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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Colored Collision Detection

    - by tugrul büyükisik
    Several years ago, i made a fast collision detection for 2D, it was just checking a bullets front-pixel's color to check if it were to hit something. Lets say the target rgb color is (124,200,255) then it just checks for that color. After the collision detection, it paints the target with appropriate picture. So, collision detection is made in background without drawing but then painted and drawed. How can i do this in 3D? Because, a vertex is not just exist like a 2D picture's pixel. I looked at some java3D and other programs and understood that 3D world is made of objects. Not just pictures. Is there a program that truly fills the world with vertices ? But it could be needing terabytes of ram even more. Do you know an easy way to interpolate the color of a vertex in java3D or similar program? Note: for a rgb color-identifier, i can make 255*255*255 different 2D objects in background.

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • Why is my primitive xna square not drawn/shown?

    - by Mech0z
    I have made this class to draw a rectangle, but I cant get it to be drawn, I have no issues displaying a 3d model created in 3dmax, but shown these primitives seems much harder I use this to create it board = new Board(Vector3.Zero, 1000, 1000, Color.Yellow); And here is the implementation using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Shapes; using Quadro.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Quadro { public class Board : IGraphicObject { //Private Fields private Vector3 modelPosition; private BasicEffect effect; private VertexPositionColor[] vertices; private Matrix rotationMatrix; private GraphicsDevice graphicsDevice; private Matrix cameraProjection; //Constructor public Board(Vector3 position, float length, float width, Color color) { var _color = color; vertices = new VertexPositionColor[6]; vertices[0].Position = new Vector3(position.X, position.Y, position.Z); vertices[1].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[2].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[3].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[4].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[5].Position = new Vector3(position.X + length, position.Y + width, position.Z); for(int i = 0; i < vertices.Length; i++) { vertices[i].Color = color; } initFields(); } private void initFields() { graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; effect = new BasicEffect(graphicsDevice); modelPosition = Vector3.Zero; float screenWidth = (float)graphicsDevice.Viewport.Width; float screenHeight = (float)graphicsDevice.Viewport.Height; float aspectRatio = screenWidth / screenHeight; this.cameraProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); this.rotationMatrix = Matrix.Identity; } //Public Methods public void Update(GameTimerEventArgs e) { } public void Draw(Vector3 cameraPosition, GameTimerEventArgs e) { Matrix cameraView = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); effect.World = rotationMatrix * Matrix.CreateTranslation(modelPosition); effect.View = cameraView; effect.Projection = cameraProjection; graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 2, VertexPositionColor.VertexDeclaration); } } public void Rotate(Matrix rotationMatrix) { this.rotationMatrix = rotationMatrix; } public void Move(Vector3 moveVector) { this.modelPosition += moveVector; } } }

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  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • GLSL per pixel lighting with custom light type

    - by Justin
    Ok, I am having a big problem here. I just got into GLSL yesterday, so the code will be terrible, I'm sure. Basically, I am attempting to make a light that can be passed into the fragment shader (for learning purposes). I have four input values: one for the position of the light, one for the color, one for the distance it can travel, and one for the intensity. I want to find the distance between the light and the fragment, then calculate the color from there. The code I have gives me a simply gorgeous ring of light that get's twisted and widened as the matrix is modified. I love the results, but it is not even close to what I am after. I want the light to be moved with all of the vertices, so it is always in the same place in relation to the objects. I can easily take it from there, but getting that to work seems to be impossible with my current structure. Can somebody give me a few pointers (pun not intended)? Vertex shader: attribute vec4 position; attribute vec4 color; attribute vec2 textureCoordinates; varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; void main() { vec4 ECposition = gl_ModelViewMatrix * gl_Vertex; vec3 tnorm = normalize(vec3 (gl_NormalMatrix * gl_Normal)); fposition = ftransform(); gl_Position = fposition; gl_TexCoord[0] = gl_MultiTexCoord0; fposition = ECposition; lightPosition = vec4(0.0, 0.0, 5.0, 0.0) * gl_ModelViewMatrix * gl_Vertex; lightDistance = 5.0; lightIntensity = 1.0; lightColor = vec4(0.2, 0.2, 0.2, 1.0); } Fragment shader: varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; uniform sampler2D texture; void main() { float l_distance = sqrt((gl_FragCoord.x * lightPosition.x) + (gl_FragCoord.y * lightPosition.y) + (gl_FragCoord.z * lightPosition.z)); float l_value = lightIntensity / (l_distance / lightDistance); vec4 l_color = vec4(l_value * lightColor.r, l_value * lightColor.g, l_value * lightColor.b, l_value * lightColor.a); vec4 color; color = texture2D(texture, gl_TexCoord[0].st); gl_FragColor = l_color * color; //gl_FragColor = fposition; }

