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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • Family History Website

    - by Joshua Slocum
    I want to develop a website that has family history information. Something like Ancestry.com but much simpler. I want to display photos, family tree, have logins and allow members to upload family photos,documents,stories and comments and have tags for the docs and photos and maybe a message board and blog. Also, this is not for the general public but just my extended family. I'd like each person to have their own page with a bio, pics and information. Is there anything that already does something like this? I don't want to waste time writing this if it already exists. thank you I'm familiar with asp.net and php.

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  • Architecture for a site "blog"/"news reel"

    - by DavidScherer
    I really don't want to undertake handling blog/news posts within a site I'm working on and would much rather use some other software that's fairly bare-bones that will manage the posts and then I can just pull posts from the DB or an API. Does anyone have any experience with a nice, lightweight OS Blog type software that has either an API or is basic enough to simply pull Data from the database? I really only need the software for managing, I plan to display all the posts programatically through MVC.

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  • Licensing a collaborative research project

    - by Marcus Jones
    I am involved with an international research project which involves many different universities, national labs, and companies. The project is developed by national grants and in-kind support. One task in the project is to develop code to streamline workflow in our domain (energy simulation) by scripting common pre- and post-processing tasks for different tools. We want this code to be freely distributable to the simulation community. How can we ensure that this effort is digestible by the legal departments of these different parties such that the people involved can freely code?

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  • Shouldn't we count characters of code and comments instead of lines of code and comments? [closed]

    - by Gabriel
    Counting lines of code and comments is sometimes bogus, since most of what we write may be written in one or more lines, depending column count limitations, screen size, style and so forth. Since the commonly used languages (say C, C++, C# and Java) are free-form, wouldn't it be more clever to count characters instead? Edit: I'm not considering LOC-oriented programming where coders try to artificially match requirements by adding irrelevant comments or using multiple lines where less would be enough (or the opposite). I'm interested in better metrics that would be independent of coding style, to be used by honest programmers.

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  • 3d point cloud reconstruction using in c++

    - by techie_db
    I've got a project which involves 3D reconstruction if point clouds from a 3D scanner. Being relatively new to the computer vision field I'm in the dark. The objective of the project is to implement this 3D reconstruction in C/C++ without using Matlab so that it can be further integrated with the ROS (for robots). Can anyone guide me with this issue so that I get enough idea regarding how to approach the problem?

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  • using GNU GPL v2 software as pointers to solution to problem

    - by Patrick
    I am coding a PHP serial access class and have been taking pointers from the PHP-serial class on Google Code (here). That class is based on PHP 4 and I'm creating a PHP 5 class that allows more functionality and is specific to some business demands I have. There is no code copied and I have done all the coding. Does the class I'm writing fall under the Google Code's GPL or am I free to select a license that I feel is appropriate? I'm not sure of the standard that applies to licensing when you are only looking to another work for pointers.

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  • NDC 2011!

    - by Chris Hardy (ChrisNTR)
    I'm luckily getting the opportunity to speak at NDC 2011 this year. Last year was a blast and I'm sure 2011 is going to be no different. I'm going to be speaking on the second day ( Thursday June 9th ) and I'll be joined in track four with some other awesome mobile guys too! At the moment, the whole agenda hasn't been confirmed and I guess is still likely to change so make sure you keep on checking for new speakers. Don't forget that Scott Guthrie is keynoting the whole conference! I'm going to be...(read more)

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  • Good way to manage blog/news? [closed]

    - by DavidScherer
    I really don't want to undertake handling blog/news posts within a site I'm working on and would much rather use some other software that's fairly bare-bones that will manage the posts and then I can just pull posts from the DB or an API. Does anyone have any experience with a nice, lightweight OS Blog type software that has either an API or is basic enough to simply pull Data from the database? I really only need the software for managing, I plan to display all the posts programatically through MVC.

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  • How can I create an Online compiler/Interpreter editor or is there any third party app that can be integrated? [on hold]

    - by atjoshi
    I am looking out for some solution where I can start developing an Online compiler/Interpreter editor. For Eg: http://code.hackerearth.com/5c4db5N Are there any third Party Pulgin Available or any way to do from scratch I am a PHP Dev. ? Looking for some possible hints how I can start with. Any link to good blog or tutorial. May be its not right place to ask this question but at least I can get best solutions here from experienced professionals. Thanks in advance

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  • Is committing/checking in code everyday a good practice?

