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  • Detect fails in setup script

    - by Lai Yu-Hsuan
    I wrote a setup script to install my prefered programs and settings after I got a new server. apt-get install git git clone http://[email protected] .vim ln -s .vimrc .vim/vimrc ... But if something wrong happens during setup, how can I interrupt the setup script, and log the error(s)? For example, if github server is down, it's obviously useless to create a symbolic link to non-existed vimrc. (or you have a better approach to initialize a server?)

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  • zsh conditional statement help

    - by Roy Rico
    Feeling kinda dumb right now: Why is my contional always true? I've tried # this should let me know what's not a directory or # symbolic link. whoa=`find ${MUSICDIR} ! -type l ! -type d | wc -l` # I would expect if it's 0 (meaning nothing was found) that # one of these statements would evaluate to false, but so far # it's always evaluating to true if [[ "${whoa}" != "0" ]] if [[ ${whoa} -gt 0 ]] What am I missing?

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  • script to su with password in script without root

    - by Triplell89
    I have scripted a process that involves updating symbolic links on files located on 3 different machines. On those machines exists 4 users each, who each need to have these links updated. Using su, is there a way to pass the password argument to the command on a single line, without invoking sudo as the users will not have admin rights? My only alternative solution at this point is to ssh around, however I would like to be able to do this without hardcoding in a bunch of hosts/ips.

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  • I can't connect to mysql on a remote server

    - by eisaacson
    I'm trying to connect from an Ubuntu server to a RHEL6 server using mysql. I've tried telneting into the server as well as trying to connect with mysql. I've tried commenting out the bind-address but didn't have any success with that either. I don't get an error code or anything with telnet. It just fails after a minute or so. With mysql, I get this error code ERROR 2003 (HY000): Can't connect to MySQL server on 'SERVER_IP' (111). "SERVER_IP" is of course a placeholder where actual error gives that actual IP. I've included my my.cnf as well as well as my iptables from the destination server. On Destination Server... my.cnf: [mysqld] bind-address=0.0.0.0 tmp_table_size=512M max_heap_table_size=512M sort_buffer_size=32M read_buffer_size=128K read_rnd_buffer_size=256K table_cache=2048 key_buffer_size=512M thread_cache_size=50 query_cache_type=1 query_cache_size=256M query_cache_limit=24M #query_alloc_block_size=128 #query_cache_min_res_unit=128 innodb_log_buffer_size=16M innodb_flush_log_at_trx_commit=2 innodb_file_per_table innodb_log_files_in_group=2 innodb_buffer_pool_size=32G innodb_log_file_size=512M innodb_additional_mem_pool_size=20M join_buffer_size=128K max_allowed_packet=100M max_connections=256 wait_timeout=28800 interactive_timeout=3600 # modify isolation method for faster inserting. # Do not uncomment the line below unless you understand what this does. # transaction-isolation = READ-COMMITTED # do not reverse lookup clients skip-name-resolve #long_query_time=6 #log_slow_queries=/var/log/mysqld-slow.log #log_queries_not_using_indexes=On #log_slow_admin_statements=On datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Disabling symbolic-links is recommended to prevent assorted security risks symbolic-links=0 #Added by Magento ECG long_query_time=1 slow_query_log [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid iptables: :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 3306 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 225 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp -i eth1 --dport 11211 -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -j REJECT --reject-with icmp-host-prohibited COMMIT sudo netstat -ntpl Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN - tcp 0 0 0.0.0.0:11211 0.0.0.0:* LISTEN - tcp 0 0 0.0.0.0:2123 0.0.0.0:* LISTEN - tcp 0 0 0.0.0.0:1581 0.0.0.0:* LISTEN - tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN - tcp 0 0 127.0.0.1:25 0.0.0.0:* LISTEN - tcp 0 0 :::11211 :::* LISTEN - tcp 0 0 :::22 :::* LISTEN - tcp 0 0 :::225 :::* LISTEN -

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  • [C#] Convert string to double with 2 digit after decimal separator