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  • PHP Fingerprinting CMS Versions by their meta tags [migrated]

    - by Mud
    Hey guys I'm having some issues with the speed of my script. I'm a novice I know so getting past that - what suggestions would you have to speed up my script? I was originally just reading in the index.php and then searching the <head> of the page for an array of strings. Then I read about the get_meta_tags and went that way. Then I had issues with some sites having 300 redirects in place so I used curl to check the URL existed and to speed up things but it's still taking 5 minutes or so to execute. <?php function url_exist($url){ $c=curl_init(); curl_setopt($c,CURLOPT_URL,$url); curl_setopt($c,CURLOPT_HEADER,1); curl_setopt($c,CURLOPT_NOBODY,1); curl_setopt($c,CURLOPT_RETURNTRANSFER,1); curl_setopt($c,CURLOPT_FRESH_CONNECT,1); if(!curl_exec($c)){ return false; }else{ return true; } curl_close($c); } function checkVersion($url){ $tags = get_meta_tags($url); if (is_array($tags) && array_key_exists('generator', $tags)) { $v = "<span style='background-color:#7BF55D;color:#A3A0A0'>".$tags['generator']."</span"; }else{ $v="<span style='background-color:#F55D67;color:#A3A0A0'>Metatag not found!</span>"; } return $v; } $row = 1; echo "<table>"; if (($handle = fopen("url.csv", "r")) !== FALSE) { while (($data = fgetcsv($handle, 1000, ",")) !== FALSE) { $num = count($data); $row++; for ($c=0; $c < $num; $c++) { if(url_exist($data[$c])){ echo "<tr><td>".$data[$c]."</td><td>".checkVersion($data[$c])."</td></tr>"; sleep(2); }else{ echo "<tr><td>".$data[$c]."</td><td><td><span style='background-color:#F55D5D;color:#A3A0A0'>URL not valid!<span></td></tr>"; } } } fclose($handle); } echo "</table>"; ?>

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • HTML Named Colors + Hex Using Reflection

    This sample actually shows several things, like how to add controls to a page/Placeholder, dynamically, how to get a color from RGB, convert a color to Hex, plus (the main point) it shows how, using reflection, you can iterate through the system colors and display them (using dynamic labels), plus get the HTML hex for each color.

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  • Repainting a window with a new scene with winapi (beginner question)

    - by user90760
    I'm following theForger's win32 API tutorial in order to create a GUI for a project. I've successfully made simple, one window applications, but I can't figure out how to repaint an entire window with new information. As an example: I have five buttons corresponding to five colors on the main application window. When a user clicks a color button, the entire window is repainted such that: 1. all five buttons are removed and a new "back" button is replaced, 2. the background is colored the color that was picked. I'm able to change the background color by trapping the button pressed message in my wndproc, but I can't figure out how to change the entire window with a new "scene" (removing the color buttons and adding a back button). This seems like a trivial task, but I can't find a solution in tutorials. Do I need to declare a new windows class with the back button and then have my button trap create a window of this class?

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  • Implementing a Risk-style board

    - by pouzzler
    I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, uniform color. When the user clicks the board, we get the click coordinates, find the color of the pixel at the same coordinates in our second image, and that color is directly translatable to a game area, since each area is painted in its own color. Is that a good implementation? Can you suggest better, if it isn't? Best regards.

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  • ????: PostgreSQL??Oracle RAC????

