drawing different quartz 2d
- by Cosizzle
Hello,
I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller:
- (void)viewDidLoad {
    quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)];
    [self.view addSubview:drawingView];
    [super viewDidLoad];
}
From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class:
#import "quartzView.h"
@implementation quartzView
#pragma mark shapes
// Blue Circle
- (void)drawRect:(CGRect)rect 
{
    NSLog(@"Trying to draw...");
    CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context
    CGContextClearRect(ctx, rect); //clear off the screen
    //draw a red square
    CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); 
    CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50));
}
// ====================================================================================================
#pragma mark -
- (id)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
        // Initialization code
    }
    return self;
}
- (void)dealloc {
    [super dealloc];
}
@end
So how would I go about to say, 
if the view is view one, draw a square 
if it's view two draw a circle.
And so on.