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  • Typedef and Struct in C and H files

    - by Leif Andersen
    I've been using the following code to create various struct, but only give people outside of the C file a pointer to it. (Yes, I know that they could potentially mess around with it, so it's not entirely like the private keyword in Java, but that's okay with me). Anyway, I've been using the following code, and I looked at it today, and I'm really surprised that it's actually working, can anyone explain why this is? In my C file, I create my struct, but don't give it a tag in the typedef namespace: struct LABall { int x; int y; int radius; Vector velocity; }; And in the H file, I put this: typedef struct LABall* LABall; I am obviously using #import "LABall.h" in the c file, but I am NOT using #import "LABall.c" in the header file, as that would defeat the whole purpose of a separate header file. So, why am I able to create a pointer to the LABall* struct in the H file when I haven't actually included it? Does it have something to do with the struct namespace working accross files, even when one file is in no way linked to another? Thank you.

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  • Using inotify-tools and ruby to push uploads to Cloud Files

    - by Christian
    Hi Guys, I wrote a few scripts to monitor an uploads directory for changes, then capture the file uploaded/changed and push it to cloud files using a ruby script. This all works well 95% of the time, the only exception is that occasionally, ruby fails with a 'file does not exist' exception. I am assuming that the ruby 'push' script is being called before the file is 100% in its new location, so the script is being called a little prematurely. I tried adding a little function to my script to check if the file exists, if it doesn't, sleep 5 then try again, but this seems to snowball and eventually dies. I then just added a sleep 2 to all calls, but it hasn't helped as I now get the 'file does not exist' error again. #!/bin/sh function checkExists { if [ ! -e "$1" ] then sleep 5 checkExists $1 fi } inotifywait -mr --timefmt '%d/%m/%y-%H:%M' --format '%T %w %f' -e modify,moved_to,create,delete /home/skylines/html/forums/uploads | while read date dir file; do cloudpath=${dir:20}${file} localpath=${dir}${file} #checkExists $localpath sleep 2 ruby /home/cbiggins/bin/pushToCloud.rb skylinesaustralia.com $cloudpath $localpath echo "${date} ruby /home/cbiggins/bin/pushToCloud.rb skylinesaustralia.com $cloudpath $localpath" >> /var/log/pushToCloud.log done I am looking for any suggestions to help me make this 100% stable (eventually, I'll serve the uploaded files from Cloud FIles, so I need to make sure its perfect) Thanks in advance!

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  • how to solve run time error 'Failed to create writable database file with message 'The operation couldn’t be completed. (Cocoa error 260.)'.'?

    - by user1432045
    I am beginner of iPhone I have created database but that give run time error of Failed to create writable database file with message 'The operation couldn’t be completed my code is -(void)createdatabase { NSFileManager *fileManager=[NSFileManager defaultManager]; NSError *error; NSString *dbPath=[self getDBPath]; BOOL success=[fileManager fileExistsAtPath:dbPath]; if(!success) { NSString *defaultDBPath=[[[NSBundle mainBundle]resourcePath] stringByAppendingPathComponent:@"SQL.sqlite"]; success=[fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error]; if(!success) { NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } } give any suggestion and source code which is apply in my code

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  • installing paramiko

    - by fixxxer
    This may sound like a repeated question on SF, but I could not find a clear answer to it, yet.So. I installed Paramiko 1.7 with "setup.py install" command and while running the demo.py program, I got this error: Traceback (most recent call last): File "C:\Documents and Settings\fixavier\Desktop\paramiko-1.7\demos\demo.py", line 33, in <module> import paramiko File "C:\Python26\lib\site-packages\paramiko\__init__.py", line 69, in <module> from transport import randpool, SecurityOptions, Transport File "C:\Python26\lib\site-packages\paramiko\transport.py", line 32, in <module> from paramiko import util File "C:\Python26\lib\site-packages\paramiko\util.py", line 31, in <module> from paramiko.common import * File "C:\Python26\lib\site-packages\paramiko\common.py", line 99, in <module> from Crypto.Util.randpool import PersistentRandomPool, RandomPool ImportError: No module named Crypto.Util.randpool I'm getting this error even after installing PyCrypto 2.1. On running test.py(which comes with the installation), I got the following error - Traceback (most recent call last): File "C:\Documents and Settings\fixavier\Desktop\pycrypto-2.0.1\pycrypto-2.0.1\test.py", line 18, in <module> from Crypto.Util import test File "C:\Documents and Settings\fixavier\Desktop\pycrypto-2.0.1\pycrypto-2.0.1\build/lib.win32-2.6\Crypto\Util\test.py", line 17, in <module> import testdata File "C:\Documents and Settings\fixavier\Desktop\pycrypto-2.0.1\pycrypto-2.0.1\test\testdata.py", line 450, in <module> from Crypto.Cipher import AES ImportError: cannot import name AES I don't have the confidence to go ahead and install AES after all this, for all I know I may get another ImportError! Please advice.Is it the way of installation thats problematic?