    - by Kumiko Fujita
    ?????????????????????????????????????????????????????????????????????????? ????????????????????????? * * * ?????????????????????????????????????DBMS??????????????????????????????DBMS????????????????????????????????????????????? 1. ???? ?????????????????????????????????????????????????????????????????????1?????? ???????????????? ?????????????????????????????DB???????OSS?PostgreSQL?????AP?????DB??????????????????? ???????? ?????10?????????????GB????????????????????????????DB?????????????????????????? ?????????????3,500?????????24????????????????????????????????????? ??AP?????????????????????????????????????????DB??PostgreSQL??????????????????PostgreSQL ????????????????????Vacuum????????????????????????????????????????????????????? ??????????????????PostgreSQL?OSS??????????????????????????????????????????????????DB MS??????Oracle Database 11gR2???????????????????????500GB???????????????????????????Partitioning ???????? Oracle Database Enterprise Edition?????????????????????????????????????????????? ????SAN?????Active/Standby???HA????????????????? 2. ????? 2.1. ???? PostgreSQL??????Oracle??????????????????????????????????????????????????????TEXT????? ????????????????????Oracle??????????????????????????PostgreSQL??csv???????Oracle Database?SQL*Loa der????????????? ??????????????????????????????DB??????????????Windows?Liunx??????????????????????? ????????????????????????????????????????????????? ?????????????PostgreSQL?NULL?????''????????????Oracle Database???????????????????????? ?????????? table { border-collapse: collapse; } th { border: solid 1px #666666; color: #000000; background-color: #ff9999; } td { border: solid 1px #666666; color: #000000; background-color: #ffffff; } ???? PostgreSQL Oracle Database ??? CHAR(n) CHAR(n),CLOB VARCHAR(n) VARCHAR2(n),CLOB TEXT CLOB ??? NUMERIC NUMBER INTEGER NUMBER SMALLINT NUMBER BIGINT NUMBER REAL NUMBER DOUBLE PRECISION NUMBER ??? DATE DATE TIMESTAMP TIMESTAMP ????? Bytea BLOB LOB BFILE/SecureFiles ??? OID ROWID 2.2. ????? ?????????????PostgreSQL?Oracle Database??????????SQL???????????????????????????????????Postg reSQL?LIMIT?OFFSET??Oracle Database?????????????????????? LIMIT,OFFSET???SELECT?????? /* PostgreSQL LIMIT,OFFSET */ SELECT ??? FROM ????? ORDER BY ???? LIMIT 2 OFFSET 5; /* Oracle Database????? */ SELECT ??? FROM (SELECT ???, ROWNUM line_no FROM (SELECT??? FROM ????? OREDR BY ???? ) ) WHERE line_no BETWEEN 6 AND 7; ??????????????????????????????????????????????????????????????????????????? ?????????????????? ????????????????????????????????????????????????Oracle Database??????????????????????Oracle Database????WHERE??????????????????????????????????????????????????????WHERE?????????????????????? 3. ???? ???????????????????????30%~40%????????????????????80%????????????????????? ?ITpro???:???????4????? ??????????????????????????????????? ·?????·??????????????????????????? ·????????????????????????????? ????????????????????????????????????????? 3.1. ??????? ????????????????????????????????????????·??????????????????????????????????? ???????????????????????????????????????????????????????·?????????????????? ???????????????????????????? (1)???????????????????? (2)???????????????????????????????????????????? (3)??????????????? (4)???????????????????????????????? ???????????·???????????????????????????????????????????????????????????????? ????????????????????? ????????·?? table { border-collapse: collapse; } th { border: solid 1px #666666; color: #000000; background-color: #ff9999; } td { border: solid 1px #666666; color: #000000; background-color: #ffffff; } ?? ?? ?? (1) ?????????? ????????????·???????????????????????? (2) ???????????????????? ?????????????????????????????? (3) ?????4????????????????? ???????????????????????DB????????? (4) ??????????(3)???????? ???????????????????????? ?????????????????????GB???????????????????????????????????????????(3)?????????? ??????? ??????????????????????????????????????????????csv??????????SQL*Loader?Oracle Database?????????????????????Oracle Database???????????????????????????INSERT????????????? ???????????????????????????????????????????????????????????????????????????? ?????????????????????? 3.2. ????? ???????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 3.3. ????? ??????????????????????????????????????????????????????????????????????????? ??????????????????????? DBMS????????????????????????SQL??????????????????????????????????????????????????PostgreSQL?Oracle Database???????????MVCC?????????????????????????Read Committed??????????????????????????????????????????????????????????????????????????????????? ????????????????DBMS?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 4. ??? PostgreSQL??Oracle Database?????????????????????????????? ????????????·????????????????????????????????????? ??????4???????????????????????·??????????????????? ???????????????????????????????????????????????? ?????????????????????????????????????????????DBMS???????????????????DBMS???????? ?????SQL?????????????????????????????DB???????????????????????????? ???????????????????????????DBMS?????????????????????????????????????????????????????? ??????????????????????????????

