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  • Compile OpenSSL from source using Xilinx EDK

    - by Asanka
    I want to use openSSL functions in my xilinx C++ project. So i downloaded the source and tried to compile using the makefile. But unfortunately the linux box I was provided did not contained the required software (perl5, make, etc) to compile the source using makefile. So as the second option i tried to compile the source as a shared library. So i made a new project using existing openSSL source. But all the attempts were failed since it gave lots of errors including missing headers, unknown defines etc. If someone knows how to compile openssl as a shared library using Xilinx toolchains please help me. It would be really helpful if someone can provide the complete project which can be opened using Xilinx EDK. If better alternative exists to use openssl with xilinx toolchains please explain that also. Thanks in advance....

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  • Compiling a DLL which includes Ogre3D gives an assertion error when used

    - by samaursa
    Hi, I have a framework that I am building and is being compiled into a static library to be used by other projects. The library works perfectly without issues. The problem is that the link time is very long for the projects that use the library so I thought I will make a DLL project of the same framework. I started with baby steps and created an MFC DLL project through visual studio. The project has the following header: /// -------------------------------------------- #ifndef OGRECORE_H #define OGRECORE_H #ifdef OGREFW_EXPORT #define OGREFW_DLL __declspec(dllexport) #else #define OGREFW_DLL __declspec(dllimport) #endif class OgreRoot; namespace OgreFW { class OGREFW_DLL OgreCore// : public OIS::KeyListener, public OIS::MouseListener { public: OgreCore(); ~OgreCore(); }; }; #endif // OGRECORE_H and this is the source #include "stdafx.h" #include "OgreCore.h" //#include "Ogre.h" //#include "OgreRoot.h" //#include "OgreRenderWindow.h" //#include "OgreLog.h" //#include "OgreLogManager.h" //#include "OgreOverlay.h" //#include "OgreViewport.h" //#include "OgreRenderWindow.h" //#include "OgreFrameListener.h" //#include "OgreWindowEventUtilities.h" //#include "OgreSceneNode.h" //#include "OgreEntity.h" //#include "OgreManualObject.h" //#include "OgreMeshManager.h" //#include "OgreConfigFile.h" //#include "OgreOverlayContainer.h" //#include "OgreOverlayManager.h" namespace OgreFW { OGREFW_DLL OgreCore::OgreCore() { } // ------------------------ OGREFW_DLL OgreCore::~OgreCore() { } } As you can see I have commented out Ogre includes. When a project uses the compiled DLL and constructs this (OgreCore) class, it works perfectly fine. As soon as uncomment one of the Ogre includes and compile the DLL again, the project that uses the DLL now gives an assertion error. The full details can be found here in the Ogre forum post. I posted the question there first but since its not really an Ogre specific question I thought I will try here as well. The link to the Ogre post is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=58403 Thank you in advance

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  • Can't get MySQL source query to work using Python mysqldb module

    - by Chris
    I have the following lines of code: sql = "source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql" cursor.execute (sql) When I execute my program, I get the following error: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'source C:\My Dropbox\workspace\projects\hosted_inv\create_site_db.sql' at line 1 Now I can copy and past the following into mysql as a query: source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql And it works perfect. When I check the query log for the query executed by my script, it shows that my query was the following: source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql However, when I manually paste it in and execute, the entire create_site_db.sql gets expanded in the query log and it shows all the sql queries in that file. Am I missing something here on how mysqldb does queries? Am I running into a limitation. My goal is to run a sql script to create the schema structure, but I don't want to have to call mysql in a shell process to source the sql file. Any thoughts? Thanks!

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  • Namespaces combined with TFS / Source Control explanation