    - by st.stoqnov
    All began with these simple lines of code: string s = "16.9"; double d = Convert.ToDouble(s); d*=100; The result should be 1690.0, but it's not. d is equal to 1689.9999999999998. All I want to do is to round a double to value with 2 digit after decimal separator. Here is my function. private double RoundFloat(double Value) { float sign = (Value < 0) ? -0.01f : 0.01f; if (Math.Abs(Value) < 0.00001) Value = 0; string SVal = Value.ToString(); string DecimalSeparator = System.Globalization.CultureInfo.CurrentCulture.NumberFormat.CurrencyDecimalSeparator; int i = SVal.IndexOf(DecimalSeparator); if (i > 0) { int SRnd; try { // ????? ??????? ????? ???? ?????????? ?????????? SRnd = Convert.ToInt32(SVal.Substring(i + 3, 1)); } catch { SRnd = 0; } if (SVal.Length > i + 3) SVal = SVal.Substring(0, i + 3); //SVal += "00001"; try { double result = (SRnd >= 5) ? Convert.ToDouble(SVal) + sign : Convert.ToDouble(SVal); //result = Math.Round(result, 2); return result; } catch { return 0; } } else { return Value; } But again the same problem, converting from string to double is not working as I want. A workaround to this problem is to concatenate "00001" to the string and then use the Math.Round function (commented in the example above). This double value multiplied to 100 (as integer) is send to a device (cash register) and this values must be correct. I am using VS2005 + .NET CF 2.0 Is there another more "elegant" solution, I am not happy with this one.

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  • understanding floating point variables

    - by Syom
    There is some problem, i can't understand anyway. look at this code please <script type="text/javascript"> function math(x) { var y; y = x*10; alert(y); } </script> <input type="button" onclick="math(0.011)"> What must be alerted after i click on button? i think 0.11, but no, it alerts 0.10999999999999999 explain please this behavior. thanks in advance

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  • How to allow my Asp.net MVC 3 web app using MathJax to accept user input $x<y>z$ ?

    - by Recycle Bin
    I am developing a mathematics site using Asp.Net MVC 3 + Razor + MathJax. MathJax is a javascript library to render TeX or LaTeX codes on the web browser. And TeX or LaTeX codes represent mathematics contents such as an inline math $y=mx+c$ and a displayed math \[y=mx+c\]. Right now my site can accept input, for example, $x<y$. However it cannot accept $x<y>z$ because the framework regards this input is vulnerable to XSS and XSRF. Shortly speaking, what I should do to accomplish what I want but it does not open security vulnerability.

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  • Smooth animation using MatrixTransform?

    - by Mattias Konradsson
    I'm trying to do an Matrix animation where I both scale and transpose a canvas at the same time. The only approach I found was using a MatrixTransform and MatrixAnimationUsingKeyFrames. Since there doesnt seem to be any interpolation for matrices built in (only for path/rotate) it seems the only choice is to try and build the interpolation and DiscreteMatrixKeyFrame's yourself. I did a basic implementation of this but it isnt exactly smooth and I'm not sure if this is the best way and how to handle framerates etc. Anyone have suggestions for improvement? Here's the code: MatrixAnimationUsingKeyFrames anim = new MatrixAnimationUsingKeyFrames(); int duration = 1; anim.KeyFrames = Interpolate(new Point(0, 0), centerPoint, 1, factor,100,duration); this.matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, anim,HandoffBehavior.Compose); public MatrixKeyFrameCollection Interpolate(Point startPoint, Point endPoint, double startScale, double endScale, double framerate,double duration) { MatrixKeyFrameCollection keyframes = new MatrixKeyFrameCollection(); double steps = duration * framerate; double milliSeconds = 1000 / framerate; double timeCounter = 0; double diffX = Math.Abs(startPoint.X- endPoint.X); double xStep = diffX / steps; double diffY = Math.Abs(startPoint.Y - endPoint.Y); double yStep = diffY / steps; double diffScale= Math.Abs(startScale- endScale); double scaleStep = diffScale / steps; if (endPoint.Y < startPoint.Y) { yStep = -yStep; } if (endPoint.X < startPoint.X) { xStep = -xStep; } if (endScale < startScale) { scaleStep = -scaleStep; } Point currentPoint = new Point(); double currentScale = startScale; for (int i = 0; i < steps; i++) { keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(currentScale, 0, 0, currentScale, currentPoint.X, currentPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(timeCounter)))); currentPoint.X += xStep; currentPoint.Y += yStep; currentScale += scaleStep; timeCounter += milliSeconds; } keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(endScale, 0, 0, endScale, endPoint.X, endPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)))); return keyframes; }

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  • Firefox throwing a exception with HTML Canvas putImageData

