Open GL Android frame-by-frame animation tutorial/example code
- by Trick
My first question was asked wrong, so I need to ask again :)
I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know how they did the animations).
I have large PNGs which I would like to put into a animation. For example - 30 PNGs 427×240px at 8 FPS.
I know some things already about Open GL, but I am used to learn from example code. And it is quicker that way (so I don't need to invent hot water all over again :)). Does anybody has any points to direct me?