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  • Source Control Manager Backend

    - by Gabriel Parenza
    Hi Friends, What do you think is a better approach for Source Control Manager Backend. I am weighing File system vs Hosted Subversion service. Hosted Subversion-- (My company already has another group taking care of this) Advantages: * Zero maintenance on our end * Auto-backup and recovery * Reliability by auto-backup and file redundancy. * File history view in built, file merge, file diff On the other hand, while File system does not have the featured mentioned above but is much more simpler. Moreover, if files are hosted on Linux machine, which is backed up, it takes care of file system crash issues. Subversion will need working copies, which are going to be on this same Linux machine, and hence the need to not have an extra layer. Folks, I am looking for stronger reasons why I should take Subversion instead of keeping thing simple and going with File System. Let me know your opinions. Very thanks in advance, Gabriel. PS: I have explored few Commercial Source Manager, and have decide to go this route as it better suits our need.

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  • Building error in Eclipse with build.xml

    - by Zachary
    I am working on a Java project with Eclipse. This project requires a second project (not mine), named sams in its build-path. The sams is provided with a build.xml file and it should generate some code using Apache CXF when building it. When I use Apache ANT on Eclipse and run the cxf.generated command from its build file I get the following error: Buildfile: C:\Docs\ZacRocha\Desktop\sams\build.xml cxf.generated: [echo] Generating code using Apache CXF wsdl2java... [java] 16-Jun-2010 16:04:08 org.apache.cxf.binding.corba.CorbaConduit prepare [java] SEVERE: Could not resolve target object [java] 16-Jun-2010 16:04:08 org.apache.cxf.binding.corba.CorbaConduit prepare [java] SEVERE: Could not resolve target object [java] WSDLToJava Error: org.apache.cxf.wsdl11.WSDLRuntimeException: Fail to create wsdl definition from : file:/C:/Docs/ZacRocha/Desktop/sams/$%7barchivesoftware.wsdl%7d [java] Caused by : WSDLException: faultCode=PARSER_ERROR: Problem parsing 'file:/C:/Docs/ZacRocha/Desktop/sams/$%7barchivesoftware.wsdl%7d'.: java.io.FileNotFoundException: C:\Docs\ZacRocha\Desktop\sams\${archivesoftware.wsdl} (The system cannot find the file specified) [java] 16-Jun-2010 16:04:10 org.apache.cxf.binding.corba.CorbaConduit prepare [java] SEVERE: Could not resolve target object [java] 16-Jun-2010 16:04:10 org.apache.cxf.binding.corba.CorbaConduit prepare [java] SEVERE: Could not resolve target object [java] WSDLToJava Error: org.apache.cxf.wsdl11.WSDLRuntimeException: Fail to create wsdl definition from : file:/C:/Docs/ZacRocha/Desktop/sams/$%7barchivehardware.wsdl%7d [java] Caused by : WSDLException: faultCode=PARSER_ERROR: Problem parsing 'file:/C:/Docs/ZacRocha/Desktop/sams/$%7barchivehardware.wsdl%7d'.: java.io.FileNotFoundException: C:\Docs\ZacRocha\Desktop\sams\${archivehardware.wsdl} (The system cannot find the file specified) BUILD SUCCESSFUL Total time: 4 seconds I am used to program on Eclipse and I know very little about building with Apache ANT. Can someone tell me where exactly the problem may be? Thanks in advance!