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  • Is it bad practice to apply class-based design to JavaScript programs?

    - by helixed
    JavaScript is a prototyped-based language, and yet it has the ability to mimic some of the features of class-based object-oriented languages. For example, JavaScript does not have a concept of public and private members, but through the magic of closures, it's still possible to provide the same functionality. Similarly, method overloading, interfaces, namespaces and abstract classes can all be added in one way or another. Lately, as I've been programming in JavaScript, I've felt like I'm trying to turn it into a class-based language instead of using it in the way it's meant to be used. It seems like I'm trying to force the language to conform to what I'm used to. The following is some JavaScript code I've written recently. It's purpose is to abstract away some of the effort involved in drawing to the HTML5 canvas element. /* Defines the Drawing namespace. */ var Drawing = {}; /* Abstract base which represents an element to be drawn on the screen. @param The graphical context in which this Node is drawn. @param position The position of the center of this Node. */ Drawing.Node = function(context, position) { return { /* The method which performs the actual drawing code for this Node. This method must be overridden in any subclasses of Node. */ draw: function() { throw Exception.MethodNotOverridden; }, /* Returns the graphical context for this Node. @return The graphical context for this Node. */ getContext: function() { return context; }, /* Returns the position of this Node. @return The position of this Node. */ getPosition: function() { return position; }, /* Sets the position of this Node. @param thePosition The position of this Node. */ setPosition: function(thePosition) { position = thePosition; } }; } /* Define the shape namespace. */ var Shape = {}; /* A circle shape implementation of Drawing.Node. @param context The graphical context in which this Circle is drawn. @param position The center of this Circle. @param radius The radius of this circle. @praram color The color of this circle. */ Shape.Circle = function(context, position, radius, color) { //check the parameters if (radius < 0) throw Exception.InvalidArgument; var node = Drawing.Node(context, position); //overload the node drawing method node.draw = function() { var context = this.getContext(); var position = this.getPosition(); context.fillStyle = color; context.beginPath(); context.arc(position.x, position.y, radius, 0, Math.PI*2, true); context.closePath(); context.fill(); } /* Returns the radius of this Circle. @return The radius of this Circle. */ node.getRadius = function() { return radius; }; /* Sets the radius of this Circle. @param theRadius The new radius of this circle. */ node.setRadius = function(theRadius) { radius = theRadius; }; /* Returns the color of this Circle. @return The color of this Circle. */ node.getColor = function() { return color; }; /* Sets the color of this Circle. @param theColor The new color of this Circle. */ node.setColor = function(theColor) { color = theColor; }; //return the node return node; }; The code works exactly like it should for a user of Shape.Circle, but it feels like it's held together with Duct Tape. Can somebody provide some insight on this?

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  • using JQuery and Prototype in the same page; more explanation needed!

