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  • gl_PointCoord always zero

    - by Jonathan
    I am trying to draw point sprites in OpenGL with a shader but gl_PointCoord is always zero. Here is my code Setup: //Shader creation..(includes glBindAttribLocation(program, ATTRIB_P, "p");) glEnableVertexAttribArray(ATTRIB_P); In the rendering loop: glUseProgram(shader_particles); float vertices[]={0.0f,0.0f,0.0f}; glEnable(GL_TEXTURE_2D); glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); //glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);(tried with this on/off, doesn't work) glVertexAttribPointer(ATTRIB_P, 3, GL_FLOAT, GL_FALSE, 0, vertices); glDrawArrays(GL_POINTS, 0, 1); Vertex Shader: attribute highp vec4 p; void main() { gl_PointSize = 40.0f; gl_Position = p; } Fragment Shader: void main() { gl_FragColor = vec4(gl_PointCoord.st, 0, 1);//if the coords range from 0-1, this should draw a square with black,red,green,yellow corners } But this only draws a black square with a size of 40. What am I doing wrong? Edit: Point sprites work when i use the fixed function, but I need to use shaders because in the end the code will be for opengl es 2.0 glUseProgram(0); glEnable(GL_TEXTURE_2D); glEnable(GL_POINT_SPRITE); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glPointSize(40); glBegin(GL_POINTS); glVertex3f(0.0f,0.0f,0.0f); glEnd(); Is anyone able to get point sprites working with shader? If so, please share some code.

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  • Anyone have experience with Silicon Mechanics 4-Node Machines?

    - by Matt Simmons
    I'm taking a look at buying some new servers (small infrastructure, 2 racks, etc), and although I like a lot of the features in blades, I'm looking at the price point for Silicon Mechanics' 4-node machines. http://www.siliconmechanics.com/i27091/xeon-2U-4-Node.php It's a bit like a mini-blade enclosure, but has no shared resources, except for the redundant power supplies. A single point of management would be great, but for the low price point here, I'm possibly willing to give that up, if the server quality is adequate. Basically, have you used these machines? Any problems? Anything you like?

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  • Connecting Visual Studio 2008 SP1 to TFS 2010

    - by Enrique Lima
    Introduction You have installed Team Foundation Server 2010, you are ready to go.  Your client is Visual Studio 2008 SP1, and need to connect to TFS 2010. Here is the story, the steps to configure Team Explorer are almost the same … meaning, you will open Visual Studio, then go to Team Explorer.  At that point you will Add an Existing Project, this where we connect to TFS.  Except, we get this: Now what?!?  We need to install the Visual Studio Team System 2008 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010.  Where to get it from? TFS 2010 installation media Microsoft’s Download Center Update Installation We arrive at the Welcome Screen for the Update, click Next Next comes the license screen, accept the license, by selecting the checkbox, then click next. The installation process will start at that point. Once it completes, click on Finish. Second Try Time to attempt to connect again. We are back to working with Team Explorer, and Adding an existing project.  There is a formula to be successful with this. protocol://servername:port/tfs/<name of collection> protocol = http or https servername = your tfs 2010 server port = 8080 by default, or the custom port you are using /tfs = I am assuming the default too /<name of collection = the name of the collection that was provisioned. Once the values are provided, click OK, then close. At this point you should see a listing of Projects available within the TFS 2010 collection. Select the project and click OK.  You will now see this listed in Team Explorer.

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  • Finding the A Record for a Home Server [closed]

    - by Ryan Allred
    I have a hosted website that allows me to add subdomains and point them to different locations on the server. I also know that I can change the 'A Record' to point it to a different IP address. Now, here's the question, I have a home server that I need to access though this hosted website's domain name. How would I go about setting up the 'A Record' on the server to point to my home server. I'm usually pretty good about keyword searches but on this one, I'm pretty lost as to what to search for.

