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  • Is there anything bad in declaring static inner class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad in this interface? Where whould you place SearchCriteria class?

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  • How do I build a filtered_streambuf based on basic_streambuf?

    - by swestrup
    I have a project that requires me to insert a filter into a stream so that outgoing data will be modified according to the filter. After some research, it seems that what I want to do is create a filtered_streambuf like this: template <class StreamBuf class filtered_streambuf: public StreamBuf { ... } And then insert a filtered_streambuf<> into whichever stream I need to be filtered. My problem is that I don't know what invariants I need to maintain while filtering a stream, in order to ensure that Derived classes can work as expected. In particular, I may find I have filtered_streambufs built over other filtered_streambufs. All the various stream inserters, extractors and manipulators work as expected. The trouble is that I just can't seem to work out what the minimal interface is that I need to supply in order to guarantee that an iostream will have what it needs to work correctly. In particular, do I need to fake the movement of the protected pointer variables, or not? Do I need a fake data buffer, or not? Can I just override the public functions, rewriting them in terms of the base streambuf, or is that too simplistic?

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  • Java sockets: multiple client threads on same port on same machine?

    - by espcorrupt
    I am new to Socket programming in Java and was trying to understand if the below code is not a wrong thing to do. My question is: Can I have multiple clients on each thread trying to connect to a server instance in the same program and expect the server to read and write data with isolation between clients" public class Client extends Thread { ... void run() { Socket socket = new Socket("localhost", 1234); doIO(socket); } } public class Server extends Thread { ... void run() { // serverSocket on "localhost", 1234 Socket clientSock = serverSocket.accept(); executor.execute(new ClientWorker(clientSock)); } } Now can I have multiple Client instances on different threads trying to connect on the same port of the current machine? For example, Server s = new Server("localhost", 1234); s.start(); Client[] c = new Client[10]; for (int i = 0; i < c.length; ++i) { c.start(); }

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  • C# How to create various objects at runtime that can hold strongly typed data?

    - by JL
    Is it possible to create objects at runtime without having to have hard coded class definitions, then populate properties with primitives or even strongly typed data types? For example: Lets say I want to an XML config file that could hold configuration values for connecting to various systems in an SOA application. In C# I read in these values, but for each system the properties are different (e.g: SQL might have a connection string, while SharePoint might need a username + password + domain + url, while yet an smtp server would need username + password + port + url) So instead of creating static classes as follows public class SharePointConfiguration or public class SQLConfiguration, then have each class with custom properties (this is cumbersome) Is there not a more preferred way to achieve this, without using 1990's methods, in otherwords it would still be nice to have intellisense and code completion and named properties. Since this collection of properties (object) would be passed within the class and possible to other classes from function to function I am also wondering where this class definition would get defined if its all happening at run time. Any recommendations, and hope the question was clear enough. Would like to use language features, not hacks. Thank you.

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  • how can modify or add new item into generic list of string's

    - by Sadegh
    hi, i want to remove some pretty words in list of words. public System.String CleanNoiseWord(System.String word) { string key = word; if (word.Length <= 2) key = System.String.Empty; else key = word; //other validation here return key; } public IList<System.String> Clean(IList<System.String> words) { var oldWords = words; IList<System.String> newWords = new string[oldWords.Count()]; string key; var i = 0; foreach (System.String word in oldWords) { key = this.CleanNoiseWord(word); if (!string.IsNullOrEmpty(key)) { newWords.RemoveAt(i); newWords.Insert(i++, key); } } return newWords.Distinct().ToList(); } but i can't add, remove or insert any thing in list! and exception NotSupportedException occured Collection was of a fixed size. how i can modify or add new item into generic list of string's?

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  • ControlCollection extension method optimization

    - by Johan Leino
    Hi, got question regarding an extension method that I have written that looks like this: public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance) where T : class { T control; foreach (Control ctrl in instance) { if ((control = ctrl as T) != null) { yield return control; } foreach (T child in FindControlsOfType<T>(ctrl.Controls)) { yield return child; } } } public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance, Func<T, bool> match) where T : class { return FindControlsOfType<T>(instance).Where(match); } The idea here is to find all controls that match a specifc criteria (hence the Func<..) in the controls collection. My question is: Does the second method (that has the Func) first call the first method to find all the controls of type T and then performs the where condition or does the "runtime" optimize the call to perform the where condition on the "whole" enumeration (if you get what I mean). secondly, are there any other optimizations that I can do to the code to perform better. An example can look like this: var checkbox = this.Controls.FindControlsOfType<MyCustomCheckBox>( ctrl => ctrl.CustomProperty == "Test" ) .FirstOrDefault();

