Search Results

Search found 1939 results on 78 pages for 'closing'.

Page 78/78 | < Previous Page | 74 75 76 77 78 

  • I'm using spring, hibernate and mysql. How can I let my app create the table automatically.

    - by Yousui
    Hi guys, I'm using spring, all my annotated entity class information are put in the ApplicationContext.xml. I'm using a MySql database, now how can I use the SchemaExport function in hibernate to create the tables? My application can't create the table automatically, though i have set <prop key="hbm2ddl.auto">create</prop>. This is my ApplicationContext.xml: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:context="http://www.springframework.org/schema/context" xmlns:jdbc="http://www.springframework.org/schema/jdbc" xmlns:jee="http://www.springframework.org/schema/jee" xmlns:tx="http://www.springframework.org/schema/tx" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/jdbc http://www.springframework.org/schema/jdbc/spring-jdbc-3.0.xsd http://www.springframework.org/schema/jee http://www.springframework.org/schema/jee/spring-jee-3.0.xsd http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx-3.0.xsd"> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="com.mysql.jdbc.Driver" /> <property name="url" value="jdbc:mysql:///edde" /> <property name="username" value="root" /> <property name="password" value="" /> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="annotatedClasses"> <list> <value>com.edde.Book</value> </list> </property> <property name="hibernateProperties"> <props> <prop key="current_session_context_class">thread</prop> <prop key="show_sql">true</prop> <prop key="hbm2ddl.auto">create</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.use_sql_comments">true</prop> <prop key="hibernate.format_sql">true</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory" /> </bean> <tx:annotation-driven transaction-manager="transactionManager" /> <bean id="bookDao" class="com.edde.BookDao"> <property name="sessionFactory" ref="sessionFactory"></property> </bean> <bean id="bookService" class="com.edde.BookServiceImpl"> <property name="dao" ref="bookDao"></property> </bean> </beans> This is my test application: package com.edde; import org.springframework.context.support.ClassPathXmlApplicationContext; public class Test { /** * @param args */ public static void main(String[] args) { ClassPathXmlApplicationContext factory = new ClassPathXmlApplicationContext("applicationContext.xml"); BookService service = (BookService) factory.getBean("bookService"); Book book = new Book(); book.setBookName("great book"); service.saveBook(book); } } When I run my app, I get this error: 2010-05-20 17:25:20,777 DEBUG [org.hibernate.SQL] - /* insert com.edde.Book */ insert into Book (author, bookName, publication) values (?, ?, ?) Hibernate: /* insert com.edde.Book */ insert into Book (author, bookName, publication) values (?, ?, ?) 2010-05-20 17:25:20,809 DEBUG [org.hibernate.jdbc.AbstractBatcher] - about to close PreparedStatement (open PreparedStatements: 1, globally: 1) 2010-05-20 17:25:20,809 DEBUG [org.hibernate.util.JDBCExceptionReporter] - could not insert: [com.edde.Book] [/* insert com.edde.Book */ insert into Book (author, bookName, publication) values (?, ?, ?)] com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'edde.book' doesn't exist at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at com.mysql.jdbc.Util.handleNewInstance(Util.java:409) at com.mysql.jdbc.Util.getInstance(Util.java:384) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1054) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3562) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3494) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1960) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2114) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2696) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2105) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2398) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2316) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2301) at org.hibernate.id.IdentityGenerator$GetGeneratedKeysDelegate.executeAndExtract(IdentityGenerator.java:94) at org.hibernate.id.insert.AbstractReturningDelegate.performInsert(AbstractReturningDelegate.java:57) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2329) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2836) at org.hibernate.action.EntityIdentityInsertAction.execute(EntityIdentityInsertAction.java:71) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:268) at org.hibernate.event.def.AbstractSaveEventListener.performSaveOrReplicate(AbstractSaveEventListener.java:321) at org.hibernate.event.def.AbstractSaveEventListener.performSave(AbstractSaveEventListener.java:204) at org.hibernate.event.def.AbstractSaveEventListener.saveWithGeneratedId(AbstractSaveEventListener.java:130) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.saveWithGeneratedOrRequestedId(DefaultSaveOrUpdateEventListener.java:210) at org.hibernate.event.def.DefaultSaveEventListener.saveWithGeneratedOrRequestedId(DefaultSaveEventListener.java:56) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.entityIsTransient(DefaultSaveOrUpdateEventListener.java:195) at org.hibernate.event.def.DefaultSaveEventListener.performSaveOrUpdate(DefaultSaveEventListener.java:50) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.onSaveOrUpdate(DefaultSaveOrUpdateEventListener.java:93) at org.hibernate.impl.SessionImpl.fireSave(SessionImpl.java:705) at org.hibernate.impl.SessionImpl.save(SessionImpl.java:693) at org.hibernate.impl.SessionImpl.save(SessionImpl.java:689) at org.springframework.orm.hibernate3.HibernateTemplate$12.doInHibernate(HibernateTemplate.java:686) at org.springframework.orm.hibernate3.HibernateTemplate$12.doInHibernate(HibernateTemplate.java:1) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:406) at org.springframework.orm.hibernate3.HibernateTemplate.executeWithNativeSession(HibernateTemplate.java:374) at org.springframework.orm.hibernate3.HibernateTemplate.save(HibernateTemplate.java:683) at com.edde.BookDao.insertBook(BookDao.java:18) at com.edde.BookServiceImpl.saveBook(BookServiceImpl.java:34) at com.edde.Test.main(Test.java:17) 2010-05-20 17:25:20,809 WARN [org.hibernate.util.JDBCExceptionReporter] - SQL Error: 1146, SQLState: 42S02 2010-05-20 17:25:20,809 ERROR [org.hibernate.util.JDBCExceptionReporter] - Table 'edde.book' doesn't exist 2010-05-20 17:25:20,809 DEBUG [org.springframework.orm.hibernate3.SessionFactoryUtils] - Closing Hibernate Session 2010-05-20 17:25:20,809 DEBUG [org.hibernate.jdbc.ConnectionManager] - releasing JDBC connection [ (open PreparedStatements: 0, globally: 0) (open ResultSets: 0, globally: 0)] 2010-05-20 17:25:20,809 DEBUG [org.hibernate.jdbc.ConnectionManager] - transaction completed on session with on_close connection release mode; be sure to close the session to release JDBC resources! Exception in thread "main" org.springframework.dao.InvalidDataAccessResourceUsageException: could not insert: [com.edde.Book]; SQL [/* insert com.edde.Book */ insert into Book (author, bookName, publication) values (?, ?, ?)]; nested exception is org.hibernate.exception.SQLGrammarException: could not insert: [com.edde.Book] at org.springframework.orm.hibernate3.SessionFactoryUtils.convertHibernateAccessException(SessionFactoryUtils.java:629) at org.springframework.orm.hibernate3.HibernateAccessor.convertHibernateAccessException(HibernateAccessor.java:412) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:411) at org.springframework.orm.hibernate3.HibernateTemplate.executeWithNativeSession(HibernateTemplate.java:374) at org.springframework.orm.hibernate3.HibernateTemplate.save(HibernateTemplate.java:683) at com.edde.BookDao.insertBook(BookDao.java:18) at com.edde.BookServiceImpl.saveBook(BookServiceImpl.java:34) at com.edde.Test.main(Test.java:17) Caused by: org.hibernate.exception.SQLGrammarException: could not insert: [com.edde.Book] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:92) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.id.insert.AbstractReturningDelegate.performInsert(AbstractReturningDelegate.java:64) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2329) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2836) at org.hibernate.action.EntityIdentityInsertAction.execute(EntityIdentityInsertAction.java:71) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:268) at org.hibernate.event.def.AbstractSaveEventListener.performSaveOrReplicate(AbstractSaveEventListener.java:321) at org.hibernate.event.def.AbstractSaveEventListener.performSave(AbstractSaveEventListener.java:204) at org.hibernate.event.def.AbstractSaveEventListener.saveWithGeneratedId(AbstractSaveEventListener.java:130) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.saveWithGeneratedOrRequestedId(DefaultSaveOrUpdateEventListener.java:210) at org.hibernate.event.def.DefaultSaveEventListener.saveWithGeneratedOrRequestedId(DefaultSaveEventListener.java:56) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.entityIsTransient(DefaultSaveOrUpdateEventListener.java:195) at org.hibernate.event.def.DefaultSaveEventListener.performSaveOrUpdate(DefaultSaveEventListener.java:50) at org.hibernate.event.def.DefaultSaveOrUpdateEventListener.onSaveOrUpdate(DefaultSaveOrUpdateEventListener.java:93) at org.hibernate.impl.SessionImpl.fireSave(SessionImpl.java:705) at org.hibernate.impl.SessionImpl.save(SessionImpl.java:693) at org.hibernate.impl.SessionImpl.save(SessionImpl.java:689) at org.springframework.orm.hibernate3.HibernateTemplate$12.doInHibernate(HibernateTemplate.java:686) at org.springframework.orm.hibernate3.HibernateTemplate$12.doInHibernate(HibernateTemplate.java:1) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:406) ... 5 more Caused by: com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'edde.book' doesn't exist at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at com.mysql.jdbc.Util.handleNewInstance(Util.java:409) at com.mysql.jdbc.Util.getInstance(Util.java:384) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1054) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3562) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3494) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1960) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2114) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2696) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2105) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2398) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2316) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java:2301) at org.hibernate.id.IdentityGenerator$GetGeneratedKeysDelegate.executeAndExtract(IdentityGenerator.java:94) at org.hibernate.id.insert.AbstractReturningDelegate.performInsert(AbstractReturningDelegate.java:57) ... 23 more Now my question is: how to create the table automatically? Thanks.