    - by Christian
    As an ISV company we slowly run into the "structure your code"-issue. We mainly develop using Visual Studio 2008 and 2010 RC. Languages c# and vb.net. We have our own Team Foundation Server and of course we use Source Control. When we started developing based on the .NET Framework, we also begun using Namespaces in a primitive way. With the time we 'became more mature', i mean we learned to use the namespaces and we structured the code more and more, but only in the solution scope. Now we have about 100 different projects and solutions in our Source Safe. We realized that many of our own classes are coded very redundant, i mean, a Write2Log, GetExtensionFromFilename or similar Function can be found between one and 20 times in all these projects and solutions. So my idea is: Creating one single kind of root folder in Source Control and start an own namespace-hierarchy-structure below this root, let's name it CompanyName. A Write2Log class would then be found in CompanyName.System.Logging. Whenever we create a new solution or project and we need a log function, we will 'namespace' that solution and place it accordingly somewhere below the CompanyName root folder. To have the logging functionality we then import (add) the existing project to the solution. Those 20+ projects/solutions with the write2log class can then be maintained in one single place. To my questions: - is that a good idea, the philosophy of namespaces and source control? - There must be a good book explaining the Namespaces combined with Source Control, yes? any hints/directions/tips? - how do you manage your 50+ projects?

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  • cross compilers

    - by Elad
    I've seen the about cross compilers reply at http://stackoverflow.com/questions/579695/how-do-i-cross-compile-c-code-on-windows-for-a-binary-to-also-be-run-on-unix-sol and i would like to know how can i compile for sparc on x86 machine? where can i find a good cross compiler? I also need for HP OS . if you link me to a good step by step tutorial It will be the best Thanks. Elad.

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  • Add a custom compiler to XCode 3.2

    - by racha
    I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2? What I've tried so far: I've added a modified copy of the GCC 4.2.xcplugin and changed the name, version and executable path. It shows up in XCode but whenever I set the "C/C++ Compiler Version" to the custom compiler it fails with Invalid value '4.3.3' for GCC_VERSION It seems like the valid version numbers are hardcoded somewhere else because even when I remove the original GCC 4.2.xcplugin, the value 4.2 remains valid (but is not visible in the "C/C++ Compiler Version" drop down anymore).

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  • How to compile Python scripts for use in FORTRAN?

    - by Vincent Poirier
    Hello, Although I found many answers and discussions about this question, I am unable to find a solution particular to my situation. Here it is: I have a main program written in FORTRAN. I have been given a set of python scripts that are very useful. My goal is to access these python scripts from my main FORTRAN program. Currently, I simply call the scripts from FORTRAN as such: CALL SYSTEM ('python pyexample.py') Data is read from .dat files and written to .dat files. This is how the python scripts and the main FORTRAN program communicate to each other. I am currently running my code on my local machine. I have python installed with numpy, scipy, etc. My problem: The code needs to run on a remote server. For strictly FORTRAN code, I compile the code locally and send the executable to the server where it waits in a queue. However, the server does not have python installed. The server is being used as a number crunching station between universities and industry. Installing python along with the necessary modules on the server is not an option. This means that my “CALL SYSTEM ('python pyexample.py')” strategy no longer works. Solution?: I found some information on a couple of things in thread http://stackoverflow.com/questions/138521/is-it-feasible-to-compile-python-to-machine-code Shedskin, Psyco, Cython, Pypy, Cpython API These “modules”(? Not sure if that's what to call them) seem to compile python script to C code or C++. Apparently not all python features can be translated to C. As well, some of these appear to be experimental. Is it possible to compile my python scripts with my FORTRAN code? There exists f2py which converts FORTRAN code to python, but it doesn't work the other way around. Any help would be greatly appreciated. Thank you for your time. Vincent PS: I'm using python 2.6 on Ubuntu

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  • Multiple IDE project files

    - by TomWij
    We are currently working in a team where we use both Visual Studio and Code::Blocks, is there a way to replicate changes between those project files? So if one adds a file to the project file it will also get adjusted in the project file of the other IDE? Please note: We want our project to work on multiple IDE's, platforms and compilers. Thus a general solution is welcome too.

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  • What Source Control?

    - by Hein du Plessis
    I desperately need source control to manage projects between more than one developer. A long time ago I used Visual Source Safe and it worked quite well. Can anybody recommend a free substitute? I have the following basic requirements: I need to host the repository on my own server. I do not want extra clutter within my source files, like CVS does. I need proper check in / check out, so that nobody can change a module until I've checked it back in. I don't want / need source code merging / branching. We use Delphi for web development, so many html files, images, sql files, etc. Any recommendations?

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  • unable to cuda code

    - by cuda-dev
    I'm getting an error when i try to compile and build cuda code Error 1 error C2065: 'threadIdx' : undeclared identifier Error 2 error C2228: left of '.x' must have class/struct/union

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  • Shared Source CLI 4.0?

