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  • How to send file to remote computer?

    - by Phsika
    i can get file name via below codes. How can i send this file to remote computer. this remote computer ip: 192.168.2.105 also i can use 51124 port class Program { static void Main(string[] args) { string[] dosyalarinYollari = System.IO.Directory.GetFiles(@"z:\20071008\1.2.392.200036.9116.2.6.1.48.1215563310.1191800303.305777\", "*.dcm", System.IO.SearchOption.AllDirectories); foreach (string s in dosyalarinYollari) { Console.Write(s+"\n"); // i need to send tihs s file to remote machine } Console.ReadKey(); } }

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  • c# : simulate memory leaks..

    - by dotnet-practitioner
    Hi, I would like to write the following code in c#. a) small console application that simulates memory leak. b) small console application that would invoke the above application and release it right away simulating managing memory leak problem.. In other words the (b) application would continuously call and release application (a) to simulate how the "rebellious" memory leak application is being contained with out addressing the root cause which is application (a). Some sample code for application (a) and (b) would be very helpful. Thanks

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  • What happens when user click .NET assembly (EXE)?

    - by Sathish
    Consider we have .NET Winforms application or Console Application. Can anyone tell me what will happen step-by-step until the WinForm or Console Application is launched. I would like know the internals - like how EXE will communicate with Framework, what is the role of CLR, what happens in case of exception while launching applicaiton itself.etc...

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  • At What point should you understand pointers?

    - by Vaccano
    I asked a question like this in an interview for a entry level programmer: var instance1 = new myObject{Value = "hello"} var instance2 = instance1; instance1.Value = "bye"; Console.WriteLine(instance1.Value); Console.WriteLine(instance2.Value); The applicant responded with "hello", "bye" as the output. Some of my co-workers said that pointers are not that important anymore or that this question is not a real judge of ability. Are they right?

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  • How to use #if directives in C#(3.0)

    - by Newbie
    I just found two piece of code #if CONSOLE // defined by the console version using ournamespace.FactoryInitializer; #endif and #if _NET_1_1 log4net.Config.DOMConfigurator.ConfigureAndWatch(new System.IO.FileInfo(s) ); #else log4net.Config.XmlConfigurator.ConfigureAndWatch(new System.IO.FileInfo(s) ); #endif Can any one please tell me with a running sample( please provide a simple one) what is the significance of those code snippets and when and how to use those? Thanks.

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  • How to validate user with SimpleMembership

    - by Rushino
    I am using SimpleMembership for user login stuff in my web application. I wrote a console that actually access my web application classes to avoid duplicate code. However, since my console application doesn't have anything related to user sessions the Login method doesn't work. But is there a way to validate a user only using the SimpleMembership? In case i have to do it manually.. how can i do it ?

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  • Javascript this points to Window object

    - by terrani
    Hi, I have the following code. I expected to see "archive" object on my firebug console, but I see Window object. Is it normal? var archive = function(){} archive.prototype.action = { test: function(callback){ callback(); }, test2: function(){ console.log(this); } } var oArchive = new archive(); oArchive.action.test(oArchive.action.test2);

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  • jQuery responds to click() differently for user and programmatic triggers

    - by Moss
    Here's the code: this.Form.find("input[type=checkbox]").click(function(event) { if ($(this).is(":checked")) { console.log("checked"); } else { console.log("unchecked"); } }); If the checkbox is not checked, and I click with the mouse, I get "checked". If I trigger it programmatically like $("#someCheckbox").click(), I get "unchecked". How to make the two behave the same way?

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  • Pass variables between separate instances of ruby (without writing to a text file or database)

    - by boulder_ruby
    Lets say I'm running a long worker-script in one of several open interactive rails consoles. The script is updating columns in a very, very, very large table of records. I've muted the ActiveRecord logger to speed up the process, and instruct the script to output some record of progress so I know how roughly how long the process is going to take. That is what I am currently doing and it would look something like this: ModelName.all.each_with_index do |r, i| puts i if i % 250 ...runs some process... r.save end Sometimes its two nested arrays running, such that there would be multiple iterators and other things running all at once. Is there a way that I could do something like this and access that variable from a separate rails console? (such that the variable would be overwritten every time the process is run without much slowdown) records = ModelName.all $total = records.count records.each_with_index do |r, i| $i = i ...runs some process... r.save end meanwhile mid-process in other console puts "#{($i/$total * 100).round(2)}% complete" #=> 67.43% complete I know passing global variables from one separate instance of ruby to the next doesn't work. I also just tried this to no effect as well unix console 1 $X=5 echo {$X} #=> 5 unix console 2 echo {$X} #=> "" Lastly, I also know using global variables like this is a major software design pattern no-no. I think that's reasonable, but I'd still like to know how to break that rule if I'd like. Writing to a text file obviously would work. So would writing to a separate database table or something. That's not a bad idea. But the really cool trick would be sharing a variable between two instances without writing to a text file or database column. What would this be called anyway? Tunneling? I don't quite know how to tag this question. Maybe bad-idea is one of them. But honestly design-patterns isn't what this question is about.

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  • Problem with Javascript object and accessing property which exists

    - by Newbie
    I have something like this: var test = {}; function blah() { test[2] = 'filled'; } console.log(test); //result test -> 2:"filled" console.log(test[2]); //result undefined I don't understand why I'm getting 'undefined' in the second instance when according to the first instance, the property of that object clearly exists! Does anyone have any ideas? Thanks

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  • How do i have a jar communicate with another jar

    - by ObviousComplexities
    Ok so i have 2 jars (Console, Core) 1st-Console) receives user input 2nd-Core) processes the input and gives an output i'm trying to have the two "Communicate" with each other by exchanging input and output now i have tried writing to a file to communicate when i ran into the problem of "Notifying" the other that there is input to receive and output to give i'm a bit new to this ideal so if its an easy function, please don't criticize.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

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  • text extraction from video game dialogue files [on hold]

    - by wdwvt1
    As part of an academic project, I am trying to access the dialogue files (whether audio or text) from a variety of sports video games (Madden or NBA 2kX would be fantastic). I have searched extensively on other sites (scholarly text-mining publications, r/gaming, r/madden, modding sites, etc.) for guidance in how to extract dialogue files, but have been unsuccessful. Given that I don't have even the domain specific language to ask the right question (i.e. the resources I am seeking are out there, I just can't find them) I am asking the SE game dev community for help with the 2 following questions: Is there a canonical resource that I should study that would get me started with how to extract text or audio files from games? I am very fluent in python, which usually excels at mining information from sources, but I struggle with knowing where to start with a video game (as opposed to a more familiar database with a defined API). Is this even feasible, or are protections included with newer games (e.g. NBA 2k13) going to make extraction of these resources in a programmatic way impossible? Thank you for your help!