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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • TDWI World Conference Features Oracle and Big Data

    - by Mandy Ho
    Oracle is a Gold Sponsor at this year's TDWI World Conference Series, held at the Manchester Grand Hyatt in San Diego, California - July 31 to Aug 1. The theme of this event is Big Data Tipping Point: BI Strategies in the Era of Big Data. The conference features an educational look at how data is now being generated so quickly that organizations across all industries need new technologies to stay ahead - to understand customer behavior, detect fraud, improve processes and accelerate performance. Attendees will hear how the internet, social media and streaming data are fundamentally changing business intelligence and data warehousing. Big data is reaching critical mass - the tipping point. Oracle will be conducting the following Evening Workshop. To reserve your space, call 1.800.820.5592 ext 10775. Title...:    Integrating Big Data into Your Data Center (or A Big Data Reference Architecture) Date.:    Wed., August 1, 2012, at 7:00 p.m Venue:: Manchester Grand Hyatt, San Diego, Room Weblogs, Social Media, smart meters, senors and other devices generate high volumes of low density information that isn't readily accessible in enterprise data warehouses and business intelligence applications today. But, this data can have relevant business value, especially when analyzed alongside traditional information sources. In this session, we will outline a reference architecture for big data that will help you maximize the value of your big data implementation. You will learn: The key technologies in a big architecture, and their specific use case The integration point of the various technologies and how they fit into your existing IT environment How effectively leverage analytical sandboxes for data discovery and agile development of data driven solutions   At the end of this session you will understand the reference architecture and have the tools to implement this architecture at your company. Presenter: Jean-Pierre Dijcks, Senior Principal Product Manager Don't miss our booth and the chance to meet with our Big data experts on the exhibition floor at booth #306. 

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  • Manager keeps changing requirement specification after every demo.

    - by Jungle Hunter
    Background of my working environment My manager has no background or understanding of computers or software whatsoever. It is highly likely he hasn't seen code in any form (not even from a physical distance of 10 feet or less) in his life. There is no one who understands the complexity of what I am asked to implement. To the point that if I semi-hardcode no one would know. On Joel's test we score an unbelievable score 0. The problems The manager and at times other "senior" keep changing the requirement specification. Changes which, if good engineering be done and not patchy "fixes", require change in the underlying design. There is absolutely no one who looks at code (probably because no one knows how to, or even if it should be done) which means no one will ever be able to: Appreciate the complexity of the problem or the elegance of the solution. Suggest improvement to the approach. Appreciate the quality of the code. Point out where the code can be improved. A lot of jargon is used which makes sense grammatically but fails to make any sense any other way. Doesn't feel, behave or work like a software company. The question What should be done? Especially regarding there being no one who would point out improvements in my code. Update To answer HLGEM's (and possibly others) question about what I've done to try and fix it. I offered to set up Redmine and introduce source control to everyone. I said I would recommend distributed (git or mercurial) but will also talk about centralized ones and let the team decide. Response was that things are being done and will be done within weeks. Haven't seen that nor am I aware if other parts of the company use it.

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  • Google Sky Map Turns Your Android Phone into a Digital Telescope

    - by ETC
    Whether you’re an astronomy buff or just somebody looking for a perfect “look how sweet my smartphone is!’ application, Google’s Sky Map application for Android phones is a must have app. If all the application did was show you detailed views of the night sky it would be pretty awesome based on that alone. Where Sky Map dazzles, however, is in linking together the GPS and tilt-sensors on your phone to turn your phone into a sky-watching window. Whatever you point the phone at, the screen displays. Want to see what stars are directly above you despite it being the middle of the day? Point the phone up. Curious what people on the opposite side of the word are seeing? Point the phone down and take a peek right through the Earth. Check out the video below to see the application in action: Google Sky Map is free and works wherever Android does. Google Sky Map [AppBrain] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • NRF Week - Disney Store Tour