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  • WCF Async callback setup for polled device

    - by Mark Pim
    I have a WCF service setup to control a USB fingerprint reader from our .Net applications. This works fine and I can ask it to enroll users and so on. The reader allows identification (it tells you that a particular user has presented their finger, as opposed to asking it to verify that a particular user's finger is present), but the device must be constantly polled while in identification mode for its status - when a user is detected the status changes. What I want is for an interested application to notify the service that it wants to know when a user is identified, and provide a callback that gets triggered when this happens. The WCF service will return immediately and spawn a thread in the background to continuously poll the device. This polling could go on for hours at a time if no one tries to log in. What's the best way to acheive this? My service contract is currently defined as follows: [ServiceContract (CallbackContract=typeof(IBiometricCallback))] public interface IBiometricWcfService { ... [OperationContract (IsOneWay = true)] void BeginIdentification(); ... } public interface IBiometricCallback { ... [OperationContract(IsOneWay = true)] void IdentificationFinished(int aUserId, string aMessage, bool aSuccess); ... } In my BeginIdentification() method can I easily spawn a worker thread to poll the device, or is it easier to make the WCF service asynchronous?

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  • Unmanaged Process in Mono

    - by Residuum
    I want to start a quite expensive process (jackd) from a Mono application, and do not need full access to the process from the application itself. As the process is so expensive in terms of CPU usage, a Glib.IdleHandler for polling the process will not work, as it is never executed, and the GUI becomes unresponsive. Is there any way to have the cake and eating it at the same time in Mono? EDIT: I only need to be able to start and stop the process from Mono, I do not need information about the state of the process or if it has exited, as my application will register itself as a client to jackd, basically I need a "replacement" for bash's jackd &>/dev/null 2>&1 & for the System.Diagnostics.Process ;). Here is what I have so far for starting and stopping the process: public void StartJackd() { _jackd = new Process (); _jackd.StartInfo = _jackdStartup; if (_jackd.Start ()) { _jackd.EnableRaisingEvents = true; _jackd.Exited += JackdExited; } } public void StopJackd() { if (_jackd != null && !_jackd.HasExited) { _jackd.CloseMainWindow (); } } And somewhere else I have this code for registering the IdleHandler: GLib.Idle.Add(new GLib.IdleHandler(UpdateJackdConnections)); This handler will fire all the time, while the process is not running, but never, when jackd is running.

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  • Const_cast on a this pointer - would I get told off by other C++ coders for doing this?

    - by BeeBand
    I have a class Game e.g. class Game { public: InitObjects(); ... }; And I have another class Grid, that needs to be initialised with a non-const reference to that Game object. ( A Grid object needs to call functions that can update a Game object ). class Grid { public: Grid(Game & g): game(g){} ... private: Game & game; ... }; The Game object is responsible for initialising the Grid. I did this: void Game::InitObjects() { grid = new Grid(*(const_cast<Game*>(this)) ); } grid is not a member of a Game - it's a global ( argh - i know... I don't mind making it a member, but I have the same problem right? ). Can some seasoned C++ folk tell me if this odd looking const_cast is acceptable?

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  • What C++ templates issue is going on with this error?

    - by WilliamKF
    Running gcc v3.4.6 on the Botan v1.8.8 I get the following compile time error building my application after successfully building Botan and running its self test: ../../src/Botan-1.8.8/build/include/botan/secmem.h: In member function `Botan::MemoryVector<T>& Botan::MemoryVector<T>::operator=(const Botan::MemoryRegion<T>&)': ../../src/Botan-1.8.8/build/include/botan/secmem.h:310: error: missing template arguments before '(' token What is this compiler error telling me? Here is a snippet of secmem.h that includes line 130: [...] /** * This class represents variable length buffers that do not * make use of memory locking. */ template<typename T> class MemoryVector : public MemoryRegion<T> { public: /** * Copy the contents of another buffer into this buffer. * @param in the buffer to copy the contents from * @return a reference to *this */ MemoryVector<T>& operator=(const MemoryRegion<T>& in) { if(this != &in) set(in); return (*this); } // This is line 130! [...]

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  • Finding duplicates in a list using recursion?

