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  • Multiple errors while adding searching to app

    - by Thijs
    Hi, I'm fairly new at iOS programming, but I managed to make a (in my opinion quite nice) app for the app store. The main function for my next update will be a search option for the app. I followed a tutorial I found on the internet and adapted it to fit my app. I got back quite some errors, most of which I managed to fix. But now I'm completely stuck and don't know what to do next. I know it's a lot to ask, but if anyone could take a look at the code underneath, it would be greatly appreciated. Thanks! // // RootViewController.m // GGZ info // // Created by Thijs Beckers on 29-12-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "RootViewController.h" // Always import the next level view controller header(s) #import "CourseCodes.h" @implementation RootViewController @synthesize dataForCurrentLevel, tableViewData; #pragma mark - #pragma mark View lifecycle // OVERRIDE METHOD - (void)viewDidLoad { [super viewDidLoad]; // Go get the data for the app... // Create a custom string that points to the right location in the app bundle NSString *pathToPlist = [[NSBundle mainBundle] pathForResource:@"SCSCurriculum" ofType:@"plist"]; // Now, place the result into the dictionary property // Note that we must retain it to keep it around dataForCurrentLevel = [[NSDictionary dictionaryWithContentsOfFile:pathToPlist] retain]; // Place the top level keys (the program codes) in an array for the table view // Note that we must retain it to keep it around // NSDictionary has a really useful instance method - allKeys // The allKeys method returns an array with all of the keys found in (this level of) a dictionary tableViewData = [[[dataForCurrentLevel allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] retain]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; // Set the nav bar title self.title = @"GGZ info"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } /* - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } */ /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } - (NSIndexPath *)tableView :(UITableView *)theTableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if(letUserSelectRow) return indexPath; else return nil; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { [self searchTableView]; } - (void) searchTableView { NSString *searchText = searchBar.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; for (NSDictionary *dictionary in listOfItems) { NSArray *array = [dictionary objectForKey:@"Countries"]; [searchArray addObjectsFromArray:array]; } for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length &gt; 0) [copyListOfItems addObject:sTemp]; } [searchArray release]; searchArray = nil; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [self.tableView reloadData]; } //RootViewController.m - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if (searching) return 1; else return [listOfItems count]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (searching) return [copyListOfItems count]; else { //Number of rows it should expect should be based on the section NSDictionary *dictionary = [listOfItems objectAtIndex:section]; NSArray *array = [dictionary objectForKey:@"Countries"]; return [array count]; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(searching) return @""; if(section == 0) return @"Countries to visit"; else return @"Countries visited"; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(searching) cell.text = [copyListOfItems objectAtIndex:indexPath.row]; else { //First get the dictionary object NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; NSString *cellValue = [array objectAtIndex:indexPath.row]; cell.text = cellValue; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the selected country NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:[NSBundle mainBundle]]; dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; dvController = nil; } //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { //Add the overlay view. if(ovController == nil) ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [dataForCurrentLevel release]; [tableViewData release]; [super dealloc]; } #pragma mark - #pragma mark Table view methods // DATA SOURCE METHOD - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // DATA SOURCE METHOD - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // How many rows should be displayed? return [tableViewData count]; } // DELEGATE METHOD - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Cell reuse block static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell's contents - we want the program code, and a disclosure indicator cell.textLabel.text = [tableViewData objectAtIndex:indexPath.row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { [ovController.view removeFromSuperview]; searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [ovController.view removeFromSuperview]; [ovController release]; ovController = nil; [self.tableView reloadData]; } // DELEGATE METHOD - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // In any navigation-based application, you follow the same pattern: // 1. Create an instance of the next-level view controller // 2. Configure that instance, with settings and data if necessary // 3. Push it on to the navigation stack // In this situation, the next level view controller is another table view // Therefore, we really don't need a nib file (do you see a CourseCodes.xib? no, there isn't one) // So, a UITableViewController offers an initializer that programmatically creates a view // 1. Create the next level view controller // ======================================== CourseCodes *nextVC = [[CourseCodes alloc] initWithStyle:UITableViewStylePlain]; // 2. Configure it... // ================== // It needs data from the dictionary - the "value" for the current "key" (that was tapped) NSDictionary *nextLevelDictionary = [dataForCurrentLevel objectForKey:[tableViewData objectAtIndex:indexPath.row]]; nextVC.dataForCurrentLevel = nextLevelDictionary; // Set the view title nextVC.title = [tableViewData objectAtIndex:indexPath.row]; // 3. Push it on to the navigation stack // ===================================== [self.navigationController pushViewController:nextVC animated:YES]; // Memory manage it [nextVC release]; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view. } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ @end