    - by sarah.taylor(at)oracle.com
    Disney has created a real buzz at this year's NRF event. Yesterday morning we began the Oracle Retail Exchange program with a visit to the flagship Disney store in Times Square. Additionally Oracle made a key announcement with Disney  on Oracle Retail's Point of Sale implementation in 330 stores worldwide. Today   Disney's Steve Finney gave a super session on The Magic of Disney at the NRF Big Show. We also saw Disney making an exclusive news announcement about their plans for Global store openings at the Oracle trade show stand - with a little help from Mickey and Minnie Mouse. Disney Stores have been entirely reinvented since the company in 2008 took ownership after previously franchising the retail arm of the business. They have subsequently been a strong Oracle partner and technology has played a key role in their re imagination of the store environment. The new Imagination stores have a 20% higher footfall and margins are up 25%. The Disney brand is synonymous with magical and memorable experiences for children of all ages. The company is achieving a unique retail experience that delights children and shareholders alike! Technology is a key pillar in helping to deliver on both a strong operating model and a unique customer experience - the best thirty minutes in a child's day is their aim. Steve Finney this morning said their technology has to be as reliable as a theme park ride. Store experiences are much more enjoyable when there are short waiting times and children can interact with their favourite characters through magic mirrors, mobile point of sale, touch screens and custom animations that are digitally transmitted to stores globally. The Oracle Retail Point of Sale with iPad touch screens reduces check out times, stores customer data, ensures that promotions are delivered accurately and reduces losses. This means higher levels of guest conversion, increased availability and convenience for customers who want to check availability at other locations. Disney is a pioneer. At NRF's 100th show, we had the privilege of learning from a retailer using technology as a creative force to drive their business forward.

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • Young C++ student lacking direction

    - by ephaitch
    I was hoping for some direction or guidance regarding my C++ learning experience. I have now read two books, from cover to cover, twice. The first was Ivor Horton's Beginning Visual C++ 2010 and Starting out with C++ Early Objects (7th Edition). At this point and after several months I feel like all I know how to do in C++ is create a basic class, define some methods, use the STL, and read and write info to and from the console buffer (cin/cout). But simple things like saving data to a file, reading from a file, printing, connecting to an FTP site, doing some basic graphic manipulation on the screen (not even DirectX/OpenGL), and so-on I can't do or don't even know where to start. I feel I still haven't learned C++ thoroughly. I think you guys get where I'm going with this. I tried downloading SFML and compiling it in Visual C++ 2010 Professional. After quite a bit of time, I got it, but then I was lost. I followed the tutorials and one didn't work. I kept getting an error regarding a missing symbol and after an hour or so on Google, I couldn't figure it out. Can anyone point me in a direction of where one goes from here? I would imagine others have been at this point sometime during their early days.

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  • Are there any actual case studies on rewrites of software success/failure rates?

    - by James Drinkard
    I've seen multiple posts about rewrites of applications being bad, peoples experiences about it here on Programmers, and an article I've ready by Joel Splosky on the subject, but no hard evidence of case studies. Other than the two examples Joel gave and some other posts here, what do you do with a bad codebase and how do you decide what to do with it based on real studies? For the case in point, there are two clients I know of that both have old legacy code. They keep limping along with it because as one of them found out, a rewrite was a disaster, it was expensive and didn't really work to improve the code much. That customer has some very complicated business logic as the rewriters quickly found out. In both cases, these are mission critical applications that brings in a lot of revenue for the company. The one that attempted the rewrite felt that they would hit a brick wall at some point if the legacy software didn't get upgraded at some point in the future. To me, that kind of risk warrants research and analysis to ensure a successful path. My question is have there been actual case studies that have investigated this? I wouldn't want to attempt a major rewrite without knowing some best practices, pitfalls, and successes based on actual studies. Aftermath: okay, I was wrong, I did find one article: Rewrite or Reuse. They did a study on a Cobol app that was converted to Java.

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  • How to copy files pointed to (not the shortcut files themselves)

    - by Ivo Bosticky
    I have a folder containing shortcuts that point to files that are located in various directories and drives. I would like to copy the files pointed to (NOT the shortcut files themselves) to a single destination folder. Is there a way in windows (XP, Vista, 7), file manager, or some utility I can use to do this? I've heard you can do this with various multi-step custom scripts. However, I've heard rumors there is a one click way to do this without having to fabricate a custom script each time, where regardless where the shortcuts point to, I can select the group of shortcuts and do a copy operation that will grab the files they point to. Then, I can paste or otherwise put the actual files (not shortcuts) into one directory. It would be very time consuming to manually find each file pointed to by a shortcut and one by one copy them to the target folder. Note that I've seen this question asked before on the internet but haven't seen a good answer.

