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  • PHP form processing - how to capture text from field that has variable Name/ID

    - by user80151
    I have a form that has a field pulled from the database as a dropdown. I need to get the text selected in the dropdown but I don't know in advance what the field ID will be. This is basically just a form that has already been generated. I don't need to pull anything from the database, it's already on this page. All I need to do is get the form information and email it, no writing to the database. I know how to do the _Request for the other fields based on the ID but I'm not sure how to do this one. The ID changes. It can be ID=1, ID-2, etc. I need to do something like: _REQUEST form element where ID is LIKE "ID[*]" or something similar. Any suggestions or links to tutorials? Here are a couple samples of what the dropdown renders on the page: <div class="wrapperAttribsOptions"> <h4 class="optionName back"><label class="attribsSelect" for="attrib- 1">Model</label></h4> <div class="back"> <select name="id[1]" id="attrib-1"> <option value="45">VC3-4C</option> <option value="1">VC3-4PG</option> <option value="3">VC3-4SG</option> <div class="wrapperAttribsOptions"> <h4 class="optionName back"><label class="attribsSelect" for="attrib-14">SPK Model</label></h4> <div class="back"> <select name="id[14]" id="attrib-14"> <option value="43">SPK-4</option> <option value="44">SPK-8</option> </select> TIA

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  • Error with html post form in internet explorer

    - by Ron
    I have a html form which posts to a php script. It works fine in chrome and firefox but not in IE. I have ran a test on W3C but can not find any errors that relate to the form. My code is: <form class="formular" id="formular" method="post" action="script/contact.php"> <fieldset> <label> <span>Name : </span> <input type="text" class="validate['required','length[3,-1]','nodigit'] text-input" name="Name" /> </label> <label> <span>Email address : </span> <input type="text" class="validate['required','email'] text-input" name="email" /> </label> </fieldset> <div class="button"> <input type="submit" value="Contact" class="submit" /> </div> </form> Thanks in advance

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  • Render multiple Form instances

    - by vorpyg
    I have a simple application where users are supposed to bet on outcome of a match. A match consists of two teams, a result and a stake. Matches with teams are created in the Django admin, and participants are to fill in result and stake. The form must be generated dynamically, based on the matches in the database. My idea is to have one (Django) Form instance for each match and pass these instances to the template. It works fine when I do it from django shell, but the instances aren't rendered when I load my view. The form looks like this: class SuggestionForm(forms.Form): def __init__(self, *args, **kwargs): try: match = kwargs.pop('match') except KeyError: pass super(SuggestionForm, self).__init__(*args, **kwargs) label = match self.fields['result'] = forms.ChoiceField(label=label, required=True, choices=CHOICES, widget=forms.RadioSelect()) self.fields['stake'] = forms.IntegerField(label='', required=True, max_value=50, min_value=10, initial=10) My (preliminary) view looks like this: def suggestion_form(request): matches = Match.objects.all() form_collection = {} for match in matches: f = SuggestionForm(request.POST or None, match=match) form_collection['match_%s' % match.id] = f return render_to_response('app/suggestion_form.html', { 'forms': form_collection, }, context_instance = RequestContext(request) ) My initial thought was that I could pass the form_collection to the template and the loop throught the collection like this, but id does not work: {% for form in forms %} {% for field in form %} {{ field }} {% endfor %} {% endfor %} (The output is actually the dict keys with added spaces in between each letter - I've no idea why…) It works if I only pass one Form instance to the template and only runs the inner loop. Suggestions are greatly appreciated.

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  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

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  • Add dynamical elements in a Iframe element than i create

    - by serloro
    Hi, i have a litle problem if i create a dynamically IFRAME element and i agregate dynamically elements to the new iframe. It works If i do that: var miiframe=document.getElementById("miiframe"); var myElement=content.document.createElement("LABEL"); myElement.innerHTML="blabla"; miiframe.contentDocument.body.appendChild(myElement); but if i do that doesn't works: var miiframe=content.document.createElement("IFRAME"); miiframe.src="about:blank"; document.body.appendChild(miiframe); var myElement=content.document.createElement("LABEL"); myElement.innerHTML="blabla"; miiframe.contentDocument.body.appendChild(myElement); i see the iframe but i don't see the label element. The most courious is if before appendElement i do and alert it works!!! var miiframe=content.document.createElement("IFRAME"); miiframe.src="about:blank"; document.body.appendChild(miiframe); var myElement=content.document.createElement("LABEL"); myElement.innerHTML="blabla"; alert("now works!!!"); miiframe.contentDocument.body.appendChild(myElement); With DIV element works but i want do that with IFRAME element!!! Thanks!!

