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  • Crashing the OS X Pasteboard

    - by Ben Packard
    I have an application that reads in text by emulating CMD-C copy commands and reading the pasteboard - unfortunately this the only way to achieve what I need. Occasionally, something goes wrong in execution (not sure yet if it's related to the copy command or not) and the app crashes. Once in a while, this has a knock on effect on the system-wide pasteboard - any other application that is running will crash if I attempt a copy, cut, or paste. Is there a robust way to handle this - something I should be doing with the NSPasteboard before exiting? Any information on what might be happening is appreciated. For completeness, here are the only snippets of code that access the pasteboard: Reading from the pasteboard: NSString *pBoardText = [[NSPasteboard generalPasteboard]stringForType:NSStringPboardType]; Initially clearing the pasteboard (I run this only once, at launch): [[NSPasteboard generalPasteboard] declareTypes: [NSArray arrayWithObject:NSStringPboardType] owner: self]; [[NSPasteboard generalPasteboard] setString: @"" forType: NSStringPboardType];

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  • Optimising local image loading/rendering on iPhone

    - by Tricky
    Hi, I'm looking to create an interface where the user can navigate through large volumes of images. Each image has a thumbnail of 128x128 that I wish to display and will be kind of similar to coverflow in operation. I have this all working in principle but am becoming stuck when navigating through content at speed. The interface begins to stutter and becoming jerky. I believe this is primarily because of disk i/o and the cost of rendering each image. Is there anyway this can be handed over to a seperate thread simply? Defaulting to a greyed out thumbnail until the image has loaded? How have Apple managed to achieve this in coverflow? Many thanks,

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Animating resizing and moving UIView at the same time

    - by chouchou
    I'd like to "Stretch" a UIView to the right side, meaning increase it's frame.size.width by foo pixels and at the same time decreasing it's frame.origin.x by foo pixels, using [UIView beginAnimations] syntax. However, if I do that, when the animation begins the view immediately resizes, and then starts the animation for the origin. CGRect currFrame = someView.frame; currFrame.size.width += 100; currFrame.origin.x -= 100; [UIView beginAnimations:@"Anim1" context:nil]; someView.frame = currFrame; [UIView setAnimationDuration:0.7]; [UIView commitAnimations]; I've also tried breaking the animation down to 2 parts but then I can't keep the right position in place. Any help is much appreciated!

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  • Problems with CGPoint in touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } } Thanks.

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  • UIViewControllers - TabBarApplication - iPhone SDK

    - by Kevin
    Hello everyone, I am very new to the iPhone SDK. I need to know if in a tab bar application I need to make UIViewController classes. For example, when I make a new tab bar application there is a default FirstViewController class (.h, .m) already there. Now if I have code on the second tab, would I need to create a SecondViewController class? If not, how would I make a button on the 2nd tab, and make that button do something. I'm not really sure how to do it, because the FirstViewController works with the buttons and code, but if I make a SecondViewController, and I link everything my app crashes. If anyone could help it would be greatly appreciated. Kevin

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • Process touches behind the UINavigationBar

    - by Reed Olsen
    In my application, I'm displaying a fullscreen image in a 320 x 480 frame. After I display the image, I fade the navigation bar out to allow the user to see the whole picture. When the user taps in the area where the navigation bar was, I would like to bring the navigation bar back. This is very similar to what happens in the iPhone Photos app. Unfortunately, after I've hidden the UINavigationBar, I can't process touches on the screen where the navigation bar once was. I believe this is because the origin of the parent view is right below the navigation bar: How can I process touches in this area to bring the nav bar back?

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  • View load methods not firing.

    - by 4thSpace
    I'm loading a view like this: if(commentSubmissionView == nil){ commentSubmissionView = [[CommentSubmissionController alloc] initWithNibName:@"CommentSubmissionView" bundle:nil]; } [self.view addSubview:commentSubmissionView.view]; viewDidLoad and viewWillAppear in commentSubmissionView do not fire. Is there something else I need to do?

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  • Is this a good KVO-compliant way to model a mutable to-many relationship?