    Read the article

  • Android - BroadcastReceiver CONNECTIVITY ACTION

    - by Marc Ortiz
    in my project there's a service that listens for changes in the connectivity. When wifi is switched off to on then it gets called. The problem it's that i'm using a fragment and inside a fragment there's a button with the setonclicklistener(); and onclick(); SOMETIMES when i touch the button then the service receives an intent that the connectivity has changed (the method gets called without any reason...). Here's the code of my fragment activity for the viewpager layout: public static class FragmentSelection extends Fragment { int mNum; static FragmentSelection newInstance(int num) { FragmentSelection f = new FragmentSelection(); // Supply num input as an argument. Bundle args = new Bundle(); args.putInt("num", num); f.setArguments(args); return f; } /** * When creating, retrieve this instance's number from its arguments. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mNum = (getArguments() != null ? getArguments().getInt("num") : 1) + 1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.fragment_intro_contenido, container, false); Button btStart = (Button) v.findViewById(R.id.btChanged); final CheckBox cbSMS = (CheckBox) v.findViewById(R.id.checkBoxSms); final CheckBox cbCalls = (CheckBox) v .findViewById(R.id.checkBoxLlamadas); final CheckBox cbApps = (CheckBox) v .findViewById(R.id.checkBoxApps); final CheckBox cbPosition = (CheckBox) v .findViewById(R.id.checkBoxPosicion); final CheckBox cbContacts = (CheckBox) v .findViewById(R.id.checkBoxContactos); final CheckBox cbAll = (CheckBox) v.findViewById(R.id.checkBoxAll); cbSMS.setChecked(true); cbCalls.setChecked(true); cbApps.setChecked(true); cbPosition.setChecked(true); cbContacts.setChecked(true); cbAll.setChecked(true); btStart.setOnClickListener(new View.OnClickListener() { public void onClick(View c) { Intent i = new Intent(); i.setClass(v.getContext(), AnonymeActivity.class); if (!cbSMS.isChecked()) { i.putExtra("sms", 0); } else { i.putExtra("sms", 1); } if (!cbCalls.isChecked()) { i.putExtra("calls", 0); } else { i.putExtra("calls", 1); } if (cbContacts.isChecked()) { i.putExtra("contacts", 1); } else { i.putExtra("contacts", 0); } if (cbApps.isChecked()) { i.putExtra("apps", 1); } else { i.putExtra("apps", 0); } if (!cbPosition.isChecked()) { i.putExtra("gps", 0); } else { i.putExtra("gps", 1); } if (!cbAll.isChecked()) { if (cbSMS.isChecked() && cbCalls.isChecked() && cbContacts.isChecked() && cbApps.isChecked() && cbPosition.isChecked()) { i.putExtra("all", 1); } else { i.putExtra("all", 0); } } else { i.putExtra("all", 1); } startActivity(i); } }); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); } } My BroadcastReceiver class: class Broadcast_Reciver extends BroadcastReceiver implements Variables { CheckConexion cc; @Override public void onReceive(Context contxt, Intent intent) { // Cuando hay un evento, lo diferenciamos y hacemos una acción. if (intent.getAction().equals(SMS_RECEIVED)) { Sms sms = new Sms(null, contxt); sms.uploadNewSms(intent); } else if (intent.getAction().equals(Intent.ACTION_BATTERY_LOW)) { // st.batterylow(contxt); } else if (intent.getAction().equals(Intent.ACTION_POWER_CONNECTED)) { // st.power(1, contxt); } else if (intent.getAction().equals(Intent.ACTION_POWER_DISCONNECTED)) { // st.power(0, contxt); } else if (intent.getAction().equals(Intent.ACTION_CALL_BUTTON)) { // Notify } else if (intent.getAction().equals(Intent.ACTION_CAMERA_BUTTON)) { // Notify } else if (intent.getAction().equals(Intent.ACTION_PACKAGE_ADDED) || intent.getAction().equals(Intent.ACTION_PACKAGE_CHANGED) || intent.getAction().equals(Intent.ACTION_PACKAGE_REMOVED)) { Database db = new Database(contxt); if (db.open().Preferences(4)) { Uri data = intent.getData(); new ListApps(contxt).import_app(intent, contxt, data, intent.getAction()); } db.close(); } else if (intent.getAction().equals( ConnectivityManager.CONNECTIVITY_ACTION)) { cc = new CheckConexion(contxt); if (cc.isOnline()) { Database db = new Database(contxt); if (db.open().move() == 1) { new UploadOffline(contxt); } db.close(); } } } } And the errors: 9-03 23:20:37.887: E/SqliteDatabaseCpp(2715): CREATE TABLE android_metadata failed 09-03 23:20:37.887: E/SQLiteDatabase(2715): Failed to open the database. closing it. 09-03 23:20:37.887: E/SQLiteDatabase(2715): android.database.sqlite.SQLiteDatabaseLockedException: database is locked 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.native_setLocale(Native Method) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.setLocale_(SQLiteDatabase.java:2211) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.setLocale(SQLiteDatabase.java:2199) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1130) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1081) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:1167) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:833) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.background.Database.open(Database.java:127) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at <b><b><b><h3>com.background.Broadcast_Reciver.onReceive(BroadcastService.java:100)</h3> 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:728) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Handler.handleCallback(Handler.java:605) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Handler.dispatchMessage(Handler.java:92) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.os.Looper.loop(Looper.java:137) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at android.app.ActivityThread.main(ActivityThread.java:4507) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at java.lang.reflect.Method.invokeNative(Native Method) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at java.lang.reflect.Method.invoke(Method.java:511) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 09-03 23:20:37.887: E/SQLiteDatabase(2715): at dalvik.system.NativeStart.main(Native Method) 09-03 23:20:37.887: D/AndroidRuntime(2715): Shutting down VM 09-03 23:20:37.887: W/dalvikvm(2715): threadid=1: thread exiting with uncaught exception (group=0x40c3b1f8) 09-03 23:20:37.902: E/AndroidRuntime(2715): FATAL EXCEPTION: main 09-03 23:20:37.902: E/AndroidRuntime(2715): java.lang.RuntimeException: Error receiving broadcast Intent { act=android.net.conn.CONNECTIVITY_CHANGE flg=0x10000010 (has extras) } in com.background.Broadcast_Reciver@415203f8 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:737) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Handler.handleCallback(Handler.java:605) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Handler.dispatchMessage(Handler.java:92) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.os.Looper.loop(Looper.java:137) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.ActivityThread.main(ActivityThread.java:4507) 09-03 23:20:37.902: E/AndroidRuntime(2715): at java.lang.reflect.Method.invokeNative(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): at java.lang.reflect.Method.invoke(Method.java:511) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 09-03 23:20:37.902: E/AndroidRuntime(2715): at dalvik.system.NativeStart.main(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): Caused by: android.database.sqlite.SQLiteDatabaseLockedException: database is locked 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.native_setLocale(Native Method) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.setLocale_(SQLiteDatabase.java:2211) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.setLocale(SQLiteDatabase.java:2199) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1130) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:1081) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:1167) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:833) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.background.Database.open(Database.java:127) 09-03 23:20:37.902: E/AndroidRuntime(2715): at com.background.Broadcast_Reciver.onReceive(BroadcastService.java:100) 09-03 23:20:37.902: E/AndroidRuntime(2715): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:728) 09-03 23:20:37.902: E/AndroidRuntime(2715): ... 9 more Checkout that the program goes into BroadcastReceiver class and i don't understand why!

    Read the article

  • TabHost disappears after locking the phone and reopening it:

    - by Emil Adz
    I have a weird issue with my TabHost in my FragmentActivity that contains a ViewPager. The problem is that when I close my phone (press the power button) while I use my application, and then I turn back the phone and my application gets reopened, at this point my TabHost is missing. So the closing of my phone is causes the TabHost to disappear. My guess would be that I need to save my tabHost state in the saveInstanceState object, and restore it in onResume I only have no idea how it's done. here is my code for the FragmentActivity: public class TabsViewPagerFragmentActivity extends FragmentActivity implements ViewPager.OnPageChangeListener, TabHost.OnTabChangeListener { static final String TAG = TabsViewPagerFragmentActivity.class.getSimpleName(); private TabHost mTabHost; private ViewPager mViewPager; private HashMap<String, TabInfo> mapTabInfo; public ViewPagerAdapter mPagerAdapter; private TextView tvReportName, tvTabTitle; private Button bBackToParameters; private Dialog progressDialog; private SGRaportManagerAppObj application; private int numberOfTabs = 0; private Display display; public static final int POPUP_MARGIN = 6; LeftSideMenu leftSideMenu; public void NotifyTabActivityViewPagerAdapter() { mPagerAdapter.notifyDataSetChanged(); } public ViewPagerAdapter getTabActivityViewPagerAdapter() { return mPagerAdapter; } public ViewPager getTabActivityViewPager() { return mViewPager; } public void setCurrentTabTitle (String title) { tvTabTitle.setText(title); Log.d(TAG, "set tab title from activity: "+title); } /** * Maintains extrinsic info of a tab's construct */ private class TabInfo { private String tag; private Class<?> clss; private Bundle args; private Fragment fragment; TabInfo(String tag, Class<?> clazz, Bundle args) { this.tag = tag; this.clss = clazz; this.args = args; } } /** * A simple factory that returns dummy views to the Tabhost */ class TabFactory implements TabContentFactory { private final Context mContext; /** * @param context */ public TabFactory(Context context) { mContext = context; } /** (non-Javadoc) * @see android.widget.TabHost.TabContentFactory#createTabContent(java.lang.String) */ public View createTabContent(String tag) { View v = new View(mContext); v.setMinimumWidth(0); v.setMinimumHeight(0); return v; } } /** (non-Javadoc) * @see android.support.v4.app.FragmentActivity#onCreate(android.os.Bundle) */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); application = SGRaportManagerAppObj.getInstance(); display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); // Inflate the layout setContentView(R.layout.tabs_screen_activity_layout); tvTabTitle = (TextView) findViewById(R.id.tvTabName); tvReportName = (TextView)findViewById(R.id.tvReportName); tvReportName.setText(application.currentReport.getName()+ " - "); bBackToParameters = (Button) findViewById(R.id.bBackToParameters); leftSideMenu = (LeftSideMenu) findViewById(R.id.leftSideMenu); applyOnClickListenerToLeftSideMenu(); findViewById(R.id.showLeftMenuButton).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Display d = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); int width = d.getWidth(); View panel = findViewById(R.id.leftSideMenu); View appPanel = findViewById(R.id.appLayout); if (panel.getVisibility() == View.GONE){ appPanel.setLayoutParams(new LinearLayout.LayoutParams(width, LayoutParams.FILL_PARENT)); panel.setVisibility(View.VISIBLE); applyOnClickListenerToLeftSideMenu(); }else{ ToggleButton button = (ToggleButton) findViewById(R.id.showLeftMenuButton); button.setChecked(false); panel.setVisibility(View.GONE); } } }); // Initialise the TabHost progressDialog = DialogUtils.createProgressDialog(this, this.getString(R.string.populating_view_pager)); progressDialog.show(); if (SGRaportManagerAppObj.getInstance().parametersRepository.getParametersRepository().size() == 0) { bBackToParameters.setText(R.string.back_to_report_list); } this.initialiseTabHost(savedInstanceState); if (savedInstanceState != null) { mTabHost.setCurrentTabByTag(savedInstanceState.getString("tab")); //set the tab as per the saved state } // Intialise ViewPager this.intialiseViewPager(); progressDialog.dismiss(); } /** (non-Javadoc) * @see android.support.v4.app.FragmentActivity#onSaveInstanceState(android.os.Bundle) */ protected void onSaveInstanceState(Bundle outState) { outState.putString("tab", mTabHost.getCurrentTabTag()); //save the tab selected super.onSaveInstanceState(outState); } /** * Initialise ViewPager */ public void intialiseViewPager() { List<Fragment> fragments = new Vector<Fragment>(); // TabInfo tabInfo = null; if (application.getCurrentDataSource().equals(DataSource.SSRS)) { numberOfTabs = application.currentReport.getTabsList().size(); } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { numberOfTabs = application.currentReport.getODTabsList().size(); Log.d(TAG, "CURRENT REPORT FROM VIEW PAGER: "+ application.currentReport.toString()); } Log.d(TAG,"Current Tabs number from TabsViewPager activity: " +numberOfTabs); if (application.getCurrentDataSource().equals(DataSource.SSRS)) { for (int i = 0; i < numberOfTabs; i++) { Tab tempTab = application.currentReport.getTabsList().get(i); if (tempTab.getTabTemplateId() == 7) { GridFragment gridFragment = new GridFragment(tempTab); fragments.add(gridFragment); } else if (tempTab.getTabTemplateId() == 8) { NewChartFragment chartFragment = new NewChartFragment(tempTab, this); fragments.add(chartFragment); } } } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { for (int i = 0; i < numberOfTabs; i++) { ODTab tempTab = application.currentReport.getODTabsList().get(i); if (tempTab.getTabType().equals(ODGrid.XML_GRID_ELEMENT)) { GridFragment gridFragment = GridFragment.newInstance(tempTab.getTabId()); fragments.add(gridFragment); } else if (tempTab.getTabType().equals(ODChart.XML_CHART_ELEMENT)) { NewChartFragment chartFragment = NewChartFragment.newInstance(tempTab.getTabId()); fragments.add(chartFragment); } } } Log.d(TAG, "Current report fragments set to adapter: "+fragments.toString()); /* if (this.mPagerAdapter == null) { this.mPagerAdapter = new ViewPagerAdapter(super.getSupportFragmentManager(), fragments); } else { this.mPagerAdapter.removeAllFragments(); this.mPagerAdapter.addFragmentsListToAdapter(fragments); } */ this.mPagerAdapter = new ViewPagerAdapter(super.getSupportFragmentManager(), fragments); this.mViewPager = (ViewPager)super.findViewById(R.id.pager); // this.mViewPager.setAdapter(null); this.mViewPager.setAdapter(this.mPagerAdapter); this.mViewPager.setOffscreenPageLimit(0); this.mViewPager.setOnPageChangeListener(this); Log.d(TAG, "Adapter initialized!"); } /** * Initialise the Tab Host */ public void initialiseTabHost(Bundle args) { mTabHost = (TabHost)findViewById(android.R.id.tabhost); /* //new edit if (mTabHost.getChildCount() > 0) { mTabHost.removeAllViews(); } */ mTabHost.setup(); TabInfo tabInfo = null; mapTabInfo = new HashMap<String, TabsViewPagerFragmentActivity.TabInfo>(); if (args != null) {} else { if (application.getCurrentDataSource().equals(DataSource.SSRS)) { int numberOfTabs = application.currentReport.getTabsList().size(); for (int i = 0; i < numberOfTabs; i++) { Tab tempTab = application.currentReport.getTabsList().get(i); if (tempTab.getTabTemplateId() == 7) { //GridFragment gridFragment = new GridFragment(tempTab); TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), GridFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } else if (tempTab.getTabTemplateId() == 8) { TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), NewChartFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } } } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { int numberOfTabs = application.currentReport.getODTabsList().size(); for (int i = 0; i < numberOfTabs; i++) { ODTab tempTab = application.currentReport.getODTabsList().get(i); // Log.d(TAG,"Crashed Tab type: "+ tempTab.getTabType()); if (tempTab.getTabType().equals(ODGrid.XML_GRID_ELEMENT)) { //GridFragment gridFragment = new GridFragment(tempTab); TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), GridFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } else if (tempTab.getTabType().equals(ODChart.XML_CHART_ELEMENT)) { TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), NewChartFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } } } } // Default to first tab //this.onTabChanged("Tab1"); // mTabHost.setOnTabChangedListener(this); } /** * Add Tab content to the Tabhost * @param activity * @param tabHost * @param tabSpec * @param clss * @param args */ private static void AddTab(TabsViewPagerFragmentActivity activity, TabHost tabHost, TabHost.TabSpec tabSpec, TabInfo tabInfo) { // Attach a Tab view factory to the spec ImageView indicator = new ImageView(activity.getBaseContext()); indicator.setPadding(10, 10, 10, 10); indicator.setImageResource(R.drawable.tab_select_icon_selector); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); lp.setMargins(10, 10, 10, 10); indicator.setLayoutParams(lp); tabSpec.setIndicator(indicator); tabSpec.setContent(activity.new TabFactory(activity)); tabHost.addTab(tabSpec); } /** (non-Javadoc) * @see android.widget.TabHost.OnTabChangeListener#onTabChanged(java.lang.String) */ public void onTabChanged(String tag) { //TabInfo newTab = this.mapTabInfo.get(tag); int pos = this.mTabHost.getCurrentTab(); this.mViewPager.setCurrentItem(pos); } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageScrolled(int, float, int) */ @Override public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) { // TODO Auto-generated method stub } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageSelected(int) */ @Override public void onPageSelected(int position) { // TODO Auto-generated method stub this.mTabHost.setCurrentTab(position); } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageScrollStateChanged(int) */ @Override public void onPageScrollStateChanged(int state) { // TODO Auto-generated method stub } How would one save the state of the TabHost and restore it in onResume? Any help would be very appreciated.