    - by Paul Alexander
    Microsoft released the Shared Source Common Language Infrastructure (the code previously known as ROTOR) code some years ago basically as a reference implementation of the .NET runtime. While the actual .NET runtime (mscorlib, mscoree, mscorjit, etc.) aren't compiled from the code, debugging them shows that they are remarkably similar and at a minimum share much of the same memory structures. This has been an invaluable resource when debugging tricky system behavior with .NET 2.0 compiled assemblies. Now that 4.0 has been released with major changes to the runtime I'd love to find the reference source for that as well. Microsoft has changed names for the source in the past so I'm either searching for the wrong thing, or it hasn't been released. Is there reference source for a .NET 4.0 compatible runtime?

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • Source control products that support linked/shared files?

    - by Ian Boyd
    We're interested in moving from a source control system that supports the concept of shared or linked files. A shared file means: a file modified in one project, is automatically updated changed in every other project that uses that same file. It does this without a developer having to request it, reverse-integrate it, ask for it, or even want it. We're trying to see if any other commonly used source-control systems can meet our needs, and include linked or shared files. My limited research shows that: Team Foundation Server doesn't support sharing files Subversion doesn't support sharing files (including Externals) CVS doesn't support sharing files (including Modules) Anything else? (besides our current source control product, obviously) References Subversion and shared files across repositories/projects? How to share files between CVS projects? Will TFS ever support shared files for projects under source control?

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  • Compile and optimize for different target architectures

    - by Peter Smit
    Summary: I want to take advantage of compiler optimizations and processor instruction sets, but still have a portable application (running on different processors). Normally I could indeed compile 5 times and let the user choose the right one to run. My question is: how can I can automate this, so that the processor is detected at runtime and the right executable is executed without the user having to chose it? I have an application with a lot of low level math calculations. These calculations will typically run for a long time. I would like to take advantage of as much optimization as possible, preferably also of (not always supported) instruction sets. On the other hand I would like my application to be portable and easy to use (so I would not like to compile 5 different versions and let the user choose). Is there a possibility to compile 5 different versions of my code and run dynamically the most optimized version that's possible at execution time? With 5 different versions I mean with different instruction sets and different optimizations for processors. I don't care about the size of the application. At this moment I'm using gcc on Linux (my code is in C++), but I'm also interested in this for the Intel compiler and for the MinGW compiler for compilation to Windows. The executable doesn't have to be able to run on different OS'es, but ideally there would be something possible with automatically selecting 32 bit and 64 bit as well. Edit: Please give clear pointers how to do it, preferably with small code examples or links to explanations. From my point of view I need a super generic solution, which is applicable on any random C++ project I have later. Edit I assigned the bounty to ShuggyCoUk, he had a great number of pointers to look out for. I would have liked to split it between multiple answers but that is not possible. I'm not having this implemented yet, so the question is still 'open'! Please, still add and/or improve answers, even though there is no bounty to be given anymore. Thanks everybody!

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  • Storing source files outside project file directory in Visual Studio C++ 2009

    - by Skurmedel
    Visual Studio projects assumes all files belonging to the project are situated in the same directory as the project file, or one underneath it. For a particular project (in the non-Visual Studio sense) this is not what I want. I want to store the MSVC-specific files in another folder, because there might be other ways to build the application as well, for example with SCons. Also all the stuff MSVC splurts out clutters the source directory. Example: /source /scons /msvc <- here is where I want my MSVC-specific stuff I can add the files, in Explorer, to the source directory manually, and then link them in Visual Studio with the project. It's not the end of the world, but it annoys me a bit that Visual Studio tries to dictate the folder structure of my project. I was looking through the schemas for the project files but realized that this annoying assumption is in the IDE and not the format of the project files. Do someone know a neater way to solve this than manually linking files to the project from the source directory?

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  • pretty print makefiles

    - by wickedchicken
    The linux kernel (and various other projects including git) have very nice makefiles that hide the giant cc calls into nice little acronyms. For example: gcc -O2 -o cool.o cool.c -llib gcc -O2 -o neat.o neat.c -llib would become: CC cool.c CC neat.c Which is really nice if you have a project with a large number of files and long compiler flags. I recall that this had to do with suppressing the default output and making a custom one. How do you do it?