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  • What are the attributes that are need to Send with this FEDEX shipping script?

    - by Fero
    could any one please tell me what are the attributes that are send with $ship_data ? I am too confused about it. I know that ORIGIN ADDRESS, DESTINATION ADDRESS, NAME etc.. need to be send. But how the data should be aligned. Like name is FIRST, address is SECOND etc... Any help will be useful ** // create new fedex object $fed = new FedExDC('#########','#########'); $ship_data = array( 75= 'LBS', 16= 'Ma' , 13= '44 Main street' , 5= '312 stuart st', 1273= '01', 1274= '01', 18= '6173335555', 15= 'Boston', 23= '1', 9= '02134', 183= '6175556985', 8= 'MA', 117= 'US', 17= '02116', 50= 'US', 4= 'Vermonster LLC', 7= 'Boston', 1369= '1', 12= 'Jay Powers', 1333= '1', 1401= '1.0', 116= 1, 68= 'USD', 1368= 1, 1369= 1, 1370= 5 ); // Ship example $ship_Ret = $fed-ship_express($ship_data); if ($error = $fed-getError()) { echo "ERROR :". $error; } else { // Save the label to disk $fed-label('mylabel.png'); } /* tracking example $track_Ret = $fed-track( array( 29 = 790344664540, )); echo $fed-debug_str. "\n"; echo "Price ".$ship_Ret[1419];*/ echo ""; if ($error = $fed-getError()) { die("ERROR: ". $error); } else { // decode and save label $fed-label('myLabel.png'); echo $fed-debug_str. "\n"; echo "\n\n"; echo "Price $".$ship_Ret[1419]; echo "\n"; echo "Tracking# ".$ship_Ret[29]; } echo ""; ?** Thanks Fero

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  • JAVASCRIPT - What am I doing incorrectly?

    - by DarkLightA
    LIVE CODE: http://jsfiddle.net/vy4nY/ I'm following this challenge, but I'm having some issues. I'm trying to make the Email Address box only appear when the checkbox is clicked on. What have I done incorrectly? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>JavaScript Challenges</title> <style type="text/css"> #emailpara {visibility:hidden;} </style> </head> <body> <form action=""> <fieldset> <legend>Email subscriptions</legend> <p id="subscribepara"> <label> <input type="checkbox" name="subscribe" id="subscribe"> Yes! I would like to receive the occasional newsletter via email. </label> </p> <p id="emailpara"> <label> Email Address: <input type="text" name="email" id="email"> </label> </p> </fieldset> </form> <script type="text/javascript"> document.getElementById('subscribe').onclick = (document.getElementById('subscribe').checked ? (document.getElementById('emailpara').style.visibility = 'visible') : (document.getElementById('emailpara').style.visibility = 'hidden')); </script> </body> </html>

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  • jQuery noobie can't make a checked checkbox show an alert.

    - by Kyle Sevenoaks
    I found this answer before, to fire an alert if the button is pressed but the checkbox isn't checked. Why won't this work? <input value="1" type="checkbox" name="salgsvilkar" ID="checkbox2" style="float:left;" onclick="document.getElementById('scrollwrap').style.cssText='border-color:#85c222; background-color:#E5F7C7;';" /><label for="checkbox2" class="akslabel">Salgs og leveringsvilkår er lest og akseptert</label> </span> {literal} <script type="text/javascript"> $(function() { //checkbox $("#checkbox2").click(function(){ //if this... //alert("this")... if($("#checkbox2").is(':checked')) { alert("im checked"); } }); //button $("#fullfor_btn").click(function(e){ if(!$("#checkbox2").is(':checked')) { alert("you did not check the agree to terms..."); e.preventDefault(); } }); } </script> {/literal} This on another .tpl: <label></label> <button type="submit" class="submit" name="{$method}" id="fullfor_btn" title="Fullfør bestillingen nå" value="">&nbsp;</button> What could be going wrong? The jQuery doesn't fire anything at all.