    Read the article

  • Repaint() not calling paint() in Java

    - by Joshua Auriemma
    Let me start off by saying I know I've violated some basic Java principles in this messy code, but I'm desperately trying to finish a program by Tuesday for a social science experiment, and I don't know Java, so I'm basically just fumbling through it for now. With that disclaimer out of the way, I have a separate program working where a circle is moving around the screen and the user must click on it. It works fine when its in its own separate class file, but when I add the code to my main program, it's no longer working. I don't even really understand why repaint() calls my paint() function — as far as I'm concerned, it's magic, but I've noticed that repaint() calls paint() in my test program, but not in the more complicated actual program, and I assume that's why the circle is no longer painting on my program. Entire code is below: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.io.FileReader; import java.io.IOException; import java.util.Calendar; public class Reflexology1 extends JFrame{ private static final long serialVersionUID = -1295261024563143679L; private Ellipse2D ball = new Ellipse2D.Double(0, 0, 25, 25); private Timer moveBallTimer; int _ballXpos, _ballYpos; JButton button1, button2; JButton movingButton; JTextArea textArea1; int buttonAClicked, buttonDClicked; private long _openTime = 0; private long _closeTime = 0; JPanel thePanel = new JPanel(); JPanel thePlacebo = new JPanel(); final JFrame frame = new JFrame("Reflexology"); final JFrame frame2 = new JFrame("The Test"); JLabel label1 = new JLabel("Press X and then click the moving dot as fast as you can."); public static void main(String[] args){ new Reflexology1(); } public Reflexology1(){ frame.setSize(600, 475); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Reflexology 1.0"); frame.setResizable(false); frame2.setSize(600, 475); frame2.setLocationRelativeTo(null); frame2.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame2.setTitle("Reflexology 1.0"); frame2.setResizable(false); button1 = new JButton("Accept"); button2 = new JButton("Decline"); //movingButton = new JButton("Click Me"); ListenForAcceptButton lForAButton = new ListenForAcceptButton(); ListenForDeclineButton lForDButton = new ListenForDeclineButton(); button1.addActionListener(lForAButton); button2.addActionListener(lForDButton); //movingButton.addActionListener(lForMButton); JTextArea textArea1 = new JTextArea(24, 50); textArea1.setText("Tracking Events\n"); textArea1.setLineWrap(true); textArea1.setWrapStyleWord(true); textArea1.setSize(15, 50); textArea1.setEditable(false); FileReader reader = null; try { reader = new FileReader("EULA.txt"); textArea1.read(reader, "EULA.txt"); } catch (IOException exception) { System.err.println("Problem loading file"); exception.printStackTrace(); } finally { if (reader != null) { try { reader.close(); } catch (IOException exception) { System.err.println("Error closing reader"); exception.printStackTrace(); } } } JScrollPane scrollBar1 = new JScrollPane(textArea1, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); AdjustmentListener listener = new MyAdjustmentListener(); thePanel.add(scrollBar1); thePanel.add(button1); thePanel.add(button2); frame.add(thePanel); ListenForMouse lForMouse = new ListenForMouse(); thePlacebo.addMouseListener(lForMouse); thePlacebo.add(label1); frame2.add(thePlacebo); ListenForWindow lForWindow = new ListenForWindow(); frame.addWindowListener(lForWindow); frame2.addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e){ if(e.getKeyChar() == 'X' || e.getKeyChar() == 'x') {moveBallTimer.start();} } }); frame.setVisible(true); moveBallTimer = new Timer(1000, new ActionListener() { public void actionPerformed(ActionEvent e) { moveBall(); System.out.println("Timer started!"); repaint(); } }); addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e) { if(frame2.isVisible()){ moveBallTimer.start(); } } }); } private class ListenForAcceptButton implements ActionListener{ public void actionPerformed(ActionEvent e){ if (e.getSource() == button1){ Calendar ClCDateTime = Calendar.getInstance(); System.out.println(ClCDateTime.getTimeInMillis() - _openTime); _closeTime = ClCDateTime.getTimeInMillis() - _openTime; //frame.getContentPane().remove(thePanel); //thePlacebo.addKeyListener(lForKeys); //frame.getContentPane().add(thePlacebo); //frame.repaint(); //moveBallTimer.start(); frame.setVisible(false); frame2.setVisible(true); frame2.revalidate(); frame2.repaint(); } } } private class ListenForDeclineButton implements ActionListener{ public void actionPerformed(ActionEvent e){ if (e.getSource() == button2){ JOptionPane.showMessageDialog(Reflexology1.this, "You've declined the license agreement. DO NOT RESTART the program. Please go inform a researcher that you have declined the agreement.", "WARNING", JOptionPane.INFORMATION_MESSAGE); System.exit(0); } } } private class ListenForWindow implements WindowListener{ public void windowActivated(WindowEvent e) { //textArea1.append("Window is active"); } // if this.dispose() is called, this is called: public void windowClosed(WindowEvent arg0) { } // When a window is closed from a menu, this is called: public void windowClosing(WindowEvent arg0) { } // Called when the window is no longer the active window: public void windowDeactivated(WindowEvent arg0) { //textArea1.append("Window is NOT active"); } // Window gone from minimized to normal state public void windowDeiconified(WindowEvent arg0) { //textArea1.append("Window is in normal state"); } // Window has been minimized public void windowIconified(WindowEvent arg0) { //textArea1.append("Window is minimized"); } // Called when the Window is originally created public void windowOpened(WindowEvent arg0) { //textArea1.append("Let there be Window!"); Calendar OlCDateTime = Calendar.getInstance(); _openTime = OlCDateTime.getTimeInMillis(); //System.out.println(_openTime); } } private class MyAdjustmentListener implements AdjustmentListener { public void adjustmentValueChanged(AdjustmentEvent arg0) { AdjustmentEvent scrollBar1; //System.out.println(scrollBar1.getValue())); } } public void paint(Graphics g) { //super.paint(g); frame2.paint(g); Graphics2D g2d = (Graphics2D) g; g2d.setColor(Color.RED); g2d.fill(ball); System.out.println("Calling fill()"); } protected void moveBall() { //System.out.println("I'm in the moveBall() function!"); int width = getWidth(); int height = getHeight(); int min, max, randomX, randomY; min =200; max = -200; randomX = min + (int)(Math.random() * ((max - min)+1)); randomY = min + (int)(Math.random() * ((max - min)+1)); //System.out.println(randomX + ", " + randomY); Rectangle ballBounds = ball.getBounds(); //System.out.println(ballBounds.x + ", " + ballBounds.y); if (ballBounds.x + randomX < 0) { randomX = 200; } else if (ballBounds.x + ballBounds.width + randomX > width) { randomX = -200; } if (ballBounds.y + randomY < 0) { randomY = 200; } else if (ballBounds.y + ballBounds.height + randomY > height) { randomY = -200; } ballBounds.x += randomX; ballBounds.y += randomY; _ballXpos = ballBounds.x; _ballYpos = ballBounds.y; ball.setFrame(ballBounds); } public void start() { moveBallTimer.start(); } public void stop() { moveBallTimer.stop(); } private class ListenForMouse implements MouseListener{ // Called when the mouse is clicked public void mouseClicked(MouseEvent e) { //System.out.println("Mouse Panel pos: " + e.getX() + " " + e.getY() + "\n"); if (e.getX() >=_ballXpos && e.getX() <= _ballXpos + 25 && e.getY() <=_ballYpos && e.getY() >= _ballYpos - 25 ) { System.out.println("TRUE"); } System.out.println("{e.getX(): " + e.getX() + " / " + "_ballXpos: " + _ballXpos + " | " + "{e.getY(): " + e.getY() + " / " + "_ballYpos: " + _ballYpos); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } } // System.out.println("e.getX(): " + e.getX() + " / " + "_ballXpos: " + _ballXpos); // Mouse over public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } // Mouse left the mouseover area: public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } } Could anyone tell me what I need to do to get repaint() to call the paint() method in the above program? I'm assuming the multiple frames is causing the problem, but that's just a guess. Thanks.

    Read the article

  • i see the file but when i open it nothing is in it in c++ i/o stream and dont know why

    - by user320950
    #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads ITEMSLIST.txt ofstream out_stream1; // writes in listWititems.txt ifstream in_stream2; // reads PRICELIST.txt ofstream out_stream3;// writes in listWitprices.txt ifstream in_stream4;// read display.txt ofstream out_stream5;// write showitems.txt double p1=0.0,p2=0.0; int wrong=0; int count =0; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items /*if( in_stream.fail() )// check to see if itemlist.txt is open { wrong++; // counts number of errors cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream1.open("listWititems.txt", ios::out); // list of avaliable items /* if( out_stream1.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ in_stream2.open("PRICELIST.txt", ios::in); /*if( in_stream2.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream3.open("listWitdollars.txt", ios::out); /*if( out_stream3.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ in_stream4.open("display.txt", ios::in); /*if( in_stream4.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream5.open("showitems.txt", ios::out); /*if( out_stream5.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; }*/ in_stream.setf(ios::fixed); while(!in_stream.eof()) // reads to end of file and gets p1 which is itemnum, clears and gets next character { in_stream >> p1; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (!out_stream1.eof()) { out_stream1 << p1; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while(!in_stream2.eof()) // reads file to end of file { in_stream2 >> p1 >> p2 >> count; // gets p1,p2, and count which is current total in_stream2 >> p2; p1 += p2; p2++; cin.clear(); // allows more reading cin >> next; return p1, p2; } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while(!out_stream3.eof()) // reads file to end of file { out_stream3 << p1 << p2 << count; out_stream3 << p2; p1 += p2; p2++; cin.clear(); // allows more reading cin >> next; return p1, p2; } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while (!in_stream4.eof()) { in_stream4 >> p1 >> p2 >> count; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << p1 << setw(5) <<p2 << setw(5)<< count; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); }