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  • One Does Like To Code: DevoxxUK

    - by Tori Wieldt
    What's happening at Devoxx UK? I'll be talking to Rock Star speakers, Community leaders, authors, JSR leads and more.  This video is a short introduction.   Check out these great sessions: Thursday, June 12Perchance to Stream with Java 8by Paul Sandoz13:40 - 14:30 | Room 1 Making the Internet-of-Things a Reality with Embedded Javaby Simon Ritter11:50 - 12:40 | Room 4 Java SE 8 Lambdas and Streams Labby Simon Ritter17:00 - 20:00 | Room Mezzanine Safety Not Guaranteed: Sun. Misc. Unsafe and the Quest for Safe Alternativesby Paul Sandoz18:45 - 19:45 | Room 3 Join the Java EvolutionHeather VanCuraPatrick Curran19:45 – 20:45 | Room 2  Glassfish is Here to StayDavid DelabasseeAntonio Goncalves19:45 – 20:45 | Room Expo Here is the full line-up of sessions. Devoxx UK includes a Hackergarten, where can devs work an Open Source project of their choice. The Adopt OpenJDK and Adopt a JSR Program folks will be there to help attendees contribute back to Java SE and Java EE itself!   Saturday includes a special Devoxx4Kids event in conjunction with the London Java Community. It's design to teach 10-16 year-olds simple programming concepts, robotics, electronics, and games making. Workshops include LEGO Mindstorms (robotic engineering), Greenfoot (programming), Arduino (electronics), Scratch (games making), Minecraft Modding (game hacking) and NAO (robotic programming). Small fee, you must register. If you can't attend Devoxx UK in person, stay tuned to the YouTube/Java channel. I'll be doing plenty of interviews so you can join the fun from around the world. 

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  • can't login to new install of SQL 2008 x64 via SSMS

    - by tpcolson
    I have performed a fresh install of SQL 2008 x64 on a fresh install of Server 2008 R2 x64 in an AD environment. Upon install completion, I cannot login to the SQL Instance via SSMS, with the following error: Login failed for user domain\user. Reason: Token-based server access validation failed with an infrastructure error. Check for previous errors. [CLIENT: ]. Background: the server is correctly joined to the AD Domain, the install was performed with defaults, windows authentication only (per organizational rules), the SQL install completes with no errors, domain\user was added as SQL Amin during setup account provisioning, I am logged into to console as domain\user when this error occurs, windows firewall is OFF, UAC is ON (an will never be turned off in accordance with organizational policy). To troubleshoot this error I have tried: Run SSMS as administrator: fail; Start SQL in single user mode, run SSMS: fail Start SQL in single user mode, run SSMS as administrator: Success Start SQL in single user mode, run SSMS as administrator, remove domain\user from sysadmin group, re-add, run SSMS: fail; Any combination and permutation of log off and log on, reboot, and chant gregorian prayers: fail; Reimage server with 2008 x64, slipstream SP2 into SQL 2008 install, all above troubleshooting steps are repeatable exactly, so I've narrowed this down to not being a SP issue; (this is NOT 2008 SQL R2) Any suggestion on how to grant management access to this fresh install of SQL 2008 via SSMS? Our organizational policy is no console access to servers, management will be done via management tools intalled on client workstations. domain\user is a group of 8 users whom will have SSMS installed on workstations. However, we can't even access SQL via SSMS from the console! We cannot deploy this in an environment where these 8 users will have to sneak into the server closet on the weekends and have console access to SQL and run SSMS as administrator. EDIT: domain\group is a replacement for the actual object; the queries indicate that domain\group does indeed have the right privelges....!?! 1> EXEC xp_logininfo 'domain\group' go account name type privilege mapped login name permission path 'domain\group' group admin 'domain\group' NULL xp_logininfo seems to show 'domain\group' in the sql admin group; 1> SELECT A.name AS 'Role', B.name AS 'Login' 3> FROM sys.server_role_members C 5> INNER JOIN sys.server_principals A ON A.principal_id = C.role_principal_id 7> INNER JOIN sys.server_principals B ON B.principal_id = C.member_principal _id 9> go Role Login sysadmin sa sysadmin NT AUTHORITY\SYSTEM sysadmin NT SERVICE\MSSQLSERVER sysadmin NT SERVICE\SQLSERVERAGENT sysadmin domain\group 1> SELECT PRINCIPAL_ID AS [Principal ID], 2> NAME AS [User], 3> TYPE_DESC AS [Type Description], 4> IS_DISABLED AS [Status] 5> FROM sys.server_principals 6> GO Principal ID User Type Description Status ------------ ------------------------------------------------------------------- ------------------------------------------------------------- ------------------ ------------------------------------------ ------ 1 sa SQL_LOGIN 1 2 public SERVER_ROLE 0 3 sysadmin SERVER_ROLE 0 4 securityadmin SERVER_ROLE 0 5 serveradmin SERVER_ROLE 0 6 setupadmin SERVER_ROLE 0 7 processadmin SERVER_ROLE 0 8 diskadmin SERVER_ROLE 0 9 dbcreator SERVER_ROLE 0 10 bulkadmin SERVER_ROLE 0 101 ##MS_SQLResourceSigningCertificate## CERTIFICATE_MAPPED _LOGIN 0 102 ##MS_SQLReplicationSigningCertificate## CERTIFICATE_MAPPED _LOGIN 0 103 ##MS_SQLAuthenticatorCertificate## CERTIFICATE_MAPPED _LOGIN 0 105 ##MS_PolicySigningCertificate## CERTIFICATE_MAPPED _LOGIN 0 257 ##MS_PolicyTsqlExecutionLogin## SQL_LOGIN 1 259 NT AUTHORITY\SYSTEM WINDOWS_LOGIN 0 260 NT SERVICE\MSSQLSERVER WINDOWS_GROUP 0 262 NT SERVICE\SQLSERVERAGENT WINDOWS_GROUP 0 263 ##MS_PolicyEventProcessingLogin## SQL_LOGIN 1 264 ##MS_AgentSigningCertificate## CERTIFICATE_MAPPED _LOGIN 0 265 domain\group WINDOWS_GROUP 0 (21 rows affected)

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  • ubuntu 10.04; kvm bridged networking not working with public ip addresses

    - by senorsmile
    I have a dedicated hosted server box with ubuntu 10.04 64 bit installed. I would like to run kvm with ubuntu 8.04 installed for some php 5.2 compatible apps(they don't work right with php 5.3, the default in ubuntu 10.04). I installed KVM as instructed at https://help.ubuntu.com/community/KVM/Installation . I installed the vm using virt-manager. I never could figure out how use virt-install or any of those automated installers. I just installed it using the disc. I set up bridged networking as per https://help.ubuntu.com/community/KVM/Networking . However, the bridged connection doesn't work. Here's my /etc/network/interfaces on the host, running ubuntu 10.04. (with specific public ip blanked) auto lo iface lo inet loopback auto eth0 iface eth0 inet manual auto br0 iface br0 inet static address xx.xx.xx.xx netmask 255.255.255.248 gateway xx.xx.xx.xa bridge_ports eth0 bridge_stp on bridge_fd 0 bridge_maxwait 10 ` Here's my /etc/network/interfaces on the guest, running ubuntu 8.04. auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xy netmask 255.255.255.248 gateway xx.xx.xx.xa The two vm's can communicate to each other. But, the guest vm can't access anyone in the real world. Here's my /etc/libvirt/qemu/store_804.xml <domain type='kvm'> <name>store_804</name> <uuid>27acfb75-4f90-a34c-9a0b-70a6927ae84c</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/store_804.img'/> <target dev='hda' bus='ide'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> </disk> <interface type='bridge'> <mac address='52:54:00:26:0b:c6'/> <source bridge='br0'/> <model type='virtio'/> </interface> <console type='pty'> <target port='0'/> </console> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='es1370'/> <video> <model type='cirrus' vram='9216' heads='1'/> </video> </devices> </domain> Any idea where I've gone wrong?

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  • How Hacker Can Access VPS CentOS 6 content?