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  • Ruby - calling constructor without arguments & removal of new line characters

    - by Raj
    I am a newbie at Ruby, I have written down a sample program. I dont understand the following: Why constructor without any arguments are not called in Ruby? How do we access the class variable outside the class' definition? Why does it always append newline characters at the end of the string? How do we strip it? Code: class Employee attr_reader :empid attr_writer :empid attr_writer :name def name return @name.upcase end attr_accessor :salary @@employeeCount = 0 def initiaze() @@employeeCount += 1 puts ("Initialize called!") end def getCount return @@employeeCount end end anEmp = Employee.new print ("Enter new employee name: ") anEmp.name = gets() print ("Enter #{anEmp.name}'s employee ID: ") anEmp.empid = gets() print ("Enter salary for #{anEmp.name}: ") anEmp.salary = gets() theEmpName = anEmp.name.split.join("\n") theEmpID = anEmp.empid.split.join("\n") theEmpSalary = anEmp.salary.split.join("\n") anEmp = Employee.new() anEmp = Employee.new() theCount = anEmp.getCount puts ("New employee #{theEmpName} with employee ID #{theEmpID} has been enrolled, welcome to hell! You have been paid as low as $ #{theEmpSalary}") puts ("Total number of employees created = #{theCount}") Output: Enter new employee name: Lionel Messi Enter LIONEL MESSI 's employee ID: 10 Enter salary for LIONEL MESSI : 10000000 New employee LIONEL MESSI with employee ID 10 has been enrolled, welcome to hell! You have been paid as low as $ 10000000 Total number of employees created = 0 Thanks

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  • How to use VC++ intrinsic functions w/o run-time library

    - by Adrian McCarthy
    I'm involved in one of those challenges where you try to produce the smallest possible binary, so I'm building my program without the C or C++ run-time libraries (RTL). I don't link to the DLL version or the static version. I don't even #include the header files. I have this working fine. For some code constructs, the compiler generates calls to memset(). For example: struct MyStruct { int foo; int bar; }; MyStruct blah = {}; // calls memset() Since I don't include the RTL, this results in a missing symbol at link time. I've been getting around this by avoiding those constructs. For the given example, I'll explicitly initialize the struct. MyStruct blah; blah.foo = 0; blah.bar = 0; But memset() can be useful, so I tried adding my own implementation. It works fine in Debug builds, even for those places where the compiler generates an implicit call to memset(). But in Release builds, I get an error saying that I cannot define an intrinsic function. You see, in Release builds, intrinsic functions are enabled, and memset() is an intrinsic. I would love to use the intrinsic for memset() in my release builds, since it's probably inlined and smaller and faster than my implementation. But I seem to be a in catch-22. If I don't define memset(), the linker complains that it's undefined. If I do define it, the compiler complains that I cannot define an intrinsic function. I've tried adding #pragma intrinsic(memset) with and without declarations of memset, but no luck. Does anyone know the right combination of definition, declaration, #pragma, and compiler and linker flags to get an intrinsic function without pulling in RTL overhead? Visual Studio 2008, x86, Windows XP+.

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  • How does one create and use a pointer to an array of an unknown number of structures inside a class?

    - by user1658731
    Sorry for the confusing title... I've been playing around with C++, working on a project to parse a game's (Kerbal Space Program) save file so I can modify it and eventually send it over a network. I'm stuck with storing an unknown number of vessels and crew members, so I need to have an array of unknown size. Is this possible? I figured having a pointer to an array would be the way to go. I have: class SaveFileSystem { string version; string UT; int activeVessel; int numCrew; ??? Crews; // !! int numVessels; ??? Vessels; // !! } Where Crews and Vessels should be arrays of structures: struct Crew { string name; //Other stuff }; struct Vessel { string name; //Stuff }; I'm guessing I should have something like: this->Crews = new ???; this->Vessels = new ???; in my constructor to initialize the arrays, and attempt to access it with: this->Crews[0].name = "Ship Number One"; Does this make any sense??? I'd expect the "???"'s to involve a mess of asterisk's, like "*struct (*)Crews" but I have no real idea. I've got normal pointers down and such, but this is a tad over my head... I'd like to access the structures like in the last snippet, but if C++ doesn't like that I could do pointer arithmetic. I've looked into vectors, but I have an unhealthy obsession with efficiency, and it really pains me how you don't know what's going on behind it.

