Search Results

Search found 6159 results on 247 pages for 'compile'.

Page 78/247 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • Getting a solid understanding of Linux fundamentals

    - by JoshEarl
    I'm delving into the Linux world again as a diversion from my Microsoft-centric day job, and every time I tackle a new project I find it a frustrating exercise in trial and error. One thing that I always try to do when learning something new is figure out what the big pieces are and how they work together. I haven't yet come across a resource that explains Linux at this level. Resources seem to be either aimed at the barely computer literate crowd (Linux doesn't bite. Promise!) or the just compile the kernel and make your own distro crowd. I'm looking for a "JavaScript: The Good Parts" type of road map that doesn't necessarily answer all my questions so much as help me understand what questions I need to be asking. Any suggestions?

    Read the article

  • How do software updates work?

    - by Jonas
    I would like to know how software updates work for my Ubuntu Server 10.10. I have been recommended to use apt-get install for installing new software and apt-get update for updating software for a Ubuntu Server in production use. Because these packages are tested for Ubuntu in contrast to download source code and compile the software on the box. But on my Ubuntu Server 10.10, I don't get the latest stable version of PostgreSQL (9) or the latest stable version of Nginx (8) using apt-get install. So how is this working, will these software be updated when I later run apt-get update or do I have to later run apt-get install again, or do I have to wait for the next release of Ubuntu to get them? And are patches and security updates managed in the same way? Or can they be updated automatically? If there is such a setting, how do I check what my system is using?

    Read the article

  • FGLRX does not have /usr/lib/libGL.so lib

    - by Paulo Lopes
    I am trying to compile some OpenGL apps from sources but there is no /usr/lib/libGL.so, or /usr/lib/libGL.so.1 or even /usr/lib/libGL.so.1.2. However fglrxinfo says: display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 4500 Series OpenGL version string: 3.3.10237 Compatibility Profile Context Which is what i espect and the gears demo also works... How do i get those files? I tried the MESA files and then i got SW rendering which is not what i want...

    Read the article

  • Entity Framework Code First: Get Entities From Local Cache or the Database

    - by Ricardo Peres
    Entity Framework Code First makes it very easy to access local (first level) cache: you just access the DbSet<T>.Local property. This way, no query is sent to the database, only performed in already loaded entities. If you want to first search local cache, then the database, if no entries are found, you can use this extension method: 1: public static class DbContextExtensions 2: { 3: public static IQueryable<T> LocalOrDatabase<T>(this DbContext context, Expression<Func<T, Boolean>> expression) where T : class 4: { 5: IEnumerable<T> localResults = context.Set<T>().Local.Where(expression.Compile()); 6:  7: if (localResults.Any() == true) 8: { 9: return (localResults.AsQueryable()); 10: } 11:  12: IQueryable<T> databaseResults = context.Set<T>().Where(expression); 13:  14: return (databaseResults); 15: } 16: }

    Read the article

  • Networking Programs Suitable For Symbolic Testing

    - by Milen
    Symbolic execution has been successfully used to test programs and automatically generate test cases. I've been working on my master's thesis that allows the testing of arbitrary networked programs (i.e., those communicating via sockets). Now that we have a working symbolic execution engine that has support for sockets, we're looking for real-world pieces of software to test. Our engine has an important restriction (at the moment): it cannot execute multi-threaded programs. So, we're looking for programs that satisfy the criteria outlined below: Written in C Communicates via sockets (TCP / UDP are supported) Does not rely on the filesystem to get the "job" done Runs on Linux Does not use multi-threading Source is available (so that we can compile them to LLVM bytecode) Most programs that would fall under the criteria would probably be implementations of distributed protocols solving a particular problem (e.g., consensus). Any suggestions are greatly appreciated.