    - by user1760892
    I'm suppose to find if there is duplicates in a list and return true or false using recursion only (no loops). So if ArrayList of char is used, [a,b,c,d,e] should return false. [a,a,b,c,d] or [a,b,b,c,c,d] should return true. I've tried and tested different ways and it worked for some cases but not all. I changed my code around and this is what I have now. (Has problem at the last if statement) Can anyone give me some hints? Thanks. public static <T> boolean duplicate(List<T> list) throws NullPointerException { return duplicateHelper(list, list.get(0)); } public static <T> boolean duplicateHelper(List<T> list, T t){ if (list == null) throw new NullPointerException(); if(list.isEmpty()) return false; if(list.size() > 1){ if(t.equals(list.get(1))) return true; } if(list.size() == 1) return false; if(!duplicateHelper(list.subList(1,list.size()), t)){ return duplicate(list.subList(1,list.size())); } return false; }

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  • TransactionRequiredException on OptimisticLockException

    - by João Madureira Pires
    Hi there. I have the following class that generates sequencial Card Numbers. I'm trying to recover from OptimisticLockException, by calling recursively the same method. however, i'm getting TransactionRequiredException. Dows anyone knows how to recover from OptimisticLockException in my case? Thanks a lot in advance @Name("simpleAutoIncrementGenerator") public class SimpleAutoIncrementGenerator extends CardNumberGenerator{ private static final long serialVersionUID = 2869548248468809665L; private int numberOfRetries = 0; @Override public String generateNextNumber(CardInstance cardInstance, EntityManager entityManager) { try{ EntityCard card = (EntityCard)entityManager.find(EntityCard.class, cardInstance.getId()); if(card != null){ String nextNumber = ""; String currentNumber = card.getCurrentCardNumber(); if(currentNumber != null && !currentNumber.isEmpty()){ Long numberToInc = Long.parseLong(currentNumber); numberToInc ++; nextNumber = String.valueOf(numberToInc); card.setCurrentCardNumber(nextNumber); // this is just to cause a OptimisticLock Exception try { Thread.sleep(4000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } entityManager.persist(card); entityManager.flush(); return nextNumber; } } }catch (OptimisticLockException oLE) { System.out.println("\n\n\n\n OptimisticLockException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } }catch (TransactionRequiredException trE) { System.out.println("\n\n\n\n TransactionRequiredException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } }catch (StaleObjectStateException e) { System.out.println("\n\n\n\n StaleObjectStateException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } } return null; } }

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  • Custom Android control with children

    - by Gromix
    Hi, I'm trying to create a custom Android control that contains a LinearLayout. You can think of it as an extended LinearLayout with fancy borders, a background, an image on the left... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> /* what goes inside my control's linear layout */ </MyfancyLayout> How would you approach this? I'd like to avoid re-writing the whole linear layout onMeasure / onLayout methods. This is what I have for the moment: /* MyFancyLayout.xml */ <TableLayout> <ImageView /> <LinearLayout id="container" /> /* where I want the real content to go */ </TableLayout> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { public MyFancyLayout(Context context) { super(context); View.inflate(context, R.layout.my_fancy_layout, this); } } How would you go about inserting the user-specified content (the TextView in main.xml) in the right place (id=container)? Cheers! Romain ----- edit ------- Still no luck on this, so I changed my design to use a simpler layout and decided to live with a bit of repeated XML. Still very interested in anyone knows how to do this though!

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • Howto use predicates in LINQ to Entities for Entity Framework objects

    - by user274947
    I'm using LINQ to Entities for Entity Framework objects in my Data Access Layer. My goal is to filter as much as I can from the database, without applying filtering logic on in-memory results. For that purpose Business Logic Layer passes a predicate to Data Access Layer. I mean Func<MyEntity, bool> So, if I use this predicate directly, like public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.Where(x => isMatched(x)); } I'm getting the exception [System.NotSupportedException] --- {"The LINQ expression node type 'Invoke' is not supported in LINQ to Entities."} Solution in that question suggests to use AsExpandable() method from LINQKit library. But again, using public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.AsExpandable().Where(x => isMatched(x)); } I'm getting the exception Unable to cast object of type 'System.Linq.Expressions.FieldExpression' to type 'System.Linq.Expressions.LambdaExpression' Is there way to use predicate in LINQ to Entities query for Entity Framework objects, so that it is correctly transformed it into a SQL statement. Thank you.