    Read the article

  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

    Read the article

  • Hiding elements based on last closed element jquery script

    - by Jared
    Hi my question is, how can I make this jquery script close all previously opened children when entering a new parent? At the moment it traverses thru all the tree structure fine, but switching from one parent to another does not close the previous children, but rather only the each individual parents elements as a user browses. Here is the jquery I'm using: <script type="text/javascript"> $(document).ready($(function(){ $('#nav>li>ul').hide(); $('.children').hide(); $('#nav>li').mousedown(function(){ // check that the menu is not currently animated if ($('#nav ul:animated').size() == 0) { // create a reference to the active element (this) // so we don't have to keep creating a jQuery object $heading = $(this); // create a reference to visible sibling elements // so we don't have to keep creating a jQuery object $expandedSiblings = $heading.siblings().find('ul:visible'); if ($expandedSiblings.size() > 0) { $expandedSiblings.slideUp(0, function(){ $heading.find('ul').slideDown(0); }); } else { $heading.find('ul').slideDown(0); } } }); $('#nav>li>ul>li').mousedown(function(){ // check that the menu is not currently animated if ($('#nav ul:animated').size() == 0) { // create a reference to the active element (this) // so we don't have to keep creating a jQuery object $heading2 = $(this); // create a reference to visible sibling elements // so we don't have to keep creating a jQuery object $expandedSiblings2 = $heading2.siblings().find('.children:visible'); if ($expandedSiblings2.size() > 0) { $expandedSiblings2.slideUp(0, function(){ $heading2.find('.children').slideDown(0); }); } else { $heading2.find('.children').slideDown(0); } } }); })); </script> and here is my html output <ul id="nav"> <li><a href="#">folder 4</a> <ul><li><a href="#">2001</a> <ul><li class="children"><a href="./directory//folder 4/2001/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder 4/2001/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder 4/2001/doc3.txt">doc3.txt</a></li> </ul> </li> <li><a href="#">2002</a> <ul><li class="children"><a href="./directory//folder 4/2002/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder 4/2002/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder 4/2002/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder 4/2002/doc4.txt">doc4.txt</a></li> </ul> </li> <li><a href="#">2003</a> <ul><li class="children"><a href="./directory//folder 4/2003/Copy of doc1.txt">Copy of doc1.txt</a></li> <li class="children"><a href="./directory//folder 4/2003/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder 4/2003/doc2.txt">doc2.txt</a></li> </ul> </li> <li><a href="#">2004</a> <ul><li class="children"><a href="./directory//folder 4/2004/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder 4/2004/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder 4/2004/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder 4/2004/doc4.txt">doc4.txt</a></li> </ul> </li> </ul> </li> <li><a href="#">folder1</a> <ul><li><a href="#">2001</a> <ul><li class="children"><a href="./directory//folder1/2001/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder1/2001/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder1/2001/doc3.txt">doc3.txt</a></li> </ul> </li> <li><a href="#">2002</a> <ul><li class="children"><a href="./directory//folder1/2002/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder1/2002/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder1/2002/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder1/2002/doc4.txt">doc4.txt</a></li> </ul> </li> <li><a href="#">2003</a> <ul><li class="children"><a href="./directory//folder1/2003/Copy of doc1.txt">Copy of doc1.txt</a></li> <li class="children"><a href="./directory//folder1/2003/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder1/2003/doc2.txt">doc2.txt</a></li> </ul> </li> <li><a href="#">2004</a> <ul><li class="children"><a href="./directory//folder1/2004/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder1/2004/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder1/2004/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder1/2004/doc4.txt">doc4.txt</a></li> </ul> </li> </ul> </li> <li><a href="#">folder2</a> <ul><li><a href="#">2001</a> <ul><li class="children"><a href="./directory//folder2/2001/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder2/2001/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder2/2001/doc3.txt">doc3.txt</a></li> </ul> </li> <li><a href="#">2002</a> <ul><li class="children"><a href="./directory//folder2/2002/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder2/2002/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder2/2002/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder2/2002/doc4.txt">doc4.txt</a></li> </ul> </li> <li><a href="#">2003</a> <ul><li class="children"><a href="./directory//folder2/2003/Copy of doc1.txt">Copy of doc1.txt</a></li> <li class="children"><a href="./directory//folder2/2003/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder2/2003/doc2.txt">doc2.txt</a></li> </ul> </li> <li><a href="#">2004</a> <ul><li class="children"><a href="./directory//folder2/2004/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder2/2004/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder2/2004/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder2/2004/doc4.txt">doc4.txt</a></li> </ul> </li> </ul> </li> <li><a href="#">folder3</a> <ul><li><a href="#">2001</a> <ul><li class="children"><a href="./directory//folder3/2001/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder3/2001/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder3/2001/doc3.txt">doc3.txt</a></li> </ul> </li> <li><a href="#">2002</a> <ul><li class="children"><a href="./directory//folder3/2002/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder3/2002/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder3/2002/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder3/2002/doc4.txt">doc4.txt</a></li> </ul> </li> <li><a href="#">2003</a> <ul><li class="children"><a href="./directory//folder3/2003/Copy of doc1.txt">Copy of doc1.txt</a></li> <li class="children"><a href="./directory//folder3/2003/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder3/2003/doc2.txt">doc2.txt</a></li> </ul> </li> <li><a href="#">2004</a> <ul><li class="children"><a href="./directory//folder3/2004/doc1.txt">doc1.txt</a></li> <li class="children"><a href="./directory//folder3/2004/doc2.txt">doc2.txt</a></li> <li class="children"><a href="./directory//folder3/2004/doc3.txt">doc3.txt</a></li> <li class="children"><a href="./directory//folder3/2004/doc4.txt">doc4.txt</a></li> </ul> </li> </ul> </li> </ul> I assume my problem is, jquery isn't closing the children between each new parent so I need to make a call, but I'm a bit lost on how to do that. I know the code is pretty messy, this project was done in a huge rush and a very tight timeframe. Appreciate your answers and any other constructive comments, cheers :)

    Read the article

  • c# Truncate HTML safely for article summary

    - by WickedW
    Hi All, Does anyone have a c# variation of this? This is so I can take some html and display it without breaking as a summary lead in to an article? http://stackoverflow.com/questions/1193500/php-truncate-html-ignoring-tags Save me from reinventing the wheel! Thank you very much ---------- edit ------------------ Sorry, new here, and your right, should have phrased the question better, heres a bit more info I wish to take a html string and truncate it to a set number of words (or even char length) so I can then show the start of it as a summary (which then leads to the main article). I wish to preserve the html so I can show the links etc in preview. The main issue I have to solve is the fact that we may well end up with unclosed html tags if we truncate in the middle of 1 or more tags! The idea I have for solution is to a) truncate the html to N words (words better but chars ok) first (be sure not to stop in the middle of a tag and truncate a require attribute) b) work through the opened html tags in this truncated string (maybe stick them on stack as I go?) c) then work through the closing tags and ensure they match the ones on stack as I pop them off? d) if any open tags left on stack after this, then write them to end of truncated string and html should be good to go!!!! -- edit 12112009 Here is what I have bumbled together so far as a unittest file in VS2008, this 'may' help someone in future My hack attempts based on Jan code are at top for char version + word version (DISCLAIMER: this is dirty rough code!! on my part) I assume working with 'well-formed' HTML in all cases (but not necessarily a full document with a root node as per XML version) Abels XML version is at bottom, but not yet got round to fully getting tests to run on this yet (plus need to understand the code) ... I will update when I get chance to refine having trouble with posting code? is there no upload facility on stack? Thanks for all comments :) using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Xml; using System.Xml.XPath; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace PINET40TestProject { [TestClass] public class UtilityUnitTest { public static string TruncateHTMLSafeishChar(string text, int charCount) { bool inTag = false; int cntr = 0; int cntrContent = 0; // loop through html, counting only viewable content foreach (Char c in text) { if (cntrContent == charCount) break; cntr++; if (c == '<') { inTag = true; continue; } if (c == '>') { inTag = false; continue; } if (!inTag) cntrContent++; } string substr = text.Substring(0, cntr); //search for nonclosed tags MatchCollection openedTags = new Regex("<[^/](.|\n)*?>").Matches(substr); MatchCollection closedTags = new Regex("<[/](.|\n)*?>").Matches(substr); // create stack Stack<string> opentagsStack = new Stack<string>(); Stack<string> closedtagsStack = new Stack<string>(); // to be honest, this seemed like a good idea then I got lost along the way // so logic is probably hanging by a thread!! foreach (Match tag in openedTags) { string openedtag = tag.Value.Substring(1, tag.Value.Length - 2); // strip any attributes, sure we can use regex for this! if (openedtag.IndexOf(" ") >= 0) { openedtag = openedtag.Substring(0, openedtag.IndexOf(" ")); } // ignore brs as self-closed if (openedtag.Trim() != "br") { opentagsStack.Push(openedtag); } } foreach (Match tag in closedTags) { string closedtag = tag.Value.Substring(2, tag.Value.Length - 3); closedtagsStack.Push(closedtag); } if (closedtagsStack.Count < opentagsStack.Count) { while (opentagsStack.Count > 0) { string tagstr = opentagsStack.Pop(); if (closedtagsStack.Count == 0 || tagstr != closedtagsStack.Peek()) { substr += "</" + tagstr + ">"; } else { closedtagsStack.Pop(); } } } return substr; } public static string TruncateHTMLSafeishWord(string text, int wordCount) { bool inTag = false; int cntr = 0; int cntrWords = 0; Char lastc = ' '; // loop through html, counting only viewable content foreach (Char c in text) { if (cntrWords == wordCount) break; cntr++; if (c == '<') { inTag = true; continue; } if (c == '>') { inTag = false; continue; } if (!inTag) { // do not count double spaces, and a space not in a tag counts as a word if (c == 32 && lastc != 32) cntrWords++; } } string substr = text.Substring(0, cntr) + " ..."; //search for nonclosed tags MatchCollection openedTags = new Regex("<[^/](.|\n)*?>").Matches(substr); MatchCollection closedTags = new Regex("<[/](.|\n)*?>").Matches(substr); // create stack Stack<string> opentagsStack = new Stack<string>(); Stack<string> closedtagsStack = new Stack<string>(); foreach (Match tag in openedTags) { string openedtag = tag.Value.Substring(1, tag.Value.Length - 2); // strip any attributes, sure we can use regex for this! if (openedtag.IndexOf(" ") >= 0) { openedtag = openedtag.Substring(0, openedtag.IndexOf(" ")); } // ignore brs as self-closed if (openedtag.Trim() != "br") { opentagsStack.Push(openedtag); } } foreach (Match tag in closedTags) { string closedtag = tag.Value.Substring(2, tag.Value.Length - 3); closedtagsStack.Push(closedtag); } if (closedtagsStack.Count < opentagsStack.Count) { while (opentagsStack.Count > 0) { string tagstr = opentagsStack.Pop(); if (closedtagsStack.Count == 0 || tagstr != closedtagsStack.Peek()) { substr += "</" + tagstr + ">"; } else { closedtagsStack.Pop(); } } } return substr; } public static string TruncateHTMLSafeishCharXML(string text, int charCount) { // your data, probably comes from somewhere, or as params to a methodint XmlDocument xml = new XmlDocument(); xml.LoadXml(text); // create a navigator, this is our primary tool XPathNavigator navigator = xml.CreateNavigator(); XPathNavigator breakPoint = null; // find the text node we need: while (navigator.MoveToFollowing(XPathNodeType.Text)) { string lastText = navigator.Value.Substring(0, Math.Min(charCount, navigator.Value.Length)); charCount -= navigator.Value.Length; if (charCount <= 0) { // truncate the last text. Here goes your "search word boundary" code: navigator.SetValue(lastText); breakPoint = navigator.Clone(); break; } } // first remove text nodes, because Microsoft unfortunately merges them without asking while (navigator.MoveToFollowing(XPathNodeType.Text)) { if (navigator.ComparePosition(breakPoint) == XmlNodeOrder.After) { navigator.DeleteSelf(); } } // moves to parent, then move the rest navigator.MoveTo(breakPoint); while (navigator.MoveToFollowing(XPathNodeType.Element)) { if (navigator.ComparePosition(breakPoint) == XmlNodeOrder.After) { navigator.DeleteSelf(); } } // moves to parent // then remove *all* empty nodes to clean up (not necessary): // TODO, add empty elements like <br />, <img /> as exclusion navigator.MoveToRoot(); while (navigator.MoveToFollowing(XPathNodeType.Element)) { while (!navigator.HasChildren && (navigator.Value ?? "").Trim() == "") { navigator.DeleteSelf(); } } // moves to parent navigator.MoveToRoot(); return navigator.InnerXml; } [TestMethod] public void TestTruncateHTMLSafeish() { // Case where we just make it to start of HREF (so effectively an empty link) // 'simple' nested none attributed tags Assert.AreEqual(@"<h1>1234</h1><b><i>56789</i>012</b>", TruncateHTMLSafeishChar( @"<h1>1234</h1><b><i>56789</i>012345</b>", 12)); // In middle of a! Assert.AreEqual(@"<h1>1234</h1><a href=""testurl""><b>567</b></a>", TruncateHTMLSafeishChar( @"<h1>1234</h1><a href=""testurl""><b>5678</b></a><i><strong>some italic nested in string</strong></i>", 7)); // more Assert.AreEqual(@"<div><b><i><strong>1</strong></i></b></div>", TruncateHTMLSafeishChar( @"<div><b><i><strong>12</strong></i></b></div>", 1)); // br Assert.AreEqual(@"<h1>1 3 5</h1><br />6", TruncateHTMLSafeishChar( @"<h1>1 3 5</h1><br />678<br />", 6)); } [TestMethod] public void TestTruncateHTMLSafeishWord() { // zero case Assert.AreEqual(@" ...", TruncateHTMLSafeishWord( @"", 5)); // 'simple' nested none attributed tags Assert.AreEqual(@"<h1>one two <br /></h1><b><i>three ...</i></b>", TruncateHTMLSafeishWord( @"<h1>one two <br /></h1><b><i>three </i>four</b>", 3), "we have added ' ...' to end of summary"); // In middle of a! Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four ...</b></a>", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four five </b></a><i><strong>some italic nested in string</strong></i>", 4)); // start of h1 Assert.AreEqual(@"<h1>one two three ...</h1>", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 3)); // more than words available Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i> ...", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 99)); } [TestMethod] public void TestTruncateHTMLSafeishWordXML() { // zero case Assert.AreEqual(@" ...", TruncateHTMLSafeishWord( @"", 5)); // 'simple' nested none attributed tags string output = TruncateHTMLSafeishCharXML( @"<body><h1>one two </h1><b><i>three </i>four</b></body>", 13); Assert.AreEqual(@"<body>\r\n <h1>one two </h1>\r\n <b>\r\n <i>three</i>\r\n </b>\r\n</body>", output, "XML version, no ... yet and addeds '\r\n + spaces?' to format document"); // In middle of a! Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four ...</b></a>", TruncateHTMLSafeishCharXML( @"<body><h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four five </b></a><i><strong>some italic nested in string</strong></i></body>", 4)); // start of h1 Assert.AreEqual(@"<h1>one two three ...</h1>", TruncateHTMLSafeishCharXML( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 3)); // more than words available Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i> ...", TruncateHTMLSafeishCharXML( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 99)); } } }