    - by mr.doob
    So I was working on this little javascript experiment and I needed a widget to track the FPS of it. I ported a widget I've been using with Actionscript 3 to Javascript and it seems to be working fine with Chrome/Safari but on Firefox is throwing an exception. This is the experiment: Depth of Field This is the error: [Exception... "An invalid or illegal string was specified" code: "12" nsresult: "0x8053000c (NS_ERROR_DOM_SYNTAX_ERR)" location: "http://mrdoob.com/projects/chromeexperiments/depth_of_field__debug/js/net/hires/debug/Stats.js Line: 105"] The line that is complaning about is this one: graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); Which is a crappy code to "scroll" the bitmap pixels. The idea is that I only draw a few pixels on the left of the bitmap and then on the next frame I copy the whole bitmap and paste it on pixel to the right. This error usually is thrown because you're pasting a bitmap bigger than the source and it's going off the limits, but in theory that shouldn't be the case as I'm defining 69 as the width of the rectangle to paste (being the bitmap 70px wide). And this is full code: var Stats = { baseFps: null, timer: null, timerStart: null, timerLast: null, fps: null, ms: null, container: null, fpsText: null, msText: null, memText: null, memMaxText: null, graph: null, graphData: null, init: function(userfps) { baseFps = userfps; timer = 0; timerStart = new Date() - 0; timerLast = 0; fps = 0; ms = 0; container = document.createElement("div"); container.style.fontFamily = 'Arial'; container.style.fontSize = '10px'; container.style.backgroundColor = '#000033'; container.style.width = '70px'; container.style.paddingTop = '2px'; fpsText = document.createElement("div"); fpsText.style.color = '#ffff00'; fpsText.style.marginLeft = '3px'; fpsText.style.marginBottom = '-3px'; fpsText.innerHTML = "FPS:"; container.appendChild(fpsText); msText = document.createElement("div"); msText.style.color = '#00ff00'; msText.style.marginLeft = '3px'; msText.style.marginBottom = '-3px'; msText.innerHTML = "MS:"; container.appendChild(msText); memText = document.createElement("div"); memText.style.color = '#00ffff'; memText.style.marginLeft = '3px'; memText.style.marginBottom = '-3px'; memText.innerHTML = "MEM:"; container.appendChild(memText); memMaxText = document.createElement("div"); memMaxText.style.color = '#ff0070'; memMaxText.style.marginLeft = '3px'; memMaxText.style.marginBottom = '3px'; memMaxText.innerHTML = "MAX:"; container.appendChild(memMaxText); var canvas = document.createElement("canvas"); canvas.width = 70; canvas.height = 50; container.appendChild(canvas); graph = canvas.getContext("2d"); graph.fillStyle = '#000033'; graph.fillRect(0, 0, canvas.width, canvas.height ); graphData = graph.getImageData(0, 0, canvas.width, canvas.height); setInterval(this.update, 1000/baseFps); return container; }, update: function() { timer = new Date() - timerStart; if ((timer - 1000) > timerLast) { fpsText.innerHTML = "FPS: " + fps + " / " + baseFps; timerLast = timer; graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); graph.fillRect(0,0,1,50); graphData = graph.getImageData(0, 0, 70, 50); var index = ( Math.floor(Math.min(50, (fps / baseFps) * 50)) * 280 /* 70 * 4 */ ); graphData.data[index] = graphData.data[index + 1] = 256; index = ( Math.floor(Math.min(50, 50 - (timer - ms) * .5)) * 280 /* 70 * 4 */ ); graphData.data[index + 1] = 256; graph.putImageData (graphData, 0, 0); fps = 0; } ++fps; msText.innerHTML = "MS: " + (timer - ms); ms = timer; } } Any ideas? Thanks in advance.

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  • jump search algorithm

    - by davit-datuashvili
    i am doing jump search algorithm but it show me that element is not in array while it is here is code import java.math.*; public class jamp { public static int min(int a,int b){ return a } public static void main(String[]args){ int a[]=new int[]{3,7,9,12,14,15,16,17,18}; int l=14; System.out.println(jumpsearch(a,a.length,l)); } public static int jumpsearch(int a[],int n, int l ){ int t=0; int b=(int)Math.sqrt(n); while (a[min(b,n)-1]=n) return -1 ; } while (a[t] return -1 ; if ( a[t]==l) { return t; } } return -1; } } please help

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  • Java :moving ball with angle ?