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  • Android: Resolution issue while saving image into gallery

    - by Luca D'Amico
    I've managed to programmatically take a photo from the camera, then display it on an imageview, and then after pressing a button, saving it on the Gallery. It works, but the problem is that the saved photo are low resolution.. WHY?! I took the photo with this code: Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(cameraIntent, CAMERA_PIC_REQUEST); Then I save the photo on a var using : protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST) { thumbnail = (Bitmap) data.getExtras().get("data"); } } and then after displaying it on an imageview, I save it on the gallery with this function: public void SavePicToGallery(Bitmap picToSave, File savePath){ String JPEG_FILE_PREFIX= "PIC"; String JPEG_FILE_SUFFIX= ".JPG"; String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_"; File filePath = null; try { filePath = File.createTempFile(imageFileName, JPEG_FILE_SUFFIX, savePath); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } FileOutputStream out = null; try { out = new FileOutputStream(filePath); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } picToSave.compress(CompressFormat.JPEG, 100, out); try { out.flush(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { out.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } //Add the pic to Android Gallery String mCurrentPhotoPath = filePath.getAbsolutePath(); MediaScannerConnection.scanFile(this, new String[] { mCurrentPhotoPath }, null, new MediaScannerConnection.OnScanCompletedListener() { public void onScanCompleted(String path, Uri uri) { } }); } I really can't figure out why it lose so much quality while saved.. Any help please ? Thanks..

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  • Preselection in the save dialog (c#)

    - by FullmetalBoy
    Goal: Save a notepad file in the computer. (C#) Problem: I don't know how to make a preselection as "TXT Files(*.txt)" in the "Save as type:" when save dialog display? // Fullmetalboy using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Labb2_application { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } private void mnuFileOpen_Click(object sender, EventArgs e) { OpenFileDialog fDialog = new OpenFileDialog(); fDialog.Title = "Öppna"; fDialog.Filter = "Text files|*.txt"; fDialog.InitialDirectory = @"C:\Windows"; fDialog.ShowHelp = true; DialogResult result = fDialog.ShowDialog(); // Show the dialog and get result. if (result == DialogResult.OK) { string fileAdress = fDialog.FileName; try { string textContent = File.ReadAllText(fileAdress); rtxtDisplay.Text = textContent; } catch (IOException) { } } // If syntax } private void mnuFileSave_Click(object sender, EventArgs e) { saveAsFileDialog.ShowDialog(); } private void mnuFileSaveAs_Click(object sender, EventArgs e) { saveAsFileDialog.Filter = "Text files|*.txt"; saveAsFileDialog.ShowDialog(); } private void mnuFileExit_Click(object sender, EventArgs e) { Application.Exit(); } private void saveAsFileDialog_FileOk(object sender, CancelEventArgs e) { string fileNameAddress = saveAsFileDialog.FileName; File.WriteAllText(fileNameAddress, rtxtDisplay.Text); } } // Partial Class }

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  • What is the difference between these two linq implementations?

    - by Mahesh Velaga
    I was going through Jon Skeet's Reimplemnting Linq to Objects series. In the implementation of where article, I found the following snippets, but I don't get what is the advantage that we are gettting by splitting the original method into two. Original Method: // Naive validation - broken! public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Refactored Method: public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } return WhereImpl(source, predicate); } private static IEnumerable<TSource> WhereImpl<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Jon says - Its for eager validation and then defferring for the rest of the part. But, I don't get it. Could some one please explain it in a little more detail, whats the difference between these 2 functions and why will the validations be performed in one and not in the other eagerly? Conclusion/Solution: I got confused due to my lack of understanding on which functions are determined to be iterator-generators. I assumed that, it is based on signature of a method like IEnumerable<T>. But, based on the answers, now I get it, a method is an iterator-generator if it uses yield statements.

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  • How to maintain ComboBox.SelectedItem reference when DataSource is resorted?