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  • how python http request and response works

    - by Apache
    hi expert, i'm newbie for python, i use to learn using sample, i use python to scan wifi to get ssid, and now i want to send the data to the server, then i did as follow import httplib,urllib params = urllib.urlencode({"ssid":"guest"}) headers = {"Content-type":"application/x-www-form-urlencoded","Accept":"text/plain"} conn=httplib.HTTPConnection("http://223.56.124.58:8080/wireless") conn.request("POST","data",params,headers) response = conn.getresponse() print "Response" print response.status print "-----" print response.reason data = response.read() print data conn.close() but when execute the code i'm getting as follow root@dave-laptop:~# python http.py Traceback (most recent call last): File "http.py", line 9, in conn.request("POST","http://202.45.139.58:8080/ppod-web",params,headers) File "/usr/lib/python2.6/httplib.py", line 898, in request self._send_request(method, url, body, headers) File "/usr/lib/python2.6/httplib.py", line 935, in _send_request self.endheaders() File "/usr/lib/python2.6/httplib.py", line 892, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 764, in _send_output self.send(msg) File "/usr/lib/python2.6/httplib.py", line 723, in send self.connect() File "/usr/lib/python2.6/httplib.py", line 704, in connect self.timeout) File "/usr/lib/python2.6/socket.py", line 500, in create_connection for res in getaddrinfo(host, port, 0, SOCK_STREAM): socket.gaierror: [Errno -2] Name or service not known can anyone help me the code should be like this when rum in the url http://223.56.124.58:8080/wireless?data={"wifi":{"ssid":"guest","rssi","80"}} how to set like this or other way to do this to send to the server thanks

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  • Java 1.4 singleton containing a mutable field

    - by Philippe
    Hi, I'm working on a legacy Java 1.4 project, and I have a factory that instantiates a csv file parser as a singleton. In my csv file parser, however, I have a HashSet that will store objects created from each line of my CSV file. All that will be used by a web application, and users will be uploading CSV files, possibly concurrently. Now my question is : what is the best way to prevent my list of objects to be modified by 2 users ? So far, I'm doing the following : final class MyParser { private File csvFile = null; private static Set myObjects = Collections.synchronizedSet(new HashSet); public synchronized void setFile(File file) { this.csvFile = file; } public void parse() FileReader fr = null; try { fr = new FileReader(csvFile); synchronized(myObjects) { myObjects.clear(); while(...) { // foreach line of my CSV, create a "MyObject" myObjects.add(new MyObject(...)); } } } catch (Exception e) { //... } } } Should I leave the lock only on the myObjects Set, or should I declare the whole parse() method as synchronized ? Also, how should I synchronize - both - the setting of the csvFile and the parsing ? I feel like my actual design is broken because threads could modify the csv file several times while a possibly long parse process is running. I hope I'm being clear enough, because myself am a bit confused on those multi-synchronization issues. Thanks ;-)

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • Newbie python error in regards to import

    - by TylerW
    Hello. I'm a python newbie and starting out with using the Bottle web framework on Google App Engine. I've been messing with the super small, super easy Hello World sample and have already ran into problems. Heh. I finally got the code to work with this... import bottle from bottle import route from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) My question is, I thought I could just go 'import bottle' without the second line. But if I take the second line out, I get a NameError. Or if I do 'from bottle import *', I still get the error. bottle is just a single file called 'bottle.py' in my site's root directory. So neither of these work.... import bottle from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) Or from bottle import * from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) The error message I get is... Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3180, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3123, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2382, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2292, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2188, in ExecuteOrImportScript exec module_code in script_module.dict File "/Users/tyler/Dropbox/sites/dietgrid/code2.py", line 4, in @route('/hello') NameError: name 'route' is not defined So am I wrong in thinking it should be able to work the other ways or no?