    - by Meko
    Hi all.I am started to learn game physics and I am trying to move ball with an angle.But it does not change its angle .Java coordinate sydstem is a little different and i think my problem is there.Here my codes this is for calculating x and y speed scale_X= Math.sin(angle); scale_Y=Math.cos(angle); velosity_X=(speed*scale_X); velosity_Y=(speed*scale_Y); This is for moving ball in run() function ball.posX =ball.posX+(int)velosity_X; ball.posY=ball.posY+(int)velosity_Y; I used (int)velosity_X and (int)velosity_Y because in ball class I draw object g.drawOval(posX, posX, width, height); and here g.drawOval requares int.I dont know is it problem or not. Also if I use angle 30 it goes +X and +Y but if I use angle 35 it goes -X and -Y. I didnot figure out how work coordinate system on java.

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  • Canvas context used but not updated on canvas

    - by John Doe
    I am developing an small html5 game, where I have the following code: if(object.blocks){ var blocks = object.blocks, that = this; each(blocks,function(index){ that.blocks.push(new Block(this[index])); }); } I receive an object with some configuration and instantiate blocks with it. It works fine, but the Block class has an method, called draw: this.draw = function (ctx){ if(ctx){ var colors = ['#FF0000','#FFFF00','#0000FF','#00FF00'], color = Math.round(Math.random() * colors.length-1); ctx.fillStyle = colors[color]; ctx.fillRect(this.x,this.y,this.width,this.height); } }; It was working before I moved it into the Block class, but now it draws nothing. This is the code that calls draw: render: function(ctx){ each(this.blocks,function(index){ this[index].draw(ctx); }); } The context comes from the html page, from the main canvas.

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  • Web service creates stack overflow

    - by mouthpiec
    I have an application that when executed as a windows application works fine, but when converted to a web service, in some instances (which were tested successfully) by the windows app) creates a stack overflow. Do you have an idea of what can cause this? (Note that it works fine when the web service is placed on the localhost). Could it be that the stack size of a Web Service is smaller than that of a Window Application? UPDATE The below is the code in which I am getting a stack overflow error private bool CheckifPixelsNeighbour(Pixel c1, Pixel c2, int DistanceAllowed) { bool Neighbour = false; if ((Math.Abs(c1.X - c2.X) <= DistanceAllowed) && Math.Abs(c1.Y - c2.Y) <= DistanceAllowed) { Neighbour = true; } return Neighbour; }

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  • LLVM: bitcode with llvm-gcc (mingw) for windows

    - by TheShow
    Hi, i'm currently building a small JIT compiler. For the language I need a runtime library for some special math functions. I think the best would be to compile the lib to bitcode and link it. The compiler should be integrated in a product and as of this, it must work under windows (VC10, 64bit). So is it possible to build the math lib with the mingw llvm-gcc build an link it later with the JITed Code? Or are there any problems regarding the portability of the bitcode build with llvm-gcc under mingw? If there are problems, what solution would you suggest?

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  • Set Theory and .NET

    - by MasterMax1313
    Recently I came across a situation where set theory and set math fit what I was doing to the letter (granted there was an easier way to accomplish what I needed - i.e. LINQ - but I didn't think of that at the time). However I didn't know of any generic set libraries. Granted IEnumerables provide some set operations (Union, etc.), but nothing like Intersection or set comparison. Can anyone point out something that fits here? Something that implements set math using a generic type?

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  • Stochastic calculus library in python

    - by LeMiz
    Hello, I am looking for a python library that would allow me to compute stochastic calculus stuff, like the (conditional) expectation of a random process I would define the diffusion. I had a look a at simpy (simpy.sourceforge.net), but it does not seem to cover my needs. This is for quick prototyping and experimentation. In java, I used with some success the (now inactive) http://martingale.berlios.de/Martingale.html library. The problem is not difficult in itself, but there is a lot non trivial, boilerplate things to do (efficient memory use, variable reduction techniques, and so on). Ideally, I would be able to write something like this (just illustrative): def my_diffusion(t, dt, past_values, world, **kwargs): W1, W2 = world.correlated_brownians_pair(correlation=kwargs['rho']) X = past_values[-1] sigma_1 = kwargs['sigma1'] sigma_2 = kwargs['sigma2'] dX = kwargs['mu'] * X * dt + sigma_1 * W1 * X * math.sqrt(dt) + sigma_2 * W2 * X * X * math.sqrt(dt) return X + dX X = RandomProcess(diffusion=my_diffusion, x0 = 1.0) print X.expectancy(T=252, dt = 1./252., N_simul= 50000, world=World(random_generator='sobol'), sigma1 = 0.3, sigma2 = 0.01, rho=-0.1) Does someone knows of something else than reimplementing it in numpy for example ?