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  • Py2Exe - "The application configuration is incorrect."

    - by Hach-Que
    I've compiled my Python program using Py2Exe, and on the client's computer we've satisfied all the dependencies using dependency walker, but we still get "The application configuration is incorrect. Reinstalling the application may correct the problem." I'm also using wxPython. The client does not have administrator access. Any ideas?

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  • Open Source Contribution for a newbie programmer.

    - by sasayins
    Hi, I am teaching programming to my nephews and I want them to improve their skills by contributing to open source projects. Now my question is, do you know any open source project that suit for a newbie programmer. What I mean is, the project does not have a large codebase, the project is very interesting and the project is written in C because I chose C language as their starting language but you can suggest other project made in other language. My goal here are to improve their logic by reading other source codes, familiarize to the available development tools like bug tracker, version control system, etc. and open their interest in open source community. Thanks. =)

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  • Unable to find reference to std library math function inside library

    - by Alex Marshall
    Hello, I've got several programs that use shared libraries. Those shared libraries in turn use various standard C libraries. ie Program A and Program B both use Shared Library S. Shared Library S uses std C math. I want to be able to statically link Shared Library S against the standard library, and then statically link Programs A and B against S so that I don't have to be dragging around the library files, because these programs are going to be running on an embedded system running BusyBox 0.61. However, when I try to statically link the programs against Shared Library S, I get an error message from GCC stating : ../lib/libgainscalecalc.a(gainscalecalc.): In function 'float2gs': [path to my C file].c:73: undefined reference to 'log' Can somebody please help me out ? The make commands I'm using are below : CFLAGS += -Wall -g -W INCFLAGS = -I$(CROSS_INCLUDE)/usr/include LIBFLAGS += -L$(CROSS_LIB)/usr/lib -lm gainscalecalc_static.o: gainscalecalc.c $(CC) $(CFLAGS) -c $< -I. $(INCFLAGS) -o $@ gainscalecalc_dynamic.o: gainscalecalc.c $(CC) $(CFLAGS) -fPIC -c $< -o $@ all: staticlib dynamiclib static_driver dynamic_driver clean: $(RM) *.o *.a *.so *~ driver core $(OBJDIR) static_driver: driver.c staticlib $(CC) $(CFLAGS) -static driver.c $(INCFLAGS) $(LIBFLAGS) -I. -L. -lgainscalecalc -o $@ dynamic_driver: driver.c dynamiclib $(CC) $(CFLAGS) driver.c -o $@ -L. -lgainscalecalc staticlib: gainscalecalc_static.o $(AR) $(ARFLAGS) libgainscalecalc.a gainscalecalc_static.o $(RANLIB) libgainscalecalc.a chmod 777 libgainscalecalc.a dynamiclib: gainscalecalc_dynamic.o $(CC) -shared -o libgainscalecalc.so gainscalecalc_dynamic.o chmod 777 libgainscalecalc.so Edit: Linking against the shared libraries compiles fine, I just haven't tested them out yet

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  • How do I add a static library target that compiles before an application compiles in Xcode?

    - by Koning Baard XIV
    I'm creating a static library in C++. The static library itself links to nothing. To test the static library, I'm creating a test program in C++ (you know, with a main function). Now, I want that whenever I click Build in Xcode, it compiles the static library first, then compiles the test program and link that test program to the static library, like this: # The steps indicate the order Xcode should compile it # (Step 1) Static Library <----------. | (Step 2) Test Program -------> Standard Library Also, the test program should use the header files of the static library. Can anyone explain me how to configure this in Xcode? Thanks

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  • source control when starting up a new project

    - by jaras
    when starting with a project and using source control i find it hard to separate the things people are working on so they don't either write duplicate code or think it should be named one thing and so on. this problem diminishes over time because the general foundation is in place and it's easier to separate the tasks so they don't overlap as much how do you manage working with source control in the beginning phase? EDIT: I can see that it don't really have anything to do with source control, but it gets more apparent when you have source control too. so the question becomes more along the lines of "how do you manage to separate the tasks so they don't overlap too much. I think it's really hard and i haven't really seen much about how to do it.

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  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

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  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

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