    - by user2118559
    Just want to understand. Please, correct mistakes and write advices Hacker can access to VPS: 1. Through (using) console terminal, for example, using PuTTY. To access, hacker need to know port number, username and password. Port number hacker can know scanning open ports and try to login. The only way to login as I understand need to know username and password. To block (make more difficult) port scanning, need to use iptables configure /etc/sysconfig/iptables. I followed this https://www.digitalocean.com/community/articles/how-to-setup-a-basic-ip-tables-configuration-on-centos-6 tutorial and got *nat :PREROUTING ACCEPT [87:4524] :POSTROUTING ACCEPT [77:4713] :OUTPUT ACCEPT [77:4713] COMMIT *mangle :PREROUTING ACCEPT [2358:200388] :INPUT ACCEPT [2358:200388] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [2638:477779] :POSTROUTING ACCEPT [2638:477779] COMMIT *filter :INPUT DROP [1:40] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [339:56132] -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --tcp-flags FIN,SYN,RST,PSH,ACK,URG NONE -j DROP -A INPUT -p tcp -m tcp ! --tcp-flags FIN,SYN,RST,ACK SYN -m state --state NEW -j DROP -A INPUT -p tcp -m tcp --tcp-flags FIN,SYN,RST,PSH,ACK,URG FIN,SYN,RST,PSH,ACK,URG -j DROP -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 110 -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -s 11.111.11.111/32 -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m tcp --dport 21 -j ACCEPT -A INPUT -s 11.111.11.111/32 -p tcp -m tcp --dport 21 -j ACCEPT COMMIT Regarding ports that need to be opened. If does not use ssl, then seems must leave open port 80 for website. Then for ssh (default 22) and for ftp (default 21). And set ip address, from which can connect. So if hacker uses other ip address, he can not access even knowing username and password? Regarding emails not sure. If I send email, using Gmail (Send mail as: (Use Gmail to send from your other email addresses)), then port 25 not necessary. For incoming emails at dynadot.com I use Email Forwarding. Does it mean that emails “does not arrive to VPS” (before arriving to VPS, emails are forwarded, for example to Gmail)? If emails does not arrive to VPS, then seems port 110 also not necessary. If use only ssl, must open port 443 and close port 80. Do not understand regarding port 3306 In PuTTY with /bin/netstat -lnp see Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN 992/mysqld As understand it is for mysql. But does not remember that I have opened such port (may be when installed mysql, the port is opened automatically?). Mysql is installed on the same server, where all other content. Need to understand regarding port 3306 2. Also hacker may be able access console terminal through VPS hosting provider Control Panel (serial console emergency access). As understand only using console terminal (PuTTY, etc.) can make “global” changes (changes that can not modify with ftp). 3. Hacker can access to my VPS exploiting some hole in my php code and uploading, for example, Trojan. Unfortunately, faced situation that VPS was hacked. As understand it was because I used ZPanel. On VPS ( \etc\zpanel\panel\bin) ) found one php file, that was identified as Trojan by some virus scanners (at virustotal.com). Experimented with the file on local computer (wamp). And appears that hacker can see all content of VPS, rename, delete, upload etc. From my opinion, if in PuTTY use command like chattr +i /etc/php.ini then hacker could not be able to modify php.ini. Is there any other way to get into VPS?

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  • Quick guide to Oracle IRM 11g: Configuring SSL