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  • Cropping a line (laser beam) in XNA

    - by electroflame
    I have a laser sprite that I wish to crop. I want to crop it so when it collides with an item, I can calculate the distance between the starting point, and the ending point, and only draw that. This eliminates the "overdraw" of a laser drawing past an item. Essentially, I'm trying to crop a line, but also keep that line "attached" to the nose of my ship. The line should not be drawn past the nose of my ship, that should be the starting point. There is no rotation to worry about. Currently, I thought that doing this through SpriteBatch would be best. This is my current Spritebatch code: spriteBatch.Draw(Laser.sprite, new Rectangle((int)Laser.position.X, (int)Laser.position.Y, Laser.sprite.Width, LaserHeight), new Rectangle(0, 0, (int)(Laser.sprite.Width), LaserHeight), new Color(255, 255, 255, (byte)MathHelper.Clamp(Laser.Alpha, 0, 255)), Laser.rotation, new Vector2(Laser.sprite.Width/2, LaserHeight/2), SpriteEffects.None, 0); But this doesn't quite work. It does only draw part of the sprite, but when LaserHeight is incremented, it lengthens the line in both ways! I believe this is due to some stupid error on my part with the Origin of the draw. Quick recap: I need to have my laser sprite drawn with the bottom of it at the nose of my ship, and then use LaserHeight to crop the image so only part of it is drawn. I have a feeling my explanation is a bit...lacking. So if you require more information, please say so and I will try to provide more information. Thanks in advance!

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  • Stuck at enemy movement

    - by Syed
    I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) _________(-21.1)_______(-21.1+1.55) ...... so the distance on x axis between two points is 1.55, divided it by 25 jumps with each enemy jump of 0.062 of each frame. On reaching on next point of grid the enemy find again its path. All went fine until I have requirement of FastForward and Pause feature. I used timeScale property of unity but it wont work as they are frame dependent. I also tried double speed of enemy on clicking fast forward button at any time, it has some issues that enemy jumps are now less and it fails to reach on next grid point. Could someone suggest me solution to my problem. Do I need to change the enemy movement code to make it frame independent ?? I need the enemy to reach on the grid specific point I also need later to slow down any one enemy's speed when tower fires on it. Thnx

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  • Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

    - by Rob Evans
    The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about the process such as: How are the x, y, z values of each object defined? Are they the center points of the objects or something else? I noticed that the IBounds defines the bounds of the object. If you were to visualise a cuboid of 40, 40, 90 in size, where would each of the IBounds metrics be? I would like to know how as3isolib achieves this although I would also be happy with a generalised pseudo-code version. At present I have a system that works 90% of the time but in cases of objects that are along the same horizontal line, the depth is calculated as the same value. The depth calculation currently works like this: x = object horizontal center point y = object vertical center point originX and Y = the origin point relative to the object so if you want the origin to be the center, the value would be originX = 0.5, originY = 0.5. If you wanted the origin to be vertical center, horizontal far right of the object it would be originX = 1.0, originY = 0.5. The origin adjusts the position that the object is transformed from. AABB_width = The bounding box width. AABB_height = The bounding box height. depth = x + (AABB_width * originX) + y + (AABB_height * originY) - z; This generates the same depth for all objects along the same horizontal x.

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  • multiple godaddy domains to home router then reverse proxy to multiple internal servers [closed]

    - by Dan
    I need someone to steer me correctly... advising on all required components. I have multiple domains with godaddy, say site1.com , site2.com, site3.net I have multiple home LAMP servers... one on say, lampsrv1 = 192.168.0.2:8080 (windows) and lampsrv2 = 192.168.0.3:9080 (linux srv2) I would like to have server1.site1.com point to lampsrv1 and server2.site1.com point to lampsrv2 . I may also want server1.site2.com also point to my lampsrv1 as an option. My thinking is - I have a dedicated linux srv1 with a reverse proxy server behind the router, ie Apache or NGINX or equivalent directing to appropriate LAMP server. It's the godaddy subdomains, cnames or redirections, etc I'm having a challenge with for starters... I have tested apache with virtual servers but can't get proxying to work based on host header info... seems to go to one address making me think its actually the apache reverse proxying that's not quite working. Finally to add to this, my router has a dynamic IP but does lease for quite a while but that would be my final piece. So, I'm sure this might be a popular question but can't seem to piece this together. I need someone who has actually configured this scenario to advise but will take other suggestions.... please indicate if you have successfully configured this.