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  • Multimedia files written over WAN are getting truncated

    - by Dean
    I use the windows Multimedia API to create .wav files. 1. Open file with mmsioOpen 2. Creates WAVE,frm and data chunks using mmioCreateChunk 3. Write audio data using mmioWrite 4. Ascend out of the chunks using mmioAscend 5. Close file using mmioClose The file is being written into a temporary location, so after it has been closed it gets copied to another location using the CopyFile. This program is written in C++ and works great until the file it is writing resides over a WAN in a different city or country. The end result is a wav file that should be 20-30 seconds long ends up being 4 secodns long. It is always the last bit that is missing, so when you play it back it just stops before then of the recording. I initially thought that maybe I was copying the file too soon so as a test I put in a pause of 30 seconds after closing the file using Sleep(30000), but this made no difference to either it being truncated or by how much. I have modified the program to write to a file in parrallel using CreateFile and WriteFile, and the result is the same, so it is not an issue specifically with the mmio API's. Does anyone have any ideas why this is happening and if there is a work-around to it? I suspect that I may end up having the temporary location on the local drive, but this is quite a big change to the application as well as existing deployments. thanks for everyones time Dean

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  • Creating a new workbook in Excel from Python breaks

    - by Marcelo Cantos
    I am trying to use the stock standard win32com approach to drive Excel 2007 from Python. However, when I try to create a new workbook, things go pear-shaped: Python 2.6.4 (r264:75706, Nov 3 2009, 13:23:17) [MSC v.1500 32 bit (Intel)] on win32 ... >>> import win32com.client >>> excel = win32com.client.Dispatch("Excel.Application") >>> wb = excel.Workbooks.Add() Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> wb = excel.Workbooks.Add() File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 467, in __getattr__ if self._olerepr_.mapFuncs.has_key(attr): return self._make_method_(attr) File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 295, in _make_method_ methodCodeList = self._olerepr_.MakeFuncMethod(self._olerepr_.mapFuncs[name], methodName,0) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 297, in MakeFuncMethod return self.MakeDispatchFuncMethod(entry, name, bMakeClass) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 318, in MakeDispatchFuncMethod s = linePrefix + 'def ' + name + '(self' + BuildCallList(fdesc, names, defNamedOptArg, defNamedNotOptArg, defUnnamedArg, defOutArg) + '):' File "C:\Python26\lib\site-packages\win32com\client\build.py", line 604, in BuildCallList argName = MakePublicAttributeName(argName) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 542, in MakePublicAttributeName return filter( lambda char: char in valid_identifier_chars, className) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 542, in <lambda> return filter( lambda char: char in valid_identifier_chars, className) UnicodeDecodeError: 'ascii' codec can't decode byte 0x83 in position 52: ordinal not in range(128) >>> What is going wrong here? Have I done something silly, or is Python/win32com/Excel somehow broken?

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  • How do I get syncdb db_table and app_label to play nicely together

    - by Chris Heisel
    I've got a model that looks something like this: class HeiselFoo(models.Model): title = models.CharField(max_length=250) class Meta: """ Meta """ app_label = "Foos" db_table = u"medley_heiselfoo_heiselfoo" And whenever I run my test suite, I get an error because Django isn't creating the tables for that model. It appears to be an interaction between app_label and db_table -- as the test suite runs normally if db_table is set, but app_label isn't. Here's a link to the full source code: http://github.com/cmheisel/heiselfoo Here's the traceback from the test suite: E ====================================================================== ERROR: test_truth (heiselfoo.tests.HeiselFooTests) ---------------------------------------------------------------------- Traceback (most recent call last): File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/heiselfoo/tests.py", line 10, in test_truth f.save() File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/base.py", line 434, in save self.save_base(using=using, force_insert=force_insert, force_update=force_update) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/base.py", line 527, in save_base result = manager._insert(values, return_id=update_pk, using=using) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/manager.py", line 195, in _insert return insert_query(self.model, values, **kwargs) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/query.py", line 1479, in insert_query return query.get_compiler(using=using).execute_sql(return_id) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/sql/compiler.py", line 783, in execute_sql cursor = super(SQLInsertCompiler, self).execute_sql(None) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/sql/compiler.py", line 727, in execute_sql cursor.execute(sql, params) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/backends/sqlite3/base.py", line 200, in execute return Database.Cursor.execute(self, query, params) DatabaseError: no such table: medley_heiselfoo_heiselfoo ---------------------------------------------------------------------- Ran 1 test in 0.004s FAILED (errors=1) Creating test database 'default'... No fixtures found. medley_heiselfoo_heiselfoo Destroying test database 'default'...

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  • Best way to "un-promote" files in Accurev?