    - by Simon Thorpe
    Quick guide to Oracle IRM 11g index So far in this guide we have an IRM Server up and running, however I skipped over SSL configuration in the previous article because I wanted to focus in more detail now. You can, if you wish, not bother with setting up SSL, but considering this is a security technology it is worthwhile doing. Contents Setting up a one way, self signed SSL certificate in WebLogic Setting up an official SSL certificate in Apache 2.x Configuring Apache to proxy traffic to the IRM server There are two common scenarios in which an Oracle IRM server is configured. For a development or evaluation system, people usually communicate directly to the WebLogic Server running the IRM service. However in a production environment and for some proof of concept evaluations that require a setup reflecting a production system, the traffic to the IRM server travels via a web server proxy, commonly Apache. In this guide we are building an Oracle Enterprise Linux based IRM service and this article will go over the configuration of SSL in WebLogic and also in Apache. Like in the past articles, we are going to use two host names in the configuration below,irm.company.com will refer to the public Apache server irm.company.internal will refer to the internal WebLogic IRM server Setting up a one way, self signed SSL certificate in WebLogic First lets look at creating just a simple self signed SSL certificate to be used in WebLogic. This is a quick and easy way to get SSL working in your environment, however the downside is that no browsers are going to trust this certificate you create and you'll need to manually install the certificate onto any machine's communicating with the server. This is fine for development or when you have only a few users evaluating the system, but for any significant use it's usually better to have a fully trusted certificate in use and I explain that in the next section. But for now lets go through creating, installing and testing a self signed certificate. We use a library in Java to create the certificates, open a console and running the following commands. Note you should choose your own secure passwords whenever you see password below. [oracle@irm /] source /oracle/middleware/wlserver_10.3/server/bin/setWLSEnv.sh [oracle@irm /] cd /oracle/middleware/user_projects/domains/irm_domain/config/fmwconfig/ [oracle@irm /] java utils.CertGen -selfsigned -certfile MyOwnSelfCA.cer -keyfile MyOwnSelfKey.key -keyfilepass password -cn "irm.oracle.demo" [oracle@irm /] java utils.ImportPrivateKey -keystore MyOwnIdentityStore.jks -storepass password -keypass password -alias trustself -certfile MyOwnSelfCA.cer.pem -keyfile MyOwnSelfKey.key.pem -keyfilepass password [oracle@irm /] keytool -import -trustcacerts -alias trustself -keystore TrustMyOwnSelf.jks -file MyOwnSelfCA.cer.der -keyalg RSA We now have two Java Key Stores, MyOwnIdentityStore.jks and TrustMyOwnSelf.jks. These contain keys and certificates which we will use in WebLogic Server. Now we need to tell the IRM server to use these stores when setting up SSL connections for incoming requests. Make sure the Admin server is running and login into the WebLogic Console at http://irm.company.intranet:7001/console and do the following; In the menu on the left, select the + next to Environment to expose the submenu, then click on Servers. You will see two servers in the list, AdminServer(admin) and IRM_server1. If the IRM server is running, shut it down either by hitting CONTROL + C in the console window it was started from, or you can switch to the CONTROL tab, select IRM_server1 and then select the Shutdown menu and then Force Shutdown Now. In the Configuration tab select IRM_server1 and switch to the Keystores tab. By default WebLogic Server uses it's own demo identity and trust. We are now going to switch to the self signed one's we've just created. So select the Change button and switch to Custom Identity and Custom Trust and hit save. Now we have to complete the resulting fields, the setting's i've used in my evaluation server are below. IdentityCustom Identity Keystore: /oracle/middleware/user_projects/domains/irm_domain/config/fmwconfig/MyOwnIdentityStore.jks Custom Identity Keystore Type: JKS Custom Identity Keystore Passphrase: password Confirm Custom Identity Keystore Passphrase: password TrustCustom Trust Keystore: /oracle/middleware/user_projects/domains/irm_domain/config/fmwconfig/TrustMyOwnSelf.jks Custom Trust Keystore Type: JKS Custom Trust Keystore Passphrase: password Confirm Custom Trust Keystore Passphrase: password Now click on the SSL tab for the IRM_server1 and enter in the alias and passphrase, in my demo here the details are; IdentityPrivate Key Alias: trustself Private Key Passphrase: password Confirm Private Key Passphrase: password And hit save. Now lets test a connection to the IRM server over HTTPS using SSL. Go back to a console window and start the IRM server, a quick reminder on how to do this is... [oracle@irm /] cd /oracle/middleware/user_projects/domains/irm_domain/bin [oracle@irm /] ./startManagedWeblogic IRM_server1 Once running, open a browser and head to the SSL port of the server. By default the IRM server will be listening on the URL https://irm.company.intranet:16101/irm_rights. Note in the example image on the right the port is 7002 because it's a system that has the IRM services installed on the Admin server, this isn't typical (or advisable). Your system is going to have a separate managed server which will be listening on port 16101. Once you open this address you will notice that your browser is going to complain that the server certificate is untrusted. The images on the right show how Firefox displays this error. You are going to be prompted every time you create a new SSL session with the server, both from the browser and more annoyingly from the IRM Desktop. If you plan on always using a self signed certificate, it is worth adding it to the Windows certificate store so that when you are accessing sealed content you do not keep being informed this certificate is not trusted. Follow these instructions (which are for Internet Explorer 8, they may vary for your version of IE.) Start Internet Explorer and open the URL to your IRM server over SSL, e.g. https://irm.company.intranet:16101/irm_rights. IE will complain that about the certificate, click on Continue to this website (not recommended). From the IE Tools menu select Internet Options and from the resulting dialog select Security and then click on Trusted Sites and then the Sites button. Add to the list of trusted sites a URL which mates the server you are accessing, e.g. https://irm.company.intranet/ and select OK. Now refresh the page you were accessing and next to the URL you should see a red cross and the words Certificate Error. Click on this button and select View Certificates. You will now see a dialog with the details of the self signed certificate and the Install Certificate... button should be enabled. Click on this to start the wizard. Click next and you'll be asked where you should install the certificate. Change the option to Place all certificates in the following store. Select browse and choose the Trusted Root Certification Authorities location and hit OK. You'll then be prompted to install the certificate and answer yes. You also need to import the root signed certificate into the same location, so once again select the red Certificate Error option and this time when viewing the certificate, switch to the Certification Path tab and you should see a CertGenCAB certificate. Select this and then click on View Certificate and go through the same process as above to import the certificate into the store. Finally close all instances of the IE browser and re-access the IRM server URL again, this time you should not receive any errors. Setting up an official SSL certificate in Apache 2.x At this point we now have an IRM server that you can communicate with over SSL. However this certificate isn't trusted by any browser because it's path of trust doesn't end in a recognized certificate authority (CA). Also you are communicating directly to the WebLogic Server over a non standard SSL port, 16101. In a production environment it is common to have another device handle the initial public internet traffic and then proxy this to the WebLogic server. The diagram below shows a very simplified view of this type of deployment. What i'm going to walk through next is configuring Apache to proxy traffic to a WebLogic server and also to use a real SSL certificate from an official CA. First step is to configure Apache to handle incoming requests over SSL. In this guide I am configuring the IRM service in Oracle Enterprise Linux 5 update 3 and Apache 2.2.3 which came with OpenSSL and mod_ssl components. Before I purchase an SSL certificate, I need to generate a certificate request from the server. Oracle.com uses Verisign and for my own personal needs I use cheaper certificates from GoDaddy. The following instructions are specific to Apache, but there are many references out there for other web servers. For Apache I have OpenSSL and the commands are; [oracle@irm /] cd /usr/bin [oracle@irm bin] openssl genrsa -des3 -out irm-apache-server.key 2048 Generating RSA private key, 2048 bit long modulus ............................