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  • How would this code be refactored to use jQuery?

    - by C.W.Holeman II
    How would this code be refactored to use jQuery? var lu = function luf(aPrefix){ switch (aPrefix){ case 'xhtml': return 'http://www.w3.org/1999/xhtml'; case 'math': return 'http://www.w3.org/1998/Math/MathML'; case 'svg': return 'http://www.w3.org/2000/svg'; case 'emleo': return 'http://emle.sf.net/emle020000/emleo'; } return ''; }; function emleProcessOnLoad(aThis) { var result = document.evaluate("//xhtml:span[@class='emleOnLoad']", aThis.document, lu, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); for (var jj=0; jj<result.snapshotLength; jj++){ var emleOnLoad = result.snapshotItem(jj).textContent; eval("var emleThis=result.snapshotItem(jj);" + emleOnLoad); } }

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  • Safari wrapping too early

    - by the Hampster
    I've created a class web page with a page for midterm review. It uses jsMath to turn Tex into nice math. (MathML looks awful) Anyway, I would occasionally like to have several problems per line. Each problem is in its own <span>, so if it needs to wrap, it won't split the problem. It all seems to work, except that Safari for the Mac seems overly anxious to wrap, sometimes wrapping at 30% paragraph width. Even under inspection, it reports a width of 663px, but wrapping occurs at around 150px. There is no padding. Firefox renders just fine. A comparison is here: http://davehampson.net/Images/Safaribug.png Sometimes Safari works just fine. The original web page is here: http://math.davehampson.net/index3.php (study guide 2) I don't know if this is a bug in safari, or if there is some odd/subtle css point I am missing. Any help would be appreciated. --Dave

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  • How to draw a full ellipse in a StreamGeometry in WPF?

    - by romkyns
    The only method in a StreamGeometryContext that seems related to ellipses is the ArcTo method. Unfortunately it is heavily geared to joining lines rather than drawing ellipses. In particular, the position of the arc is determined by a starting and ending point. For a full ellipse the two coincide obviously, and the exact orientation becomes undefined. So far the best way of drawing an ellipse centered on 100,100 of size 10,10 that I found is like this: using (var ctx = geometry.Open()) { ctx.BeginFigure(new Point(100+5, 100), isFilled: true, isClosed: true); ctx.ArcTo( new Point(100 + 5*Math.Cos(0.01), 100 + 5*Math.Sin(0.01)), // need a small angle but large enough that the ellipse is positioned accurately new Size(10/2, 10/2), // docs say it should be 10,10 but in practice it appears that this should be half the desired width/height... 0, true, SweepDirection.Counterclockwise, true, true); } Which is pretty ugly, and also leaves a small "flat" area (although not visible at normal zoom levels). How else might I draw a full ellipse using StreamGeometryContext?

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  • Jquery Fast image switching

    - by echedey lorenzo
    Hi, I have a php class that generates a map image depending on my db data. It is periodically updated thru a serInterval loop. I am trying to update it with no flickering but I just can't. I've tried different methods (preloader, imageswitcher) with no success. //first load function map() { $("#map").html("<img src=map.php?randval="+Math.random()+">"); } //update it from setInterval calls function updatemap() { $("#map").fadeOut(function() { $(this).load(function() { $(this).fadeIn(); }); $(this).attr("src", "map.php?randval="+Math.random()); }) } Is there any way to update the image with no flickering at all? I would prefer an inmediate swap insteado of a fade. The problem I'm having is that after calling updatemap() the image just dissapears. ¿Maybe it is a problem with the attribute src I am parsing? THanks for your help.

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  • How to save image drawn on a JPanel?