    - by Dave
    This really seems like a bug to me, but perhaps some databinding gurus can enlighten me? (My WinForms databinding knowledge is quite limited.) I have a ComboBox bound to a sorted DataView. When the properties of the items in the DataView change such that items are resorted, the SelectedItem in my ComboBox does not keep in-sync. It seems to point to someplace completely random. Is this a bug, or am I missing something in my databinding? Here is a sample application that reproduces the problem. All you need is a Button and a ComboBox: public partial class Form1 : Form { private DataTable myData; public Form1() { this.InitializeComponent(); this.myData = new DataTable(); this.myData.Columns.Add("ID", typeof(int)); this.myData.Columns.Add("Name", typeof(string)); this.myData.Columns.Add("LastModified", typeof(DateTime)); this.myData.Rows.Add(1, "first", DateTime.Now.AddMinutes(-2)); this.myData.Rows.Add(2, "second", DateTime.Now.AddMinutes(-1)); this.myData.Rows.Add(3, "third", DateTime.Now); this.myData.DefaultView.Sort = "LastModified DESC"; this.comboBox1.DataSource = this.myData.DefaultView; this.comboBox1.ValueMember = "ID"; this.comboBox1.DisplayMember = "Name"; } private void saveStuffButton_Click(object sender, EventArgs e) { DataRowView preUpdateSelectedItem = (DataRowView)this.comboBox1.SelectedItem; // OUTPUT: SelectedIndex = 0; SelectedItem.Name = third Debug.WriteLine(string.Format("SelectedIndex = {0:N0}; SelectedItem.Name = {1}", this.comboBox1.SelectedIndex, preUpdateSelectedItem["Name"])); this.myData.Rows[0]["LastModified"] = DateTime.Now; DataRowView postUpdateSelectedItem = (DataRowView)this.comboBox1.SelectedItem; // OUTPUT: SelectedIndex = 2; SelectedItem.Name = second Debug.WriteLine(string.Format("SelectedIndex = {0:N0}; SelectedItem.Name = {1}", this.comboBox1.SelectedIndex, postUpdateSelectedItem["Name"])); // FAIL! Debug.Assert(object.ReferenceEquals(preUpdateSelectedItem, postUpdateSelectedItem)); } }

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  • db4o problem with graph of objects

    - by Staszek28
    I am a new to db4o. I have a big problem with persistance of a graph of objects. I am trying to migrate from old persistance component to new, using db4o. Before I peristed all objects its graph looked like below (Take a look at Zrodlo.Metadane.abstrakt string field with focused value) [its view from eclipse debuger] with a code: ObjectContainer db=Db4o.openFile(DB_FILE); try { db.store(encja); db.commit(); } finally{ db.close(); } After that, I tried to read it with a code: ObjectContainer db=Db4o.openFile((DB_FILE)); try{ Query q = db.query(); q.constrain(EncjaDanych.class); ObjectSet<Object> objectSet = q.execute(); logger.debug("objectSet.size" + objectSet.size()); EncjaDanych encja = (EncjaDanych) objectSet.get(0); logger.debug("ENCJA" + encja.toString()); return encja; }finally{ db.close(); } and I got it (picture below) - string field "abstrakt" is null now !!! I take a look at it using ObjectManager (picture below) and abstrakt field has not-null value there!!! The same value, that on the 1st picture. Please help me :) It is my second day with db4o. Thanks in advance! I am attaching some code with structure of persisted class: public class EncjaDanych{ Map mapaIdRepo = new HashMap(); public Map mapaNazwaRepo = new HashMap(); }

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  • changing the serialization procedure for a graph of objects (.net framework)

    - by pierusch
    Hello I'm developing a scientific application using .net framework. The application depends heavily upon a large data structure (a tree like structure) that has been serialized using a standard binaryformatter object. The graph structure looks like this: <serializable()>Public class BigObjet inherits list(of smallObject) end class <serializable()>public class smallObject inherits list(of otherSmallerObjects) end class ... The binaryFormatter object does a nice job but it's not optimized at all and the entire data structure reaches around 100Mb on my filesystem. Deserialization works too but it's pretty slow (around 30seconds on my quad core). I've found a nice .dll on codeproject (see "optimizing serialization...") so I wrote a modified version of the classes above overriding the default serialization/deserialization procedure reaching very good results. The problem is this: I can't lose the data previosly serialized with the old version and I'd like to be able to use the new serialization/deserialization method. I have some ideas but I'm pretty sure someone will be able to give me a proper and better advice ! use an "helper" graph of objects who takes care of the entire serialization/deserialization procedure reading data from the old format and converting them into the classes I nedd. This could work but the binaryformatter "needs" to know the types being serialized so........ :( modify the "old" graph to include a modified version of serialization procedure...so I'll be able to deserialize old file and save them with the new format......this doesn't sound too good imho. well any help will be higly highly appreciated :)

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  • Why is the main method not covered?