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  • C# How can I access to a dynamic created array of labels

    - by Markus Betz
    I created an array of labels on runtime. Now i have a problem to access these labels from other functions. Dynamic creation: private void Form1_Shown(object sender, EventArgs e) { Label[] Calendar_Weekday_Day = new Label[7]; for (int i = 0; i < 7; i++) { Calendar_Weekday_Day[i] = new Label(); Calendar_Weekday_Day[i].Location = new System.Drawing.Point(27 + (i * 137), 60); Calendar_Weekday_Day[i].Size = new System.Drawing.Size(132, 14); Calendar_Weekday_Day[i].Text = "Montag, 01.01.1970"; this.TabControl1.Controls.Add(Calendar_Weekday_Day[i]); } } And the function where I want to access to the dynamic created array of labels: private void display_weather_from_db(DateTime Weather_Startdate) { Calendar_Weekday_Day[0].Text = "Test1"; Calendar_Weekday_Day[1].Text = "Test2"; } Error shown: Error 1 The name 'Calendar_Weekday_Day' does not exist in the current context Form1.cs 1523 25 Test I tryed this, but didn't help :( public partial class Form1 : Form { private Label[] Calendar_Weekday_Day; } Someone an idea?

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  • How to make groupbox invisble on select of a radiobutton

    - by Aditya
    Hi, I am doing an Windows Application using XAML ,WPF in C#. I have 2 radio buttons called "WriteData" and "ReadData". when writeData is selected, I need groupbox with a textbox and browse button inside it to be displayed at a particular location, (this i have already designed in UI..) <GroupBox Header="Browse Data" Name="grpBrowseData" Height="78" VerticalAlignment="Top" HorizontalAlignment="Left" Width="1030"> <Grid Name="grdBrowse" Height="60" Width="1030"> <Button x:Name="btnBrowseButton" Margin="0,7.5,45,20" Content="Browse" Click="BrowseButton_Click" HorizontalAlignment="Right" Width="111" /> <TextBox x:Name="txtBxBrowseTB" Margin="46,13.993,185,17.5" Text="TextBox" TextWrapping="Wrap" TextChanged="BrowseTB_TextChanged" ></TextBox> <Label HorizontalAlignment="Left" Margin="-1.25,8.75,0,15" Name="label1" Width="47.5" FontSize="13" VerticalContentAlignment="Center" HorizontalContentAlignment="Center">Path:</Label> Now, if I select "ReadData" radio button, a combo box should be visible in the SAME LOCATION where the above groupbox is displayed, the xaml code for this <GroupBox Header="Select the Project" Name="grpSelectProject" Height="78" VerticalAlignment="Top" HorizontalAlignment="Left" Width="1030" Visibility="Visible" Margin="-1030,0,0,0"> <Grid Name="grdSelectProject" Height="60" Width="1030"> <Label HorizontalAlignment="Left" VerticalContentAlignment="Center" HorizontalContentAlignment="Center" Margin="0,11.662,0,20.825" Width="95.103">Select the Project</Label> <ComboBox Margin="119.952,13.994,493.969,16.66"></ComboBox> </Grid></GroupBox> so, how do I make only one visible as per the radio button selected. In the ReadData_click event i tried to make other groupbox invisble. but I wasnt able to do that. please help me. Thanks Ramm

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  • how to put header authentication into a form using php?