    Read the article

  • problem occur during installation of moses scripts

    - by lenny99
    we got error when compile moses-script. process of it as follows: minakshi@minakshi-Vostro-3500:~/Desktop/monu/moses/scripts$ make release # Compile the parts make all make[1]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts' # Building memscore may fail e.g. if boost is not available. # We ignore this because traditional scoring will still work and memscore isn't used by default. cd training/memscore ; \ ./configure && make \ || ( echo "WARNING: Building memscore failed."; \ echo 'training/memscore/memscore' >> ../../release-exclude ) checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for g++... g++ checking whether the C++ compiler works... yes checking for C++ compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for style of include used by make... GNU checking dependency style of g++... gcc3 checking for gcc... gcc checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking for boostlib >= 1.31.0... yes checking for cos in -lm... yes checking for gzopen in -lz... yes checking for cblas_dgemm in -lgslcblas... no checking for gsl_blas_dgemm in -lgsl... no checking how to run the C++ preprocessor... g++ -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking n_gram.h usability... no checking n_gram.h presence... no checking for n_gram.h... no checking for size_t... yes checking for ptrdiff_t... yes configure: creating ./config.status config.status: creating Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make all-am make[3]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make[3]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/memscore' touch release-exclude # No files excluded by default pwd=`pwd`; \ for subdir in cmert-0.5 phrase-extract symal mbr lexical-reordering; do \ make -C training/$subdir || exit 1; \ echo "### Compiler $subdir"; \ cd $pwd; \ done make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/cmert-0.5' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/cmert-0.5' ### Compiler cmert-0.5 make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/phrase-extract' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/phrase-extract' ### Compiler phrase-extract make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/symal' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/symal' ### Compiler symal make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/mbr' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/mbr' ### Compiler mbr make[2]: Entering directory `/home/minakshi/Desktop/monu/moses/scripts/training/lexical-reordering' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts/training/lexical-reordering' ### Compiler lexical-reordering ## All files that need compilation were compiled make[1]: Leaving directory `/home/minakshi/Desktop/monu/moses/scripts' /bin/sh: ./check-dependencies.pl: not found make: *** [release] Error 127 We don't know why this error occurs? check-dependencies.pl file existed in scripts folder ...

    Read the article

  • Ogre3D, OGRE_NEW gives editor errors

    - by automaticoo
    Hello Game Developers, I am trying to get more experienced with OGRE3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered a "error" was in Basic Tutorurial 3. The code line where visual studio says something is not right is : mTerrainGroup = OGRE_NEW Ogre::TerrainGroup(mSceneMgr, Ogre::Terrain::ALIGN_X_Z, 513, 12000.0f); Visual studio compiles this line but it shows a ugly red line beneath it and on mouse hover it says "#define OGRE_NEW new (FILE, LINE, FUNCTION) Error: no instance of overloaded 'operator new' matches the argument list" or if I mouse hover over Ogre::TerrainGlobalOptions() it says "Error: expected a type specifier". I searched on google but couldn't find my answer. I got about a year c++ experience but that was mainly with the WinSock libarys. Thanks in advance.

    Read the article

  • File `siunitx.sty' not found

    - by Mehdi
    I switched to Ubuntu from windows today and got lots of problems. here is one of them. I installed Texlive and had trouble figuring out hove to add the PATH to .bashrc file. anyway, I figured it out using this link http://ubuntuforums.org/archive/index.php/t-1359211.html but still I can not compile my latex code. I get such error: "File `siunitx.sty' not found" however, I think it is only the problem of not properly configured path. I would greatly appreciate if somebody help as I have already spent full half day on this but no success yet. Mehdi

