static extern ushort GlobalDeleteAtom(ushort nAtom); } } Where is the bug?

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  • Setting an XAML Window always on top (but no TopMost property)

    - by Brian Scherady
    I am developing an application based on OptiTrack SDK (from NaturalPoint). I need to run the application window as "Always on Top". The window is designed in XAML and is controled in the class "CameraView" but it does not seem to include a "TopMost" property or equivalent. Attached are the code of "CameraView.xaml.cs" and the code of "CameraView.xaml" that are part of OptiTrack SDK (NaturalPoint) called "Single_Camera_CSharp_.NET_3.0". One could expect the class CameraView to contain properties or members to set the position of the window on the screen or to set it to TopMost but as far as searched I found nothing. I wonder what I should do. Thank you, Brian ================ "CameraView.xaml.cs" using System; using System.IO; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Windows.Threading; namespace TestProject { public partial class CameraView { private const int NP_OPTION_OBJECT_COLOR_OPTION = 3; private const int NP_OPTION_VIDEO_TYPE = 48; private const int NP_OPTION_NUMERIC_DISPLAY_ON = 71; private const int NP_OPTION_NUMERIC_DISPLAY_OFF = 72; private const int NP_OPTION_FETCH_RLE = 73; private const int NP_OPTION_FETCH_GRAYSCALE = 74; private const int NP_OPTION_FRAME_DECIMATION = 52; private const int NP_OPTION_INTENSITY = 50; private const int NP_OPTION_SEND_EMPTY_FRAMES = 41; private const int NP_OPTION_THRESHOLD = 5; private const int NP_OPTION_EXPOSURE = 46; private const int NP_OPTION_SEND_FRAME_MASK = 73; private const int NP_OPTION_TEXT_OVERLAY_OPTION = 74; // public delegate void OnCameraViewCreate(CameraView camera); // public static OnCameraViewCreate onCameraViewCreate; private System.Drawing.Bitmap raw = new System.Drawing.Bitmap(353, 288, System.Drawing.Imaging.PixelFormat.Format32bppArgb); private int mFrameCounter; private int mDisplayCounter; private DispatcherTimer timer1 = new DispatcherTimer(); private bool mVideoFrameAvailable = false; private int mNumeric = -1; private bool mGreyscale = false; private bool mOverlay = true; public CameraView() { this.InitializeComponent(); timer1.Interval = new TimeSpan(0, 0, 0, 0, 10); timer1.Tick += new EventHandler(timer1_Tick); } public int Numeric { get { return mNumeric; } set { mNumeric = value % 100; if (mNumeric = 0) { if (Camera != null) Camera.SetOption(NP_OPTION_NUMERIC_DISPLAY_ON, value % 100); } } } private bool CameraRunning = false; private OptiTrack.NPCamera mCamera; public OptiTrack.NPCamera Camera { get { return mCamera; } set { if (mCamera == value) return; //== Don't do anything if you're assigning the same camera == if (mCamera != null) { //== Shut the selected camera down ==<< if (CameraRunning) { CameraRunning = false; mCamera.Stop(); mCamera.FrameAvailable -= FrameAvailable; } } mCamera = value; if (mCamera == null) { mNumeric = -1; } else { serialLabel.Content = "Camera "+mCamera.SerialNumber.ToString(); //mNumeric.ToString(); } } } private void FrameAvailable(OptiTrack.NPCamera Camera) { mFrameCounter++; try { OptiTrack.NPCameraFrame frame = Camera.GetFrame(0); int id = frame.Id; if (CameraRunning) { GetFrameData(Camera, frame); } frame.Free(); } catch (Exception) { int r = 0; r++; } } private