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  • Android SDK: hello world does not run

    - by Alex
    I have installed Java x64, Eclipse Classic Judo x64 + ADT Pluggin. OS win 7 x64. I did installation everything according to the manual. Then created first application and launched it. Emulator was launched but hello world was not. I have not idea what doing wrong. Do anyone knows of such error and my problem as a whole? thx Console log: [2012-10-06 13:35:42 - test] ------------------------------ [2012-10-06 13:35:42 - test] Android Launch! [2012-10-06 13:35:42 - test] adb is running normally. [2012-10-06 13:35:42 - test] Performing com.example.test.MainActivity activity launch [2012-10-06 13:35:42 - test] Automatic Target Mode: launching new emulator with compatible AVD 'AVD_41' [2012-10-06 13:35:42 - test] Launching a new emulator with Virtual Device 'AVD_41' [2012-10-06 13:35:42 - Emulator] Failed to create Context 0x3005 [2012-10-06 13:35:42 - Emulator] emulator: WARNING: Could not initialize OpenglES emulation, using software renderer. [2012-10-06 13:35:42 - Emulator] WARNING: Data partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] WARNING: SD Card image already in use: C:\Users\Zewisa\.android\avd\AVD_41.avd/sdcard.img [2012-10-06 13:35:42 - Emulator] WARNING: Cache partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] emulator: warning: opening audio input failed [2012-10-06 13:35:42 - Emulator]

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  • ASP.NET Webforms site using HTTPCookie with 100 year timeout times out after 20 minutes

    - by Rob
    I have a site that is using Forms Auth. The client does not want the site session to expire at all for users. In the login page codebehind, the following code is used: // user passed validation FormsAuthentication.Initialize(); // grab the user's roles out of the database String strRole = AssignRoles(UserName.Text); // creates forms auth ticket with expiration date of 100 years from now and make it persistent FormsAuthenticationTicket fat = new FormsAuthenticationTicket(1, UserName.Text, DateTime.Now, DateTime.Now.AddYears(100), true, strRole, FormsAuthentication.FormsCookiePath); // create a cookie and throw the ticket in there, set expiration date to 100 years from now HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(fat)) { Expires = DateTime.Now.AddYears(100) }; // add the cookie to the response queue Response.Cookies.Add(cookie); Response.Redirect(FormsAuthentication.GetRedirectUrl(UserName.Text, false)); The web.config file auth section looks like this: <authentication mode="Forms"> <forms name="APLOnlineCompliance" loginUrl="~/Login.aspx" defaultUrl="~/Course/CourseViewer.aspx" /> </authentication> When I log into the site I do see the cookie correctly being sent to the browser and passed back up: However, when I walk away for 20 minutes or so, come back and try to do anything on the site, the login window reappears. This solution was working for a while on our servers - now it's back. The problem doesn't occur on my local dev box running Cassini in VS2008. Any ideas on how to fix this?

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  • App no longer working - any ideas

    - by hamishmcn
    I am out of ideas as to why my app has suddenly stopped working - perhaps the collective mind of the SO community can help... Background: I have a large application that has been working up until recently. Now when ever I try and run it I get the error "The application failed to initialize properly (0xc0000005)" This happens before the app gets to _tmain(). It happens in both release and debug builds. I have tried cleaning and rebuilding the projects and rebooted my PC. The call stack just shows entries for kernel32.dll and ntdll.dll The output window shows: First-chance exception at 0x00532c13 in a.exe: 0xC0000005: Access violation reading location 0xabababdb. First-chance exception at 0x7c964ed1 in a.exe: 0xC0000005: Access violation. Unhandled exception at 0x7c964ed1 in a.exe: 0xC0000005: Access violation. Any ideas? Edit: Okay - found the problem - it was dll related my app uses shared dlls a.dll and b.dll (and others) a.dll hardly every changes (and uses b.dll) b.dll was changed by another developer this morning and a.dll was not rebuilt. Depends.exe did not show any missing dlls, however a.dll no longer works because of the change to b.dll

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  • How to create custom omniauth provider (how to return data)