    - by andyvn22
    Say I'd like a mutable, unordered to-many relationship. For internal optimization reasons, it'd be best to store this in an NSMutableDictionary rather than an NSMutableSet. But I'd like to keep that implementation detail private. I'd also like to provide some KVO-compliant accessors, so: - (NSSet*)things; - (NSUInteger)countOfThings; - (void)addThings:(NSSet*)someThings; - (void)removeThings:(NSSet*)someThings; Now, it'd be convenient and less evil to provide accessors (private ones, of course, in my implementation file) for the dictionary as well, so: @interface MYClassWithThings () @property (retain) NSMutableDictionary* keyedThings; @end This seems good to me! I can use accessors to mess with my keyedThings within the class, but other objects think they're dealing with a mutable, unordered (, unkeyed!) to-many relationship. I'm concerned that several things I'm doing may be "evil" though, according to good style and Apple approval and whatnot. Have I done anything evil here? (For example, is it wrong not to provide setThings, since the things property is supposedly mutable?)

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  • Objective c string formatter for distances

    - by nevan
    I have a distance as a float and I'm looking for a way to format it nicely for human readers. Ideally, I'd like it to change from m to km as it gets bigger, and to round the number nicely. Converting to miles would be a bonus. I'm sure many people have had a need for one of these and I'm hoping that there's some code floating around somewhere. Here's how I'd like the formats: 0-100m: 47m (as a whole number) 100-1000m: 325m or 320m (round to the nearest 5 or 10 meters) 1000-10000m: 1.2km (round to nearest with one decimal place) 10000m +: 21km If there's no code available, how can I write my own formatter? Thanks

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  • Core Audio on iPhone - any way to change the microphone gain (either for speakerphone mic or headpho

    - by Halle
    After much searching the answer seems to be no, but I thought I'd ask here before giving up. For a project I'm working on that includes recording sound, the input levels sound a little quiet both when the route is external mic + speaker and when it's headphone mic + headphones. Does anyone know definitively whether it is possible to programmatically change mic gain levels on the iPhone in any part of Core Audio? If not, is it possible that I'm not really in "speakerphone" mode (with the external mic at least) but only think I am? Here is my audio session init code: OSStatus error = AudioSessionInitialize(NULL, NULL, audioQueueHelperInterruptionListener, r); [...some error checking of the OSStatus...] UInt32 category = kAudioSessionCategory_PlayAndRecord; // need to play out the speaker at full volume too so it is necessary to change default route below error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); UInt32 doChangeDefaultRoute = 1; error = AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof (doChangeDefaultRoute), &doChangeDefaultRoute); if (error) printf("couldn't change default route!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); Thanks very much for any pointers.

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  • Binding CoreData Managed Object to NSTextFieldCell subclass

    - by ndg
    I have an NSTableView which has its first column set to contain a custom NSTextFieldCell. My custom NSTextFieldCell needs to allow the user to edit a "desc" property within my Managed Object but to also display an "info" string that it contains (which is not editable). To achieve this, I followed this tutorial. In a nutshell, the tutorial suggests editing your Managed Objects generated subclass to create and pass a dictionary of its contents to your NSTableColumn via bindings. This works well for read-only NSCell implementations, but I'm looking to subclass NSTextFieldCell to allow the user to edit the "desc" property of my Managed Object. To do this, I followed one of the articles comments, which suggests subclassing NSFormatter to explicitly state which Managed Object property you would like the NSTextFieldCell to edit. Here's the suggested implementation: @implementation TRTableDescFormatter - (BOOL)getObjectValue:(id *)anObject forString:(NSString *)string errorDescription:(NSString **)error { if (anObject != nil){ *anObject = [NSDictionary dictionaryWithObject:string forKey:@"desc"]; return YES; } return NO; } - (NSString *)stringForObjectValue:(id)anObject { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; return [anObject valueForKey:@"desc"]; } - (NSAttributedString*)attributedStringForObjectValue:(id)anObject withDefaultAttributes:(NSDictionary *)attrs { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; NSAttributedString *anAttributedString = [[NSAttributedString alloc] initWithString: [anObject valueForKey:@"desc"]]; return anAttributedString; } @end I assign the NSFormatter subclass to my cell in my NSTextFieldCell subclass, like so: - (void)awakeFromNib { TRTableDescFormatter *formatter = [[[TRTableDescFormatter alloc] init] autorelease]; [self setFormatter:formatter]; } This seems to work, but falls down when editing multiple rows. The behaviour I'm seeing is that editing a row will work as expected until you try to edit another row. Upon editing another row, all previously edited rows will have their "desc" value set to the value of the currently selected row. I've been doing a lot of reading on this subject and would really like to get to the bottom of this. What's more frustrating is that my NSTextFieldCell is rendering exactly how I would like it to. This editing issue is my last obstacle! If anyone can help, that would be greatly appreciated.