    - by ArtB
    I've been reading Martin Fowler's note on Continuous Integration and he lists as a must "Everyone Commits To the Mainline Every Day". I do not like to commit code unless the section I'm working on is complete and that in practice I commit my code every three days: one day to investigate/reproduce the task and make some preliminary changes, a second day to complete the changes, and a third day to write the tests and clean it up^ for submission. I would not feel comfortable submitting the code sooner. Now, I pull changes from the repository and integrate them locally usually twice a day, but I do not commit that often unless I can carve out a smaller piece of work. Question: is committing everyday such a good practice that I should change my workflow to accomodate it, or it is not that advisable? Edit: I guess I should have clarified that I meant "commit" in the CVS meaning of it (aka "push") since that is likely what Fowler would have meant in 2006 when he wrote this. ^ The order is more arbitrary and depends on the task, my point was to illustrate the time span and activities, not the exact sequence.

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  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

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  • Looking for recommendations for a server-side newsletter program

    - by Sparky672
    Hello- I'm currently using a server-side SQL based mailing list program called Php-List on multiple sites and it works fairly well. But installation and setup is quite cumbersome, quirky and the interface is not well organized... neither is the code... with pieces all over the place in random fashion. Customizing the "look & feel" and full site integration are both tedious and painful. Upgrading the version is made more complex since multiple edits need to be manually transferred each time. Also, probably due to a poor English translation, descriptions and instructions within certain areas of the user interface are contradictory and unclear. You just have to play with it and remember what you did last time it worked. It's supposed to be so my customers can send out their own newsletters... after supplying a written tutorial, about half of them seem to stumble through it okay and the other half just hire me to do it for them. So not quite easy enough for most average people to use. I'm looking for something that's as easy for them as using a blog or discussion forum. It also must be easier to set up and integrate into a site than Php-List. I have no problem getting dirty and writing CSS or HTML by hand. Nor do I have any problem editing the program code. Perhaps what I'm looking for is a solution that is more organized, a better GUI, and template or "skin" based. Therefore, if I spend many hours customizing a skin, I can simply update the program and re-use my custom skin without having to reproduce the tedious setup over and over. (I currently maintain a list of about 25 things I must manually edit or add to multiple files in multiple directories each time I install or upgrade Php-List) A great example of what I'm looking for is very much like WordPress or phpBB. They're both easy to install and customize yet powerful and packed full of features. They're also VERY well organized making customization less painful. So enough yammering for now... anyone know of something, besides Php-List, with many of the same features as Php-List; maintaining a mailing list with a server-side database, custom sign-up pages, automatic opt-in opt-out, allowing custom HTML newsletter templates, etc? Thank-you!

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  • FOSS Development: Who develops the OS-specific packages?

    - by achristi
    I have a couple of FOSS projects. They can be a bit of a pain to get running unless you've got dependencies in place already, which I figure is par for the course for FOSS projects. We know that each free operating system out there has its own package management systems. A few of them, such as homebrew on Mac OS or AUR on Arch linux are very friendly to community contributions. What I am wondering is, who exactly is expected to contribute packages? Primarily I am concerned with the case of small or developing projects, since it's pretty standard for the big projects to be put in there by the OS maintainers. From my perspective, it is something of a chicken-egg problem, because your software will not make its way into a package system if it does not have users, and it is less likely to gain users if it is not easy to install and use. For the sake of discussion, let's assume that the software in question is actually legitimately useful. I can see where people could create crapware or spam and that should obviously be kept out of any package system. So, in summary, whose job is this? Is it spammy for a FOSS software dev to put his own work into various OS package repositories?

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  • What are good ways to find collaborators for a coding weekend?

    - by tarrasch
    Not sure if this belongs here, feel free to push it somewhere else if needed. When i was at university we would sometimes come together into a room full of beer and fast food and crank out software in a weekend. Unfortunately the group has kind of split up and its just not possible any more. My question is now: Where can i find like-minded people on the Internet that would like to do something like this? I have an idea what i wanted to do next, but of course other people have ideas too.

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  • Has an open console any chance to give more strength to the indie game world ?

    - by jokoon
    I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation graphics, because that would be economically impossible, but what about an hardware as fast as a playstation 2/Xbox 1/Gamecube ? For games, the trick would be to ask some editors to recompile their best sellers for the new machine: those games being from the PSX age or even older console generations, I think this would have a very low cost job and they could still make some good profit, but I need to know if this is doable technically, considering the architecture which can be quite exotic. Do you think it would be a viable project to talk about to investors ?