    - by xenogen
    Hi everybody! I'm continuously having the problem when i use jquery lightbox (which runs prototype) and jquery news slider. I tried the "noconflict" method. The problem is I don't know the exact place to put the code. So, here, i'm putting my scripts within . So, please troubleshoot it and explain me where to put the patch. thank you very much. <head> <meta http-equiv="Content-Language" content="en-us"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Jquery</title> <script type="text/javascript" src="lb/js/prototype.js"></script> <script type="text/javascript" src="lb/js/scriptaculous.js?load=effects"></script> <script type="text/javascript" src="lb/js/lightbox.js"></script> <link href="lb/css/lightbox.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="news/jquery-1.2.3.pack.js"></script> <script type="text/javascript" src="news/jquery.easynews.js"></script> <style> html { background-color: #FFA928; font: normal 76% "Arial", "Lucida Grande",Verdana, Sans-Serif; color:black; } a { text-decoration: none; font-weight: bold; } .news_style{ display:none; } .news_show { background-color: white; color:black; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; overflow: auto; } .news_border { background-color: white; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 1px solid gray; padding: 5px 5px 5px 5px; overflow: auto; } .news_mark{ background-color:white ; font: normal 70% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; width:361px; height:35px; color:black; text-align:center; } .news_title{ font: bold 120% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; padding: 5px 0px 9px 5px; color:black; } .news_show img{ margin-left: 5px; margin-right: 5px; } .buttondiv { position: absolute; /*float: left;*/ /*top: 169px;*/ padding: 5px 5px 5px 5px; background-color:white ; border: 1px solid gray; /*border-top-color: white;*/ border-top:none; height:20px; } </style> <script> $(document).ready(function(){ var newsoption1 = { firstname: "mynews", secondname: "showhere", thirdname:"news_display", fourthname:"news_button", newsspeed:'6000' } $.init_news(newsoption1); var myoffset=$('#news_button').offset(); var mytop=myoffset.top-1; $('#news_button').css({top:mytop}); }); </script> </head>

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  • How can you force a floating div to be the height of its parent?

    - by ErnieStings
    HTML markup: <div class="planRisk"> <div class="innerPlanRiskRight"> <div class="rmPlanFrequency">10 </div> <div class="rmPlanSeverity"> 5</div> <div class="rmPlanRiskFactor">50 </div> <div class="rmPlanNumSolutions">2</div> <div class="rmPlanPercentComplete">34% </div> <div class="rmPlanDeletePlanRisk"> X </div> </div> <div class="rmPlanRiskTitle"> Pandemic Influenza</div> </div> CSS: .planRisk{background-color:#DEECD1; border:1px solid #BEBEBE;} .innerPlanRiskRight{float:right; color:#000000;} .rmPlanFrequency{float:left; width:46px;background-color:#d9dee1; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanSeverity{float:left; width:46px; background-color:#dbe1d4; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanRiskFactor{float:left; width:46px; background-color:#e5d5da; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanNumSolutions{float:left; width:46px; background-color:#dae4e4; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanPercentComplete{float:left; width:46px; background-color:#dddddd; text-align:center; padding:0.2em; } .rmPlanDeletePlanRisk{float:left; width:30px; background-color:#DEECD1; text-align:center; padding:0.2em;} .rmPlanRiskTitle{padding:0.2em; } .rmPlanSolutionContainer{background-color:#f0f9e8; border: 0 1px 1px; border-left:1px solid #CDCDCD; border-right:1px solid #cdcdcd; } .innerSolutionRight{float:right;} .rmPlanSolution{border-bottom:1px solid #CDCDCD; padding-left:1em;} .rmPlanSolutionPercentComplete{float:left; width:46px; background-color:#E2EADA; padding-left:0.2em; padding-right:0.2em; text-align:center;} .rmPlanDeleteSolution{float:left; width:30px; text-align:center; padding-left:0.2em; padding-right:0.2em; }

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  • Call bindings for DependencyObject when DependencyProperites are changed

    - by melculetz
    Is there a way to notify a DependencyObject's bindinigs when the inner DependencyProperties have changed? For example, I have this class: public class BackgroundDef : DependencyObject { public static readonly DependencyProperty Color1Property = DependencyProperty.Register("Color1", typeof(Color), typeof(Background), new UIPropertyMetadata(Colors.White)); public static readonly DependencyProperty UseBothColorsProperty = DependencyProperty.Register("UseBothColors", typeof(bool), typeof(Background), new UIPropertyMetadata(false)); public static readonly DependencyProperty Color2Property = DependencyProperty.Register("Color2", typeof(Color), typeof(Background), new UIPropertyMetadata(Colors.White)); public Color Color1 { set { SetValue(Color1Property, value); } get { return (Color)GetValue(Color1Property); } } public bool UseBothColors { set { SetValue(UseBothColorsProperty, value); } get { return (bool)GetValue(UseBothColorsProperty); } } public Color Color2 { set { SetValue(Color2Property, value); } get { return (Color)GetValue(Color2Property); } } } For which I have 3 separate two-way bindings that set the values for Color1, Color2 and UseBothColors. But I also have a binding for a BackgroundDef instance, which should create a Brush and draw the background of a button (either a single color, or two gradient colors). My problem is that the two-way bindings for the DependencyProperties update the properties, but the binding for the class instance is not called, as apparently the entire object does not change. Any idea how I could call the bindings for the DependencyObject when the DependencyProperties are changed?