void GetFrameData(OptiTrack.NPCamera camera, OptiTrack.NPCameraFrame frame) { BitmapData bmData = raw.LockBits(new System.Drawing.Rectangle(0, 0, raw.Width, raw.Height), ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); int stride = bmData.Stride; System.IntPtr bufferPtr = bmData.Scan0; unsafe { byte* buffer = (byte*)(void*)bufferPtr; camera.GetFrameImage(frame, bmData.Width, bmData.Height, bmData.Stride, 32, ref buffer[0]); } raw.UnlockBits(bmData); mVideoFrameAvailable = true; } private void timer1_Tick(object sender, EventArgs e) { if (CameraRunning && mVideoFrameAvailable) { mVideoFrameAvailable = false; cameraImage.Source = Img(raw); mDisplayCounter++; } } private System.Windows.Media.ImageSource Img(System.Drawing.Bitmap img) { System.Drawing.Imaging.BitmapData bmData = img.LockBits(new System.Drawing.Rectangle(0, 0, img.Width, img.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); System.Windows.Media.Imaging.BitmapSource bitmap = System.Windows.Media.Imaging.BitmapSource.Create( img.Width, img.Height, 96, 96, PixelFormats.Bgra32, System.Windows.Media.Imaging.BitmapPalettes.WebPalette, bmData.Scan0, bmData.Stride * bmData.Height, bmData.Stride); img.UnlockBits(bmData); return bitmap; } private void startStopButton_Click(object sender, RoutedEventArgs e) { if (CameraRunning) StopCamera(); else StartCamera(); } public void StartCamera() { if (Camera != null) { mFrameCounter = 0; mDisplayCounter = 0; Camera.FrameAvailable += FrameAvailable; Camera.SetOption(NP_OPTION_VIDEO_TYPE, 0); Camera.SetOption(NP_OPTION_FRAME_DECIMATION, 1); Camera.SetOption(NP_OPTION_INTENSITY, 0); Camera.SetOption(NP_OPTION_EXPOSURE, 10); Camera.SetOption(NP_OPTION_THRESHOLD, 50); Camera.SetOption(NP_OPTION_OBJECT_COLOR_OPTION, 0); SetOverlayOption(); SetGreyscaleOption(); timer1.Start(); Camera.Start(); CameraRunning = true; this.Numeric = mNumeric; startStopButton.Content = "Stop Camera"; } } private void SetGreyscaleOption() { if(mGreyscale) Camera.SetOption(NP_OPTION_VIDEO_TYPE, 1); else Camera.SetOption(NP_OPTION_VIDEO_TYPE, 0); } private void SetOverlayOption() { if(mOverlay) Camera.SetOption(NP_OPTION_TEXT_OVERLAY_OPTION, 255); else Camera.SetOption(NP_OPTION_TEXT_OVERLAY_OPTION, 0); } public void StopCamera() { if (Camera != null) { Camera.Stop(); timer1.Stop(); CameraRunning = false; Camera.FrameAvailable -= FrameAvailable; Camera.SetOption(NP_OPTION_NUMERIC_DISPLAY_OFF, 0); startStopButton.Content = "Start Camera"; } } private void greyscaleButton_Click(object sender, RoutedEventArgs e) { if(mGreyscale) mGreyscale = false; else mGreyscale = true; SetGreyscaleOption(); } private void OverlayButton_Click(object sender, RoutedEventArgs e) { if(mOverlay) mOverlay = false; else mOverlay = true; SetOverlayOption(); } private void exposureSlider_ValueChanged(object sender, RoutedEventArgs e) { if (mCamera!=null) { mCamera.SetOption(NP_OPTION_EXPOSURE, (int) this.exposureSlider.Value); } } private void thresholdSlider_ValueChanged(object sender, RoutedEventArgs e) { if (mCamera != null) { mCamera.SetOption(NP_OPTION_THRESHOLD, (int)this.thresholdSlider.Value); } } private void optionsButton_Click(object sender, RoutedEventArgs e) { if (!propertyPanel.IsVisible) propertyPanel.Visibility = Visibility.Visible; else propertyPanel.Visibility = Visibility.Collapsed; } } } ================ "CameraView.xaml"