+++ .........+++ e is 65537 (0x10001) Enter pass phrase for irm-apache-server.key: Verifying - Enter pass phrase for irm-apache-server.key: [oracle@irm bin] openssl req -new -key irm-apache-server.key -out irm-apache-server.csr Enter pass phrase for irm-apache-server.key: You are about to be asked to enter information that will be incorporated into your certificate request. What you are about to enter is what is called a Distinguished Name or a DN. There are quite a few fields but you can leave some blank For some fields there will be a default value, If you enter '.', the field will be left blank. ----- Country Name (2 letter code) [GB]:US State or Province Name (full name) [Berkshire]:CA Locality Name (eg, city) [Newbury]:San Francisco Organization Name (eg, company) [My Company Ltd]:Oracle Organizational Unit Name (eg, section) []:Security Common Name (eg, your name or your server's hostname) []:irm.company.com Email Address []:[email protected] Please enter the following 'extra' attributes to be sent with your certificate request A challenge password []:testing An optional company name []: You must make sure to remember the pass phrase you used in the initial key generation, you will need this when later configuring Apache. In the /usr/bin directory there are now two new files. The irm-apache-server.csr contains our certificate request and is what you cut and paste, or upload, to your certificate authority when you purchase and validate your SSL certificate. In response you will typically get two files. Your server certificate and another certificate file that will likely contain a set of certificates from your CA which validate your certificate's trust. Next we need to configure Apache to use these files. Typically there is an ssl.conf file which is where all the SSL configuration is done. On my Oracle Enterprise Linux server this file is located in /etc/httpd/conf.d/ssl.conf and i've added the following lines. <VirtualHost irm.company.com> # Setup SSL for irm.company.com ServerName irm.company.com SSLEngine On SSLCertificateFile /oracle/secure/irm.company.com.crt SSLCertificateKeyFile /oracle/secure/irm.company.com.key SSLCertificateChainFile /oracle/secure/gd_bundle.crt </VirtualHost> Restarting Apache (apachectl restart) and I can now attempt to connect to the Apache server in a web browser, https://irm.company.com/. If all is configured correctly I should now see an Apache test page delivered to me over HTTPS. Configuring Apache to proxy traffic to the IRM server Final piece in setting up SSL is to have Apache proxy requests for the IRM server but do so securely. So the requests to Apache will be over HTTPS using a legitimate certificate, but we can also configure Apache to proxy these requests internally across to the IRM server using SSL with the self signed certificate we generated at the start of this article. To do this proxying we use the WebLogic Web Server plugin for Apache which you can download here from Oracle. Download the zip file and extract onto the server. The file extraction reveals a set of zip files, each one specific to a supported web server. In my instance I am using Apache 2.2 32bit on an Oracle Enterprise Linux, 64 bit server. If you are not sure what version your Apache server is, run the command /usr/sbin/httpd -V and you'll see version and it its 32 or 64 bit. Mine is a 32bit server so I need to extract the file WLSPlugin1.1-Apache2.2-linux32-x86.zip. The from the resulting lib folder copy the file mod_wl.so into /usr/lib/httpd/modules/. First we want to test that the plug in will work for regular HTTP traffic. Edit the httpd.conf for Apache and add the following section at the bottom. LoadModule weblogic_module modules/mod_wl.so <IfModule mod_weblogic.c>    WebLogicHost irm.company.internal    WebLogicPort 16100    WLLogFile /tmp/wl-proxy.log </IfModule> <Location /irm_rights>    SetHandler weblogic-handler </Location> <Location /irm_desktop>    SetHandler weblogic-handler </Location> <Location /irm_sealing>    SetHandler weblogic-handler </Location> <Location /irm_services>    SetHandler weblogic-handler </Location> Now restart Apache again (apachectl restart) and now open a browser to http://irm.company.com/irm_rights. Apache will proxy the HTTP traffic from the port 80 of your Apache server to the IRM service listening on port 16100 of the WebLogic Managed server. Note above I have included all four of the Locations you might wish to proxy. http://irm.company.internalirm_rights is the URL to the management website, /irm_desktop is the URL used for the IRM Desktop to communicate. irm_sealing is for web services based document sealing and irm_services is for IRM server web services. The last two are typically only used when you have the IRM server integrated with another application and it is unlikely you'd be accessing these resources from the public facing Apache server. However, just in case, i've mentioned them above. Now let's enable SSL communication from Apache to WebLogic. In the ZIP file we extracted were some more modules we need to copy into the Apache folder. Looking back in the lib that we extracted, there are some more files. Copy the following into the /usr/lib/httpd/modules/ folder. libwlssl.so libnnz11.so libclntsh.so.11.1 Now the documentation states that should only need to do this, but I found that I also needed to create an environment variable called LD_LIBRARY_PATH and point this to the folder /usr/lib/httpd/modules/. If I didn't do this, starting Apache with the WebLogic module configured to SSL would throw the error. [crit] (20014)Internal error: WL SSL Init failed for server: (null) on 0 So I had to edit the file /etc/profile and add the following lines at the bottom. You may already have the LD_LIBRARY_PATH variable defined, therefore simply add this path to it. LD_LIBRARY_PATH=/usr/lib/httpd/modules/ export LD_LIBRARY_PATH Now the WebLogic plug in uses an Oracle Wallet to store the required certificates.You'll need to copy the self signed certificate from the IRM server over to the Apache server. Copy over the MyOwnSelfCA.cer.der into the same folder where you are storing your public certificates, in my example this is /oracle/secure. It's worth mentioning these files should ONLY be readable by root (the user Apache runs as). Now lets create an Oracle Wallet and import the self signed certificate from the IRM server. The file orapki was included in the bin folder of the Apache 1.1 plugin zip you extracted. orapki wallet create -wallet /oracle/secure/my-wallet -auto_login_only orapki wallet add -wallet /oracle/secure/my-wallet -trusted_cert -cert MyOwnSelfCA.cer.der -auto_login_only Finally change the httpd.conf to reflect that we want the WebLogic Apache plug-in to use HTTPS/SSL and not just plain HTTP. <IfModule mod_weblogic.c>    WebLogicHost irm.company.internal    WebLogicPort 16101    SecureProxy ON    WLSSLWallet /oracle/secure/my-wallet    WLLogFile /tmp/wl-proxy.log </IfModule> Then restart Apache once more and you can go back to the browser to test the communication. Opening the URL https://irm.company.com/irm_rights will proxy your request to the WebLogic server at https://irm.company.internal:16101/irm_rights. At this point you have a fully functional Oracle IRM service, the next step is to create a sealed document and test the entire system.