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  • Smart subdomain routing via reverse proxy

    - by Trevor Hartman
    I have two servers on my home network: OSX Server and an Ubuntu Server. I'd love to have external subdomains osx.mydomain.com point to osx and ubuntu.mydomain.com point to ubuntu. I know the normal way to do this is to have a static external IP address for each, but that's not an option as this is just my home setup. My question is: is there a way to do this with some reverse proxy trickery? OSX is currently the default entry point for all traffic. I was able to setup a reverse proxy on OSX for ubuntu.mydomain.com on port 80, so web traffic was correctly being proxied to my ubuntu. I'd like to ssh and do a bunch of other stuff though!

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  • What is a technique for 2D ray-box intersection that is suitable for old console hardware?

    - by DJCouchyCouch
    I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a point with a movement vector. Background tiles are 8 x 8 pixels, with an (X,Y) position that is always located at a multiple of 8. So, really, I need to find the intersection point for a ray-box collision; I need to find out where along the edge of the tile the ray/particle hits. I have these two hard constraints: I'm working with pixel locations (integers). Floating point is too expensive. It doesn't have to be super exact, just close enough. Multiplications, divisions, dot products, et cetera, are incredibly expensive and are to be avoided. So I'm looking for an efficient algorithm that would fit those constraints. Any ideas? I'm writing it in C, so that would work, but assembly should be good as well.

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  • Building Queries Systematically