    Read the article

  • Helping install mrcwa and solve problems with f2py in Ubuntu 14.04 LTS

    - by user288160
    I am sorry if this is the wrong section but I am starting to get desperate, please someone help me... I need to install the program mrcwa-20080820 (sourceforge.net/projects/mrcwa/) because a summer project that I am involved. I need to use it together with anaconda (store.continuum.io/cshop/anaconda/), I already installed Anaconda and apparently it is working. When I type: conda --version I got the expected answer. conda 3.5.2 If I tried to import numpy or scipy with python or simple type f2py there are no errors. So far so good. But when I tried to install this program sudo python setup.py install I got these errors: running install running build sh: 1: f2py: not found cp: cannot stat ‘mrcwaf.so’: No such file or directory running build_py running install_lib running install_egg_info Removing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Writing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Obs: I am trying to use intel fortran 64-bits and Ubuntu 14.04 LTS. So I was checking f2py and tried to execute the program hello world f2py -c -m hello hello.f from here: cens.ioc.ee/projects/f2py2e/index.html#usage and I had some problems too: running build running config_cc unifing config_cc, config, build_clib, build_ext, build commands --compiler options running config_fc unifing config_fc, config, build_clib, build_ext, build commands --fcompiler options running build_src build_src building extension "hello" sources f2py options: [] f2py:> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c creating /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 Reading fortran codes... Reading file 'hello.f' (format:fix,strict) Post-processing... Block: hello Block: foo Post-processing (stage 2)... Building modules... Building module "hello"... Constructing wrapper function "foo"... foo(a) Wrote C/API module "hello" to file "/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 /hellomodule.c" adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c' to sources. adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7' to include_dirs. copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.c -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.h -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 build_src: building npy-pkg config files running build_ext customize UnixCCompiler customize UnixCCompiler using build_ext customize Gnu95FCompiler Could not locate executable gfortran Could not locate executable f95 customize IntelFCompiler Found executable /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort customize LaheyFCompiler Could not locate executable lf95 customize PGroupFCompiler Could not locate executable pgfortran customize AbsoftFCompiler Could not locate executable f90 Could not locate executable f77 customize NAGFCompiler customize VastFCompiler customize CompaqFCompiler Could not locate executable fort customize IntelItaniumFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler using build_ext building 'hello' extension compiling C sources C compiler: gcc -pthread -fno-strict-aliasing -g -O2 -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC creating /tmp/tmpf8P4Y3/tmp creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3 creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local/lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c:17: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c:2: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ compiling Fortran sources Fortran f77 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict Fortran f90 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FR -fPIC -xhost -openmp -fp-model strict Fortran fix compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local /lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' ifort:f77: hello.f /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -shared -shared -nofor_main /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.o /tmp/tmpf8P4Y3 /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.o /tmp/tmpf8P4Y3/hello.o -L/home/felipe /anaconda/lib -lpython2.7 -o ./hello.so Removing build directory /tmp/tmpf8P4Y3 Please help me I am new in ubuntu and python. I really need this program, my advisor is waiting an answer. Thank you very much, Felipe Oliveira.

    Read the article

  • "configure: error: Intel WiMAX SDK is required " error when recompiling Network Manager

    - by Milad Nekofar
    I tried to to recompile network manager in this way but did not succeeded. Can you explain me how can I install wimax tools? Or tell me what is wrong with my installation? I installed wimax tools successfully from this source, but when I am trying to compile network manager I get this error: ... checking for QT... no checking for LIBNL1... no checking for LIBNL2... no checking for LIBNL3... yes checking for UUID... yes checking for IWMX_SDK... no configure: error: Intel WiMAX SDK is required

    Read the article

  • How to install and make development use of gtk+ on Ubuntu 12.04

    - by el10780
    I want to install gtk+ in order to make an application with a graphical environment.I went to the official website of gtk(gtk.org) and I tried to follow the instructions,but I wasn't able to make it work.I think that I have successfully managed to do the whole process till the part that I had to run make install and after that ldconfig.So far so good.After that though the complete chaos.I do not know how to set all these configurations so I can make my compilers know where to look for the include files.I just want to make it work in my Ubuntu when I start making a source file and then compile it and run it.

    Read the article

  • What can I do with dynamic typing that I can not do with static typing

    - by Justin984
    I've been using python for a few days now and I think I understand the difference between dynamic and static typing. What I don't understand is why it's useful. I keep hearing about its "flexibility" but it seems like it just moves a bunch of compile time checks to runtime, which means more unit tests. This seems like an awfully big tradeoff to make for small advantages like readability and "flexibility". Can someone provide me with a real world example where dynamic typing allows me to do something I can't do with static typing?