    - by SkyWookie
    Hey guys, for the page I am doing needs a login authentication using Twitter (using tweetphp API). For test purposes I used this code below to do a successful login: if (!isset($_SERVER['PHP_AUTH_USER'])){ header('WWW-Authenticate: Basic realm="Enter your Twitter username and password:"'); header('HTTP/1.0 401 Unauthorized'); echo 'Please enter your Twitter username and password to view your followers.'; exit(); } $username = $_SERVER['PHP_AUTH_USER']; $password = $_SERVER['PHP_AUTH_PW']; The problem now is, I want to integrate it into a form, so far I have the following: <form action="logincheck.php" method="post" class="niceform" > <fieldset> <legend>Twitter Login:</legend> <dl> <dt><label for="email">Twitter Username:</label></dt> <dd><input type="text" name="username" id="username" size="32" maxlength="128" /></dd> </dl> <dl> <dt><label for="password">Password:</label></dt> <dd><input type="password" name="password" id="password" size="32" maxlength="32" /></dd> </dl> </fieldset> <fieldset class="action"> <input type="submit" name="submit" id="submit" value="Submit" /> I am sending it to logincheck.php, this is where I think I get stuck. I am not sure how to compare the form data with Twitter's login data. I was trying a similar if statement as I used in the first code (box that pops up before page loads), but I couldn't wrap my head around it. Thanks again guys!

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  • Why does this tooltip appear *below* a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I'm testing on an XP system with .NET 3.5. If you don't see this problem on your system, let me know what operating system and version of .NET you have. I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

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  • Passing jquery JSON from Codeigniter controller to view

    - by dede
    I've been struggling to make it work, but cannot pass the inserted data from the controler to the view in CI using JSON. The input value from the form is successfully inserted into the database, but cannot make it appear in the view. This is my view file ajax_view.php: <script type="text/javascript" src="<?php echo base_url(); ?>js/jquery-1.4.2.min.js"></script> $(document).ready(function(){ $("#submit").click(function(){ var inp = $('#inp').val(); $.post("ajax/ajax_input", { 'send' : inp }, function(data){ alert(data.input_text); }, "json"); }); }); </script> </head> <body> <form id="form1" method="post" action=""> <label for="inp">Text</label> <input type="text" name="inp" id="inp" /> <label for="submit"></label> <input type="submit" name="submit" id="submit" value="Submit" /> And this is the ajax_input method of the ajax.php controller: <?php // Initializing controller ..... // ............................. //ajax method function ajax_input(){ $var_1 = trim($this->input->post('send')); $array = array('input_text' => $var_1); echo json_encode($array); $this->db->insert('ajax',$array); } Trying to debug it with Firebug, it gives me that data.input_text is empty. What am I doing wrong? EDIT: I'm using XAMPP on Win, so is it posible that json configuration is the problem?

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  • Issue with dynamically loading a user control on button click

    - by Kumar
    I have a page in which I am loading a user control dynamically as follows: Default.aspx: <cc1:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </cc1:ToolkitScriptManager> <asp:PlaceHolder ID="PlaceHolder1" runat="server"></asp:PlaceHolder> Default.aspx.cs: protected void Page_Load(object sender, EventArgs e) { var ctrl = LoadControl("~/UserCtrl1.ascx"); ctrl.ID = "ucUserCtrl1"; PlaceHolder1.Controls.Add(ctrl); } Below is the code for UserCtrl1.ascx <asp:Label ID="Label1" runat="server"></asp:Label> <asp:Button ID="Button1" runat="server" Text="Button1" OnClick="Button1_Click" /> <br /> <asp:PlaceHolder ID="PlaceHolder2" runat="server"></asp:PlaceHolder> I am dynamically loading another user control when the Button1 is clicked UserCtrl1.ascx.cs protected void Button1_Click(object sender, EventArgs e) { Label1.Text = "UserControl - 1 button clicked!"; var ctrl = LoadControl("~/UserCtrl2.ascx"); ctrl.ID = "ucUserCtrl2"; PlaceHolder2.Controls.Add(ctrl); } Below is the markup for UserCtrl2.ascx <asp:UpdatePanel ID="UpdatePanel1" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:Label ID="Label2" runat="server"></asp:Label> <asp:Button ID="Button2" runat="server" Text="Button2" OnClick="Button2_Click" /> </ContentTemplate> </asp:UpdatePanel> UserCtrl2.ascx.cs protected void Button2_Click(object sender, EventArgs e) { Label2.Text = "UserControl - 2 button clicked!"; } After the page loads when I click the Button1 in UserCtrl1 the click event fires and I am able to see the Label1 text. It also properly loads the UserCtrl2, but when I click the Button2 in UserCtrl2 the click event dosent fire and even worse when I click the Button2 twice the UserCtrl2 control dissappears from the page. How can I fix this?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • TextArea component is null on applicationComplete event