    - by Jeremy Smyth
    The SQL language is a bit like a toolkit for data. It consists of lots of little fiddly bits of syntax that, taken together, allow you to build complex edifices and return powerful results. For the uninitiated, the many tools can be quite confusing, and it's sometimes difficult to decide how to go about the process of building non-trivial queries, that is, queries that are more than a simple SELECT a, b FROM c; A System for Building Queries When you're building queries, you could use a system like the following:  Decide which fields contain the values you want to use in our output, and how you wish to alias those fields Values you want to see in your output Values you want to use in calculations . For example, to calculate margin on a product, you could calculate price - cost and give it the alias margin. Values you want to filter with. For example, you might only want to see products that weigh more than 2Kg or that are blue. The weight or colour columns could contain that information. Values you want to order by. For example you might want the most expensive products first, and the least last. You could use the price column in descending order to achieve that. Assuming the fields you've picked in point 1 are in multiple tables, find the connections between those tables Look for relationships between tables and identify the columns that implement those relationships. For example, The Orders table could have a CustomerID field referencing the same column in the Customers table. Sometimes the problem doesn't use relationships but rests on a different field; sometimes the query is looking for a coincidence of fact rather than a foreign key constraint. For example you might have sales representatives who live in the same state as a customer; this information is normally not used in relationships, but if your query is for organizing events where sales representatives meet customers, it's useful in that query. In such a case you would record the names of columns at either end of such a connection. Sometimes relationships require a bridge, a junction table that wasn't identified in point 1 above but is needed to connect tables you need; these are used in "many-to-many relationships". In these cases you need to record the columns in each table that connect to similar columns in other tables. Construct a join or series of joins using the fields and tables identified in point 2 above. This becomes your FROM clause. Filter using some of the fields in point 1 above. This becomes your WHERE clause. Construct an ORDER BY clause using values from point 1 above that are relevant to the desired order of the output rows. Project the result using the remainder of the fields in point 1 above. This becomes your SELECT clause. A Worked Example   Let's say you want to query the world database to find a list of countries (with their capitals) and the change in GNP, using the difference between the GNP and GNPOld columns, and that you only want to see results for countries with a population greater than 100,000,000. Using the system described above, we could do the following:  The Country.Name and City.Name columns contain the name of the country and city respectively.  The change in GNP comes from the calculation GNP - GNPOld. Both those columns are in the Country table. This calculation is also used to order the output, in descending order To see only countries with a population greater than 100,000,000, you need the Population field of the Country table. There is also a Population field in the City table, so you'll need to specify the table name to disambiguate. You can also represent a number like 100 million as 100e6 instead of 100000000 to make it easier to read. Because the fields come from the Country and City tables, you'll need to join them. There are two relationships between these tables: Each city is hosted within a country, and the city's CountryCode column identifies that country. Also, each country has a capital city, whose ID is contained within the country's Capital column. This latter relationship is the one to use, so the relevant columns and the condition that uses them is represented by the following FROM clause:  FROM Country JOIN City ON Country.Capital = City.ID The statement should only return countries with a population greater than 100,000,000. Country.Population is the relevant column, so the WHERE clause becomes:  WHERE Country.Population > 100e6  To sort the result set in reverse order of difference in GNP, you could use either the calculation, or the position in the output (it's the third column): ORDER BY GNP - GNPOld or ORDER BY 3 Finally, project the columns you wish to see by constructing the SELECT clause: SELECT Country.Name AS Country, City.Name AS Capital,        GNP - GNPOld AS `Difference in GNP`  The whole statement ends up looking like this:  mysql> SELECT Country.Name AS Country, City.Name AS Capital, -> GNP - GNPOld AS `Difference in GNP` -> FROM Country JOIN City ON Country.Capital = City.ID -> WHERE Country.Population > 100e6 -> ORDER BY 3 DESC; +--------------------+------------+-------------------+ | Country            | Capital    | Difference in GNP | +--------------------+------------+-------------------+ | United States | Washington | 399800.00 | | China | Peking | 64549.00 | | India | New Delhi | 16542.00 | | Nigeria | Abuja | 7084.00 | | Pakistan | Islamabad | 2740.00 | | Bangladesh | Dhaka | 886.00 | | Brazil | Brasília | -27369.00 | | Indonesia | Jakarta | -130020.00 | | Russian Federation | Moscow | -166381.00 | | Japan | Tokyo | -405596.00 | +--------------------+------------+-------------------+ 10 rows in set (0.00 sec) Queries with Aggregates and GROUP BY While this system might work well for many queries, it doesn't cater for situations where you have complex summaries and aggregation. For aggregation, you'd start with choosing which columns to view in the output, but this time you'd construct them as aggregate expressions. For example, you could look at the average population, or the count of distinct regions.You could also perform more complex aggregations, such as the average of GNP per head of population calculated as AVG(GNP/Population). Having chosen the values to appear in the output, you must choose how to aggregate those values. A useful way to think about this is that every aggregate query is of the form X, Y per Z. The SELECT clause contains the expressions for X and Y, as already described, and Z becomes your GROUP BY clause. Ordinarily you would also include Z in the query so you see how you are grouping, so the output becomes Z, X, Y per Z.  As an example, consider the following, which shows a count of  countries and the average population per continent:  mysql> SELECT Continent, COUNT(Name), AVG(Population)     -> FROM Country     -> GROUP BY Continent; +---------------+-------------+-----------------+ | Continent     | COUNT(Name) | AVG(Population) | +---------------+-------------+-----------------+ | Asia          |          51 |   72647562.7451 | | Europe        |          46 |   15871186.9565 | | North America |          37 |   13053864.8649 | | Africa        |          58 |   13525431.0345 | | Oceania       |          28 |    1085755.3571 | | Antarctica    |           5 |          0.0000 | | South America |          14 |   24698571.4286 | +---------------+-------------+-----------------+ 7 rows in set (0.00 sec) In this case, X is the number of countries, Y is the average population, and Z is the continent. Of course, you could have more fields in the SELECT clause, and  more fields in the GROUP BY clause as you require. You would also normally alias columns to make the output more suited to your requirements. More Complex Queries  Queries can get considerably more interesting than this. You could also add joins and other expressions to your aggregate query, as in the earlier part of this post. You could have more complex conditions in the WHERE clause. Similarly, you could use queries such as these in subqueries of yet more complex super-queries. Each technique becomes another tool in your toolbox, until before you know it you're writing queries across 15 tables that take two pages to write out. But that's for another day...

