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  • Writing iPhone apps on linux - What tools do you need

    - by Sia.G
    Hello. I wanted to know if it's possible to WRITE and COMPILE/TEST iPhone apps on a linux platform. I've been on google for a couple of days now, and people either talk about "Mac OS X only!", or "Develop jailbroke apps on Linux". My dev partner has a mac and has a certificate to sign the apps. I don't have a mac, but I will be doing most of the development. So what I want to do is simply develop/test the app in linux, and when it's finished, simply hand over the code to him, who will then compile the finalized app and sign it ready for submission to the app store. Could anyone tell me what linux tools I would need to accomplish this?

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  • App store for the PC?

    - by Chris
    So I've spent a lot of time making an iPhone game and have recently realized that I don't have to limit myself to just Apple - I know there are app stores for Palm and Android, but does anybody know of a good "app store" for the plain old PC? I would like to have one where individual developers can publish an app and not have to worry about all the billing and piracy issues!

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  • Developing iPhone app to Run on iPad - Auto Set 2x

    - by R.J.
    Is there a way to programmatically set the iPad to run the iPhone app at 2x as it is launched (yet keep the iPhone app native). I understand I can create NIB files for each hardware platform, but for ease, I just would rather the app launch as if the user had tapped the 2x on the iPad. Thanks...R.J.

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  • ios App Disclaimer

    - by Max
    I am writing an application for iPhone and had some questions regarding eula :- If I do not include any disclaimer/ eula in my app, then would Apple's standard EULA http://www.apple.com/legal/internet-services/itunes/appstore/dev/stdeula/ automatically apply to my app ? If I include a small disclaimer inside my application (as a popup on initial screen), then would Apple's EULA still cover my app ? I tried downloading few apps on my ipad and did not see Apple's standard EULA. So, where can I actually see the EULA before downloading something ?

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  • Can an app delete its own internal resources?

    - by user637884
    I am trying to find a way to delete an internal resource after an app installs. More specifically, I have a zip file included in the apk, that I unzip to the SD Card when the app is first run. But then want to delete the now unneeded zip file (the purpose being to save the user internal phone memory). I access the zip file with, Resources resources = this.getResources(); InputStream is = resources.openRawResource(R.raw.assets); But am uncertain how to then delete the resource (if even possible). I know one may ask why not simply install the app to SD Card at download. But the app includes a screen widget, and installing apps to the SD Card and using a screen widget is problematic. Thanks, Matt

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  • Running a method for infinitely in google app engine/Gwt

    - by sonam
    I am having a a method which listens continuously to a stream from a server and writes that data to datastore in google app which is later on retrieved by other methods. How can i do that in google app engine i.e calling that method one time during the starting of app and having it running for unlimited time without affecting other things. I am new to java world,So please help from that point of view also.How's that done in Java?

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  • Replace existing XML file within iPhone app

    - by Chonch
    Hey, I have an .xml file that is going to be shipped within my app. This file contains values that are read from it and saved as an array when the app launches. Each time the app is run, I want to check with the server if there is an internet connection. If so, I want to get the newest version of the .xml file from the server and replace the one that I currently have saved in my app (this way, the next time the user logs in and doesn't have internet access, he/she will be able to use the old (yet most up to date) data). What is the best way to do this? Thanks,

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  • App stays in splash screen in iOS 7.0.3

    - by Sathish
    Recently in iOS 7.0.3, my app stays in the splash screen and was not going into the app at all. If i kill the app, and launch it again it opens up without any issues. Can anyone help me on this issue?. I think the application -didFinishLaunchingWithOptions was not returning yes. Note: I have a lot of stuffs like deleting database, initializing a dozen of buttons in appdelegate's *init* function. I know that it is a bad practice to have things in init but since its been there for more than 4 years and was working fine with previous OS versions i didn't find a good reason to change it. Also this issue is not happening all the time. My app size is 40 MB. Thanks in advance...

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  • wpf app invisible remotely (via radmin)

    - by SteveCav
    hi gang, I've built a little WPF utility that watches a serialport and visualises monitoring information with WPF. It works fine, but a colleague just tried using it from another machine via radmin and my app is completely invisible! if you're at the machine you see it, if you view it via radmin you see the same screen but no app. Instead you see the app behind it (in this case windows explorer), but can't click on anything in the space where my app is. Has anyone else come across this before??

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  • How do I extend the classpath used for 'grails run-app'

    - by Eric
    I have the following in my Config.groovy file: grails.config.locations = [ "classpath:env.groovy" ] Now, where exactly am I supposed to place "env.groovy" such that it is available on the CLASSPATH during grails run-app? The documentation here is sorely lacking. I am able to get it to work on the pure commandline by placing "env.groovy" in $APP_HOME/etc and then running: $ grails -classpath ./etc run-app This seems a little hackish, but I can live with it... However, I am unable to get any such configuration working when I launch run-app using the Grails eclipse plugin (STS): Unable to load specified config location classpath:env.groovy : class path resource [env.groovy] cannot be opened because it does not exist I've seen related posts here, here, here, and here but the answers have been unfulfilling. I am looking for a CLASSPATH-based solution that will work with 'run-app' in development mode (both commandline and from eclipse). I know how to set up the CLASSPATH for my deployment servlet container, so that is not an issue.