    - by Alan G.
    I have a weird issue (weird because it is specific to one component) with applicationComplete in a fairly simple application. All the UI components are declared in MXML. I can access them all in applicationComplete, but not a spark.components.TextArea component, named taStatus here; it is null in the handler. MXML looks sort of like this (there are lots of other components, but nothing special) <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="710" minHeight="640" applicationComplete="onApplicationComplete(event)" width="710" height="640"> <mx:TabNavigator left="15" right="15" top="15" bottom="340" paddingTop="0"> <s:NavigatorContent label="General" width="100%" height="100%"> <s:Label x="93" y="71" text="Label" id="lblTest"/> </s:NavigatorContent> <s:NavigatorContent label="Status" width="100%" height="100%"> <s:TextArea id="taStatus" width="100%" height="100%" text="Startup." editable="false"/> </s:NavigatorContent> </mx:TabNavigator> <fx:Script source="main.as" /> </s:Application> Here is the handler in main.as protected function onApplicationComplete(event: FlexEvent) : void { lblTest.text = 'abc789'; // OK taStatus.text = 'abc789'; // Fail } TypeError: Error #1009: Cannot access a property or method of a null object reference. So taStatus is null... What is so special about this TextArea?

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  • Invert the 1bbp color under a rectangle.

    - by Scott Chamberlain
    I am working with GDI+, the image I am working with is a 1bbp image. What i would like to do is draw a rectangle on the image and everything under that rectangle will be inverted (white pixels will become black and black pixels become white). All of the sample code I have seen is for 8 bit RGB color scale images, and I don't think the techniques they use will work for me. Here is the code I have so far. This is the parent control, one of the Epl2.IDrawableCommand's will be the command that does the inverting. protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap((int)((float)Label.LabelHeight * _ImageScaleFactor), (int)((float)Label.LableLength *(int) _ImageScaleFactor), System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) { using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } drawnLabel.RotateFlip(Rotation); pbLabelDrawArea.Size = drawnLabel.Size; using (Graphics drawArea = pbLabelDrawArea.CreateGraphics()) { drawArea.Clear(Color.White); drawArea.DrawImage(drawnLabel, new Point(0, 0)); } } } } What should I put in the Paint(Graphic g) for this command?

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  • $().buttonset not working on dialog modal box JQUERY

    - by vikitor
    Hello everyone! I've done a dialog box that contains a form inside it, and I would like to add some jquery fancy items to it. I've been trying with $().buttonset() as I've done with most of my radio buttons in the application, in order to get a coherent IU for my application. The thing is that, even if following the rules specified, the buttons remain as a normal radio button, and not with the fancy interface. Do you know what could be the problem? This is the part of the form where I want the fancy radio buttons: <div id ="Replace"> <input type="radio" name="Replace" value = "true" id = "ReplaceYes" onclick = "setReplace(this)" /> <label for="ReplaceYes">Yes</label> <input type="radio" name="Replace" value = "false" checked="checked" id = "ReplaceNo" onclick = "setReplace(this)" /> <label for="ReplaceNo">No</label> </div> And then, as the previous part of code is in a partial view, invoked when showing the modal box, this is how I try to convert the buttons appearance: $("#Replace").buttonset(); The thing is that, debugging it I've seen that it goes through that part of the code, but it doesn't do what it's meant to do. Any clue? Thanks everyone for your attention, vikitor