    Read the article

  • Why are pieces of my HTML showing up on the page and breaking it? Is it PHP related?

    - by Jason Rhodes
    I've been building a site in PHP, HTML, CSS, and using a healthy dose of jQuery javascript. The site looks absolutely fine on my Mac browsers, but for some reason, when my client uses PC Safari, she's seeing strange bits of my HTML show up on the page. Here are some (small) screenshot examples: Figure 1: This one is just a closing </li> tag that should've been on the Media li element. Not much harm done, but strange. Figure 2: Here this was part of <div class='submenu'> and since the div tag didn't render properly, the entire contents of that div don't get styled correctly by CSS. Figure 3: This last example shows what should have been <a class='top current' href=... but for some reason half of the HTML tag stops being rendered and just gets printed out. So the rest of that list menu is completely broken. Here's the code from the header.php file itself. The main navigation section (seen in the screenshots) is further down, marked by a line of asterisks if you want to skip there. <?php // Setting up location variables if(isset($_GET['page'])) { $page = Page::find_by_slug($_GET['page']); } elseif(isset($_GET['post'])) { $page = Page::find_by_id(4); } else { $page = Page::find_by_id(1); } $post = isset($_GET['post']) ? Blogpost::find_by_slug($_GET['post']) : false; $front = $page->id == 1 ? true : false; $buildblog = $page->id == 4 ? true : false; $eventpage = $page->id == 42 ? true : false; // Setting up content edit variables $edit = isset($_GET['edit']) ? true : false; $preview = isset($_GET['preview']) ? true : false; // Finding page slug value $pageslug = $page->get_slug($loggedIn); ?> <!DOCTYPE html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> <?php if(!$post) { if($page->id != 1) { echo $page->title." | "; } echo $database->site_name(); } elseif($post) { echo "BuildBlog | ".$post->title; } ?> </title> <link href="<?php echo SITE_URL; ?>/styles/style.css" media="all" rel="stylesheet" /> <?php include(SITE_ROOT."/scripts/myJS.php"); ?> </head> <body class=" <?php if($loggedIn) { echo "logged"; } else { echo "public"; } if($front) { echo " front"; } ?>"> <?php $previewslug = str_replace("&edit", "", $pageslug); ?> <?php if($edit) { echo "<form id='editPageForm' action='?page={$previewslug}&preview' method='post'>"; } ?> <?php if($edit && !$preview) : // Edit original ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php elseif($preview && !$edit) : // Preview your edits ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Preview</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><a class="newpreview" href="?page=<?php echo $pageslug; ?>&preview&edit">Continue Editing</a></li> <li class="publish"><a class="publish" href="?page=<?php echo $pageslug; ?>&publishLastPreview">Publish</a></li> </ul> </div> <?php elseif($preview && $edit) : // Return to preview and continue editing ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit Again</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save button' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php else : ?> <div id="meta_nav" class="meta_nav"> <ul class="center nolist"> <li><a href="login.php?logout">Logout</a></li> <li><a href="<?php echo SITE_URL; ?>/admin">Admin</a></li> <li><a href="<?php if($front) { echo "admin/?admin=frontpage"; } elseif($event || $eventpage) { echo "admin/?admin=events"; } elseif($buildblog) { if($post) { echo "admin/editpost.php?post={$post->id}"; } else { echo "admin/?admin=blog"; } } else { echo "?page=".$pageslug."&edit"; } ?>">Edit Mode</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> <?php endif; ?> <div id="public_meta_nav" class="public_meta_nav"> <div class="center"> <ul class="nolist"> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> </div> * Main Navigation Section, as seen in screenshots above, starts here ** <div class="header"> <div class="center"> <a class="front_logo" href="<?php echo SITE_URL; ?>"><?php echo $database->site_name(); ?></a> <ul class="nolist main_nav"> <?php $tops = Page::get_top_pages(); $topcount = 1; foreach($tops as $top) { $current = $top->id == $topID ? true : false; $title = $top->title == "Front Page" ? "Home" : ucwords($top->title); $url = ($top->title == "Front Page" || !$top->get_slug($loggedIn)) ? SITE_URL : SITE_URL . "/?page=".$top->get_slug($loggedIn); if(isset($_GET['post']) && $top->id == 1) { $current = false; } if(isset($_GET['post']) && $top->id == 4) { $current = true; } echo "<li"; if($topcount > 3) { echo " class='right'"; } echo "><a class='top"; if($current) { echo " current"; } echo "' href='{$url}'>{$title}</a>"; if($children = Page::get_children($top->id)) { echo "<div class='submenu'>"; echo "<div class='corner-helper'></div>"; foreach($children as $child) { echo "<ul class='nolist level1"; if(!$subchildren = Page::get_children($child->id)) { echo " nochildren"; } echo "'>"; $title = ucwords($child->title); $url = !$child->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$child->get_slug($loggedIn); if($child->has_published() || $loggedIn) { echo "<li><a class='title' href='{$url}'>{$title}</a>"; if($subchildren = Page::get_children($child->id)) { echo "<ul class='nolist level2'>"; foreach($subchildren as $subchild) { if($subchild->has_published() || $loggedIn) { $title = ucwords($subchild->title); $url = !$subchild->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$subchild->get_slug($loggedIn); echo "<li><a href='{$url}'>{$title}</a>"; } } echo "</ul>"; } echo "</li>"; } echo "</ul>"; } echo "</div>"; } echo "</li>"; $topcount++; } ?> </ul> <div class="clear"></div> </div> </div> <div id="mediaLibraryPopup" class="mediaLibraryPopup"> <h3>Media Library</h3> <ul class="box nolist"></ul> <div class="clear"></div> <a href="#" class="cancel">Cancel</a> </div> <div class="main_content"> Does anyone have any idea why the PC Safari browser would be breaking things up like this? I'm assuming it's PHP related but I cannot figure out why it would do that.