    - by Mike.Huang
    main method: public static void main(String[] args) throws Exception { if (args.length != EXPECTED_NUMBER_OF_ARGUMENTS) { System.err.println("Usage - java XFRCompiler ConfigXML PackageXML XFR"); } String configXML = args[0]; String packageXML = args[1]; String xfr = args[2]; AutoConfigCompiler compiler = new AutoConfigCompiler(); compiler.setConfigDocument(loadDocument(configXML)); compiler.setPackageInfoDoc(loadDocument(packageXML)); // compiler.setVisiblityDoc(loadDocument("VisibilityFilter.xml")); compiler.compileModel(xfr); } private static Document loadDocument(String fileName) throws Exception { TXDOMParser parser = (TXDOMParser) ParserFactory.makeParser(TXDOMParser.class.getName()); InputSource source = new InputSource(new FileInputStream(fileName)); parser.parse(source); return parser.getDocument(); } testcase: @Test public void testCompileModel() throws Exception { // construct parameters URL configFile = Thread.currentThread().getContextClassLoader().getResource("Ford_2008_Mustang_Config.xml"); URL packageFile = Thread.currentThread().getContextClassLoader().getResource("Ford_2008_Mustang_Package.xml"); File tmpFile = new File("Ford_2008_Mustang_tmp.xfr"); if(!tmpFile.exists()) { tmpFile.createNewFile(); } String[] args = new String[]{configFile.getPath(),packageFile.getPath(),tmpFile.getPath()}; try { // test main method XFRCompiler.main(args); } catch (Exception e) { assertTrue(true); } try { // test args length is less than 3 XFRCompiler.main(new String[]{"",""}); } catch (Exception e) { assertTrue(true); } tmpFile.delete(); } Coverage outputs displayed as the lines from String configXML = args[0]; in main method are not covered.

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  • passing an "unknown enumeration" to a method

    - by firoso
    I'm currently trying to make a class that can register strings as identifiers and accociate them with different types of Enumerations, these enumerations are being evaluated only in so much that I am ensuring that when it's used, that the parameter passed to broadcast (messageType) is an instance of the associated Enum Type. This would work something like this: Diagnostics.RegisterIdentifier("logger", typeof(TestEnum)); Diagnostics.Broadcast("logger", TestEnum.Info, null, "Hello World", null); here's the code I currently have, I need to be able to verify that messageTypesEnum is contained in messageTypesFromIdentifier. private static Dictionary<string, Type> identifierMessageTypeMapping = new Dictionary<string, Type>(); private static List<IListener> listeners = new List<IListener>(); public static void RegisterIdentifier(string identifier, Type messageTypesEnum) { if (messageTypesEnum.BaseType.FullName == "System.Enum") { identifierMessageTypeMapping.Add(identifier, messageTypesEnum); } else { throw new ArgumentException("Expected type of messageTypesEnum to derive from System.Enum", "messageTypesEnum"); } } public static void Broadcast(string identifier, object messageType, string metaIdentifier, string message, Exception exception) { if (identifierMessageTypeMapping.ContainsKey(identifier)) { Type messageTypesFromIdentifier = identifierMessageTypeMapping[identifier]; foreach (var listener in listeners) { DiagnosticsEvent writableEvent = new DiagnosticsEvent(identifier, messageType, metaIdentifier, message, exception); listener.Write(writableEvent); } } }

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  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

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  • Apples, oranges, and pointers to the most derived c++ class

    - by Matthew Lowe
    Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... }; And some polymorphic functions that operate on said fruit: void Eat(Fruit* f, Pesticide* p) { } void Eat(Apple* f, Pesticide* p) { ingest(f,p); } void Eat(Orange* f, Pesticide* p) { peel(f,p); ingest(f,p); } OK, wait. Stop right there. Note at this point that any sane person would make Eat() a virtual member function of the Fruit classes. But that's not an option, because I am not a sane person. Also, I don't want that Pesticide* in the header file for my fruit class. Sadly, what I want to be able to do next is exactly what member functions and dynamic binding allow: typedef list<Fruit*> Fruits; Fruits fs; ... for(Fruits::iterator i=fs.begin(), e=fs.end(); i!=e; ++i) Eat(*i); And obviously, the problem here is that the pointer we pass to Eat() will be a Fruit*, not an Apple* or an Orange*, therefore nothing will get eaten and we will all be very hungry. So what I really want to be able to do instead of this: Eat(*i); is this: Eat(MAGIC_CAST_TO_MOST_DERIVED_CLASS(*i)); But to my limited knowledge, such magic does not exist, except possibly in the form of a big nasty if-statement full of calls to dynamic_cast. So is there some run-time magic of which I am not aware? Or should I implement and maintain a big nasty if-statement full of dynamic_casts? Or should I suck it up, quit thinking about how I would implement this in Ruby, and allow a little Pesticide to make its way into my fruit header?

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