    - by Luke Rinard
    My company uses Accurev for source control, and for all its benefits, there's one simple action that I just can't figure out how to accomplish. Often we have someone accidentally push a file up too far in our stream structure -- from the "Development" stream to the "Release" stream, for example. What is the best way to "un-promote" this file? That is to say, to get the old version of the file back into the "Release" stream, and keep the new version of the file in the "Development" stream, where it belongs? Just doing a "Revert to Backed" or other Revert action on the file in the Release stream will either cause an old version of the file to propagate down into Development, or will make the file disappear entirely. In the above case, the developer will have to jump through hoops with setting basis times on streams, or use the command line tool to do a checkout of an old transaction, to get the file back. Sometimes the people in question are non-technical, so this is not a good solution. I have also considered moving the files to a "higher ground" stream, reverting, and then cross-promoting them to the lower stream again. This seems really kludgy. It seems like Accurev is obscure enough that Google is no help, so I turn to the good folks of StackOverflow for help -- has anybody figured out the "Accurevy" way to accomplish this?

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  • Reset.css and then a Set.css

    - by Sixfoot Studio
    I have, for a while now been using a reset.css file to reset everything before I start laying out my html designs. The reset is great in that it allows one to better control attributes such as margins, padding, line-height etc for all browsers. In essence the flatliner of css files. Now to get the heart beating again, I need a "set.css" file. So what I have done is created an Html file with all the possible elements on the page to then go and set the padding, margins etc of the h1, h2, p, td etc. I need some help with this as I am not sure what the defaults normally are. I had a look at the Firefox default css file that's used to generate all these attributes on a raw html file but it doesn't cover all the scenarios I could come up with when developing a site. Here's an example of the set.html file (a work in progress) which can be used as a lorem ipsum filler to add to your first page in a cms and then to style with a "set.css" file http://www.sixfoot.co.za/labs/Html-Css/set.html I'd appreciate it if someone knows if something like a set.css file exists or if someone could tell me what the general padding and margins are in cases like this when you have reset the css. Cheers, James

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  • django: can't adapt error when importing data from postgres database

    - by Oleg Tarasenko
    Hi, I'm having strange error with installing fixture from dumped data. I am using psycopg2, and django1.1.1 silver:probsbox oleg$ python manage.py loaddata /Users/oleg/probs.json Installing json fixture '/Users/oleg/probs' from '/Users/oleg/probs'. Problem installing fixture '/Users/oleg/probs.json': Traceback (most recent call last): File "/opt/local/lib/python2.5/site-packages/django/core/management/commands/loaddata.py", line 153, in handle obj.save() File "/opt/local/lib/python2.5/site-packages/django/core/serializers/base.py", line 163, in save models.Model.save_base(self.object, raw=True) File "/opt/local/lib/python2.5/site-packages/django/db/models/base.py", line 495, in save_base result = manager._insert(values, return_id=update_pk) File "/opt/local/lib/python2.5/site-packages/django/db/models/manager.py", line 177, in _insert return insert_query(self.model, values, **kwargs) File "/opt/local/lib/python2.5/site-packages/django/db/models/query.py", line 1087, in insert_query return query.execute_sql(return_id) File "/opt/local/lib/python2.5/site-packages/django/db/models/sql/subqueries.py", line 320, in execute_sql cursor = super(InsertQuery, self).execute_sql(None) File "/opt/local/lib/python2.5/site-packages/django/db/models/sql/query.py", line 2369, in execute_sql cursor.execute(sql, params) File "/opt/local/lib/python2.5/site-packages/django/db/backends/util.py", line 19, in execute return self.cursor.execute(sql, params) ProgrammingError: can't adapt First I've checked similar issues on internet. This one seemed to be very related: http://code.djangoproject.com/ticket/5996, as my data has many non ASCII symbols But actually I've checked my django installation and it's ok there Could you advice what is wrong

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  • How to get the path of a derived class from an inherited method?