    - by user2803917
    I searched all around the net, how to create a custom provider for omniauth.. and i succedded partly.. I created a gem, and it worked perfectly, except the part, that i cant understand how to return the gathered data to sessions controller, like other providers do.. here is the code in auth gem: require 'multi_json' require 'digest/md5' require 'rest-client' module OmniAuth module Strategies class Providername < OmniAuth::Strategies::OAuth attr_accessor :app_id, :api_key, :auth def initialize(app, app_id = nil, api_key = nil, options = {}) super(app, :providername) @app_id = app_id @api_key = api_key end protected def request_phase redirect "http://valid_url" end def callback_phase if request.params['code'] && request.params['status'] == 'ok' response = RestClient.get("http://valid_url2/?code=#{request.params['auth_code']}") auth = MultiJson.decode(response.to_s) unless auth['error'] @auth_data = auth if @auth_data @return_data = OmniAuth::Utils.deep_merge(super, { 'uid' => @auth_data['uid'], 'nickname' => @auth_data['nick'], 'user_info' => { 'first_name' => @auth_data['name'], 'last_name' => @auth_data['surname'], 'location' => @auth_data['place'], }, 'credentials' => { 'apikey' => @auth_data['apikey'] }, 'extra' => {'user_hash' => @auth_data} }) end end else fail!(:invalid_request) end rescue Exception => e fail!(:invalid_response, e) end end end end and here i call it in my initializers: Rails.application.config.middleware.use OmniAuth::Builder do provider "providername", Settings.providers.providername.app_id, Settings.providers.providername.app_secret end in this code, everything works fine so far, the provider gets called, i get the info from provider, i create a hash (@auth_data) with info, but how do i return it

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  • How to create an instance of object with RTTI in Delphi 2010?

    - by Paul
    As we all known, when we call a constructor of a class like this: instance := TSomeClass.Create; The Delphi compiler actually do the following things: Call the static NewInstance method to allocate memory and initialize the memory layout. Call the constructor method to perform the initialization of the class Call the AfterConstruction method It's simple and easy to understand. but I'm not very sure how the compiler handle exceptions in the second and the third step. It seems there are no explicit way to create an instance using a RTTI constructor method in D2010. so I wrote a simple function in the Spring Framework for Delphi to reproduce the process of the creation. class function TActivator.CreateInstance(instanceType: TRttiInstanceType; constructorMethod: TRttiMethod; const arguments: array of TValue): TObject; var classType: TClass; begin TArgument.CheckNotNull(instanceType, 'instanceType'); TArgument.CheckNotNull(constructorMethod, 'constructorMethod'); classType := instanceType.MetaclassType; Result := classType.NewInstance; try constructorMethod.Invoke(Result, arguments); except on Exception do begin if Result is TInterfacedObject then begin Dec(TInterfacedObjectHack(Result).FRefCount); end; Result.Free; raise; end; end; try Result.AfterConstruction; except on Exception do begin Result.Free; raise; end; end; end; I feel it maybe not 100% right. so please show me the way. Thanks!

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  • .NET ValidationRule problem

    - by PaN1C_Showt1Me
    Hi ! I have a control with this validation <MyPicker.SelectedItem> <Binding Path="Person.Value" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" NotifyOnValidationError="True"> <Binding.ValidationRules> <rules:MyValidationRule ValidationType="notnull"/> </Binding.ValidationRules> </Binding> </MyPicker.SelectedItem> This is the Validation Class: class MyValidationRule : ValidationRule { private string _validationType; public string ValidationType { get { return _validationType; } set { _validationType = value; } } public override ValidationResult Validate(object value, CultureInfo cultureInfo) { ValidationResult trueResult = new ValidationResult(true, null); switch (_validationType.ToLower()) { case "notnull": return value == null ? new ValidationResult(false, "EMPTY FIELD") : trueResult; default: return trueResult; } } } Question: When the property is changed, then the Validate( ) method is called which is correct. But to call this method at the very beginning when the MyControl is created? I need to prove immediate after initialize if the there's a null value in the control (and display a validation error)

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  • Protected and Private methods

    - by cabaret
    I'm reading through Beginning Ruby and I'm stuck at the part about private and protected methods. This is a newbie question, I know. I searched through SO for a bit but I couldn't manage to find a clear and newbie-friendly explanation of the difference between private and protected methods. The book gives two examples, the first one for private methods: class Person def initialize(name) set_name(name) end def name @first_name + ' ' + @last_name end private def set_name(name) first_name, last_name = name.split(/\s+/) set_first_name(first_name) set_last_name(last_name) end def set_first_name(name) @first_name = name end def set_last_name(name) @last_name = name end end In this case, if I try p = Person.new("Fred Bloggs") p.set_last_name("Smith") It will tell me that I can't use the set_last_name method, because it's private. All good till there. However, in the other example, they define an age method as protected and when I do fred = Person.new(34) chris = Person.new(25) puts chris.age_difference_with(fred) puts chris.age It gives an error: :20: protected method 'age' called for #<Person:0x1e5f28 @age=25> (NoMethodError) I honestly fail to see the difference between the private and protected methods, it sounds the same to me. Could someone provide me with a clear explanation so I'll never get confused about this again? I'll provide the code for the second example if necessary.