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  • An easy way to create Side by Side registrationless COM Manifests with Visual Studio

    - by Rick Strahl
    Here's something I didn't find out until today: You can use Visual Studio to easily create registrationless COM manifest files for you with just a couple of small steps. Registrationless COM lets you use COM component without them being registered in the registry. This means it's possible to deploy COM components along with another application using plain xcopy semantics. To be sure it's rarely quite that easy - you need to watch out for dependencies - but if you know you have COM components that are light weight and have no or known dependencies it's easy to get everything into a single folder and off you go. Registrationless COM works via manifest files which carry the same name as the executable plus a .manifest extension (ie. yourapp.exe.manifest) I'm going to use a Visual FoxPro COM object as an example and create a simple Windows Forms app that calls the component - without that component being registered. Let's take a walk down memory lane… Create a COM Component I start by creating a FoxPro COM component because that's what I know and am working with here in my legacy environment. You can use VB classic or C++ ATL object if that's more to your liking. Here's a real simple Fox one: DEFINE CLASS SimpleServer as Session OLEPUBLIC FUNCTION HelloWorld(lcName) RETURN "Hello " + lcName ENDDEFINE Compile it into a DLL COM component with: BUILD MTDLL simpleserver FROM simpleserver RECOMPILE And to make sure it works test it quickly from Visual FoxPro: server = CREATEOBJECT("simpleServer.simpleserver") MESSAGEBOX( server.HelloWorld("Rick") ) Using Visual Studio to create a Manifest File for a COM Component Next open Visual Studio and create a new executable project - a Console App or WinForms or WPF application will all do. Go to the References Node Select Add Reference Use the Browse tab and find your compiled DLL to import  Next you'll see your assembly in the project. Right click on the reference and select Properties Click on the Isolated DropDown and select True Compile and that's all there's to it. Visual Studio will create a App.exe.manifest file right alongside your application's EXE. The manifest file created looks like this: xml version="1.0" encoding="utf-8"? assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" asmv2:size="27293" hash xmlns="urn:schemas-microsoft-com:asm.v2" dsig:Transforms dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" / dsig:Transforms dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" / dsig:DigestValuepuq+ua20bbidGOWhPOxfquztBCU=dsig:DigestValue hash typelib tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" version="1.0" helpdir="" resourceid="0" flags="HASDISKIMAGE" / comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file assembly Now let's finish our super complex console app to test with: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 {     class Program     {         static voidMain(string[] args)         { Type type = Type.GetTypeFromProgID("simpleserver.simpleserver",true); dynamic server = Activator.CreateInstance(type); Console.WriteLine(server.HelloWorld("rick")); Console.ReadLine(); } } } Now run the Console Application… As expected that should work. And why not? The COM component is still registered, right? :-) Nothing tricky about that. Let's unregister the COM component and then re-run and see what happens. Go to the Command Prompt Change to the folder where the DLL is installed Unregister with: RegSvr32 -u simpleserver.dll      To be sure that the COM component no longer works, check it out with the same test you used earlier (ie. o = CREATEOBJECT("SimpleServer.SimpleServer") in your development environment or VBScript etc.). Make sure you run the EXE and you don't re-compile the application or else Visual Studio will complain that it can't find the COM component in the registry while compiling. In fact now that we have our .manifest file you can remove the COM object from the project. When you run run the EXE from Windows Explorer or a command prompt to avoid the recompile. Watch out for embedded Manifest Files Now recompile your .NET project and run it… and it will most likely fail! The problem is that .NET applications by default embeds a manifest file into the compiled EXE application which results in the externally created manifest file being completely ignored. Only one manifest can be applied at a time and the compiled manifest takes precedency. Uh, thanks Visual Studio - not very helpful… Note that if you use another development tool like Visual FoxPro to create your EXE this won't be an issue as long as the tool doesn't automatically add a manifest file. Creating a Visual FoxPro EXE for example will work immediately with the generated manifest file as is. If you are using .NET and Visual Studio you have a couple of options of getting around this: Remove the embedded manifest file Copy the contents of the generated manifest file into a project manifest file and compile that in To remove an embedded manifest in a Visual Studio project: Open the Project Properties (Alt-Enter on project node) Go down to Resources | Manifest and select | Create Application without a Manifest   You can now add use the external manifest file and it will actually be respected when the app runs. The other option is to let Visual Studio create the manifest file on disk and then explicitly add the manifest file into the project. Notice on the dialog above I did this for app.exe.manifest and the manifest actually shows up in the list. If I select this file it will be compiled into the EXE and be used in lieu of any external files and that works as well. Remove the simpleserver.dll reference so you can compile your code and run the application. Now it should work without COM registration of the component. Personally I prefer external manifests because they can be modified after the fact - compiled manifests are evil in my mind because they are immutable - once they are there they can't be overriden or changed. So I prefer an external manifest. However, if you are absolutely sure nothing needs to change and you don't want anybody messing with your manifest, you can also embed it. The option to either is there. Watch for Manifest Caching While working trying to get this to work I ran into some problems at first. Specifically when it wasn't working at first (due to the embedded schema) I played with various different manifest layouts in different files etc.. There are a number of different ways to actually represent manifest files including offloading to separate folder (more on that later). A few times I made deliberate errors in the schema file and I found that regardless of what I did once the app failed or worked no amount of changing of the manifest file would make it behave differently. It appears that Windows is caching the manifest data for a given EXE or DLL. It takes a restart or a recompile of either the EXE or the DLL to clear the caching. Recompile your servers in order to see manifest changes unless there's an outright failure of an invalid manifest file. If the app starts the manifest is being read and caches immediately. This can be very confusing especially if you don't know that it's happening. I found myself always recompiling the exe after each run and before making any changes to the manifest file. Don't forget about Runtimes of COM Objects In the example I used above I used a Visual FoxPro COM component. Visual FoxPro is a runtime based environment so if I'm going to distribute an application that uses a FoxPro COM object the runtimes need to be distributed as well. The same is true of classic Visual Basic applications. Assuming that you don't know whether the runtimes are installed on the target machines make sure to install all the additional files in the EXE's directory alongside the COM DLL. In the case of Visual FoxPro the target folder should contain: The EXE  App.exe The Manifest file (unless it's compiled in) App.exe.manifest The COM object DLL (simpleserver.dll) Visual FoxPro Runtimes: VFP9t.dll (or VFP9r.dll for non-multithreaded dlls), vfp9rENU.dll, msvcr71.dll All these files should be in the same folder. Debugging Manifest load Errors If you for some reason get your manifest loading wrong there are a couple of useful tools available - SxSTrace and SxSParse. These two tools can be a huge help in debugging manifest loading errors. Put the following into a batch file (SxS_Trace.bat for example): sxstrace Trace -logfile:sxs.bin sxstrace Parse -logfile:sxs.bin -outfile:sxs.txt Then start the batch file before running your EXE. Make sure there's no caching happening as described in the previous section. For example, if I go into the manifest file and explicitly break the CLSID and/or ProgID I get a detailed report on where the EXE is looking for the manifest and what it's reading. Eventually the trace gives me an error like this: INFO: Parsing Manifest File C:\wwapps\Conf\SideBySide\Code\app.EXE.     INFO: Manifest Definition Identity is App.exe,processorArchitecture="x86",type="win32",version="1.0.0.0".     ERROR: Line 13: The value {AAaf2c2811-0657-4264-a1f5-06d033a969ff} of attribute clsid in element comClass is invalid. ERROR: Activation Context generation failed. End Activation Context Generation. pinpointing nicely where the error lies. Pay special attention to the various attributes - they have to match exactly in the different sections of the manifest file(s). Multiple COM Objects The manifest file that Visual Studio creates is actually quite more complex than is required for basic registrationless COM object invokation. The manifest file can be simplified a lot actually by stripping off various namespaces and removing the type library references altogether. Here's an example of a simplified manifest file that actually includes references to 2 COM servers: xml version="1.0" encoding="utf-8"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name = "sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" threadingModel="apartment" / file assembly Simple enough right? Routing to separate Manifest Files and Folders In the examples above all files ended up in the application's root folder - all the DLLs, support files and runtimes. Sometimes that's not so desirable and you can actually create separate manifest files. The easiest way to do this is to create a manifest file that 'routes' to another manifest file in a separate folder. Basically you create a new 'assembly identity' via a named id. You can then create a folder and another manifest with the id plus .manifest that points at the actual file. In this example I create: App.exe.manifest A folder called App.deploy A manifest file in App.deploy All DLLs and runtimes in App.deploy Let's start with that master manifest file. This file only holds a reference to another manifest file: App.exe.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / dependency dependentAssembly assemblyIdentity name="App.deploy" version="1.0.0.0" type="win32" / dependentAssembly dependency assembly   Note this file only contains a dependency to App.deploy which is another manifest id. I can then create App.deploy.manifest in the current folder or in an App.deploy folder. In this case I'll create App.deploy and in it copy the DLLs and support runtimes. I then create App.deploy.manifest. App.deploy.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.deploy" type="win32" version="1.0.0.0" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name="sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" threadingModel="Apartment" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" / file assembly   In this manifest file I then host my COM DLLs and any support runtimes. This is quite useful if you have lots of DLLs you are referencing or if you need to have separate configuration and application files that are associated with the COM object. This way the operation of your main application and the COM objects it interacts with is somewhat separated. You can see the two folders here:   Routing Manifests to different Folders In theory registrationless COM should be pretty easy in painless - you've seen the configuration manifest files and it certainly doesn't look very complicated, right? But the devil's in the details. The ActivationContext API (SxS - side by side activation) is very intolerant of small errors in the XML or formatting of the keys, so be really careful when setting up components, especially if you are manually editing these files. If you do run into trouble SxsTrace/SxsParse are a huge help to track down the problems. And remember that if you do have problems that you'll need to recompile your EXEs or DLLs for the SxS APIs to refresh themselves properly. All of this gets even more fun if you want to do registrationless COM inside of IIS :-) But I'll leave that for another blog post…© Rick Strahl, West Wind Technologies, 2005-2011Posted in COM  .NET  FoxPro   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Ops Center 12c - Provisioning Solaris Using a Card-Based NIC