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • Sinatra/Rails: Persisting custom class instances during app lifetime

    - by knoopx
    Can I assert rails/sinatra apps are initialized only once and all requests share the same app instance? or do new requests spawn new app instances? Is it possible to instance custom classes and persist them during app lifetime without using sessions, database storages or third party services? If so, what are the implications from a thread-safeness point of view? I'm trying to figure how to implement a web-based download manager and I'm currently evaluating ruby-based frameworks.

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  • Remember the values entered on standalone app on the client side

    - by kshtjsnghl
    We have a standalone java swing app, in which the user can print something that he drew, on a printer by giving its IP. Now the requirement is that the app needs to remember the ip that was given the last time by this user. What I could think of till now is (a brute one though) - keep a log file kind of storage on the client machine, and that everytime the app comes up it reads the last submitted one. Any suggestions would be helpful. Thanks in advance.

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  • Could not launch console app with xCode 4.4

    - by lp1756
    I have a project with two targets -- an iOS app and an OSX console app. The latter was created using Xcode File-New Target and selecting "Command Line Tool". This console app is used to prep a default database needed by the iOS app -- using CoreData. This has been working fine until I upgraded to Mountain Lion and xCode 4.4. Now when I try to run the command line tool I get a "Could Not Launch -- permission denied" error. I have tried playing around with signing certificates, to no avail. Interestingly if I create a new "hello, world" command line tool in a new project it works just fine -- and it is not signed at all. I checked the file and it has -rwxr-xr-x permission. In the debugger the app fails on startup even before it tries to access the moms. If I try to run this outside of the debugger at the command line, it ends with a kill 9 message. Any ideas would be greatly appreciated.

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  • Folder not created by app in android

    - by Ankuj
    I am creating a folder through my app File direct_playlist = new File(Environment.getExternalStorageDirectory().getAbsolutePath() + File.separator + PLAYLIST_PATH); if(!direct_playlist.exists()) { if(direct_playlist.mkdir()); //directory is created; } Even though the command executes perfectly I can not see the folder in Explorer. I have also given permission to my app in the manifest.xml <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> When I try to access this folder my app crashes as the folder is not present.

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  • Cant fetch production db results using Google app engine remote_api

    - by Alon
    Hey, im trying to work out with /remote_api with a django-patch app engine app i got running. i want to select a few rows from my online production app locally. i cant seem to manage todo so, everything authenticates fine, it doesnt breaks on imports, but when i try to fetch something it just doesnt print anything. Placed the test python inside my local app dir. #!/usr/bin/env python # import os import sys # Hardwire in appengine modules to PYTHONPATH # or use wrapper to do it more elegantly appengine_dirs = ['myworkingpath'] sys.path.extend(appengine_dirs) # Add your models to path my_root_dir = os.path.abspath(os.path.dirname(__file__)) sys.path.insert(0, my_root_dir) from google.appengine.ext import db from google.appengine.ext.remote_api import remote_api_stub import getpass APP_NAME = 'Myappname' os.environ['AUTH_DOMAIN'] = 'gmail.com' os.environ['USER_EMAIL'] = '[email protected]' def auth_func(): return (raw_input('Username:'), getpass.getpass('Password:')) # Use local dev server by passing in as parameter: # servername='localhost:8080' # Otherwise, remote_api assumes you are targeting APP_NAME.appspot.com remote_api_stub.ConfigureRemoteDatastore(APP_NAME, '/remote_api', auth_func) # Do stuff like your code was running on App Engine from channel.models import Channel, Channel2Operator myresults = mymodel.all().fetch(10) for result in myresults: print result.key() it doesnt give any error or print anything. so does the remote_api console example google got. when i print the myresults i get [].

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  • Custom URL for the Birdhouse app

    - by bryanjclark
    I'd like to figure out the custom URL scheme for the Birdhouse iPhone app, but there doesn't seem to be any documentation. Birdhouse is an app to store drafts for Twitter. I'd like to send it a string of text, and I know that it's possible: Birdhouse responds to the URL birdhouse:/// The Twitter app sends drafts to Birdhouse if it's installed on your phone. I've figured out the birdhouse:/// part, but how do I send the text?

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  • Efficient storage in .Net App

    - by Tommy
    I'm looking for the fastest, least memory consuming, stand alone storage method available for large amounts of data for my C# app. My initial thoughts: Sql: no. not stand alone XML in flat file: no. takes too long to parse large amounts of data Other Options? Basically what i'm looking for, is a way that i can load with my applications load, keep all the data in my app, and when the data in my app changes just update the storage location.

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  • Customize iphone app for different clients

    - by gnibbler
    I have an existing app that needs to be compiled for different clients Each client requires their own icon and splash screen. I would also like to be able to conditionally include various features depending whether the particular client requires them or not. I have tried setting up different targets for each client, but not having much luck so far. The different resources with the same name, but a different path keep getting mixed up. Ideally I would like to be able to build an app by duplicating another client that is similar and then just make the minimum number of changes to create the app for the new client. What is the best way to set this app up?

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