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • Model-binding an object from the repository by several keys

    - by Anton
    Suppose the following route: {region}/{storehouse}/{controller}/{action} These two parameters region and storehouse altogether identify a single entity - a Storehouse. Thus, a bunch of controllers are being called in the context of some storehouse. And I'd like to write actions like this: public ActionResult SomeAction(Storehouse storehouse, ...) Here I can read your thoughts: "Write custom model binder, man". I do. However, the question is How to avoid magic strings within custom model binder? Here is my current code: public class StorehouseModelBinder : IModelBinder { readonly IStorehouseRepository repository; public StorehouseModelBinder(IStorehouseRepository repository) { this.repository = repository; } public object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { var region = bindingContext.ValueProvider.GetValue("region").AttemptedValue; var storehouse = bindingContext.ValueProvider.GetValue("storehouse").AttemptedValue; return repository.GetByKey(region, storehouse); } } If there was a single key, bindingContext.ModelName could be used... Probably, there is another way to supply all the actions with a Storehouse object, i.e. declaring it as a property of the controller and populating it in the Controller.Initialize.

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  • [Ruby] Object assignment and pointers

    - by Jergason
    I am a little confused about object assignment and pointers in Ruby, and coded up this snippet to test my assumptions. class Foo attr_accessor :one, :two def initialize(one, two) @one = one @two = two end end bar = Foo.new(1, 2) beans = bar puts bar puts beans beans.one = 2 puts bar puts beans puts beans.one puts bar.one I had assumed that when I assigned bar to beans, it would create a copy of the object, and modifying one would not affect the other. Alas, the output shows otherwise. ^_^[jergason:~]$ ruby test.rb #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> 2 2 I believe that the numbers have something to do with the address of the object, and they are the same for both beans and bar, and when I modify beans, bar gets changed as well, which is not what I had expected. It appears that I am only creating a pointer to the object, not a copy of it. What do I need to do to copy the object on assignment, instead of creating a pointer? Tests with the Array class shows some strange behavior as well. foo = [0, 1, 2, 3, 4, 5] baz = foo puts "foo is #{foo}" puts "baz is #{baz}" foo.pop puts "foo is #{foo}" puts "baz is #{baz}" foo += ["a hill of beans is a wonderful thing"] puts "foo is #{foo}" puts "baz is #{baz}" This produces the following wonky output: foo is 012345 baz is 012345 foo is 01234 baz is 01234 foo is 01234a hill of beans is a wonderful thing baz is 01234 This blows my mind. Calling pop on foo affects baz as well, so it isn't a copy, but concatenating something onto foo only affects foo, and not baz. So when am I dealing with the original object, and when am I dealing with a copy? In my own classes, how can I make sure that assignment copies, and doesn't make pointers? Help this confused guy out.

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  • Is it possible to defer member initialization to the constructor body?

    - by Kjir
    I have a class with an object as a member which doesn't have a default constructor. I'd like to initialize this member in the constructor, but it seems that in C++ I can't do that. Here is the class: #include <boost/asio.hpp> #include <boost/array.hpp> using boost::asio::ip::udp; template<class T> class udp_sock { public: udp_sock(std::string host, unsigned short port); private: boost::asio::io_service _io_service; udp::socket _sock; boost::array<T,256> _buf; }; template<class T> udp_sock<T>::udp_sock(std::string host = "localhost", unsigned short port = 50000) { udp::resolver res(_io_service); udp::resolver::query query(udp::v4(), host, "spec"); udp::endpoint ep = *res.resolve(query); ep.port(port); _sock(_io_service, ep); } The compiler tells me basically that it can't find a default constructor for udp::socket and by my research I understood that C++ implicitly initializes every member before calling the constructor. Is there any way to do it the way I wanted to do it, or is it too "Java-oriented" and not feasible in C++? I worked around the problem by defining my constructor like this: template<class T> udp_sock<T>::udp_sock(std::string host = "localhost", unsigned short port = 50000) : _sock(_io_service) { udp::resolver res(_io_service); udp::resolver::query query(udp::v4(), host, "spec"); udp::endpoint ep = *res.resolve(query); ep.port(port); _sock.bind(ep); } So my question is more out of curiosity and to better understand OOP in C++

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  • undefined returned for currentView object in Backbone.Marionette