    - by swift
    I have a panel with transparent background which i use to draw an image. now problem here is when i draw anything on panel and save the image as a JPEG file its saving the image with black background but i want it to be saved as same, as i draw on the panel. what should be done for this? plz guide me j Client.java public class Client extends Thread { static DatagramSocket datasocket; static DatagramSocket socket; Point point; Whiteboard board; Virtualboard virtualboard; JLayeredPane layerpane; BufferedImage image; public Client(DatagramSocket datasocket) { Client.datasocket=datasocket; } //This function is responsible to connect to the server public static void connect() { try { socket=new DatagramSocket (9000); //client connection socket port= 9000 datasocket=new DatagramSocket (9005); //client data socket port= 9002 ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //this is to tell server that this is a connection request dos.writeChar('c'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); //create the UDP packet DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); Client client=new Client(datasocket); client.createFrame(); client.run(); } catch(Exception e) { e.printStackTrace(); } } //This function is to create the JFrame public void createFrame() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setBackground(Color.black); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(680,501); frame.addWindowListener(new WindowAdapter() { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) { close(); } }); layerpane=frame.getLayeredPane(); board= new Whiteboard(datasocket); image = new BufferedImage(590,463, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,2,590,463); board.setImage(image); virtualboard=new Virtualboard(); virtualboard.setImage(image); virtualboard.setBounds(74,2,590,463); layerpane.add(virtualboard,new Integer(2));//Panel where remote user draws layerpane.add(board,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(1)); layerpane.add(board.shapeButtons(),new Integer(0)); //frame.add(paper.addButtons(),BorderLayout.WEST); } /* * This function is overridden from the thread class * This function listens for incoming packets from the server * which contains the points drawn by the other client */ public void run () { while (true) { try { byte[] buffer = new byte[512]; DatagramPacket packet = new DatagramPacket(buffer, buffer.length); datasocket.receive(packet); InputStream in=new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength()); DataInputStream din=new DataInputStream(in); int x=din.readInt(); int y=din.readInt(); String varname=din.readLine(); String var[]=varname.split("-",4); point=new Point(x,y); virtualboard.addPoint(point, var[0], var[1],var[2],var[3]); } catch (IOException ex) { ex.printStackTrace(); } } } //This function is to broadcast the newly drawn point to the server public void broadcast (Point p,String varname,String shape,String event, String color) { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); dos.writeInt(p.x); dos.writeInt(p.y); dos.writeBytes(varname); dos.writeBytes("-"); dos.writeBytes(shape); dos.writeBytes("-"); dos.writeBytes(event); dos.writeBytes("-"); dos.writeBytes(color); dos.close(); byte[]data=baos.toByteArray(); InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8002); datasocket.send(packet); } catch (Exception e) { e.printStackTrace(); } } //This function is to close the client's connection with the server public void close() { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //This is to tell server that this is request to remove the client dos.writeChar('r'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); System.out.println("closed"); } catch(Exception e) { e.printStackTrace(); } } public static void main(String[] args) throws Exception { connect(); } } Whiteboard.java class Whiteboard extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { BufferedImage image; Boolean tooltip=false; int post; String shape; String selectedcolor="black"; Color color=Color.black; //Color color=Color.white; Point start; Point end; Point mp; Point tip; int keycode; String fillshape; Point fillstart=new Point(); Point fillend=new Point(); int noofside; Button r=new Button("rect"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); JButton save=new JButton("Save"); Button elipse=new Button("elipse"); ImageIcon fillicon=new ImageIcon("images/fill.jpg"); JButton fill=new JButton(fillicon); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[28]; String selected; Point label; String key=""; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Boolean first; int w,h; public Whiteboard(DatagramSocket dataSocket) { try { UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { e.printStackTrace(); } setLayout(null); setOpaque(false); setBackground(new Color(237,237,237)); this.dataSocket=dataSocket; client=new Client(dataSocket); addKeyListener(this); addMouseListener(this); addMouseMotionListener(this); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "drag", selectedcolor); client.broadcast(end, "end", "poly", "drag", selectedcolor); } } if(tooltip==true) { System.out.println(selected); if(selected=="text") { g2.drawString("|", tip.x, tip.y-5); g2.drawString("Click to add text", tip.x+10, tip.y+23); g2.drawString("__", label.x+post, label.y); } if(selected=="erase") { g2.setPaint(new Color(237,237,237)); g2.fillRect(tip.x-10,tip.y-10,10,10); g2.setPaint(color); g2.drawRect(tip.x-10,tip.y-10,10,10); } } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = (Graphics2D) image.createGraphics(); Font font=new Font("Times New Roman",Font.PLAIN,14); g2.setFont(font); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "release", selectedcolor); client.broadcast(end, "end", "poly", "release", selectedcolor); } fillstart=start; fillend=end; fillshape=selected; } if(selected!="poly") { start=null; end=null; } if(label!