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  • ViewController init?

    - by fuzzygoat
    I have just noticed that my ViewController does not call init (See below) when it starts up. -(id)init { self = [super init]; if(self) { NSLog(@"_init: %@", [self class]); otherStuff... } return self; } Is there a reason for this, or is it replaced by viewDidLoad -(void)viewDidLoad { otherStuff .. [super viewDidLoad]; } cheers gary

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  • How to restrict rightBarButtonItem size in UINavigationBar ?

    - by lefakir
    I create a rightBarButtonItem with this method : - (UIBarButtonItem *)customBarButtonWithSelector:(SEL)callback { UIButton *customButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; customButton.bounds = CGRectMake(0, 0, 30.0f, 30.0f); return [[[UIBarButtonItem alloc] initWithCustomView:customButton] autorelease]; } At execution time the selector is fired when the bar is touched outside the button (near the middle). Is there a way to restrict the event responder in the defined bounds or in a acceptable range ?

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  • MVC model flow?

    - by fuzzygoat
    I am setting up an application using the MVC model and I have a query regrading the flow of information from the UI to the data model. What I need to do is place data from the UI in the model, what I have done is write a method in the view which collects the required data in an object and then passes it to the model. The model then takes ownership of the data so that the view can release its ownership. Does this sound sensible?

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  • Is NSPasteboard thread-safe?

    - by Joe
    Is it safe to write data to an NSPasteboard object from a background thread? I can't seem to find a definitive answer anywhere. I think the assumption is that the data will be written to the pasteboard before the drag begins. Background: I have an application that is fetching data from Evernote. When the application first loads, it gets the meta data for each note, but not the note content. The note stubs are then listed in an outline view. When the user starts to drag a note, the notes are passed to the background thread that handles getting the note content from Evernote. Having the main thread block until the data is gotten results in a significant delay and a poor user experience, so I have the [outlineView:writeItems:toPasteboard:] function return YES while the background thread processes the data and invokes the main thread to write the data to the pasteboard object. If the note content gets transferred before the user drops the note somewhere, everything works perfectly. If the user drops the note somewhere before the data has been processed... well, everything blocks forever. Is it safe to just have the background thread write the data to the pasteboard?

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  • How do I determine which control fired an event?

    - by Daniel I-S
    I have the Value Changed event of two UISliders (both of which have referencing outlets) wired up to the following method: -(IBAction) sliderMoved:(id) sender {} How can I determine which slider was moved so that I can get its value and update the corresponding label? Or would it be simpler to have two separate events, one for each slider? The second option seems like unnecessary replication to me. Cheers, Dan

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  • NSMenuItem not responding to setIndentationLevel:

    - by dave-gennel
    If I call setIndentationLevel: on an NSMenuItem then nothing happens, if I call indentationLevel on it to return its current level I get the default, 0. NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: @"title" action: nil keyEquivalent: @""]; [menuItem setIndentationLevel: 3]; [dockMenu addItem: menuItem];

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  • NSDecimalNumber subtraction

    - by happyCoding25
    Hello, I need to subtract 0.5 from number a and set the answer to number b. My code looks like it would work but I'm not sure what I'm doing wrong. The error I get Is on the subtraction line, the error says incompatible type for argument 1 of 'decimalNumberBySubtracting:'. Heres my header: (Note: I only showed the numbers because the header is large) NSDecimalNumber *a; NSDecimalNumber *b; Heres the rest: (Assume this is in an IBAction) b = [a decimalNumberBySubtracting:0.5]; If anyone knows how to properly subtract any help would be appreciated.

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  • Presenting a Popover From a Rect Problem

    - by Sheehan Alam
    I have a UITableViewCell that has some labels and images that can be clicked. I want to present a popover whenever a user clicks on any part of the cell. How can I achieve this without interfering with the click actions of the labels & images? I am currently creating an invisible button ontop of some other clickable items in the cell and calling the popover: [replyPopover presentPopoverFromRect:CGRectMake(77, 25, 408, 68) inView:self permittedArrowDirections: UIPopoverArrowDirectionDown animated:YES]; Unfortunately, because the button is on top of the labels & images I am unable to click them. How can I show a popover by clicking on the background of a cell, so that there is no interference when clicking images & labels inside the cell?

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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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