    Read the article

  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

    Read the article

  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

    Read the article

  • insert/update/delete with xml in .net 3.5

    - by Radhi
    Hello guys, i have "UserProfile" in my site which we have stored in xml fromat of xml is as below <UserProfile xmlns=""> <BasicInfo> <Title value="Basic Details" /> <Fields> <UserId title="UserId" display="No" right="Public" value="12" /> <EmailAddress title="Email Address" display="Yes" right="Public" value="[email protected]" /> <FirstName title="First Name" display="Yes" right="Public" value="Radhi" /> <LastName title="Last Name" display="Yes" right="Public" value="Patel" /> <DisplayName title="Display Name" display="Yes" right="Public" value="Radhi Patel" /> <RegistrationStatusId title="RegistrationStatusId" display="No" right="Public" value="10" /> <RegistrationStatus title="Registration Status" display="Yes" right="Private" value="Registered" /> <CountryName title="Country" display="Yes" right="Public" value="India" /> <StateName title="State" display="Yes" right="Public" value="Maharashtra" /> <CityName title="City" display="Yes" right="Public" value="Mumbai" /> <Gender title="Gender" display="Yes" right="Public" value="FeMale" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="0" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Nov 27 2009 3:08PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="12" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="Feb 18 2010 1:43PM " /> <LogInStatusId title="LogInStatusId" display="No" right="Public" value="1" /> <LogInStatus title="LogIn Status" display="Yes" right="Private" value="Free" /> <ProfileImagePath title="Profile Pic" display="No" right="Public" value="~/Images/96.jpg" /> </Fields> </BasicInfo> <PersonalInfo> <Title value="Personal Details" /> <Fields> <Nickname title="Nick Name" display="Yes" right="Public" value="Rahul" /> <NativeLocation title="Native" display="Yes" right="Public" value="Amreli" /> <DateofAnniversary title="Anniversary Dt." display="Yes" right="Public" value="12/29/2008" /> <BloodGroupId title="BloodGroupId" display="No" right="Public" value="25" /> <BloodGroupName title="Blood Group" display="Yes" right="Public" value="25" /> <MaritalStatusId title="MaritalStatusId" display="No" right="Public" value="34" /> <MaritalStatusName title="Marital status" display="Yes" right="Private" value="34" /> <DateofDeath title="Death dt" display="Yes" right="Private" value="" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="12" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Jan 6 2010 2:59PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="12" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="3/10/2010 5:34:14 PM" /> </Fields> </PersonalInfo> <FamilyInfo> <Title value="Family Details" /> <Fields> <GallantryHistory title="Gallantry History" display="Yes" right="Public" value="Gallantry history rahul" /> <Ethinicity title="Ethinicity" display="Yes" right="Public" value="ethnicity rahul" /> <KulDev title="KulDev" display="Yes" right="Public" value="Krishna" /> <KulDevi title="KulDevi" display="Yes" right="Public" value="Khodiyar" /> <Caste title="Caste" display="Yes" right="Private" value="Brhamin" /> <SunSignId title="SunSignId" display="No" right="Public" value="20" /> <SunSignName title="SunSignName" display="Yes" right="Public" value="Scorpio" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="12" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Dec 29 2009 4:59PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="12" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="3/10/2010 6:29:56 PM" /> </Fields> </FamilyInfo> <HobbyInfo> <Title value="Hobbies/Interests" /> <Fields> <AbountMe title="Abount Me" display="Yes" right="Public" value="Naughty.... " /> <Hobbies title="Hobbies" display="Yes" right="Public" value="Dance, Music, decoration, Shopping" /> <Food title="Food" display="Yes" right="Public" value="Maxican salsa, Pizza, Khoya kaju " /> <Movies title="Movies" display="Yes" right="Public" value="day after tommorrow. wake up sid. avatar" /> <Music title="Music" display="Yes" right="Public" value="Chu kar mere man ko... wake up sid songs, slow music, apgk songs" /> <TVShows title="TV Shows" display="Yes" right="Public" value="business bazzigar, hanah montana" /> <Books title="Books" display="Yes" right="Public" value="mystry novels" /> <Sports title="Sports" display="Yes" right="Public" value="Badminton" /> <Will title="Will" display="Yes" right="Public" value="do photography, to have my own super home... and i can decorate it like anything..." /> <FavouriteQuotes title="Favourite Quotes" display="Yes" right="Public" value="Live like a king nothing lasts forever. not even your troubles smooth sea do not makes skillfull sailors" /> <CremationPrefernces title="Cremation Prefernces" display="Yes" right="Public" value="" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="12" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Feb 24 2010 2:13PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="12" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="Mar 2 2010 4:34PM " /> </Fields> </HobbyInfo> <PermenantAddr> <Title value="Permenant Address" /> <Fields> <Address title="Address" display="Yes" right="Public" value="Test Entry" /> <CityId title="CityId" display="No" right="Public" value="93" /> <CityName title="City" display="Yes" right="Public" value="Chennai" /> <StateId title="StateId" display="No" right="Public" value="89" /> <StateName title="State" display="Yes" right="Public" value="Tamil Nadu" /> <CountryId title="CountryId" display="No" right="Public" value="108" /> <CountryName title="Country" display="Yes" right="Public" value="India" /> <ZipCode title="ZipCode" display="Yes" right="Private" value="360019" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="12" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Jan 6 2010 1:29PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="0" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value=" " /> </Fields> </PermenantAddr> <PresentAddr> <Title value="Present Address" /> <Fields> <Address title="Ethinicity" display="Yes" right="Public" value="" /> <CityId title="CityId" display="No" right="Public" value="" /> <CityName title="City" display="Yes" right="Public" value="" /> <StateId title="StateId" display="No" right="Public" value="" /> <StateName title="State" display="Yes" right="Public" value="" /> <CountryId title="CountryId" display="No" right="Public" value="" /> <CountryName title="Country" display="Yes" right="Public" value="" /> <ZipCode title="ZipCode" display="Yes" right="Public" value="" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="" /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="" /> </Fields> </PresentAddr> <ContactInfo> <Title value="Contact Details" /> <Fields> <DayPhoneNo title="Day Phone" display="Yes" right="Public" value="" /> <NightPhoneNo title="Night Phone" display="Yes" right="Public" value="" /> <MobileNo title="Mobile No" display="Yes" right="Private" value="" /> <FaxNo title="Fax No" display="Yes" right="CUG" value="" /> <CreatedBy title="CreatedBy" display="No" right="Public" value="12" /> <CreatedOn title="CreatedOn" display="No" right="Public" value="Jan 5 2010 12:37PM " /> <ModifiedBy title="ModifiedBy" display="No" right="Public" value="12" /> <ModifiedOn title="ModifiedOn" display="No" right="Public" value="Feb 17 2010 1:37PM " /> </Fields> </ContactInfo> <EmailInfo> <Title value="Alternate Email Addresses" /> <Fields /> </EmailInfo> <AcademicInfo> <Title value="Education Details" /> <Fields> <Record right="Public"> <Education title="Education" display="Yes" value="Full Attendance" /> <Institute title="Institute" display="Yes" value="Attendance" /> <PassingYear title="Passing Year" display="Yes" value="2000" /> <IsActive title="IsActive" display="No" value="false" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 12:41PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 12:41PM " /> </Record> <Record right="Public"> <Education title="Education" display="Yes" value="D.C.E." /> <Institute title="Institute" display="Yes" value="G.P.G" /> <PassingYear title="Passing Year" display="Yes" value="2005" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 12:45PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 12:45PM " /> </Record> <Record right="Public"> <Education title="Education" display="Yes" value="MCSE" /> <Institute title="Institute" display="Yes" value="MCSE" /> <PassingYear title="Passing Year" display="Yes" value="2009" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 6:12PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Mar 2 2010 4:33PM " /> </Record> <Record right="Public"> <Education title="Education" display="Yes" value="H.S.C." /> <Institute title="Institute" display="Yes" value="G.H.S.E.B." /> <PassingYear title="Passing Year" display="Yes" value="2002" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 6:17PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 6:17PM " /> </Record> <Record right="Public"> <Education title="Education" display="Yes" value="S.S.C." /> <Institute title="Institute" display="Yes" value="G.S.E.B." /> <PassingYear title="Passing Year" display="Yes" value="2000" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 6:17PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 6:17PM " /> </Record> </Fields> </AcademicInfo> <AchievementInfo> <Title value="Achievement Details" /> <Fields> <Record right="Public"> <Awards title="Award" display="Yes" value="Test Entry" /> <FieldOfAward title="Field Of Award" display="Yes" value="Test Entry" /> <Tournament title="Tournament" display="Yes" value="Test Entry" /> <AwardDescription title="Description" display="Yes" value="Test Entry" /> <AwardYear title="Award Year" display="Yes" value="2002" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 3:51PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 3:51PM " /> </Record> <Record right="Public"> <Awards title="Award" display="Yes" value="Test Entry" /> <FieldOfAward title="Field Of Award" display="Yes" value="Test Entry" /> <Tournament title="Tournament" display="Yes" value="Test Entry" /> <AwardDescription title="Description" display="Yes" value="Test Entry" /> <AwardYear title="Award Year" display="Yes" value="2005" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Jan 8 2010 10:19AM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Jan 8 2010 10:19AM " /> </Record> <Record right="Public"> <Awards title="Award" display="Yes" value="Test Entry3" /> <FieldOfAward title="Field Of Award" display="Yes" value="Test Entry3" /> <Tournament title="Tournament" display="Yes" value="Test Entry3" /> <AwardDescription title="Description" display="Yes" value="Test Entry3" /> <AwardYear title="Award Year" display="Yes" value="2007" /> <IsActive title="IsActive" display="No" value="true" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 11:47AM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 11:47AM " /> </Record> <Record right="Public"> <Awards title="Award" display="Yes" value="Test Entry4" /> <FieldOfAward title="Field Of Award" display="Yes" value="Test Entry4" /> <Tournament title="Tournament" display="Yes" value="Test Entry4" /> <AwardDescription title="Description" display="Yes" value="Test Entry3" /> <AwardYear title="Award Year" display="Yes" value="2000" /> <IsActive title="IsActive" display="No" value="false" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Dec 31 2009 11:47AM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Dec 31 2009 11:47AM " /> </Record> </Fields> </AchievementInfo> <ProfessionalInfo> <Title value="Professional Details" /> <Fields> <Record right="Public"> <Occupation title="Occupation" display="Yes" value="Test Entry" /> <Organization title="Organization" display="Yes" value="Test Entry" /> <ProjectsDescription title="Description" display="Yes" value="Test Entry" /> <Duration title="Duration" display="Yes" value="26" /> <IsActive title="IsActive" display="No" value="false" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Jan 4 2010 3:01PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Jan 4 2010 3:01PM " /> </Record> <Record right="Public"> <Occupation title="Occupation" display="Yes" value="Test Entry" /> <Organization title="Organization" display="Yes" value="Test Entry" /> <ProjectsDescription title="Description" display="Yes" value="Test Entry" /> <Duration title="Duration" display="Yes" value="10" /> <IsActive title="IsActive" display="No" value="false" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Jan 4 2010 3:01PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Jan 4 2010 3:01PM " /> </Record> <Record right="Public"> <Occupation title="Occupation" display="Yes" value="Test Entry" /> <Organization title="Organization" display="Yes" value="Test Entry" /> <ProjectsDescription title="Description" display="Yes" value="Test Entry" /> <Duration title="Duration" display="Yes" value="15" /> <IsActive title="IsActive" display="No" value="false" /> <CreatedBy title="CreatedBy" display="No" value="12" /> <CreatedOn title="CreatedOn" display="No" value="Jan 4 2010 3:01PM " /> <ModifiedBy title="ModifiedBy" display="No" value="12" /> <ModifiedOn title="ModifiedOn" display="No" value="Jan 4 2010 3:01PM " /> </Record> </Fields> </ProfessionalInfo> </UserProfile> now for tags like PersonalInfo,contactInfo,Address there will be only one record, but for tags like "OtherInfo","academicInfo","ProfessionalInfo" there will be multiple records so in xml there are tags for that. now to edit tags having one record only for one user i did coding like: private void FillFamilyInfoControls(XElement rootElement) { ddlSunsign.DataBind(); XElement parentElement; string xPathQuery = "FamilyInfo/Fields"; parentElement = rootElement.XPathSelectElement(xPathQuery); txtGallantryHistory.Text = parentElement.Element("GallantryHistory").Attribute("value").Value; txtEthinicity.Text = parentElement.Element("Ethinicity").Attribute("value").Value; txtKulDev.Text = parentElement.Element("KulDev").Attribute("value").Value; txtKulDevi.Text = parentElement.Element("KulDevi").Attribute("value").Value; txtCaste.Text = parentElement.Element("Caste").Attribute("value").Value; ddlSunsign.SelectedValue = parentElement.Element("SunSignId").Attribute("value").Value; ddlSunsign.SelectedItem.Text = parentElement.Element("SunSignName").Attribute("value").Value; } private XElement UpdateFamilyInfoXML(XElement rootElement) { XElement parentElement; string xPathQuery = "FamilyInfo/Fields"; parentElement = rootElement.XPathSelectElement(xPathQuery); parentElement.Element("GallantryHistory").Attribute("value").Value = txtGallantryHistory.Text; parentElement.Element("Ethinicity").Attribute("value").Value = txtEthinicity.Text; parentElement.Element("KulDev").Attribute("value").Value = txtKulDev.Text; parentElement.Element("KulDevi").Attribute("value").Value = txtKulDevi.Text; parentElement.Element("Caste").Attribute("value").Value = txtCaste.Text; parentElement.Element("SunSignId").Attribute("value").Value = ddlSunsign.SelectedItem.Value; parentElement.Element("SunSignName").Attribute("value").Value = ddlSunsign.SelectedItem.Text; parentElement.Element("ModifiedBy").Attribute("value").Value = UMSession.CurrentLoggedInUser.UserId.ToString(); parentElement.Element("ModifiedOn").Attribute("value").Value = System.DateTime.Now.ToString(); return rootElement; //rootElement.XPathSelectElement(xPathQuery) = parentElement; } these 2 functions i have used to update xml and to get data from xml and fill into controls. but for the tags where there are multiple records... i am not able to find any solution /control using which i an do it easily. coz my field's value is in attribute named "Value" when in the examples i saw its between opening and closing tag.. i have 2 methods to do so. 1 . i make one page to edit a single record and pass id of record to that page on editing. open the page in iframe on same page to edit and in page_load get data from database for id passed and fill it in control. 2 . i store xml on server as physical file and use it in page i opened in iframe to edit the record. so i am confused... can anybody please guide me that what shpould i do to let user provide interface to edit this xml data/user profile ?