=null) { if(selected==("text")) { g2.drawString(key,label.x,label.y); client.broadcast(label, key, "text", "release", selectedcolor); } } repaint(); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.createGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x-10, start.y-10, 10, 10); } //To set the size of the image public void setImage(BufferedImage image) { this.image = image; } //Function to add buttons into the panel, calling this function returns a panel public JPanel shapeButtons() { JPanel shape=new JPanel(); shape.setBackground(new Color(181, 197, 210)); shape.setLayout(new GridLayout(5,2,2,4)); shape.setBounds(0, 2, 74, 166); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round edge Rectangle"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); fill.addActionListener(this); fill.setToolTipText("Fill with colour"); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); save.addActionListener(this); shape.add(elipse); shape.add(rectangle); shape.add(roundrect); shape.add(polygon); shape.add(line); shape.add(text); shape.add(fill); shape.add(erase); shape.add(save); return shape; } public JPanel colourButtons() { JPanel colourbox=new JPanel(); colourbox.setBackground(new Color(181, 197, 210)); colourbox.setLayout(new GridLayout(8,2,8,8)); colourbox.setBounds(0,323,70,140); //colourbox.add(empty); for(int i=0;i<16;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); else if(i==9) colourbutton[9].setBackground(Color.black); else if(i==10) colourbutton[10].setBackground(Color.yellow); else if(i==11) colourbutton[11].setBackground(new Color(131,168,43)); else if(i==12) colourbutton[12].setBackground(new Color(132,0,210)); else if(i==13) colourbutton[13].setBackground(new Color(193,17,92)); else if(i==14) colourbutton[14].setBackground(new Color(129,82,50)); else if(i==15) colourbutton[15].setBackground(new Color(64,128,128)); colourbutton[i].addActionListener(this); } return colourbox; } public void fill() { if(selected=="fill") { Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(color); System.out.println("Fill"); if(fillshape=="elipse") g2.fillOval(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape=="rect") g2.fillRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape==("rrect")) g2.fillRoundRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y),11,11); // else if(fillshape==("poly")) // g2.drawPolygon(x,y,2); } repaint(); } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="text") { start=e.getPoint(); client.broadcast(start,"start", selected,"press", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") mp = e.getPoint(); else if(selected=="poly") { if(first==true) { start=e.getPoint(); //client.broadcast(start,"start", selected,"press", selectedcolor); } else if(first==false) { end=e.getPoint(); repaint(); //client.broadcast(end,"end", selected,"press", selectedcolor); } } else if(selected=="erase") { start=e.getPoint(); erase(); } } public void mouseReleased(MouseEvent e) { if(selected=="text") { System.out.println("Reset"); key=""; post=0; label=new Point(); label=e.getPoint(); grabFocus(); } if(start!=null && end!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="poly") { draw(); first=false; start=end; end=null; } } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag", selectedcolor); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="poly") end=e.getPoint(); System.out.println(tooltip); if(tooltip==true) { if(selected=="erase") { Graphics2D g2=(Graphics2D) getGraphics(); tip=e.getPoint(); g2.drawRect(tip.x-10,tip.y-10,10,10); } } repaint(); } public void mouseMoved(MouseEvent e) { if(selected=="text" ||selected=="erase") { tip=new Point(); tip=e.getPoint(); tooltip=true; repaint(); } } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; tooltip=true; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) { selected="poly"; first=true; start=null; } else if(e.getSource()==text) { selected="text"; tooltip=true; } else if(e.getSource()==fill) { selected="fill"; fill(); } else if(e.getSource()==save) save(); if(e.getSource()==colourbutton[0]) { color=Color.black; selectedcolor="black"; } else if(e.getSource()==colourbutton[1]) { color=Color.white; selectedcolor="white"; } else if(e.getSource()==colourbutton[2]) { color=Color.red; selectedcolor="red"; } else if(e.getSource()==colourbutton[3]) { color=Color.orange; selectedcolor="orange"; } else if(e.getSource()==colourbutton[4]) { selectedcolor="blue"; color=Color.blue; } else if(e.getSource()==colourbutton[5]) { selectedcolor="green"; color=Color.green; } else if(e.getSource()==colourbutton[6]) { selectedcolor="pink"; color=Color.pink; } else if(e.getSource()==colourbutton[7]) { selectedcolor="magenta"; color=Color.magenta; } else if(e.getSource()==colourbutton[8]) { selectedcolor="cyan"; color=Color.cyan; } } @Override public void keyPressed(KeyEvent e) { //System.out.println(e.getKeyChar()+" : "+e.getKeyCode()); if(label!=null) { if(e.getKeyCode()==10) //Check for Enter key { label.y=label.y+14; key=""; post=0; repaint(); } else if(e.getKeyCode()==8) //Backspace { try{ Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(new Color(237,237,237)); g2.fillRect(label.x+post-7, label.y-13, 14, 17); if(post>0) post=post-6; keycode=0; key=key.substring(0, key.length()-1); System.out.println(key.substring(0, key.length())); repaint(); Point broadcastlabel=new Point(); broadcastlabel.x=label.x+post-7; broadcastlabel.y=label.y-13; client.broadcast(broadcastlabel, key, "text", "backspace", selectedcolor); } catch(Exception ex) {} } //Block invalid keys else if(!(e.getKeyCode()>=16 && e.getKeyCode()<=20 || e.getKeyCode()>=112 && e.getKeyCode()<=123 || e.getKeyCode()>=33 && e.getKeyCode()<=40 || e.getKeyCode()>=144 && e.getKeyCode()<=145 || e.getKeyCode()>=524 && e.getKeyCode()<=525 ||e.getKeyCode()==27||e.getKeyCode()==155 ||e.getKeyCode()==127)) { key=key+e.getKeyChar(); post=post+6; draw(); } } } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } } class Button extends JButton { String name; int i; public Button(String name) { this.name=name; try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception e) { e.printStackTrace(); } } public Button(int i) { this.i=i; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",8, 24); } }