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  • Who owns the code, who owns the algorithm, who owns the idea?

    - by Vorac
    This question got me thinking what products of the programming effort belong to the employer, and what don't. The two extremes are (0) the code - it apparently belongs to the employer and (1) the learned personal and technical skills. But what is in between? Who owns the pseudocode/algorithm? Who owns the general idea of the algorithm? Who owns the know-how that such an algorithm may serve some useful purpose (e.g. on this site questions are values, as well as answers)? Also: Who owns an idea on the web?

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  • Is it OK to push my code to GitHub while it is still in early development?

    - by marco-fiset
    I have some projects that are in a very early development state. They are nowhere nearing completion but I do host them (as public repos) on GitHub because: I have multiple computers and I want access to my code everywhere I want a backup for my code I want it to be easy if someone wants to collaborate in some way I use GitHub Issues as a poor man's project management software Is it OK to publish a project on GitHub even when it is very early in the development? I am a bit concerned about someone to come by and say OMG this is total BS, this code is so bad! while looking at unpolished/still in development/not tested code. What are your practices when you start new public projects? Do you wait until you have something substantial to show or you create a bare repo directly on GitHub and start from there? I used GitHub throughout this post but this applies to every code hosting service out there.

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  • Customizing Texmaker

    - by Gabriel Furstenheim
    I use LaTeX a lot but I find quite obnoxious all the crappy files it leaves behind when you compile: .aux, .log... Fortunately TeXMaker has the option "clean" that deletes all of these. However, I don't like having to remember to click on it every time I'm going to close a document, ie I'd like a button that both closes a document and cleans all that stuff. Any hint as how to do it? I suppose if I knew how to access the program code I'd be able to do it as I'd just have to put together two options that already exist. Thanks

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • Making diff output more readable

    - by mgunes
    I'm looking for a tool that will take diff / debdiff output (and more specifically, the output of this script) and display the result of the comparison in a highly readable, graphical way. Any pointers would be appreciated. Ideally, it would be the GTK+, FOSS equivalent of MDR. Meld, Diffuse and similar software are not fit for this purpose, since they're intended to work standalone, and don't take input from stdin.

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  • Is this the most effect simple way to display a moving image? SDL2

    - by user36324
    I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves. #include "SDL.h" #include "SDL_image.h" int main(int argc, char* argv[]) { bool exit = false; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Surface *png = IMG_Load("character.png"); SDL_Rect src; src.x = 0; src.y = 0; src.w = 161; src.h = 159; SDL_Rect dest; dest.x = 50; dest.y = 50; dest.w = 161; dest.h = 159; SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png); SDL_FreeSurface(png); while(exit==false){ dest.x++; SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dest); SDL_RenderPresent(ren); } SDL_Delay(5000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }

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  • Where can I get fresh new Wine DLLs?

    - by SuperScript
    I was acting careless today and I accidentally deleted one of the .dlls in my Ubuntu Wine installation, ~/.wine/drive_c/windows/system32/ole32.dll to be exact, and need a new fresh copy of only this one .dll. I know that reinstalling will fix it, but I have installed quite a few programs and do not want to have to do such a drastic thing just to fix this one problem. So, I'm wondering if there is somewhere that I can download this original .dll as it came with my original Wine installation. I have found the SourceForge repository, but it only has .h and .c files and I do not know how to build them into a .dll. Can anyone give me a link to download, or instructions to build my missing .dlls?

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  • New Interoperability Solutions for SQL Server 2012

    - by The Official Microsoft IIS Site
    I am excited to share some great news about how we are opening up the SQL Server data platform even further with expanded interoperability support through new tools that allow customers to modernize their infrastructure while maximizing existing investments and extending virtually any data anywhere. The SQL Server team today introduced several tools that enable interoperability with SQL Server 2012. These tools help developers to build secure, highly available and high performance applications for...(read more)

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  • Should I fork for a major re-write that uses a small amount of the original code?

    - by It'sNotALie.
    I'm writing a library. It's a completely rewritten version of another one, to suit my needs (PCL compatibility, mainly). However, the API will be completely rewritten, as I'll need to change a lot of stuff around for PCL compliance. Also, as it is a rewrite, I won't be able to just start from the library and just change it bit by bit, as I typically see with forks. I tried that, but it just didn't work. So what should I do? Should I fork here or should I make a new library?

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