    - by ontk
    I am testing how a layout can listen to its subviews's custom events. I created a jsFiddle here where I have a layout, 2 regions and I instantiated 2 ItemViews and showed them in the layout's regions. The fiddle is in CoffeeScript. <div id="region"></div> <script id="layout-tmpl" type="text/_"> <h3>Heading</h3> <div id="content"></div> <div id="content2"></div> </script> <script id="item-tmpl" type="text/_"> <form> <label>Firstname:</lable> <input type="text" name="firstname" value="<%= firstname %>" /> <input type="button" value="Save" id="save" /> </form> </script> And the CoffeeScript is: SimpleLayout = Backbone.Marionette.Layout.extend template: '#layout-tmpl' regions: main: '#content' other: '#content2' initialize: () -> console.log @ onShow: () -> _.each @.regionManagers, (region, name, something) => console.log region.currentView # @.bindTo region.currentView, "custom:event", @callback callback: () -> alert "HELL YEAH" SimpleItemView = Backbone.Marionette.ItemView.extend template: "#item-tmpl" events: 'click #save': 'save' save: (evt) -> evt.preventDefault() @.trigger "custom:event" region = new Backbone.Marionette.Region el: "#region" layout = new SimpleLayout() region.show layout layout.main.show new SimpleItemView model: (new Backbone.Model firstname: "Olivier") layout.other.show new SimpleItemView model: (new Backbone.Model firstname: "Travis") I want the layout to listen to the ItemViews's custom events. In the onShow, I am looping through the region managers and trying to access the currentView object but it returns undefined. If I attach the same event handlers outside of the SimpleLayout class and after I show the itemviews, then the layout handlers the custom events properly. Thanks for your help.

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  • Spree customize/extend user roles and permissions

    - by swapnil
    I am trying to specify some custom roles in Spree for example role 'client' and extend the permissions to access the admin section for this role. This user will be able to access only those Product created by that user. Concept is letting a user with role 'client' manage only products and other certain Models. To start with I added CanCan plugin and defined a RoleAbility Class in role_ability.rb Just following this post : Spree Custom Roles Permissions class RoleAbility include CanCan::Ability def initialize(user) user ||= User.new if user.has_role? 'admin' can :manage, :all elsif user.has_role? 'client_admin' can :read, Product can :admin, Product end end end Added this to an initializer : config/initializers/spree.rb Ability.register_ability(RetailerAbility) Also extended admin_products_controller_decorator.rb :app/controllersadmin_products_controller_decorator.rb Admin::ProductsController.class_eval do def authorize_admin authorize! :admin, Product authorize! params[:action].to_sym, Product end end But I am getting flash message 'Authorisation Failure' Trying to find some luck, I referred following links A github gist for Customizing Spree Roles : https://gist.github.com/1277326 Here's a similar issue what I am facing : http://groups.google.com/group/spree-user/browse_thread/thread/1e819e10410d03c5/23b269e09c7ed47e All efforts in vain... Any pointers of what is going on here highly appreciated ? Thanks in advance.

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  • PHP cURL error: "Empty reply from server"

    - by ABach
    All, I have a class function to interface with the RESTful API for Last.FM - its purpose is to grab the most recent tracks for my user. Here it is: private static $base_url = 'http://ws.audioscrobbler.com/2.0/'; public static function getTopTracks($options = array()) { $options = array_merge(array( 'user' => 'bachya', 'period' => NULL, 'api_key' => 'xxxxx...', // obfuscated, obviously ), $options); $options['method'] = 'user.getTopTracks'; // Initialize cURL request and set parameters $ch = curl_init(); curl_setopt_array($ch, array( CURLOPT_URL => self::$base_url, CURLOPT_POST => TRUE, CURLOPT_POSTFIELDS => $options, CURLOPT_RETURNTRANSFER => TRUE, CURLOPT_TIMEOUT => 30, CURLOPT_USERAGENT => 'Mozilla/4.0 (compatible; MSIE 5.01; Windows NT 5.0)' )); $results = curl_exec($ch); return $results; } This returns "Empty reply from server". I know that some have suggested that this error comes from some fault in network infrastructure; I do not believe this to be true in my case. If I run a cURL request through the command line, I get my data; the Last.FM service is up and accessible. Before I go to those folks and see if anything has changed, I wanted to check with you fine folks and see if there's some issue in my code that would be causing this. Thanks!

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  • Ruby: Why is Array.sort slow for large objects?