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  • GPL - what is distribution?

    - by Martin Beckett
    An interesting point came up on another thread about alleged misappropriation of a GPL project. In this case the enterprise software was used by some large companies who essentially took the code, changed the name, removed the GPL notices and used the result. The point was - if the company did this and only used the software internally then there isn't any distribution and that's perfectly legal under GPL. Modifications by their own employees for internal use would also be allowed. So At what point does it become a distribution? Presumably if they brought in outside contractors under 'work for hire' their modifications would also be internal and so not a distribution. If they hired an external software outfit to do modifications and those changes were only used internally by the company - would those changes be distributed? Does the GPL apply to the client or to the external developers? If the company then give the result to another department, another business unit, another company? What if the other company is a wholly owned subsidiary? ps. yes I know the answer is ask a lawyer. But all the discussion I have seen over GPL2/GPL3 distribution has been about webservices - not about internal use.

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game (that is, not for the sake of scenery, but for the sake of gameplay) needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than the natural way cities arise, scattered on the land based on resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards? The reason I'm asking is that I'd previously pondered taking existing maps from fantasy fiction (my own and others), putting the information into the system as a base point, and then generating a good world to play in from it. This seems covered by existing technology, that is, where the designer puts in all the necessary information such as the city populations, resources, biomes, road networks and rivers, then allows the PCG fill in the gaps. But now I'm wondering if it may be possible to have a content generator generate also the overall design. Generate the cities and population centres, balancing them so that there is a natural seeming need of commerce, then generate the positions and connectivity, then from the type of city produce the list of necessary resources that must be nearby, and only then, maybe given some rules on how to make the journey between cities both believable and interesting, generate the final content including the roads, the choke points, the bridges and tunnels, ferries and the terrain including the biomes and coastline necessary. If this has been done before, I'd like to know, and would like to know what went wrong, and what went right.

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  • Lost contact with my NAS after changing its IP

    - by Beles
    I did some brain-dead reconfiguring of my D-Link DNS-323 NAS some days ago. I have a home network where each computer gets a dynamically allocated IP address starting at 192.168.1.100. The irritating point (for me at least) was that the NAS changed IP if the power went down or I turned off the router. I then had to remap a drive-letter to point to the new IP address of the NAS. To remedy that I configured the NAS to have a static IP, 192.168.0.10. I had no good reason to choose that IP, other than I found it in a user manual for the NAS. After I changed the IP and rebooted the NAS it disappeared from the network and was never to be found again. Now I have a black brick standing in my home, looking good, but "dead". Could anyone point me in a direction which helps me solve this problem? I have about 100gb worth of pic of my children on this brick so I really want it back :-) Sincerely,

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  • Pagination for product listing, what to use? "canonical" or "rel-prev-next" or do nothing?

    - by Jayapal Chandran
    I want to make sure my product listing is 10 products per page which are not in a series (link). They have explained how to use canonical or rel prev for pagination when a long page has been divided into multiple page and the multiple pages becomes a series were as my condition is not that. They are unique listing which are not related to each listing... All the listing links leads to a product profile page. So lets say my site is all about cars and I have a Used Audi page with 1000 Audi's for sale. There are 10 used audi cars on each page so there's 100 pages in the series. If I start to utilise Rel="prev" and rel="next" should I set page 2 onwards as index,follow or noindex,follow? The content on Page 2 all the way to 100 only changes ever so slightly as different cars will be for sale on different pages but from a "Panda" point of view the pages are incredibly similar as they'd hold the same meta data as page 1 in the series along with duplicate reviews & news etc. I want Page 1 in the series as the Main page for Google to send users too and I don't see the point in Google indexing page 2 100. What's everyone's view on this? Lastly with the rel="canonical" tag should page 2 to 100 all point back to page 1 in the series or the individual page itself? E.G: /used-audi/page-3/.

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