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  • How to Edit or Add a New Row in jqGrid

    - by Paul
    My jqGrid that does a great job of pulling data from my database, but I'm having trouble understanding how the Add New Row functionality works. Right now, I'm able to edit inline data, but I'm not able to create a new row using the Modal Box. I'm missing that extra logic that says, "If this is a new row, post this to the server side URL" instead of modifying existing data. (Right now, hitting Submit only clears the form and reloads the grid data.) The documentation states that Add New Row is: jQuery("#editgrid").jqGrid('editGridRow',"new",{height:280,reloadAfterSubmit:false}); but I'm not sure how to use that correctly. I've spent alot of time studying the Demos, but they seem to all use an external button to fire the new row command, rather than using the Modal Form, which I want to do. My complete code is here: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>jqGrid</title> <link rel="stylesheet" type="text/css" media="screen" href="../css/ui-lightness/jquery-ui-1.7.2.custom.css" /> <link rel="stylesheet" type="text/css" media="screen" href="../css/ui.jqgrid.css" /> <script src="jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../js/i18n/grid.locale-en.js" type="text/javascript"></script> <script src="jquery.jqGrid.min.js" type="text/javascript"></script> </head> <body> <h2>My Grid Data</h2> <table id="list" class="scroll"></table> <div id="pager" class="scroll c1"></div> <script type="text/javascript"> var lastSelectedId; jQuery('#list').jqGrid({ url:'grid.php', datatype: 'json', mtype: 'POST', colNames:['ID','Name', 'Price', 'Promotion'], colModel:[ {name:'product_id',index:'product_id', width:25,editable:false}, {name:'name',index:'name', width:50,editable:true, edittype:'text',editoptions:{size:30,maxlength:50}}, {name:'price',index:'price', width:50, align:'right',formatter:'currency', editable:true}, {name:'on_promotion',index:'on_promotion', width:50, formatter:'checkbox',editable:true, edittype:'checkbox'}], rowNum:10, rowList:[5,10,20,30], pager: $('#pager'), sortname: 'product_id', viewrecords: true, sortorder: "desc", caption:"Database", width:500, height:150, onSelectRow: function(id){ if(id && id!==lastSelectedId){ $('#list').restoreRow(lastSelectedId); $('#list').editRow(id,true,null,onSaveSuccess); lastSelectedId=id; }}, editurl:'grid.php?action=save'}) .jqGrid('navGrid','#pager', {refreshicon: 'ui-icon-refresh',view:true}, {height:280,reloadAfterSubmit:true}, {height:280,reloadAfterSubmit:true}, {reloadAfterSubmit:true}) .jqGrid('editGridRow',"new",{height:280,reloadAfterSubmit:false}); function onSaveSuccess(xhr) {response = xhr.responseText; if(response == 1) return true; return false;} </script></body></html> If it makes it easier, I'd be willing to scrap the inline editing functionality and do editing and posting via modal boxes. Any help would be greatly appreciated.

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  • No provisioned iOS devices are available with a compatible iOS version

    - by tarmes
    I'm trying to test my app on an iPhone 3G, however I'm getting this error: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination. Note that: The 3G has version 4.2.1 of iOS installed The iOS deployment target is set to version 4.2 The device has valid development profiles installed I'm using the latest Xcode 4 I'm at a loss. Can anyone help? Tim

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  • iPhone Development with Bluetooth SPP OS 3/4

    - by nigel-jewell
    Hi all, I am in the process of developing an iPhone application that communicates with a number of Bluetooth devices that all support Serial Port Profile - well I assume that it is SPP as they show on my MacBook as Serial Port DevB etc. I understand that iPhone OS 3.x does not support SPP - is that correct? Does anyone know if that has been "fixed" in OS 4? I've seen reports of OS 4 supporting keyboards, but is that a locked version of HID, or will SPP be available via the SDK? Kind Regards, Nige.

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  • Reset push notification settings for app

    - by hanno
    I am developing an app with push notifications. To check all possible ways of user interaction, I'd like to test my app when a user declines to have push notifications enabled for my app during the first start. The dialog (initiated by registerForRemoteNotificationTypes), however, appears only once per app. How do I reset the iPhone OS's memory of my app. Deleting the app and reinstalling doesn't help.