    - by David Waller
    A colleague needed to sort an array of ActiveRecord objects in a Rails app. He tried the obvious Array.sort! but it seemed surprisingly slow, taking 32s for an array of 3700 objects. So just in case it was these big fat objects slowing things down, he reimplemented the sort by sorting an array of small objects, then reordering the original array of ActiveRecord objects to match - as shown in the code below. Tada! The sort now takes 700ms. That really surprised me. Does Ruby's sort method end up copying objects about the place rather than just references? He's using Ruby 1.8.6/7. def self.sort_events(events) event_sorters = Array.new(events.length) {|i| EventSorter.new(i, events[i])} event_sorters.sort! event_sorters.collect {|es| events[es.index]} end private # Class used by sort_events class EventSorter attr_reader :sqn attr_reader :time attr_reader :index def initialize(index, event) @index = index @sqn = event.sqn @time = event.time end def <=>(b) @time != b.time ? @time <=> b.time : @sqn <=> b.sqn end end

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  • What does the windbg command "kd" do?

    - by Oskar
    I ran kd by mistake and got some output that inteerested me, a reference to a line of code in my module that I can't see on the call stack of any thread. The lines weren't the beginnning of the method so I don't think the reference is to a function pointer, but possibly the result of an exception being stored in memory??? Of course, that happens to be what I'm looking for... Update: The stack trace of the exception is: 0:000> kb *** Stack trace for last set context - .thread/.cxr resets it ChildEBP RetAddr Args to Child 0174f168 734ea84f 2cb9e950 00000000 2cb9e950 kernel32!LoadTimeZoneInformation+0x2b 0174f1c4 734ead92 00000022 00000001 000685d0 msvbvm60! RUN_INSTMGR::ExecuteInitTerm+0x178 0174f1f8 734ea9ee 00000000 0000002f 2dbc2abc msvbvm60! RUN_INSTMGR::CreateObjInstanceWithParts+0x1e4 0174f278 7350414e 2cb9e96c 00000000 0174f2f0 msvbvm60! RUN_INSTMGR::CreateObjInstance+0x14d 0174f2e4 734fa071 00000000 2cb9e96c 0174f2fc msvbvm60!RcmConstructObjectInstance+0x75 0174f31c 00976ef1 2cb9e950 00591bc0 0174fddc msvbvm60!__vbaNew+0x21 and into our code (create a new Form derived class) the dds output: 0:000> dds esp-0x40 esp+0x100 0174f05c 00000000 0174f060 00000000 0174f064 00000000 0174f068 00000000 0174f06c 00000000 0174f070 00000000 0174f074 00000000 0174f078 00000000 0174f07c 00000000 0174f080 00000000 0174f084 00000000 0174f088 00000000 0174f08c 00000000 0174f090 00000000 0174f094 00000000 0174f098 00000000 0174f09c 007f4f9b ourDll!formDerivedClass::Form_Initialize+0x10b [C:\Buildbox\formDerivedClass.frm @ 1452] etc which seems to indicate that Initialize is being called even though it isn't on the stack trace of either this exception or any of the threads. As suggested, it might all be a mismatch between pdbs and dlls, but it seems a coincidence that we end up in the right classes and methods

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  • Resize my Google Map API

    - by Jeremy Flaugher
    I am new to JS, and have found the answer to a previous question, which brought up a new question, which brought me here again. I have a Reveal Modal that contains a Google Map API. When a button is clicked, the Reveal Modal pops up, and displays the Google Map. My problem is that only a third of the map is displaying. This is because a resize trigger needs to be implemented. My question is how do I implement the google.maps.event.trigger(map, 'resize')? Where do I place this little snippet of code? The Reveal Model script: <script type="text/javascript"> $(document).ready(function() { $('#myModal1').click(function() { $('#myModal').reveal(); }); }); </script> My Google Map Script: <script type="text/javascript"> function initialize() { var mapOptions = { center: new google.maps.LatLng(39.739318, -89.266507), zoom: 5, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); } </script> The div which holds the Google Map: <div id="myModal" class="reveal-modal large"> <h2>How to get here</h2> <div id="map_canvas" style="width:600px; height:300px;"></div> <a class="close-reveal-modal">&#215;</a> </div>

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  • c#3.5 Deserialization error - object reference not set