    Read the article

  • NSXMLParser and Geonames

    - by Xcoder
    I'm trying to parse a call from Geonames with NSXMLParser in the iPhone SDK. I've used this before but for some reason I'm getting an empty dictionary back even though I get results back in a web browser. Can someone please point out what I may be doing wrong. Below is the code I'm using and the results that comes back pasting it in a browser. Thanks in advance #pragma mark - #pragma mark - Parcer Services -(void)beginLoadingFeed{ //[self startLoadingWithMessage:@"Loading Results...."]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(loadFeed) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)loadFeed{ NSString *path = [NSString stringWithFormat:@"http://ws.geonames.org/postalCodeSearch?placename=%@&long&maxRows=20",self.location]; [Logger log:@"Geonames Query: %@",path]; [self parseXMLFileAtURL:path]; [self performSelectorOnMainThread:@selector(didfinishedLoadingFeed) withObject:nil waitUntilDone:YES]; } -(void)didfinishedLoadingFeed{ } - (void)parserDidStartDocument:(NSXMLParser *)parser{ [Logger log:@"found file and started parsing"]; } //Called when the parser runs into an open tag (<tag>) - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"code"]) { currentResult = [NSMutableDictionary dictionary]; } else { currentElement = [elementName copy]; } } //This is just to resolve random HTML entities - (NSData *)parser:(NSXMLParser *)parser resolveExternalEntityName:(NSString *)entityName systemID:(NSString *)systemID { return [entityName dataUsingEncoding:NSASCIIStringEncoding]; } - (void)parseXMLFileAtURL:(NSString *)URL{ self.results = [[[NSMutableArray alloc] init] autorelease]; NSURL *xmlURL = [NSURL URLWithString:URL]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [parser setDelegate:self]; [parser parse]; [parser autorelease]; } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to connect to web site (Error code %i )", [parseError code]]; [Logger log:@"error parsing : %@", errorString]; [self stopLoadingView]; [self showMessage:@"Error loading content" withTitle:@"Error Loading"]; } /*** Called when the parser runs into a close tag (</tag>). If it is the Result tag that is closing, we should add the currentResult to the array, and then forget about it ***/ - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"code"]) { [self.results addObject:currentResult]; currentResult = nil; } } - (void)parserDidEndDocument:(NSXMLParser *)parser { [Logger log:@"all done!"]; [Logger log:@"results array has %d items", [self.results count]]; [Logger log:@"Results:%@",results]; [theTableView reloadData]; [self stopLoadingView]; } Below is the result that comes back in a browser using the same call above when doing the search for the term "boston": <?xml version="1.0" encoding="UTF-8" standalone="no"?> <geonames> <totalResultsCount>2808</totalResultsCount> <code> <postalcode>02101</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.370567</lat> <lng>-71.026964</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02108</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.357603</lat> <lng>-71.068432</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02109</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.360027</lat> <lng>-71.054495</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02110</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.357636</lat> <lng>-71.051417</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02111</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.350348</lat> <lng>-71.0629</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02114</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.361111</lat> <lng>-71.06823</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02115</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.342706</lat> <lng>-71.092215</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02116</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.349201</lat> <lng>-71.076798</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02118</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.336162</lat> <lng>-71.072854</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02128</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.364197</lat> <lng>-71.025694</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02199</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.347873</lat> <lng>-71.082543</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02210</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.348921</lat> <lng>-71.046511</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02215</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.347088</lat> <lng>-71.102689</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>22713</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>38.538241</lat> <lng>-78.142285</lng> <adminCode1>VA</adminCode1> <adminName1>Virginia</adminName1> <adminCode2>047</adminCode2> <adminName2>Culpeper</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>24592</postalcode> <name>South Boston</name> <countryCode>US</countryCode> <lat>36.696335</lat> <lng>-78.918829</lng> <adminCode1>VA</adminCode1> <adminName1>Virginia</adminName1> <adminCode2>083</adminCode2> <adminName2>Halifax</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02102</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02103</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02104</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02105</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02106</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.354318</lat> <lng>-71.073449</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> </geonames>

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

< Previous Page | 74 75 76 77 78