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  • SQL Joining on a one-to-many relationship

    - by Harley
    Ok, here was my original question; Table one contains ID|Name 1 Mary 2 John Table two contains ID|Color 1 Red 1 Blue 2 Blue 2 Green 2 Black I want to end up with is ID|Name|Red|Blue|Green|Black 1 Mary Y Y 2 John Y Y Y It seems that because there are 11 unique values for color and 1000's upon 1000's of records in table one that there is no 'good' way to do this. So, two other questions. Is there an efficient way to query to get this result? I can then create a crosstab in my application to get the desired result. ID|Name|Color 1 Mary Red 1 Mary Blue 2 John Blue 2 John Green 2 John Black If I wanted to limit the number of records returned how could I do a query to do something like this? Where ((color='blue') AND (color<>'red' OR color<>'green')) So using the above example I would then get back ID|Name|Color 1 Mary Blue 2 John Blue 2 John Black I connect to Visual FoxPro tables via ADODB to use SQL. Thanks!

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  • Why is 1px sometimes 2px when specified in Android XML?

    - by Daniel Lew
    I've got a desire for a one-pixel divider line, just for looks. I thought I could accomplish this using a View of height 1px, with a defined background. However, I'm getting some very odd behavior on different devices - sometimes the 1px ends up as 2px. Take this sample layout for example: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> </LinearLayout> When run on my G1, this comes out fine. But on the Nexus One, it alternates between 1px lines and 2px lines. Does anyone know where this is going awry? Why does Android sometimes make 1px into 2px?

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  • Keyword 'this'(Me) is not available calling the base constructor

    - by serhio
    In the inherited class I use the base constructor, but can't use class's members calling this base constructor. In this example I have a PicturedLabel that knows it's own color and has a image. A TypedLabel : PictureLabel knows it's type but uses the base color. The (base)image that uses TypedLabel should be colored with the (base)color, however, I can't obtain this color: Error: Keyword 'this' is not available in the current context A workaround? /// base class public class PicturedLabel : Label { PictureBox pb = new PictureBox(); public Color LabelColor; public PicturedLabel() { // initialised here in a specific way LabelColor = Color.Red; } public PicturedLabel(Image img) : base() { pb.Image = img; this.Controls.Add(pb); } } public enum LabelType { A, B } /// derived class public class TypedLabel : PicturedLabel { public TypedLabel(LabelType type) : base(GetImageFromType(type, this.LabelColor)) //Error: Keyword 'this' is not available in the current context { } public static Image GetImageFromType(LabelType type, Color c) { Image result = new Bitmap(10, 10); Rectangle rec = new Rectangle(0, 0, 10, 10); Pen pen = new Pen(c); Graphics g = Graphics.FromImage(result); switch (type) { case LabelType.A: g.DrawRectangle(pen, rec); break; case LabelType.B: g.DrawEllipse(pen, rec); break; } return result; } }

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  • changing background on JLabel shifts components

    - by Aly
    Hi, The code I am using is: public class Test extends JFrame implements ActionListener{ private static final Color TRANSP_WHITE = new Color(new Float(1), new Float(1), new Float(1), new Float(0.5)); private static final Color TRANSP_RED = new Color(new Float(1), new Float(0), new Float(0), new Float(0.1)); private static final Color[] COLORS = new Color[]{ TRANSP_RED, TRANSP_WHITE}; private int index = 0; private JLabel label; private JButton button; public Test(){ super(); setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); label = new JLabel("hello world"); label.setOpaque(true); label.setBackground(TRANSP_WHITE); getContentPane().add(label); button = new JButton("Click Me"); button.addActionListener(this); getContentPane().add(button); pack(); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if(e.getSource().equals(button)){ label.setBackground(COLORS[index % (COLORS.length )]); index ++; } } public static void main(String[] args) { new Test(); } } When I click the button to change the labales color the GUI looks like this: Before: After: Any ideas why?