    - by Jacco
    How to get the path of the current class, from an inherited method? I have the following: <?php // file: /parentDir/class.php class Parent { protected function getDir() { return dirname(__FILE__); } } ?> and <?php // file: /childDir/class.php class Child extends Parent { public function __construct() { echo $this->getDir(); } } $tmp = new Child(); // output: '/parentDir' ?> The __FILE__ constant always points to the source-file of the file it is in, regardless of inheritance. I would like to get the name of the path for the derived class. Is there any elegant way of doing this? I could do something along the lines of $this->getDir(__FILE__); but that would mean that I have to repeat myself quite often. I'm looking for a method that puts all the logic in the parent class, if possible. Update: Accepted solution (by Palantir): <?php // file: /parentDir/class.php class Parent { protected function getDir() { $reflector = new ReflectionClass(get_class($this)); return dirname($reflector->getFileName()); } } ?>

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  • No acceleration for OpenGL and ImportError for modules that exist

    - by Aku
    I'm writing a program using wxPython and OpenGL. The program works, but without any antialiasing, and I get these error messages: (I'm using ArchLinux) INFO:OpenGL.acceleratesupport:No OpenGL_accelerate module loaded: No module named OpenGL_accelerate INFO:OpenGL.formathandler:Unable to load registered array format handler numpy: Traceback (most recent call last): File "/usr/lib/python2.6/site-packages/OpenGL/arrays/formathandler.py", line 44, in loadPlugin plugin_class = entrypoint.load() File "/usr/lib/python2.6/site-packages/OpenGL/plugins.py", line 14, in load return importByName( self.import_path ) File "/usr/lib/python2.6/site-packages/OpenGL/plugins.py", line 28, in importByName module = __import__( ".".join(moduleName), {}, {}, moduleName) File "/usr/lib/python2.6/site-packages/OpenGL/arrays/numpymodule.py", line 11, in <module> raise ImportError( """No numpy module present: %s"""%(err)) ImportError: No numpy module present: No module named numpy INFO:OpenGL.formathandler:Unable to load registered array format handler numeric: Traceback (most recent call last): File "/usr/lib/python2.6/site-packages/OpenGL/arrays/formathandler.py", line 44, in loadPlugin plugin_class = entrypoint.load() File "/usr/lib/python2.6/site-packages/OpenGL/plugins.py", line 14, in load return importByName( self.import_path ) File "/usr/lib/python2.6/site-packages/OpenGL/plugins.py", line 28, in importByName module = __import__( ".".join(moduleName), {}, {}, moduleName) File "/usr/lib/python2.6/site-packages/OpenGL/arrays/numeric.py", line 15, in <module> raise ImportError( """No Numeric module present: %s"""%(err)) ImportError: No Numeric module present: No module named Numeric However, when I look into my site-packages folder, I see those modules present there. I have a wxPython demo program that uses GLCanvas, and it works fine, without any errors. My program is quite similar to the GLCanvas demo, involving just translations, rotations, drawing quads and some basic lighting. What am I doing wrong here? (The code is over 200 lines, if necessary I'll edit this and put it here.)

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  • VS 2008 does not understand .resource files

    - by Dmitry
    I'm trying to add globalization support to my C# application. According to MSDN, there should be one embedded resource file for neutral culture and satellite DLLs with resource files for other cultures. I've created 2 satellite DLLs without any problems and got my app to automatically load right one using ResourceManager. But I can't embed default neutral culture resource file into my executable. When I remove all satellite DLLs or set culture to some culture I don't have satellite DLL for, I get exception "Could not find any resources appropriate for the specified culture or the neutral culture." when application attempts to create ResourceManager. It looks like VS 2008 does not include my .resource file into main assembly. I've tried different ways to get resource file embedded: compiling it by resgen.exe from text file and adding it to the project; changing its name to add second .resources extension; creating .resx file with same name; etc. And I still don't see the way to get resource file embedded and used by ResourceManager - I'm having same exception. What is the right way to add default neutral culture resource file to application in VS 2008 ?

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  • Problems using a library in Xcode

    - by Pablo
    Hi! I'm actually developping an application for iPhone and I need to use a library, initially dedicated to a Linux environment. Since I'm using a Mac (with Snow Leopard and Intel Core Duo), I guess it's possible to use this library in my app. My library has 3 files: a file .h, a file .a and a file .so (both .a and .so are in /Developer/usr/lib). In addition I have included the .h i nmy code and I've added the .a in XCode has a framework (and it works because XCode find the .so compiling). For your info when I use the command "file" for the file .so, I have: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, not stripped When I compile for the Xcode Simulator, I have a warning and an error. The warning is: In /Developer/usr/lib/mylib.so, file was built for unsupported file format which is not the architecture being linked (i386) The error is: "_mylib_fct", referenced from: -[MyAppAppDelegate applicationDidBecomeActive:] in MyAppAppDelegate.o Symbol(s) not found Collect2: ld returned 1 exit status When I compile for the Device 3.0 with architecture arm6, I also have the same error, but the warning is quite different: ln /Users/Pablo/MyApp/mylib.a file is not of required architecture I try to solve this and make the app working with this lib since days, and I don't understand why the compiler is complaining... is it a 32/64 bits issues ? How can I deal with that ? Your help will be very appreciated. Thx!