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • uiview animation used to work on iphone sdk 2.2 and now it doesn't on sdk 3.0

    - by nico
    hello! I have an animation block that worked fine when runnung the app on iphone OS 2.2. Now I compile the same code for iphone OS 3.0 and it doesn't work. UIViewAnimationTransition trans = UIViewAnimationTransitionFlipFromLeft; [UIView beginAnimations: nil context: NULL]; UIView *forview = [[self view] superview]; [UIView setAnimationTransition: trans forView:forview cache: YES]; [UIView setAnimationDuration:1.0]; [[self navigationController] popViewControllerAnimated:NO]; [UIView commitAnimations]; What the code does, it uses the navigation controller to change the top most view, but with the flip transition and not with the built in one. any ideas on what might have change in the sdk or what I'm doing wrong? thanks!!

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  • How to save the content in UIWebView for faster loading on next launch?

    - by erotsppa
    I know that there are some caching classes introduced in the iphone sdk recently, and there is also a TTURLRequest from three20's library that allows you to cache a request to a URL. However, because I am loading the web page in UIWebView by calling UIWebView's loadRequest, those techniques are not really applicable. Any ideas how I can save a web page so that on next app launch, I don't have to fetch from the web again for the full page? The page itself already have some ajax mechanism that updates parts of itself automatically.

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  • iPhone SDK "loading" on Titanium Developer

    - by raulriera
    Hi, I have tried this question on the site of Titanium and several tweets to their account, but they either ignore me or refuse to answer. I want to start using their framework, but for some reason the iPhone SDK is always "loading" when in the "TEST & PACKAGE" tab. Have you guys found a fix for this? I have: Snow Leopard 10.6.3 Titanium Developer 1.2.1 iPhone SDK 3.2 All the certificates "blah blah" from Apple because I am able to test and deploy apps on my device using XCode. Help please :)

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  • MP4 plays on Safari 4 (desktop) but not on Safari Mobile (iphone)

    - by deb
    I'm encoding the video with ffmpeg and displaying it using the HTML 5 video tag. It works fine on Firefox (i'm also providing a ogg version) and Safari 4. However, when I try to open it on the iphone I get a "Cannot Play Movie" error. Here is the ffmpeg command I'm using: ffmpeg -y -i movie.mov -acodec libfaac -ar 44100 -ab 96k -vcodec libx264 -vpre hq -level 41 -crf 20 -bufsize 20000k -maxrate 1500k -g 250 -s 320X200 -coder 1 -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -flags2 +dct8x8+bpyramid -me_method umh -subq 7 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -rc_eq 'blurCplx^(1-qComp)' -bf 16 -b_strategy 1 -bidir_refine 1 -refs 6 -deblockalpha 0 -deblockbeta 0 movie.mp4 I reduced the maxrate to 1500 because I read that if the bit rate is too high the iphone won't play the video, but still didn't work. I don't know where else to look... any ideas? Thanks in advance

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  • 401 Unauthorized using oauth with twitter on iPhone

    - by menkel
    I use Twitter-OAuth-iPhone. http://github.com/bengottlieb/Twitter-OAuth-iPhone/ when i try to login on twitte, I received an error 401 i received the delegate call for - (void) OAuthTwitterController: (SA_OAuthTwitterController *) controller authenticatedWithUsername: (NSString *) username { but when i try to send a tweet just after [_engine sendUpdate: [NSString stringWithFormat:@"Hello World"]]; i received an error 401 failed with error: Error Domain=HTTP Code=401 "Operation could not be completed. (HTTP error 401.)" i have check my twitter application setting Type: Client Default Access type: Read & Write

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  • Horizontal lines and PDF drawing on iPhone/iPad Quartz 2D

    - by aron
    I'm trying to display a PDF of music using the Quartz 2D calls: CGPDFDocumentGetPage and CGPDFPageGetDrawingTransform The problem is that some horizontal lines in the PDF get drawn thicker than others. The biggest problem is that I notice this in Preview on the Mac and on iPhone/iPad. Even when viewing this PDF in the iPhone/iPad mail, I get the same problem. Here is the example: http://aronnelson.com/problem/pdfproblem.jpg Note that the PDF on the left is preview, the PDF on the right is the same file but in Google Docs. See how clean the Google Docs version is? Is there any way to fix this problem? Would it help to draw the PDF larger and zoom down using a UIScrollView? Any help appreciated. I can't find much info re: this problem. Aron

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  • Why doesn't @contenteditable work on the iPhone?

    - by plutext
    Safari HTML Reference: Supported Attributes says: contenteditable If true, the element can be edited on the fly; if false, it cannot. Availability Available in Safari 1.2 and later. Available in iPhone OS 1.0 and later. However, on my iPhone, I can't get it to work. Anyone have success with this? You can try it with this document (admittedly not pure html, but that document works in desktop Safari, and Chrome and Firefox 3). I haven't been able to get even the simplest html document to be editable in mobile Safari.

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • Are tile overlays possible with the iPhone's MapKit

    - by rickharrison
    I already have a tile source set up for use with the Google Maps JavaScript API. I am trying to translate this for use with the iPhone MapKit. I have correctly implemented the javascript zooming levels into mapkit. Whenever - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated is called, I snap the region to the nearest zoom level based on the same center point. Is it possible to implement a solution possibly with CATiledLayer to implement a tiling solution. Does the iPhone use the standard 256x256 tiles like google maps does natively? Any direction or help on this would be greatly appreciated. I would rather not waste a couple weeks trying to implement this if it's not possible.

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  • iPhone SDK mySQL

    - by Kevin
    Hello everybody, I'm starting on a new iPhone project, and this application mostly relies on mySQL. I have a mysql database running on my computer, and I need this application to send queries to the server to gain information. One example is creating and logging into an account. I have successfully done this on my windows vb.net application, but I know that objective c will be harder. This is basically getting text from the sql database and displaying it on the iPhone application. If someone could simply help me on that, I'll easily get started. So I hope that you guys help me out here :). Thanks Kevin

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  • Cannot get Google Analytics API to register page views on iPhone

    - by Sebastien
    I would like to gather usage statistics for my iPhone app using Google Analytics so I'm trying to configure it using the following tutorial: http://code.google.com/intl/fr-FR/apis/analytics/docs/tracking/mobileAppsTracking.html I think I did everything they indicate in the documentation, and I get no error on the iPhone side, but I don't see any visits in Google Analytics. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ [self initGoogleAnalytics]; //... } -(void)initGoogleAnalytics{ [[GANTracker sharedTracker] startTrackerWithAccountID:[[NSBundle mainBundle] objectForInfoDictionaryKey:@"GoogleAnalyticsCode"] dispatchPeriod:-1 delegate:nil NSError *error; if(![[GANTracker sharedTracker] trackPageview:@"/home" withError:&error]){ NSLog(@"%@", [error localizedDescription], nil); } [[GANTracker sharedTracker] dispatch]; } Any idea why this is not working?

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  • Problem Installing Application on iPhone: Resource has been modified

    - by Steve
    Hi, I am working on a simple iPhone application and when I run my app on my machine it installs on the device, but when I try it on a Windows machine using an ad-hoc distribution profile, it shows an error: "Application couldn't be installed because a resource has been modified." I have 2 iPhones and have tested the same app; on iPhone 2G it works fine, but on the 3G it shows the error I have written above. I tried to change the certificate and provisioning profiles, but no luck. Please let me know where I am mistaken. Thanks. Steve

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  • NSUserDefaults always returns 0, in Simulator and Device

    - by joec
    I have a settings bundle in my iPhone app, with the following PList: Type: PSMultiValueSpecifier Title: Within (Kilometres) DefaultValue: Number: 1 Titles: Array: Item 1: Number: 1 Item 2: Number: 2 Values: Array: Item 1: Number: 1 Item 2: Number: 2 Key: String: km Then in my code i have: NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSInteger choiceOne = [defaults integerForKey:@"km"]; choiceOne is always 0. What am i doing wrong? Thanks

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  • where did all the templates in xcode go?

    - by Ayrad
    After the recent update in xcode I seem to have lost all the template for cocoa touch and iphone templates. Under Cocoa Touch Classes in the new file dialog, I only have 3 choices: Objective-C class Objective-C test case class and UIViewController subclass where did the others go? UITableView, UInavigation etc.? I am running xcode 3.1.3. Thanks!

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  • Localize Currency for iPhone

    - by Meltemi
    I would like my iPhone app to allow the input, display and storage of currency amounts using the appropriate symbol ($, €, £, ¥, etc) for the user. Would NSNumberFormatter do everything I need? What happens when a user switches their locale and these amounts (dollars, yen, etc.) are stored as NSDecimalNumbers. I assume, to be safe, it's necessary to somehow capture the locale at the time of entry and then the currency symbol and store them in my instance along with the NSDecimalNumber ivar so they can be unwrapped and displayed appropriately down the road should the user changed their locale since the time when the item was created? Sorry, I have little localization experience so hoping for a couple quick pointers before diving in. Lastly, any insight on how to you handle this kind of input given the limitations of the iPhone's keyboards?

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