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Spring's EntityManager not persisting

    - by Fernando Camargo
    Well, my project was using EJB and JPA (with Hibernate), but I had to switch to Spring. Everything was working well before that. The EJB used to inject the EntityManager, controled the transaction, etc. Ok, when I switched to Spring, I had a lot of problems because I'm new on Spring. But after everything is running, I have the problem: the data is never saved on database. I configured my Spring to control the transactions, I have spring beans used in JSF, that has spring services that do the hard work. This services have a EntityManager injected and use @Transactional REQUIRED. This services pass the EntityManager to a DAO that call entityManager.persist(bean). The selects appears to work well, the JTA transaction appears to work well to (I saw in log), but the entity is not saved! Here is the log: INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.support.OpenEntityManagerInViewFilter: doFilterInternal() (linha 136): Opening JPA EntityManager in OpenEntityManagerInViewFilter INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.beans.factory.support.DefaultListableBeanFactory: doGetBean() (linha 245): Returning cached instance of singleton bean 'transactionManager' INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: getTransaction() (linha 365): Creating new transaction with name [br.org.cni.pronatec.controller.service.MontanteServiceImpl.adicionarValor]: PROPAGATION_REQUIRED,ISOLATION_DEFAULT; '' INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 493): Opened new Session [org.hibernate.impl.SessionImpl@2b2fe2f0] for Hibernate transaction INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 504): Preparing JDBC Connection of Hibernate Session [org.hibernate.impl.SessionImpl@2b2fe2f0] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 569): Exposing Hibernate transaction as JDBC transaction [com.sun.gjc.spi.jdbc40.ConnectionHolder40@3bcd4840] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.ExtendedEntityManagerCreator$ExtendedEntityManagerInvocationHandler: doJoinTransaction() (linha 383): Joined JTA transaction INFO: Hibernate: select hibernate_sequence.nextval from dual INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: processCommit() (linha 752): Initiating transaction commit INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doCommit() (linha 652): Committing Hibernate transaction on Session [org.hibernate.impl.SessionImpl@2b2fe2f0] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doCleanupAfterCompletion() (linha 734): Closing Hibernate Session [org.hibernate.impl.SessionImpl@2b2fe2f0] after transaction INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.SessionFactoryUtils: closeSession() (linha 800): Closing Hibernate Session INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.support.OpenEntityManagerInViewFilter: doFilterInternal() (linha 154): Closing JPA EntityManager in OpenEntityManagerInViewFilter INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.EntityManagerFactoryUtils: closeEntityManager() (linha 343): Closing JPA EntityManager In the log, I see it commiting the transaction, but I don't see the insert query (the Hibernate is printing any query). I also see that the Hibernate lookup to get the next value of the sequence ID. But after that, it never really inserts. Here is the spring context configuration: <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="PronatecPU" /> <property name="persistenceXmlLocation" value="classpath:META-INF/persistence.xml" /> <property name="loadTimeWeaver"> <bean class="org.springframework.instrument.classloading.InstrumentationLoadTimeWeaver"/> </property> <property name="jpaProperties"> <props> <prop key="hibernate.transaction.factory_class">org.hibernate.transaction.JTATransactionFactory</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager" > <property name="transactionManagerName" value="java:/TransactionManager" /> <property name="userTransactionName" value="UserTransaction" /> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor" /> <tx:annotation-driven transaction-manager="transactionManager" /> Here is my persistence.xml: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="PronatecPU" transaction-type="JTA"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <jta-data-source>jdbc/pronatec</jta-data-source> <class>br.org.cni.pronatec.model.bean.AgendamentoBuscaSistec</class> <class>br.org.cni.pronatec.model.bean.AgendamentoExportacaoZeus</class> <class>br.org.cni.pronatec.model.bean.AgendamentoImportacaoZeus</class> <class>br.org.cni.pronatec.model.bean.Aluno</class> <class>br.org.cni.pronatec.model.bean.Curso</class> <class>br.org.cni.pronatec.model.bean.DepartamentoRegional</class> <class>br.org.cni.pronatec.model.bean.Dof</class> <class>br.org.cni.pronatec.model.bean.Escola</class> <class>br.org.cni.pronatec.model.bean.Inconsistencia</class> <class>br.org.cni.pronatec.model.bean.Matricula</class> <class>br.org.cni.pronatec.model.bean.Montante</class> <class>br.org.cni.pronatec.model.bean.ParametrosVingentes</class> <class>br.org.cni.pronatec.model.bean.TipoCurso</class> <class>br.org.cni.pronatec.model.bean.Turma</class> <class>br.org.cni.pronatec.model.bean.UnidadeFederativa</class> <class>br.org.cni.pronatec.model.bean.ValorAssistenciaEstudantil</class> <class>br.org.cni.pronatec.model.bean.ValorHora</class> <exclude-unlisted-classes>true</exclude-unlisted-classes> <properties> <property name="current_session_context_class" value="thread"/> <property name="hibernate.show_sql" value="true"/> <property name="hibernate.format_sql" value="true"/> <property name="hibernate.dialect" value="org.hibernate.dialect.OracleDialect"/> <property name="hibernate.transaction.manager_lookup_class" value="org.hibernate.transaction.SunONETransactionManagerLookup"/> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> </persistence> Here is my service that is injected in the managed bean: @Service @Scope("prototype") @Transactional(propagation= Propagation.REQUIRED) public class MontanteServiceImpl { // more code @PersistenceContext(unitName="PronatecPU", type= PersistenceContextType.EXTENDED) private EntityManager entityManager; // more code // The method that is called by another public method that do something before private void salvarMontante(Montante montante) { montante.setDataTransacao(new Date()); MontanteDao montanteDao = new MontanteDao(entityManager); montanteDao.salvar(montante); } // more code } My MontanteDao inherits from a base DAO, like this: public class MontanteDao extends BaseDao<Montante> { public MontanteDao(EntityManager entityManager) { super(entityManager); } } And the method that is called in BaseDao is this: public void salvar(T bean) { entityManager.persist(bean); } Like you can see, it just pick the injected entityManager and call the persist() method. The transaction is being controlled by the Spring, like is printed in the log, but the insert query is never printed in log and it is never saved. I'm sorry about my bad english. Thanks in advance for who helps.

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