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  • PHP-based LaTeX parser -- where to begin?

    - by Alex Basson
    The project: I want to build a LaTeX-to-MathML translator in PHP. Why? Because I'm a mathematician, and I want to publish math on my Drupal site. It doesn't have to translate all of LaTeX, since the basic document-level stuff is ably handled by the CMS and wouldn't be written in LaTeX to begin with; it just has to translate math written in LaTeX into math written in MathML. Although I feel as though I've done my due diligence, this doesn't seem to exist already. Maybe I'm wrong---if you know of something that would serve this purpose, by all means let me know, and thank you in advance. But assuming it doesn't exist, I guess I have to go write it myself. Here's the thing, though: I've never done anything this ambitious. I don't really know where to begin. I've used PHP for years, but just to do the standard "build a CMS with PHP and MySQL"-type of stuff. I've never attempted anything as seemingly sophisticated as translation from one language to another. I'm just dumb enough to consider doing it with regex---after all, LaTeX is a much more formal language, and it doesn't allow for nearly the kinds of pathological edge-cases, as say, HTML. But on the other hand, I'm just smart enough to realize this is probably a terrible idea: now I have two problems, and I sure don't want to end up like this guy. So if that's not the way to go (right?), what is? How should I start thinking about this problem? Am I essentially writing a LaTeX compiler in PHP, and if so, what do I need to know to do that (like, should I just go read the Purple Dragon book first?)? I'm both really excited and pretty intimidated by the prospect of this project, but hey, this is how we all learn to be programmers, right? If something we need doesn't exist, we go and build it, necessity is the mother of... you get the point. Tremendous thanks to everyone in advance for any and all guidance you can offer.

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  • Add mask to input

    - by Lodewijk Wensveen
    I'm trying to achieve the seemingly impossible task of adding an mask to a input field. I have the following code: function addActivationCode(){ newRow = jQuery("div.activationcode:last-child").clone(); newRow.insertAfter(jQuery("div.activationcode:last-child")); newRow.attr("id", "coderow-" + Math.round(Math.random() * 10000)); newRow.find("input").val(""); find("input").mask("9999-9999-9999-9999"); newRow.find("a.coderemove").attr("onclick", "removeActivationCode('" + newRow.attr("id") + "'); return false;"); } function removeActivationCode(id){ jQuery("div#" + id).remove(); } Now I to get the .mask working on my input fields, so far I've only got it working on the new row I'm making and not on the original one. Can anyone help me out?

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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