    - by scottdickson
    It's been a long time since last I added something here, but having some conversations this last week, I got inspired to update things. I've been spending a lot of time with Ops Center for managing and installing systems these days.  So, I suspect a number of my upcoming posts will be in that area. Today, I want to look at how to provision Solaris using Ops Center when your network is not connected to one of the built-in NICs.  We'll talk about how this can work for both Solaris 10 and Solaris 11, since they are pretty similar.  In both cases, WANboot is a key piece of the story. Here's what I want to do:  I have a Sun Fire T2000 server with a Quad-GbE nxge card installed.  The only network is connected to port 2 on that card rather than the built-in network interfaces.  I want to install Solaris on it across the network, either Solaris 10 or Solaris 11.  I have met with a lot of customers lately who have a similar architecture.  Usually, they have T4-4 servers with the network connected via 10GbE connections. Add to this mix the fact that I use Ops Center to manage the systems in my lab, so I really would like to add this to Ops Center.  If possible, I would like this to be completely hands free.  I can't quite do that yet. Close, but not quite. WANBoot or Old-Style NetBoot? When a system is installed from the network, it needs some help getting the process rolling.  It has to figure out what its network configuration (IP address, gateway, etc.) ought to be.  It needs to figure out what server is going to help it boot and install, and it needs the instructions for the installation.  There are two different ways to bootstrap an installation of Solaris on SPARC across the network.   The old way uses a broadcast of RARP or more recently DHCP to obtain the IP configuration and the rest of the information needed.  The second is to explicitly configure this information in the OBP and use WANBoot for installation WANBoot has a number of benefits over broadcast-based installation: it is not restricted to a single subnet; it does not require special DHCP configuration or DHCP helpers; it uses standard HTTP and HTTPS protocols which traverse firewalls much more easily than NFS-based package installation.  But, WANBoot is not available on really old hardware and WANBoot requires the use o Flash Archives in Solaris 10.  Still, for many people, this is a great approach. As it turns out, WANBoot is necessary if you plan to install using a NIC on a card rather than a built-in NIC. Identifying Which Network Interface to Use One of the trickiest aspects to this process, and the one that actually requires manual intervention to set up, is identifying how the OBP and Solaris refer to the NIC that we want to use to boot.  The OBP already has device aliases configured for the built-in NICs called net, net0, net1, net2, net3.  The device alias net typically points to net0 so that when you issue the command  "boot net -v install", it uses net0 for the boot.  Our task is to figure out the network instance for the NIC we want to use.  We will need to get to the OBP console of the system we want to install in order to figure out what the network should be called.  I will presume you know how to get to the ok prompt.  Once there, we have to see what networks the OBP sees and identify which one is associated with our NIC using the OBP command show-nets. SunOS Release 5.11 Version 11.0 64-bit Copyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved. {4} ok banner Sun Fire T200, No Keyboard Copyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548. Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c. {4} ok show-nets a) /pci@7c0/pci@0/pci@2/network@0,1 b) /pci@7c0/pci@0/pci@2/network@0 c) /pci@780/pci@0/pci@8/network@0,3 d) /pci@780/pci@0/pci@8/network@0,2 e) /pci@780/pci@0/pci@8/network@0,1 f) /pci@780/pci@0/pci@8/network@0 g) /pci@780/pci@0/pci@1/network@0,1 h) /pci@780/pci@0/pci@1/network@0 q) NO SELECTION Enter Selection, q to quit: d /pci@780/pci@0/pci@8/network@0,2 has been selected. Type ^Y ( Control-Y ) to insert it in the command line. e.g. ok nvalias mydev ^Y for creating devalias mydev for /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias ... net3 /pci@7c0/pci@0/pci@2/network@0,1 net2 /pci@7c0/pci@0/pci@2/network@0 net1 /pci@780/pci@0/pci@1/network@0,1 net0 /pci@780/pci@0/pci@1/network@0 net /pci@780/pci@0/pci@1/network@0 ... name aliases By looking at the devalias and the show-nets output, we can see that our Quad-GbE card must be the device nodes starting with  /pci@780/pci@0/pci@8/network@0.  The cable for our network is plugged into the 3rd slot, so the device address for our network must be /pci@780/pci@0/pci@8/network@0,2. With that, we can create a device alias for our network interface.  Naming the device alias may take a little bit of trial and error, especially in Solaris 11 where the device alias seems to matter more with the new virtualized network stack. So far in my testing, since this is the "next" network interface to be used, I have found success in naming it net4, even though it's a NIC in the middle of a card that might, by rights, be called net6 (assuming the 0th interface on the card is the next interface identified by Solaris and this is the 3rd interface on the card).  So, we will call it net4.  We need to assign a device alias to it: {4} ok nvalias net4 /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias net4 /pci@780/pci@0/pci@8/network@0,2 ... We also may need to have the MAC for this particular interface, so let's get it, too.  To do this, we go to the device and interrogate its properties. {4} ok cd /pci@780/pci@0/pci@8/network@0,2 {4} ok .properties assigned-addresses 82060210 00000000 03000000 00000000 01000000 82060218 00000000 00320000 00000000 00008000 82060220 00000000 00328000 00000000 00008000 82060230 00000000 00600000 00000000 00100000 local-mac-address 00 21 28 20 42 92 phy-type mif ... From this, we can see that the MAC for this interface is  00:21:28:20:42:92.  We will need this later. This is all we need to do at the OBP.  Now, we can configure Ops Center to use this interface. Network Boot in Solaris 10 Solaris 10 turns out to be a little simpler than Solaris 11 for this sort of a network boot.  Since WANBoot in Solaris 10 fetches a specified In order to install the system using Ops Center, it is necessary to create a OS Provisioning profile and its corresponding plan.  I am going to presume that you already know how to do this within Ops Center 12c and I will just cover the differences between a regular profile and a profile that can use an alternate interface. Create a OS Provisioning profile for Solaris 10 as usual.  However, when you specify the network resources for the primary network, click on the name of the NIC, probably GB_0, and rename it to GB_N/netN, where N is the instance number you used previously in creating the device alias.  This is where the trial and error may come into play.  You may need to try a few instance numbers before you, the OBP, and Solaris all agree on the instance number.  Mark this as the boot network. For Solaris 10, you ought to be able to then apply the OS Provisioning profile to the server and it should install using that interface.  And if you put your cards in the same slots and plug the networks into the same NICs, this profile is reusable across multiple servers. Why This Works If you watch the console as Solaris boots during the OSP process, Ops Center is going to look for the device alias netN.  Since WANBoot requires a device alias called just net, Ops Center uses the value of your netN device alias and assigns that device to the net alias.  That means that boot net will automatically use this device.  Very cool!  Here's a trace from the console as Ops Center provisions a server: Sun Sun Fire T200, No KeyboardCopyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved.OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548.Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c.auto-boot? =            false{0} ok  {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2 See what happened?  Ops Center looked for the network device alias called net4 that we specified in the profile, took the value from it, and made it the net device alias for the boot.  Pretty cool! WANBoot and Solaris 11 Solaris 11 requires an additional step since the Automated Installer in Solaris 11 uses the MAC address of the network to figure out which manifest to use for system installation.  In order to make sure this is available, we have to take an extra step to associate the MAC of the NIC on the card with the host.  So, in addition to creating the device alias like we did above, we also have to declare to Ops Center that the host has this new MAC. Declaring the NIC Start out by discovering the hardware as usual.  Once you have discovered it, take a look under the Connectivity tab to see what networks it has discovered.  In the case of this system, it shows the 4 built-in networks, but not the networks on the additional cards.  These are not directly visible to the system controller.  In order to add the additional network interface to the hardware asset, it is necessary to Declare it.  We will declare that we have a server with this additional NIC, but we will also  specify the existing GB_0 network so that Ops Center can associate the right resources together.  The GB_0 acts as sort of a key to tie our new declaration to the old system already discovered.  Go to the Assets tab, select All Assets, and then in the Actions tab, select Add Asset.  Rather than going through a discovery this time, we will manually declare a new asset. When we declare it, we will give the hostname, IP address, system model that match those that have already been discovered.  Then, we will declare both GB_0 with its existing MAC and the new GB_4 with its MAC.  Remember that we collected the MAC for GB_4 when we created its device alias. After you declare the asset, you will see the new NIC in the connectivity tab for the asset.  You will notice that only the NICs you listed when you declared it are seen now.  If you want Ops Center to see all of the existing NICs as well as the additional one, declare them as well.  Add the other GB_1, GB_2, GB_3 links and their MACs just as you did GB_0 and GB_4.  Installing the OS  Once you have declared the asset, you can create an OS Provisioning profile for Solaris 11 in the same way that you did for Solaris 10.  The only difference from any other provisioning profile you might have created already is the network to use for installation.  Again, use GB_N/netN where N is the interface number you used for your device alias and in your declaration.  And away you go.  When the system boots from the network, the automated installer (AI) is able to see which system manifest to use, based on the new MAC that was associated, and the system gets installed. {0} ok {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2...SunOS Release 5.11 Version 11.0 64-bitCopyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved.Remounting root read/writeProbing for device nodes ...Preparing network image for useDownloading solaris.zlib--2012-02-17 15:10:17--  http://10.140.204.22:5555/var/js/AI/sparc//solaris.zlibConnecting to 10.140.204.22:5555... connected.HTTP request sent, awaiting response... 200 OKLength: 126752256 (121M) [text/plain]Saving to: `/tmp/solaris.zlib'100%[======================================>] 126,752,256 28.6M/s   in 4.4s    2012-02-17 15:10:21 (27.3 MB/s) - `/tmp/solaris.zlib' saved [126752256/126752256] Conclusion So, why go to all of this trouble?  More and more, I find that customers are wiring their data center to only use higher speed networks - 10GbE only to the hosts.  Some customers are moving aggressively toward consolidated networks combining storage and network on CNA NICs.  All of this means that network-based provisioning cannot rely exclusively on the built-in network interfaces.  So, it's important to be able to provision a system using other than the built-in networks.  Turns out, that this is pretty straight-forward for both Solaris 10 and Solaris 11 and fits into the Ops Center deployment process quite nicely. Hopefully, you will be able to use this as you build out your own private cloud solutions with Ops Center.