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  • Using openrowset to read an Excel file into a temp table; how do I reference that table?

    - by mattstuehler
    I'm trying to write a stored procedure that will read an Excel file into a temp table, then massage some of the data in that table, then insert selected rows from that table into a permanent table. So, it starts like this: SET @SQL = "select * into #mytemptable FROM OPENROWSET('Microsoft.Jet.OLEDB.4.0', 'Excel 8.0;Database="+@file+";HDR=YES', 'SELECT * FROM [Sheet1$]')" EXEC (@SQL) That much seems to work. However, if I then try something like this: Select * from #mytemptable I get an error: Invalid object name '#mytemptable' Why isn't #mytemptable recognized? Is there a way to have #mytemptable accessible to the rest of the stored procedure? Many thanks in advance!

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  • Flex: FileReference and Image unhandled IOErrorEvent

    - by deux11
    The following code shows a button that allows you to select a file (should be an image) and display it into an image component. When I select an invalid image (e.g. a word document), I get the following error: "Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type." I know I can pass a FileFilter to the FileReference:browse call, but that's beyond the point. My question is... I want to handle the IOErrorEvent myself, what event listener am I missing? private var file:FileReference = new FileReference(); private function onBrowse():void { file.browse(null); file.addEventListener(Event.SELECT, handleFileSelect); file.addEventListener(Event.COMPLETE, handleFileComplete); } private function handleFileSelect(event:Event):void { file.load(); } private function handleFileComplete(event:Event):void { myImage.source = file.data; } private function handleImageIoError(evt:IOErrorEvent):void { Alert.show("IOErrorEvent"); } <mx:Button click="onBrowse()" label="Browse"/> <mx:Image id="myImage" width="100" height="100" ioError="handleImageIoError(event)"/>

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  • Issue reading packets from a pcap file. dpkt module. What gives?

    - by Chris
    I am running the following test script to try to read packets from a sample .pcap file I have downloaded. It won't seem to run. I have all of the modules, but no examples seem to be running. import socket import dpkt import sys pcapReader = dpkt.pcap.Reader(file("test1.pcap", "rb")) for ts, data in pcapReader: ether = dpkt.ethernet.Ethernet(data) if ether.type != dpkt.ethernet.ETH_TYPE_IP: raise ip = ether.data src = socket.inet_ntoa(ip.src) dst = socket.inet_ntoa(ip.dst) print "%s -> %s" % (src, dst) For some reason, this is not being interpreted properly. When running it, I get KeyError: 138 module body in test.py at line 4 function __init__ in pcap.py at line 105 Program exited. Why is this? What's wrong?

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  • Moving a ASP.NET application to the cloud

    - by user102533
    I am new to cloud computing, so please bear with me here. I have an existing ASP.NET application with SQL Server 2008 hosted on a Virtual Private Server. Here's what it briefly does: The front end accepts user's requests and adds them to a DB table A Windows Service running in the background picks up the request, processes it and sets a flag. The Windows Services also creates a file for the user to download. User downloads file I'd like to move this web application with the service to the cloud. The architecture I envision is that I'll have 1 Web server in which I will install the front end and the windows service. I'll also have a cloud files server for file storage. The windows service should somehow create a file and transfer it to the cloud file server (I assume this is possible?) My questions: Does the architecture look like I am going in the right direction? I know Amazon has been providing cloud services for a long time. If I want to do minimal changes to my application, should I go with Amazon, Rackspace, Azure or some other provider? I understand that I would not only pay for file storage and web server but also for the bandwidth of users downloading the file and the windows servic uploading the file to the cloud server. Can I assume these costs are negligible? Should I go with VPS + Cloud Files combination to begin with? Any other thoughts/suggestions?

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