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  • Radiobuttons and jQuery

    - by SnowJim
    Hi, I have the following radiobuttons rendered in MVC : <div class="radio" id="ModelViewAd.TypeOfAd"> <input checked="checked" id="ModelViewAd.TypeOfAd_Ad" name="ModelViewAd.TypeOfAd.SelectedValue" type="radio" value="Ad" /> <label for="ModelViewAd.TypeOfAd_Ad">Annons</label><br> <input id="ModelViewAd.TypeOfAd_Auktion" name="ModelViewAd.TypeOfAd.SelectedValue" type="radio" value="Auktion" /> <label for="ModelViewAd.TypeOfAd_Auktion">Auktion</label><br> </div> Now I need to hide the id=divEndDate element based on the value on the radiogroup. I have tried this : $(document).ready(function () { $("#TypeOfAd_Auktion").click(function () { if ($(this).checked) { $("divEndDate").css("visibility", "visible"); } else { $("divEndDate").css("visibility", "hidden"); } }); $("#ModelViewAd.TypeOfAd_Ad").click(function () { if ($(this).checked) { $("divEndDate").css("visibility", "hidden"); } else { $("divEndDate").css("visibility", "visible"); } }); }); Now one of these are triggered when switching between the radio buttons? How to solve this?

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  • how to validate the dropdownlist box values on submit

    - by kumar
    Hello friends, I have validate_excpt on Form Before Submit I am doing this.. on the View I have two dropdown listboxes I am using On Submit I need to check.. If I selet ResolutionCode I need to validat ReasonCode Dropdownlist that It should select if not Pelase select ReasonCode I should Dispaly? Do I need to do this on Submit ButtonClick? or Can I do it on Validate_excpt? Can anybody help me out? <label for="ResolutionCode"> Resolution: <span> <%=Html.DropDownListFor(model => model.ResolutionCode, new SelectList(Model.LookupCodes["C_EXCPT_RESL"], "Key", "Value"))%> </span> </label> <label for="ReasonCode"> Reason: <span><%=Html.DropDownListFor(model => model.ReasonCode, new SelectList(Model.LookupCodes["C_EXCPT_RSN"], "Key", "Value"))%></span> </label> function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; return true; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if (responseText[0].substring(0, 16) != "System.Exception") { $('#error-msg-ID span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg-ID span:last').html('<strong>Update failed.</strong> ' + responseText[0].substring(0, 48)); } $('#error-msg-ID').removeClass('hide'); } $('#exc-').ajaxForm({ target: '#error-msg-ID', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' });

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  • Dynamically add data stored in php to nested json

    - by HoGo
    I am trying to dynamicaly generate data in json for jQuery gantt chart. I know PHP but am totally green with JavaScript. I have read dozen of solutions on how dynamicaly add data to json, and tried few dozens of combinations and nothing. Here is the json format: var data = [{ name: "Sprint 0", desc: "Analysis", values: [{ from: "/Date(1320192000000)/", to: "/Date(1322401600000)/", label: "Requirement Gathering", customClass: "ganttRed" }] },{ name: " ", desc: "Scoping", values: [{ from: "/Date(1322611200000)/", to: "/Date(1323302400000)/", label: "Scoping", customClass: "ganttRed" }] }, <!-- Somoe more data--> }]; now I have all data in php db result. Here it goes: $rows=$db->fetchAllRows($result); $rowsNum=count($rows); And this is how I wanted to create json out of it: var data=''; <?php foreach ($rows as $row){ ?> data['name']="<?php echo $row['name'];?>"; data['desc']="<?php echo $row['desc'];?>"; data['values'] = {"from" : "/Date(<?php echo $row['from'];?>)/", "to" : "/Date(<?php echo $row['to'];?>)/", "label" : "<?php echo $row['label'];?>", "customClass" : "ganttOrange"}; } However this does not work. I have tried without loop and replacing php variables with plain text just to check, but it did not work either. Displays chart without added items. If I add new item by adding it to the list of values, it works. So there is no problem with the Gantt itself or paths. Based on all above I assume the problem is with adding plain data to json. Can anyone please help me to fix it?