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  • CodePlex Daily Summary for Friday, April 02, 2010

    CodePlex Daily Summary for Friday, April 02, 2010New ProjectsAE.Remoting: An alternative means of remoting for .NET to allow for intuitive usage and easy implementation into existing code.animated-smoke-modeling: This is an implementation or a demo of our method to model animated smokes. ASP.NET Google Maps: Extensible and easy to use, this is ASP.NET Google Maps Control. Drag & Drop and is ready to go. You can configure map style, add a PushPin using t...CartPatches able to see: CartPatches able to see youCodemix Cms: Codemix CmsDo the right thing - The Simple TodoManager: A simple Todo Manager which lets you focus on your daily most important tasks/todos. So do the right thing.....at your home, in your office, in you...Fast Console: Fast Console is a simple xml programming language. This may be a really good starting language as there are printing, variables and as soon as poss...Graphing Calculator in Silverlight: This was initially an effort to port a WPF graphing calculator written by Bob Brown (Microsoft) into Silverlight but soon after it became necessary...InformationVSTS: This application allows you to have all informations on VSTS installed. It also lets you know the server of BUILD and project.La Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platfo...La villa del seis: La villa del seis is a multiplatform point-and-click graphical adventure. Also, you can play it like a text adventure (interactive fiction) on a te...LParse: LParse is a monadic parser combinator library, similar to Haskell’s Parsec. It allows you create parsers on C# language. All parsers are first-clas...Manage Recents File/Project VS2005/2008: Clear Recents Files and Projects, and Clear Broken Links of Recents Files and Projects for VS2005 and VS2008. Developed in Visual Studio 2008 SP...Mavention: Mavention makes SharePoint work for you.MixMail: MixMailMixScrum: mixScrumMixTemplate: MixTemplate.NepomucenoBR Regex Learning Tool: This is a simple program designed to help people to study regular expressions.Pruebas: Pruebas is an open source game mix of text adventure and RPG written in Microsoft QBasic (under MS-DOS 6.22) that uses keyboard. Runs natively unde...Python Design by Contract: Simple to use invariants, pre- and postconditions which use some of the new metaprogramming features in Python 3.Rubik Cube's 3D Silverlight 3.0 Animated Solution: Rubik Cube's Silverlight 3.0 Animated Solution is a 3D presentation of Rubik Cube in range of up to 7x7x7 size with full functionality and an anima...Seminarka: Seminarka - ko treba znat šta je zna!SENAC 2010 - Projeto Integrador 2 (Material de Apoio): Material utilizado para apoiar os alunos da disciplina de Projeto integrador 2. O tema são sistemas web utilizando ASP.NET, com C# e banco de da...SENAC CG2010: Contém código apresentado em sala de aula para a disciplina de CG, 5ºBSI NoturnoSistema de facturación: Sistema de facturación desarrollado en C# para la clase de programación 3.SmartFront - WPF and Silverlight Toolkit: SmartFront is a framework piece which allow to quickly building Smart Client application in WPF and in Silverlight. This framework uses existing s...Solar 1: This is the ASP.NET MVC engine based on Oxite and used for 32planets.net.TemporalSQL: SQL Patterns - tables, queries, and functions - to design a temporal database. TFunkOrderSystem: The Funkalistic Blueprint and Items order management systemTribe.Cache: Tribe.Cache is a simple dictionary cache (persistent dictionary) written in C# which is easy to implement and use.tstProject: Testing ProjectUDC indexes parser: UDC (Universal Decimal Classification) indexes parserWebAssert: A test assertion library to assist in writing automated tests against websites. Allows for assertion of HTML validity, etc. Initially has support f...Words Via Subtitle: Words Via Subtitle makes it easier for English Learners to learn new words that appears in TV shows or movies. You'll no longer have to look up the...x5s - a cross site scripting (XSS) testing tool: x5s aims to be a specialized testing tool which assists penetration testers in finding cross-site scripting hot-spots. By auto-injecting token valu...XNA Shooter Engine: The XNA Shooter Engine is a game engine for XNA designed specifically with first-person-shooter-style games in mind. It's being developed for an as...我的开发集: for my study .net csharpNew ReleasesAppFabric Caching Admin Tool: AppFabric Caching Admin Tool 1.1: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x) Note: Must run as Administrator !!!ASP.NET Google Maps: ASP.NET Google Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map style, add...AutoFixture: Version 1.0.9 (RC1): This is Release Candidate 1 of AutoFixture 1.1. This release contains no known bugs. Compared to AutoFixture 1.0, it fixes some bugs that were dis...Camlex.NET: Camlex.NET 2.0: Camlex.NET 2.0 release New features Search by field id Support for native System.Guid type for values Search by lookup id and lookup value D...CloudCache - Distributed Cache Tier with Azure: v1.0.0.1: New Release on April 1st 2010 No this is not April fools a new release has made it's way out. Below are the changes: Removed dependency on Azure S...DigitallyCreated Utilities: DigitallyCreated Utilities v1.0.1: This release is the v1.0.1 version of DigitallyCreated Utilities. This update is highly recommended for all users of v1.0.0 as it fixes a critical ...Fast Console: Fast Console Alpha: Fast Console is an easy to use and learn programming language. Code example is found in the file TestFile.xml When you've written your code just sa...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.6 beta Released: Hi, This release contains following enhancements. * Zooming feature has been enhanced with the new functionality of ZoomRectangle. Now, users...Graphing Calculator in Silverlight: 1.0.1: Graphing Calculator for Silverlight is written entirely in C# and is based on the Silverlight 3 release. I will soon release the full documentation...Home Access Plus+: v3.2.0.1: v3.2.0.1 Release Change Log: Fixed: Issue with & ampersand File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/Scripts/viewmode.jsIcarus Scene Engine: Icarus Professional 2 Alpha 2 v 1.10.329.913: Alpha release 2 of Icarus Professional. This release includes: IcarusX: The ActiveX-based browser control for rendering IPX projects online. Icaru...Line Counter: 1.5.2: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.2 Added General Code Counter ...ManagedCv: ManagedCv v0.0.0.1: Win32Mavention: Mavention Simple Menu: SharePoint 2010 ships with a menu control that allows you to render a site menu using semantic markup. Using the Mavention Simple Menu you can do t...MDownloader: MDownloader-0.15.10.57200: Fixed uploading.com links detection; Fixed downloading from uploading.com; Fixed downloading from load.to; Fixed detecting incompatible sources;MixMail: V1: MixMailMixTemplate: v1: releaseMvcPager: MvcPager 1.3 for ASP.NET MVC 1.0: MvcPager 1.3 for ASP.NET MVC 1.0 compiled assembly files and demo projectsMvcPager: MvcPager 1.3 for ASP.NET MVC 2.0: MvcPager 1.3 for ASP.NET MVC 2.0 compiled assembly and demo projectsMvcUnity - ASP.NET MVC Dependency Injection: 2.1 Source Code: Drop 2.1 Source CodeNepomucenoBR Regex Learning Tool: NepomucenoBR Regex Learning Tool v0.1 alpha: This is the first version of this application. 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