    Read the article

  • 'Table' cannot have children of type 'ListViewDataItem'

    - by kazim sardar mehdi
    I was using System.Web.UI.WebControls.Table System.Web.UI.WebControlsTableRow System.Web.UI.WebControls.TableCell objects inside LayoutTemplate’s InstantiateIn method that’s inherited from ITemplateas stated below:Table = new Table(); when compile got the following error on the YPOD(Yellow page of Death) 'Table' cannot have children of type 'ListViewDataItem'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentException: 'Table' cannot have children of type 'ListViewDataItem'.   Solution:   I Replaced System.Web.UI.WebControls.Table System.Web.UI.WebControls.TableRow System.Web.UI.WebControls.TableCell withSystem.Web.UI.HtmlControls.HtmlTable System.Web.UI.HtmlControls.HtmlTableRow System.Web.UI.HtmlControls.HtmlTableCell and problem solved.

    Read the article

  • Is it worth learning either GWT or Vaadin?

    - by NimChimpsky
    I consider myself a decent java/web developer. In my career I have always used servlets and ejb's with a web front end, most recently incoporating jquery and ajax. I can see the theoretical benefit of using GWT or Vaadin: it is my understanding they convert Java code to the required JavaScript/HTML. So the developer gets the benefit of cross browser compatibility and compile time error checking (of web GUI elements). My question is threefold: Are there any other benefits I am missing that would be gained using Vaadin or GWT? I am actually quite confident and productive using HTML and JavaScript - so will I actually see any benefit? Or will it just make my knowledge of these areas redundant (as they are handled by GWT/Vaadin)? Will the end result be that I can create enterprise scale data driven websites in a reasonably short time? I can however already do this, and I have not wasted any time learning GWT/Vaadin.

    Read the article

  • How do software updates work on Ubuntu?

    - by Jonas
    I would like to know how software updates work for my Ubuntu Server 10.10. I have been recommended to use apt-get install for installing new software and apt-get update for updating software for a Ubuntu Server in production use. Because these packages are tested for Ubuntu in contrast to download source code and compile the software on the box. But on my Ubuntu Server 10.10, I don't get the latest stable version of PostgreSQL (9) or the latest stable version of Nginx (8) using apt-get install. So how is this working, will these software be updated when I later run apt-get update or do I have to later run apt-get install again, or do I have to wait for the next release of Ubuntu to get them? And are patches and security updates managed in the same way? Or can they be updated automatically? If there is such a setting, how do I check what my system is using?

    Read the article

  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

    Read the article

  • Thoughts on iPhone, Flash, IE

    Its interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Generic and type safe I/O model in any language

    - by Eduardo León
    I am looking for an I/O model, in any programming language, that is generic and type safe. By genericity, I mean there should not be separate functions for performing the same operations on different devices (read_file, read_socket, read_terminal). Instead, a single read operation works on all read-able devices, a single write operation works on all write-able devices, and so on. By type safety, I mean operations that do not make sense should not even be expressible in first place. Using the read operation on a non-read-able device ought to cause a type error at compile time, similarly for using the write operation on a non-write-able device, and so on. Is there any generic and type safe I/O model?

    Read the article

  • Methods of learning / teaching programming

    - by Mark Avenius
    When I was in school, I had a difficult time getting into programming because of a catch-22 in the learning process: I didn't know how to write anything because I didn't know what keywords and commands meant. For example (as a student, I would think), "what does this using namespace std; thing do anyway? I didn't know what keywords and commands meant because I hadn't written anything. This basically led me to spending countless long night cursing the compiler as I made minor tweaks to my assignments until they would compile (and hopefully perform whatever operation they were supposed to). Is there a teaching/learning method that anyone uses that gets around this catch-22? I am trying to make this non-argumentative, which is why I don't want to know the 'best' method, but rather which methods exist.