    - by BBR
    I am trying to deserialize an xml string in c#3.5, the code below does work in c# 4.0. When I try to run in the code in c#3.5 I get an Object reference not set to an instance of an object exception when the code tries in initialize the XmlSerializer. Any help would be appreciated. string xml = "<boolean xmlns=\"http://schemas.microsoft.com/2003/10/serialization/\">false</boolean>"; var xSerializer = new XmlSerializer(typeof(bool), null, null, new XmlRootAttribute("boolean"), "http://schemas.microsoft.com/2003/10/serialization/"); using (var sr = new StringReader(xml)) using (var xr = XmlReader.Create(sr)) { var y = xSerializer.Deserialize(xr); } System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="System.Xml" StackTrace: at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace) .... at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • Problem Render backbone collection using Mustache template

    - by RameshVel
    I am quite new to backbone js and Mustache. I am trying to load the backbone collection (Object array) on page load from rails json object to save the extra call . I am having troubles rendering the backbone collection using mustache template. My model & collection are var Item = Backbone.Model.extend({ }); App.Collections.Items= Backbone.Collection.extend({ model: Item, url: '/items' }); and view App.Views.Index = Backbone.View.extend({ el : '#itemList', initialize: function() { this.render(); }, render: function() { $(this.el).html(Mustache.to_html(JST.item_template(),this.collection )); //var test = {name:"test",price:100}; //$(this.el).html(Mustache.to_html(JST.item_template(),test )); } }); In the above view render, i can able to render the single model (commented test obeject), but not the collections. I am totally struck here, i have tried with both underscore templating & mustache but no luck. And this is the Template <li> <div> <div style="float: left; width: 70px"> <a href="#"> <img class="thumbnail" src="http://placehold.it/60x60" alt=""> </a> </div> <div style="float: right; width: 292px"> <h4> {{name}} <span class="price">Rs {{price}}</span></h4> </div> </div> </li> and my object array kind of looks like this

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  • Personalized UIView created with Interface Builder

    - by Malox
    I need to project a personalized UIView with a UIImageView and 3 UILabel. I need to allocate more of this view because I want put it into a UIScrollView. I would avoid to generate the view programatically because it's difficult and boring design it. My idea is to create a new class that extends UIView and design it with interface builder. For example my Personalized View code is like that: #import <UIKit/UIKit.h> @interface PersonalizedPreview : UIView { IBOutlet UIImageView *image; IBOutlet UILabel *first_label; IBOutlet UILabel *second_label; IBOutlet UILabel *third_label; } -(void) setImage:(UIImage *)image; @property (nonatomic, retain) IBOutlet UIImageView *image; @property (nonatomic, retain) IBOutlet UILabel *label; .... @end I would create an associated xib file for this view and initialize it simply specifing the xib file. Note that I don't want create a specific ViewController for this view and PersonalizedView is instantiate at runtime not when the app runs, moreover I don't know how many PersonalizedView I will instantiate, it depends on runtime execution. Anyone can help me? Thank you very much.

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  • Why are symbols not frozen strings?

    - by Alex Chaffee
    I understand the theoretical difference between Strings and Symbols. I understand that Symbols are meant to represent a concept or a name or an identifier or a label or a key, and Strings are a bag of characters. I understand that Strings are mutable and transient, where Symbols are immutable and permanent. I even like how Symbols look different from Strings in my text editor. What bothers me is that practically speaking, Symbols are so similar to Strings that the fact that they're not implemented as Strings causes a lot of headaches. They don't even support duck-typing or implicit coercion, unlike the other famous "the same but different" couple, Float and Fixnum. The mere existence of HashWithIndifferentAccess, and its rampant use in Rails and other frameworks, demonstrates that there's a problem here, an itch that needs to be scratched. Can anyone tell me a practical reason why Symbols should not be frozen Strings? Other than "because that's how it's always been done" (historical) or "because symbols are not strings" (begging the question). Consider the following astonishing behavior: :apple == "apple" #=> false, should be true :apple.hash == "apple".hash #=> false, should be true {apples: 10}["apples"] #=> nil, should be 10 {"apples" => 10}[:apples] #=> nil, should be 10 :apple.object_id == "apple".object_id #=> false, but that's actually fine All it would take to make the next generation of Rubyists less confused is this: class Symbol < String def initialize *args super self.freeze end (and a lot of other library-level hacking, but still, not too complicated) See also: http://onestepback.org/index.cgi/Tech/Ruby/SymbolsAreNotImmutableStrings.red http://www.randomhacks.net/articles/2007/01/20/13-ways-of-looking-at-a-ruby-symbol Why does my code break when using a hash symbol, instead of a hash string? Why use symbols as hash keys in Ruby? What are symbols and how do we use them? Ruby Symbols vs Strings in Hashes Can't get the hang of symbols in Ruby

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