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  • How to get Tkinter to input text and submit with button

    - by Rob
    Hi I was wondering if anybody could help me submit code from the test fields to the login fields from Tkinter import * import tkMessageBox if ( __name__ == "__main__" ): import resources.lib.mechanize as mechanize mechanize # Start Browser br = mechanize.Browser(factory=mechanize.RobustFactory()) # User-Agent (Firefox) br.addheaders = [('User-agent', 'Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.0.6')] br.open('http://razetheworld.com/wp-login.php?redirect_to=http%3A%2F%2Frazetheworld.com') br.select_form(name="loginform") br['log'] = 'entryWidget_U must enter here' br['pwd'] = 'entryWidget_P must enter here' br.submit(name="wp-submit") print br.geturl() def displayText(): """ Display the Entry text value. """ global entryWidget_U global entryWidget_P if entryWidget_U.get().strip() == "": tkMessageBox.showerror("Tkinter Entry Widget", "Enter a Username") else: tkMessageBox.showinfo("Tkinter Entry Widget", "Text value =" + entryWidget_U.get().strip()) if entryWidget_P.get().strip() == "": tkMessageBox.showerror("Tkinter Entry Widget", "Enter a Password") else: tkMessageBox.showinfo("Tkinter Entry Widget", "Text value =" + entryWidget_P.get().strip()) if __name__ == "__main__": root = Tk() root.title("Tkinter Entry Widget") root["padx"] = 40 root["pady"] = 20 # Create a text frame to hold the text Label and the Entry widget textFrame_U = Frame(root) textFrame_P = Frame(root) #Create a Label in textFrame entryLabel = Label(textFrame_U) entryLabel["text"] = "Enter Username:" entryLabel.pack(side=LEFT) entryLabel = Label(textFrame_P) entryLabel["text"] = "Enter Password:" entryLabel.pack(side=LEFT) # Create an Entry Widget in textFrame entryWidget_U = Entry(textFrame_U) entryWidget_U["width"] = 50 entryWidget_U.pack(side=LEFT) entryWidget_P = Entry(textFrame_P) entryWidget_P["width"] = 50 entryWidget_P.pack(side=LEFT) textFrame_U.pack() textFrame_P.pack() button = Button(root, text="Login", command=#Run br.submit(name="wp-submit")) button.pack() root.mainloop()

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  • Focus-dependent text change for TextBoxes in WPF

    - by Simon
    Hey there. I'm writing an application in WPF using the MVVM-pattern and will really often use TextBoxes. I don't want to use labels for the user to know user what the text box is for, i.e. I don't want something like this: <TextBlock> Name: </TextBlock> <TextBox /> Instead, I would like the TextBox to contain its own label. Statically, you would express it like this: <TextBox>Name</TextBox> If the cursor is displayed in the textbox, i.e. the TextBox gains focus, I want the description text to disappear. If the TextBox is left empty and it loses the focus, the description text should be shown again. It's similar to the search textbox of StackOverflow or the one of Firefox. (please tell me if your not sure what I mean). One TextBox's label may change at runtime, dependending on e.g. a ComboBox's selected element or a value in my ViewModel. (It's like in Firefox's search TextBox, if you select google from the search engins' menu, the TextBox's label changes to "Google", if you select "Yahoo" its set to "Yahoo"). Thus I want to be able to bind the label's content. Consider that I may already have a Binding on the Text-Property of the TextBox. How can implement such a behaviour and make it reusable for any of my TextBox's? Code is welcome but not needed; a description of what to do is enough. Thank you in advance.

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  • CSS Forms/Input Maniuplation

    - by user983969
    input:required{ background-color:#f00; } input:required label{ color: #FF3434; } I have the above CSS code currently for my form, I want to be able to make the label red when the field is required. My input field is: <label for="frmComTelephone">Telephone</label> <input type="number" name="Telephone" id="frmComTelephone"/> But that CSS isn't working how do I solve this? 2ND problem is I have the following CSS: input:focus { background-color:yellow; } input[type="text"], input[type="date"],input[type="time"],input[type="number"],textarea,select { border-radius:5px; border-width: 1px; border-style: solid; border-color: #C6C6C6; height:41px; background-color: #FF3434; width: 100%; } But when the item is focused it doesn't change to yellow, if i remove "background-color: #FF3434;" it turns yellow on focus? Is what I am doing not able to be done? Or am I going about this wrong? Thanks

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  • On XP, how do I get the tooltip to appear above a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Edit: this appears to be an XP-only problem. Vista and Windows 7 work correctly. I'd still like to find a workaround to get the tooltip to appear above the form on XP. Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

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