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  • please help me with this jscroller up and jscroller endless

    - by small
    please help me to find a solution on this coding <div id="side_forums_pane" class="side_pane" style="display:none; height:330px;width:260px"> <div class="jscroller2_up jscroller2_speed-19 jscroller2_mousemove" style="height:105px;align:left;left:2px;right:2px;width:160px;overflow:hidden;"> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> </div> <div class="jscroller2_up_endless jscroller_speed-19"> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> <b style="text-decoration:underline">Coming Soon..</b><br/> Your Own Classifieds Section<hr size='1' color='silver'/> </div> </div>

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  • Generate colors between red and green for a power meter?

    - by Simucal
    I'm writing a java game and I want to implement a power meter for how hard you are going to shoot something. I need to write a function that takes a int between 0 - 100, and based on how high that number is, it will return a color between Green (0 on the power scale) and Red (100 on the power scale). Similar to how volume controls work: What operation do I need to do on the Red, Green, and Blue components of a color to generate the colors between Green and Red? So, I could run say, getColor(80) and it will return an orangish color (its values in R, G, B) or getColor(10) which will return a more Green/Yellow rgb value. I know I need to increase components of the R, G, B values for a new color, but I don't know specifically what goes up or down as the colors shift from Green-Red. Progress: I ended up using HSV/HSB color space because I liked the gradiant better (no dark browns in the middle). The function I used was (in java): public Color getColor(double power) { double H = power * 0.4; // Hue (note 0.4 = Green, see huge chart below) double S = 0.9; // Saturation double B = 0.9; // Brightness return Color.getHSBColor((float)H, (float)S, (float)B); } Where "power" is a number between 0.0 and 1.0. 0.0 will return a bright red, 1.0 will return a bright green. Java Hue Chart: Thanks everyone for helping me with this!

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  • HTML/CSS issue with a:hover and spans

    - by Tribalcomm
    Any way I can get this working? I have a block of code: <p><a href="http://foo.com"><span class="title">Title</span><br /><br /> Some text no greater than a couple of lines...</a></p> My styles are: p {color:#FFF;} a {color:#999;} .title {color:#FFF; font-weight:bold;} a:hover {color:#FF0;} My problem is as follows: I want the title to be white and bold and the body to be gray, but when you hover over any part, I want the title AND text to become yellow. However, in the above scenario, only the text becomes yellow because the span color (white) overrides the a:hover. If I add: .title:hover {color:#FF0;} then the title color only changes if I specifically hover over the title. It also doesn't change the text to yellow, as it is now a span hover... Any way I can resolve this, even if it requires a little JS? Thanks!

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  • Building Reducisaurus URLs

    - by Alix Axel
    I'm trying to use Reducisaurus Web Service to minify CSS and Javascript but I've run into a problem... Suppose I've two unminified CSS at: http:/domain.com/dynamic/styles/theme.php?color=red http:/domain.com/dynamic/styles/typography.php?font=Arial According to the docs I should call the web service like this: http:/reducisaurus.appspot.com/css?url=http:/domain.com/dynamic/styles/theme.php?color=red And if I want to minify both CSS files at once: http:/reducisaurus.appspot.com/css?url1=http:/domain.com/dynamic/styles/theme.php?color=red&url2=http:/domain.com/dynamic/styles/theme.php?color=red If I wanted to specify a different number of seconds for the cache (3600 for instance) I would use: http:/reducisaurus.appspot.com/css?url=http:/domain.com/dynamic/styles/theme.php?color=red&expire_urls=3600 And again for both CSS files at once: http:/reducisaurus.appspot.com/css?url1=http:/domain.com/dynamic/styles/theme.php?color=red&url2=http:/domain.com/dynamic/styles/theme.php?color=red&expire_urls=3600 Now my question is, how does Reducisaurus knows how to separate the URLs I want? How does it know that &expire_urls=3600 is not part of my URL? And how does it know that &url2=... is not a GET argument of url1? I'm I doing this right? Do I need to urlencode my URLs? I took a peek into the source code and although my Java is very poor it seems that the methods acquireFromRemoteUrl() and getSortedParameterNames() from the BaseServlet.java file hold the answers to my question - if a GET argument name contains - or _ they should be ignored?! What about multiple &url(n)s?

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