    Read the article

  • What's the difference between Scala and Red Hat's Ceylon language?

    - by John Bryant
    Red Hat's Ceylon language has some interesting improvements over Java: The overall vision: learn from Java's mistakes, keep the good, ditch the bad The focus on readability and ease of learning/use Static Typing (find errors at compile time, not run time) No “special” types, everything is an object Named and Optional parameters (C# 4.0) Nullable types (C# 2.0) No need for explicit getter/setters until you are ready for them (C# 3.0) Type inference via the "local" keyword (C# 3.0 "var") Sequences (arrays) and their accompanying syntactic sugariness (C# 3.0) Straight-forward implementation of higher-order functions I don't know Scala but have heard it offers some similar advantages over Java. How would Scala compare to Ceylon in this respect?

    Read the article

  • Prevent SyncTeX from opening new instance Evince?

    - by Kris
    I'm using the SyncTeX plugin in gedit and it seems that ctrl-clicking in gedit (forward-searching) opens up a new instance of Evince even if there was already an instance open. Is there a way to prevent this from happening? The SyncTeX forward search clearly calls evince in a way that is not the same as e.g. nautilus would. By the way, I compile my tex files with a script using the "external tools" plugin. The line that opens the pdf file uses xdg-open.

    Read the article

  • HTG Explains: How Software Installation & Package Managers Work On Linux

    - by Chris Hoffman
    Installing software on Linux involves package managers and software repositories, not downloading and running .exe files from websites like on Windows. If you’re new to Linux, this can seem like a dramatic culture shift. While you can compile and install everything yourself on Linux, package managers are designed to do all the work for you. Using a package manager makes installing and updating software easier than on Windows. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Impact of Truncate or Drop Table When Flashback Database is Enabled

    - by alejandro.vargas
    Recently I was working on a VLDB on the implementation of a disaster recovery environment configured with data guard physical standby and fast start failover. One of the questions that come up was about the overhead of truncating and dropping tables. There are daily jobs on the database that truncate extremely large partitions, and as note 565535.1 explains, we knew there is an overhead for these operations. But the information on the note was not clear enough, we the additional information I've got from Senior Oracle colleagues I did compile this document "Impact of Truncate or Drop Table When Flashback Database is Enabled" that further explain the case

    Read the article

  • Chuck Esterbrook: Geek of the Week

    The Cobra Programming Language is an exciting new general-purpose Open-source language for .NET or Mono, which features unit tests, contracts, informative asserts, generics, Compile-time nil/null tracking, lambda expressions, closures, list comprehensions and generators. Even if it had been developed by a team, it would have been a remarkable achievement. The surprise is that it is the work of one programmer with help from a group of users. We sent Richard to find out more about that one progra...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Errors compiling XNA project Windows 8?

    - by ChocoMan
    I'm using Visual Studio 2012 have just installed Windows 8 on my computer and tried to compile a game Im working on in XNA. When the game tried to build, I got the following errors: Error 12 Could not copy the file "C:\Users\Computer\Documents\Visual Studio 2012\Projects\WindowsGame1\WindowsGame1\WindowsGame1\bin\x86\Debug\Content\SkyDome\skycirrus01.xnb" because it was not found. Error 13 Could not copy the file "C:\Users\Computer\Documents\Visual Studio 2012\Projects\WindowsGame1\WindowsGame1\WindowsGame1\bin\x86\Debug\Content\Fonts\Arial.xnb" because it was not found. Error 14 Could not copy the file "C:\Users\Computer\Documents\Visual Studio 2012\Projects\WindowsGame1\WindowsGame1\WindowsGame1\bin\x86\Debug\Content\Fonts\ISOCP2.xnb" because it was not found. skycirrus01.xnb is actually a .fbx. *Arial.xmb* and ISOCP2.xmb are my spritefonts within my project. Prior to installing Windows 8 (store bought) my project compiled. Does anyone know how to convert these to .xnb files? I'm assuming that will make them compatible.

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >