OpenGL: Disable texture colors?
- by Newbie
Is it possible to disable texture colors, and use only white as the color? It would still read the texture, so i cant use glDisable(GL_TEXTURE_2D) because i want to render the alpha channels too.
All i can think of now is to make new texture where all color data is white, remaining alpha as it is.
I need to do this without shaders, so is this even possible?